paizo.com Recent Posts by lstyerpaizo.com Recent Posts by lstyer2024-03-27T20:19:19Z2024-03-27T20:19:19ZRe: Forums: Rules Discussion: Bandit's Doom limitationsLuke Styer (alias of lstyer)https://paizo.com/threads/rzs43ygi?Bandits-Doom-limitations#442024-03-21T16:40:47Z2024-03-21T16:28:47Z<div class="messageboard-quotee">Ravingdork wrote:</div><blockquote>Merely touching the object is not enough. Using familiar game terms, all that is required is that (1) a creature (2) holds or wields the cursed item, and (3) removes it from its... </blockquote><p>For what it’s worth, I’d rule the spell’s conditions are met by (1) and (2), and that (3) is irrelevant. Basically, has the creature made the object attended?Ravingdork wrote:Merely touching the object is not enough. Using familiar game terms, all that is required is that (1) a creature (2) holds or wields the cursed item, and (3) removes it from its...
For what it’s worth, I’d rule the spell’s conditions are met by (1) and (2), and that (3) is irrelevant. Basically, has the creature made the object attended?Luke Styer (alias of lstyer)2024-03-21T16:28:47ZRe: Forums: Rules Discussion: Cat Fall + Unbreakable Goblin = ???Luke Styer (alias of lstyer)https://paizo.com/threads/rzs43yc6?Cat-Fall-Unbreakable-Goblin#72024-03-13T21:56:41Z2024-03-12T19:34:29Z<div class="messageboard-quotee">Ravingdork wrote:</div><blockquote> If I am playing a level 2 Unbreakable Goblin with Cat Fall, and I fall from a 30 foot height, how much damage do I take?</blockquote><p>It seems to me the order of operations is Cat Fall then Unbreakable Goblin because Unbreakable Goblin only seems to have an effect when you take damage from falling, while Cat Fall applies whether you take fall damage or not, but that's just my own take, I can't point to rules authority.
<p>So if you're Trained in Acrobatics . . .
<br />
<ul><li>Thirty feet (30 foot fall = 15 damage)
<br />
<li>Cat Fall ("treat as" 20 foot fall = 10 damage)
<br />
<li>Unbreakable Goblin ("reduce the falling damage . . . as though you had fallen half the distance" (half of "treat as" 20 foot fall = 5 damage)</ul></p>
<p>If you're Expert in Acrobatics (e.g. <a href="https://2e.aonprd.com/Feats.aspx?ID=1873" target="_blank" rel="nofollow">Acrobat Dedication</a>) . . .
<br />
<ul><li>Thirty feet (30 foot fall = 15 damage)
<br />
<li>Cat Fall ("treat as" 5 foot fall = 0 damage)
<br />
<li>Unbreakable Goblin (not applicable because no damage to reduce)</ul></p>Ravingdork wrote:If I am playing a level 2 Unbreakable Goblin with Cat Fall, and I fall from a 30 foot height, how much damage do I take?
It seems to me the order of operations is Cat Fall then Unbreakable Goblin because Unbreakable Goblin only seems to have an effect when you take damage from falling, while Cat Fall applies whether you take fall damage or not, but that's just my own take, I can't point to rules authority. So if you're Trained in Acrobatics . . .
Thirty feet (30 foot fall =...Luke Styer (alias of lstyer)2024-03-12T19:34:29ZForums/Pathfinder Second Edition: General Discussion: Which deity (or deities) best fit the concept of a Cleric-for-hire?Luke Styer (alias of lstyer)https://paizo.com/threads/rzs43y5j?Which-deity-best-fit-the-concept-of-a#12024-02-29T18:42:29Z2024-02-29T18:38:25Z<p>I just finished painting Reaper’s <a href="https://www.reapermini.com/search/henchmen/latest/44149" target="_blank" rel="nofollow">Henchmen & Hirelings</a> boxed set, and it has the topic of hirelings on my mind more generally, and I was thinking about a Cleric hiring out of the Henchman’s and Hireling’s Guild.</p>
<p>But since my knowledge of the Golarion deities is a little sketchy, I decided to see who folks thought would fit that bill.</p>I just finished painting Reaper’s Henchmen & Hirelings boxed set, and it has the topic of hirelings on my mind more generally, and I was thinking about a Cleric hiring out of the Henchman’s and Hireling’s Guild.
But since my knowledge of the Golarion deities is a little sketchy, I decided to see who folks thought would fit that bill.Luke Styer (alias of lstyer)2024-02-29T18:38:25ZRe: Forums: Advice: Your Kineticist Experience so far?Luke Styer (alias of lstyer)https://paizo.com/threads/rzs43wu8&page=8?Your-Kineticist-Experience-so-far#3532024-02-20T08:45:16Z2024-02-17T23:49:16Z<div class="messageboard-quotee">Trip.H wrote:</div><blockquote>I don't recall reading a direct/absolute claim that "you cannot hide with the aura active" </blockquote><p>Dig around the thread a while and you’ll find it. Several people are not only saying that, but claiming that it’s the RaW interpretation.Trip.H wrote:I don't recall reading a direct/absolute claim that "you cannot hide with the aura active"
Dig around the thread a while and you’ll find it. Several people are not only saying that, but claiming that it’s the RaW interpretation.Luke Styer (alias of lstyer)2024-02-17T23:49:16ZRe: Forums: Advice: Your Kineticist Experience so far?Luke Styer (alias of lstyer)https://paizo.com/threads/rzs43wu8&page=7?Your-Kineticist-Experience-so-far#3492024-02-17T15:00:49Z2024-02-17T14:52:52Z<div class="messageboard-quotee">Errenor wrote:</div><blockquote> You know what else is definitely and irrefutably visible (well, most of the time)? A character that tries to be stealthy. And stealth still works for them! It's a miracle! Well, no, it works because the rules say that stealth works even for visible characters. </blockquote><p>And the <a href="https://2e.aonprd.com/Conditions.aspx?ID=26" target="_blank" rel="nofollow">Invisible</a> condition doesn’t even give a bonus to Stealth, while the Skill Junction for Air does. So, assuming access to cover or concealment. A visible Air Kineticist with their aura up might be better at stealth than that same Kineticist Invisible, but with their aura down.
<p>The difference here is one of degree, not kind.</p>Errenor wrote:You know what else is definitely and irrefutably visible (well, most of the time)? A character that tries to be stealthy. And stealth still works for them! It's a miracle! Well, no, it works because the rules say that stealth works even for visible characters.
And the Invisible condition doesn’t even give a bonus to Stealth, while the Skill Junction for Air does. So, assuming access to cover or concealment. A visible Air Kineticist with their aura up might be better at stealth...Luke Styer (alias of lstyer)2024-02-17T14:52:52ZRe: Forums: Rules Discussion: Fortune/misfortune on flat checksLuke Styer (alias of lstyer)https://paizo.com/threads/rzs43xwl?Fortunemisfortune-on-flat-checks#22024-02-12T11:04:31Z2024-02-12T05:37:56Z<p>I don’t see why they wouldn’t. I’ve allowed them in the past.</p>I don’t see why they wouldn’t. I’ve allowed them in the past.Luke Styer (alias of lstyer)2024-02-12T05:37:56ZForums/Pathfinder Second Edition: General Discussion: Kineticist NPCs?Luke Styer (alias of lstyer)https://paizo.com/threads/rzs43xwm?Kineticist-NPCs#12024-02-12T05:40:48Z2024-02-12T05:34:59Z<p>Has anyone statted up any NPCs that mimic the Kineticist class, impulse / Kinetic gate-based? Have any appeared in adventures or PFS scenarios one might point to?</p>Has anyone statted up any NPCs that mimic the Kineticist class, impulse / Kinetic gate-based? Have any appeared in adventures or PFS scenarios one might point to?Luke Styer (alias of lstyer)2024-02-12T05:34:59ZRe: Forums/Pathfinder Second Edition: General Discussion: Has anyone seen any Pathfinder 2E-style Kobold minis?Luke Styer (alias of lstyer)https://paizo.com/threads/rzs43xvp?Has-anyone-seen-any-Pathfinder-2Estyle-Kobold#62024-02-12T05:30:48Z2024-02-12T05:25:24Z<div class="messageboard-quotee">Ravingdork wrote:</div><blockquote> Here are a few that I ordered recently, along with what they looked like after I had a friend paint them for me.</blockquote><p>Tell your friend their work is being appreciated!Ravingdork wrote:Here are a few that I ordered recently, along with what they looked like after I had a friend paint them for me.
Tell your friend their work is being appreciated!Luke Styer (alias of lstyer)2024-02-12T05:25:24ZRe: Forums: Advice: Your Kineticist Experience so far?Luke Styer (alias of lstyer)https://paizo.com/threads/rzs43wu8&page=6?Your-Kineticist-Experience-so-far#2892024-02-12T10:59:40Z2024-02-12T05:19:44Z<div class="messageboard-quotee">PossibleCabbage wrote:</div><blockquote>Like any time you're walking around with your aura up, it will be read by NPCs similarly to "you are walking around with a bow with an arrow nocked". So it's something you're not going to want to do, like, at a garden party or during market day.</blockquote><p>Sure, but “as a general rule,” PCs in my campaign aren’t at garden parties or markets. I’m running Kingmaker at the moment, so most of the time they’re running around in the wilderness. When they’re not running around in the wilderness they adjust their behavior accordingly.
<p>When we haven’t explicitly discussed it, there have been plenty of instances in which I’ve said “you wouldn’t have had your weapon drawn, plenty in which the first PC to act in a combat has said “I wouldn’t have had my weapon drawn and everyone follows suit, and even a few where the first player to act has opened a discussion among the players about the question.</p>PossibleCabbage wrote:Like any time you're walking around with your aura up, it will be read by NPCs similarly to "you are walking around with a bow with an arrow nocked". So it's something you're not going to want to do, like, at a garden party or during market day.
Sure, but “as a general rule,” PCs in my campaign aren’t at garden parties or markets. I’m running Kingmaker at the moment, so most of the time they’re running around in the wilderness. When they’re not running around in the...Luke Styer (alias of lstyer)2024-02-12T05:19:44ZRe: Forums: Advice: Your Kineticist Experience so far?Luke Styer (alias of lstyer)https://paizo.com/threads/rzs43wu8&page=6?Your-Kineticist-Experience-so-far#2812024-02-11T20:40:29Z2024-02-11T17:59:11Z<div class="messageboard-quotee">Deriven Firelion wrote:</div><blockquote>Scrap Barricade is 3 actions. Unless your DM allows you to walk around with your aura active all the time </blockquote><p>With reference to earlier discussion in this thread, I don’t see why Kineticists wouldn’t have their aura active as a general rule, and as a GM, I don’t see much, if any, reason to disallow this.Deriven Firelion wrote:Scrap Barricade is 3 actions. Unless your DM allows you to walk around with your aura active all the time
With reference to earlier discussion in this thread, I don’t see why Kineticists wouldn’t have their aura active as a general rule, and as a GM, I don’t see much, if any, reason to disallow this.Luke Styer (alias of lstyer)2024-02-11T17:59:11ZRe: Forums: Advice: Your Kineticist Experience so far?Luke Styer (alias of lstyer)https://paizo.com/threads/rzs43wu8&page=6?Your-Kineticist-Experience-so-far#2802024-02-11T19:45:37Z2024-02-11T16:37:38Z<div class="messageboard-quotee">YuriP wrote:</div><blockquote>IMO the Tree is too complex to discuss in whiteroom (it's not a simple question of DPR). Someone has the real experience with it to say how it really is?</blockquote><p>I’m three or four sessions into GMing Kingmaker 2E with a Wood/Earth Kineticist who has made pretty extensive use of the Tree, all at 1st and 2nd level. So far it’s seemed significant, but not busted. There have definitely been fights in which the Tree has been recast multiple times after doing its job, and it has kept PCs from being dropped several times. It has really shone in bottleneck situations, where everyone is naturally bunched up, so that it can protect multiple PCs.
<p>We hit 3rd level at the end of last week’s session, so today it will make its Rank 2 debut, and eat 20 damage at a go, while enemy damage hasn’t doubled, so I may feel differently after another session or two.</p>YuriP wrote:IMO the Tree is too complex to discuss in whiteroom (it's not a simple question of DPR). Someone has the real experience with it to say how it really is?
