paizo.com Recent Posts by painted_greenpaizo.com Recent Posts by painted_green2024-03-28T18:04:41Z2024-03-28T18:04:41ZRe: Forums/Pathfinder Second Edition: General Discussion: Free Archetype Variant- what about players who don't wantpainted_greenhttps://paizo.com/threads/rzs4381k&page=2?Free-Archetype-Variant-what-about-players-who#692023-04-26T19:34:48Z2023-04-22T08:47:06Z<p>Personally, I'm not a big fan of the 'second class feat' option because to me, the whole point of the free archetype rule is to have characters branch out a bit in directions that may not be completely optimal. I feel that more often than not, a second class feat would compel players to pick from their own class at certain levels with very strong options. For players that really want to home in on their base class, I feel that most (if not all) classes have archetypes that are close enough in flavor to still allow this.</p>
<p>I also recognize the problem in combining free archetypes with the lockout conditions and the issue of archetypes not having a feat at every even level, but also being a bit wary about just taking dips into a large number of archetypes, I am using the following house rule for my home games: At any point, a character may have <i>two</i> dedication feats that are still 'locked' (rather than just one).</p>Personally, I'm not a big fan of the 'second class feat' option because to me, the whole point of the free archetype rule is to have characters branch out a bit in directions that may not be completely optimal. I feel that more often than not, a second class feat would compel players to pick from their own class at certain levels with very strong options. For players that really want to home in on their base class, I feel that most (if not all) classes have archetypes that are close enough in...painted_green2023-04-22T08:47:06ZRe: Forums: Rules Discussion: Regenerator Becoming Doomed 1painted_greenhttps://paizo.com/threads/rzs43sy1?Regenerator-Becoming-Doomed-1#142023-04-19T08:04:12Z2023-04-19T08:04:12Z<p>RAW seems pretty clear about it killing them, but I definitely wouldn't allow it. It seems pretty clear to me that it's just inaccurate wording since the specific interaction resulting from it is so weird and counterintuitive, especially with the way the order matters. I also seem to recall some other shenanigans pointed out somewhere else about creatures at 0 hp and the language around 'increasing' or 'decreasing', but I don't remember what that was about.</p>
<p>That said, I would allow the creature to be killed by increasing its doomed value to its dying threshold. It just 'feels right' to me.</p>RAW seems pretty clear about it killing them, but I definitely wouldn't allow it. It seems pretty clear to me that it's just inaccurate wording since the specific interaction resulting from it is so weird and counterintuitive, especially with the way the order matters. I also seem to recall some other shenanigans pointed out somewhere else about creatures at 0 hp and the language around 'increasing' or 'decreasing', but I don't remember what that was about.
That said, I would allow the...painted_green2023-04-19T08:04:12ZRe: Forums: Rules Discussion: Does Collapse disarm you?painted_greenhttps://paizo.com/threads/rzs43st9?Does-Collapse-disarm-you#22023-04-08T04:44:28Z2023-04-07T18:16:16Z<p>I wouldn't think it does. It's not spelled out explicitly and, to me at least, it doesn't sound that far-fetched for the collapsed pile of bones to still contain your intact hands holding whatever they were holding.</p>I wouldn't think it does. It's not spelled out explicitly and, to me at least, it doesn't sound that far-fetched for the collapsed pile of bones to still contain your intact hands holding whatever they were holding.painted_green2023-04-07T18:16:16ZRe: Forums/Pathfinder Second Edition: General Discussion: How many also play 5e?painted_greenhttps://paizo.com/threads/rzs43pzl&page=3?How-many-also-play-5e#1062023-03-29T10:48:44Z2023-03-29T08:48:51Z<p>I started with 5e and played it for a while, but once I started playing Pathfinder I felt less and less inclined to continue playing 5e. Sone aspects of the rules simply don't vibe with me (plus I was never interested in DnD lore). Mainly:</p>
<p>- Concentration feels far too stifling. So many natural spell combinations are impossible due to both having concentration. Spell choices feel very restrained because so many of them are mutually exclusive.</p>
<p>- Advantage and disadvantage are overused. And since they cancel each other and neither stacks, this leads to extremely silly and counterintuitive situations. (Two blinded people whaling on each other just do straight rolls to hit.)</p>
<p>- I just don't really enjoy bounded accuracy that much. This is more of a personal thing than the two points above, but I don't like how easy even high-CR foes are to hit even at a much lower level than them.</p>
<p>- I despise the design of the warlock. The fact that it is purely a short-rest class doesn't fit with the other classes and inevitably leads to annoying discussions about resting; its balance is way out of whack, with eldritch blast doing tons of damage while also pushing and pulling foes all willy-nilly; and its multiclassing exploitability is through the roof. 5e would be a better game if the warlock didn't exist.</p>
<p>- Feat balance is all over the place. For instance, I really don't know what they were thinking making their version of power attack -5/+10 from the get-go. I guess PF1 has some issues in this regard as well, but with there being as few feats as there are in 5e, it is much more jarring. Plus having to choose between an ability score improvement and a feat sucks.</p>
<p>- I don't like the official adventures all that much. The ones I played leaned into sandbox so hard that they basically lost almost all sense of a coherent story. It was mostly just 'pick a direction and see what you find'. Not my style at all.</p>I started with 5e and played it for a while, but once I started playing Pathfinder I felt less and less inclined to continue playing 5e. Sone aspects of the rules simply don't vibe with me (plus I was never interested in DnD lore). Mainly:
- Concentration feels far too stifling. So many natural spell combinations are impossible due to both having concentration. Spell choices feel very restrained because so many of them are mutually exclusive.
- Advantage and disadvantage are overused. And...painted_green2023-03-29T08:48:51ZRe: Forums: Rules Discussion: Strange Geometry spell clarificationpainted_greenhttps://paizo.com/threads/rzs43skz?Strange-Geometry-spell-clarification#42023-03-23T09:39:39Z2023-03-23T09:39:39Z<p>The most closely analogous spell (at least the way I see it) is <a href="https://2e.aonprd.com/Spells.aspx?ID=145" target="_blank" rel="nofollow">Hallucinatory Terrain</a>, but unfortunately that spell is similarly unclear to me. It says you get an attempt to disbelieve when you touch it, but doesn't specify how repeatable that is. I would only allow one attempt for that spell also, and from then on other attempts would require to specifically Seek trying to suss out an illusion. Certainly moving inside the illusion should not prompt new saves since that would make the spell too weak. However, I also feel that entering the area, though a common trigger for other spells, shouldn't really enter into the equation for 'terrain illusions'. In my mind, the 'embedding' into the rest of the world is part of the illusion.</p>The most closely analogous spell (at least the way I see it) is Hallucinatory Terrain, but unfortunately that spell is similarly unclear to me. It says you get an attempt to disbelieve when you touch it, but doesn't specify how repeatable that is. I would only allow one attempt for that spell also, and from then on other attempts would require to specifically Seek trying to suss out an illusion. Certainly moving inside the illusion should not prompt new saves since that would make the spell...painted_green2023-03-23T09:39:39ZRe: Forums: Rules Discussion: Spellstrike and Shocking Grasp/Phase Boltpainted_greenhttps://paizo.com/threads/rzs43ska?Spellstrike-and-Shocking-Grasp-Phase-Bolt#62023-03-23T14:23:06Z2023-03-23T09:23:17Z<p>I would rule to allow it, though I could also see using the bonus just for adjudicating the results of the spell part and disregarding it for the weapon part (so you roll once but the actual result will differ for the two parts, or be compared to different AC values). Disallowing it completely is unwarranted, though, in my opinion, for reasons mentioned in the post above mine.</p>I would rule to allow it, though I could also see using the bonus just for adjudicating the results of the spell part and disregarding it for the weapon part (so you roll once but the actual result will differ for the two parts, or be compared to different AC values). Disallowing it completely is unwarranted, though, in my opinion, for reasons mentioned in the post above mine.painted_green2023-03-23T09:23:17ZRe: Forums: Rules Discussion: The Fleeing Condition and movement.painted_greenhttps://paizo.com/threads/rzs43sh6?The-Fleeing-Condition-and-movement#342023-03-23T09:13:57Z2023-03-23T09:13:57Z<div class="messageboard-quotee">Jared Walter 356 wrote:</div><blockquote>I would allow the character to do any action that moves away from the source of fear, just as if they had chosen to abandon all allies are preserve their own lives. Dodging fires avoiding AOEs, etc. </blockquote><p>I agree that everything that needed to be said has been said, but I still want to point out that this exact wording necessarily allows the "three actions to step" situation.Jared Walter 356 wrote:I would allow the character to do any action that moves away from the source of fear, just as if they had chosen to abandon all allies are preserve their own lives. Dodging fires avoiding AOEs, etc.
I agree that everything that needed to be said has been said, but I still want to point out that this exact wording necessarily allows the "three actions to step" situation.painted_green2023-03-23T09:13:57ZRe: Forums: Rules Discussion: Free action after 3rd and final actionpainted_greenhttps://paizo.com/threads/rzs43sk9?Free-action-after-3rd-and-final-action#62023-03-23T09:08:42Z2023-03-23T09:08:42Z<p>Many talismans are free actions whose trigger you might have only met with your third action.</p>Many talismans are free actions whose trigger you might have only met with your third action.painted_green2023-03-23T09:08:42ZRe: Forums: Rules Discussion: Strange Geometry spell clarificationpainted_greenhttps://paizo.com/threads/rzs43skz?Strange-Geometry-spell-clarification#22023-03-23T09:05:58Z2023-03-23T09:05:58Z<p>The way I would run it is to treat all cubes as a single illusion, so if you disbelieve it once, you disbelieve all of it, but if you fail to disbelieve, you do not get another free attempt. You would still be able to get another save to disbelieve by interacting with the illusion, but that requires an action and is not automatic.</p>
<p>This is just my interpretation though. What is RAW/RAI here is probably just unclear.</p>The way I would run it is to treat all cubes as a single illusion, so if you disbelieve it once, you disbelieve all of it, but if you fail to disbelieve, you do not get another free attempt. You would still be able to get another save to disbelieve by interacting with the illusion, but that requires an action and is not automatic.
This is just my interpretation though. What is RAW/RAI here is probably just unclear.painted_green2023-03-23T09:05:58ZRe: Forums: Rules Discussion: Countering Misfortune with Halfling Luck? (Fortune/Misfortune "missing the timing")painted_greenhttps://paizo.com/threads/rzs42pse?Countering-Misfortune-with-Halfling-Luck#82023-03-22T10:31:07Z2023-03-22T10:12:02Z<div class="messageboard-quotee">Claxon wrote:</div><blockquote> <div class="messageboard-quotee">Cordell Kintner wrote:</div><blockquote> That's probably the best way but the PC could just pick not to use it if they would fail anyway, which is metagamey </blockquote>For this situation, I would say (as the GM) because the player is a halfling with halfling luck if there is even a chance they decide to use it, I will roll all rolls as secret rolls. That way the player can't metagame knowing what the values are. </blockquote><p>That still skews the probabilities since they know that half the time, halfling luck will leave them with the lower die. But this is something that was already discussed here way back when the CRB came out, to no satisfying conclusion.
<p>Edit: I looked up the old thread. The post with my opinions on the matter is <a href="https://paizo.com/threads/rzs42n86&page=2?Inaccuracies-or-possible-errors#53" target="_blank" rel="nofollow">this one</a>, and there is also some discussion before and after that.</p>Claxon wrote:Cordell Kintner wrote: That's probably the best way but the PC could just pick not to use it if they would fail anyway, which is metagamey
For this situation, I would say (as the GM) because the player is a halfling with halfling luck if there is even a chance they decide to use it, I will roll all rolls as secret rolls. That way the player can't metagame knowing what the values are. That still skews the probabilities since they know that half the time, halfling luck will leave...painted_green2023-03-22T10:12:02ZRe: Forums: Rules Discussion: The Fleeing Condition and movement.painted_greenhttps://paizo.com/threads/rzs43sh6?The-Fleeing-Condition-and-movement#312023-03-22T10:05:52Z2023-03-22T10:05:52Z<div class="messageboard-quotee">Jared Walter 356 wrote:</div><blockquote><p> To be clear, none of those arguing to allow a step have ever said you can just make three steps. That was a straw-man argument put forth by the other side.</p>
<p>What has been said, is that they should be able to step out of immediate danger (AOEs) before fleeing and avoid other obvious dangers. If the cleric is 60 feet away from the source of the fear then yes than is a valid place to end up.</blockquote><p>How is it a strawman when your second paragraph absolutely implies that two or three steps need to be allowed in the case of creatures with (obvious) reach? Just because you refuse to make it explicit, that doesn't mean it's not inherent in your argument.
<p>Also, I see you're putting a lot of weight on the word "expediently", so why not apply that same weight to other parts of the condition, say to the first sentence: "You're forced to run away [...]"? Stepping is not running.</p>Jared Walter 356 wrote:To be clear, none of those arguing to allow a step have ever said you can just make three steps. That was a straw-man argument put forth by the other side.
What has been said, is that they should be able to step out of immediate danger (AOEs) before fleeing and avoid other obvious dangers. If the cleric is 60 feet away from the source of the fear then yes than is a valid place to end up.
How is it a strawman when your second paragraph absolutely implies that two or...painted_green2023-03-22T10:05:52ZRe: Forums: Rules Discussion: The Fleeing Condition and movement.painted_greenhttps://paizo.com/threads/rzs43sh6?The-Fleeing-Condition-and-movement#142023-03-20T19:13:13Z2023-03-20T07:57:29Z<p>A "fleeing" creature just carefully stepping three times for a total of 15ft against an enemy with a long reach feels off to me. Since there is no reasonable in-between (drawing the line at, say, one step makes zero sense when the whole point is avoiding attacks of opportunity and the enemy's reach is obvious), I lean toward disallowing steps altogether.</p>A "fleeing" creature just carefully stepping three times for a total of 15ft against an enemy with a long reach feels off to me. Since there is no reasonable in-between (drawing the line at, say, one step makes zero sense when the whole point is avoiding attacks of opportunity and the enemy's reach is obvious), I lean toward disallowing steps altogether.painted_green2023-03-20T07:57:29ZRe: Forums: Rules Discussion: Common mistakes?painted_greenhttps://paizo.com/threads/rzs43s3f?Common-mistakes#82023-03-19T10:38:12Z2023-03-19T10:32:07Z<div class="messageboard-quotee">breithauptclan wrote:</div><blockquote>Not reading traits to find rules.</blockquote><p>Since this is (I think) the biggest one, here are some important example (beside incapacitation, which was already mentioned):
<p>- The attack trait and its interaction with the multi-attack penalty. In particular, this affects athletics maneuvers: grapple, trip, shove, and disarm.</p>
<p>- The open and flourish traits. These are very easy to overlook and appear often, including at low levels (for example on Sudden Charge). There are also some class-specific traits of similar importance, such as press for fighters or psyche for psychics; always make sure to read the trait sidebar in the class description.</p>
<p>- The splash trait, which I think is the easiest out of these to completely overlook (in fact I overlooked it myself when I was new to the game). The gist of it is that splash weapons do their splash damage even on a (non-critical) failure.</p>breithauptclan wrote:Not reading traits to find rules.
Since this is (I think) the biggest one, here are some important example (beside incapacitation, which was already mentioned): - The attack trait and its interaction with the multi-attack penalty. In particular, this affects athletics maneuvers: grapple, trip, shove, and disarm.
- The open and flourish traits. These are very easy to overlook and appear often, including at low levels (for example on Sudden Charge). There are also some...painted_green2023-03-19T10:32:07ZRe: Forums: Rules Discussion: Gunslingers and MAPpainted_greenhttps://paizo.com/threads/rzs43rza?Gunslingers-and-MAP#52023-03-10T08:59:45Z2023-03-10T08:59:45Z<p>Yes, you get to decide the order (before rolling, of course).</p>Yes, you get to decide the order (before rolling, of course).painted_green2023-03-10T08:59:45ZRe: Forums: Rules Discussion: Multiple Fortune and Misfortune Cancelling Outpainted_greenhttps://paizo.com/threads/rzs43rhw?Multiple-Fortune-and-Misfortune-Cancelling-Out#82023-02-17T07:11:51Z2023-02-17T07:11:51Z<p>As a side note, don't get too hung up on this. Advantage and disadvantage are very central in DnD 5e, but fortune and misfortune are far less so in PF2 since most stuff is handled by flat modifiers instead.</p>As a side note, don't get too hung up on this. Advantage and disadvantage are very central in DnD 5e, but fortune and misfortune are far less so in PF2 since most stuff is handled by flat modifiers instead.painted_green2023-02-17T07:11:51ZRe: Forums: Rules Discussion: Courageous opportunity: attack when the opponent says something?painted_greenhttps://paizo.com/threads/rzs43pb8?Courageous-opportunity-attack-when-the#152022-11-05T07:58:58Z2022-11-05T07:58:58Z<p>It sounds like by RAW, it does provoke. (I don't like the 'not an effect' defense since I would consider everything with a trait an effect by default.) However, this is definitely not how I am going to play it, not for mechanical but for RP reasons. There are many fights that involve villain grandstanding or even some measure of 'informative' banter and I would not want to curtail this fun gameplay component for mechanical reasons (as would surely happen once enemies notice speaking nets them a sword to the face).</p>It sounds like by RAW, it does provoke. (I don't like the 'not an effect' defense since I would consider everything with a trait an effect by default.) However, this is definitely not how I am going to play it, not for mechanical but for RP reasons. There are many fights that involve villain grandstanding or even some measure of 'informative' banter and I would not want to curtail this fun gameplay component for mechanical reasons (as would surely happen once enemies notice speaking nets them...painted_green2022-11-05T07:58:58ZRe: Forums: Rules Discussion: Is a manipulate action baked into firing a bow?painted_greenhttps://paizo.com/threads/rzs43lpx&page=9?Is-a-manipulate-action-baked-into-firing-a-bow#4492022-10-18T07:46:23Z2022-10-18T07:46:23Z<div class="messageboard-quotee">Wheldrake wrote:</div><blockquote><p> IMHO, the main reason why there aren't specific rules saying that firing a "reload 0" weapon like a bow provokes AoOs because it has a built-in manipulate action is because, for the devs, this fact was <b>blindingly obvious</b>.</p>
<p>How anyone can claim that drawing a nocking an arrow doesn't require manipulation, even if it's not an additional manipulate action as such, is beyond me.</p>
<p>The existence of feats like Mobile Shot Stance just put another nail in the coffin of the "no manipulation for reload 0 weapons" camp. That feat makes it clear what the standard rule is, even if it isn't stated as clearly as some would like. </blockquote><p>Somehow this sort of reply keeps cropping up in this thread and I'm just wondering... do you believe this is a productive way to participate in a debate?Wheldrake wrote:IMHO, the main reason why there aren't specific rules saying that firing a "reload 0" weapon like a bow provokes AoOs because it has a built-in manipulate action is because, for the devs, this fact was blindingly obvious.
How anyone can claim that drawing a nocking an arrow doesn't require manipulation, even if it's not an additional manipulate action as such, is beyond me.
The existence of feats like Mobile Shot Stance just put another nail in the coffin of the "no...painted_green2022-10-18T07:46:23ZRe: Forums: Rules Discussion: Is a manipulate action baked into firing a bow?painted_greenhttps://paizo.com/threads/rzs43lpx&page=9?Is-a-manipulate-action-baked-into-firing-a-bow#4132022-10-12T07:23:14Z2022-10-12T07:22:33Z<p>Reload 0 exists because those weapons still require ammunition.</p>
<p>Reload feats mention Interacting to reload because they are built to improve the action economy of Reload 1 weapons and as such need to include the Interact as a subordinate action.</p>
<p>I also take issue with random claims of 'too good to be true'. One may as well argue that the converse position would be too bad to be true based on how it affects Mobile Shot Stance. I have also already mentioned Dual-Handed Assault way earlier in this thread, another action where provoking would, in my opinion, be too bad to be true, but I think having it provoke would be an inevitable consequence of the arguments used in this thread.</p>
<p>Everyone here realizes that we are moving in circles, but as has been pointed out, convincing the opposition isn't the <i>only</i> point of a debate. At the very least, it's an exercise in rephrasing one's own position.</p>Reload 0 exists because those weapons still require ammunition.
Reload feats mention Interacting to reload because they are built to improve the action economy of Reload 1 weapons and as such need to include the Interact as a subordinate action.
I also take issue with random claims of 'too good to be true'. One may as well argue that the converse position would be too bad to be true based on how it affects Mobile Shot Stance. I have also already mentioned Dual-Handed Assault way earlier in...painted_green2022-10-12T07:22:33ZRe: Forums: Rules Discussion: Is a manipulate action baked into firing a bow?painted_greenhttps://paizo.com/threads/rzs43lpx&page=8?Is-a-manipulate-action-baked-into-firing-a-bow#3972022-10-11T16:11:55Z2022-10-11T16:11:55Z<div class="messageboard-quotee">Jared Walter 356 wrote:</div><blockquote> <div class="messageboard-quotee">painted_green wrote:</div><blockquote> <div class="messageboard-quotee">Darksol the Painbringer wrote:</div><blockquote>Since 1+ Hand weapons express reloading it identically to Interact, this means it's not any different from the type of reloading a Crossbow does except for the amount of actions it costs. </blockquote>This is where it breaks down. Using descriptive text that is similar to what you can do with an Interact action does not automatically imply that you add the traits of an Interact action. </blockquote>Why should we assume this is descriptive text instead of natural language rules text? </blockquote><p>I am calling it descriptive text because it does not convey rules content. In my mind, there is really no distinction here the way you make it out to be. It tells you what you are doing (call it rules or don't, it does not matter); it does not tell you to add the manipulate trait.Jared Walter 356 wrote:painted_green wrote: Darksol the Painbringer wrote:Since 1+ Hand weapons express reloading it identically to Interact, this means it's not any different from the type of reloading a Crossbow does except for the amount of actions it costs.
This is where it breaks down. Using descriptive text that is similar to what you can do with an Interact action does not automatically imply that you add the traits of an Interact action. Why should we assume this is descriptive text...painted_green2022-10-11T16:11:55ZRe: Forums: Rules Discussion: Is a manipulate action baked into firing a bow?painted_greenhttps://paizo.com/threads/rzs43lpx&page=8?Is-a-manipulate-action-baked-into-firing-a-bow#3762022-10-10T15:49:57Z2022-10-10T07:17:12Z<div class="messageboard-quotee">Darksol the Painbringer wrote:</div><blockquote>Since 1+ Hand weapons express reloading it identically to Interact, this means it's not any different from the type of reloading a Crossbow does except for the amount of actions it costs. </blockquote><p>This is where it breaks down. Using descriptive text that is similar to what you can do with an Interact action does not automatically imply that you add the traits of an Interact action.Darksol the Painbringer wrote:Since 1+ Hand weapons express reloading it identically to Interact, this means it's not any different from the type of reloading a Crossbow does except for the amount of actions it costs.
This is where it breaks down. Using descriptive text that is similar to what you can do with an Interact action does not automatically imply that you add the traits of an Interact action.painted_green2022-10-10T07:17:12ZRe: Forums: Rules Discussion: What's going on with Control Water?painted_greenhttps://paizo.com/threads/rzs430ky&page=3?Whats-going-on-with-Control-Water#1482022-06-17T08:35:27Z2022-06-17T08:35:27Z<p>Piling on the necro to say that it appears to me that graystone's interpretation is inconsistent with their cited definitions (this point may have already been made but I didn't see it while skimming through). They say the water raises only vertically, but if you consider any container that widens at the top, say a martini glass, raising the water level inside necessarily requires more than that. So I don't think it's quite that easy to discard the idea of horizontal "movement" from the spell (quotation marks because there need not be actual movement, but I think it's clear what I mean).</p>Piling on the necro to say that it appears to me that graystone's interpretation is inconsistent with their cited definitions (this point may have already been made but I didn't see it while skimming through). They say the water raises only vertically, but if you consider any container that widens at the top, say a martini glass, raising the water level inside necessarily requires more than that. So I don't think it's quite that easy to discard the idea of horizontal "movement" from the spell...painted_green2022-06-17T08:35:27ZRe: Forums/Pathfinder Second Edition: General Discussion: What are some good alignment examples (fictional characters only, please)?painted_greenhttps://paizo.com/threads/rzs43lrz?What-are-some-good-alignment-examples#292022-04-16T08:57:27Z2022-04-16T07:50:49Z<div class="messageboard-quotee">QuidEst wrote:</div><blockquote><p> I'd probably leave out most comic-book heroes if I were trying to give someone examples. They have many different versions. I'd make an exception for Superman, because the overall impression is iconic enough.</p>
<p>The idea is what you convey to the listener. Robin Hood can be debated all over the map, but you will have better success conveying CG to most people with him. </blockquote><p>I'd argue the opposite (from the perspective of someone who doesn't follow the comics closely, at least): comic characters are good examples <i>because</i> their specific manifestations change a lot, because this means that most people only have some impression of the characters' constant core traits or philosophies. These are <i>much</i> easier to classify than a complex character could ever be.QuidEst wrote:I'd probably leave out most comic-book heroes if I were trying to give someone examples. They have many different versions. I'd make an exception for Superman, because the overall impression is iconic enough.
The idea is what you convey to the listener. Robin Hood can be debated all over the map, but you will have better success conveying CG to most people with him.
I'd argue the opposite (from the perspective of someone who doesn't follow the comics closely, at least): comic...painted_green2022-04-16T07:50:49ZRe: Forums: Rules Discussion: Is a manipulate action baked into firing a bow?painted_greenhttps://paizo.com/threads/rzs43lpx&page=2?Is-a-manipulate-action-baked-into-firing-a-bow#552022-09-21T15:01:51Z2022-04-13T21:43:50Z<div class="messageboard-quotee">AlastarOG wrote:</div><blockquote><p> This is like someone asking me to prove that 1 is 1, it's mind boggling to me that you could argue that all draw actions take interact and thus manipulate EXCEPT in the case of bows, because they're special little things that need to be coddled.</p>
<p>At the point Mathmuse ascaphalus and painted green I'm going to have to assume that you're arguing in bad faith and in going to drop this subject because nothing can change you from thick locked in view you've taken, but this kind of bad faith arguing is just disappointing.</p>
<p>I'm 100% that you could ask any developper about this and they'd say that obviously it has the manipulate trait because a reload does occur.</p>
<p>We're never even gonna have an errata on this because the answer is so obvious!</p>
<p>You're free to houserule this in your games of courses but it's a dumb interpretation based on programming language intepretation bug that shouldn't take place in TOTM style TTRPG. </blockquote><p>What the actual hell. This is incredibly disrespectful. Just because you don't like our position you accuse us of arguing in bad faith? And you don't even try to engage our arguments about RAW because you keep appealing to RAI (nevermind the fact that even if you want bow reloads to still have the manipulate traits, there are at least two different ways of doing it and it is not at all clear which would be intended; Mathmuse already pointed this out). But there's literally no point in arguing with you if you just resort to ad hominem, and the fact that people are favoriting your post is disgusting. I am out.AlastarOG wrote:This is like someone asking me to prove that 1 is 1, it's mind boggling to me that you could argue that all draw actions take interact and thus manipulate EXCEPT in the case of bows, because they're special little things that need to be coddled.
At the point Mathmuse ascaphalus and painted green I'm going to have to assume that you're arguing in bad faith and in going to drop this subject because nothing can change you from thick locked in view you've taken, but this kind of...painted_green2022-04-13T21:43:50ZRe: Forums: Rules Discussion: Is a manipulate action baked into firing a bow?painted_greenhttps://paizo.com/threads/rzs43lpx?Is-a-manipulate-action-baked-into-firing-a-bow#472022-09-21T14:57:50Z2022-04-13T06:59:36Z<div class="messageboard-quotee">Gortle wrote:</div><blockquote> <div class="messageboard-quotee">Ascalaphus wrote:</div><blockquote><p> It's not about zero action <i>cost</i>, it's about there being zero of that action, which is the same as none of that action. Zero apples is the same as no apples. If you go to the supermarket and buy 0 apples, they don't print any apples on your receipt. That's the plain English understanding of zero of a thing being none of a thing.</p>
<p>If there was a free action, it would say something like "if a weapon has reload 0, the Interact to reload is a free action". Or it would have the actual layout for a custom free action. But that isn't there in the book. </blockquote><p>It doesn't need to be there. It is abundantly clear that the arrow is not being teleported from the quiver into the bow. A reload is happening, even if it takes zero actions. That reload is an event that is happening. That event can be reacted to.
<p>Zero action cost is not the same as it not happening. There are plently of things which cost zero actions that happen in the game. <a href="https://2e.aonprd.com/Rules.aspx?ID=387" target="_blank" rel="nofollow">In fact 2 of the 4 types of actions in the game have zero action cost</a>. </blockquote><p>Your first paragraph is irrelevant. That's just your intuition and not something that's included in the rules. I'm also obviously not saying that the arrow teleports into your hand, but this isn't the question. Noone doubts that you 'manipulate' your weapon to attack someone, but that doesn't give a strike the manipulate trait in rules terms.
