Clanartus Viliras

masterslate's page

Goblin Squad Member. **** Venture-Captain, Colorado—Denver 103 posts. No reviews. No lists. No wishlists. 36 Organized Play characters.


Dark Archive

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Has anything been said about a street date for the players guide? Since the product page is nonexistent (publicly, at least), I wasn’t sure where to ask or to look.

Dark Archive

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Cr1ms0nsh4d3 wrote:
Keldin wrote:

I am a Kickstarter backer who got screwed over by Ninja Division in the first place. Now you want additional money for something I already paid for, and it's for ones I have to put together now?

How about offering the option of canceling the order and returning my money instead for a campaign that's over four years old at this point? I've *tried* doing the same on Kickstarter proper (or at least CHANGING the order to compensate for buying things that I had ordered but not gotten), but *shock* got no response whatsoever.

Yo dude, I get your anger, but you're misguiding it at the moment. Archon didn't take you're money and they're doing this out of kindness to those that go screwed over. They're in Europe and shipping overseas is expensive so check your immaturity a little alright? If you don't want to pay the shipping to curb the immense cost they are taking on to do this, then by all means, don't. Cut your losses and keep on blaming Ninja Division.
Cr1ms0nsh4d3 wrote:
Jonathan Morgantini wrote:
Thank you all for your patience as we troubleshoot the Archon launch. Paizo is unable to issue refunds on behalf of Ninja Division. If you have questions for Ninja Division, please contact them directly at info@ninjadivision.com
A little insensitive to the issue at hand don't ya think? Oh yeah, contact the guys you tried to 4 years ago that high tailed it out of here with you money. They guys we at Paizo endorsed and said you can trust after all the skepticism.

Hate to say it, but I think you need to follow your own advice here. I get the frustration, but anyone who backed anything on Kickstarter agreed to the T&Cs that state you're never guaranteed anything and you take on all the risk. Kickstarter is not a preorder platform (even if some companies use it that way.) Additionally, Paizo still can't do anything about Ninja Division. ND was just a licensed partner, and as with any licensed partner, they can only be held responsible under whatever license agreement they signed. And if ND filed for bankruptcy or whatever happened to them, Paizo can't really do anything to help you. The answer is correct -- contact ND with any issues related to the original Kickstarter, as it was their Kickstarter, not Paizos.

Dark Archive 3/5 **** Venture-Captain, Colorado—Denver

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Lysle wrote:
under wraps

I see what you did there

Dark Archive

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I'm confused about the actions taken by the seugathi researcher in C8.

A seugathi researcher observes the destrachan in the testing grounds and takes notes on a writing slate. Upon noticing the intruders, the seugathi
becomes eager to see how the destrachan performs in combat; they retreat as soon as possible to the east end of the gallery to turn the wall ethereal. Once the wall is no longer solid stone, the destrachan’s echolocation allows it to recognize the heroes’ presence and join in combat as the seugathi directs, together presenting a severe-threat encounter for 6th-level characters.

I'm not sure what wall is turning ethereal and where the researcher is supposed to be moving from and to. Does he start in the area by the table with the stairs to B21? Does he start by where C8 is labeled on the map?

Dark Archive 3/5 **** Venture-Captain, Colorado—Denver

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Wow that's a lot of spoilers :/

Dark Archive

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Per today’s blog post of additional resources, we can now accept that battle medicine does not require healers tools, because it is not using treat wounds, only a straight medicine check. Additionally, it does not require two hands.

Quote:
As Mortal Healing (page 105) requires you to specifically use the Treat Wounds action, it does not apply when used with other actions related to medicine or healing, such as Battle Medicine.

So to sum up, only requires a single action with the manipulate trait.

Dark Archive 3/5 **** Venture-Captain, Colorado—Denver

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Yep I did all the reporting for hexacon. Email me your info and I’ll get it fixed for ya. Zach the dm at gmail

Dark Archive 3/5 **** Venture-Captain, Colorado—Denver

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Michael VonHasseln wrote:
While I appreciate the hard work that some of the VOs have put into creating a printable version, it is still rife with errors and artifacts of having been lifted from the website. These are errors that would (hopefully) not exist in an official pdf version, having gone through an extensive developer overlook before passing.

Let me know what's broken/missing and I'll fix it. No one has submitted anything for me to fix, so I can't fix what I don't know is broken. My email is in the PDF on the very first page where it says: "If you find any errors or have suggestions, feel free to contact me at"

Dark Archive 3/5 **** Venture-Captain, Colorado—Denver

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Got my first TPK tonight running this. They ran into the Dreg and between some bad tactics, bad rolls, and lucky GM rolls, I got them all to dying 1 or 2. At this point, if they stabilized, by rolls or hero points, I wasn't going to kill them permanently. Fortunately, they all stabilized, so I had the creature stop attacking once they went down, being that it's pretty unintelligent and probably thinks that the threat is gone.

The PCs awoke in the Grand Lodge in hospital beds, discovering that the smugglers recognized them as Society members, and not wanting to draw the ire of the Society, decided to drop their unconscious bodies at the local "fire department" unwanted baby drop-off. They left a note in the PC's pockets explaining that "we could have killed you, but we don't want problems with the society." Basically, don't hunt us down and kill us please. The PCs wanted to venture back to the ship, but I told them the smugglers, having been discovered, have already moved their operations leaving no trace.