I’m three or four sessions into GMing Kingmaker 2E with a Wood/Earth Kineticist who has made pretty extensive use of the Tree, all at 1st and 2nd level. So far it’s seemed significant, but not busted. There have definitely been fights in which the Tree has been recast multiple times after doing its job, and it has kept PCs from...Luke Styer (alias of lstyer)2024-02-11T16:37:38ZForums/Pathfinder Second Edition: General Discussion: Has anyone seen any Pathfinder 2E-style Kobold minis?Luke Styer (alias of lstyer)https://paizo.com/threads/rzs43xvp?Has-anyone-seen-any-Pathfinder-2Estyle-Kobold#12024-02-10T18:20:52Z2024-02-10T18:10:00Z<p>I’ve not run across any.</p>I’ve not run across any.Luke Styer (alias of lstyer)2024-02-10T18:10:00ZRe: Forums: Advice: Your Kineticist Experience so far?Luke Styer (alias of lstyer)https://paizo.com/threads/rzs43wu8&page=3?Your-Kineticist-Experience-so-far#1492024-02-07T02:25:06Z2024-02-06T18:44:55Z<div class="messageboard-quotee">pH unbalanced wrote:</div><blockquote>We allow keeping your aura up in exploration mode, but then that is your exploration activity (similar to "repeatedly casting a spell")</blockquote><p>That doesn't seem comparable to me because unless you overflow, fall unconscious, or voluntarily dismiss the aura, it remains active indefinitely without any effort. You literally don't need to "repeatedly activate."pH unbalanced wrote:We allow keeping your aura up in exploration mode, but then that is your exploration activity (similar to "repeatedly casting a spell")
That doesn't seem comparable to me because unless you overflow, fall unconscious, or voluntarily dismiss the aura, it remains active indefinitely without any effort. You literally don't need to "repeatedly activate."Luke Styer (alias of lstyer)2024-02-06T18:44:55ZRe: Forums: Advice: Your Kineticist Experience so far?Luke Styer (alias of lstyer)https://paizo.com/threads/rzs43wu8&page=3?Your-Kineticist-Experience-so-far#1482024-02-06T18:40:47Z2024-02-06T18:36:38Z<div class="messageboard-quotee">The Raven Black wrote:</div><blockquote>Or an Investigator using Devise a Stratagem ? </blockquote><p>Can other people even perceive an Investigator using Devise a Stratagem?The Raven Black wrote:Or an Investigator using Devise a Stratagem ?
Can other people even perceive an Investigator using Devise a Stratagem?Luke Styer (alias of lstyer)2024-02-06T18:36:38ZRe: Forums/Pathfinder Second Edition: General Discussion: So what's happening to ogres?Luke Styer (alias of lstyer)https://paizo.com/threads/rzs43xrx&page=2?So-whats-happening-to-ogres#802024-02-05T17:50:48Z2024-02-05T17:46:04Z<div class="messageboard-quotee">CorvusMask wrote:</div><blockquote> I'm still going to miss lack of alignment in NPC description for future because it made it easy to see on glance which npc that has only one small sentence about them are meant to be antagonistic ones and which ones are helpful or neutral</blockquote><p>I agree that it’s a useful shorthand, and I’ll miss it for that reason. But that, gating Champions, and alignment damage are about all I used alignment for. “Fixing” alignment damage and (hopefully) something interesting and new with Champions is probably worth the loss of a useful shorthand.CorvusMask wrote:I'm still going to miss lack of alignment in NPC description for future because it made it easy to see on glance which npc that has only one small sentence about them are meant to be antagonistic ones and which ones are helpful or neutral
I agree that it’s a useful shorthand, and I’ll miss it for that reason. But that, gating Champions, and alignment damage are about all I used alignment for. “Fixing” alignment damage and (hopefully) something interesting and new with...Luke Styer (alias of lstyer)2024-02-05T17:46:04ZRe: Forums/Pathfinder Second Edition: General Discussion: So what's happening to ogres?Luke Styer (alias of lstyer)https://paizo.com/threads/rzs43xrx&page=2?So-whats-happening-to-ogres#772024-02-05T17:09:13Z2024-02-05T16:50:02Z<div class="messageboard-quotee">PossibleCabbage wrote:</div><blockquote>But it's also pretty weird to say "all Ogres- past, present, and future are like this"</blockquote><p>I think it’s pretty weird to say “all [any sentient creature], past, present, or future are like [any personality / behavior pattern].”
<p>I don’t necessarily mind characters in the world believing that, but I don’t like for it to be true. And the existence of Ogres who aren’t in some sort of cannibal cult doesn’t preclude the existence of Ogres who are. The (fictional) world is more interesting when there are more possibilities.</p>
<p>That said. I’ve never read, played, or run “Hook Mountain Massacre,” but hearing about it here, it sounds like fun, and I might track it down and convert it to 2E for a one-shot. It doesn’t bother me that Paizo wouldn’t publish it today, because they already published it. This doesn’t conflict at all with my preference that not all Ogres act like the ones in HHM. </p>
<p>It doesn’t bother me that Paizo won’t publish something like it because it doesn’t sound like a theme I’d want to repeat anyway, but that’s really a matter of personal preferences — I occasionally enjoy horror media, but it’s not a favorite genre.</p>PossibleCabbage wrote:But it's also pretty weird to say "all Ogres- past, present, and future are like this"
I think it’s pretty weird to say “all [any sentient creature], past, present, or future are like [any personality / behavior pattern].” I don’t necessarily mind characters in the world believing that, but I don’t like for it to be true. And the existence of Ogres who aren’t in some sort of cannibal cult doesn’t preclude the existence of Ogres who are. The (fictional) world is more...Luke Styer (alias of lstyer)2024-02-05T16:50:02ZRe: Forums: Advice: Teaching Windsong to non-druids violates anathema?Luke Styer (alias of lstyer)https://paizo.com/threads/rzs43xie?Teaching-Windsong-to-nondruids-violates-anathema#412024-02-03T19:48:44Z2024-02-03T14:32:40Z<div class="messageboard-quotee">Darksol the Painbringer wrote:</div><blockquote> No rules for this language being able to break anathema because you cannot teach this language, either from Multilingual or from some other feature.</blockquote><p>Why can’t you learn Wildsong via <a href="https://2e.aonprd.com/Feats.aspx?ID=814" target="_blank" rel="nofollow">Multilingual</a>? The feat allows you to “learn two new languages, chosen from common languages, uncommon languages, and <b>any others you have access to</b>” (emphasis supplied). As a GM I’d consider having a Druid willing to teach you Wildsong to qualify as having access to Wildsong. That’s basically how a PC learns any Uncommon, Rare or Unique option without meeting a specific Access requirement.Darksol the Painbringer wrote:No rules for this language being able to break anathema because you cannot teach this language, either from Multilingual or from some other feature.
Why can’t you learn Wildsong via Multilingual? The feat allows you to “learn two new languages, chosen from common languages, uncommon languages, and any others you have access to” (emphasis supplied). As a GM I’d consider having a Druid willing to teach you Wildsong to qualify as having access to Wildsong. That’s...Luke Styer (alias of lstyer)2024-02-03T14:32:40ZRe: Forums: Rules Discussion: Did Remaster establish # of encounters per day?Luke Styer (alias of lstyer)https://paizo.com/threads/rzs43xpo?Did-Remaster-establish-of-encounters-per-day#42024-01-31T23:50:16Z2024-01-31T23:41:09Z<div class="messageboard-quotee">SuperParkourio wrote:</div><blockquote>Is this simply referring to the forum post from Michael Sayre</blockquote><p>May I ask that you drop a link to that post? I pretty quickly lost track of the various previews and commentary, and that seems pretty useful to read, as "persuasive authority," even if not as "binding authority."SuperParkourio wrote:Is this simply referring to the forum post from Michael Sayre
May I ask that you drop a link to that post? I pretty quickly lost track of the various previews and commentary, and that seems pretty useful to read, as "persuasive authority," even if not as "binding authority."Luke Styer (alias of lstyer)2024-01-31T23:41:09ZRe: Forums/Pathfinder Second Edition: General Discussion: Cavern Elf vs. DrowLuke Styer (alias of lstyer)https://paizo.com/threads/rzs43xpe?Cavern-Elf-vs-Drow#222024-01-31T22:10:16Z2024-01-31T21:59:50Z<div class="messageboard-quotee">Unicore wrote:</div><blockquote> "There are terrifying horrors beneath the surface of the planet" is not an original D&D plot device.</blockquote><p>I think an F20 setting with a “Classical” underworld (maybe not immediately) below the surface would be super interesting. Far more interesting than the “Underdark,” though there’s no reason a setting couldn’t have both.Unicore wrote:"There are terrifying horrors beneath the surface of the planet" is not an original D&D plot device.
I think an F20 setting with a “Classical” underworld (maybe not immediately) below the surface would be super interesting. Far more interesting than the “Underdark,” though there’s no reason a setting couldn’t have both.Luke Styer (alias of lstyer)2024-01-31T21:59:50ZRe: Forums/Pathfinder Second Edition: General Discussion: Odd/Strange RulesLuke Styer (alias of lstyer)https://paizo.com/threads/rzs43xo4&page=2?OddStrange-Rules#762024-02-01T08:50:44Z2024-01-31T19:54:56Z<div class="messageboard-quotee">SuperBidi wrote:</div><blockquote>I just point out that the game doesn't handle properly tasks with low variability.</blockquote><p>That may just fall in the category of stuff this system doesn’t aim for. GURPS Is pretty good at low variability with the bell curve of its 3d6 resolution roll.SuperBidi wrote:I just point out that the game doesn't handle properly tasks with low variability.
That may just fall in the category of stuff this system doesn’t aim for. GURPS Is pretty good at low variability with the bell curve of its 3d6 resolution roll.Luke Styer (alias of lstyer)2024-01-31T19:54:56ZRe: Forums/Pathfinder Second Edition: General Discussion: Alkenstar feels underwhelming in 2eLuke Styer (alias of lstyer)https://paizo.com/threads/rzs43xk1?Alkenstar-feels-underwhelming-in-2e#272024-01-30T22:52:08Z2024-01-30T22:49:29Z<div class="messageboard-quotee">D3stro 2119 wrote:</div><blockquote>Having said that I don't think using the idea of anything ""outshining"" or ""obsoleting"" anything really matters in a setting like Golarion, especially not with the more Wild West stuff.</blockquote><p>It may not matter in a setting, but it matters in a game.D3stro 2119 wrote:Having said that I don't think using the idea of anything ""outshining"" or ""obsoleting"" anything really matters in a setting like Golarion, especially not with the more Wild West stuff.
It may not matter in a setting, but it matters in a game.Luke Styer (alias of lstyer)2024-01-30T22:49:29ZRe: Forums/Pathfinder Second Edition: General Discussion: I'm the only one that finds the Kineticist Dedication to be a little lacksluter?Luke Styer (alias of lstyer)https://paizo.com/threads/rzs43xmj?Im-the-only-one-that-finds-the-Kineticist#362024-01-27T00:14:54Z2024-01-26T17:38:04Z<div class="messageboard-quotee">Sanityfaerie wrote:</div><blockquote>Base Kinesis (water) can arguably be used to provide drinking water for even a moderate crowd of people (as long as they're willing to line up and drink it from your hands).</blockquote>[url=https://2e.aonprd.com/Actions.aspx?ID=2126</blockquote><p>Base Kinesis[/url] “has a range of 30 feet,” so the Water Base Kinesis could be used to fill containers. No need to drink from the Kineticist’s hands.Sanityfaerie wrote:Base Kinesis (water) can arguably be used to provide drinking water for even a moderate crowd of people (as long as they're willing to line up and drink it from your hands).
[url=https://2e.aonprd.com/Actions.aspx?ID=2126Base Kinesis[/url] “has a range of 30 feet,” so the Water Base Kinesis could be used to fill containers. No need to drink from the Kineticist’s hands.Luke Styer (alias of lstyer)2024-01-26T17:38:04ZRe: Forums: Kingmaker Second Edition: Hexploration without the players seeing the mapLuke Styer (alias of lstyer)https://paizo.com/threads/rzs43xiz?Hexploration-without-the-players-seeing-the-map#32024-01-27T00:04:01Z2024-01-21T00:04:58Z<p>That’s how I ran 1E and I honestly liked what we wound up with more than I like a professional map with tags added.</p>That’s how I ran 1E and I honestly liked what we wound up with more than I like a professional map with tags added.Luke Styer (alias of lstyer)2024-01-21T00:04:58ZRe: Forums: Rules Discussion: Exploration Mode: HustleLuke Styer (alias of lstyer)https://paizo.com/threads/rzs43x7b?Exploration-Mode-Hustle#102023-12-28T16:40:58Z2023-12-28T16:35:39Z<div class="messageboard-quotee">The Gleeful Grognard wrote:</div><blockquote>The choice point comes in where the party has to decide "will hustling be a resource I will require later, or will I be fine if I spend it all now."</blockquote><p><a href="https://2e.aonprd.com/Activities.aspx?ID=5" target="_blank" rel="nofollow">Hustle</a> doesn't have a frequency or a recharge time listed. "You can Hustle only for a number of minutes equal to your Constitution modifier × 10 (minimum 10 minutes)" per hour, until your next daily preparations, total ever in life?
<p>How do folks who have seen it used adjudicate that?</p>The Gleeful Grognard wrote:The choice point comes in where the party has to decide "will hustling be a resource I will require later, or will I be fine if I spend it all now."