<p>And again, all that the rules are saying is that reloading a reload 0 weapon does not take an interact action. I would argue that a 'free interact action' is still an interact action (with 'zero action cost', if you want). In any case, going from 'no action' to 'free action with the manipulate trait' is a huge leap that is not justified by anything in the rules and would break many other interactions, as pointed out by Mathmuse.</p>Gortle wrote:Ascalaphus wrote:It's not about zero action cost, it's about there being zero of that action, which is the same as none of that action. Zero apples is the same as no apples. If you go to the supermarket and buy 0 apples, they don't print any apples on your receipt. That's the plain English understanding of zero of a thing being none of a thing.
If there was a free action, it would say something like "if a weapon has reload 0, the Interact to reload is a free action". Or it would...painted_green2022-04-13T06:59:36ZRe: Forums: Rules Discussion: Is a manipulate action baked into firing a bow?painted_greenhttps://paizo.com/threads/rzs43lpx?Is-a-manipulate-action-baked-into-firing-a-bow#462022-04-13T06:48:43Z2022-04-13T06:48:43Z<div class="messageboard-quotee">Malk_Content wrote:</div><blockquote> Zero is not the same as Null in this case. We know what weapons with null reload look like, they don't have the Reload trait at all. </blockquote><p>There's no such thing. All ranged weapons have a reload entry, which is either a number or '-', but the latter is reserved for thrown weapons only.Malk_Content wrote:Zero is not the same as Null in this case. We know what weapons with null reload look like, they don't have the Reload trait at all.
There's no such thing. All ranged weapons have a reload entry, which is either a number or '-', but the latter is reserved for thrown weapons only.painted_green2022-04-13T06:48:43ZRe: Forums: Rules Discussion: Is a manipulate action baked into firing a bow?painted_greenhttps://paizo.com/threads/rzs43lpx?Is-a-manipulate-action-baked-into-firing-a-bow#432022-04-13T06:14:45Z2022-04-13T06:14:45Z<div class="messageboard-quotee">Darksol the Painbringer wrote:</div><blockquote> <div class="messageboard-quotee">painted_green wrote:</div><blockquote> <div class="messageboard-quotee">graystone wrote:</div><blockquote> <div class="messageboard-quotee">painted_green wrote:</div><blockquote>In any case, the rules say that drawing and loading are baked into the Strike in this case, so the free action interact is out the window anyway, and the text doesn't say anything about this adding traits or a subordinate interact to the strike, so it doesn't.</blockquote><p>"Subordinate Actions Core Rulebook pg. 461
</p>
An action might allow you to use a simpler action—usually one of the Basic Actions on page 469—in a different circumstance or with different effects. <b>This subordinate action still has its normal traits and effects</b>, but is modified in any ways listed in the larger action."</p>
<p>The Subordinate Action retains all it's traits, so it's moot if the greater action has them as the Subordinate Action triggers them and in this case, the Subordinate Action happens before the strike which would trigger anything that triggers off Interaction.</p>
<p>"Hands
<br />
Source Core Rulebook pg. 279 2.0
<br />
Some weapons require one hand to wield, and others require two. A few items, such as a longbow, list 1+ for its Hands entry. You can hold a weapon with a 1+ entry in one hand, but the process of shooting it requires using a second to <b>retrieve</b>, nock, and loose an arrow."</p>
<p>"Wielding Items
<br />
Source Core Rulebook pg. 272
<br />
<b>Retrieve</b> an item from a backpack , sack, or similar container, action Interact."</p>
<p></blockquote>Yes, activities inherit traits from subordinate actions, but there is no subordinate action here. The fact that the CRB uses the same non-rule term in two places doesn't mean anything. Yes, retrieving an item from a backpack, as a standalone activity, requires an interact action, but this doesn't automatically apply to any and all courses of action that involve some kind of retrieval. Otherwise, by your logic, Dual-Handed Assault would provoke an attack of opportunity, using the same table that you cite. </blockquote>It technically does provoke, just like a Quickened Casting spell would still provoke when you remove an action from it.... </blockquote><p>I agree that having DHA provoke would at least be consistent, though I do not think that the rules support this, since the table in question is only talking about standalone activites. I also do not think it's fair to have DHA provoke, but that's another matter.
<p>(As an aside, the case of Quicken Spell isn't really comparable because casting a spell with somatic components already has the manipulate trait. Of course quickening it does not remove that, and the only reason anyone would think that it should is experience with PF1, which really isn't a valid argument.)</p>Darksol the Painbringer wrote:painted_green wrote: graystone wrote: painted_green wrote:In any case, the rules say that drawing and loading are baked into the Strike in this case, so the free action interact is out the window anyway, and the text doesn't say anything about this adding traits or a subordinate interact to the strike, so it doesn't.
"Subordinate Actions Core Rulebook pg. 461
An action might allow you to use a simpler action—usually one of the Basic Actions on page 469—in a...painted_green2022-04-13T06:14:45ZRe: Forums: Rules Discussion: Is a manipulate action baked into firing a bow?painted_greenhttps://paizo.com/threads/rzs43lpx?Is-a-manipulate-action-baked-into-firing-a-bow#372022-04-14T14:04:14Z2022-04-12T23:02:28Z<div class="messageboard-quotee">graystone wrote:</div><blockquote> <div class="messageboard-quotee">painted_green wrote:</div><blockquote>In any case, the rules say that drawing and loading are baked into the Strike in this case, so the free action interact is out the window anyway, and the text doesn't say anything about this adding traits or a subordinate interact to the strike, so it doesn't.</blockquote><p>"Subordinate Actions Core Rulebook pg. 461
</p>
An action might allow you to use a simpler action—usually one of the Basic Actions on page 469—in a different circumstance or with different effects. <b>This subordinate action still has its normal traits and effects</b>, but is modified in any ways listed in the larger action."</p>
<p>The Subordinate Action retains all it's traits, so it's moot if the greater action has them as the Subordinate Action triggers them and in this case, the Subordinate Action happens before the strike which would trigger anything that triggers off Interaction.</p>
<p>"Hands
<br />
Source Core Rulebook pg. 279 2.0
<br />
Some weapons require one hand to wield, and others require two. A few items, such as a longbow, list 1+ for its Hands entry. You can hold a weapon with a 1+ entry in one hand, but the process of shooting it requires using a second to <b>retrieve</b>, nock, and loose an arrow."</p>
<p>"Wielding Items
<br />
Source Core Rulebook pg. 272
<br />
<b>Retrieve</b> an item from a backpack , sack, or similar container, action Interact."</p>
<p></blockquote><p>Yes, activities inherit traits from subordinate actions, but there is no subordinate action here. The fact that the CRB uses the same non-rule term in two places doesn't mean anything. Yes, retrieving an item from a backpack, as a standalone activity, requires an interact action, but this doesn't automatically apply to any and all courses of action that involve some kind of retrieval. Otherwise, by your logic, Dual-Handed Assault would provoke an attack of opportunity, using the same table that you cite.graystone wrote:painted_green wrote:In any case, the rules say that drawing and loading are baked into the Strike in this case, so the free action interact is out the window anyway, and the text doesn't say anything about this adding traits or a subordinate interact to the strike, so it doesn't.
"Subordinate Actions Core Rulebook pg. 461
An action might allow you to use a simpler action—usually one of the Basic Actions on page 469—in a different circumstance or with different effects. This...painted_green2022-04-12T23:02:28ZRe: Forums: Rules Discussion: Is a manipulate action baked into firing a bow?painted_greenhttps://paizo.com/threads/rzs43lpx?Is-a-manipulate-action-baked-into-firing-a-bow#162022-04-12T17:53:15Z2022-04-12T07:01:50Z<div class="messageboard-quotee">Gortle wrote:</div><blockquote> <div class="messageboard-quotee">Mathmuse wrote:</div><blockquote><p> I hold the opposing opinion. The <a href="https://2e.aonprd.com/Rules.aspx?ID=228" target="_blank" rel="nofollow">Reload weapon statistic</a> counts the number of Interact actions needed to reload a ranged weapon:
</p>
<div class="messageboard-quotee">PF2 Core Rulebook, Equipment chapter, Weapon Statistics, page 279 wrote:</div><blockquote><p><b>Reload</b>
</p>
While all weapons need some amount of time to get into position, many ranged weapons also need to be loaded and reloaded. This entry indicates how many Interact actions it takes to reload such weapons. This can be 0 if drawing ammunition and firing the weapon are part of the same action. If an item takes 2 or more actions to reload, the GM determines whether they must be performed together as an activity, or you can spend some of those actions during one turn and the rest during your next turn.</p>
<p>An item with an entry of “—” must be drawn to be thrown, which usually takes an Interact action just like drawing any other weapon. Reloading a ranged weapon and drawing a thrown weapon both require a free hand. Switching your grip to free a hand and then to place your hands in the grip necessary to wield the weapon are both included in the actions you spend to reload a weapon.</blockquote><p>A weapon with Reload 0 takes 0 Interact actions to load. Therefore, it takes no Interact actions and does not gain the manipulate trait from an Interact action. Drawing an arrow and shooting it from a bow are part of the same action and that action is a <a href="https://2e.aonprd.com/Actions.aspx?ID=89" target="_blank" rel="nofollow">Strike</a> that does not contain an Interact action and does not have the manipulate trait.
<p>This interpretation defies how bows are actually used. Being grappled ought to interfere with using a bow. But that is not how the rules are written. As a houserule, the GM could declare that drawing an arrow gives the Strike action the manipulate trait. </blockquote><p>Clearly reloading a bow is a zero action cost interact.
<p>If you are arguing that no interact has happened then you are going to get no agreement.</p>
<p>If you are arguing that the reload... </blockquote><p>How is it 'clear' when you are literally responding to someone who legitimately has an opposing interpretation? So, for the record, in terms of pure RAW I agree with Mathmuse. I don't see where you get the 'zero action cost interact' in that rules text. What is that even supposed to mean? There are no 'not-an-actions' in PF2. So you must be talking about a free action, but that's a huge leap because the text just says that you need 0 interact actions. That's not the same as an interact as a free action.
<p>In any case, the rules say that drawing and loading are baked into the Strike in this case, so the free action interact is out the window anyway, and the text doesn't say anything about this adding traits or a subordinate interact to the strike, so it doesn't.</p>
<p>And just to reiterate, this is my take on RAW. Whether you think it's logical or realistic is irrelevant for my and Mathmuse's arguments.</p>Gortle wrote:Mathmuse wrote:I hold the opposing opinion. The Reload weapon statistic counts the number of Interact actions needed to reload a ranged weapon:
PF2 Core Rulebook, Equipment chapter, Weapon Statistics, page 279 wrote:Reload
While all weapons need some amount of time to get into position, many ranged weapons also need to be loaded and reloaded. This entry indicates how many Interact actions it takes to reload such weapons. This can be 0 if drawing ammunition and firing the weapon...painted_green2022-04-12T07:01:50ZRe: Forums: Rules Discussion: Broken Tusk Moon: Broken Tallow Bombs?painted_greenhttps://paizo.com/threads/rzs43ky3?Broken-Tusk-Moon-Broken-Tallow-Bombs#292022-02-22T12:09:32Z2022-02-22T10:56:28Z<div class="messageboard-quotee">SuperBidi wrote:</div><blockquote> <div class="messageboard-quotee">breithauptclan wrote:</div><blockquote> <div class="messageboard-quotee">SuperBidi wrote:</div><blockquote>The reason why thrown melee weapons need to be Agile or Finesse is because non-Agile or Finesse thrown melee weapons get higher dice.</blockquote>Being able to Sneak Attack with a weapon that also possibly does persistent damage, splash damage, or applies conditions would be more of a consideration. And don't some of the bombs also have 1d6 as their base initial damage? </blockquote>Bombs definitely benefit from Sneak Attack in the current state of the rules. Is it the developer intent, no one can know but them, but it doesn't look like they spoke about changing anything about it. Also, Bombs deal less damage than bows at high level (and because Sneak Attack comes at level 6 as you have a better feat at level 4 for bombs, I tend to look at the mid to high levels where bows are definitely better). So, it doesn't feel like there's an issue there. </blockquote><p>This is a rare case where we do actually have clear indication of developer intent - the alchemist multiclass archetype explicitly mentions sneak attacking with bombs in its description.SuperBidi wrote:breithauptclan wrote: SuperBidi wrote:The reason why thrown melee weapons need to be Agile or Finesse is because non-Agile or Finesse thrown melee weapons get higher dice.
Being able to Sneak Attack with a weapon that also possibly does persistent damage, splash damage, or applies conditions would be more of a consideration. And don't some of the bombs also have 1d6 as their base initial damage? Bombs definitely benefit from Sneak Attack in the current state of the rules. Is...painted_green2022-02-22T10:56:28ZRe: Forums/Pathfinder Second Edition: General Discussion: Grand Bazaar - Shield Augmentationpainted_greenhttps://paizo.com/threads/rzs43hok?Grand-Bazaar-Shield-Augmentation#252022-02-02T11:12:37Z2022-02-02T10:05:22Z<p>In my campaign, the shield being strapped rather than held has actually been an advantage so far, since noone wanted to drop their shield so far, but people <i>have</i> dropped unconscious with one and I let them keep it rather than dropping it like a weapon or other item.</p>In my campaign, the shield being strapped rather than held has actually been an advantage so far, since noone wanted to drop their shield so far, but people have dropped unconscious with one and I let them keep it rather than dropping it like a weapon or other item.painted_green2022-02-02T10:05:22ZRe: Forums: Rules Discussion: Does spirit link activate twice per round?painted_greenhttps://paizo.com/threads/rzs43k9u?Does-spirit-link-activate-twice-per-round#92022-01-23T16:07:18Z2022-01-23T09:30:12Z<p>Doesn't it state before the spell descriptions that 'you' always refers to the caster? I think I remember something like that, but I don't have the book on hand to check right now.</p>
<p>That being said, 'at the start of your turns' sounds like bad English to me. It would have to be 'at the starts of your turns', which also sounds bad. And I don't even see how either of those would remove the ambiguity you are talking about.</p>Doesn't it state before the spell descriptions that 'you' always refers to the caster? I think I remember something like that, but I don't have the book on hand to check right now.
That being said, 'at the start of your turns' sounds like bad English to me. It would have to be 'at the starts of your turns', which also sounds bad. And I don't even see how either of those would remove the ambiguity you are talking about.painted_green2022-01-23T09:30:12ZRe: Forums: Rules Discussion: Rope item + Light spell = String of Light?painted_greenhttps://paizo.com/threads/rzs43k7h?Rope-item-Light-spell-String-of-Light#282022-01-22T21:41:01Z2022-01-22T10:04:56Z<div class="messageboard-quotee">breithauptclan wrote:</div><blockquote>And the torch creates a 'shed' of light - whatever that means. </blockquote><p>There you go then. A torch creates a 'shed' of light, while a glowing rope would clearly generate a shed<i>load</i> of light. Completely different things.breithauptclan wrote:And the torch creates a 'shed' of light - whatever that means.
There you go then. A torch creates a 'shed' of light, while a glowing rope would clearly generate a shedload of light. Completely different things.painted_green2022-01-22T10:04:56ZRe: Forums/Pathfinder Second Edition: General Discussion: Objectionable content in pathfinderpainted_greenhttps://paizo.com/threads/rzs43jnr&page=6?Objectionable-content-in-pathfinder#2522021-12-27T00:42:42Z2021-12-26T08:19:38Z<p>Yes, let us talk about protests, police brutality and the American justice system. This is definitely a good idea and also a very productive thing to do in a thread about mind control that was already going nowhere.</p>Yes, let us talk about protests, police brutality and the American justice system. This is definitely a good idea and also a very productive thing to do in a thread about mind control that was already going nowhere.painted_green2021-12-26T08:19:38ZRe: Forums/Pathfinder Second Edition: General Discussion: Objectionable content in pathfinderpainted_greenhttps://paizo.com/threads/rzs43jnr&page=3?Objectionable-content-in-pathfinder#1312021-12-24T07:25:41Z2021-12-23T23:18:50Z<div class="messageboard-quotee">thejeff wrote:</div><blockquote> <div class="messageboard-quotee">siegfriedliner wrote:</div><blockquote><p>But moving back to my original topic, do people want a less dark golarian with less horrible monsters. </p>
<p>Or do people just not want to see extreme examples of human evil in aps and monsters are fine because they can represent our worst nature without being us? </blockquote><p>I think the second is where we currently are.
<p>The people I've see talking about wanting "a less dark golarian with less horrible monsters" are overwhelming using it as a slippery slope argument about what others must want. </p>
<p>Like I've seen dozens of posts claiming that if you want to get rid of slavery you must also want to get rid of charm and domination because that's like slavery, but I don't remember anyone actually seriously saying they wanted those spells gone. </blockquote><p>Feel free to count me as half a vote for wanting them gone, I guess? I've explained my thoughts to some extent earlier in this thread. I wouldn't go as far as removing them completely, but then that's not what's happening with slavery either, is it, so it would be a bit much to expect <i>that</i> stance. I would definitely support alignment repercussions for using such magic, and I think not wanting adventures to focus on it is a reasonable stance. (This last part is pretty vague solely because I cannot think of an adventure that I know which has enchantment magic as a focal point, rather than just a thing that some antagonists do.)
<p>As stated before, I think this would be a very interesting discussion to have, and both The Raven Black and Temperans gave some interesting input. However, looking at the state of this thread and the general quality of discussion within it, I feel forced to agree with The Raven Black:</p>
<div class="messageboard-quotee">The Raven Black wrote:</div><blockquote><p>Then we should all put it on hiatus to come back and discuss it later. When the ripples of Paizo's decision about slavery in their products have died down.</p>
<p>Right now, this kind of topics are just putting unnecessary fuel on a raging inferno that makes many people's days a living hell, especially the brave moderators.</p>
<p>No need for that. </blockquote><p>thejeff wrote:siegfriedliner wrote:But moving back to my original topic, do people want a less dark golarian with less horrible monsters.
Or do people just not want to see extreme examples of human evil in aps and monsters are fine because they can represent our worst nature without being us?
I think the second is where we currently are. The people I've see talking about wanting "a less dark golarian with less horrible monsters" are overwhelming using it as a slippery slope argument about...painted_green2021-12-23T23:18:50ZRe: Forums/Pathfinder Second Edition: General Discussion: Objectionable content in pathfinderpainted_greenhttps://paizo.com/threads/rzs43jnr?Objectionable-content-in-pathfinder#442021-12-28T20:19:44Z2021-12-23T10:39:13Z<div class="messageboard-quotee">The Raven Black wrote:</div><blockquote> <div class="messageboard-quotee">painted_green wrote:</div><blockquote> <div class="messageboard-quotee">PossibleCabbage wrote:</div><blockquote> To me it feels disengenuous to claim to not understand the difference between "squicky things go bump in the night" or "let's got beat up Dracula" and stories about cruelty and oppression. </blockquote>What feels disingenuous to me is this sort of reductive misrepresentation of the original question. In fact, this thread did not <i>have</i> to be about slavery at all, and clearly both sides are to blame for this derailment.</blockquote><p>Yes. I am sure the timing is pure coincidence.
<p>As is the title BTW. I could guess the way it was going even just reading the title. I went and read it nonetheless because I honestly thought maybe it was about a real new topic. I was disappointed on this part, but not surprised in the least. </blockquote><p>It is not a coincidence and I never claimed it was. The op specifically states that he came up with this thread because of the recent focus on such topics. But that doesn't mean that this thread is <i>about</i> slavery.The Raven Black wrote:painted_green wrote: PossibleCabbage wrote: To me it feels disengenuous to claim to not understand the difference between "squicky things go bump in the night" or "let's got beat up Dracula" and stories about cruelty and oppression.
What feels disingenuous to me is this sort of reductive misrepresentation of the original question. In fact, this thread did not have to be about slavery at all, and clearly both sides are to blame for this derailment.Yes. I am sure the...painted_green2021-12-23T10:39:13ZRe: Forums/Pathfinder Second Edition: General Discussion: Objectionable content in pathfinderpainted_greenhttps://paizo.com/threads/rzs43jnr?Objectionable-content-in-pathfinder#432021-12-23T16:45:15Z2021-12-23T10:36:51Z<div class="messageboard-quotee">Temperans wrote:</div><blockquote> <div class="messageboard-quotee">painted_green wrote:</div><blockquote> ... </blockquote>To this whole post what I have to say is that the Mesmerist will likely never get ported over to PF2. Nor will any of the spooky, weird, and sometimes evil archetypes that were created. If Paizo does decide to port them over, it will be a miracle given the direction they are taking. </blockquote><p>The Charm and Dominate spells are basically enough already to do everything I touched on. I also just noticed that Dominate lasts a long time, so my example argument about it being a combat spell is invalid (I must have misremembered that).
<p>I would compare and contrast enchantment with necromancy, which has evil written all over it in all of the books, but in some respects could be fairly, if somewhat polemically, called 'enchantment with extra steps'. To me, there are some strong similarities between animating a zombie (for a limited time) and dominating a person. I don't quite see why the first should be evil and the second not, but I am open to explanations.</p>Temperans wrote:painted_green wrote: ...
To this whole post what I have to say is that the Mesmerist will likely never get ported over to PF2. Nor will any of the spooky, weird, and sometimes evil archetypes that were created. If Paizo does decide to port them over, it will be a miracle given the direction they are taking. The Charm and Dominate spells are basically enough already to do everything I touched on. I also just noticed that Dominate lasts a long time, so my example argument about...painted_green2021-12-23T10:36:51ZRe: Forums/Pathfinder Second Edition: General Discussion: Objectionable content in pathfinderpainted_greenhttps://paizo.com/threads/rzs43jnr?Objectionable-content-in-pathfinder#382021-12-28T00:41:49Z2021-12-23T09:23:56Z<div class="messageboard-quotee">PossibleCabbage wrote:</div><blockquote> To me it feels disengenuous to claim to not understand the difference between "squicky things go bump in the night" or "let's got beat up Dracula" and stories about cruelty and oppression. </blockquote><p>What feels disingenuous to me is this sort of reductive misrepresentation of the original question. In fact, this thread did not <i>have</i> to be about slavery at all, and clearly both sides are to blame for this derailment.
<p>Returning to the original topic, I don't think it's bad faith or a 'dogwhistle' at all. The question of mind control is complicated and interesting on its own, even without alluding to recent events. </p>
<p>First off, I don't think the argument that this sort of domination is pure fantasy holds all that much water. Sure, we don't have magic, but we do have indoctrination, miseducation, false pretenses - many things that parallel enchantment magic in some respect or other. I recall some adventure specifically mentioning that the villain casts Charm Person on this one NPC every day. It's not that difficult to imagine substituting a non-magical alternative here.</p>
<p>Second, I am not personally familiar with trauma but I would assume that it doesn't generally need superficial operational parallels for a trigger - emotional states can suffice. And if you think about, say, a magically dominated person who still has some mental acuity left to be conscious of their situation, though unable to change it... It's definitely not the same as just 'squick' horror. There is more to it.</p>
<p>Finally, I think what sets magical enchantment and domination apart is that <i>the PCs can benefit from it</i>. There aren't even alignment repercussions. It's considered perfectly fine, in game terms, to take away other creatures' free will by magical means. There are, of course, arguments to be made for that. (One could say, for example, that Dominate is a combat spell, so other standards of morality apply by default.) But it's worth pointing out.</p>
<p>So what's my position? I don't know. The one thing I want people to recognize is that this <i>is</i> a difficult subject, and accusing people who want to talk about it of slippery-slope fallacies and bad faith arguments is unhelpful.</p>PossibleCabbage wrote:To me it feels disengenuous to claim to not understand the difference between "squicky things go bump in the night" or "let's got beat up Dracula" and stories about cruelty and oppression.
What feels disingenuous to me is this sort of reductive misrepresentation of the original question. In fact, this thread did not have to be about slavery at all, and clearly both sides are to blame for this derailment. Returning to the original topic, I don't think it's bad faith or a...painted_green2021-12-23T09:23:56ZRe: Forums: Rules Discussion: Summoner action economypainted_greenhttps://paizo.com/threads/rzs43i48?Summoner-action-economy#302021-10-25T09:21:28Z2021-10-25T09:21:28Z<div class="messageboard-quotee">Leomund "Leo" Velinznrarikovich wrote:</div><blockquote> <div class="messageboard-quotee">bitter lily wrote:</div><blockquote> <div class="messageboard-quotee">Leomund "Leo" Velinznrarikovich wrote:</div><blockquote><p> I find it easier to simplify it to this:</p>
<p>You and your eidolon get a total of 4 actions between yourselves.</p>
<p>Rules:
<br />
1) Each has to use at least 1 action.
<br />
2) Only 1 two-action activity can be done. If a two-action activity is done, the other two actions can only be one-action activities. </blockquote>This is a GREAT simplification. •sigh• I wish they'd said just this. </blockquote><p>This is a mechanics heavy game. They needed to iron out how the action economy would work so that it could be seamless with the mechanics of the system. Such things are an inevitability.
<p>Luckily, us players can find the shortcuts to help games run efficiently. </blockquote><p>You said earlier that 3-action activities are handled by your rewrite as well, but that may not be strictly true. If the Summoner is quickened (this would need to be without restriction to Strikes etc., which I am not sure is something that's in the game at this point), your rule would allow a 3-action and a 2-action activity, but that's not actually allowed. However, two 2-action activities and one single action would be possible. Your rewrite can be modified to make it precise and I do prefer that way of looking at it, just wanted to point this out.Leomund "Leo" Velinznrarikovich wrote:bitter lily wrote: Leomund "Leo" Velinznrarikovich wrote:I find it easier to simplify it to this:
You and your eidolon get a total of 4 actions between yourselves.
Rules:
1) Each has to use at least 1 action.
2) Only 1 two-action activity can be done. If a two-action activity is done, the other two actions can only be one-action activities.
This is a GREAT simplification. *sigh* I wish they'd said just this. This is a mechanics heavy game. They needed...painted_green2021-10-25T09:21:28ZRe: Forums: Rules Discussion: Prepared slotspainted_greenhttps://paizo.com/threads/rzs43i9t?Prepared-slots#22021-10-25T09:05:48Z2021-10-25T09:05:48Z<p>You can prepare as many of the same spell as you have spell slots for it. No need to put different spells in different slots.</p>You can prepare as many of the same spell as you have spell slots for it. No need to put different spells in different slots.painted_green2021-10-25T09:05:48ZRe: Forums: Rules Discussion: Furious Grabpainted_greenhttps://paizo.com/threads/rzs431ja?Furious-Grab#332021-07-23T09:48:03Z2021-07-23T09:48:03Z<div class="messageboard-quotee">beowulf99 wrote:</div><blockquote><p> I could see allowing it, but to me Flurry just doesn't satisfy the requirement of, "Your last action was a successful Strike," in good faith. Because your last action wasn't a strike, it was beginning Flurry of Blows. At least by my reckoning.</p>
<p>Basically I don't see Subordinate Actions as "counting" as actions. They are freebies more or less, and don't count as or against your Actions that you get every turn. </blockquote><p>This is an issue I made a <a href="https://paizo.com/threads/rzs42q3o?Clarification-regarding-subordinate-actions#1" target="_blank" rel="nofollow">thread</a> about way back when. There's no real conclusive ruling that came out of it, but for me, even though I would have agreed with your ruling from the rules text alone, the examples I cite from the Bestiary (among others) have convinced me that the restriction concerning subordinate actions is not meant to be quite as tight as it seems on a first reading.beowulf99 wrote:I could see allowing it, but to me Flurry just doesn't satisfy the requirement of, "Your last action was a successful Strike," in good faith. Because your last action wasn't a strike, it was beginning Flurry of Blows. At least by my reckoning.
Basically I don't see Subordinate Actions as "counting" as actions. They are freebies more or less, and don't count as or against your Actions that you get every turn.
This is an issue I made a thread about way back when. There's no...painted_green2021-07-23T09:48:03ZRe: Forums: Rules Discussion: The candle flame trickpainted_greenhttps://paizo.com/threads/rzs43dqk?The-candle-flame-trick#222021-05-17T10:02:42Z2021-05-17T10:02:42Z<div class="messageboard-quotee">Mathmuse wrote:</div><blockquote>My personal GM ruling to deal with the fringe cases would be that entering the fire and then exiting the fire on the same turn counts as crossing the wall. Arguments about the difference between the same side and other side run into the <a href="https://en.wikipedia.org/wiki/Jordan_curve_theorem" target="_blank" rel="nofollow">Jordan curve theorem,</a> which is very difficult to prove. </blockquote><p>For the circular wall, the Jordan curve theorem is massive overkill (it's a simple matter to prove the result for circles). For the line version, it's not even applicable since that's not a closed curve – unless you just concentrate on a strip around the wall and extend the line through the area you don't care about, but then it's again very easy to prove the result.