The PCs had already finished the other 3 parts, so they got 8 treasure bundles, failed primary, succeeded secondary.

All in all, it was a satisfactory ending for everyone, with no real player deaths, the real fear of death, and hopefully some lessons learned.

Dark Archive 3/5 **** Venture-Captain, Colorado—Denver

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Mine is shared on pfsprep Lau

Dark Archive 3/5 **** Venture-Captain, Colorado—Denver

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I work hard to maintain the PDF -- I have automation in place to notify me and create the PDF any time they update the website. Once I notice the notification, I do a quick sanity/formatting check of the PDF then upload it to pfsprep. So far, I've had updates out within about 4 hours from published changes.

As the PF2 guild guide is a living document, I think that there's some understanding that there will be some instances where the guide is updated while tables are being played or are close to starting where no one at the table will check the guide for updates, so using the latest version should be done ASAP, but won't always happen.

Dark Archive 3/5 **** Venture-Captain, Colorado—Denver

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Thanks Tineke, that helps a lot with my GM cheat sheet for this scenario!

Dark Archive 3/5 **** Venture-Captain, Colorado—Denver

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Thanks for the table format updates on the Faction Boons! I no longer need to do really terrible one-off parsing of different items on that table to make the PDF nice and shiney!

Dark Archive 3/5 **** Venture-Captain, Colorado—Denver

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The guild guide has been updated! You can check it out here: http://www.organizedplayfoundation.org/encyclopedia/pfs2guide/

Additionally, I've updated my unofficial PDF version of the guide! You can grab that here: http://pfsprep.com/e107_plugins/forum/forum_viewtopic.php?3138.0

Dark Archive

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The only time it's free is if the creature has improved grab (pg 343)

Quote:


Improved Grab, Improved Knockdown, or Improved Push[free-action] The
monster can use Grab, Knockdown, or Push (as appropriate)
as a free action triggered by a hit with its initial attack. A
monster with Improved Grab still needs to spend an action
to extend the duration for creatures it already has grabbed.

For example, a snapping flytrap has improved grab: (pg 160)

Quote:

Melee [one-action] leaf +11 (reach 10 feet), Damage 1d8+2 piercing plus 1d6 acid and Improved Grab

Dark Archive

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shroudb wrote:
if the grab is part of the monster attack, they don't need to waste an action simply to grapple.

I've seen it played that way twice and I must say, this is EXTREMELY WRONG and is making people continue to play it incorrectly.

The bestiary states, page 343:

Quote:

Grab [one-action] Requirements The monster’s last action was a

success with a Strike that lists Grab in its damage entry,
or it has a creature grabbed using this action. Effect The
monster automatically Grabs the target until the end of the
monster’s next turn. The creature is grabbed by whichever
body part the monster attacked with, and that body part
can’t be used to Strike creatures until the grab is ended.
Using Grab extends the duration of the monster’s Grab
until the end of its next turn for all creatures grabbed by it.
A grabbed creature can use the Escape action to get out of
the grab, and the Grab ends for a grabbed creatures if the
monster moves away from it.

Edit: When played incorrectly, it is extremely overpowered. You're giving every creature with that ability (which is a lot of creatures) an extra action per turn. Not cool.

Dark Archive 3/5 **** Venture-Captain, Colorado—Denver

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Glad you like the reporting sheet I refactored :)

Dark Archive

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If you're out there making custom sheets, the Rocky Mountain Pathfinder Society is happy to offer hosting for your sheets. Please reach out to me via PM either here on paizo or on rockymountainpfs.com -- I am slate on there.

Dark Archive 3/5 **** Venture-Captain, Colorado—Denver

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AsmodeusUltima wrote:
While my laptop is likely gone for good, with tons of irreplaceable photographs of loved ones and all of my characters (I kept them on Hero Lab)

Glad you got everything back! Hopefully having had this "near death experience," you might consider using some sort of off-site backup solution. Be it a cloud-based provider or just a hard drive you keep at home and regularly use, I highly recommend getting it now. Nothing to stimulate the necessity of it than this experience. Same goes for everyone on here! If you would miss the files, back them up somewhere.

Dark Archive 3/5 **** Venture-Captain, Colorado—Denver

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cameronst wrote:
Perhaps someone grabbed your bag by mistake and then returned it the next day after they embarrassedly realized that it want theirs :)

This is what I'm choosing to believe :)

Dark Archive 3/5 **** Venture-Captain, Colorado—Denver

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Hillis Mallory III wrote:


I hope to have some sort of cheat sheet for the GM's available soon, so the new tier mechanic and how to run a particular party can be a printed page instead of having to do it from memory.

Posted one several days ago on pfsprep.com

Myself and others have posted a bunch of useful tools/files in this section of pfsprep.com too.

Dark Archive 3/5 **** Venture-Captain, Colorado—Denver

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For number 7 check out my treasure bundle tracker: http://www.pfsprep.com/e107_plugins/forum/forum_viewtopic.php?3139

For some of the other things, check out my GM cheat sheet: http://www.pfsprep.com/e107_plugins/forum/forum_viewtopic.php?3128

Dark Archive 3/5 **** Venture-Captain, Colorado—Denver

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I won a contemplative boon in a charity auction at Gen Con. Since the game JUST came out, I think this makes me the only person who can legally play one outside of paizo staff?

If so, just wanted to brag a bit :P

Dark Archive

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The reason they aren't being distributed via humbler is because watermarks.