Hustle doesn't have a frequency or a recharge time listed. "You can Hustle only for a number of minutes equal to your Constitution modifier × 10 (minimum 10 minutes)" per hour, until your next daily preparations, total ever in life? How do folks who have seen it used adjudicate that?Luke Styer (alias of lstyer)2023-12-28T16:35:39ZRe: Forums: Rules Discussion: Remaster: Was Darkside Mirror removed?Luke Styer (alias of lstyer)https://paizo.com/threads/rzs43x0f?Remaster-Was-Darkside-Mirror-removed#282023-12-26T22:40:57Z2023-12-26T22:39:29Z<div class="messageboard-quotee">SuperParkourio wrote:</div><blockquote>However, many marching orders have two PCs in front if the hallway is wide enough.</blockquote><p>"Marching Order" can be a somewhat nebulous concept in 2E, too, with the exploration system.
<p>The <a href="https://2e.aonprd.com/Actions.aspx?ID=518" target="_blank" rel="nofollow">Scout</a> exploration action involves moving "ahead and behind the group to watch danger[.]" Where in the marching order does that leave the PC who's on Scout when initiative is rolled? In front or in back? </p>
<p>There's a reasonable argument to be made that a character using <a href="https://2e.aonprd.com/Activities.aspx?ID=1" target="_blank" rel="nofollow">Avoid Notice</a> is darting between sources of cover, not sticking to a particular place in the marching order.</p>
<p>This can make adjudicating the triggering of hazards a little fraught in the first place, even putting aside how wildly dangerous triggering <b>this</b> hazard can be.</p>SuperParkourio wrote:However, many marching orders have two PCs in front if the hallway is wide enough.
"Marching Order" can be a somewhat nebulous concept in 2E, too, with the exploration system. The Scout exploration action involves moving "ahead and behind the group to watch danger[.]" Where in the marching order does that leave the PC who's on Scout when initiative is rolled? In front or in back?
There's a reasonable argument to be made that a character using Avoid Notice is darting...Luke Styer (alias of lstyer)2023-12-26T22:39:29ZRe: Forums/Pathfinder Second Edition: General Discussion: Cost of spell X?Luke Styer (alias of lstyer)https://paizo.com/threads/rzs43wqi&page=2?Cost-of-spell-X#842023-12-20T19:18:16Z2023-12-20T19:10:42Z<div class="messageboard-quotee">Finoan wrote:</div><blockquote>In my scenario it is more that the GM is being ambushed by the players. </blockquote><p>How can the players ambush the GM by expecting an item whose presence is strongly implied by the presence of a Wizard? When a GM either places a Wizard into an adventure or finds one in a published scenario, unless that Wizard has no prepared spells, the GM knows that they necessarily had recent access to a spellbook.
<p>This is entirely within the hands of the GM, who can just replace the Wizard with a spontaneous caster or a Witch if they don’t want to mess with a spellbook. But I don’t see how there’s any potential for an ambush here.</p>
<div class="messageboard-quotee">Finoan wrote:</div><blockquote>So not something that the GM was originally intending to give out</blockquote><p>If you don’t intend to “give out” a spellbook, don’t include a Wizard. If you don’t intend to “give out a sword,” don’t include a dude with a sword. In the former case, include a Sorcerer. In the latter, include a Monk.Finoan wrote:In my scenario it is more that the GM is being ambushed by the players.
How can the players ambush the GM by expecting an item whose presence is strongly implied by the presence of a Wizard? When a GM either places a Wizard into an adventure or finds one in a published scenario, unless that Wizard has no prepared spells, the GM knows that they necessarily had recent access to a spellbook. This is entirely within the hands of the GM, who can just replace the Wizard with a...Luke Styer (alias of lstyer)2023-12-20T19:10:42ZRe: Forums: Advice: Aldori Duelist questionsLuke Styer (alias of lstyer)https://paizo.com/threads/rzs43wuz?Aldori-Duelist-questions#62023-12-19T16:30:58Z2023-12-19T16:27:00Z<div class="messageboard-quotee">anarchitect wrote:</div><blockquote><p> Something I'd like to note about the Aldori Duelist dedication as a fighter:
</p>
You get proficiency with the Aldori Blade equal to your highest weapon proficiency. So you don't •need• to make swords your specialty. I'd advise going Brawling so your off hand punches are as good as your sword strikes.
<br />
</blockquote><p>That’s a great point, and it makes Aldori Duelist a little more attractive.anarchitect wrote:Something I'd like to note about the Aldori Duelist dedication as a fighter:
You get proficiency with the Aldori Blade equal to your highest weapon proficiency. So you don't *need* to make swords your specialty. I'd advise going Brawling so your off hand punches are as good as your sword strikes.
That’s a great point, and it makes Aldori Duelist a little more attractive.Luke Styer (alias of lstyer)2023-12-19T16:27:00ZRe: Forums: Rules Discussion: No more Eldritch Trickster racket or Magical Trickster feat?Luke Styer (alias of lstyer)https://paizo.com/threads/rzs43x1r?No-more-Eldritch-Trickster-racket-or-Magical#62023-12-15T01:10:23Z2023-12-15T01:03:46Z<div class="messageboard-quotee">Finoan wrote:</div><blockquote> No, Sneak Attack by itself has always been worded to be with weapon strikes only.</blockquote><p><a href=" https://2e.aonprd.com/Classes.aspx?ID=10 " target="_blank" rel="nofollow">Sneak Attack </a> explicitly works with “ an agile or finesse unarmed attack,” and none of the verbiage limits it to strikes, only to a specific set of attacks.Finoan wrote:No, Sneak Attack by itself has always been worded to be with weapon strikes only.
Sneak Attack explicitly works with “ an agile or finesse unarmed attack,” and none of the verbiage limits it to strikes, only to a specific set of attacks.Luke Styer (alias of lstyer)2023-12-15T01:03:46ZRe: Forums: Rules Discussion: Evil eye while being invisibleLuke Styer (alias of lstyer)https://paizo.com/threads/rzs43x1b?Evil-eye-while-being-invisible#62023-12-14T20:14:04Z2023-12-14T19:07:33Z<p>If Evil Eye has the <a href="https://2e.aonprd.com/Traits.aspx?ID=163" target="_blank" rel="nofollow">Visual</a> trait, THEN it would require that the target see the spell.</p>If Evil Eye has the Visual trait, THEN it would require that the target see the spell.Luke Styer (alias of lstyer)2023-12-14T19:07:33ZRe: Forums: Rules Discussion: Adjudicating Wall of StoneLuke Styer (alias of lstyer)https://paizo.com/threads/rzs43x07?Adjudicating-Wall-of-Stone#272023-12-12T19:20:58Z2023-12-12T19:16:03Z<div class="messageboard-quotee">Ravingdork wrote:</div><blockquote><p>The double wall in Example B is explicitly allowed, per SuperBidi's rules quote above.</p>
<div class="messageboard-quotee">Walls wrote:</div><blockquote>The path of a shaped wall can’t enter the same space more than once, but it can double back so one section is adjacent to another section of the wall.</blockquote></blockquote><p>I think that is meant for spells like <a href="https://2e.aonprd.com/Spells.aspx?ID=362[/url" target="_blank" rel="nofollow">Wall of Fire</a>, whose segments actually take up an entire map space. I think the "double wall" in Example B is "enter[ing] the same space more than once," but that the segments marked 8 and 21 in Example B are the Wall of Stone version of "one section is adjacent to another section of the wall."Ravingdork wrote:The double wall in Example B is explicitly allowed, per SuperBidi's rules quote above.
Walls wrote:The path of a shaped wall can’t enter the same space more than once, but it can double back so one section is adjacent to another section of the wall.
I think that is meant for spells like Wall of Fire, whose segments actually take up an entire map space. I think the "double wall" in Example B is "enter[ing] the same space more than once," but that the segments marked 8 and 21...Luke Styer (alias of lstyer)2023-12-12T19:16:03ZRe: Forums: Rules Discussion: Adjudicating Wall of StoneLuke Styer (alias of lstyer)https://paizo.com/threads/rzs43x07?Adjudicating-Wall-of-Stone#262023-12-12T19:52:51Z2023-12-12T18:57:14Z<div class="messageboard-quotee">SuperBidi wrote:</div><blockquote>- What is an object? On paper, even a small rock is an object. Being nitpicky about this point can lead to the spell being nearly unusable.</blockquote><p>My first instinct is that if the entity in question is intended to have a mechanical impact, it's an object. So if the pebbles on the floor are significant enough to create difficult terrain, objects. If they're descriptive detail to paint a mental picture, not objects.
<div class="messageboard-quotee">Quote:</div><blockquote>- What is passing "through" a creature? You obviously can't pass through their space but from the space and size rules: <b>Sometimes part of a creature extends beyond its space, such as if a giant octopus is grabbing you with its tentacles.</b> For example a guard with a Longspear is definitely extending beyond it's space. But how do you rule what creature is extending beyond its space and what creature isn't?</blockquote><p>I think before I worry if the "extension" is a body part or equipment, a better starting point is whether the "extension" is engaged with another creature outside its space.
<p>Two Humans punching one another from adjacent squares? Neither of them is acting when I cast Wall of Stone, so the Wall can go right between them.</p>
<p>Human A has Human B grabbed in an adjacent square with a <a href="https://2e.aonprd.com/Weapons.aspx?ID=139" target="_blank" rel="nofollow">combat grapnel</a>? The Wall can't pass between them because it would be crossing an object.</p>
<p>The relevant question, in my mind, is whether the wall would be "crossing" something at the instant of casting, rather than whether that something is an object or creature, because either would interrupt the wall.</p>
<div class="messageboard-quotee">Quote:</div><blockquote>- Can the ceiling "break" the space if it's less than 20-foot high?</blockquote><p>That seems like a pretty obvious yes.
<div class="messageboard-quotee">Quote:</div><blockquote>- How do you handle this part of the Walls rule: The path of a shaped wall can’t enter the same space more than once. Considering that Wall of Stone is supposed to be positioned on the border between squares, it's hard to determine what the "same space" refers to.</blockquote><p>I've never considered this complicated. My reading has always been that the Wall of Stone can't double back on itself. Once a line segment exists between Point A and Point B, no further line segment can go between A and B, though you could go A > B > C > A if that path were possible.
<div class="messageboard-quotee">Quote:</div><blockquote>Also, can you make a prison with the wall?</blockquote><p>I don't understand what you're asking. Do you mean could you enclose a cube? You could, make 20 foot cube by forming a floor, pivoting 90 degrees to form a North wall, then a West wall, then a South wall, then an East wall, then a roof.
<p></blockquote>- What if the ground is not flat?</blockquote><p>I'd probably not worry about it unless the ground is so jagged as to count as at least difficult terrain.SuperBidi wrote:- What is an object? On paper, even a small rock is an object. Being nitpicky about this point can lead to the spell being nearly unusable.
My first instinct is that if the entity in question is intended to have a mechanical impact, it's an object. So if the pebbles on the floor are significant enough to create difficult terrain, objects. If they're descriptive detail to paint a mental picture, not objects. Quote:- What is passing "through" a creature? You obviously can't...Luke Styer (alias of lstyer)2023-12-12T18:57:14ZRe: Forums: Advice: Aldori Duelist questionsLuke Styer (alias of lstyer)https://paizo.com/threads/rzs43wuz?Aldori-Duelist-questions#42023-12-12T01:50:55Z2023-12-12T01:47:45Z<p>I’m expecting to start GMing a Kingmaker 2E Revised campaign in January, so this post caught my eye. At the risk of sounding basic, I think Fighter is the class to pick, in which case, I’d <b>either</b> take the <a href=" https://2e.aonprd.com/Backgrounds.aspx?ID=343 " target="_blank" rel="nofollow">Sword Scion</a> background <b>or</b> the <a href=" https://2e.aonprd.com/Archetypes.aspx?ID=14" target="_blank" rel="nofollow">Aldori Duelist</a> archetype, but not both.</p>
<p>Sword Scion and <a href=" https://2e.aonprd.com/Feats.aspx?ID=876" target="_blank" rel="nofollow">Aldori Duelist Dedication</a> just overlap too much. And while the <a href=" https://2e.aonprd.com/Weapons.aspx?ID=256 " target="_blank" rel="nofollow">Aldori Dueling Sword </a> is Uncommon, I think it’s pretty reasonable for a character from Rostov to have access. As a GM, I’d certainly allow that. If you GM won’t, you can take Sword Scion, and then go into the “vanilla” <a href=" https://2e.aonprd.com/Archetypes.aspx?ID=58" target="_blank" rel="nofollow">Duelist</a> archetype instead, and just bypass Aldori Duelist altogether. </p>
<p>Without Sword Scion, a Fighter is going to be Trained with the Aldori Dueling Sword at first level, and would advance to Expert at second level with Aldori Duelist Dedication. With Sword Scion, the Fighter is Expert at first level anyway, so the greater flexibility of vanilla Duelist is a little more attractive out of the gate, and the Background already signifies “membership” in the Aldori school.</p>
<p>Honstly, even if I were playing under a GM who didn’t give access to the Aldori Dueling Sword for Rostov-based characters, I’d still be inclined to bypass the background, take Aldori Duelist at second level, and fight with some generic sword at first level with the intention of getting my Aldori Dueling Sword at second level, and just make it into a rite of passage of some kind for my character.</p>
<p>For the game I’m going to GM, I’m hoping a player will go the Aldori route one way or the other, and I’m going to be as flexible as I can to encourage it.</p>I’m expecting to start GMing a Kingmaker 2E Revised campaign in January, so this post caught my eye. At the risk of sounding basic, I think Fighter is the class to pick, in which case, I’d either take the Sword Scion background or the Aldori Duelist archetype, but not both.