<p>Generally speaking, what makes the theorem difficult is the fact that curves that are only continuous can be very pathological. If we require the curve to be smooth or piecewise smooth, the proof already simplifies quite a bit. And in this case, we are even looking at circles and lines only.</p>Mathmuse wrote:My personal GM ruling to deal with the fringe cases would be that entering the fire and then exiting the fire on the same turn counts as crossing the wall. Arguments about the difference between the same side and other side run into the Jordan curve theorem, which is very difficult to prove.
For the circular wall, the Jordan curve theorem is massive overkill (it's a simple matter to prove the result for circles). For the line version, it's not even applicable since that's not...painted_green2021-05-17T10:02:42ZRe: Forums: Extinction Curse: Thematically, which faith fits this AP the best?painted_greenhttps://paizo.com/threads/rzs433fj?Thematically-which-faith-fits-this-AP-the-best#62021-05-09T13:03:18Z2021-05-09T13:03:18Z<p>I would say Gozreh probably has the most going for them in terms of the story. Gozreh worshippers play an explicit part in the first volume, and the whole theme of environmental decay is a perfect fit to get a Gozren cleric motivated to get involved.</p>I would say Gozreh probably has the most going for them in terms of the story. Gozreh worshippers play an explicit part in the first volume, and the whole theme of environmental decay is a perfect fit to get a Gozren cleric motivated to get involved.painted_green2021-05-09T13:03:18ZForums: Extinction Curse: A simple fix for making Anticipation more impactful?painted_greenhttps://paizo.com/threads/rzs43dlw?A-simple-fix-for-making-Anticipation-more#12021-05-09T11:37:59Z2021-05-09T11:37:59Z<p>I'm starting an Extinction Curse campaign in two weeks but have noticed, like many others before me, that the economy of the circus doesn't really make much sense. The payouts are so small compared to the cost of upgrades that it would often require dozens of performances to get a return on the investment. And in the case of advertising, it's just throwing away money, plain and simple.</p>
<p>Rather than rework the system entirely, I've been thinking about a simple fix and am curious to hear your opinion on it. The fix is as follows:</p>
<p>Every PC, as shared coordinator of the circus, obtains a bonus of 20% of the payout, paid directly to them and to be used as they please, even for adventuring needs, after each show. (Excluding the very first show, where they already obtain a bigger bonus from the professor.)</p>
<p>My rationale is that this gives the players a much-needed way to turn circus profits into PC wealth. Since payout is tied to anticipation, this gives them an incentive to raise anticipation using circus money, rather than just having it sit around. And I feel that the payouts themselves are low enough that this fix won't throw the general wealth-by-level significantly out of whack.</p>
<p>Thoughts?</p>I'm starting an Extinction Curse campaign in two weeks but have noticed, like many others before me, that the economy of the circus doesn't really make much sense. The payouts are so small compared to the cost of upgrades that it would often require dozens of performances to get a return on the investment. And in the case of advertising, it's just throwing away money, plain and simple.
Rather than rework the system entirely, I've been thinking about a simple fix and am curious to hear your...painted_green2021-05-09T11:37:59ZRe: Forums: Rules Discussion: Nanite Surge reaction timing - when exactly do you "attempt" a roll?painted_greenhttps://paizo.com/threads/rzs43cok?Nanite-Surge-reaction-timing-when-exactly-do#22021-04-06T08:58:00Z2021-04-06T08:58:00Z<p>Why would "but you haven't rolled yet" mean that the effect happens after the roll? To me, it's the same thing as the other version "before rolling". This also makes me think that it's supposed to be before rolling for comparable effects, like Nanite Surge, and they just forgot to put it.</p>Why would "but you haven't rolled yet" mean that the effect happens after the roll? To me, it's the same thing as the other version "before rolling". This also makes me think that it's supposed to be before rolling for comparable effects, like Nanite Surge, and they just forgot to put it.painted_green2021-04-06T08:58:00ZRe: Forums: Rules Discussion: Undead and Bleed damage.painted_greenhttps://paizo.com/threads/rzs43cme?Undead-and-Bleed-damage#82021-04-04T08:44:47Z2021-04-04T08:44:47Z<div class="messageboard-quotee">Cordell Kintner wrote:</div><blockquote><p> I personally don't concider oozes as having blood, they aren't cells they are a living mass of (usually) acid. If they were like cells and had a membrane, effects like engulf wouldn't work. They're more like living jelly.
</p>
</blockquote><p>Engulf could still work by endocytosis.Cordell Kintner wrote:I personally don't concider oozes as having blood, they aren't cells they are a living mass of (usually) acid. If they were like cells and had a membrane, effects like engulf wouldn't work. They're more like living jelly.
Engulf could still work by endocytosis.painted_green2021-04-04T08:44:47ZRe: Forums: Rules Discussion: Panache speed bonus during Tumble Throughpainted_greenhttps://paizo.com/threads/rzs43c6d?Panache-speed-bonus-during-Tumble-Through#82021-03-20T10:18:55Z2021-03-20T10:08:12Z<p>I think the fact that Quickened, Slowed and Stunned only start working at the next turn might set a small precedent to only let the speed bonus count starting with the next action. But I don't think there's any RAW that clarifies it.</p>I think the fact that Quickened, Slowed and Stunned only start working at the next turn might set a small precedent to only let the speed bonus count starting with the next action. But I don't think there's any RAW that clarifies it.painted_green2021-03-20T10:08:12ZRe: Forums: Play-by-Post Discussion: [PFS2E] GM kuey's Trailblazer's Bounty (1-05)Mmph (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlam/discussion&page=2#722020-08-31T22:08:23Z2020-08-31T22:08:23Z<p>Thanks for running, I had a lot of fun and enjoyed the group chemistry.</p>
<p>Chronicle sheet looks to be in order as well.</p>Thanks for running, I had a lot of fun and enjoyed the group chemistry.
Chronicle sheet looks to be in order as well.Mmph (alias of painted_green)2020-08-31T22:08:23ZRe: Forums: Play-by-Post: [PFS2E] GM kuey's Trailblazer's Bounty (1-05)Mmph (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlam/gameplay&page=5#2342020-08-30T17:50:42Z2020-08-30T17:50:42Z<p>Mmph provides a casting of <a href="https://2e.aonprd.com/Spells.aspx?ID=182" target="_blank" rel="nofollow">Magic Weapon</a> to Gunthar, then moves up behind Reev.</p>Mmph provides a casting of Magic Weapon to Gunthar, then moves up behind Reev.Mmph (alias of painted_green)2020-08-30T17:50:42ZRe: Forums: Play-by-Post: [PFS2E] GM kuey's Trailblazer's Bounty (1-05)Mmph (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlam/gameplay&page=5#2232020-08-27T20:39:19Z2020-08-27T20:39:19Z<p><b>"I will follow your lead. Just watch out for whatever made these burrows. The creatures might be feral, or carry diseases, judging by the state of these warrens."</b></p>"I will follow your lead. Just watch out for whatever made these burrows. The creatures might be feral, or carry diseases, judging by the state of these warrens."Mmph (alias of painted_green)2020-08-27T20:39:19ZRe: Forums: Play-by-Post Discussion: [PFS2E] GM kuey's Trailblazer's Bounty (1-05)Mmph (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlam/discussion&page=2#652020-08-26T17:55:05Z2020-08-26T17:55:05Z<p>Would you allow a Recall Knowledge with Nature, Mountain Lore or the like to glean some information about ogres?</p>Would you allow a Recall Knowledge with Nature, Mountain Lore or the like to glean some information about ogres?Mmph (alias of painted_green)2020-08-26T17:55:05ZRe: Forums: Play-by-Post: [PFS2E] GM kuey's Trailblazer's Bounty (1-05)Mmph (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlam/gameplay&page=5#2132020-08-26T17:54:27Z2020-08-26T17:54:27Z<p>Mmph shrugs. <b>"As you wish..."</b></p>
<p><span class=messageboard-ooc>Still investigating.</span></p>Mmph shrugs. "As you wish..."
Still investigating.Mmph (alias of painted_green)2020-08-26T17:54:27ZRe: Forums: Play-by-Post: [PFS2E] GM kuey's Trailblazer's Bounty (1-05)Mmph (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlam/gameplay&page=5#2082020-08-26T14:35:48Z2020-08-26T14:35:48Z<p>Mmph shrugs jerkily. <b>"Appearances can be misleading. In any case, I am ready too."</b></p>Mmph shrugs jerkily. "Appearances can be misleading. In any case, I am ready too."Mmph (alias of painted_green)2020-08-26T14:35:48ZRe: Forums: Play-by-Post: [PFS2E] GM kuey's Trailblazer's Bounty (1-05)Mmph (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlam/gameplay&page=4#1942020-08-23T14:27:07Z2020-08-23T14:27:07Z<p><b>"Agreed. Any that speak the language should take the lead. Keep the gin at hand as a sign of goodwill."</b></p>"Agreed. Any that speak the language should take the lead. Keep the gin at hand as a sign of goodwill."Mmph (alias of painted_green)2020-08-23T14:27:07ZRe: Forums: Play-by-Post Discussion: Pathfinder Society Scenario #1-03: Escaping the Grave DiscussionJohann Böttcher (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlaq/discussion&page=2#532020-08-22T22:45:44Z2020-08-22T22:45:44Z<p>Thanks for the game! Sheet seems to be in order.</p>Thanks for the game! Sheet seems to be in order.Johann Böttcher (alias of painted_green)2020-08-22T22:45:44ZRe: Forums: Play-by-Post: Pathfinder Society Scenario #1-03: Escaping the GraveJohann Böttcher (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlaq/gameplay&page=7#3172020-08-21T23:24:46Z2020-08-21T23:24:46Z<p><b>"We completed our most important task - securing the records. There is no point throwing good bodies after bad trying to collect remains. Let us make haste."</b></p>"We completed our most important task - securing the records. There is no point throwing good bodies after bad trying to collect remains. Let us make haste."Johann Böttcher (alias of painted_green)2020-08-21T23:24:46ZRe: Forums: Play-by-Post: Pathfinder Society Scenario #1-03: Escaping the GraveJohann Böttcher (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlaq/gameplay&page=7#3082020-08-20T21:44:03Z2020-08-20T21:44:03Z<p>Johann insists on taking any valuable records and the like.</p>Johann insists on taking any valuable records and the like.Johann Böttcher (alias of painted_green)2020-08-20T21:44:03ZRe: Forums: Play-by-Post: [PFS2E] GM kuey's Trailblazer's Bounty (1-05)Mmph (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlam/gameplay&page=4#1882020-08-20T17:05:08Z2020-08-20T17:05:08Z<p>Mmph steps up next to Arun to try and finish off the wolf <span class=messageboard-ooc>(blue)</span> with a <a href="https://2e.aonprd.com/Spells.aspx?ID=35" target="_blank" rel="nofollow">Chill Touch</a> <span class=messageboard-ooc>(Fort DC 17)</span>. </p>
<p><span class="messageboard-dice"><b>Damage (negative):</b></span> <span class="messageboard-dice">1d4 + 4 ⇒ (4) + 4 = 8</span></p>Mmph steps up next to Arun to try and finish off the wolf (blue) with a Chill Touch (Fort DC 17).
[dice=Damage (negative)]1d4+4[/dice]Mmph (alias of painted_green)2020-08-20T17:05:08ZRe: Forums: Play-by-Post: Pathfinder Society Scenario #1-03: Escaping the GraveJohann Böttcher (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlaq/gameplay&page=7#3042020-08-20T15:24:41Z2020-08-20T15:24:41Z<p><b>"I just don't want it to fall apart even more in transit. This should do for the moment at least."</b></p>"I just don't want it to fall apart even more in transit. This should do for the moment at least."Johann Böttcher (alias of painted_green)2020-08-20T15:24:41ZRe: Forums: Play-by-Post Discussion: Pathfinder Society Scenario #1-03: Escaping the Grave DiscussionJohann Böttcher (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlaq/discussion#402020-08-20T11:32:27Z2020-08-20T11:32:27Z<p>Crafting up some alchemical concoctions to pay the bills:</p>
<p><span class="messageboard-dice"><b>Crafting:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (6) + 7 = 13</span></p>Crafting up some alchemical concoctions to pay the bills:
[dice=Crafting]1d20+7[/dice]Johann Böttcher (alias of painted_green)2020-08-20T11:32:27ZRe: Forums: Play-by-Post: Pathfinder Society Scenario #1-03: Escaping the GraveJohann Böttcher (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlaq/gameplay&page=7#3012020-08-20T11:30:37Z2020-08-20T11:30:37Z<p>Johann glares angrily at Tokinoshi. <b>"It's unlikely that I will manage to restore its original condition after this bout of... <i>carelessness</i>. Let me see what I can do."</b></p>
<p><span class="messageboard-dice"><b>Crafting:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (17) + 7 = 24</span></p>Johann glares angrily at Tokinoshi. "It's unlikely that I will manage to restore its original condition after this bout of... carelessness. Let me see what I can do."
[dice=Crafting]1d20+7[/dice]Johann Böttcher (alias of painted_green)2020-08-20T11:30:37ZRe: Forums: Play-by-Post: Pathfinder Society Scenario #1-03: Escaping the GraveJohann Böttcher (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlaq/gameplay&page=6#2912020-08-19T14:29:32Z2020-08-19T14:27:25Z<p><span class=messageboard-ooc>Edited after Eovar moved back.</span></p>
<p>Johann moves up a bit <span class=messageboard-ooc>(one Stride)</span>, then readies to fire at the first skeleton that comes into his view.</p>
<p><span class="messageboard-dice"><b>Sling:</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (2) + 6 = 8</span>
<br />
<span class="messageboard-dice"><b>Damage (bludgeoning):</b></span> <span class="messageboard-dice">1d6 ⇒ 1</span></p>
<p><a href="https://beta.ditzie.com/28213/5f3d372cca557" target="_blank" rel="nofollow">Map</a></p>Edited after Eovar moved back.
Johann moves up a bit (one Stride), then readies to fire at the first skeleton that comes into his view.
[dice=Sling]1d20+6[/dice]
[dice=Damage (bludgeoning)]1d6[/dice]
MapJohann Böttcher (alias of painted_green)2020-08-19T14:27:25ZRe: Forums: Play-by-Post: [PFS2E] GM kuey's Trailblazer's Bounty (1-05)Mmph (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlam/gameplay&page=4#1792020-08-18T18:31:13Z2020-08-18T16:28:24Z<p>Mmph strides up behind <b>Arun</b> as he whiffs his first swipe. <b>"Let me help."</b> She reaches around him to touch the haft of his polearm as she casts <a href="https://2e.aonprd.com/Spells.aspx?ID=182" target="_blank" rel="nofollow">Magic Weapon</a>.</p>Mmph strides up behind Arun as he whiffs his first swipe. "Let me help." She reaches around him to touch the haft of his polearm as she casts Magic Weapon.Mmph (alias of painted_green)2020-08-18T16:28:24ZRe: Forums: Play-by-Post: [PFS2E] GM kuey's Trailblazer's Bounty (1-05)Mmph (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlam/gameplay&page=4#1722020-08-16T19:12:40Z2020-08-16T19:12:40Z<p>Mmph slings a <a href="https://2e.aonprd.com/Spells.aspx?ID=244" target="_blank" rel="nofollow">Ray of Enfeeblement</a> at the warg, then spares some words of encouragement for <b>Gunthar</b>, casting <a href="https://2e.aonprd.com/Spells.aspx?ID=142" target="_blank" rel="nofollow">Guidance</a> on him.</p>
<p><span class="messageboard-dice"><b>Ray of Enfeeblement:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (13) + 7 = 20</span></p>Mmph slings a Ray of Enfeeblement at the warg, then spares some words of encouragement for Gunthar, casting Guidance on him.
[dice=Ray of Enfeeblement]1d20+7[/dice]Mmph (alias of painted_green)2020-08-16T19:12:40ZRe: Forums: Play-by-Post: Pathfinder Society Scenario #1-03: Escaping the GraveJohann Böttcher (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlaq/gameplay&page=6#2752020-08-15T21:36:57Z2020-08-15T21:36:57Z<p>Johann persists, even though his aim doesn't seem to be at its best so far.</p>
<p><span class=messageboard-ooc>Did the persistent damage run its course? Would be nice to know if it at least did <i>some</i> damage.</span></p>
<p><span class="messageboard-dice"><b>Sling:</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (5) + 6 = 11</span>
<br />
<span class="messageboard-dice"><b>Damage (bludgeoning):</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span></p>
<p><span class="messageboard-dice"><b>Sling:</b></span> <span class="messageboard-dice">1d20 + 6 - 5 ⇒ (11) + 6 - 5 = 12</span>
<br />
<span class="messageboard-dice"><b>Damage (bludgeoning):</b></span> <span class="messageboard-dice">1d6 ⇒ 5</span></p>
<p><span class="messageboard-dice"><b>Sling:</b></span> <span class="messageboard-dice">1d20 + 6 - 10 ⇒ (16) + 6 - 10 = 12</span>
<br />
<span class="messageboard-dice"><b>Damage (bludgeoning):</b></span> <span class="messageboard-dice">1d6 ⇒ 1</span></p>
<p><span class=messageboard-ooc>Oh well...</span></p>Johann persists, even though his aim doesn't seem to be at its best so far.
Did the persistent damage run its course? Would be nice to know if it at least did some damage.
[dice=Sling]1d20+6[/dice]
[dice=Damage (bludgeoning)]1d6[/dice]
[dice=Sling]1d20+6-5[/dice]
[dice=Damage (bludgeoning)]1d6[/dice]
[dice=Sling]1d20+6-10[/dice]
[dice=Damage (bludgeoning)]1d6[/dice]
Oh well...Johann Böttcher (alias of painted_green)2020-08-15T21:36:57ZRe: Forums: Play-by-Post Discussion: [PFS2E] GM kuey's Trailblazer's Bounty (1-05)Mmph (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlam/discussion&page=2#582020-08-14T20:03:44Z2020-08-14T20:03:44Z<p>Dang, ninja'd by Valdris on my suggestion of an alternative. :P</p>Dang, ninja'd by Valdris on my suggestion of an alternative. :PMmph (alias of painted_green)2020-08-14T20:03:44ZRe: Forums: Play-by-Post: [PFS2E] GM kuey's Trailblazer's Bounty (1-05)Mmph (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlam/gameplay&page=4#1682020-08-14T20:01:50Z2020-08-14T20:01:57Z<p><b>"I'm afraid a halfling tax would not find acceptance with our employers. But maybe some less... sentient... manner of food payment could be arranged?"</b></p>"I'm afraid a halfling tax would not find acceptance with our employers. But maybe some less... sentient... manner of food payment could be arranged?"Mmph (alias of painted_green)2020-08-14T20:01:57ZRe: Forums: Play-by-Post: Pathfinder Society Scenario #1-03: Escaping the GraveJohann Böttcher (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlaq/gameplay&page=6#2722020-08-14T19:57:05Z2020-08-14T19:57:05Z<p>Johann keeps firing his sling at the necromancer.</p>
<p><span class="messageboard-dice"><b>Sling:</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (1) + 6 = 7</span>
<br />
<span class="messageboard-dice"><b>Damage (bludgeoning):</b></span> <span class="messageboard-dice">1d6 ⇒ 5</span></p>
<p><span class="messageboard-dice"><b>Sling:</b></span> <span class="messageboard-dice">1d20 + 6 - 5 ⇒ (12) + 6 - 5 = 13</span>
<br />
<span class="messageboard-dice"><b>Damage (bludgeoning):</b></span> <span class="messageboard-dice">1d6 ⇒ 5</span></p>
<p><span class="messageboard-dice"><b>Sling:</b></span> <span class="messageboard-dice">1d20 + 6 - 10 ⇒ (8) + 6 - 10 = 4</span>
<br />
<span class="messageboard-dice"><b>Damage (bludgeoning):</b></span> <span class="messageboard-dice">1d6 ⇒ 3</span></p>Johann keeps firing his sling at the necromancer.
[dice=Sling]1d20+6[/dice]
[dice=Damage (bludgeoning)]1d6[/dice]
[dice=Sling]1d20+6-5[/dice]
[dice=Damage (bludgeoning)]1d6[/dice]
[dice=Sling]1d20+6-10[/dice]
[dice=Damage (bludgeoning)]1d6[/dice]Johann Böttcher (alias of painted_green)2020-08-14T19:57:05ZRe: Forums: Play-by-Post Discussion: Pathfinder Society Scenario #1-03: Escaping the Grave DiscussionJohann Böttcher (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlaq/discussion#352020-08-14T13:07:12Z2020-08-14T13:07:12Z<p>I'm confused by the current situation. Is the necromancer still there? Is he doing anything? Did he take the persistent damage?</p>I'm confused by the current situation. Is the necromancer still there? Is he doing anything? Did he take the persistent damage?Johann Böttcher (alias of painted_green)2020-08-14T13:07:12ZRe: Forums: Play-by-Post: [PFS2E] GM kuey's Trailblazer's Bounty (1-05)Mmph (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlam/gameplay&page=4#1622020-08-14T01:49:46Z2020-08-13T20:50:39Z<p>Mmph quickly corrects Valdris. <b>"A warg, not a 'talking wolf'."</b> In case the warg seems upset, she tries to placate him a bit: <b>"My companions mean no offense. Regardless of his impertinence, I am sure you can see the value in the talking ape's offer."</b></p>Mmph quickly corrects Valdris. "A warg, not a 'talking wolf'." In case the warg seems upset, she tries to placate him a bit: "My companions mean no offense. Regardless of his impertinence, I am sure you can see the value in the talking ape's offer."Mmph (alias of painted_green)2020-08-13T20:50:39ZRe: Forums: Play-by-Post: Pathfinder Society Scenario #1-03: Escaping the GraveJohann Böttcher (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlaq/gameplay&page=6#2562020-08-11T15:44:53Z2020-08-11T15:44:53Z<p><span class=messageboard-ooc>Keeping it simple due to lack of map.</span></p>
<p>Johann fires two bullets at the Necromancer, then Strides toward the back of the room to stay out of the melee. </p>
<p><span class="messageboard-dice"><b>Sling:</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (14) + 6 = 20</span>
<br />
<span class="messageboard-dice"><b>Damage (bludgeoning):</b></span> <span class="messageboard-dice">1d6 ⇒ 3</span></p>
<p><span class="messageboard-dice"><b>Sling:</b></span> <span class="messageboard-dice">1d20 + 6 - 5 ⇒ (1) + 6 - 5 = 2</span>
<br />
<span class="messageboard-dice"><b>Damage (bludgeoning):</b></span> <span class="messageboard-dice">1d6 ⇒ 1</span></p>Keeping it simple due to lack of map.
Johann fires two bullets at the Necromancer, then Strides toward the back of the room to stay out of the melee.
[dice=Sling]1d20+6[/dice]
[dice=Damage (bludgeoning)]1d6[/dice]
[dice=Sling]1d20+6-5[/dice]
[dice=Damage (bludgeoning)]1d6[/dice]Johann Böttcher (alias of painted_green)2020-08-11T15:44:53ZRe: Forums: Play-by-Post: Pathfinder Society Scenario #1-03: Escaping the GraveJohann Böttcher (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlaq/gameplay&page=6#2522020-08-10T22:14:30Z2020-08-10T22:14:30Z<p><span class=messageboard-ooc>Shouldn't the necromancer have gone as well?</span></p>Shouldn't the necromancer have gone as well?Johann Böttcher (alias of painted_green)2020-08-10T22:14:30ZRe: Forums: Play-by-Post Discussion: [PFS2E] GM kuey's Trailblazer's Bounty (1-05)Mmph (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlam/discussion&page=2#532020-08-08T15:53:33Z2020-08-08T15:53:33Z<p>They're gonna munch on your spellbook.</p>They're gonna munch on your spellbook.Mmph (alias of painted_green)2020-08-08T15:53:33ZRe: Forums: Play-by-Post: [PFS2E] GM kuey's Trailblazer's Bounty (1-05)Mmph (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlam/gameplay&page=4#1552020-08-08T10:40:29Z2020-08-08T10:40:29Z<p>Mmph does her best to apply her experience to help the others, although they seem to be doing quite well already.</p>
<p><b><span class=messageboard-ooc>1. Handing the goats:</b></span>
<br />
<span class="messageboard-dice"><b>Nature:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (16) + 4 = 20</span></p>
<p><b><span class=messageboard-ooc>2. Charting the area:</b></span>
<br />
<span class="messageboard-dice"><b>Crafting:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (6) + 5 = 11</span></p>
<p><b><span class=messageboard-ooc>3. Terrain resources:</b></span>
<br />
<span class="messageboard-dice"><b>Mountain Lore:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (13) + 5 = 18</span></p>
<p><b><span class=messageboard-ooc>4. Plant resources:</b></span>
<br />
<span class="messageboard-dice"><b>Herbalism Lore:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (19) + 5 = 24</span></p>
<p><b><span class=messageboard-ooc>5. Potential hazards:</b></span>
<br />
<span class="messageboard-dice"><b>Mountain Lore:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (7) + 5 = 12</span></p>
<p><b><span class=messageboard-ooc>6. Camping sites:</b></span>
<br />
<span class="messageboard-dice"><b>Survival:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (19) + 4 = 23</span></p>
<p><b><span class=messageboard-ooc>7. Preparing campsite:</b></span>
<br />
<span class="messageboard-dice"><b>Crafting:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (11) + 5 = 16</span></p>Mmph does her best to apply her experience to help the others, although they seem to be doing quite well already.
1. Handing the goats:
[dice=Nature]1d20+4[/dice]
2. Charting the area:
[dice=Crafting]1d20+5[/dice]
3. Terrain resources:
[dice=Mountain Lore]1d20+5[/dice]
4. Plant resources:
[dice=Herbalism Lore]1d20+5[/dice]
5. Potential hazards:
[dice=Mountain Lore]1d20+5[/dice]
6. Camping sites:
[dice=Survival]1d20+4[/dice]
7. Preparing campsite:
[dice=Crafting]1d20+5[/dice]Mmph (alias of painted_green)2020-08-08T10:40:29ZRe: Forums: Play-by-Post: Pathfinder Society Scenario #1-03: Escaping the GraveJohann Böttcher (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlaq/gameplay&page=5#2472020-08-07T20:28:50Z2020-08-07T20:28:50Z<p><span class=messageboard-ooc>I'll just use the leftover action to pull out my sling.</span></p>I'll just use the leftover action to pull out my sling.Johann Böttcher (alias of painted_green)2020-08-07T20:28:50ZRe: Forums: Play-by-Post: Pathfinder Society Scenario #1-03: Escaping the GraveJohann Böttcher (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlaq/gameplay&page=5#2412020-08-07T14:04:28Z2020-08-07T14:04:28Z<p><span class=tiny><b>"Is this lawyer aware of the term 'property damage'?"</b></span> Johann shakes his head as he tries to let his side of the statue down more gently than the goblin before him.</p>
<p><span class="messageboard-dice"><b>Athletics:</b></span> <span class="messageboard-dice">1d20 + 3 ⇒ (4) + 3 = 7</span></p>
<p>...but apparently one side of the statue suddenly crashing to the ground made him lose his balance, as he loses his grip and his side <span class=messageboard-ooc>(presumably)</span> tumbles down as well.</p>
<p>He then pushes past Tokinoshi to get a clearer shot at the robed figure and lobs a <a href="https://2e.aonprd.com/Equipment.aspx?ID=74" target="_blank" rel="nofollow">Lesser Acid Flask</a> at it. <span class=messageboard-ooc>(still 1st range increment due to Far Lobber feat)</span></p>
<p><span class="messageboard-dice"><b>Bomb:</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (18) + 6 = 24</span>
<br />
<span class=messageboard-ooc>1 acid damage and 1d6 persistent acid damage on a hit, plus 1 acid splash damage</span></p>
<p><a href="https://beta.ditzie.com/28213/5f2d5ebbd41c8" target="_blank" rel="nofollow">Map</a></p>"Is this lawyer aware of the term 'property damage'?" Johann shakes his head as he tries to let his side of the statue down more gently than the goblin before him.
[dice=Athletics]1d20+3[/dice]
...but apparently one side of the statue suddenly crashing to the ground made him lose his balance, as he loses his grip and his side (presumably) tumbles down as well.
