paizo.com Recent Posts by matt lott 166paizo.com Recent Posts by matt lott 1662011-04-22T17:35:57Z2011-04-22T17:35:57ZRe: Forums: Homebrew and House Rules: Continue point buy after level 1matt lott 166https://paizo.com/threads/rzs2lery?Continue-point-buy-after-level-1#182010-10-21T13:31:00Z2010-10-21T13:31:00Z<p>i really like this idea alot, i think its got real potential</p>i really like this idea alot, i think its got real potentialmatt lott 1662010-10-21T13:31:00ZRe: Forums: Product Discussion: What I want from Ultimate Combat is "blank"matt lott 166https://paizo.com/threads/rzs2l6ly&page=3?What-I-want-from-Ultimate-Combat-is-blank#1122010-10-21T13:27:20Z2010-10-21T13:27:20Z<p>Sorry if someone else posted something like this already but theres like 100 posts and ill read them all eventually</p>
<p>I want some sort of alternate melee combat system. i like it the way it is, i do, but the problem i have is that magic is just so much more interesting to use and play with then melee characters. you can have some variety but right now its mostly, i swing, roll damage, next turn, not exactly the most entertaining combat system. </p>
<p>I was thinking something along the lines of like a video game system where.. say that theres 3 types of attacks, light attacks, heavy attacks and special attacks. </p>
<p>our fighter has a longsword so he has a stab ( light attack) and a swing (Heavy attack) its harder to hit with the heavier attack but does more damage or something along those lines. where other things like a heavy axe or something might not have a light attack and takes a full round action to use but does significantly more damage. </p>
<p>i dont know i was just thinking and thought if anyone had any other ideas for an alternate melee combat system</p>Sorry if someone else posted something like this already but theres like 100 posts and ill read them all eventually
I want some sort of alternate melee combat system. i like it the way it is, i do, but the problem i have is that magic is just so much more interesting to use and play with then melee characters. you can have some variety but right now its mostly, i swing, roll damage, next turn, not exactly the most entertaining combat system.
I was thinking something along the lines of like...matt lott 1662010-10-21T13:27:20Z