Sword Scion and Aldori Duelist Dedication just overlap too much. And while the Aldori Dueling Sword is Uncommon, I think it’s pretty reasonable for a character from Rostov to have access. As a GM, I’d certainly allow...Luke Styer (alias of lstyer)2023-12-12T01:47:45ZRe: Forums: Advice: The Highest Heights in SkillsLuke Styer (alias of lstyer)https://paizo.com/threads/rzs43v9u&page=2?The-Highest-Heights-in-Skills#662023-08-31T00:37:35Z2023-08-31T00:30:11Z<div class="messageboard-quotee">breithauptclan wrote:</div><blockquote><p>Bob: you are using Athletics to climb the tree so your DC is 10.
</p>
Steve: you are using Untrained Improvisation and Climbing Lore, so your DC is only 5.</blockquote><p>I think I see the confusion. Steve never uses Untrained Improvisation to do anything. He uses skill to do things, but when he’s untrained in those skills, he has a better-than-zero proficiency bonus because he has the Untrained Improvisation feet.
<p>Also I’m not aware of Lore skills allowing one to use the Climb action, so Steve should probably use Athletics, which definitely allows one to use the Climb action. Fortunately for Steve, if he’s untrained in Athletics, he’ll get an increased proficiency bonus because he has Untrained Improvisation.</p>
<div class="messageboard-quotee">Quote:</div><blockquote>Uh, shouldn't the DC still be 10? </blockquote><p>Yes, it should be 10, because the DC doesn’t vary on the basis of whether a character is trained. Just like a Dinosaur Lore check doesn’t vary depending on whether the PC making the check is trained.breithauptclan wrote:Bob: you are using Athletics to climb the tree so your DC is 10.
Steve: you are using Untrained Improvisation and Climbing Lore, so your DC is only 5.
I think I see the confusion. Steve never uses Untrained Improvisation to do anything. He uses skill to do things, but when he’s untrained in those skills, he has a better-than-zero proficiency bonus because he has the Untrained Improvisation feet. Also I’m not aware of Lore skills allowing one to use the Climb action, so...Luke Styer (alias of lstyer)2023-08-31T00:30:11ZRe: Forums: Rules Discussion: What kind of sense is the sense of touch?Luke Styer (alias of lstyer)https://paizo.com/threads/rzs43vaf?What-kind-of-sense-is-the-sense-of-touch#412023-08-31T00:17:36Z2023-08-31T00:16:31Z<div class="messageboard-quotee">BooleanBear wrote:</div><blockquote>So vague sense at best :(</blockquote><p>Nice catch. I don’t think I ever noticed that section.BooleanBear wrote:So vague sense at best :(
Nice catch. I don’t think I ever noticed that section.Luke Styer (alias of lstyer)2023-08-31T00:16:31ZRe: Forums: Advice: The Highest Heights in SkillsLuke Styer (alias of lstyer)https://paizo.com/threads/rzs43v9u&page=2?The-Highest-Heights-in-Skills#642023-08-30T23:17:35Z2023-08-30T23:09:01Z<div class="messageboard-quotee">breithauptclan wrote:</div><blockquote>Narrative: You haven't studied Animals or Dinosaurs enough to qualify for the reduced DC. Mechanics: You are using a generalized ability rather than gambling on picking a specific Lore subcategory and winning the lottery. </blockquote><p>So do you reduce other DCs based on PCs’ level of proficiency? “Al, you’re trained in Athletics? Climbing that Tree is DC 10. Bob, you’re untrained? Same tree is DC 15. Narrative: you’re using generalized ability rather than gambling on picking a specific skill and winning the lottery.”breithauptclan wrote:Narrative: You haven't studied Animals or Dinosaurs enough to qualify for the reduced DC. Mechanics: You are using a generalized ability rather than gambling on picking a specific Lore subcategory and winning the lottery.
So do you reduce other DCs based on PCs’ level of proficiency? “Al, you’re trained in Athletics? Climbing that Tree is DC 10. Bob, you’re untrained? Same tree is DC 15. Narrative: you’re using generalized ability rather than gambling on picking a...Luke Styer (alias of lstyer)2023-08-30T23:09:01ZRe: Forums: Advice: The Highest Heights in SkillsLuke Styer (alias of lstyer)https://paizo.com/threads/rzs43v9u&page=2?The-Highest-Heights-in-Skills#592023-08-30T22:05:40Z2023-08-30T22:03:08Z<div class="messageboard-quotee">Farien wrote:</div><blockquote>Right. Because the Fighter without Untrained Improvisation rolling 1d20 +0 and trying to hit the DC 22 using their Dinosaur Lore untrained is a <i>completely viable</i> strategy. Excellent example there. </blockquote><p>It's a better strategy than rolling his 1d20+0 Nature to hit DC 27. At least he's a little more likely to fail instead of crit failing.
<p>But the point isn't that it's a good idea. The point is that Untrained Improvisation doesn't make it possible; Untrained Improvisation makes it viable. The Druid who has a maxed out Wisdom and a maxed out Nature will still have significantly better odds, but the guy with Untrained Improvisation will at least have a shot.</p>Farien wrote:Right. Because the Fighter without Untrained Improvisation rolling 1d20 +0 and trying to hit the DC 22 using their Dinosaur Lore untrained is a completely viable strategy. Excellent example there.
It's a better strategy than rolling his 1d20+0 Nature to hit DC 27. At least he's a little more likely to fail instead of crit failing. But the point isn't that it's a good idea. The point is that Untrained Improvisation doesn't make it possible; Untrained Improvisation makes it...Luke Styer (alias of lstyer)2023-08-30T22:03:08ZRe: Forums: Advice: The Highest Heights in SkillsLuke Styer (alias of lstyer)https://paizo.com/threads/rzs43v9u&page=2?The-Highest-Heights-in-Skills#582023-08-30T21:57:39Z2023-08-30T21:56:08Z<div class="messageboard-quotee">breithauptclan wrote:</div><blockquote>No. The Untrained Improvisation hack is outshining <b>the entire rest of the party at the same time</b>.</blockquote><p>No, he's probably not.
<div class="messageboard-quotee">Quote:</div><blockquote><p>The Rogue that is taking Arcana and Society, and the Cleric covering Religion, The Ranger with Nature, the Bard with Occultism, and the Inventor with Crafting. </p>
<p>And yet, the Fighter with Untrained Improvisation needs a lower die roll in order to succeed and it doesn't matter what creature they are fighting. </blockquote><p>No, the Fighter almost certainly needs a higher die roll than the specialist in every case. At least he will if by "taking" you don't mean raising their specialist skill to trained and then ignoring it from then on.
<p>First, the specialist's proficiency bonus with their Recall Knowledge skill, at every level, is going to outstrip the Fighter's by more than the DC "discount" the Fighter would enjoy by using a specific Lore for Recall Knowledge.</p>
<p>Second, most of those characters are going to have an equal or higher relevant ability than the Fighter's Intelligence. The Cleric's Wisdom bonus and the Inventor's Intelligence Bonus are fairly likely to be maxed out. The Rogue <b>might</b> have Int maxed out, but even if he doesn't, it's unlikely to be lower than the Fighter's Int. Likewise, the Ranger's Wis and the Bard's Int won't be maxed, but, again, I doubt they'll be lower than the Fighter's Int.</p>
<p>There's a decent chance one or more of the other party members will eventually wind up with an item bonus to their Recall Knowledge, too, which the Fighter likely won't.</p>
<p>At best the Fighter may end up second best at a few of these.</p>breithauptclan wrote:No. The Untrained Improvisation hack is outshining the entire rest of the party at the same time.
No, he's probably not. Quote:The Rogue that is taking Arcana and Society, and the Cleric covering Religion, The Ranger with Nature, the Bard with Occultism, and the Inventor with Crafting.
And yet, the Fighter with Untrained Improvisation needs a lower die roll in order to succeed and it doesn't matter what creature they are fighting.
No, the Fighter almost certainly needs...Luke Styer (alias of lstyer)2023-08-30T21:56:08ZRe: Forums: Advice: The Highest Heights in SkillsLuke Styer (alias of lstyer)https://paizo.com/threads/rzs43v9u&page=2?The-Highest-Heights-in-Skills#572023-08-30T22:05:40Z2023-08-30T21:38:18Z<div class="messageboard-quotee">SuperBidi wrote:</div><blockquote>So a Bard with Bardic Knowledge is a dabbler? </blockquote><p>A Bard with Bardic Lore picked an underpowered feat. The skill it grants stalls out at Expert, and is stuck at Trained until 15th level. If a Bard with Bardic Lore wants to be good at Recall Knowledge, he'd be well advised to pick up some carefully selected Additional Lore feats.SuperBidi wrote:So a Bard with Bardic Knowledge is a dabbler?
A Bard with Bardic Lore picked an underpowered feat. The skill it grants stalls out at Expert, and is stuck at Trained until 15th level. If a Bard with Bardic Lore wants to be good at Recall Knowledge, he'd be well advised to pick up some carefully selected Additional Lore feats.Luke Styer (alias of lstyer)2023-08-30T21:38:18ZRe: Forums: Advice: The Highest Heights in SkillsLuke Styer (alias of lstyer)https://paizo.com/threads/rzs43v9u&page=2?The-Highest-Heights-in-Skills#562023-09-15T13:16:10Z2023-08-30T21:31:48Z<div class="messageboard-quotee">SuperBidi wrote:</div><blockquote>Untrained Improvisation is not a specialized Lore, it's a generic ability and should get the base DC.</blockquote><p>Untrained Improvisation isn't a Lore at all. It's not even a skill. It is a feat that provides an adjustment to the PC's proficiency bonus when they make an untrained check with any skill. When a PC who has Untrained Improvisation makes an untrained Athletics check to climb a ladder, that PC is making an Athletics check, not an Untrained Improvisation check, and the usual rules for Athletics apply, except that the PC has an increased proficiency bonus.
<p>Recall Knowledge is an untrained action. It's even explicitly called out in the skill description for <a href="https://2e.aonprd.com/Skills.aspx?ID=8" target="_blank" rel="nofollow">Lore</a> that "Even if you're untrained in Lore, you can use it to Recall Knowledge."</p>
<div class="messageboard-quotee">Quote:</div><blockquote>Also, as a side note, Lores are not only about RK.</blockquote><p>You're right. They're also about Earn Income, which is a trained action, which means (except for folks who have <a href="https://2e.aonprd.com/Feats.aspx?ID=74" target="_blank" rel="nofollow">Clever Improvisor</a>) it's irrelevant to the topic at hand. Those are literally the only two common actions listed for Lore. The Vehicle rules also make some use of Lore, of course, and there are a few other specialized uses that pop up in adventures, but Recall Knowledge is surely the most prevalent use by far. The first line of the skill description is literally "You have specialized information on a narrow topic[,]" so bringing that information to bear is naturally the primary focus.
<div class="messageboard-quotee">Quote:</div><blockquote><p>No, I don't use Athletics to grapple the purple worm, I use "Purple Worm Wrestling" Lore so the DC should be lowered by 5.
</p>
And I'm pretty sure you'd not allow that.</blockquote><p>You're right. I wouldn't allow that because Lore can't be used to grapple. Am I to understand from your question that you routinely allow PCs to substitute Gladiatorial Lore checks in place of traditional attack rolls? I wouldn't allow that, even though Gladiatorial Lore clearly exists in the game, so I consider the question of modification to DC in this context irrelevant, but I guess if you're allowing that, you have to consider whether a DC adjustment is appropriate.
<p>All that said, Lore explicitly can be used to Recall Knowledge, even untrained, so I'd allow a PC to make a Recall Knowledge check using Purple Worm Wrestling Lore to identify a Purple Worm, and that's a pretty specific Lore, so sure, I'll reduce the DC by 5. I'd allow that whether the PC is or isn't trained, regardless of whether that PC has Untrained Improvisation.</p>
<p>Also, if someone was either trained in Purple Worm Wrestling Lore or had Clever Improviser, and wanted to try to use that skill to Earn Income, I'd allow it, though opportunities to practice that trade would likely be few and far between.</p>
<p>Incidentally, this all assumes I'd allow that Lore subcategory. Remember that the rules state that "Lore skills . . . require GM oversight, particularly in determining which Lore subcategories are acceptable for characters to select." I'm not sure Purple Worm Wrestling would make the cut. Purple Worm Lore, though, seems pretty closely analogous to Owlbear Lore, which is literally on the list of Lore skills in the Core Rulebook, so it seems acceptable.</p>SuperBidi wrote:Untrained Improvisation is not a specialized Lore, it's a generic ability and should get the base DC.