He then pushes past Tokinoshi to get a clearer shot at the robed figure and lobs a Lesser Acid Flask at it. (still 1st range...Johann Böttcher (alias of painted_green)2020-08-07T14:04:28ZRe: Forums: Play-by-Post Discussion: [PFS2E] GM kuey's Trailblazer's Bounty (1-05)Mmph (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlam/discussion#502020-08-06T07:51:25Z2020-08-06T07:51:25Z<p>By the way, are you sure your number for the +13 Athletics is correct? I didn't bother to calculate the exact value, but the chance for 5 successes, of any kind, in a row is already above 77%, and the chance for 4 successes, of any kind, in a row is above 81%. Keep in mind that this character has almost a 50% chance of a critical success.</p>By the way, are you sure your number for the +13 Athletics is correct? I didn't bother to calculate the exact value, but the chance for 5 successes, of any kind, in a row is already above 77%, and the chance for 4 successes, of any kind, in a row is above 81%. Keep in mind that this character has almost a 50% chance of a critical success.Mmph (alias of painted_green)2020-08-06T07:51:25ZRe: Forums: Play-by-Post Discussion: [PFS2E] GM kuey's Trailblazer's Bounty (1-05)Mmph (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlam/discussion#492020-08-06T07:43:05Z2020-08-06T07:43:05Z<p>I don't mind multiple rolling if it makes sense, and in case of climb checks I think it does. With a single roll you run into two issues: first, you could have a supremely unathletic character get a lucky roll and scale a 100ft cliff (which you might find desirable, but in my opinion it makes much less sense than, say, remembering a convenient factoid with a lucky Recall Knowledge roll even if you normally know nothing about the skill). Second, if you do roll a critical failure, determining •where• you fall would be a bit weird. And of course in combat it's done for action economy purposes.</p>
<p>I think the Stealth example you mention doesn't exist in that way in PF2. You normally just roll one Stealth check and compare to multiple Perception DCs along your route. The other example I can think of that needs multiple successes is Disable Device, where it's also highly undesirable to have an amateur pick your incredibly expensive and highly sophisticated lock in a single attempt because of a lucky roll.</p>I don't mind multiple rolling if it makes sense, and in case of climb checks I think it does. With a single roll you run into two issues: first, you could have a supremely unathletic character get a lucky roll and scale a 100ft cliff (which you might find desirable, but in my opinion it makes much less sense than, say, remembering a convenient factoid with a lucky Recall Knowledge roll even if you normally know nothing about the skill). Second, if you do roll a critical failure, determining...Mmph (alias of painted_green)2020-08-06T07:43:05ZRe: Forums: Play-by-Post Discussion: GM Blake's PFS(2) Introduction to PbP (Q2: Unforgiving Fire) DiscussionTawny Deer (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlae/discussion&page=2#572020-08-06T07:35:41Z2020-08-06T07:35:41Z<p>Got mine too, looks good. Thank you for running, I had a lot of fun! :) And thumbs up to the others for good RP. Hoping to see you again in future games. :)</p>Got mine too, looks good. Thank you for running, I had a lot of fun! :) And thumbs up to the others for good RP. Hoping to see you again in future games. :)Tawny Deer (alias of painted_green)2020-08-06T07:35:41ZRe: Forums: Play-by-Post Discussion: [PFS2E] GM kuey's Trailblazer's Bounty (1-05)Mmph (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlam/discussion#452020-08-06T00:49:52Z2020-08-05T21:13:52Z<p>Thanks! I didn't think of simply discarding the standard failures. It's a nice trick.</p>Thanks! I didn't think of simply discarding the standard failures. It's a nice trick.Mmph (alias of painted_green)2020-08-05T21:13:52ZRe: Forums: Play-by-Post Discussion: [PFS2E] GM kuey's Trailblazer's Bounty (1-05)Mmph (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlam/discussion#432020-08-05T20:29:14Z2020-08-05T20:29:14Z<div class="messageboard-quotee">Reev Ranzak wrote:</div><blockquote> <div class="messageboard-quotee">GM kuey wrote:</div><blockquote> You only fall if you get a crit fail, i.e. roll a 1 or 2 (since the DC with the rope is 12). A fail just means you make no progress for that check. </blockquote><p>I understand that. I have a +0 to Athletics. I need five successes (12 or higher on the dice) before rolling a 1 or 2.
<p>The probability of doing that is 36.66%. </blockquote><p>This is veering a bit off-topic, but I am curious. I guess there's an easy way to approximate the result (success takes 10-ish rolls on average, probability of none of those being a crit failure is about one third), but I don't see how to easily calculate the exact chances. Care to help out? If it's not too much effort. :DReev Ranzak wrote:GM kuey wrote: You only fall if you get a crit fail, i.e. roll a 1 or 2 (since the DC with the rope is 12). A fail just means you make no progress for that check.
I understand that. I have a +0 to Athletics. I need five successes (12 or higher on the dice) before rolling a 1 or 2. The probability of doing that is 36.66%. This is veering a bit off-topic, but I am curious. I guess there's an easy way to approximate the result (success takes 10-ish rolls on average,...Mmph (alias of painted_green)2020-08-05T20:29:14ZRe: Forums: Play-by-Post Discussion: [PFS2E] GM kuey's Trailblazer's Bounty (1-05)Mmph (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlam/discussion#422020-08-05T21:32:44Z2020-08-05T20:24:13Z<div class="messageboard-quotee">Valdris wrote:</div><blockquote> Honestly, I'm glad I decided to have Athletics as a wizard. I've been making most of the skills by the skin of my teeth. </blockquote><p>I can relate. I picked it on my alchemist and it already paid off (he is a follower of Irori so it makes sense). I guess it would have made •some• sense on this character as well, but for her I had some more pressing priorites.Valdris wrote:Honestly, I'm glad I decided to have Athletics as a wizard. I've been making most of the skills by the skin of my teeth.
I can relate. I picked it on my alchemist and it already paid off (he is a follower of Irori so it makes sense). I guess it would have made *some* sense on this character as well, but for her I had some more pressing priorites.Mmph (alias of painted_green)2020-08-05T20:24:13ZRe: Forums: Play-by-Post: Pathfinder Society Scenario #1-03: Escaping the GraveJohann Böttcher (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlaq/gameplay&page=5#2262020-08-05T20:20:45Z2020-08-05T20:20:45Z<p><b>"Well, time for some elbow grease."</b> Johann will make an effort to lift the statue (if he is getting help) and carry it downstairs.</p>"Well, time for some elbow grease." Johann will make an effort to lift the statue (if he is getting help) and carry it downstairs.Johann Böttcher (alias of painted_green)2020-08-05T20:20:45ZRe: Forums: Play-by-Post: Pathfinder Society Scenario #1-03: Escaping the GraveJohann Böttcher (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlaq/gameplay&page=5#2222020-08-05T15:33:05Z2020-08-05T15:33:05Z<p><span class="messageboard-dice"><b>Religion:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (4) + 4 = 8</span></p>
<p><b>"We should explore the remainder of the building first. We can carry the statue out when we are about to leave, I would say."</b></p>[dice=Religion]1d20+4[/dice]
"We should explore the remainder of the building first. We can carry the statue out when we are about to leave, I would say."Johann Böttcher (alias of painted_green)2020-08-05T15:33:05ZRe: Forums: Play-by-Post Discussion: [PFS2E] GM kuey's Trailblazer's Bounty (1-05)Mmph (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlam/discussion#342020-08-05T16:38:07Z2020-08-05T15:31:06Z<p>That series of Athletics checks was quite stressful. xD</p>That series of Athletics checks was quite stressful. xDMmph (alias of painted_green)2020-08-05T15:31:06ZRe: Forums: Play-by-Post: [PFS2E] GM kuey's Trailblazer's Bounty (1-05)Mmph (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlam/gameplay&page=3#1432020-08-05T15:29:15Z2020-08-05T15:29:15Z<p>Mmph decides to try her luck with the rope.</p>
<p><span class="messageboard-dice"><b>Athletics:</b></span> <span class="messageboard-dice">1d20 + 0 ⇒ (10) + 0 = 10</span>
<br />
<span class=messageboard-ooc>0 ft</span>
<br />
<span class="messageboard-dice"><b>Athletics:</b></span> <span class="messageboard-dice">1d20 + 0 ⇒ (3) + 0 = 3</span>
<br />
<span class=messageboard-ooc>0 ft</span>
<br />
<span class="messageboard-dice"><b>Athletics:</b></span> <span class="messageboard-dice">1d20 + 0 ⇒ (19) + 0 = 19</span>
<br />
<span class=messageboard-ooc>5 ft</span>
<br />
<span class="messageboard-dice"><b>Athletics:</b></span> <span class="messageboard-dice">1d20 + 0 ⇒ (5) + 0 = 5</span>
<br />
<span class=messageboard-ooc>5 ft</span>
<br />
<span class="messageboard-dice"><b>Athletics:</b></span> <span class="messageboard-dice">1d20 + 0 ⇒ (15) + 0 = 15</span>
<br />
<span class=messageboard-ooc>10 ft</span>
<br />
<span class="messageboard-dice"><b>Athletics:</b></span> <span class="messageboard-dice">1d20 + 0 ⇒ (18) + 0 = 18</span>
<br />
<span class=messageboard-ooc>15 ft</span>
<br />
<span class="messageboard-dice"><b>Athletics:</b></span> <span class="messageboard-dice">1d20 + 0 ⇒ (7) + 0 = 7</span>
<br />
<span class=messageboard-ooc>15 ft</span>
<br />
<span class="messageboard-dice"><b>Athletics:</b></span> <span class="messageboard-dice">1d20 + 0 ⇒ (3) + 0 = 3</span>
<br />
<span class=messageboard-ooc>15 ft</span>
<br />
<span class="messageboard-dice"><b>Athletics:</b></span> <span class="messageboard-dice">1d20 + 0 ⇒ (10) + 0 = 10</span>
<br />
<span class=messageboard-ooc>15 ft</span>
<br />
<span class="messageboard-dice"><b>Athletics:</b></span> <span class="messageboard-dice">1d20 + 0 ⇒ (11) + 0 = 11</span>
<br />
<span class=messageboard-ooc>15 ft</span>
<br />
<span class="messageboard-dice"><b>Athletics:</b></span> <span class="messageboard-dice">1d20 + 0 ⇒ (10) + 0 = 10</span>
<br />
<span class=messageboard-ooc>15 ft</span>
<br />
<span class="messageboard-dice"><b>Athletics:</b></span> <span class="messageboard-dice">1d20 + 0 ⇒ (13) + 0 = 13</span>
<br />
<span class=messageboard-ooc>20 ft</span>
<br />
<span class="messageboard-dice"><b>Athletics:</b></span> <span class="messageboard-dice">1d20 + 0 ⇒ (17) + 0 = 17</span>
<br />
<span class=messageboard-ooc>Made it!</span></p>
<p>Swinging awkwardly, grunting and coughing, grabbing at stone outcroppings, teetering precariously, almost slipping... after all this, miraculously Mmph manages to make her way up the cliff. She catches her breath quickly, then attempts to assist with goat-herding.</p>
<p><span class="messageboard-dice"><b>Nature:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (13) + 4 = 17</span>
<br />
<span class="messageboard-dice"><b>Nature:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (8) + 4 = 12</span>
<br />
<span class="messageboard-dice"><b>Nature:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (7) + 4 = 11</span>
<br />
<span class="messageboard-dice"><b>Nature:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (17) + 4 = 21</span>
<br />
<span class="messageboard-dice"><b>Nature:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (15) + 4 = 19</span>
<br />
<span class="messageboard-dice"><b>Nature:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (3) + 4 = 7</span></p>Mmph decides to try her luck with the rope.
[dice=Athletics]1d20+0[/dice]
0 ft
[dice=Athletics]1d20+0[/dice]
0 ft
[dice=Athletics]1d20+0[/dice]
5 ft
[dice=Athletics]1d20+0[/dice]
5 ft
[dice=Athletics]1d20+0[/dice]
10 ft
[dice=Athletics]1d20+0[/dice]
15 ft
[dice=Athletics]1d20+0[/dice]
15 ft
[dice=Athletics]1d20+0[/dice]
15 ft
[dice=Athletics]1d20+0[/dice]
15 ft
[dice=Athletics]1d20+0[/dice]
15 ft
[dice=Athletics]1d20+0[/dice]
15 ft
[dice=Athletics]1d20+0[/dice]
20 ft...Mmph (alias of painted_green)2020-08-05T15:29:15ZRe: Forums: Play-by-Post Discussion: Pathfinder Society Scenario #1-03: Escaping the Grave DiscussionJohann Böttcher (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlaq/discussion#262020-08-05T15:22:22Z2020-08-05T15:22:22Z<p>The C1, C2 etc. markers are still there (part of the map), but the actual centipedes are the images of centipedes, and there's only one of those left (on marker C3).</p>The C1, C2 etc. markers are still there (part of the map), but the actual centipedes are the images of centipedes, and there's only one of those left (on marker C3).Johann Böttcher (alias of painted_green)2020-08-05T15:22:22ZRe: Forums: Play-by-Post: Pathfinder Society Scenario #1-03: Escaping the GraveJohann Böttcher (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlaq/gameplay&page=5#2162020-08-05T08:30:32Z2020-08-05T08:30:32Z<p>Johann gives Keemul an appreciative nod. <b>"Many thanks."</b></p>
<p>Since his aim with bombs seems to be off at the moment, he instead draws his sling and fires two shots at the closest centipede <span class=messageboard-ooc>(Centipede 3)</span>:</p>
<p><span class="messageboard-dice"><b>Sling:</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (13) + 6 = 19</span>
<br />
<span class="messageboard-dice"><b>Damage (bludgeoning):</b></span> <span class="messageboard-dice">1d6 ⇒ 4</span></p>
<p><span class="messageboard-dice"><b>Sling:</b></span> <span class="messageboard-dice">1d20 + 6 - 5 ⇒ (15) + 6 - 5 = 16</span>
<br />
<span class="messageboard-dice"><b>Damage (bludgeoning):</b></span> <span class="messageboard-dice">1d6 ⇒ 5</span></p>Johann gives Keemul an appreciative nod. "Many thanks."
Since his aim with bombs seems to be off at the moment, he instead draws his sling and fires two shots at the closest centipede (Centipede 3):
[dice=Sling]1d20+6[/dice]
[dice=Damage (bludgeoning)]1d6[/dice]
[dice=Sling]1d20+6-5[/dice]
[dice=Damage (bludgeoning)]1d6[/dice]Johann Böttcher (alias of painted_green)2020-08-05T08:30:32ZRe: Forums: Play-by-Post: Pathfinder Society Scenario #1-03: Escaping the GraveJohann Böttcher (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlaq/gameplay&page=5#2102020-08-04T10:41:10Z2020-08-04T10:41:10Z<p><b>"Oh, for the love of..."</b></p>
<p>Johann strides forward and to the side to get a clearer throw at the centipede backline, then lobs a <a href="https://2e.aonprd.com/Equipment.aspx?ID=79" target="_blank" rel="nofollow">Lesser Thunderstone</a> at Giant Centipede 3. <i>If there's more of these around, it might be best to stir them up now with some noise, rather than get surprised again later.</i> </p>
<p><span class="messageboard-dice"><b>Thunderstone:</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (2) + 6 = 8</span>
<br />
<span class=messageboard-ooc>Presumably a standard failure, in which case Centipede 3 takes 1 sonic damage.</span></p>
<p>Cursing under his breath, he tries again with his second thunderstone.</p>
<p><span class="messageboard-dice"><b>Thunderstone:</b></span> <span class="messageboard-dice">1d20 + 6 - 5 ⇒ (10) + 6 - 5 = 11</span>
<br />
<span class=messageboard-ooc>Probably another failure for 1 more sonic damage. Johann has not been very effective in fights so far this scenario.</span></p>
<p>The stones produce two loud booming sounds in quick succession.</p>
<p><a href="https://beta.ditzie.com/28213/5f293bada197b" target="_blank" rel="nofollow">Map</a></p>"Oh, for the love of..."
Johann strides forward and to the side to get a clearer throw at the centipede backline, then lobs a Lesser Thunderstone at Giant Centipede 3. If there's more of these around, it might be best to stir them up now with some noise, rather than get surprised again later.
[dice=Thunderstone]1d20+6[/dice]
Presumably a standard failure, in which case Centipede 3 takes 1 sonic damage.
Cursing under his breath, he tries again with his second thunderstone.
...Johann Böttcher (alias of painted_green)2020-08-04T10:41:10ZRe: Forums: Play-by-Post Discussion: GM Blake's PFS(2) Introduction to PbP (Q2: Unforgiving Fire) DiscussionTawny Deer (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlae/discussion#472020-08-04T10:32:21Z2020-08-04T10:32:21Z<p>After recuperating from his wounds, Tawny attempts to find a venue to show off his dancing.</p>
<p><span class="messageboard-dice"><b>Performance:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (11) + 7 = 18</span>
<br />
<span class=messageboard-ooc>Success!</span></p>After recuperating from his wounds, Tawny attempts to find a venue to show off his dancing.
[dice=Performance]1d20+7[/dice]
Success!Tawny Deer (alias of painted_green)2020-08-04T10:32:21ZRe: Forums: Play-by-Post: GM Blake's PFS(2) Q2: Unforgiving FireTawny Deer (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlae/gameplay&page=3#1412020-08-04T10:29:44Z2020-08-04T10:29:44Z<p>Tawny groans as he fumbles with the stopper of the vial in his hand, then drinks the potion.</p>
<p><span class="messageboard-dice"><b>Minor Healing Potion:</b></span> <span class="messageboard-dice">1d8 ⇒ 1</span></p>
<p><i>Well, that didn't do much...</i></p>
<p>He looks down at his scorched and tattered garb and gives a wry smile. <b>"Looks like I could <i>definitely</i> use some new clothes now..."</b> He picks at some shreds of cloth, ripping them away so they don't chafe against his burnt skin. <b>"And some healing, preferably."</b></p>
<p>He helps the others gather the stolen valuables.</p>Tawny groans as he fumbles with the stopper of the vial in his hand, then drinks the potion.
[dice=Minor Healing Potion]1d8[/dice]
Well, that didn't do much...
He looks down at his scorched and tattered garb and gives a wry smile. "Looks like I could definitely use some new clothes now..." He picks at some shreds of cloth, ripping them away so they don't chafe against his burnt skin. "And some healing, preferably."
He helps the others gather the stolen valuables.Tawny Deer (alias of painted_green)2020-08-04T10:29:44ZRe: Forums: Play-by-Post Discussion: [PFS2E] GM kuey's Trailblazer's Bounty (1-05)Mmph (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlam/discussion#332020-08-03T20:20:27Z2020-08-03T20:20:27Z<p>Not sure if the pause on a failed Stealth check means I shouldn't be trying the Athletics roll either, so I'm holding off for now.</p>Not sure if the pause on a failed Stealth check means I shouldn't be trying the Athletics roll either, so I'm holding off for now.Mmph (alias of painted_green)2020-08-03T20:20:27ZRe: Forums: Play-by-Post: Pathfinder Society Scenario #1-03: Escaping the GraveJohann Böttcher (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlaq/gameplay&page=5#2012020-08-03T20:17:53Z2020-08-03T20:17:53Z<p><span class=messageboard-ooc>Wrapping up downstairs:</span></p>
<p><span class="messageboard-dice"><b>Crafting:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (13) + 7 = 20</span>
<br />
<b>"He was wearing handwraps. Very likely that this was the gladiator from Tymon."</b></p>
<p><span class=messageboard-ooc>——————————-</span></p>
<p><span class=messageboard-ooc>Upstairs:</span></p>
<p><b>"I will help you with sorting through the tomes, Hornietelle. There is a lot of material here and it would not do to miss some important knowledge."</b></p>Wrapping up downstairs:
[dice=Crafting]1d20+7[/dice]
"He was wearing handwraps. Very likely that this was the gladiator from Tymon."
---------------------
Upstairs:
"I will help you with sorting through the tomes, Hornietelle. There is a lot of material here and it would not do to miss some important knowledge."Johann Böttcher (alias of painted_green)2020-08-03T20:17:53ZRe: Forums: Play-by-Post: [PFS2E] GM kuey's Trailblazer's Bounty (1-05)Mmph (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlam/gameplay&page=3#1292020-08-02T20:17:55Z2020-08-02T20:17:55Z<p><b>"Oh great, another cliff. What are the chances, here in the mountains?"</b> Mmph looks expectantly at the more athletically inclined elements of the party.</p>"Oh great, another cliff. What are the chances, here in the mountains?" Mmph looks expectantly at the more athletically inclined elements of the party.Mmph (alias of painted_green)2020-08-02T20:17:55ZRe: Forums: Play-by-Post: Pathfinder Society Scenario #1-03: Escaping the GraveJohann Böttcher (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlaq/gameplay&page=4#1872020-08-02T14:28:28Z2020-08-02T14:28:28Z<p><span class="messageboard-dice"><b>Crafting:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (16) + 7 = 23</span></p>
<p><b>"Just a moment, Keemul. I think I can make this a bit safer for you."</b> He works on the boards for a bit before giving the go-ahead.</p>[dice=Crafting]1d20+7[/dice]
"Just a moment, Keemul. I think I can make this a bit safer for you." He works on the boards for a bit before giving the go-ahead.Johann Böttcher (alias of painted_green)2020-08-02T14:28:28ZRe: Forums: Play-by-Post: Pathfinder Society Scenario #1-03: Escaping the GraveJohann Böttcher (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlaq/gameplay&page=4#1852020-08-02T08:16:56Z2020-08-02T08:16:56Z<p>Johann looks around for a stable-looking place to tie the rope to. If nothing presents itself, he at least grabs the rope and holds it, together with any other willing helpers.</p>Johann looks around for a stable-looking place to tie the rope to. If nothing presents itself, he at least grabs the rope and holds it, together with any other willing helpers.Johann Böttcher (alias of painted_green)2020-08-02T08:16:56ZRe: Forums: Play-by-Post: GM Blake's PFS(2) Q2: Unforgiving FireTawny Deer (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlae/gameplay&page=3#1342020-08-02T08:14:08Z2020-08-02T08:14:08Z<p>Tawny, still dazed from his recent whacking, pushes himself up and takes a moment to gather his rapier and retrieve his minor healing potion.</p>Tawny, still dazed from his recent whacking, pushes himself up and takes a moment to gather his rapier and retrieve his minor healing potion.Tawny Deer (alias of painted_green)2020-08-02T08:14:08ZRe: Forums: Play-by-Post: GM Blake's PFS(2) Q2: Unforgiving FireTawny Deer (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlae/gameplay&page=3#1272020-07-31T20:45:02Z2020-07-31T20:45:02Z<p><span class="messageboard-dice"><b>Recovery:</b></span> <span class="messageboard-dice">1d20 ⇒ 15</span>
<br />
<span class=messageboard-ooc>As long as noone resumes punching me...</span></p>[dice=Recovery]1d20[/dice]
As long as noone resumes punching me...Tawny Deer (alias of painted_green)2020-07-31T20:45:02ZRe: Forums: Play-by-Post: Pathfinder Society Scenario #1-03: Escaping the GraveJohann Böttcher (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlaq/gameplay&page=4#1772020-07-31T18:43:26Z2020-07-31T18:43:26Z<p><b>"I'm not sure whether any items of import were kept at this college, but we cannot risk missing something. I have some rope on me."</b> Johann takes off his backpack and starts rummaging for his rope. <b>"Any volunteers?"</b></p>"I'm not sure whether any items of import were kept at this college, but we cannot risk missing something. I have some rope on me." Johann takes off his backpack and starts rummaging for his rope. "Any volunteers?"Johann Böttcher (alias of painted_green)2020-07-31T18:43:26ZRe: Forums: Play-by-Post: Pathfinder Society Scenario #1-03: Escaping the GraveJohann Böttcher (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlaq/gameplay&page=4#1722020-07-31T08:16:26Z2020-07-31T08:16:26Z<p><b>"By the way, there are a few giant undead monstrosities heading here right now, so we are under some time pressure. Did you have the opportunity to look through the college?"</b></p>"By the way, there are a few giant undead monstrosities heading here right now, so we are under some time pressure. Did you have the opportunity to look through the college?"Johann Böttcher (alias of painted_green)2020-07-31T08:16:26ZRe: Forums: Play-by-Post: Pathfinder Society Scenario #1-03: Escaping the GraveJohann Böttcher (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlaq/gameplay&page=4#1642020-07-30T20:42:15Z2020-07-30T20:42:15Z<p>Johann nods. <b>"Yes, yes, the Pathfinder Society. Hmm... Larraz... I think your name appeared in our documents."</b> He flips through the dossiers. <b>"Ah yes, here it is... no secondary education... druidic magic... <span class=tiny>that might be useful...</span> the Wind and the Waves... How unexpected to find someone still alive! And, err, my condolences about your horse."</b></p>Johann nods. "Yes, yes, the Pathfinder Society. Hmm... Larraz... I think your name appeared in our documents." He flips through the dossiers. "Ah yes, here it is... no secondary education... druidic magic... that might be useful... the Wind and the Waves... How unexpected to find someone still alive! And, err, my condolences about your horse."Johann Böttcher (alias of painted_green)2020-07-30T20:42:15ZRe: Forums: Play-by-Post: [PFS2E] GM kuey's Trailblazer's Bounty (1-05)Mmph (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlam/gameplay&page=3#1242020-07-30T18:04:50Z2020-07-30T18:04:50Z<p><b>"Our employer sent us a nice bottle of Urglin gin. Do you think it would make an appropriate show of good intentions?"</b></p>"Our employer sent us a nice bottle of Urglin gin. Do you think it would make an appropriate show of good intentions?"Mmph (alias of painted_green)2020-07-30T18:04:50ZRe: Forums: Play-by-Post: Pathfinder Society Scenario #1-03: Escaping the GraveJohann Böttcher (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlaq/gameplay&page=4#1622020-07-30T18:02:22Z2020-07-30T18:02:22Z<p><b>"Possibly. We are here to secure the knowledge still remaining here in the college. In addition, we were sent to determine the fates of some missing Society members. Are you one of them? Do you have information pertaining to the records kept in this building?"</b></p>"Possibly. We are here to secure the knowledge still remaining here in the college. In addition, we were sent to determine the fates of some missing Society members. Are you one of them? Do you have information pertaining to the records kept in this building?"Johann Böttcher (alias of painted_green)2020-07-30T18:02:22ZRe: Forums: Play-by-Post: Pathfinder Society Scenario #1-03: Escaping the GraveJohann Böttcher (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlaq/gameplay&page=4#1552020-07-30T08:35:23Z2020-07-30T08:35:23Z<p><span class="messageboard-dice"><b>Society:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (5) + 7 = 12</span>
<br />
<b>"Hm, I don't have much of an eye for art."</b></p>
<p>Instead, Johann goes and takes a look into the room that seems to be currently missing its door <span class=messageboard-ooc>(B5)</span>.</p>
<p><a href="https://beta.ditzie.com/28213/5f22868346b15" target="_blank" rel="nofollow">Map</a></p>[dice=Society]1d20+7[/dice]
"Hm, I don't have much of an eye for art."
Instead, Johann goes and takes a look into the room that seems to be currently missing its door (B5).
MapJohann Böttcher (alias of painted_green)2020-07-30T08:35:23ZRe: Forums: Play-by-Post: GM Blake's PFS(2) Q2: Unforgiving FireTawny Deer (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlae/gameplay&page=3#1202020-07-30T08:31:54Z2020-07-30T08:31:54Z<p>Tawny takes another stab at Yute, hoping to get rid of one target he needs to track. </p>
<p><span class="messageboard-dice"><b>Rapier vs flat-footed:</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (7) + 6 = 13</span>
<br />
<span class="messageboard-dice"><b>Damage (piercing):</b></span> <span class="messageboard-dice">1d6 + 1d6 ⇒ (2) + (5) = 7</span></p>
<p>After failing to connect, he turns toward Meleeka, squirming in her grasp. He tries to throw off her balance by moving around.</p>
<p><span class="messageboard-dice"><b>Feint:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (17) + 7 = 24</span> </p>
<p><b>"You're outnumbered"</b>, he shouts through the din. <b>"You should give up now while you still can!"</b></p>
<p><span class="messageboard-dice"><b>Demoralize:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (7) + 7 = 14</span>
<br />
<span class=messageboard-ooc>DC is her Will DC; Frightened 1 on success, Frightened 2 on critical success</span></p>Tawny takes another stab at Yute, hoping to get rid of one target he needs to track.
[dice=Rapier vs flat-footed]1d20+6[/dice]
[dice=Damage (piercing)]1d6+1d6[/dice]
After failing to connect, he turns toward Meleeka, squirming in her grasp. He tries to throw off her balance by moving around.
[dice=Feint]1d20+7[/dice]
"You're outnumbered", he shouts through the din. "You should give up now while you still can!"
