Admittedly not the most efficient use of a 1rst and 2nd lvl spell
1a. Is there anything interfering with the idea of daisy chaining Poisoned Egg and Alchemical Tinkering so that you gain access to all alchemical items 90 gp and below?
1b. Would you say the effects of the transmuted item remain after the spells' minute timer is completed as long as they have been used beforehand (ie create Duskeye to give low-light vision for 4 hours or antitoxin/antiplague for 1 hour)?
This has caused some debate regarding definitions
2a. The FAQ for the alchemist says that poisons are alchemical items although it does also state that it was for the purposes of alchemist class features. Would that excluded other classes that use craft (alchemy)?
2b. Alchemical remedies are also listed separate from alchemical items but are made using craft (alchemy) just like poisons would they be considered an alchemical item?
I am of the mind that if an item is created with craft (alchemy) that logically it would be an alchemical item
The effects gained aren't exactly game breaking for the spell levels but they do add a lot of useful utility.