Untrained Improvisation isn't a Lore at all. It's not even a skill. It is a feat that provides an adjustment to the PC's proficiency bonus when they make an untrained check with any skill. When a PC who has Untrained Improvisation makes an untrained Athletics check to climb a ladder, that PC is making an Athletics check, not an Untrained Improvisation check, and the usual...Luke Styer (alias of lstyer)2023-08-30T21:31:48ZRe: Forums: Advice: The Highest Heights in SkillsLuke Styer (alias of lstyer)https://paizo.com/threads/rzs43v9u&page=2?The-Highest-Heights-in-Skills#512023-08-30T20:47:36Z2023-08-30T20:44:51Z<div class="messageboard-quotee">breithauptclan wrote:</div><blockquote>A single level 3 feat choice by one character shouldn't be outshining the Recall Knowledge skills of the other characters that didn't pick that feat.</blockquote><p>As I've said many times, that single level 3 feat choice probably isn't outshining the Recall Knowledge skills of other characters that didn't pick that feat, because, if those characters advance those skills, they're always going to come out at least a little bit ahead of a character relying on Untrained Improvisation. And if they don't advance those skills, they're just dabblers, too, and I don't particularly mind if they dabbled a little less effectively.
<div class="messageboard-quotee">Quote:</div><blockquote>Especially not characters with classes that have specific feats and abilities for knowing things about any of the creatures that they encounter. </blockquote><p>I think the problem here is usually that such feats are underpowered, though, not that Untrained Improvisation is overpowered. That said, by the basic progression, you get either 10 or 11 class feats over your career, but only 5 general feats, so maybe it's not so bad if a general feat that serves a similar purpose is a little better.breithauptclan wrote:A single level 3 feat choice by one character shouldn't be outshining the Recall Knowledge skills of the other characters that didn't pick that feat.
As I've said many times, that single level 3 feat choice probably isn't outshining the Recall Knowledge skills of other characters that didn't pick that feat, because, if those characters advance those skills, they're always going to come out at least a little bit ahead of a character relying on Untrained Improvisation. And...Luke Styer (alias of lstyer)2023-08-30T20:44:51ZRe: Forums: Advice: The Highest Heights in SkillsLuke Styer (alias of lstyer)https://paizo.com/threads/rzs43v9u?The-Highest-Heights-in-Skills#492023-08-30T20:37:37Z2023-08-30T20:32:02Z<div class="messageboard-quotee">SuperBidi wrote:</div><blockquote>+1 ahead by increasing 5 skills (there are mostly 5 RK skills), that's all your proficiency increases of all your career.</blockquote><p>If your goal is to be good at Recall Knowledge, then just pumping skill increases into the five RK skills is a poor plan, even if we don't house rule Untrained Improvisation.
<div class="messageboard-quotee">Quote:</div><blockquote>Also, it's a bit crazy that someone is better at something by using Untrained Improvisation than their own skill if they are Trained or Expert.</blockquote><p>In heroic fantasy, this honestly doesn't seem that wild to me.
<div class="messageboard-quotee">Luke Styer wrote:</div><blockquote>That's only partially true. As a GM, you can reduce the DC if the character uses a specialized skill.</blockquote><p>But literally anyone can use "a specialized skill" in this context because Recall Knowledge is an untrained action.
<p>Anyone can make a Nature check to Recall Knowledge about a Tyrannosaurus, and the DC is 27, whether they're trained in Nature or not. Anyone can make an Animal Lore check to Recall Knowledge about a Tyrannosaurus, and the DC is 25, whether they're trained in Animal Lore or not. Anyone can make a Dinosaur Lore check to Recall Knowledge about a Tyrannosaurus, and the DC is 22, whether they're trained in Dinosaur Lore or not.</p>
<p>Literally all that Untrained Improvisation does is in ANY of these cases is increase the untrained character's proficiency. Untrained Improvisation doesn't allow <b>any of</b> these checks; the fact that Recall Knowledge is an untrained action allows <b>all of</b> these checks.</p>
<div class="messageboard-quotee">Quote:</div><blockquote>It's no house rule, it's the proper way of playing this rule. </blockquote><p>Requiring trained proficiency to attempt an untrained task is absolutely a house rule. Altering the DC of a task based on the PC's proficiency level is also probably a house rule.
<p>The PC's proficiency bonus, however it's gained, affects the PC's check result, not the DC of the check. If Al and Bob are both climbing the same ladder, Al doesn't get a lower DC because he's Trained in Athletics and Bob isn't.</p>SuperBidi wrote:+1 ahead by increasing 5 skills (there are mostly 5 RK skills), that's all your proficiency increases of all your career.
If your goal is to be good at Recall Knowledge, then just pumping skill increases into the five RK skills is a poor plan, even if we don't house rule Untrained Improvisation. Quote:Also, it's a bit crazy that someone is better at something by using Untrained Improvisation than their own skill if they are Trained or Expert.
In heroic fantasy, this honestly...Luke Styer (alias of lstyer)2023-08-30T20:32:02ZRe: Forums: Advice: The Highest Heights in SkillsLuke Styer (alias of lstyer)https://paizo.com/threads/rzs43v9u?The-Highest-Heights-in-Skills#462023-09-15T13:13:49Z2023-08-30T19:25:50Z<div class="messageboard-quotee">SuperBidi wrote:</div><blockquote>No, doing that doesn't make the game fun for those who payed skill increases to be good at RK checks.</blockquote><p>Your proficiency bonus in a Recall Knowledge skill that you're raising at each opportunity is always going to be at least 6 points higher than the proficiency bonus granted by Untrained Improvisation. At best Untrained Improvisation would allow a roll at -5 to DC. So "those who payed skill increases to be good at RK checks" will always be a net +1 ahead between proficiency and DC to Recall Knowledge.
<div class="messageboard-quotee">Quote:</div><blockquote>And you don't need to give free skills to your PCs . . .</blockquote><p>No one is talking about giving "free skills" to PCs. There's an opportunity cost to selecting Untrained Improvisation, and nothing in the text of the feat suggests that my interpretation is incorrect. Untrained Lore checks to Recall knowledge are "untrained skill checks[.]" To rule otherwise is a reasonable house rule, but barring an erratum, it is a house rule.SuperBidi wrote:No, doing that doesn't make the game fun for those who payed skill increases to be good at RK checks.
Your proficiency bonus in a Recall Knowledge skill that you're raising at each opportunity is always going to be at least 6 points higher than the proficiency bonus granted by Untrained Improvisation. At best Untrained Improvisation would allow a roll at -5 to DC. So "those who payed skill increases to be good at RK checks" will always be a net +1 ahead between proficiency...Luke Styer (alias of lstyer)2023-08-30T19:25:50ZRe: Forums: Advice: The Highest Heights in SkillsLuke Styer (alias of lstyer)https://paizo.com/threads/rzs43v9u?The-Highest-Heights-in-Skills#452023-08-30T19:27:36Z2023-08-30T18:58:56Z<div class="messageboard-quotee">The Raven Black wrote:</div><blockquote>I think what disturbs me a bit is that, if I could persuade my usual PFS GM to follow your ruling, I would likely have taken the General feat for my Know-it-all Witch instead of investing all his Skill feats and General feats in Additional Lore. </blockquote><p>If you're so focused on Recall Knowledge that you're willing to invest all your skill and general feats in Additional Lore, then I don't really see why my interpretation would persuade you to do anything more than swap a single instance of Additional Lore for Untrained Improvisation, if that.
<p>Across all levels, any Recall Knowledge check using an applicable Additional Lore is numerically advantageous over a check using Untrained Improvisation, even if the former is made at DC -2, while the latter is made at DC -5.</p>
<p>For a character that you describe, Untrained Improvisation under my interpretation would provides an increased breadth of knowledge, but the depth of knowledge granted by each Additional Lore is always greater, and if you're otherwise literally using all your general and skill feats on Additional Lore, I'm not even sure the breadth of knowledge would increase enough to matter.</p>The Raven Black wrote:I think what disturbs me a bit is that, if I could persuade my usual PFS GM to follow your ruling, I would likely have taken the General feat for my Know-it-all Witch instead of investing all his Skill feats and General feats in Additional Lore.
If you're so focused on Recall Knowledge that you're willing to invest all your skill and general feats in Additional Lore, then I don't really see why my interpretation would persuade you to do anything more than swap a single...Luke Styer (alias of lstyer)2023-08-30T18:58:56ZRe: Forums: Rules Discussion: What kind of sense is the sense of touch?Luke Styer (alias of lstyer)https://paizo.com/threads/rzs43vaf?What-kind-of-sense-is-the-sense-of-touch#392023-08-30T11:01:08Z2023-08-30T11:00:42Z<div class="messageboard-quotee">Baarogue wrote:</div><blockquote>So even with Legendary Sneak and Foil Senses, a creature might be able to Hide in the palm of the giant's hand (or while Grabbed by anything or anyone else) but would not be able to become Undetected until they could Sneak, a MOVE action</blockquote><p>That’s a good point. We’re probably exaggerating the situation when we act like the giant wouldn’t have a pretty good idea that the Hidden PC is still in their hand. It wouldn’t be unreasonable for the giant to go ahead and attack into the square where he’s holding the PC, though I’d still make a flat check.
<div class="messageboard-quotee">Quote:</div><blockquote>This leads me to this question for the crowd. How would you adjudicate Seek with the sense of touch?</blockquote><p>It isn’t my understanding that when one Seeks one has to specify a particular sense. So I’d just use the normal rules and maybe handle (heh) the question narratively in the results.Baarogue wrote:So even with Legendary Sneak and Foil Senses, a creature might be able to Hide in the palm of the giant's hand (or while Grabbed by anything or anyone else) but would not be able to become Undetected until they could Sneak, a MOVE action
That’s a good point. We’re probably exaggerating the situation when we act like the giant wouldn’t have a pretty good idea that the Hidden PC is still in their hand. It wouldn’t be unreasonable for the giant to go ahead and attack into the...Luke Styer (alias of lstyer)2023-08-30T11:00:42ZRe: Forums: Advice: The Highest Heights in SkillsLuke Styer (alias of lstyer)https://paizo.com/threads/rzs43v9u?The-Highest-Heights-in-Skills#402023-09-15T13:12:52Z2023-08-29T19:41:44Z<div class="messageboard-quotee">The Raven Black wrote:</div><blockquote><p>That means at level 7 a General feat (Untrained Improvisation) becomes better than a Class feat requiring a specific muse (Bardic Lore), until the Bard takes Occult to Legendary.</p>
<p>Very likely unintended. </blockquote><p>Maybe so, but in the absence of a clarification, I'd still probably be more inclined to boost Bardic Lore to compensate than to nerf Untrained Improvisation. My general policy is to encourage Recall Knowledge Checks, and that guides my adjudications.The Raven Black wrote:That means at level 7 a General feat (Untrained Improvisation) becomes better than a Class feat requiring a specific muse (Bardic Lore), until the Bard takes Occult to Legendary.
Very likely unintended.
Maybe so, but in the absence of a clarification, I'd still probably be more inclined to boost Bardic Lore to compensate than to nerf Untrained Improvisation. My general policy is to encourage Recall Knowledge Checks, and that guides my adjudications.Luke Styer (alias of lstyer)2023-08-29T19:41:44ZRe: Forums: Advice: The Highest Heights in SkillsLuke Styer (alias of lstyer)https://paizo.com/threads/rzs43v9u?The-Highest-Heights-in-Skills#372023-08-29T16:24:22Z2023-08-29T16:23:55Z<div class="messageboard-quotee">The Raven Black wrote:</div><blockquote>I feel it is very generous and likely unintended.</blockquote><p>I haven't seen anything that convinces me that it's unintended, but I'm okay with it being generous, because I like seeing Recall Knowledge checks.
<div class="messageboard-quotee">Quote:</div><blockquote>How do you adjudicate the use of Bardic Lore ? </blockquote><p>I'm honestly not sure it's ever come up at my table. I've only seen a very few Bards, and never very long term. Taking a quick look at it on Archives of Nethys, my first impression is that I'd consider it an unspecific Lore applicable to all topics, so it would get the -2 reduction to DC.The Raven Black wrote:I feel it is very generous and likely unintended.
I haven't seen anything that convinces me that it's unintended, but I'm okay with it being generous, because I like seeing Recall Knowledge checks. Quote:How do you adjudicate the use of Bardic Lore ?