[dice=Demoralize]1d20+7[/dice]
DC is her Will DC; Frightened 1 on success,...Tawny Deer (alias of painted_green)2020-07-30T08:31:54ZRe: Forums: Play-by-Post Discussion: GM Blake's PFS(2) Introduction to PbP (Q2: Unforgiving Fire) DiscussionTawny Deer (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlae/discussion#422020-07-29T20:37:46Z2020-07-29T20:37:46Z<p>Huh, wasn't aware that spells working like Hydraulic Push exist (sorry for the faulty correction). So that makes its heightened version worse in terms of crits...</p>Huh, wasn't aware that spells working like Hydraulic Push exist (sorry for the faulty correction). So that makes its heightened version worse in terms of crits...Tawny Deer (alias of painted_green)2020-07-29T20:37:46ZRe: Forums: Play-by-Post: GM Blake's PFS(2) Q2: Unforgiving FireTawny Deer (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlae/gameplay&page=3#1142020-07-29T08:43:15Z2020-07-29T08:43:15Z<p><span class=messageboard-ooc>@Grex: A crit success doubles the damage result of the normal success; it's not rolled separately.</span></p>
<p><span class=messageboard-ooc>@Blake: I will be using Nimble Dodge (+2 AC as a reaction) against the first attack against me each turn.</span></p>
<p>Tawny looks around bewildered. <i>Wow, this turned sour fast.</i> <b>"I guess there was no avoiding this..."</b> He draws his rapier and swivels toward Yute, feigning an attack from the left but at the last moment flicking his wrist to change the trajectory. </p>
<p><span class="messageboard-dice"><b>Feint:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (19) + 7 = 26</span>
<br />
<span class=messageboard-ooc>If this is a critical success, she is flat-footed against <b>all</b> melee attacks until the end of my next turn. Otherwise, just mine.</span></p>
<p>Noticing his perilous position, he grits his teeth and holds his ground, although concern is plainly visible on his face as his eyes dart between Yute and Sanvara. He stabs at Yute.</p>
<p><span class="messageboard-dice"><b>Rapier vs flat-footed:</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (18) + 6 = 24</span>
<br />
<span class="messageboard-dice"><b>Damage (piercing):</b></span> <span class="messageboard-dice">1d6 + 1d6 ⇒ (6) + (2) = 8</span>
<br />
<span class=messageboard-ooc>If this is a crit, deadly d8 gives another <span class="messageboard-dice">1d8 ⇒ 6</span> damage.</span></p>@Grex: A crit success doubles the damage result of the normal success; it's not rolled separately.
@Blake: I will be using Nimble Dodge (+2 AC as a reaction) against the first attack against me each turn.
Tawny looks around bewildered. Wow, this turned sour fast. "I guess there was no avoiding this..." He draws his rapier and swivels toward Yute, feigning an attack from the left but at the last moment flicking his wrist to change the trajectory.
[dice=Feint]1d20+7[/dice]
If this is a...Tawny Deer (alias of painted_green)2020-07-29T08:43:15ZRe: Forums: Play-by-Post: [PFS2E] GM kuey's Trailblazer's Bounty (1-05)Mmph (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlam/gameplay&page=3#1152020-07-28T23:10:40Z2020-07-28T23:10:40Z<p><span class="messageboard-dice"><b>Nature:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (11) + 4 = 15</span></p>
<p>Mmph keeps quiet for the moment and lets the others do the talking, although she eagerly partakes of the schnapps.</p>[dice=Nature]1d20+4[/dice]
Mmph keeps quiet for the moment and lets the others do the talking, although she eagerly partakes of the schnapps.Mmph (alias of painted_green)2020-07-28T23:10:40ZRe: Forums: Play-by-Post: Pathfinder Society Scenario #1-03: Escaping the GraveJohann Böttcher (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlaq/gameplay&page=3#1472020-07-28T09:51:01Z2020-07-28T09:51:01Z<p>Johann checks the remaining entrance.</p>
<p><a href="https://beta.ditzie.com/28213/5f1ff4fb02fba" target="_blank" rel="nofollow">Map</a></p>Johann checks the remaining entrance.
MapJohann Böttcher (alias of painted_green)2020-07-28T09:51:01ZRe: Forums: Play-by-Post: Pathfinder Society Scenario #1-03: Escaping the GraveJohann Böttcher (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlaq/gameplay&page=3#1422020-07-27T20:31:00Z2020-07-27T20:31:00Z<p>Johann finally properly looks up from the notes. <b>"Ah, yes, yes. Of course."</b> He quickly stows the notes, then makes to follow Hornietelle inside.</p>Johann finally properly looks up from the notes. "Ah, yes, yes. Of course." He quickly stows the notes, then makes to follow Hornietelle inside.Johann Böttcher (alias of painted_green)2020-07-27T20:31:00ZRe: Forums: Play-by-Post: [PFS2E] GM kuey's Trailblazer's Bounty (1-05)Mmph (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlam/gameplay&page=3#1042020-07-26T16:24:05Z2020-07-26T16:24:05Z<p><b>"Well, nowhere to go but up! ...or maybe up and then down."</b></p>
<p><span class="messageboard-dice"><b>Athletics:</b></span> <span class="messageboard-dice">1d20 + 0 ⇒ (13) + 0 = 13</span></p>"Well, nowhere to go but up! ...or maybe up and then down."
[dice=Athletics]1d20+0[/dice]Mmph (alias of painted_green)2020-07-26T16:24:05ZRe: Forums: Play-by-Post Discussion: [PFS2E] GM kuey's Trailblazer's Bounty (1-05)Mmph (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlam/discussion#292020-07-26T07:05:23Z2020-07-25T23:33:47Z<p>Whenever Athletics comes up, I imagine all of our characters just staring at Arun expectantly. It's a bit of a gap skill in this group. :P</p>Whenever Athletics comes up, I imagine all of our characters just staring at Arun expectantly. It's a bit of a gap skill in this group. :PMmph (alias of painted_green)2020-07-25T23:33:47ZRe: Forums: Play-by-Post: Pathfinder Society Scenario #1-03: Escaping the GraveJohann Böttcher (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlaq/gameplay&page=3#1372020-07-25T21:48:18Z2020-07-25T21:48:18Z<p><span class="messageboard-dice"><b>Academia Lore:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (17) + 7 = 24</span>
<br />
<b>"Field research, looks like. Unfortunately the blood has rendered most of it illegible, so I can't make out specifics."</b></p>
<p><span class="messageboard-dice"><b>Medicine:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (3) + 4 = 7</span>
<br />
Johann is too focused on the journal to pay any significant heed to the body before him, so if there is information to be gleaned here, he is completely oblivious to it.</p>
<p><span class="messageboard-dice"><b>Society:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (16) + 7 = 23</span>
<br />
Still flipping through the book, he shakes his head at Keemul. <b>"No, this must be someone else. The attire speaks to a follower of Iomedae."</b> He makes a vague hand gesture toward the body, then goes back to turning pages.</p>[dice=Academia Lore]1d20+7[/dice]
"Field research, looks like. Unfortunately the blood has rendered most of it illegible, so I can't make out specifics."
[dice=Medicine]1d20+4[/dice]
Johann is too focused on the journal to pay any significant heed to the body before him, so if there is information to be gleaned here, he is completely oblivious to it.
[dice=Society]1d20+7[/dice]
Still flipping through the book, he shakes his head at Keemul. "No, this must be someone else. The attire speaks...Johann Böttcher (alias of painted_green)2020-07-25T21:48:18ZRe: Forums: Play-by-Post: GM Blake's PFS(2) Q2: Unforgiving FireTawny Deer (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlae/gameplay&page=3#1032020-07-25T21:37:25Z2020-07-25T21:37:25Z<p><b>"Same here, Nal. I'd be happy to have another go, but only if noone else wants to."</b></p>
<p><span class=messageboard-ooc>Tawny is pretty good at Performance.</span></p>"Same here, Nal. I'd be happy to have another go, but only if noone else wants to."
Tawny is pretty good at Performance.Tawny Deer (alias of painted_green)2020-07-25T21:37:25ZRe: Forums: Play-by-Post: Pathfinder Society Scenario #1-03: Escaping the GraveJohann Böttcher (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlaq/gameplay&page=3#1332020-07-25T16:54:42Z2020-07-25T16:54:42Z<p>Johann glances at the corpse. <i>A pity.</i> He picks up the notebook and flips through it, carefully so as not to tear the bloody pages.</p>Johann glances at the corpse. A pity. He picks up the notebook and flips through it, carefully so as not to tear the bloody pages.Johann Böttcher (alias of painted_green)2020-07-25T16:54:42ZRe: Forums: Play-by-Post: [PFS2E] GM kuey's Trailblazer's Bounty (1-05)Mmph (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlam/gameplay&page=2#962020-07-25T10:14:54Z2020-07-25T10:14:54Z<p><span class="messageboard-dice"><b>Mountain Lore:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (4) + 5 = 9</span></p>
<p><b>"Errr... Hmmm... Any volunteers?"</b></p>[dice=Mountain Lore]1d20+5[/dice]
"Errr... Hmmm... Any volunteers?"Mmph (alias of painted_green)2020-07-25T10:14:54ZRe: Forums: Play-by-Post: Pathfinder Society Scenario #1-03: Escaping the GraveJohann Böttcher (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlaq/gameplay&page=3#1282020-07-25T10:09:20Z2020-07-25T10:09:20Z<p><span class=messageboard-ooc>Assuming I can try the second check as well.</span></p>
<p><b>"This can't be <i>that</i> complicated. We should be able to stabilize the frame a bit, make sure it is sturdy enough for the road..."</b></p>
<p><span class="messageboard-dice"><b>Crafting:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (13) + 7 = 20</span></p>Assuming I can try the second check as well.
"This can't be that complicated. We should be able to stabilize the frame a bit, make sure it is sturdy enough for the road..."
[dice=Crafting]1d20+7[/dice]Johann Böttcher (alias of painted_green)2020-07-25T10:09:20ZRe: Forums: Play-by-Post: Pathfinder Society Scenario #1-03: Escaping the GraveJohann Böttcher (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlaq/gameplay&page=3#1252020-07-24T22:42:37Z2020-07-24T22:42:37Z<p><b>"Let me take a look at this..."</b></p>
<p><span class="messageboard-dice"><b>Crafting:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (3) + 7 = 10</span></p>"Let me take a look at this..."
[dice=Crafting]1d20+7[/dice]Johann Böttcher (alias of painted_green)2020-07-24T22:42:37ZRe: Forums: Play-by-Post: [PFS2E] GM kuey's Trailblazer's Bounty (1-05)Mmph (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlam/gameplay&page=2#912020-07-24T12:31:50Z2020-07-24T12:31:50Z<p><b>"Lots to do here... We should be thorough."</b></p>
<p><b><span class=messageboard-ooc>1. Identify local wildlife:</span></b>
<br />
<span class="messageboard-dice"><b>Survival:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (6) + 4 = 10</span></p>
<p><b><span class=messageboard-ooc>2. Identify local plant life:</span></b>
<br />
<span class="messageboard-dice"><b>Herbalism Lore:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (15) + 5 = 20</span></p>
<p><b><span class=messageboard-ooc>3. Mapping the area:</span></b>
<br />
<span class="messageboard-dice"><b>Crafting:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (13) + 5 = 18</span></p>
<p><b><span class=messageboard-ooc>4. Fording the stream:</span></b>
<br />
<span class="messageboard-dice"><b>Mountain Lore:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (8) + 5 = 13</span></p>
<p><b><span class=messageboard-ooc>5. Improving the Ford:</span></b>
<br />
<b>"These boulders look quite heavy. I don't think I can move them on my own."</b></p>
<p><b><span class=messageboard-ooc>6. Finding bridge location:</span></b>
<br />
<span class="messageboard-dice"><b>Crafting:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (5) + 5 = 10</span></p>
<p><b><span class=messageboard-ooc>7. Improvising a bridge:</span></b>
<br />
<b>"Does anyone have a second length of rope for this? I think mine is too short on its own."</b>
<br />
<span class="messageboard-dice"><b>Crafting:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (17) + 5 = 22</span></p>"Lots to do here... We should be thorough."
1. Identify local wildlife:
[dice=Survival]1d20+4[/dice]
2. Identify local plant life:
[dice=Herbalism Lore]1d20+5[/dice]
3. Mapping the area:
[dice=Crafting]1d20+5[/dice]
4. Fording the stream:
[dice=Mountain Lore]1d20+5[/dice]
5. Improving the Ford:
"These boulders look quite heavy. I don't think I can move them on my own."
6. Finding bridge location:
[dice=Crafting]1d20+5[/dice]
7. Improvising a bridge:
"Does anyone have a second length of...Mmph (alias of painted_green)2020-07-24T12:31:50ZRe: Forums: Play-by-Post: Pathfinder Society Scenario #1-03: Escaping the GraveJohann Böttcher (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlaq/gameplay&page=3#1212020-07-24T12:24:08Z2020-07-24T12:24:08Z<p><b>"If we are to get the bodies out of here, we should take them with us now. Coming back here to fetch them would just be wasted time. The wagon seems to be our best option."</b></p>"If we are to get the bodies out of here, we should take them with us now. Coming back here to fetch them would just be wasted time. The wagon seems to be our best option."Johann Böttcher (alias of painted_green)2020-07-24T12:24:08ZRe: Forums: Play-by-Post: GM Blake's PFS(2) Q2: Unforgiving FireTawny Deer (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlae/gameplay&page=2#962020-07-24T12:21:24Z2020-07-24T12:21:24Z<p>In awe of Nal's two-for-one catch, Tawny wants to try his luck on his third attempt as well. <i>I wonder if these wisps are aware of my previous feints?</i> This time, he opts to just snatch at one as quickly as possible.</p>
<p><span class="messageboard-dice"><b>Reflex:</b></span> <span class="messageboard-dice">1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18</span></p>In awe of Nal's two-for-one catch, Tawny wants to try his luck on his third attempt as well. I wonder if these wisps are aware of my previous feints? This time, he opts to just snatch at one as quickly as possible.
[dice=Reflex]1d20+8+2[/dice]Tawny Deer (alias of painted_green)2020-07-24T12:21:24ZRe: Forums: Play-by-Post: [PFS2E] GM kuey's Trailblazer's Bounty (1-05)Mmph (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlam/gameplay&page=2#832020-07-23T22:39:05Z2020-07-23T22:39:05Z<p><span class="messageboard-dice"><b>Survival:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (2) + 4 = 6</span> <i>Ugh, all these feathers are distracting me. I can't think right.</i></p>
<p><b>"Here, take these."</b> Mmph hands Reev and Sparkin a small vial each. <b>"I can make more of these tomorrow."</b> The vials each contain a <a href="https://2e.aonprd.com/Equipment.aspx?ID=91" target="_blank" rel="nofollow">Minor Elixir of Life</a>.</p>
<p>She then nods toward Gunthar. <b>"Let us keep moving."</b></p>[dice=Survival]1d20+4[/dice] Ugh, all these feathers are distracting me. I can't think right.
"Here, take these." Mmph hands Reev and Sparkin a small vial each. "I can make more of these tomorrow." The vials each contain a Minor Elixir of Life.
She then nods toward Gunthar. "Let us keep moving."Mmph (alias of painted_green)2020-07-23T22:39:05ZRe: Forums: Play-by-Post: GM Blake's PFS(2) Q2: Unforgiving FireTawny Deer (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlae/gameplay&page=2#872020-07-23T17:35:14Z2020-07-23T17:35:14Z<p>Tawny moves up again, starting the same maneuver as the last time, but at the last moment, he stops with his left hand to let the right hand move forward after all and snatch the wisp. </p>
<p><span class="messageboard-dice"><b>Deception:</b></span> <span class="messageboard-dice">1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15</span>
<br />
<span class=messageboard-ooc>Hmmmm.</span></p>Tawny moves up again, starting the same maneuver as the last time, but at the last moment, he stops with his left hand to let the right hand move forward after all and snatch the wisp.
[dice=Deception]1d20+7+2[/dice]
Hmmmm.Tawny Deer (alias of painted_green)2020-07-23T17:35:14ZRe: Forums: Play-by-Post: Pathfinder Society Scenario #1-03: Escaping the GraveJohann Böttcher (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlaq/gameplay&page=3#1122020-07-23T10:06:27Z2020-07-23T10:06:27Z<p>Johann nods toward Eovar as he leaves, then goes to check behind the bar. </p>
<p><a href="https://beta.ditzie.com/28213/5f1960ec7e79d" target="_blank" rel="nofollow">Map</a>
<br />
<span class=messageboard-ooc>Sorry, forgot to update my position on the map a couple times.</span></p>Johann nods toward Eovar as he leaves, then goes to check behind the bar.
Map
Sorry, forgot to update my position on the map a couple times.Johann Böttcher (alias of painted_green)2020-07-23T10:06:27ZRe: Forums: Play-by-Post: [PFS2E] GM kuey's Trailblazer's Bounty (1-05)Mmph (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlam/gameplay&page=2#762020-07-22T21:06:00Z2020-07-22T21:06:00Z<p><span class="messageboard-dice"><b>Reflex:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (16) + 5 = 21</span>
<br />
<span class=messageboard-ooc>2 damage</span></p>
<p>Mmph moves out of the swarm, then lets necromantic energy flow through her hand as she swats at the ravens. <span class=messageboard-ooc>(<a href="https://2e.aonprd.com/Spells.aspx?ID=35" target="_blank" rel="nofollow">Chill Touch</a>)</span></p>
<p><span class="messageboard-dice"><b>Damage (negative):</b></span> <span class="messageboard-dice">1d4 + 4 ⇒ (3) + 4 = 7</span>
<br />
<span class=messageboard-ooc>DC 17 basic Fortitude, enfeebled 1 for 1 round on a critical failure</span></p>[dice=Reflex]1d20+5[/dice]
2 damage
Mmph moves out of the swarm, then lets necromantic energy flow through her hand as she swats at the ravens. (Chill Touch)
[dice=Damage (negative)]1d4+4[/dice]
DC 17 basic Fortitude, enfeebled 1 for 1 round on a critical failureMmph (alias of painted_green)2020-07-22T21:06:00ZRe: Forums: Play-by-Post: GM Blake's PFS(2) Q2: Unforgiving FireTawny Deer (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlae/gameplay&page=2#822020-07-22T10:45:26Z2020-07-22T10:45:45Z<p>Tawny tentatively puts one hand forward, then quickly tries to snatch the wisp with the other.</p>
<p><span class="messageboard-dice"><b>Deception:</b></span> <span class="messageboard-dice">1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20</span></p>Tawny tentatively puts one hand forward, then quickly tries to snatch the wisp with the other.
[dice=Deception]1d20+7+2[/dice]Tawny Deer (alias of painted_green)2020-07-22T10:45:45ZRe: Forums: Play-by-Post: [PFS2E] GM kuey's Trailblazer's Bounty (1-05)Mmph (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlam/gameplay&page=2#672020-07-21T17:16:53Z2020-07-21T17:16:53Z<p><b>"Away with you! Shoo!"</b> Mmph tries to disperse the closest swarm by pulling out her sling and shooting a bullet at it.</p>
<p><span class="messageboard-dice"><b>Sling:</b></span> <span class="messageboard-dice">1d20 + 5 - 2 ⇒ (13) + 5 - 2 = 16</span> <span class=messageboard-ooc>(2nd range increment)</span>
<br />
<span class="messageboard-dice"><b>Damage (bludgeoning):</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span></p>
<p>She nods toward Arun, giving him <a href="https://2e.aonprd.com/Spells.aspx?ID=142" target="_blank" rel="nofollow">Guidance</a>.</p>"Away with you! Shoo!" Mmph tries to disperse the closest swarm by pulling out her sling and shooting a bullet at it.
[dice=Sling]1d20+5-2[/dice] (2nd range increment)
[dice=Damage (bludgeoning)]1d6[/dice]
She nods toward Arun, giving him Guidance.Mmph (alias of painted_green)2020-07-21T17:16:53ZRe: Forums: Play-by-Post Discussion: [PFS2E] GM kuey's Trailblazer's Bounty (1-05)Mmph (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlam/discussion#272020-07-21T17:08:00Z2020-07-21T17:08:00Z<p>@GM Kuey: The map link in your post links to a different adventure.</p>@GM Kuey: The map link in your post links to a different adventure.Mmph (alias of painted_green)2020-07-21T17:08:00ZRe: Forums: Play-by-Post: Pathfinder Society Scenario #1-03: Escaping the GraveJohann Böttcher (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlaq/gameplay&page=2#972020-07-21T11:08:10Z2020-07-21T11:08:10Z<p><span class="messageboard-dice"><b>Religion:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (16) + 4 = 20</span>
<br />
<span class="messageboard-dice"><b>Medicine:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (11) + 4 = 15</span>
<br />
<span class="messageboard-dice"><b>Religion:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (12) + 4 = 16</span>
<br />
<span class="messageboard-dice"><b>Religion:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (2) + 4 = 6</span></p>
<p>As he enters, Johann remarks: <b>"Ah, a wheel. Fitting for a nation devoted to Iomedae."</b></p>
<p>He kneels to examine the corpse. <b>"This person was small. A halfling, or maybe a gnome. A devotee of Iomedae, looks like. Do you remember someone of that description from the dossiers?"</b></p>[dice=Religion]1d20+4[/dice]
[dice=Medicine]1d20+4[/dice]
[dice=Religion]1d20+4[/dice]
[dice=Religion]1d20+4[/dice]
As he enters, Johann remarks: "Ah, a wheel. Fitting for a nation devoted to Iomedae."
He kneels to examine the corpse. "This person was small. A halfling, or maybe a gnome. A devotee of Iomedae, looks like. Do you remember someone of that description from the dossiers?"Johann Böttcher (alias of painted_green)2020-07-21T11:08:10ZRe: Forums: Play-by-Post: [PFS2E] GM kuey's Trailblazer's Bounty (1-05)Mmph (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlam/gameplay&page=2#642020-07-21T10:19:23Z2020-07-21T10:18:41Z<p><b>"Good idea, Arun. Anyone have a good singing voice?"</b> Mmph either laughs or coughs, it's hard to tell which.</p>"Good idea, Arun. Anyone have a good singing voice?" Mmph either laughs or coughs, it's hard to tell which.Mmph (alias of painted_green)2020-07-21T10:18:41ZRe: Forums: Play-by-Post: Pathfinder Society Scenario #1-03: Escaping the GraveJohann Böttcher (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlaq/gameplay&page=2#942020-07-21T10:15:27Z2020-07-21T10:15:27Z<p>Stepping out of the apothecary, Johann informs the others: <b>"Some herbs and candles in there, but nothing interesting."</b> He nods toward Eovar. <b>"I shall join you at the inn. Quite some space to search there."</b></p>Stepping out of the apothecary, Johann informs the others: "Some herbs and candles in there, but nothing interesting." He nods toward Eovar. "I shall join you at the inn. Quite some space to search there."Johann Böttcher (alias of painted_green)2020-07-21T10:15:27ZRe: Forums: Play-by-Post Discussion: GM Tyranius (PF2) Quest #5 The Dragon Who Stole Evoking Day (Tier 3-6) DiscussionEzren Lv5 (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlai/discussion#272020-07-21T10:11:03Z2020-07-21T10:11:03Z<p>Thanks. :)</p>Thanks. :)Ezren Lv5 (alias of painted_green)2020-07-21T10:11:03ZRe: Forums: Play-by-Post Discussion: GM Blake's PFS(2) Introduction to PbP (Q2: Unforgiving Fire) DiscussionTawny Deer (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlae/discussion#302020-07-21T10:08:01Z2020-07-21T10:08:01Z<p>Ah, woops, already wrote in the gameplay thread before checking here. I would assume that the skill DCs are lower because otherwise what's the point of having them, since you can't be an expert in those at this level. My Deception is as high as it can be and still my Reflex is 1 higher.</p>Ah, woops, already wrote in the gameplay thread before checking here. I would assume that the skill DCs are lower because otherwise what's the point of having them, since you can't be an expert in those at this level. My Deception is as high as it can be and still my Reflex is 1 higher.Tawny Deer (alias of painted_green)2020-07-21T10:08:01ZRe: Forums: Play-by-Post: GM Blake's PFS(2) Q2: Unforgiving FireTawny Deer (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlae/gameplay&page=2#772020-07-21T10:06:18Z2020-07-21T10:06:18Z<p><i>If <b>this</b> isn't a trial suited for me, I'm not sure I'd be able to help at all.</i> Tawny steps forward and nods. <b>"I volunteer for the first test."</b></p>If this isn't a trial suited for me, I'm not sure I'd be able to help at all. Tawny steps forward and nods. "I volunteer for the first test."Tawny Deer (alias of painted_green)2020-07-21T10:06:18ZRe: Forums: Play-by-Post: Pathfinder Society Scenario #1-03: Escaping the GraveJohann Böttcher (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlaq/gameplay&page=2#902020-07-20T19:08:57Z2020-07-20T19:08:57Z<p>The apothecary seems up Johann's alley, so he looks through the debris to see if some interesting leftovers turn up. <span class=messageboard-ooc>Not sure which skill this would use.</span></p>The apothecary seems up Johann's alley, so he looks through the debris to see if some interesting leftovers turn up. Not sure which skill this would use.Johann Böttcher (alias of painted_green)2020-07-20T19:08:57ZRe: Forums: Play-by-Post: Pathfinder Society Scenario #1-03: Escaping the GraveJohann Böttcher (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlaq/gameplay&page=2#852020-07-20T15:32:25Z2020-07-20T15:32:25Z<p>Johann leaves the horse to Tokinoshi and moves in an arc around it to investigate A5.</p>Johann leaves the horse to Tokinoshi and moves in an arc around it to investigate A5.Johann Böttcher (alias of painted_green)2020-07-20T15:32:25ZRe: Forums: Play-by-Post: [PFS2E] GM kuey's Trailblazer's Bounty (1-05)Mmph (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlam/gameplay&page=2#582020-07-20T13:44:12Z2020-07-20T13:44:32Z<p>Mmph, having regained her composure, addresses Amyas: <b>"Your politics are irrelevant out here. But remember this: knowing when to fall back is not a sign of weakness. I am sure other opportunities will present themselves."</b></p>Mmph, having regained her composure, addresses Amyas: "Your politics are irrelevant out here. But remember this: knowing when to fall back is not a sign of weakness. I am sure other opportunities will present themselves."Mmph (alias of painted_green)2020-07-20T13:44:32ZRe: Forums: Play-by-Post: Pathfinder Society Scenario #1-03: Escaping the GraveJohann Böttcher (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlaq/gameplay&page=2#832020-07-20T13:37:51Z2020-07-20T13:37:51Z<p>Since the group seems to be fanning out, Johann would also approach a building and look inside. If any of the buildings is recognizable as a structure where records would be stored, he will choose that one; otherwise, the closest one not yet investigated.</p>Since the group seems to be fanning out, Johann would also approach a building and look inside. If any of the buildings is recognizable as a structure where records would be stored, he will choose that one; otherwise, the closest one not yet investigated.Johann Böttcher (alias of painted_green)2020-07-20T13:37:51ZRe: Forums: Play-by-Post Discussion: GM Tyranius (PF2) Quest #5 The Dragon Who Stole Evoking Day (Tier 3-6) DiscussionEzren Lv5 (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlai/discussion#252020-07-20T13:33:56Z2020-07-20T13:33:40Z<p>That's fine. It's going to take a looooong time to get any of my characters to level 5 so applying it right now feels like the better choice. :)</p>That's fine. It's going to take a looooong time to get any of my characters to level 5 so applying it right now feels like the better choice. :)Ezren Lv5 (alias of painted_green)2020-07-20T13:33:40ZRe: Forums: Play-by-Post Discussion: GM Tyranius (PF2) Quest #5 The Dragon Who Stole Evoking Day (Tier 3-6) DiscussionEzren Lv5 (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlai/discussion#232020-07-20T11:20:23Z2020-07-20T11:20:23Z<p>So from what I gather from the PFS rules document, I should be able to apply credit from this to Tawny right away (since he is Level 1) instead of waiting until Level 5. But what I don't understand is how much gold he would get in that case, both from the rewards and from earning income.</p>So from what I gather from the PFS rules document, I should be able to apply credit from this to Tawny right away (since he is Level 1) instead of waiting until Level 5. But what I don't understand is how much gold he would get in that case, both from the rewards and from earning income.Ezren Lv5 (alias of painted_green)2020-07-20T11:20:23ZRe: Forums: Play-by-Post: Pathfinder Society Scenario #1-03: Escaping the GraveJohann Böttcher (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlaq/gameplay&page=2#732020-07-19T21:47:12Z2020-07-19T21:47:12Z<p><b>"You should take this."</b> Johann hands Keemul his <a href="https://2e.aonprd.com/Equipment.aspx?ID=186" target="_blank" rel="nofollow">Minor Healing Potion</a>. <b>"And now let's get moving."</b> He urges the group toward the College building (if it is readily recognizable) first and foremost.</p>"You should take this." Johann hands Keemul his Minor Healing Potion. "And now let's get moving." He urges the group toward the College building (if it is readily recognizable) first and foremost.Johann Böttcher (alias of painted_green)2020-07-19T21:47:12ZRe: Forums: Play-by-Post: GM Blake's PFS(2) Q2: Unforgiving FireTawny Deer (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlae/gameplay&page=2#712020-07-19T20:54:20Z2020-07-19T20:54:20Z<p><span class=messageboard-ooc>Tawny would have entered the room as he approached Sanvara. I updated his position on the map. Society is +3.</span></p>
<p><i>These students of hers seem worried. Still, if there is a chance that we can resolve this peacefully...</i> Tawny glances about at his companions, takes a deep breath and says: <b>"I... am ready to undertake the trial."</b></p>Tawny would have entered the room as he approached Sanvara. I updated his position on the map. Society is +3.
