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Hey all. I built this Inspiring Commander Cavalier after finding it and realizing this was everything I ever wanted: a competent martial party leader and tank that has a support focus to it. I'd like some input on how I've got it built out so far.

Human Order of the Dragon Cavalier 9 (Inspiring Commander)

STR 18(16+2)
DEX 14
CON 16 (14+1+1)
INT 14
WIS 10
CHA 10

(1) Bonus Teamwork Feat: Duck and Cover
(1) Feat: Power Attack
(1) Human Bonus Feat: Combat Expertise
(3) Feat: Combat Reflexes
(5) Feat: Intimidating Prowess
(7) Feat: Cornugon Smash
(9) Feat: Swift Aid
(9) Bonus Teamwork Feat: Escape Route

Carefully Hidden Trait (+1 to Will, +2 vs Divination)
Savant Trait (+2 to Perform: Oratory and Perform is a Class Skill)

The next feats I'm going to pick up are Discordant Voice and then work my way to Great Cleave. The rest of the party are ranged fighters and spellcasters, so I want to use Cornugon Smash to Demoralize as many enemies as I can with my +18 bonus to Intimidate to soften them up so the casters and ranged fighters can tear them apart.

Meanwhile, I'm also using my Challenge to lower its AC even further and my Inspiring Command/Inspire Courage to increase their attack rolls. With Shaken, Challenge, and Inspire Courage, they're at a +7 to hit. I'd use Challenge to more or less 'call targets' for focus fire efforts. If I need to close a gap between myself/the party and the enemy of my Challenge, I use Strategy and grant us all an Immediate action movement.

If I see anyone getting into trouble, I can Aid from 30ft away on one of the squishier party members to give them a +6 to their next save or to their AC against the next attack. Or if we're in trouble, I can use Rapid Tactician to give us all Escape Route, Strategy to give us an Immediate Action movement, and Swift Aid to Aid anyone who is dangerously low.

I like this build. I like it a lot. The only thing I'm not sure of is if Combat Reflexes will really be of any use. Might swap it out for Cleave or Step Up, don't know what would be more useful. What do y'all think?

EDIT: Would also like comments on attribute importance. I feel like I have to spread things a little thin so I'm skimping on DEX since I'll have good armor and a shield to beef that up. CON I need to take hits, INT for the Initiative bonus and for my other abilities, STR is obvious, and I don't want to drop WIS or CHA too low because I need WIS for Perception and CHA for extra Intimidate.