I'm honestly not sure it's ever come up at my table. I've only seen a very few Bards, and never very long term. Taking a quick look at it on Archives of Nethys, my first impression is that I'd consider it an unspecific...Luke Styer (alias of lstyer)2023-08-29T16:23:55ZRe: Forums/Pathfinder Second Edition: General Discussion: What should Paizo do on April 1st?Luke Styer (alias of lstyer)https://paizo.com/threads/rzs43v3q?What-should-Paizo-do-on-April-1st#292023-08-29T15:23:30Z2023-08-29T15:21:42Z<p>Announce a new errata policy?</p>Announce a new errata policy?Luke Styer (alias of lstyer)2023-08-29T15:21:42ZRe: Forums: Advice: The Highest Heights in SkillsLuke Styer (alias of lstyer)https://paizo.com/threads/rzs43v9u?The-Highest-Heights-in-Skills#342023-08-29T15:23:30Z2023-08-29T15:14:40Z<div class="messageboard-quotee">The Raven Black wrote:</div><blockquote>So that Rogue will need to roll 16 to Recall Knowledge about a Tyrannosaurus with their Trained Nature skill, but will only need to roll a 13 with their "fake" Dinosaur Lore. </blockquote>That is why I believe Untrained Improvisation and similar abilities do not work on Lore skills. </blockquote><p>Interesting. Lore skills might be the leading use at my table, though from what I've seen online my players may use Recall Knowledge more often than the majority of players.
<p>Even with the prevalence of Recall Knowledge rolls at my table, I don't think that letting Untrained Improvisation work on Lore is too good. In fact, I have a Mastermind Rogue in my current group who didn't bother to take it, and he doesn't seem to think that he's missing out.</p>
<div class="messageboard-quotee">SuperBidi wrote:</div><blockquote>Remember that the reduction in DC is used when the GM considers the player uses a specific lore skill. In that case, as a GM, the DC would not change as you are using a very generic ability.</blockquote><p>I am the GM, and I consider a PC using Untrained Improvisation to be using the relevant specific Lore skill.The Raven Black wrote:So that Rogue will need to roll 16 to Recall Knowledge about a Tyrannosaurus with their Trained Nature skill, but will only need to roll a 13 with their "fake" Dinosaur Lore.
That is why I believe Untrained Improvisation and similar abilities do not work on Lore skills. Interesting. Lore skills might be the leading use at my table, though from what I've seen online my players may use Recall Knowledge more often than the majority of players. Even with the prevalence of...Luke Styer (alias of lstyer)2023-08-29T15:14:40ZRe: Forums: Advice: The Highest Heights in SkillsLuke Styer (alias of lstyer)https://paizo.com/threads/rzs43v9u?The-Highest-Heights-in-Skills#312023-09-01T01:49:55Z2023-08-29T14:50:57Z<div class="messageboard-quotee">Ravingdork wrote:</div><blockquote><div class="messageboard-quotee">breithauptclan wrote:</div><blockquote>Untrained Improvisation (which does nothing because there are no untrained skills) = 2</blockquote>I suppose you could still use it on lore skills. </blockquote><p>Using Untrained Improvisation when you Recall Knowledge can be pretty handy, because the reduction to the DC for Specific Lore can outpace the "traditional" Recall Knowledge skills that you only have at Trained.
<p>Someone mentioned dinosaurs earlier, so lets look at a <a href="https://2e.aonprd.com/Monsters.aspx?ID=123" target="_blank" rel="nofollow">Tyrannosaurus</a>.</p>
<p>The recall knowledge DCs are:
<br />
<div class="messageboard-quotee">Archives of Nethys wrote:</div><blockquote><p>Recall Knowledge - Animal (Nature): DC 27
</p>
Unspecific Lore: DC 25
<br />
Specific Lore: DC 22</blockquote><p>If a 7th level Rogue is Trained in Nature, with a +2 Wisdom, and a +2 Int, That's Nature +11. That same Rogue's Untrained Improvisation will give them a +9 on Animal Lore (Unspecific) or Dinosaur Lore (Specific).
<p>So that Rogue will need to roll 16 to Recall Knowledge about a Tyrannosaurus with their Trained Nature skill, but will only need to roll a 13 with their "fake" Dinosaur Lore.</p>Ravingdork wrote:breithauptclan wrote:Untrained Improvisation (which does nothing because there are no untrained skills) = 2
I suppose you could still use it on lore skills. Using Untrained Improvisation when you Recall Knowledge can be pretty handy, because the reduction to the DC for Specific Lore can outpace the "traditional" Recall Knowledge skills that you only have at Trained. Someone mentioned dinosaurs earlier, so lets look at a Tyrannosaurus.
The recall knowledge DCs are:
Archives...Luke Styer (alias of lstyer)2023-08-29T14:50:57ZRe: Forums: Rules Discussion: What kind of sense is the sense of touch?Luke Styer (alias of lstyer)https://paizo.com/threads/rzs43vaf?What-kind-of-sense-is-the-sense-of-touch#272023-08-29T14:13:30Z2023-08-29T14:10:31Z<div class="messageboard-quotee">Castilliano wrote:</div><blockquote> Most monsters who grapple have Grab, which lacks the trait, as does Constrict. They can maintain easily enough,</blockquote><p>That's a good point. I think I may have overlooked the bit in the <a href="https://2e.aonprd.com/MonsterAbilities.aspx?ID=18" target="_blank" rel="nofollow">Grab</a> description that allows its Requirement to be met when it "has a creature grabbed using this action."
<div class="messageboard-quotee">Quote:</div><blockquote>Foil Senses is a great big bag of crazy given its breadth. No touch opens up a can of worms re: interactions, </blockquote><p>It really is a wild ability.
<div class="messageboard-quotee">Quote:</div><blockquote>though I suppose interacting could be interpreted as intentionally breaking Stealth.</blockquote><p>I would probably make that ruling, because my stealthy PCs tend to be effectively invisible most of the time, and it's about the only chance my monsters have to even see them.
<div class="messageboard-quotee">Quote:</div><blockquote><p>I guess the monster would let go, thinking their hands (et al) were empty, though maybe they'd naturally Seek first, but even losing that action costs a lot for significant enemies.
</p>
If I think a bug escaped my hand, I still throw to make sure. Who knows how different monsters might react. :-) </blockquote><p>The question whether the monster could even feel that it was holding a Hidden character with Foil Senses honestly hadn't even occurred to me until I brought it up in this thread. I had never even considered it in play. If it comes up again, I'll have to give it some serious thought.Castilliano wrote:Most monsters who grapple have Grab, which lacks the trait, as does Constrict. They can maintain easily enough,
That's a good point. I think I may have overlooked the bit in the Grab description that allows its Requirement to be met when it "has a creature grabbed using this action." Quote:Foil Senses is a great big bag of crazy given its breadth. No touch opens up a can of worms re: interactions,
It really is a wild ability. Quote:though I suppose interacting could be...Luke Styer (alias of lstyer)2023-08-29T14:10:31ZRe: Forums: Pathfinder Playtest General Discussion: We have a new way to SPAM cure light wounds.lstyerhttps://paizo.com/threads/rzs42ag9?We-have-a-new-way-to-SPAM-cure-light-wounds#472018-09-27T03:37:12Z2018-09-27T03:37:12Z<div class="messageboard-quotee">ChibiNyan wrote:</div><blockquote> If you roll an 1 (or DC-10 if not maxed) that's it for healing that day, it's not infinite.</blockquote><p>If <b>I</b> roll a 1 that’s it for the day from <b>me</b>. Everyone in the party has to roll a 1 before that’s it for healing that day.ChibiNyan wrote:If you roll an 1 (or DC-10 if not maxed) that's it for healing that day, it's not infinite.
If I roll a 1 that’s it for the day from me. Everyone in the party has to roll a 1 before that’s it for healing that day.lstyer2018-09-27T03:37:12ZRe: Forums: Play-by-Post: JLeeBly's Riflemen and Friends PbPLuke as Chuffy (alias of lstyer)https://paizo.com/campaigns/JLeeBlysRiflemenAndFriendsPbP/gameplay&page=8#3512015-09-30T18:12:53Z2015-09-30T18:12:53Z<p>Chuffy show Mogmurch how sneaking is done!</p>
<p><span class="messageboard-dice"><b>What Chuffy Do Best:</b></span> <span class="messageboard-dice">1d20 + 18 ⇒ (1) + 18 = 19</span></p>Chuffy show Mogmurch how sneaking is done!
[Dice="What Chuffy Do Best"]1d20 + 18[/dice]Luke as Chuffy (alias of lstyer)2015-09-30T18:12:53ZRe: Forums: Play-by-Post: JLeeBly's Riflemen and Friends PbPLuke as Chuffy (alias of lstyer)https://paizo.com/campaigns/JLeeBlysRiflemenAndFriendsPbP/gameplay&page=7#3472015-09-27T15:50:11Z2015-09-27T15:50:11Z<p><b>"Wait, Poog, there may be bigger fences to fry!"</b></p>"Wait, Poog, there may be bigger fences to fry!"Luke as Chuffy (alias of lstyer)2015-09-27T15:50:11ZRe: Forums: Play-by-Post: JLeeBly's Riflemen and Friends PbPLuke as Chuffy (alias of lstyer)https://paizo.com/campaigns/JLeeBlysRiflemenAndFriendsPbP/gameplay&page=7#3382015-09-11T11:53:40Z2015-09-11T11:53:40Z<p>Newly invigorated, Chuffy returns to flanking and ATTACK!</p>
<p><span class="messageboard-dice"><b>Pork CHOP!:</b></span> <span class="messageboard-dice">1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16</span><span class="messageboard-dice">1d4 - 1 + 2d6 ⇒ (4) - 1 + (4, 4) = 11</span></p>Newly invigorated, Chuffy returns to flanking and ATTACK!
[dice=Pork CHOP!]1d20 + 8 + 2; 1d4 - 1 + 2d6[/dice]Luke as Chuffy (alias of lstyer)2015-09-11T11:53:40ZRe: Forums: Play-by-Post: JLeeBly's Riflemen and Friends PbPLuke as Chuffy (alias of lstyer)https://paizo.com/campaigns/JLeeBlysRiflemenAndFriendsPbP/gameplay&page=7#3302015-08-31T02:40:34Z2015-08-31T02:40:34Z<p>Chuffy rethink situation, five foot step away, draw potion cure moderate, drink it.</p>
<p><span class="messageboard-dice"><b>Cure Mod:</b></span> <span class="messageboard-dice">2d8 + 3 ⇒ (7, 6) + 3 = 16</span></p>Chuffy rethink situation, five foot step away, draw potion cure moderate, drink it.
[dice=Cure Mod]2d8 + 3[/dice]Luke as Chuffy (alias of lstyer)2015-08-31T02:40:34ZRe: Forums: Play-by-Post: JLeeBly's Riflemen and Friends PbPLuke as Chuffy (alias of lstyer)https://paizo.com/campaigns/JLeeBlysRiflemenAndFriendsPbP/gameplay&page=7#3282015-08-28T04:40:17Z2015-08-28T04:40:17Z<p>Chuffy delay until a flank buddy is available, then drops useless hand crossbow, draws Dogslicer while moving into flanking, and chops at pig.</p>
<p><span class="messageboard-dice"><b>Pig Chop!:</b></span> <span class="messageboard-dice">1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26</span><span class="messageboard-dice">1d4 - 1 + 2d6 ⇒ (3) - 1 + (2, 4) = 8</span></p>Chuffy delay until a flank buddy is available, then drops useless hand crossbow, draws Dogslicer while moving into flanking, and chops at pig.
[dice=Pig Chop!]1d20 + 8 + 2; 1d4 -1 + 2d6[/dice]Luke as Chuffy (alias of lstyer)2015-08-28T04:40:17ZRe: Forums: Play-by-Post: JLeeBly's Riflemen and Friends PbPLuke as Chuffy (alias of lstyer)https://paizo.com/campaigns/JLeeBlysRiflemenAndFriendsPbP/gameplay&page=7#3232015-08-23T18:58:58Z2015-08-23T18:58:58Z<p>Chuffy reload, shoot dumb pig again!</p>
<p><span class="messageboard-dice"><b>Sneak Attack!:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (9) + 7 = 16</span><span class="messageboard-dice">1d3 + 2d6 ⇒ (3) + (1, 2) = 6</span></p>Chuffy reload, shoot dumb pig again!
[dice=Sneak Attack!]1d20 + 7; 1d3 + 2d6[/dice]Luke as Chuffy (alias of lstyer)2015-08-23T18:58:58ZRe: Forums: Play-by-Post: JLeeBly's Riflemen and Friends PbPLuke as Chuffy (alias of lstyer)https://paizo.com/campaigns/JLeeBlysRiflemenAndFriendsPbP/gameplay&page=7#3212015-08-20T15:24:27Z2015-08-20T15:24:27Z<p>Chuffy carrying trusty hand crossbow through forest, shoot the pig!</p>
<p><span class="messageboard-dice"><b>Sneak Attack!:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (5) + 7 = 12</span><span class="messageboard-dice">1d3 + 2d6 ⇒ (1) + (4, 3) = 8</span></p>Chuffy carrying trusty hand crossbow through forest, shoot the pig!