These students of hers seem worried. Still, if there is a chance that we can resolve this peacefully... Tawny glances about at his companions, takes a deep breath and says: "I... am ready to undertake the trial."Tawny Deer (alias of painted_green)2020-07-19T20:54:20ZRe: Forums: Play-by-Post: GM Tyranius (PF2) Quest #9 Wayfinder Origins (Tier 3-6)Kyra Lv3 (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlaj/gameplay&page=2#852020-07-19T19:23:05Z2020-07-19T19:23:05Z<p><b>"I don't really understand all of this, but it does seem like a neat thing we discovered here! It has been an honor to work with all of you."</b></p>
<p><span class=messageboard-ooc>Thanks for running, and thanks to all the players. Very enjoyable experience. :)</span></p>"I don't really understand all of this, but it does seem like a neat thing we discovered here! It has been an honor to work with all of you."
Thanks for running, and thanks to all the players. Very enjoyable experience. :)Kyra Lv3 (alias of painted_green)2020-07-19T19:23:05ZRe: Forums: Play-by-Post: GM Tyranius (PF2) Quest #5 The Dragon Who Stole Evoking Day (Tier 3-6)Ezren Lv5 (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlai/gameplay&page=2#732020-07-19T19:19:04Z2020-07-19T19:19:04Z<p><b>"Good work, everyone. First round is on me!"</b></p>
<p><span class=messageboard-ooc>My first finished PbP session. Thanks for running, Tyranius! I had a lot of fun. :)</span></p>"Good work, everyone. First round is on me!"
My first finished PbP session. Thanks for running, Tyranius! I had a lot of fun. :)Ezren Lv5 (alias of painted_green)2020-07-19T19:19:04ZRe: Forums: Play-by-Post: [PFS2E] GM kuey's Trailblazer's Bounty (1-05)Mmph (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlam/gameplay&page=2#542020-07-19T16:40:50Z2020-07-19T16:40:50Z<p><span class="messageboard-dice"><b>Mountain Lore:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (9) + 5 = 14</span></p>
<p><b>"Look up there, Leonie."</b> Mmph points toward the mountain peaks, above the treeline. <b>"How much forest do you see? And how often did you struggle through craggy rocks, to say nothing of avalanches, in that Barrowood of yours?"</b></p>[dice=Mountain Lore]1d20+5[/dice]
"Look up there, Leonie." Mmph points toward the mountain peaks, above the treeline. "How much forest do you see? And how often did you struggle through craggy rocks, to say nothing of avalanches, in that Barrowood of yours?"Mmph (alias of painted_green)2020-07-19T16:40:50ZRe: Forums: Play-by-Post: Pathfinder Society Scenario #1-03: Escaping the GraveJohann Böttcher (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlaq/gameplay&page=2#682020-07-19T16:36:06Z2020-07-19T16:36:06Z<p><b>"Everyone in good enough shape to keep moving? With those giant things coming closer, we should go and comb the College as quickly as possible."</b></p>"Everyone in good enough shape to keep moving? With those giant things coming closer, we should go and comb the College as quickly as possible."Johann Böttcher (alias of painted_green)2020-07-19T16:36:06ZRe: Forums: Play-by-Post: GM Tyranius (PF2) Quest #5 The Dragon Who Stole Evoking Day (Tier 3-6)Ezren Lv5 (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlai/gameplay&page=2#692020-07-19T16:32:16Z2020-07-19T16:32:16Z<p><span class=messageboard-ooc>Aaaaand I forgot Inspire Courage again. Good job, me.</span></p>Aaaaand I forgot Inspire Courage again. Good job, me.Ezren Lv5 (alias of painted_green)2020-07-19T16:32:16ZRe: Forums: Play-by-Post: GM Tyranius (PF2) Quest #9 Wayfinder Origins (Tier 3-6)Kyra Lv3 (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlaj/gameplay&page=2#792020-07-19T09:50:20Z2020-07-19T09:50:20Z<p>Seeing that the construct doesn't seem to be moving anytime soon, Kyra stows her scimitar, draws her sling and lets loose a shot.</p>
<p><span class="messageboard-dice"><b>Sling:</b></span> <span class="messageboard-dice">1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21</span>
<br />
<span class="messageboard-dice"><b>Damage (bludgeoning):</b></span> <span class="messageboard-dice">1d6 + 1 ⇒ (1) + 1 = 2</span></p>Seeing that the construct doesn't seem to be moving anytime soon, Kyra stows her scimitar, draws her sling and lets loose a shot.
[dice=Sling]1d20+6+1[/dice]
[dice=Damage (bludgeoning)]1d6+1[/dice]Kyra Lv3 (alias of painted_green)2020-07-19T09:50:20ZRe: Forums: Play-by-Post: GM Tyranius (PF2) Quest #5 The Dragon Who Stole Evoking Day (Tier 3-6)Ezren Lv5 (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlai/gameplay&page=2#672020-07-19T09:47:07Z2020-07-19T09:45:01Z<p><span class="messageboard-dice"><b>Reflex:</b></span> <span class="messageboard-dice">1d20 + 12 ⇒ (8) + 12 = 20</span>
<br />
<span class=messageboard-ooc>Failure: 24 damage, 1d6 persistent, -5ft speed</span></p>
<p><b>"Yowch, that burns!"</b></p>
<p>Ezren shoots another <a href="https://2e.aonprd.com/Spells.aspx?ID=245" target="_blank" rel="nofollow">Ray of Frost</a> at the dragon, then moves back in the hopes of not taking another glob of acid to the face.</p>
<p><span class="messageboard-dice"><b>Ray of Frost:</b></span> <span class="messageboard-dice">1d20 + 11 ⇒ (10) + 11 = 21</span>
<br />
<span class="messageboard-dice"><b>Damage (frost):</b></span> <span class="messageboard-dice">3d4 + 4 ⇒ (3, 3, 4) + 4 = 14</span></p>
<p><span class="messageboard-dice"><b>Persistent damage (acid):</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span>
<br />
<span class="messageboard-dice"><b>Removal check:</b></span> <span class="messageboard-dice">1d20 ⇒ 12</span></p>[dice=Reflex]1d20+12[/dice]
Failure: 24 damage, 1d6 persistent, -5ft speed
"Yowch, that burns!"
Ezren shoots another Ray of Frost at the dragon, then moves back in the hopes of not taking another glob of acid to the face.
[dice=Ray of Frost]1d20+11[/dice]
[dice=Damage (frost)]3d4+4[/dice]
[dice=Persistent damage (acid)]1d6[/dice]
[dice=Removal check]1d20[/dice]Ezren Lv5 (alias of painted_green)2020-07-19T09:45:01ZRe: Forums: Play-by-Post: GM Blake's PFS(2) Q2: Unforgiving FireTawny Deer (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlae/gameplay&page=2#692020-07-19T09:36:42Z2020-07-19T09:36:42Z<p><span class=messageboard-ooc>Occultism +3, since nobody tried that yet.</span></p>
<p><b>"I realize that the details are probably only given to students of yours, but could you give us a broad description of the nature of this ancient technique? It sounds quite intriguing."</b></p>Occultism +3, since nobody tried that yet.
"I realize that the details are probably only given to students of yours, but could you give us a broad description of the nature of this ancient technique? It sounds quite intriguing."Tawny Deer (alias of painted_green)2020-07-19T09:36:42ZRe: Forums: Play-by-Post Discussion: Pathfinder Society Scenario #1-03: Escaping the Grave DiscussionJohann Böttcher (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlaq/discussion#232020-07-19T02:03:57Z2020-07-19T02:01:48Z<p>I forgot to mention, basically all my bombs still do 1 damage to the main target on a (non-critical) miss (so that would probably be 1 cold damage on the horse from the last bomb, and possibly 1 electricity damage from the one before that if 8 is not a critical miss).</p>I forgot to mention, basically all my bombs still do 1 damage to the main target on a (non-critical) miss (so that would probably be 1 cold damage on the horse from the last bomb, and possibly 1 electricity damage from the one before that if 8 is not a critical miss).Johann Böttcher (alias of painted_green)2020-07-19T02:01:48ZRe: Forums: Play-by-Post: Pathfinder Society Scenario #1-03: Escaping the GraveJohann Böttcher (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlaq/gameplay&page=2#642020-07-19T01:59:41Z2020-07-19T01:59:19Z<p><i>Let's try this again.</i></p>
<p>Johann throws another bomb, this one a <a href="https://2e.aonprd.com/Equipment.aspx?ID=77" target="_blank" rel="nofollow">Lesser Frost Vial</a>, at the horse and follows it up with two shots from his sling.</p>
<p><span class="messageboard-dice"><b>Bomb:</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (7) + 6 = 13</span>
<br />
<span class="messageboard-dice"><b>Damage (cold):</b></span> <span class="messageboard-dice">1d6 + 1 ⇒ (2) + 1 = 3</span>
<br />
<span class=messageboard-ooc>on hit: -5ft Speed on its next turn, 1 splash damage to adjacent zombie</span></p>
<p><span class="messageboard-dice"><b>Sling:</b></span> <span class="messageboard-dice">1d20 + 6 - 5 ⇒ (10) + 6 - 5 = 11</span>
<br />
<span class="messageboard-dice"><b>Damage (bludgeoning):</b></span> <span class="messageboard-dice">1d6 ⇒ 5</span></p>
<p><span class="messageboard-dice"><b>Sling:</b></span> <span class="messageboard-dice">1d20 + 6 - 10 ⇒ (5) + 6 - 10 = 1</span>
<br />
<span class="messageboard-dice"><b>Damage (bludgeoning):</b></span> <span class="messageboard-dice">1d6 ⇒ 1</span></p>Let's try this again.
Johann throws another bomb, this one a Lesser Frost Vial, at the horse and follows it up with two shots from his sling.
[dice=Bomb]1d20+6[/dice]
[dice=Damage (cold)]1d6+1[/dice]
on hit: -5ft Speed on its next turn, 1 splash damage to adjacent zombie
[dice=Sling]1d20+6-5[/dice]
[dice=Damage (bludgeoning)]1d6[/dice]
[dice=Sling]1d20+6-10[/dice]
[dice=Damage (bludgeoning)]1d6[/dice]Johann Böttcher (alias of painted_green)2020-07-19T01:59:19ZRe: Forums: Play-by-Post: [PFS2E] GM kuey's Trailblazer's Bounty (1-05)Mmph (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlam/gameplay#482020-07-18T18:40:15Z2020-07-18T18:40:15Z<p><span class=messageboard-ooc>Trying the checks in order.</span>
<br />
<span class="messageboard-dice"><b>Survival DC 12:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (7) + 4 = 11</span>
<br />
<span class="messageboard-dice"><b>Nature DC 12:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (4) + 4 = 8</span>
<br />
<span class="messageboard-dice"><b>Athletics DC 15:</b></span> <span class="messageboard-dice">1d20 + 0 ⇒ (14) + 0 = 14</span>
<br />
<span class="messageboard-dice"><b>Nature DC 15:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (12) + 4 = 16</span>
<br />
<span class=messageboard-ooc>Well, I got one at least...</span></p>
<p>Mmph raises an eyebrow at Dacian. <b>"If you find any archery targets in the mountains, let me know."</b> <span class=messageboard-ooc>Hope this doesn't overstep the failed Nature check.</span></p>
<p>She then turns toward Jasper, her features softening a bit. <b>"I am sure you put a lot of work and preparation into this, Jasper. But books cannot tell you everything. Some of it is experience. You would need a guide to teach you these things by actions and example. Knowing tracks is good and well, but what will you do if you come face to face with such a wild animal? Or higher up in the mountains, where the terrain is rocky and animals do not leave tracks; will you still be able to recognize their passing with other methods?"</b> </p>
<p><i>Maybe Arun and I can talk some sense into this one at least. He seems impressionable enough.</i></p>Trying the checks in order.
[dice=Survival DC 12]1d20+4[/dice]
[dice=Nature DC 12]1d20+4[/dice]
[dice=Athletics DC 15]1d20+0[/dice]
[dice=Nature DC 15]1d20+4[/dice]
Well, I got one at least...
Mmph raises an eyebrow at Dacian. "If you find any archery targets in the mountains, let me know." Hope this doesn't overstep the failed Nature check.
She then turns toward Jasper, her features softening a bit. "I am sure you put a lot of work and preparation into this, Jasper. But books cannot tell...Mmph (alias of painted_green)2020-07-18T18:40:15ZRe: Forums: Play-by-Post: [PFS2E] GM kuey's Trailblazer's Bounty (1-05)Mmph (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlam/gameplay#452020-07-18T15:04:49Z2020-07-18T15:04:49Z<p>Mmph frowns. <b>"There are things that words will not teach you. I can see not a single experienced face in this group. Any advice we can give them is more incentive for them to go off and get themselves killed. I see no point in trying to help on a course of action they should not be taking to begin with. If they want to see the world, fine, but start somewhere less hostile."</b> At this point, she is back to her usual mannerisms, her gracious facade all but gone. She pauses for a second before adding, slightly more softly: <b>"Trust me, I know what I am speaking of."</b></p>Mmph frowns. "There are things that words will not teach you. I can see not a single experienced face in this group. Any advice we can give them is more incentive for them to go off and get themselves killed. I see no point in trying to help on a course of action they should not be taking to begin with. If they want to see the world, fine, but start somewhere less hostile." At this point, she is back to her usual mannerisms, her gracious facade all but gone. She pauses for a second before...Mmph (alias of painted_green)2020-07-18T15:04:49ZRe: Forums: Play-by-Post: GM Blake's PFS(2) Q2: Unforgiving FireTawny Deer (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlae/gameplay&page=2#632020-07-18T14:52:43Z2020-07-18T14:52:43Z<p>Tawny takes a tentative step closer toward the woman. <b>"Students? Well, I guess we could consider it. Is your temple associated to the Monastery of Unblinking Flame?"</b> Tawny is careful not to make it sound like he particularly respects the monastery. <b>"A bit out of the way here, is it not?"</b> <span class=messageboard-ooc>Diplomacy and Deception are both +7, no idea which is more appropriate here, if any.</span></p>Tawny takes a tentative step closer toward the woman. "Students? Well, I guess we could consider it. Is your temple associated to the Monastery of Unblinking Flame?" Tawny is careful not to make it sound like he particularly respects the monastery. "A bit out of the way here, is it not?" Diplomacy and Deception are both +7, no idea which is more appropriate here, if any.Tawny Deer (alias of painted_green)2020-07-18T14:52:43ZRe: Forums: Play-by-Post: GM Tyranius (PF2) Quest #5 The Dragon Who Stole Evoking Day (Tier 3-6)Ezren Lv5 (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlai/gameplay&page=2#612020-07-17T22:12:29Z2020-07-17T22:12:29Z<p><span class=messageboard-ooc>I did, thanks for the reminder. So both rolls should be 1 higher.</span></p>I did, thanks for the reminder. So both rolls should be 1 higher.Ezren Lv5 (alias of painted_green)2020-07-17T22:12:29ZRe: Forums: Play-by-Post: Pathfinder Society Scenario #1-03: Escaping the GraveJohann Böttcher (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlaq/gameplay&page=2#562020-07-17T10:44:17Z2020-07-17T10:44:17Z<p>Johann steps toward the corner of the building for a clearer shot, then aims another vial, this time at the horse <span class=messageboard-ooc>(lower right square so that both zombies are in the splash)</span>. This one is a <a href="https://2e.aonprd.com/Equipment.aspx?ID=76" target="_blank" rel="nofollow">Lesser Bottled Lightning</a>.</p>
<p><span class="messageboard-dice"><b>Bomb:</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (2) + 6 = 8</span>
<br />
<span class=messageboard-ooc>Oh well.</span></p>
<p>He then loads his sling once more and takes aim at one of the zombies threatening Keemul. <span class=messageboard-ooc>(Zombie1)</span></p>
<p><span class="messageboard-dice"><b>Sling:</b></span> <span class="messageboard-dice">1d20 + 6 - 5 ⇒ (6) + 6 - 5 = 7</span>
<br />
<span class=messageboard-ooc>Good round for me.</span></p>
<p><a href="https://beta.ditzie.com/28213/5f1180ad5a2a3" target="_blank" rel="nofollow">Map</a></p>Johann steps toward the corner of the building for a clearer shot, then aims another vial, this time at the horse (lower right square so that both zombies are in the splash). This one is a Lesser Bottled Lightning.
[dice=Bomb]1d20+6[/dice]
Oh well.
He then loads his sling once more and takes aim at one of the zombies threatening Keemul. (Zombie1)
[dice=Sling]1d20+6-5[/dice]
Good round for me.
MapJohann Böttcher (alias of painted_green)2020-07-17T10:44:17ZRe: Forums: Play-by-Post: GM Tyranius (PF2) Quest #9 Wayfinder Origins (Tier 3-6)Kyra Lv3 (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlaj/gameplay&page=2#682020-07-17T10:33:23Z2020-07-17T10:33:23Z<p>Not wanting to step onto the ice, Kyra holds her position. She concentrates for a moment, extending the radius of Bless, then readies an action to Strike with her scimitar if an enemy gets into her reach. <span class=messageboard-ooc>Strike: 1d20+8+1, Damage: 1d6+2</span></p>Not wanting to step onto the ice, Kyra holds her position. She concentrates for a moment, extending the radius of Bless, then readies an action to Strike with her scimitar if an enemy gets into her reach. Strike: 1d20+8+1, Damage: 1d6+2Kyra Lv3 (alias of painted_green)2020-07-17T10:33:23ZRe: Forums: Play-by-Post Discussion: GM Tyranius (PF2) Quest #5 The Dragon Who Stole Evoking Day (Tier 3-6) DiscussionEzren Lv5 (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlai/discussion#142020-07-17T10:20:28Z2020-07-17T10:20:28Z<p>Also, I just noticed I forgot to Bespell Weapon on the first round for better Hand of the Apprentice damage. Oh well, maybe I'll pay more attention next time.</p>Also, I just noticed I forgot to Bespell Weapon on the first round for better Hand of the Apprentice damage. Oh well, maybe I'll pay more attention next time.Ezren Lv5 (alias of painted_green)2020-07-17T10:20:28ZRe: Forums: Play-by-Post Discussion: GM Tyranius (PF2) Quest #5 The Dragon Who Stole Evoking Day (Tier 3-6) DiscussionEzren Lv5 (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlai/discussion#132020-07-17T10:19:09Z2020-07-17T10:19:09Z<p>Yes, very cool, Ezren pre-gen. Acid Arrow and Fireball against an acid-spewing dragon on a battlefield littered with fireworks. xD</p>Yes, very cool, Ezren pre-gen. Acid Arrow and Fireball against an acid-spewing dragon on a battlefield littered with fireworks. xDEzren Lv5 (alias of painted_green)2020-07-17T10:19:09ZRe: Forums: Play-by-Post: GM Tyranius (PF2) Quest #5 The Dragon Who Stole Evoking Day (Tier 3-6)Ezren Lv5 (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlai/gameplay&page=2#592020-07-17T10:18:32Z2020-07-17T10:18:13Z<p>Ezren moves up next to Olaf, wheezing. <b>"Stop! Moving around! So much!"</b> He throws a <a href="https://2e.aonprd.com/Spells.aspx?ID=245" target="_blank" rel="nofollow">Ray of Frost</a> at the dragon, hoping to slow it down.</p>
<p><span class="messageboard-dice"><b>Attack:</b></span> <span class="messageboard-dice">1d20 + 11 ⇒ (13) + 11 = 24</span>
<br />
<span class="messageboard-dice"><b>Damage (frost):</b></span> <span class="messageboard-dice">3d4 + 4 ⇒ (4, 4, 3) + 4 = 15</span></p>Ezren moves up next to Olaf, wheezing. "Stop! Moving around! So much!" He throws a Ray of Frost at the dragon, hoping to slow it down.
[dice=Attack]1d20+11[/dice]
[dice=Damage (frost)]3d4+4[/dice]Ezren Lv5 (alias of painted_green)2020-07-17T10:18:13ZRe: Forums: Play-by-Post Discussion: GM Blake's PFS(2) Introduction to PbP (Q2: Unforgiving Fire) DiscussionTawny Deer (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlae/discussion#252020-07-17T10:10:48Z2020-07-17T10:10:48Z<p>My Diplomacy check to Aid would have been +11, not that it matters. Forgot to factor in Cooperative Nature.</p>My Diplomacy check to Aid would have been +11, not that it matters. Forgot to factor in Cooperative Nature.Tawny Deer (alias of painted_green)2020-07-17T10:10:48ZRe: Forums: Play-by-Post: GM Blake's PFS(2) Q2: Unforgiving FireTawny Deer (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlae/gameplay&page=2#552020-07-17T10:09:22Z2020-07-17T10:09:22Z<p>Tawny nods toward Nal and carefully draws his rapier before sneaking after her.</p>Tawny nods toward Nal and carefully draws his rapier before sneaking after her.Tawny Deer (alias of painted_green)2020-07-17T10:09:22ZRe: Forums: Play-by-Post: [PFS2E] GM kuey's Trailblazer's Bounty (1-05)Mmph (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlam/gameplay#422020-07-16T22:22:40Z2020-07-16T22:22:19Z<p><span class="messageboard-dice"><b>Mountain Lore:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (9) + 5 = 14</span></p>
<p><b>"I am... Alana."</b> Mmph wrinkles her nose at the assorted gear she sees on this motley group. <b>"Have you done an expedition like this before? You seem to have barely any rope, and your coat"</b> - she looks at Jasper - <b>"looks a bit thin. Conditions up in the mountains are harsh. If you get attacked by orcs or wild animals, do you know how to defend yourselves?"</b> </p>
<p>She lets out a sigh before continuing.</p>
<p><b>"Listen. You are young. You want to see the world. You want to make a name for yourselves.</b>" (At this, she turns and looks at Dacian sternly.) <b>"I know your type and I've seen how this often ends."</b> Mmph's countenance is beginning to slip. Her voice grows coarser and harder. The control of her movements falters as she gesticulates more abruptly, more jerkily - the way the group knows her to behave when not making an effort to blend in. <b>"You should give up. This is not your place. Without the proper preparations, all that awaits in the mountains is death. Go home. Live your lives."</b></p>[dice=Mountain Lore]1d20+5[/dice]
"I am... Alana." Mmph wrinkles her nose at the assorted gear she sees on this motley group. "Have you done an expedition like this before? You seem to have barely any rope, and your coat" - she looks at Jasper - "looks a bit thin. Conditions up in the mountains are harsh. If you get attacked by orcs or wild animals, do you know how to defend yourselves?"
She lets out a sigh before continuing.
"Listen. You are young. You want to see the world. You want to...Mmph (alias of painted_green)2020-07-16T22:22:19ZRe: Forums: Play-by-Post: Pathfinder Society Scenario #1-03: Escaping the GraveJohann Böttcher (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlaq/gameplay&page=2#522020-07-16T22:02:27Z2020-07-16T22:02:27Z<p>Johann gives Tok-Tok an appreciative nod and moves up <span class=messageboard-ooc>(2 Strides)</span>, drawing a small vial as he goes, which he then throws at the southern of the two zombies near Keemul. <span class=messageboard-ooc>(Quick Bomber to throw a <a href="https://2e.aonprd.com/Equipment.aspx?ID=75" target="_blank" rel="nofollow">Lesser Alchemist's Fire</a>, with Guidance)</span></p>
<p><span class="messageboard-dice"><b>Attack:</b></span> <span class="messageboard-dice">1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18</span>
<br />
<span class="messageboard-dice"><b>Damage (fire):</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (4) + 1 = 5</span>
<br />
<span class=messageboard-ooc>1 persistent fire damage; the zombie next to Keemul takes 1 fire splash damage</span></p>
<p><a href="https://beta.ditzie.com/28213/5f10cd3941d1c" target="_blank" rel="nofollow">Map</a></p>Johann gives Tok-Tok an appreciative nod and moves up (2 Strides), drawing a small vial as he goes, which he then throws at the southern of the two zombies near Keemul. (Quick Bomber to throw a Lesser Alchemist's Fire, with Guidance)
[dice=Attack]1d20+6+1[/dice]
[dice=Damage (fire)]1d8+1[/dice]
1 persistent fire damage; the zombie next to Keemul takes 1 fire splash damage
MapJohann Böttcher (alias of painted_green)2020-07-16T22:02:27ZRe: Forums: Play-by-Post Discussion: Cottonseed PbP PFS 2E Playtest Discussionpainted_greenhttps://paizo.com/campaigns/CottonseedPFSPbP2EPlaytest/discussion&page=19#9222020-07-16T21:48:15Z2020-07-16T21:48:15Z<p>Can confirm: The community here is great. :) I am still in the process of finding my own "PbP legs" but I felt so welcome here from the start, so a big thank you from me as well.</p>Can confirm: The community here is great. :) I am still in the process of finding my own "PbP legs" but I felt so welcome here from the start, so a big thank you from me as well.painted_green2020-07-16T21:48:15ZRe: Forums: Play-by-Post: GM Tyranius (PF2) Quest #9 Wayfinder Origins (Tier 3-6)Kyra Lv3 (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlaj/gameplay&page=2#582020-07-16T10:12:18Z2020-07-16T10:12:18Z<p><span class=messageboard-ooc>My Fire Ray was on the green one, not the immobilized one.</span></p>
<p><span class="messageboard-dice"><b>Reflex:</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (11) + 6 = 17</span>
<br />
<span class=messageboard-ooc>Failure -> 13 damage</span></p>
<p>Kyra recoils from the fire, clutching her holy symbol tight in her left hand. <b>"Sarenrae, cast your blessing upon us so we may get through this. Let your holy light show the way so we may strike true!"</b> She casts <a href="https://2e.aonprd.com/Spells.aspx?ID=25" target="_blank" rel="nofollow">Bless</a> and draws her scimitar to prepare for close combat.</p>My Fire Ray was on the green one, not the immobilized one.
[dice=Reflex]1d20+6[/dice]
Failure -> 13 damage
Kyra recoils from the fire, clutching her holy symbol tight in her left hand. "Sarenrae, cast your blessing upon us so we may get through this. Let your holy light show the way so we may strike true!" She casts Bless and draws her scimitar to prepare for close combat.Kyra Lv3 (alias of painted_green)2020-07-16T10:12:18ZRe: Forums: Play-by-Post: GM Tyranius (PF2) Quest #5 The Dragon Who Stole Evoking Day (Tier 3-6)Ezren Lv5 (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlai/gameplay&page=2#522020-07-16T10:01:56Z2020-07-16T10:01:56Z<p>Ezren moves up and shouts: <b>"Red! May your legs carry you swiftly to keep harrying your enemy!"</b> He casts <a href="https://2e.aonprd.com/Spells.aspx?ID=147" target="_blank" rel="nofollow">Haste</a> on The Amazing Red.</p>Ezren moves up and shouts: "Red! May your legs carry you swiftly to keep harrying your enemy!" He casts Haste on The Amazing Red.Ezren Lv5 (alias of painted_green)2020-07-16T10:01:56ZRe: Forums: Play-by-Post: GM Blake's PFS(2) Q2: Unforgiving FireTawny Deer (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlae/gameplay#492020-07-16T09:48:52Z2020-07-16T09:48:52Z<p>Tawny tries to help with Elariel's diplomatic approach. <span class=messageboard-ooc>Aid with Diplomacy +7. I know that making my own check would be better, but this seems more appropriate.</span> He also shares some rations with the malnourished-looking unfortunates, especially children, if there are any around here.</p>Tawny tries to help with Elariel's diplomatic approach. Aid with Diplomacy +7. I know that making my own check would be better, but this seems more appropriate. He also shares some rations with the malnourished-looking unfortunates, especially children, if there are any around here.Tawny Deer (alias of painted_green)2020-07-16T09:48:52ZRe: Forums: Play-by-Post: [PFS2E] GM kuey's Trailblazer's Bounty (1-05)Mmph (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlam/gameplay#332020-07-15T20:56:17Z2020-07-15T20:56:10Z<p>Mmph runs her fingers through her hair a few times to straighten it out a bit. She then shakes herself. After some seconds spent in what seems like deep concentration, she begins moving her arms and legs carefully, as if she had grown new limbs and was just getting a feel for how to use them. Surprisingly, the movements are almost fluid: there is only the faintest trace left of the abruptness that usually characterizes all of her motions. <span class=tiny><b>"Ugh, how I hate this game of make-believe."</b></span> She gives a nod to her companions. <b>"Well, I am ready."</b> She will approach with the others, in a walk much more 'normal' than her usual gait, though still behind them, so that her countenance is not the first thing these strangers get to see.</p>Mmph runs her fingers through her hair a few times to straighten it out a bit. She then shakes herself. After some seconds spent in what seems like deep concentration, she begins moving her arms and legs carefully, as if she had grown new limbs and was just getting a feel for how to use them. Surprisingly, the movements are almost fluid: there is only the faintest trace left of the abruptness that usually characterizes all of her motions. "Ugh, how I hate this game of make-believe." She gives...Mmph (alias of painted_green)2020-07-15T20:56:10ZRe: Forums: Play-by-Post: Pathfinder Society Scenario #1-03: Escaping the GraveJohann Böttcher (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlaq/gameplay#392020-07-15T20:43:24Z2020-07-15T20:43:24Z<p><span class="messageboard-dice"><b>Perception 1:</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (7) + 6 = 13</span>
<br />
<span class="messageboard-dice"><b>Perception 2:</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (2) + 6 = 8</span></p>
<p>First of all, Johann pauses a moment to try and recall some useful information about these creatures. <span class=messageboard-ooc>Recall Knowledge, I assume Religion, my bonus is +4.</span></p>
<p>Preferring to stay back for the moment, he pulls out his sling and takes an unlikely shot at the closest zombie (the one on the east side), which has cover from him and is in his 2nd range increment.</p>
<p><span class="messageboard-dice"><b>Sling:</b></span> <span class="messageboard-dice">1d20 + 6 - 2 ⇒ (2) + 6 - 2 = 6</span></p>
<p>The shot goes faaaar off the mark and Johann curses quietly. <span class=tiny><b>"I knew I should have gotten some more practice in with this thing."</b></span></p>[dice=Perception 1]1d20+6[/dice]
[dice=Perception 2]1d20+6[/dice]
First of all, Johann pauses a moment to try and recall some useful information about these creatures. Recall Knowledge, I assume Religion, my bonus is +4.
