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a gnome ranger with a heavy crossbow and an ammo hamster sounds interesting


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Since I'm mainly GM, not a player, I care about the balance between the characters, so that everyone has something to say. Of course, a lot depends on the players themselves but to the point: quick preparation for the wizard is necessary for the wizard to be competent in the game . As the only character he must gain spells, pay for them and therefore must be able to actively react to the changing situation. This is understandable and makes sense, and gives the player the motivation to look for rare spells. I am aware of the cry that this change will cause in players who play sorcerers, but let's face it, the sorcerer is now more popular and stronger. Charisma is a better trait than intelligence (better skills and resonance) That a wizard can replace one spell for 10 minutes does not make the sorcerer worse. Sorcerer can always carry several scrolls and it will be easier to use them because of the resonance points.
Have you watched spoilers of playtests? See how many people played sorceres and how many wizards. There are definitely more sorcerers.


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I think similarly, this table is needed. It made playing the game easier for me.


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Wu Nakitu wrote:
scoutmaster wrote:
I will not agree that athletics, for example, let fly breathe underwater or dig underground. I will not allow Acrobatics to permeate through the walls. The spell must be prepared. it's a big difference
With 10 mins Quick Prep and a 3rd level slot, my 16th level Wiz can outperform my friend's Legendary Athletics Skill Feat of choice with a quick Fly spell using a slot 5 levels lower than max - that doesn't seem a little bit problematic?

currently Fly is from level 4 and lasts only 1 minute, and you can climb and jump (if Fly is at level 7 then it takes 1 hour). really Fly and athletics are used for something else. The skill has a wider range of activities and continues. You can jump and swim, but also knock down and grappling. for each of these steps you need to prepare a different spell. if you prepare it you are the best but for a short time. this is the difference.


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I will not agree that athletics, for example, let fly breathe underwater or dig underground. I will not allow Acrobatics to permeate through the walls. The spell must be prepared. it's a big difference


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if martial classes would have such strong skills as spells, why would spells? Martial classes have more HP higher AC and better defense rolls. comparable dmg (thanks to magic weapons) spells should be better than skills.


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giving up level + will create a different game. All will need to be changed. For what?


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the only problem I have with perception is that the cleric has it higher than the ranger and rouge. As a result, at low levels, the cleric is looking for traps and not a rouge or ranger


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a step in the right direction. more balance. Good job