[dice=Sneak Attack!]1d20 + 7; 1d3 + 2d6[/dice]Luke as Chuffy (alias of lstyer)2015-08-20T15:24:27ZRe: Forums: Play-by-Post: JLeeBly's Riflemen and Friends PbPLuke as Chuffy (alias of lstyer)https://paizo.com/campaigns/JLeeBlysRiflemenAndFriendsPbP/gameplay&page=7#3152015-08-17T18:38:32Z2015-08-17T18:38:32Z<p>Chuffy gets out.</p>Chuffy gets out.Luke as Chuffy (alias of lstyer)2015-08-17T18:38:32ZRe: Forums: Play-by-Post: JLeeBly's Riflemen and Friends PbPLuke as Chuffy (alias of lstyer)https://paizo.com/campaigns/JLeeBlysRiflemenAndFriendsPbP/gameplay&page=7#3092015-08-11T15:32:32Z2015-08-11T15:32:32Z<p>Chuffy not totally clear on the mechanics at play. If Chuffy able to do both, he swing again on Eagle 1 (the hurtest), then exit pie. If unable to do both, he just get out of pie. Chuffy make the following rolls to accomplish this nonsense.</p>
<p><span class="messageboard-dice"><b>Perception:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (11) + 7 = 18</span>
<br />
<span class="messageboard-dice"><b>Eagle Chop!:</b></span> <span class="messageboard-dice">1d20 + 8 - 4 ⇒ (1) + 8 - 4 = 5</span><span class="messageboard-dice">1d4 - 1 ⇒ (3) - 1 = 2</span></p>
<p>What chaos have Chuffy wrought?</p>Chuffy not totally clear on the mechanics at play. If Chuffy able to do both, he swing again on Eagle 1 (the hurtest), then exit pie. If unable to do both, he just get out of pie. Chuffy make the following rolls to accomplish this nonsense.
[dice=Perception]1d20 + 7[/dice]
[dice=Eagle Chop!]1d20 + 8 - 4; 1d4 - 1[/dice]
What chaos have Chuffy wrought?Luke as Chuffy (alias of lstyer)2015-08-11T15:32:32ZRe: Forums: Play-by-Post: JLeeBly's Riflemen and Friends PbPLuke as Chuffy (alias of lstyer)https://paizo.com/campaigns/JLeeBlysRiflemenAndFriendsPbP/gameplay&page=7#3042015-08-09T13:42:10Z2015-08-09T13:42:10Z<p>Chuffy retaliates, but believes in collective guilt, so he swings at whatever eagle is stupid enough to get in his line of attack!</p>
<p><span class="messageboard-dice"><b>Eagle Slicer!:</b></span> <span class="messageboard-dice">1d20 + 8 - 4 ⇒ (11) + 8 - 4 = 15</span><span class="messageboard-dice">1d4 - 1 ⇒ (3) - 1 = 2</span></p>Chuffy retaliates, but believes in collective guilt, so he swings at whatever eagle is stupid enough to get in his line of attack!
[Dice=Eagle Slicer!]1d20 + 8 - 4; 1d4 - 1[/dice]Luke as Chuffy (alias of lstyer)2015-08-09T13:42:10ZRe: Forums: Play-by-Post: JLeeBly's Riflemen and Friends PbPLuke as Chuffy (alias of lstyer)https://paizo.com/campaigns/JLeeBlysRiflemenAndFriendsPbP/gameplay&page=7#3012015-08-07T18:56:24Z2015-08-07T18:56:24Z<p>Chuffy also draw Dog Slicer with his remaining Move action.</p>Chuffy also draw Dog Slicer with his remaining Move action.Luke as Chuffy (alias of lstyer)2015-08-07T18:56:24ZRe: Forums: Play-by-Post: JLeeBly's Riflemen and Friends PbPLuke as Chuffy (alias of lstyer)https://paizo.com/campaigns/JLeeBlysRiflemenAndFriendsPbP/gameplay&page=6#2982015-08-06T14:19:06Z2015-08-06T14:19:06Z<p>Chuffy struggles against binding.</p>
<p><span class="messageboard-dice"><b>Escape Artist:</b></span> <span class="messageboard-dice">1d20 + 10 ⇒ (20) + 10 = 30</span></p>Chuffy struggles against binding.
[dice=Escape Artist]1d20 + 10[/dice]Luke as Chuffy (alias of lstyer)2015-08-06T14:19:06ZRe: Forums: Play-by-Post: JLeeBly's Riflemen and Friends PbPLuke as Chuffy (alias of lstyer)https://paizo.com/campaigns/JLeeBlysRiflemenAndFriendsPbP/gameplay&page=6#2932015-07-29T11:38:20Z2015-07-29T11:38:20Z<p>Chuffy's body, through sheer force of habit, continues to scramble about trying, likely unsuccessfully, to kill Stirges for however many rounds this dare continues, while Chuffy's astral form projects itself to a place called "Indy" and a thing called "GenCon."</p>Chuffy's body, through sheer force of habit, continues to scramble about trying, likely unsuccessfully, to kill Stirges for however many rounds this dare continues, while Chuffy's astral form projects itself to a place called "Indy" and a thing called "GenCon."Luke as Chuffy (alias of lstyer)2015-07-29T11:38:20ZRe: Forums: Play-by-Post: JLeeBly's Riflemen and Friends PbPLuke as Chuffy (alias of lstyer)https://paizo.com/campaigns/JLeeBlysRiflemenAndFriendsPbP/gameplay&page=6#2892015-07-25T03:13:05Z2015-07-25T03:13:05Z<p>Chuffy continues to acrobatics and slice as appropriate.</p>Chuffy continues to acrobatics and slice as appropriate.Luke as Chuffy (alias of lstyer)2015-07-25T03:13:05ZRe: Forums: Play-by-Post: JLeeBly's Riflemen and Friends PbPLuke as Chuffy (alias of lstyer)https://paizo.com/campaigns/JLeeBlysRiflemenAndFriendsPbP/gameplay&page=6#2822015-07-22T03:31:06Z2015-07-22T03:31:06Z<p>Chuffy threaten a crit!
<br />
<span class="messageboard-dice"><b>Roll to Confirm:</b></span> <span class="messageboard-dice">1d20 + 8 ⇒ (9) + 8 = 17</span><span class="messageboard-dice">1d4 - 1 ⇒ (1) - 1 = 0</span></p>Chuffy threaten a crit!
[dice=Roll to Confirm]1d20 + 8; 1d4 - 1[/dice]Luke as Chuffy (alias of lstyer)2015-07-22T03:31:06ZRe: Forums: Play-by-Post: JLeeBly's Riflemen and Friends PbPLuke as Chuffy (alias of lstyer)https://paizo.com/campaigns/JLeeBlysRiflemenAndFriendsPbP/gameplay&page=6#2812015-07-22T03:29:35Z2015-07-22T03:29:35Z<p>Chuffy Evade?
<br />
<span class="messageboard-dice"><b>Reflex for NONE!:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (14) + 7 = 21</span></p>
<p>Burnt or not, Chuffy advance on another stupid, stupid stirge, drawing dogslicer on way, and slice it like a dog!</p>
<p><span class="messageboard-dice"><b>Balance:</b></span> <span class="messageboard-dice">1d20 + 10 - 2 ⇒ (11) + 10 - 2 = 19</span>
<br />
<span class="messageboard-dice"><b>Slice!:</b></span> <span class="messageboard-dice">1d20 + 8 ⇒ (19) + 8 = 27</span><span class="messageboard-dice">1d4 - 1 ⇒ (2) - 1 = 1</span></p>Chuffy Evade?
[dice=Reflex for NONE!]1d20 + 7[/dice]
Burnt or not, Chuffy advance on another stupid, stupid stirge, drawing dogslicer on way, and slice it like a dog!
[dice=Balance]1d20 + 10 - 2[/dice]
[dice=Slice!]1d20 + 8; 1d4 - 1[/dice]Luke as Chuffy (alias of lstyer)2015-07-22T03:29:35ZRe: Forums: Play-by-Post: JLeeBly's Riflemen and Friends PbPLuke as Chuffy (alias of lstyer)https://paizo.com/campaigns/JLeeBlysRiflemenAndFriendsPbP/gameplay&page=6#2782015-07-18T19:37:04Z2015-07-18T19:37:04Z<p>Chuffy don't let a bad bolt keep him down. Chuffy reload and try again!</p>
<p><span class="messageboard-dice"><b>Acrobatics:</b></span> <span class="messageboard-dice">1d20 + 10 - 2 ⇒ (8) + 10 - 2 = 16</span>
<br />
<span class="messageboard-dice"><b>Shoot one Already!:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (19) + 7 = 26</span><span class="messageboard-dice">1d3 ⇒ 2</span></p>Chuffy don't let a bad bolt keep him down. Chuffy reload and try again!
[dice=Acrobatics]1d20 + 10 - 2[/dice]
[dice=Shoot one Already!]1d20 + 7; 1d3[/dice]Luke as Chuffy (alias of lstyer)2015-07-18T19:37:04ZRe: Forums: Play-by-Post: JLeeBly's Riflemen and Friends PbPLuke as Chuffy (alias of lstyer)https://paizo.com/campaigns/JLeeBlysRiflemenAndFriendsPbP/gameplay&page=6#2752015-07-17T18:45:19Z2015-07-17T18:45:19Z<p>Chuffy remain where Chuffy is, reload crossbow and shoot same Stirge</p>
<p><span class="messageboard-dice"><b>Acrobatics:</b></span> <span class="messageboard-dice">1d20 + 10 - 2 ⇒ (14) + 10 - 2 = 22</span>
<br />
<span class="messageboard-dice"><b>Shoot It!:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (1) + 7 = 8</span><span class="messageboard-dice">1d3 ⇒ 1</span></p>Chuffy remain where Chuffy is, reload crossbow and shoot same Stirge
[dice=Acrobatics]1d20 + 10 - 2[/dice]
[dice=Shoot It!]1d20 + 7; 1d3[/dice]Luke as Chuffy (alias of lstyer)2015-07-17T18:45:19ZRe: Forums: Play-by-Post: JLeeBly's Riflemen and Friends PbPLuke as Chuffy (alias of lstyer)https://paizo.com/campaigns/JLeeBlysRiflemenAndFriendsPbP/gameplay&page=6#2702015-07-17T18:42:18Z2015-07-15T21:09:42Z<p>When Chuffy turn roll around, Chuffy acrobat out slightly onto unoccupied plank, presumably one in front of Chuffy.</p>
<p><span class="messageboard-dice"><b>Acrobatic Chuffy:</b></span> <span class="messageboard-dice">1d20 + 10 - 2 ⇒ (9) + 10 - 2 = 17</span></p>
<p>En route, Chuffy draw his hand crossbow and when five feet out plank, stop and shoot farthest Stirge to the left.</p>
<p><span class="messageboard-dice"><b>Shooty Chuffy:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (3) + 7 = 10</span><span class="messageboard-dice">1d3 ⇒ 3</span></p>When Chuffy turn roll around, Chuffy acrobat out slightly onto unoccupied plank, presumably one in front of Chuffy.
[Dice=Acrobatic Chuffy]1d20 + 10 - 2[/dice]
En route, Chuffy draw his hand crossbow and when five feet out plank, stop and shoot farthest Stirge to the left.
[Dice=Shooty Chuffy]1d20 + 7 ; 1d3[/dice]Luke as Chuffy (alias of lstyer)2015-07-15T21:09:42ZRe: Forums: Play-by-Post: JLeeBly's Riflemen and Friends PbPLuke as Chuffy (alias of lstyer)https://paizo.com/campaigns/JLeeBlysRiflemenAndFriendsPbP/gameplay&page=6#2612015-07-12T15:40:05Z2015-07-12T15:40:05Z<p>Chuffy led by blind ambition to be Chieftan of Birdcrunchers, so he step up first to shoot birds.</p>
<p>Round 1!
<br />
<span class="messageboard-dice"><b>Perception:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (5) + 7 = 12</span>
<br />
<span class="messageboard-dice"><b>Shooting Birds!:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (4) + 7 = 11</span><span class="messageboard-dice">1d4 - 1 ⇒ (4) - 1 = 3</span>
<br />
<span class="messageboard-dice"><b>In Case Chuffy Miss:</b></span> <span class="messageboard-dice">1d20 ⇒ 11</span></p>
<p>Round 2!