Preferring to stay back for the moment, he pulls out his sling and takes an unlikely shot at the closest zombie (the one on the east side), which has cover from him and is in his 2nd range increment.
[dice=Sling]1d20+6-2[/dice]
The shot goes faaaar off the mark and Johann...Johann Böttcher (alias of painted_green)2020-07-15T20:43:24ZRe: Forums: Play-by-Post Discussion: Pathfinder Society Scenario #1-03: Escaping the Grave DiscussionJohann Böttcher (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlaq/discussion#142020-07-15T20:31:14Z2020-07-15T20:31:14Z<p>Mine is actually +6 since I took Canny Acumen to become an Expert in Perception.</p>Mine is actually +6 since I took Canny Acumen to become an Expert in Perception.Johann Böttcher (alias of painted_green)2020-07-15T20:31:14ZRe: Forums: Play-by-Post: Pathfinder Society Scenario #1-03: Escaping the GraveJohann Böttcher (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlaq/gameplay#342020-07-15T12:58:25Z2020-07-15T12:58:25Z<p>Johann tries to gracefully move through the underbrush. </p>
<p><span class="messageboard-dice"><b>Acrobatics:</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (18) + 6 = 24</span>
<br />
<span class=messageboard-ooc>BOOM!</span></p>
<p>Surprisingly agile despite his unassuming appearance, the brambles pose no problem to him whatsoever.</p>Johann tries to gracefully move through the underbrush.
[dice=Acrobatics]1d20+6[/dice]
BOOM!
Surprisingly agile despite his unassuming appearance, the brambles pose no problem to him whatsoever.Johann Böttcher (alias of painted_green)2020-07-15T12:58:25ZRe: Forums: Play-by-Post: GM Tyranius (PF2) Quest #9 Wayfinder Origins (Tier 3-6)Kyra Lv3 (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlaj/gameplay&page=2#532020-07-15T10:18:57Z2020-07-15T10:18:57Z<p>Kyra moves up to get a good look as well. Seeing that the closest creature is well and truly tangled, she targets the one further back. <span class=messageboard-ooc>Acrobatics only for the blue parts of the map, right? Or here as well?</span> <b>"Suppression system or no, these look like they will burn for at least a little bit."</b> She casts <a href="https://2e.aonprd.com/Spells.aspx?ID=422" target="_blank" rel="nofollow">Fire Ray</a> on the green one.</p>
<p><span class="messageboard-dice"><b>Fire Ray:</b></span> <span class="messageboard-dice">1d20 + 9 ⇒ (10) + 9 = 19</span>
<br />
<span class="messageboard-dice"><b>Damage (fire)::</b></span> <span class="messageboard-dice">4d6 ⇒ (6, 6, 2, 1) = 15</span></p>Kyra moves up to get a good look as well. Seeing that the closest creature is well and truly tangled, she targets the one further back. Acrobatics only for the blue parts of the map, right? Or here as well? "Suppression system or no, these look like they will burn for at least a little bit." She casts Fire Ray on the green one.
[dice=Fire Ray]1d20+9[/dice]
[dice=Damage (fire):]4d6[/dice]Kyra Lv3 (alias of painted_green)2020-07-15T10:18:57ZRe: Forums: Play-by-Post: GM Blake's PFS(2) Q2: Unforgiving FireTawny Deer (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlae/gameplay#432020-07-15T10:04:53Z2020-07-15T10:04:53Z<p><b>"Maybe the woman left some signs of her passage? Wouldn't hurt to try and look for tracks, I guess."</b></p>
<p><span class="messageboard-dice"><b>Survival:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (5) + 4 = 9</span></p>
<p><span class=messageboard-ooc>If necessary, I will change my Exploration Activity from Search to Track for the moment. Unless someone else is better at tracking and wants to do it.</span></p>
<p><span class=messageboard-ooc>If I can't find anything:</span> <b>"Or, well, the ruins might be as good a place to start as any..."</b></p>"Maybe the woman left some signs of her passage? Wouldn't hurt to try and look for tracks, I guess."
[dice=Survival]1d20+4[/dice]
If necessary, I will change my Exploration Activity from Search to Track for the moment. Unless someone else is better at tracking and wants to do it.
If I can't find anything: "Or, well, the ruins might be as good a place to start as any..."Tawny Deer (alias of painted_green)2020-07-15T10:04:53ZRe: Forums: Play-by-Post: GM Blake's PFS(2) Q2: Unforgiving FireTawny Deer (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlae/gameplay#392020-07-14T21:59:21Z2020-07-14T21:59:21Z<p><b>"Huh, so maybe she didn't like lending out relics from the monastery to the society and took it upon herself to do... whatever... on the island... <span class=tiny>No, that doesn't make much sense, does it?</span> Or, uh, I know: She got kicked off the monastery for doing badly at the challenge and now she wants revenge! And so she stole that stuff. Maybe."</b></p>"Huh, so maybe she didn't like lending out relics from the monastery to the society and took it upon herself to do... whatever... on the island... No, that doesn't make much sense, does it? Or, uh, I know: She got kicked off the monastery for doing badly at the challenge and now she wants revenge! And so she stole that stuff. Maybe."Tawny Deer (alias of painted_green)2020-07-14T21:59:21ZRe: Forums: Play-by-Post Discussion: Pathfinder Society Scenario #1-03: Escaping the Grave DiscussionJohann Böttcher (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlaq/discussion#112020-07-14T16:07:10Z2020-07-14T16:07:10Z<p>Oh god, we are failing miserably at this second challenge. xD</p>Oh god, we are failing miserably at this second challenge. xDJohann Böttcher (alias of painted_green)2020-07-14T16:07:10ZRe: Forums: Play-by-Post: [PFS2E] GM kuey's Trailblazer's Bounty (1-05)Mmph (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlam/gameplay#252020-07-14T13:40:52Z2020-07-14T13:40:52Z<p><b>"Should you intend to approach these folks, I shall stay back for a moment. If I am the first thing people see, they tend do become... skittish. Do tell them that I am harmless, so I may join the fun."</b></p>"Should you intend to approach these folks, I shall stay back for a moment. If I am the first thing people see, they tend do become... skittish. Do tell them that I am harmless, so I may join the fun."Mmph (alias of painted_green)2020-07-14T13:40:52ZRe: Forums: Play-by-Post: GM Tyranius (PF2) Quest #9 Wayfinder Origins (Tier 3-6)Kyra Lv3 (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlaj/gameplay#432020-07-14T10:21:25Z2020-07-14T10:21:07Z<p>Kyra moves up to the west actuator. <b>"Wow, that looks even more complicated. I'm not touching that."</b> She proceeds to cast <a href="https://2e.aonprd.com/Spells.aspx?ID=142" target="_blank" rel="nofollow">Guidance</a> on the only two people that remain eligible (Iniquity and Orin).</p>
<p><span class=messageboard-ooc>Only in case things have not been solved yet once her turns comes around, of course.</span></p>Kyra moves up to the west actuator. "Wow, that looks even more complicated. I'm not touching that." She proceeds to cast Guidance on the only two people that remain eligible (Iniquity and Orin).
Only in case things have not been solved yet once her turns comes around, of course.Kyra Lv3 (alias of painted_green)2020-07-14T10:21:07ZRe: Forums: Play-by-Post: GM Tyranius (PF2) Quest #5 The Dragon Who Stole Evoking Day (Tier 3-6)Ezren Lv5 (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlai/gameplay#432020-07-14T10:16:43Z2020-07-14T10:16:43Z<p>Ezren takes a second to wrack his brain for information about this thing. <i>Surely I have read about this somewhere...</i> <span class=messageboard-ooc>Recall Knowledge, I presume Arcana (+13).</span> He shares his insights with the group.</p>
<p>He will then try to knock the creature off the docks, casting <a href="https://2e.aonprd.com/Spells.aspx?ID=345" target="_blank" rel="nofollow">True Strike</a> followed by <a href="https://2e.aonprd.com/Spells.aspx?ID=530" target="_blank" rel="nofollow">Hand of the Apprentice</a> (ignoring cover):</p>
<p><span class="messageboard-dice"><b>Attack Roll 1:</b></span> <span class="messageboard-dice">1d20 + 11 ⇒ (3) + 11 = 14</span>
<br />
<span class="messageboard-dice"><b>Attack Roll 2:</b></span> <span class="messageboard-dice">1d20 + 11 ⇒ (13) + 11 = 24</span>
<br />
<span class=messageboard-ooc>Too bad, a crit would have been so nice here.</span></p>
<p><span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">2d8 + 4 ⇒ (8, 3) + 4 = 15</span></p>Ezren takes a second to wrack his brain for information about this thing. Surely I have read about this somewhere... Recall Knowledge, I presume Arcana (+13). He shares his insights with the group.
He will then try to knock the creature off the docks, casting True Strike followed by Hand of the Apprentice (ignoring cover):
[dice=Attack Roll 1]1d20+11[/dice]
[dice=Attack Roll 2]1d20+11[/dice]
Too bad, a crit would have been so nice here.
[dice=Damage]2d8+4[/dice]Ezren Lv5 (alias of painted_green)2020-07-14T10:16:43ZRe: Forums: Play-by-Post: [PFS2E] GM kuey's Trailblazer's Bounty (1-05)Mmph (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlam/gameplay#212020-07-13T10:34:55Z2020-07-13T10:34:55Z<p>Picking out her scrolls, Mmph mumbles to herself: <b>"Oh, yes, I can be quite scary by myself, hehe."</b> She looks at her reflection in the door of a nearby glass cabinet and makes some grimaces, having her eyes go wide, making a lopsided grin, etc. <b>"Still, some magical help would be welcome. And some healing, of course, for when I do not have the time to share my... gifts."</b></p>
<p>Afterwards, she rummages through her pockets, pulling out a few meager coins and looking at them with disappointment. <b>"I... suppose I have all I need, then."</b></p>Picking out her scrolls, Mmph mumbles to herself: "Oh, yes, I can be quite scary by myself, hehe." She looks at her reflection in the door of a nearby glass cabinet and makes some grimaces, having her eyes go wide, making a lopsided grin, etc. "Still, some magical help would be welcome. And some healing, of course, for when I do not have the time to share my... gifts."
Afterwards, she rummages through her pockets, pulling out a few meager coins and looking at them with disappointment. "I......Mmph (alias of painted_green)2020-07-13T10:34:55ZRe: Forums: Play-by-Post Discussion: [PFS2E] GM kuey's Trailblazer's Bounty (1-05)Mmph (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlam/discussion#192020-07-13T10:26:58Z2020-07-13T10:26:58Z<p>I'll be taking a scroll of fear and a scroll of heal with me.</p>I'll be taking a scroll of fear and a scroll of heal with me.Mmph (alias of painted_green)2020-07-13T10:26:58ZRe: Forums: Play-by-Post Discussion: GM Tyranius (PF2) Quest #9 Wayfinder Origins (Tier 3-6) DiscussionKyra Lv3 (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlaj/discussion#192020-07-12T16:10:41Z2020-07-12T16:10:41Z<p>Nice one, Frogger! :D</p>Nice one, Frogger! :DKyra Lv3 (alias of painted_green)2020-07-12T16:10:41ZRe: Forums: Play-by-Post: [PFS2E] GM kuey's Trailblazer's Bounty (1-05)Mmph (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlam/gameplay#122020-07-12T15:00:20Z2020-07-12T15:00:20Z<p><b>"If they have a sizable presence in the region, we might need to... deal with them one way or the other. At least I assume that the Chelish would not be very happy about a route where caravans are routinely ransacked by orcs."</b></p>"If they have a sizable presence in the region, we might need to... deal with them one way or the other. At least I assume that the Chelish would not be very happy about a route where caravans are routinely ransacked by orcs."Mmph (alias of painted_green)2020-07-12T15:00:20ZRe: Forums: Play-by-Post: [PFS2E] GM kuey's Trailblazer's Bounty (1-05)Mmph (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlam/gameplay#92020-07-12T08:31:07Z2020-07-12T08:31:07Z<p><span class=messageboard-ooc>I just noticed I forgot to switch my lore skills after copying the stats from another character as a template. Changed it now (to mountain lore and herbalism lore).</span></p>
<p>Mmph speaks up, carefully enunciating each word (as she is wont to do). <b>"Is there some... intel on promising avenues of exploration? Or will we arrive at a blank slate, to do as we think best?"</b> She moves a stray strand of hair away from her eyes, staring intently at Karla.</p>I just noticed I forgot to switch my lore skills after copying the stats from another character as a template. Changed it now (to mountain lore and herbalism lore).
Mmph speaks up, carefully enunciating each word (as she is wont to do). "Is there some... intel on promising avenues of exploration? Or will we arrive at a blank slate, to do as we think best?" She moves a stray strand of hair away from her eyes, staring intently at Karla.Mmph (alias of painted_green)2020-07-12T08:31:07ZRe: Forums: Play-by-Post: GM Tyranius (PF2) Quest #9 Wayfinder Origins (Tier 3-6)Kyra Lv3 (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlaj/gameplay#342020-07-12T08:16:53Z2020-07-12T08:16:53Z<p>Kyra looks up toward the masked cleric. <b>"Yes, yes, you're right... Here, let me help you instead. Let the blessing of the Everlight be upon you!"</b> She casts <a href="https://2e.aonprd.com/Spells.aspx?ID=142" target="_blank" rel="nofollow">Guidance</a> on the three people at her station (Namza, Fangor and Frogger).</p>Kyra looks up toward the masked cleric. "Yes, yes, you're right... Here, let me help you instead. Let the blessing of the Everlight be upon you!" She casts Guidance on the three people at her station (Namza, Fangor and Frogger).Kyra Lv3 (alias of painted_green)2020-07-12T08:16:53ZRe: Forums: Rules Discussion: Is a Potency Rune an item?painted_greenhttps://paizo.com/threads/rzs433g7?Is-a-Potency-Rune-an-item#62020-07-11T21:42:28Z2020-07-11T21:04:45Z<p>In my view, the last section cited by Aratorin also implies that you can get formulae for runes from the Magical Crafting feat. While feats are not explicitly mentioned as sources for formulae on page 293, I would consider the "can be acquired in the same way as an item formula" part to stand on its own.</p>In my view, the last section cited by Aratorin also implies that you can get formulae for runes from the Magical Crafting feat. While feats are not explicitly mentioned as sources for formulae on page 293, I would consider the "can be acquired in the same way as an item formula" part to stand on its own.painted_green2020-07-11T21:04:45ZRe: Forums: Play-by-Post: GM Blake's PFS(2) Q2: Unforgiving FireTawny Deer (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlae/gameplay#292020-07-11T20:19:34Z2020-07-11T20:19:34Z<p>Tawny introduces himself to the captain and extends his hand in greeting (in part because he wants to know what he's like to the touch, having never met an iruxi up close). <b>"Treasure hunters, you say?"</b> You can almost see a glint in his eyes. <b>"Is there much treasure to be found around here?"</b></p>Tawny introduces himself to the captain and extends his hand in greeting (in part because he wants to know what he's like to the touch, having never met an iruxi up close). "Treasure hunters, you say?" You can almost see a glint in his eyes. "Is there much treasure to be found around here?"Tawny Deer (alias of painted_green)2020-07-11T20:19:34ZRe: Forums: Play-by-Post Discussion: GM Tyranius (PF2) Quest #9 Wayfinder Origins (Tier 3-6) DiscussionKyra Lv3 (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlaj/discussion#152020-07-11T19:32:14Z2020-07-11T19:32:14Z<p>Yup, my rationale as well. My plan was to keep trying the east one until it has 1 success on it, then just cast Guidance on people (though that's only possible once for each person due to 1 hour cooldown).</p>
<p>The one that only uses obscure Lore skills is kind of harsh.</p>Yup, my rationale as well. My plan was to keep trying the east one until it has 1 success on it, then just cast Guidance on people (though that's only possible once for each person due to 1 hour cooldown).
The one that only uses obscure Lore skills is kind of harsh.Kyra Lv3 (alias of painted_green)2020-07-11T19:32:14ZRe: Forums: Play-by-Post: GM Tyranius (PF2) Quest #9 Wayfinder Origins (Tier 3-6)Kyra Lv3 (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlaj/gameplay#242020-07-11T15:36:33Z2020-07-11T15:36:33Z<p><b>"No, no, no, this is all <i>wrong</i>!"</b> Kyra looks around at the others and shouts: <b>"Anyone who knows a bit about... doodads and... thingamajigs? We could use some help here!"</b> She then tries once more to get things to connect the way they are supposed to, with a quick prayer to Sarenrae on her lips. <i>Can't make it much worse for the moment...</i></p>
<p><span class="messageboard-dice"><b>Crafting (untrained):</b></span> <span class="messageboard-dice">1d20 + 0 ⇒ (10) + 0 = 10</span> <span class=messageboard-ooc>+1 if I have the time to cast <a href="https://2e.aonprd.com/Spells.aspx?ID=142" target="_blank" rel="nofollow">Guidance</a> on this</span></p>"No, no, no, this is all wrong!" Kyra looks around at the others and shouts: "Anyone who knows a bit about... doodads and... thingamajigs? We could use some help here!" She then tries once more to get things to connect the way they are supposed to, with a quick prayer to Sarenrae on her lips. Can't make it much worse for the moment...
[dice=Crafting (untrained)]1d20+0[/dice] +1 if I have the time to cast Guidance on thisKyra Lv3 (alias of painted_green)2020-07-11T15:36:33ZRe: Forums: Play-by-Post: GM Tyranius (PF2) Quest #5 The Dragon Who Stole Evoking Day (Tier 3-6)Ezren Lv5 (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlai/gameplay#322020-07-11T15:28:35Z2020-07-11T15:28:35Z<p><b>"Of course, of course. Thank you for your help."</b> Ezren holds up his hands in a placative gesture to the crowd as he steps aside. Turning to his companions: <b>"Sounds like a strong lead. We should check it out immediately. I wonder what kind of creature it is that she saw..."</b></p>"Of course, of course. Thank you for your help." Ezren holds up his hands in a placative gesture to the crowd as he steps aside. Turning to his companions: "Sounds like a strong lead. We should check it out immediately. I wonder what kind of creature it is that she saw..."Ezren Lv5 (alias of painted_green)2020-07-11T15:28:35ZRe: Forums: Recruitment: PFS2e 1-03: Escaping the Grave PbPpainted_greenhttps://paizo.com/campaigns/v5748p75ivlaq/recruiting#132020-07-11T13:49:48Z2020-07-11T13:49:48Z<p>I recall reading in a blog post that 7 player tables are no longer a thing. Can't find the post right now, though...</p>I recall reading in a blog post that 7 player tables are no longer a thing. Can't find the post right now, though...painted_green2020-07-11T13:49:48ZRe: Forums: Play-by-Post: GM Tyranius (PF2) Quest #9 Wayfinder Origins (Tier 3-6)Kyra Lv3 (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlaj/gameplay#222020-07-11T10:13:59Z2020-07-11T10:13:59Z<p>Kyra frantically looks around. <b>"Oh boy, oh boy, what is happening?"</b> Seeing that two strong-looking gentlemen are already heading for the south actuator (the only one that seems up her alley at first glance), she follows the frog-faced druid to the east. <b>"Gosh, this looks complicated. What do I do, what do I do?"</b> She begins frantically fiddling with the wires. <b>"I need these to connect, right? Right?"</b></p>
<p><span class="messageboard-dice"><b>Crafting (untrained):</b></span> <span class="messageboard-dice">1d20 + 0 ⇒ (4) + 0 = 4</span></p>Kyra frantically looks around. "Oh boy, oh boy, what is happening?" Seeing that two strong-looking gentlemen are already heading for the south actuator (the only one that seems up her alley at first glance), she follows the frog-faced druid to the east. "Gosh, this looks complicated. What do I do, what do I do?" She begins frantically fiddling with the wires. "I need these to connect, right? Right?"
[dice=Crafting (untrained)]1d20+0[/dice]Kyra Lv3 (alias of painted_green)2020-07-11T10:13:59ZRe: Forums: Play-by-Post: GM Tyranius (PF2) Quest #5 The Dragon Who Stole Evoking Day (Tier 3-6)Ezren Lv5 (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlai/gameplay#292020-07-11T10:05:04Z2020-07-11T10:05:04Z<p>Ezren listens intently as the vendor (presumably) describes the creatures to Amiri. <span class=messageboard-ooc>Recall Knowledge to figure out what they are, I assume either Society or Arcana; both are +13 in my case.</span> </p>
<p>He also makes further conciliatory gestures toward the crowd. <b>"Please, please, this is official business. It will not take much longer, I assure you. This investigation is in everybody's best interest, so tomorrow's festival can go off without a hitch. So please, just a little more patience."</b> </p>
<p><span class=messageboard-ooc>If necessary:</span>
<br />
<span class="messageboard-dice"><b>Diplomacy:</b></span> <span class="messageboard-dice">1d20 + 9 ⇒ (5) + 9 = 14</span></p>Ezren listens intently as the vendor (presumably) describes the creatures to Amiri. Recall Knowledge to figure out what they are, I assume either Society or Arcana; both are +13 in my case.
He also makes further conciliatory gestures toward the crowd. "Please, please, this is official business. It will not take much longer, I assure you. This investigation is in everybody's best interest, so tomorrow's festival can go off without a hitch. So please, just a little more patience."
If...Ezren Lv5 (alias of painted_green)2020-07-11T10:05:04ZRe: Forums: Play-by-Post: GM Blake's PFS(2) Q2: Unforgiving FireTawny Deer (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlae/gameplay#262020-07-11T09:54:48Z2020-07-11T09:54:48Z<p><i>Hah, "none from me" indeed. Now look at all these sensible questions... Shouldn't be too hasty if I don't want to embarrass myself.</i> <b>"Do you think someone at the monastery might have misgivings about the... arrangement?"</b> <span class=messageboard-ooc>If appropriate: Recall Knowledge to see whether I picked up some information on the monastery or people therein, Society +3.</span></p>Hah, "none from me" indeed. Now look at all these sensible questions... Shouldn't be too hasty if I don't want to embarrass myself. "Do you think someone at the monastery might have misgivings about the... arrangement?" If appropriate: Recall Knowledge to see whether I picked up some information on the monastery or people therein, Society +3.Tawny Deer (alias of painted_green)2020-07-11T09:54:48ZRe: Forums: Play-by-Post: GM Blake's PFS(2) Q2: Unforgiving FireTawny Deer (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlae/gameplay#192020-07-10T22:27:49Z2020-07-10T22:27:49Z<p><b>"None from me."</b> He looks around at the others. <i>And another hasty departure... Well, surely there will be time once we have handled this business on the island.</i></p>"None from me." He looks around at the others. And another hasty departure... Well, surely there will be time once we have handled this business on the island.Tawny Deer (alias of painted_green)2020-07-10T22:27:49ZRe: Forums: Play-by-Post: GM Tyranius (PF2) Quest #9 Wayfinder Origins (Tier 3-6)Kyra Lv3 (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlaj/gameplay#132020-07-10T19:38:27Z2020-07-10T19:38:27Z<p><span class="messageboard-dice"><b>Religion:</b></span> <span class="messageboard-dice">1d20 + 11 ⇒ (2) + 11 = 13</span></p>
<p><b>"Uh oh. Seems like we should hurry. Did anyone understand that woman? And what about this curious iconography?"</b></p>
<p>The countdown puts Kyra on edge. She draws her scimitar and clasps her holy symbol, her eyes darting back and forth to see if some contraption has been triggered.</p>[dice=Religion]1d20+11[/dice]
"Uh oh. Seems like we should hurry. Did anyone understand that woman? And what about this curious iconography?"
The countdown puts Kyra on edge. She draws her scimitar and clasps her holy symbol, her eyes darting back and forth to see if some contraption has been triggered.Kyra Lv3 (alias of painted_green)2020-07-10T19:38:27ZRe: Forums: Play-by-Post: GM Tyranius (PF2) Quest #5 The Dragon Who Stole Evoking Day (Tier 3-6)Ezren Lv5 (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlai/gameplay#252020-07-10T19:31:49Z2020-07-10T19:31:49Z<p><i>We have no firm reason to believe her guilty at this stage. Better to get in her good graces and see if she knows something.</i> <b>"We are investigating a missing shipment of fireworks that disappeared from the warehouse. Currently, we are in need of witnesses that could provide us with leads. We have been told that you were seen in the vicinity last night. Did you notice anything unusual while you were there?"</b></p>We have no firm reason to believe her guilty at this stage. Better to get in her good graces and see if she knows something. "We are investigating a missing shipment of fireworks that disappeared from the warehouse. Currently, we are in need of witnesses that could provide us with leads. We have been told that you were seen in the vicinity last night. Did you notice anything unusual while you were there?"Ezren Lv5 (alias of painted_green)2020-07-10T19:31:49ZRe: Forums: Play-by-Post: GM Tyranius (PF2) Quest #5 The Dragon Who Stole Evoking Day (Tier 3-6)Ezren Lv5 (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlai/gameplay#232020-07-10T16:44:28Z2020-07-10T16:44:12Z<p>Ezren carefully pushes his way through the crowd. <b>"Pardon, ma'am... I'm very sorry... This is an urgent matter regarding tomorrow's festivities, I'm sure you'll understand... Please, this will take just a moment..."</b> </p>
<p><span class="messageboard-dice"><b>Diplomacy:</b></span> <span class="messageboard-dice">1d20 + 9 ⇒ (18) + 9 = 27</span></p>Ezren carefully pushes his way through the crowd. "Pardon, ma'am... I'm very sorry... This is an urgent matter regarding tomorrow's festivities, I'm sure you'll understand... Please, this will take just a moment..."
[dice=Diplomacy]1d20+9[/dice]Ezren Lv5 (alias of painted_green)2020-07-10T16:44:12ZRe: Forums: Play-by-Post: GM Tyranius (PF2) Quest #9 Wayfinder Origins (Tier 3-6)Kyra Lv3 (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlaj/gameplay#92020-07-10T15:22:45Z2020-07-10T15:22:45Z<p><b>"Sounds like we should be ready for anything."</b> As the party prepares to switch to a smaller vessel, Kyra gathers her equipment and makes sure everything is in working order - particularly her trusty scimitar and scale mail. Looking over the armor, she shrugs. <b>"Iniquity, you have the right of it. Wouldn't do to fall off the boat and have the armor drag us down."</b></p>
<p><span class=messageboard-ooc>AC is 16 while unarmored.</span></p>"Sounds like we should be ready for anything." As the party prepares to switch to a smaller vessel, Kyra gathers her equipment and makes sure everything is in working order - particularly her trusty scimitar and scale mail. Looking over the armor, she shrugs. "Iniquity, you have the right of it. Wouldn't do to fall off the boat and have the armor drag us down."
