Since I'm mainly GM, not a player, I care about the balance between the characters, so that everyone has something to say. Of course, a lot depends on the players themselves but to the point: quick preparation for the wizard is necessary for the wizard to be competent in the game . As the only character he must gain spells, pay for them and therefore must be able to actively react to the changing situation. This is understandable and makes sense, and gives the player the motivation to look for rare spells. I am aware of the cry that this change will cause in players who play sorcerers, but let's face it, the sorcerer is now more popular and stronger. Charisma is a better trait than intelligence (better skills and resonance) That a wizard can replace one spell for 10 minutes does not make the sorcerer worse. Sorcerer can always carry several scrolls and it will be easier to use them because of the resonance points.
Wu Nakitu wrote:
currently Fly is from level 4 and lasts only 1 minute, and you can climb and jump (if Fly is at level 7 then it takes 1 hour). really Fly and athletics are used for something else. The skill has a wider range of activities and continues. You can jump and swim, but also knock down and grappling. for each of these steps you need to prepare a different spell. if you prepare it you are the best but for a short time. this is the difference.