AC is 16 while unarmored.Kyra Lv3 (alias of painted_green)2020-07-10T15:22:45ZRe: Forums: Play-by-Post: GM Tyranius (PF2) Quest #5 The Dragon Who Stole Evoking Day (Tier 3-6)Ezren Lv5 (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlai/gameplay#202020-07-10T15:12:15Z2020-07-10T15:12:15Z<p>Ezren surreptitiously takes stock of her inventory and compares it with the supplies that went missing. <i>If there's anything I have learnt in my years of adventuring, it's that things are never this easy. But who knows? We might get lucky for once.</i> He addresses the vendor. <b>"You wouldn't happen to be Kolima, would you? We are investigating an incident at the nearby warehouse."</b> <span class=messageboard-ooc>Perception +9 to Sense Motive.</span></p>Ezren surreptitiously takes stock of her inventory and compares it with the supplies that went missing. If there's anything I have learnt in my years of adventuring, it's that things are never this easy. But who knows? We might get lucky for once. He addresses the vendor. "You wouldn't happen to be Kolima, would you? We are investigating an incident at the nearby warehouse." Perception +9 to Sense Motive.Ezren Lv5 (alias of painted_green)2020-07-10T15:12:15ZRe: Forums: Recruitment: PFS2e 1-03: Escaping the Grave PbPpainted_greenhttps://paizo.com/campaigns/v5748p75ivlaq/recruiting#62020-07-10T10:44:37Z2020-07-10T10:44:37Z<p>I would like to join on a new bomber alchemist I will be making later today (ancestry not yet determined). I am also in Europe (Germany).</p>I would like to join on a new bomber alchemist I will be making later today (ancestry not yet determined). I am also in Europe (Germany).painted_green2020-07-10T10:44:37ZRe: Forums: Play-by-Post: [PFS2E] GM kuey's Trailblazer's Bounty (1-05)Mmph (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlam/gameplay#52020-07-10T10:02:39Z2020-07-10T10:02:39Z<p>Mmph (an approximation of the gargling sound she made when she introduced herself to the others) spends most of her time on deck, half slumped over the railing. <b>"Oooh. I wish I would get used to this already,"</b> she moans in her raspy voice. <b>"150 years and many a voyage, and still the waves bring me to my knees."</b> </p>
<p>If you didn't know any better, you might attribute her current appearance to the journey: her skin pale and ashen from seasickness, her hair a mess from the wind, her gait jerky and abrupt from trying to balance on the moving planks. However, she already looked much the same when you met at the lodge. The touch of undeath is plain to see in this elven woman.</p>Mmph (an approximation of the gargling sound she made when she introduced herself to the others) spends most of her time on deck, half slumped over the railing. "Oooh. I wish I would get used to this already," she moans in her raspy voice. "150 years and many a voyage, and still the waves bring me to my knees."
If you didn't know any better, you might attribute her current appearance to the journey: her skin pale and ashen from seasickness, her hair a mess from the wind, her gait jerky and...Mmph (alias of painted_green)2020-07-10T10:02:39ZRe: Forums: Play-by-Post: GM Tyranius (PF2) Quest #9 Wayfinder Origins (Tier 3-6)Kyra Lv3 (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlaj/gameplay#72020-07-10T09:46:14Z2020-07-10T09:46:14Z<p><b>"A whole hatch made out of skymetal? That vault must hold something precious indeed. No clue as to its contents could be uncovered in the ruins?"</b></p>
<p>Kyra smiles toward Viney and raises her fingers in a small gesture of greeting. <b>"May the light of the Dawnflower shine upon you, Viney."</b></p>"A whole hatch made out of skymetal? That vault must hold something precious indeed. No clue as to its contents could be uncovered in the ruins?"
Kyra smiles toward Viney and raises her fingers in a small gesture of greeting. "May the light of the Dawnflower shine upon you, Viney."Kyra Lv3 (alias of painted_green)2020-07-10T09:46:14ZRe: Forums: Play-by-Post: GM Tyranius (PF2) Quest #5 The Dragon Who Stole Evoking Day (Tier 3-6)Ezren Lv5 (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlai/gameplay#182020-07-10T09:10:35Z2020-07-10T09:10:35Z<p><b>"Thank you so much for the information, dear lady. Would you be able to give us some directions as to where we may find this Kolima person?"</b></p>
<p>—-</p>
<p><span class=messageboard-ooc>At the storehouse entrance:</span>
<br />
<b>"Of course, of course, let me see if I can be of help."</b> <span class=messageboard-ooc>Crafting modifier of +11, trained.</span> He will share what he finds with the group.</p>
<p><b>"Separate tracks, you say? Hmm, this Kolima has come and left with the cart, so this must be someone else. It may be worth paying her a visit anyway, but I will admit these tracks seem more pertinent for the moment."</b></p>"Thank you so much for the information, dear lady. Would you be able to give us some directions as to where we may find this Kolima person?"
---
At the storehouse entrance:
"Of course, of course, let me see if I can be of help." Crafting modifier of +11, trained. He will share what he finds with the group.
"Separate tracks, you say? Hmm, this Kolima has come and left with the cart, so this must be someone else. It may be worth paying her a visit anyway, but I will admit these tracks seem...Ezren Lv5 (alias of painted_green)2020-07-10T09:10:35ZRe: Forums: Play-by-Post: GM Blake's PFS(2) Q2: Unforgiving FireTawny Deer (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlae/gameplay#172020-07-10T09:01:48Z2020-07-10T09:01:48Z<p><b>"With that much of a head start, only by the Starsong's blessing will the thieves still be around."</b> <i>There go my hopes for a bit of downtime.</i> <b>"What could have done this kind of damage to the door? A wizard? Maybe one of the magical creatures that walk the streets of this city?"</b></p>"With that much of a head start, only by the Starsong's blessing will the thieves still be around." There go my hopes for a bit of downtime. "What could have done this kind of damage to the door? A wizard? Maybe one of the magical creatures that walk the streets of this city?"Tawny Deer (alias of painted_green)2020-07-10T09:01:48ZRe: Forums: Play-by-Post: GM Blake's PFS(2) Q2: Unforgiving FireTawny Deer (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlae/gameplay#132020-07-09T08:20:13Z2020-07-09T08:20:13Z<p>Rounding the corner to see the scene that unfolds before the party, Tawny lets out an audible whistle. Smirking at Nal's quip, he quickly scans the room to find the person fitting the description of Venture-Captain Melipdra. He gingerly steps around the debris to make his way up to her, kneels down and starts to carefully pick up some of the glass shards as well. <b>"This must have been striking when it was still intact. Do you think it can be repaired?"</b></p>Rounding the corner to see the scene that unfolds before the party, Tawny lets out an audible whistle. Smirking at Nal's quip, he quickly scans the room to find the person fitting the description of Venture-Captain Melipdra. He gingerly steps around the debris to make his way up to her, kneels down and starts to carefully pick up some of the glass shards as well. "This must have been striking when it was still intact. Do you think it can be repaired?"Tawny Deer (alias of painted_green)2020-07-09T08:20:13ZRe: Forums: Play-by-Post: GM Tyranius (PF2) Quest #5 The Dragon Who Stole Evoking Day (Tier 3-6)Ezren Lv5 (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlai/gameplay#132020-07-08T23:55:10Z2020-07-08T23:55:10Z<p><b>"A fair point. We shall try not to stray too far."</b></p>"A fair point. We shall try not to stray too far."Ezren Lv5 (alias of painted_green)2020-07-08T23:55:10ZRe: Forums: Play-by-Post: GM Tyranius (PF2) Quest #5 The Dragon Who Stole Evoking Day (Tier 3-6)Ezren Lv5 (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlai/gameplay#92020-07-08T20:41:42Z2020-07-08T20:41:42Z<p><span class="messageboard-dice"><b>Perception:</b></span> <span class="messageboard-dice">1d20 + 9 ⇒ (11) + 9 = 20</span></p>
<p><b>"Well then, I suppose you would like to investigate these cart tracks, Olaf? In the meantime, I shall ask around a bit to see if the locals know something. Would someone care to accompany me? Or shall we reconvene later and share what we found?"</b></p>
<p><span class=messageboard-ooc>If the others do something else, Ezren will make his own Gather Information check (with a +9 modifier). (I'm not sure how secret checks should be handled here, so for now I'm leaving this for the DM to roll.) If someone else would like to Gather Information as well, he will instead try to Aid, with a +13 modifier (due to <a href="https://2e.aonprd.com/Feats.aspx?ID=67" target="_blank" rel="nofollow">Cooperative Nature</a>).</span></p>[dice=Perception]1d20+9[/dice]
"Well then, I suppose you would like to investigate these cart tracks, Olaf? In the meantime, I shall ask around a bit to see if the locals know something. Would someone care to accompany me? Or shall we reconvene later and share what we found?"
If the others do something else, Ezren will make his own Gather Information check (with a +9 modifier). (I'm not sure how secret checks should be handled here, so for now I'm leaving this for the DM to roll.) If...Ezren Lv5 (alias of painted_green)2020-07-08T20:41:42ZRe: Forums: Play-by-Post Discussion: [PFS2E] GM kuey's Trailblazer's Bounty (1-05)Mmph (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlam/discussion#32020-07-08T15:00:49Z2020-07-08T15:00:49Z<p>Earn Income roll (peddling dewormers for your favorite cat and other alchemical wares):
<br />
<span class="messageboard-dice"><b>Crafting:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (7) + 5 = 12</span>
<br />
<span class=messageboard-ooc>Oh bitter failure! Just 2cp to show for my 2 days of work.</span></p>
<p>Something to note (mainly for the DM) is that i have the <a href="https://2e.aonprd.com/Feats.aspx?ID=776" target="_blank" rel="nofollow">Dubious Knowledge</a> skill feat from my background.</p>
<p>I'm also not quite sure what is meant by Normal/Slow.</p>
<p>At the moment, some of my stuff (my cantrips in particular) is touch-only (have to wait till 2nd level for sweet, sweet Reach Spell), so I wouldn't like to be <i>too</i> far back, even though I am a bit squishy.</p>Earn Income roll (peddling dewormers for your favorite cat and other alchemical wares):
[dice=Crafting]1d20+5[/dice]
Oh bitter failure! Just 2cp to show for my 2 days of work.
Something to note (mainly for the DM) is that i have the Dubious Knowledge skill feat from my background.
I'm also not quite sure what is meant by Normal/Slow.
At the moment, some of my stuff (my cantrips in particular) is touch-only (have to wait till 2nd level for sweet, sweet Reach Spell), so I wouldn't like to be...Mmph (alias of painted_green)2020-07-08T15:00:49ZRe: Forums: Play-by-Post: GM Blake's PFS(2) Q2: Unforgiving FireTawny Deer (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlae/gameplay#72020-07-08T14:42:37Z2020-07-08T14:42:37Z<p><b>"I won't! ...well, not yet at least."</b></p>"I won't! ...well, not yet at least."Tawny Deer (alias of painted_green)2020-07-08T14:42:37ZRe: Forums: Play-by-Post: GM Tyranius (PF2) Quest #5 The Dragon Who Stole Evoking Day (Tier 3-6)Ezren Lv5 (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlai/gameplay#62020-07-08T09:25:46Z2020-07-08T09:21:51Z<p>The old wizard addresses his young associate, smiling: <b>"•Just• some fireworks? Oh, believe me when I say that you have seen nothing of the kind before. I had the good fortune to be able to attend Evocation Day once, many years ago, and I still remember the fireworks above all. Such vivid colors and beautiful patterns... It truly is a celebration blessed by Nethys. Finding the fireworks is of utmost importance, if only so you can enjoy the spectacle first-hand."</b></p>
<p>Turning back to Amenopheus (after he has had time to answer Amiri's and possibly others' questions): <b>"Since time is of the essence, I think the information you provided shall suffice to start us on our investigations. However, should something come up that requires your counsel once again - where can we find you in a hurry?"</b></p>
<p>Eager to get underway, Ezren will urge his fellows to hurry to the warehouse as soon as the conversation is over. <b>"Ah, but one can never be too careful in unfamiliar territory, isn't that right?"</b> He will pause for a moment outside the door of the tea shop, taking a wand from his pocket and using it to cast his <a href="https://2e.aonprd.com/Spells.aspx?ID=176" target="_blank" rel="nofollow">Mage Armor</a> (1st level) for the day on himself.</p>
<p><span class=messageboard-ooc>Should we arrive at the warehouse without incident, Ezren would apply himself to questioning some of the locals, as suggested by Amenopheus. His Diplomacy modifier to Gather Information is +9 (expert).</span></p>The old wizard addresses his young associate, smiling: "*Just* some fireworks? Oh, believe me when I say that you have seen nothing of the kind before. I had the good fortune to be able to attend Evocation Day once, many years ago, and I still remember the fireworks above all. Such vivid colors and beautiful patterns... It truly is a celebration blessed by Nethys. Finding the fireworks is of utmost importance, if only so you can enjoy the spectacle first-hand."
Turning back to Amenopheus...Ezren Lv5 (alias of painted_green)2020-07-08T09:21:51ZRe: Forums: Play-by-Post Discussion: GM Blake's PFS(2) Introduction to PbP (Q2: Unforgiving Fire) DiscussionTawny Deer (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlae/discussion#112020-07-08T08:40:34Z2020-07-08T08:40:34Z<p>By the way, I would suggest that you just apply my Nimble Dodge reaction to the first qualifying attack on me each round. That's mostly how I would use it anyway (I don't have other reactions at the moment) and it should simplify the flow of combat if I don't have to confirm its use each time.</p>By the way, I would suggest that you just apply my Nimble Dodge reaction to the first qualifying attack on me each round. That's mostly how I would use it anyway (I don't have other reactions at the moment) and it should simplify the flow of combat if I don't have to confirm its use each time.Tawny Deer (alias of painted_green)2020-07-08T08:40:34ZRe: Forums: Play-by-Post: GM Blake's PFS(2) Q2: Unforgiving FireTawny Deer (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlae/gameplay#32020-07-07T22:36:51Z2020-07-07T22:36:51Z<p>From the moment the majestic silhouette of Niswan first comes into view, Tawny can barely contain his excitement. <i>All these colors. Like the whole city is a piece of art.</i> Running to and fro on board of the ship to try and get a better look of anything that catches his eye, he can't help but pester the crew for information on sights to see. </p>
<p><b>"Yes, I know, I need to head to the lodge immediately... but maybe later, there's some time? Just a little chance to look around, you know? I've heard the most amazing stories, of fantastic creatures simply walking the streets, and dancers whose movements defy common sense. Where can I see these wondrous things? Oh, how I hope I will have the time."</b> <span class=messageboard-ooc>If this calls for Gather Information, my Diplomacy is +7.</span></p>
<p>His elation hardly subsides on the way from the docks to the lodge, as he turns his head this way and that, almost crashing into passers-by on the bustling streets multiple times. Should the group make their way to the lodge together, he would point out everything that catches his eye, from colorful decorations to beautiful architecture or even exotic establishments he hopes to be able to visit later. Still, he is mindful of his duty, so he does go straight for the lodge, even past the temptation of a bazaar off to the side which seems to offer clothes made of some of the most vibrant fabrics known to man. <i>It wouldn't do to leave here without buying at least one such fancy outfit. I'm sure there will be enough time for •that•, at least.</i></p>From the moment the majestic silhouette of Niswan first comes into view, Tawny can barely contain his excitement. All these colors. Like the whole city is a piece of art. Running to and fro on board of the ship to try and get a better look of anything that catches his eye, he can't help but pester the crew for information on sights to see.
"Yes, I know, I need to head to the lodge immediately... but maybe later, there's some time? Just a little chance to look around, you know? I've heard the...Tawny Deer (alias of painted_green)2020-07-07T22:36:51ZRe: Forums: Play-by-Post Discussion: GM Blake's PFS(2) Introduction to PbP (Q2: Unforgiving Fire) DiscussionTawny Deer (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlae/discussion#72020-07-07T12:24:52Z2020-07-07T12:18:59Z<p>I have three points in the Swords school, so I get two items. The second one is normally restricted to half my level, but at level 1, it allows me to choose two level 1 items.</p>I have three points in the Swords school, so I get two items. The second one is normally restricted to half my level, but at level 1, it allows me to choose two level 1 items.Tawny Deer (alias of painted_green)2020-07-07T12:18:59ZRe: Forums: Play-by-Post Discussion: GM Blake's PFS(2) Introduction to PbP (Q2: Unforgiving Fire) DiscussionTawny Deer (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlae/discussion#32020-07-07T09:33:13Z2020-07-07T09:33:13Z<div class="messageboard-quotee">Elariel Neverin wrote:</div><blockquote>Pronouns are she/her and exploration is Detect Magic.</blockquote><p>I added these to the sheet along with adding my own information.
<div class="messageboard-quotee">GM Blake wrote:</div><blockquote>Once the briefing has occurred in game, you can post in the discussion thread your selections for boons and school items.</blockquote><p>I'm almost certainly going with a minor healing potion and a potency crystal affixed to my rapier. My only boon is Radiant Oath Champion.Elariel Neverin wrote:Pronouns are she/her and exploration is Detect Magic.
I added these to the sheet along with adding my own information. GM Blake wrote:Once the briefing has occurred in game, you can post in the discussion thread your selections for boons and school items.
I'm almost certainly going with a minor healing potion and a potency crystal affixed to my rapier. My only boon is Radiant Oath Champion.Tawny Deer (alias of painted_green)2020-07-07T09:33:13ZRe: Forums: Play-by-Post: Cottonseed PbP PFS (2E playtest)Mmph (alias of painted_green)https://paizo.com/campaigns/CottonseedPFSPbP2EPlaytest/gameplay&page=5#2492020-07-06T17:52:26Z2020-07-06T17:46:57Z<p><span class=messageboard-ooc> Have you read the spell? It's not an attack. </span></p>
<p><span class=messageboard-ooc> Edit: Oh snap, I linked the wrong spell. My bad. </span></p>
<p><span class=messageboard-ooc> I can't edit the other post anymore, the spell I cast was supposed to be <a href="https://2e.aonprd.com/Spells.aspx?ID=518" target="_blank" rel="nofollow">Undeath's Blessing</a> (which apparently changed its name since the printing of my CRB, presumably because it shared its name with the cleric focus spell accidentally linked previously). Sorry again for the mix-up. I am not in the business of randomly attacking polite goblins, I swear!</span></p>Have you read the spell? It's not an attack.
Edit: Oh snap, I linked the wrong spell. My bad.
I can't edit the other post anymore, the spell I cast was supposed to be Undeath's Blessing (which apparently changed its name since the printing of my CRB, presumably because it shared its name with the cleric focus spell accidentally linked previously). Sorry again for the mix-up. I am not in the business of randomly attacking polite goblins, I swear!Mmph (alias of painted_green)2020-07-06T17:46:57ZRe: Forums: Play-by-Post: Cottonseed PbP PFS (2E playtest)Mmph (alias of painted_green)https://paizo.com/campaigns/CottonseedPFSPbP2EPlaytest/gameplay&page=5#2472020-07-06T08:25:00Z2020-07-06T08:25:00Z<div class="messageboard-quotee">Ogren Bound wrote:</div><blockquote> Ogren watches the odd elf with a curious look on his face. He finishes his chat with Redd and walks over to the woman. <b>"Hello! I'm Ogren Bound, Nice to meet you! ... uhhh, are you okay? You look like something nasty happened to you! Are you a ghoul? I meet a nice ghoul once! He talked about eating flesh alot but he was a good guy."</b> </blockquote><p><b>"Well, aren't you a brave little goblin, to approach me like that?"</b> She brings up an arm and clasps his shoulder, squeezing (thought not so tight as to cause pain). <b>"Let me tell you something. People hold up appearances so they don't need to show themselves to the world. I don't care about them. Nothing nasty happened to me, and nothing nasty will happen to them, no matter how much they think it will, judging by the looks on their faces. I am but an elf, though I was born with one foot in the grave, it seems. You may call me"</b> - she then emits a ghastly gargling sound that can only be approximated in letters, maybe something akin to <b>"Mmph."</b>
<p><b>"But your curiosity is commendable. Maybe I can help you sate it. Why don't you try walking in my shoes for a while? Don't worry, it's only temporary."</b></p>
<p>She then casts <a href="https://2e.aonprd.com/Spells.aspx?ID=461" target="_blank" rel="nofollow"><i>Touch of Undeath</i></a> on the goblin, making him feel just a little bit more undead than normal. <span class=messageboard-ooc>If you want, you can make a DC 17 Will save against the effects.</span></p>Ogren Bound wrote:Ogren watches the odd elf with a curious look on his face. He finishes his chat with Redd and walks over to the woman. "Hello! I'm Ogren Bound, Nice to meet you! ... uhhh, are you okay? You look like something nasty happened to you! Are you a ghoul? I meet a nice ghoul once! He talked about eating flesh alot but he was a good guy."
"Well, aren't you a brave little goblin, to approach me like that?" She brings up an arm and clasps his shoulder, squeezing (thought not so...Mmph (alias of painted_green)2020-07-06T08:25:00ZRe: Forums: Play-by-Post: Cottonseed PbP PFS (2E playtest)Tawny Deer (alias of painted_green)https://paizo.com/campaigns/CottonseedPFSPbP2EPlaytest/gameplay&page=5#2342020-07-04T18:45:53Z2020-07-04T18:05:36Z<p><span class="messageboard-dice"><b>Reflex save:</b></span> <span class="messageboard-dice">1d20 + 8 ⇒ (1) + 8 = 9</span></p>
<p>Seeing the mug begin to teeter, Tawny tries to scoot backwards, but his boot catches on the stool, which begins to tilt over. His hands slip uselessly as he grasps for the edge of the counter and he goes down together with the stool, landing on his back with a less-than-elegant <b>thump</b>. Adding further insult, the mug now finally topples and spills his contents all over Tawny. <i>Boy, I sure hope noone saw that.</i> Casting his eyes about, it seems like everybody saw that. The thump must have caught their attention just in time to witness the grand finale of this performance.</p>
<p>Tawny pushes himself up into a sitting position just as the halfling approaches with a towel. Mindful to change his surprised expression to a conciliatory smile, he lets her mop him off before standing up fully. <b>"That's quite the act."</b> He does not bother to hide his amusement at the lady's obvious embarrassment. <b>"Might I suggest a cleaning spell as your next lesson?"</b> After taking a few seconds to adjust his cloak and straighten his clothing, he extends an arm toward Redd. <b>"The name's Tawny. Pleased to meet you."</b> Thinking for a second, he adds: <b>"And congratulations on learning the bardic arts."</b> </p>
<p>With a side gesture, he motions to the bartender to replace his spilled ale.</p>[dice=Reflex save] 1d20+8 [/dice]
Seeing the mug begin to teeter, Tawny tries to scoot backwards, but his boot catches on the stool, which begins to tilt over. His hands slip uselessly as he grasps for the edge of the counter and he goes down together with the stool, landing on his back with a less-than-elegant thump. Adding further insult, the mug now finally topples and spills his contents all over Tawny. Boy, I sure hope noone saw that. Casting his eyes about, it seems like everybody saw...Tawny Deer (alias of painted_green)2020-07-04T18:05:36ZRe: Forums: Play-by-Post: Cottonseed PbP PFS (2E playtest)Tawny Deer (alias of painted_green)https://paizo.com/campaigns/CottonseedPFSPbP2EPlaytest/gameplay&page=5#2312020-07-04T09:16:26Z2020-07-04T09:16:26Z<p>The boy nods in response. He hesitates again, then decides to take a stool at the bar, listening to the conversation behind him while nursing his beer.</p>The boy nods in response. He hesitates again, then decides to take a stool at the bar, listening to the conversation behind him while nursing his beer.Tawny Deer (alias of painted_green)2020-07-04T09:16:26ZRe: Forums: Recruitment: GM Blake's PFS(2) Introduction to PbP (Q2: Unforgiving Fire)Tawny Deer (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlae/recruiting#92020-07-04T09:10:47Z2020-07-04T09:10:47Z<p>This is going to be a very roguish party. :D</p>This is going to be a very roguish party. :DTawny Deer (alias of painted_green)2020-07-04T09:10:47ZRe: Forums: Recruitment: GM Blake's PFS(2) Introduction to PbP (Q2: Unforgiving Fire)Tawny Deer (alias of painted_green)https://paizo.com/campaigns/v5748p75ivlae/recruiting#22020-07-03T13:29:22Z2020-07-03T13:22:41Z<p>Reserved seat no. 1 reporting for duty! (scoundrel rogue 1)</p>Reserved seat no. 1 reporting for duty! (scoundrel rogue 1)Tawny Deer (alias of painted_green)2020-07-03T13:22:41ZRe: Forums: Play-by-Post: Cottonseed PbP PFS (2E playtest)Tawny Deer (alias of painted_green)https://paizo.com/campaigns/CottonseedPFSPbP2EPlaytest/gameplay&page=5#2272020-07-03T07:46:44Z2020-07-03T07:41:22Z<p>The boy slides the copper piece right back across the counter. <b> "A copper for the road then, whenever luck or fate should take you there." </b> He throws a glance at the small commotion behind him.</p>
<p><span class="messageboard-dice"><b>Perception:</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (18) + 6 = 24</span></p>
<p>His eyes come to rest on the book, catching a glimpse of the stars and constellations within. <b>"Looking for your place in the sky?"</b> He then hesitates, as if debating whether to approach the group forming around the wizard. For now, he stays at the counter and awaits an answer. He takes a sip of his ale.</p>The boy slides the copper piece right back across the counter. "A copper for the road then, whenever luck or fate should take you there." He throws a glance at the small commotion behind him.
[dice=Perception] 1d20+6 [/dice]
His eyes come to rest on the book, catching a glimpse of the stars and constellations within. "Looking for your place in the sky?" He then hesitates, as if debating whether to approach the group forming around the wizard. For now, he stays at the counter and awaits an...Tawny Deer (alias of painted_green)2020-07-03T07:41:22ZRe: Forums: Play-by-Post: Cottonseed PbP PFS (2E playtest)Tawny Deer (alias of painted_green)https://paizo.com/campaigns/CottonseedPFSPbP2EPlaytest/gameplay&page=5#2202020-07-02T21:48:20Z2020-07-02T21:48:20Z<p>The boy smirks. <b>"But of course. I get that a lot.</b> He leans over the counter, bringing his face closer to the goblin. <b>"Take a look."</b></p>
<p>Indeed, his face shows some, albeit only a little, of the wear and tear that life tends to inflict; the signs of aging. There is even a scar above his right eye, almost obscured by the tattoo. You would assume him to be no older than 18, but a grown man he is. </p>
<p>The boy looks straight into the goblin's eyes for a few seconds before drawing back, his mouth again breaking into a smile. <b>"Satisfied?"</b></p>The boy smirks. "But of course. I get that a lot. He leans over the counter, bringing his face closer to the goblin. "Take a look."
Indeed, his face shows some, albeit only a little, of the wear and tear that life tends to inflict; the signs of aging. There is even a scar above his right eye, almost obscured by the tattoo. You would assume him to be no older than 18, but a grown man he is.
The boy looks straight into the goblin's eyes for a few seconds before drawing back, his mouth again...Tawny Deer (alias of painted_green)2020-07-02T21:48:20ZRe: Forums: Play-by-Post: Cottonseed PbP PFS (2E playtest)Tawny Deer (alias of painted_green)https://paizo.com/campaigns/CottonseedPFSPbP2EPlaytest/gameplay&page=5#2182020-07-02T20:22:34Z2020-07-02T20:22:34Z<p>The door opens and a boy enters, larger than a halfling but small for a human. Dark clothing covers most of his form and the hood of a cloak, clearly too large for his frame, casts his face in shadow.</p>
<p>As he approaches the counter, with deliberate steps, he throws off his hood to reveal the bronze skin of his face and his mismatched ice-blue and deep-green eyes. The tattoo around his right eye (the blue one) clearly marks him as of Varisian descent. He smiles. </p>
<p><b>"One ale, if you would."</b> </p>
<p>The boy produces a piece of copper from some pocket or other and slides it across the counter. His voice is soft and of a high pitch befitting his small stature.</p>
<p>As he waits for his beverage, the new arrival turns to look about the room, his hands now stuffed deep into his pockets, making his loosely-fitting sleeves seemingly blend with the cloth of his top.</p>The door opens and a boy enters, larger than a halfling but small for a human. Dark clothing covers most of his form and the hood of a cloak, clearly too large for his frame, casts his face in shadow.
As he approaches the counter, with deliberate steps, he throws off his hood to reveal the bronze skin of his face and his mismatched ice-blue and deep-green eyes. The tattoo around his right eye (the blue one) clearly marks him as of Varisian descent. He smiles.
"One ale, if you would."
The...Tawny Deer (alias of painted_green)2020-07-02T20:22:34Z