<br />
<span class="messageboard-dice"><b>Perception:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (6) + 7 = 13</span>
<br />
<span class="messageboard-dice"><b>Blue Arrow Away!:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (12) + 7 = 19</span><span class="messageboard-dice">1d4 - 1 ⇒ (4) - 1 = 3</span>
<br />
<span class="messageboard-dice"><b>In The Unlikely Event of Mishap:</b></span> <span class="messageboard-dice">1d20 ⇒ 1</span></p>
<p>Round 3
<br />
<span class="messageboard-dice"><b>Perception:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (14) + 7 = 21</span>
<br />
<span class="messageboard-dice"><b>Bye Bye, Birdie!:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (19) + 7 = 26</span><span class="messageboard-dice">1d4 - 1 ⇒ (4) - 1 = 3</span>
<br />
<span class="messageboard-dice"><b>Who Are We Kidding?:</b></span> <span class="messageboard-dice">1d20 ⇒ 3</span></p>
<p><b>How many Moot Points Chuffy make?</b></p>Chuffy led by blind ambition to be Chieftan of Birdcrunchers, so he step up first to shoot birds.
Round 1!
[Dice=Perception]1d20 + 7[/dice]
[dice=Shooting Birds!]1d20 + 7; 1d4 - 1[/dice]
[dice=In Case Chuffy Miss]1d20[/dice]
Round 2!
[Dice=Perception]1d20 + 7[/dice]
[dice=Blue Arrow Away!]1d20 + 7; 1d4 - 1[/dice]
[dice=In The Unlikely Event of Mishap]1d20[/dice]
Round 3
[Dice=Perception]1d20 + 7[/dice]
[dice=Bye Bye, Birdie!]1d20 + 7; 1d4 - 1[/dice]
[dice=Who Are We Kidding?]1d20[/dice]
...Luke as Chuffy (alias of lstyer)2015-07-12T15:40:05ZRe: Forums: Play-by-Post: JLeeBly's Riflemen and Friends PbPLuke as Chuffy (alias of lstyer)https://paizo.com/campaigns/JLeeBlysRiflemenAndFriendsPbP/gameplay&page=6#2582015-07-09T17:57:32Z2015-07-09T17:57:32Z<div class="messageboard-quotee">GM JLeeBly wrote:</div><blockquote>Birdcrunchers very secretive — not rude, but not talky-talky.</blockquote><p>No wonder they want a moot for a Chieftan.
<div class="messageboard-quotee">Quote:</div><blockquote>Quite obvious differences in local cuisine: seagull soup, charred grackle</blockquote><p><b>Licktoads more accustomed to grackle soup and charred seagull, but the change delightful.</b>GM JLeeBly wrote:Birdcrunchers very secretive -- not rude, but not talky-talky.
No wonder they want a moot for a Chieftan. Quote:Quite obvious differences in local cuisine: seagull soup, charred grackle
Licktoads more accustomed to grackle soup and charred seagull, but the change delightful.Luke as Chuffy (alias of lstyer)2015-07-09T17:57:32ZRe: Forums: Play-by-Post: JLeeBly's Riflemen and Friends PbPLuke as Chuffy (alias of lstyer)https://paizo.com/campaigns/JLeeBlysRiflemenAndFriendsPbP/gameplay&page=6#2562015-07-08T03:28:43Z2015-07-08T03:28:43Z<p>Chuffy confident that his silent ways will serve him well at the Chieftan Moot. Poog talk to much today that Chuffy already moot in comparison. On other hand moot Chieftan not about to order other Gobbos around, so that a problem.</p>Chuffy confident that his silent ways will serve him well at the Chieftan Moot. Poog talk to much today that Chuffy already moot in comparison. On other hand moot Chieftan not about to order other Gobbos around, so that a problem.Luke as Chuffy (alias of lstyer)2015-07-08T03:28:43ZRe: Forums: Play-by-Post: JLeeBly's Riflemen and Friends PbPLuke as Chuffy (alias of lstyer)https://paizo.com/campaigns/JLeeBlysRiflemenAndFriendsPbP/gameplay&page=5#2492015-07-05T20:13:47Z2015-07-05T20:13:47Z<p><b>Few activities mutually exclusive with stabbing.</b></p>Few activities mutually exclusive with stabbing.Luke as Chuffy (alias of lstyer)2015-07-05T20:13:47ZRe: Forums: Play-by-Post: JLeeBly's Riflemen and Friends PbPLuke as Chuffy (alias of lstyer)https://paizo.com/campaigns/JLeeBlysRiflemenAndFriendsPbP/gameplay&page=5#2472015-07-04T15:40:17Z2015-07-04T15:40:17Z<p><b>Chuffy with you! Licktoads bring back more firework or stab stuff trying!</b></p>Chuffy with you! Licktoads bring back more firework or stab stuff trying!Luke as Chuffy (alias of lstyer)2015-07-04T15:40:17ZRe: Forums: Play-by-Post: JLeeBly's Riflemen and Friends PbPLuke as Chuffy (alias of lstyer)https://paizo.com/campaigns/JLeeBlysRiflemenAndFriendsPbP/gameplay&page=5#2372015-06-30T23:01:41Z2015-06-30T23:01:41Z<p><b>Truly Poog filled with spirit of Forework! Also, possibly insane.</b></p>Truly Poog filled with spirit of Forework! Also, possibly insane.Luke as Chuffy (alias of lstyer)2015-06-30T23:01:41ZRe: Forums: Play-by-Post: JLeeBly's Riflemen and Friends PbPLuke as Chuffy (alias of lstyer)https://paizo.com/campaigns/JLeeBlysRiflemenAndFriendsPbP/gameplay&page=5#2262015-06-27T21:08:06Z2015-06-27T21:08:06Z<p>Assuming filthy Dog Woman still standing when Chuffy turn roll around, Chuffy slice her, then five foot step North so that if Vorka step out Chuffy can SNEAK ATTACK! on next turn.</p>
<p><span class="messageboard-dice"><b>Chuffy Slash!:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (17) + 5 = 22</span><span class="messageboard-dice">1d4 - 1 ⇒ (3) - 1 = 2</span></p>Assuming filthy Dog Woman still standing when Chuffy turn roll around, Chuffy slice her, then five foot step North so that if Vorka step out Chuffy can SNEAK ATTACK! on next turn.
[dice="Chuffy Slash!"]1d20 + 5; 1d4-1[/dice]Luke as Chuffy (alias of lstyer)2015-06-27T21:08:06ZRe: Forums: Play-by-Post: JLeeBly's Riflemen and Friends PbPLuke as Chuffy (alias of lstyer)https://paizo.com/campaigns/JLeeBlysRiflemenAndFriendsPbP/gameplay&page=5#2232015-06-26T10:17:46Z2015-06-26T10:17:46Z<p>Chuffy, delighted by the explosion, still instinctively recoil from the burnings.</p>
<p><span class="messageboard-dice"><b>Reflex:</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (20) + 6 = 26</span></p>
<p>Chuffy instincts not certain whether they enjoy a bonus to that save from the wall between him and the explosion.</p>Chuffy, delighted by the explosion, still instinctively recoil from the burnings.
[dice=Reflex]1d20 + 6[/dice]
Chuffy instincts not certain whether they enjoy a bonus to that save from the wall between him and the explosion.Luke as Chuffy (alias of lstyer)2015-06-26T10:17:46ZRe: Forums: Play-by-Post: JLeeBly's Riflemen and Friends PbPLuke as Chuffy (alias of lstyer)https://paizo.com/campaigns/JLeeBlysRiflemenAndFriendsPbP/gameplay&page=5#2212015-06-26T02:23:08Z2015-06-26T02:23:08Z<p>Chuffy give look of shock.</p>
<p><b>Vorka not only keep dogs and horse, but <i>summon</i> them? That far worse than eating other Gobbos! We must end her, Licktoads!</b></p>
<p>Chuffy moves as necessary to flank Vorka, sneak attacks her. If no flanking is available on Vorka, Chuffy moves to flank awful magic dog, sneak attacks it. If no flanking available on either, Chuffy attack without flank, Vorka first choice, awful magic dog second choice.</p>Chuffy give look of shock.
Vorka not only keep dogs and horse, but summon them? That far worse than eating other Gobbos! We must end her, Licktoads!
Chuffy moves as necessary to flank Vorka, sneak attacks her. If no flanking is available on Vorka, Chuffy moves to flank awful magic dog, sneak attacks it. If no flanking available on either, Chuffy attack without flank, Vorka first choice, awful magic dog second choice.Luke as Chuffy (alias of lstyer)2015-06-26T02:23:08ZRe: Forums: Play-by-Post: JLeeBly's Riflemen and Friends PbPLuke as Chuffy (alias of lstyer)https://paizo.com/campaigns/JLeeBlysRiflemenAndFriendsPbP/gameplay&page=5#2172015-06-25T14:23:52Z2015-06-25T14:23:52Z<p>Chuffy hide next to door, ready to SNEAK ATTACK first enemy exit cabin.</p>
<p><span class="messageboard-dice"><b>Stealth:</b></span> <span class="messageboard-dice">1d20 + 16 ⇒ (1) + 16 = 17</span></p>Chuffy hide next to door, ready to SNEAK ATTACK first enemy exit cabin.
[dice=Stealth]1d20 + 16[/dice]Luke as Chuffy (alias of lstyer)2015-06-25T14:23:52ZRe: Forums: Play-by-Post: JLeeBly's Riflemen and Friends PbPLuke as Chuffy (alias of lstyer)https://paizo.com/campaigns/JLeeBlysRiflemenAndFriendsPbP/gameplay&page=5#2112015-06-24T12:58:36Z2015-06-24T12:58:36Z<p>Chuffy not think numbers are snacks; Chuffy KNOW numbers are snacks. After all, "seven ate nine."</p>
<p>Honor safely defended, even if only in his own football head, Chuffy wait for wink, and upon wink, open door, then after football-ish wasper nest inside door, Chuffy slam door shut!</p>
<p>Chuffy then ruminate on what is this "football" thing he keeps comparing heads and wasper nests to. "Football" is nothing Chuffy ever seen. "Football" is nothing Chuffy ever heard of. But Chuffy just certain to depth of his Gobbo soul (and Gobbo soul have deep, deep depth) that "football" perfect metaphor for Gobbo head and for kicked wasper nest.</p>Chuffy not think numbers are snacks; Chuffy KNOW numbers are snacks. After all, "seven ate nine."
Honor safely defended, even if only in his own football head, Chuffy wait for wink, and upon wink, open door, then after football-ish wasper nest inside door, Chuffy slam door shut!
Chuffy then ruminate on what is this "football" thing he keeps comparing heads and wasper nests to. "Football" is nothing Chuffy ever seen. "Football" is nothing Chuffy ever heard of. But Chuffy just certain to...Luke as Chuffy (alias of lstyer)2015-06-24T12:58:36ZRe: Forums: Play-by-Post: JLeeBly's Riflemen and Friends PbPLuke as Chuffy (alias of lstyer)https://paizo.com/campaigns/JLeeBlysRiflemenAndFriendsPbP/gameplay&page=5#2072015-06-23T21:14:24Z2015-06-23T21:14:24Z<p>Chuffy tired of this issue. Chuffy draw dog slicer, cut off square of dog skin from barky monstrosity. Hand to Mogmurch.</p>
<p><b>i pull down stingwing nest. You put in this, throw thru door. Fireworks not rescue themselves!</b></p>
<p><span class="messageboard-dice"><b>Disable Device or Sleight of Hand same modifier:</b></span> <span class="messageboard-dice">1d20 + 8 ⇒ (20) + 8 = 28</span></p>Chuffy tired of this issue. Chuffy draw dog slicer, cut off square of dog skin from barky monstrosity. Hand to Mogmurch.
i pull down stingwing nest. You put in this, throw thru door. Fireworks not rescue themselves!
[dice=Disable Device or Sleight of Hand same modifier]1d20 + 8[/dice]Luke as Chuffy (alias of lstyer)2015-06-23T21:14:24ZRe: Forums: Play-by-Post: JLeeBly's Riflemen and Friends PbPLuke as Chuffy (alias of lstyer)https://paizo.com/campaigns/JLeeBlysRiflemenAndFriendsPbP/gameplay&page=5#2032015-06-23T14:21:12Z2015-06-23T14:21:12Z<p><b>In Poog pocket.</b></p>In Poog pocket.Luke as Chuffy (alias of lstyer)2015-06-23T14:21:12ZRe: Forums: Play-by-Post: JLeeBly's Riflemen and Friends PbPLuke as Chuffy (alias of lstyer)https://paizo.com/campaigns/JLeeBlysRiflemenAndFriendsPbP/gameplay&page=5#2012015-06-23T10:44:16Z2015-06-23T10:44:16Z<p>Chuffy offers one of his spare bug cages.</p>
<p><b>Stingwings bugs. Chuffy cage hold bugs.</b></p>Chuffy offers one of his spare bug cages.
Stingwings bugs. Chuffy cage hold bugs.Luke as Chuffy (alias of lstyer)2015-06-23T10:44:16ZRe: Forums: Play-by-Post: JLeeBly's Riflemen and Friends PbPLuke as Chuffy (alias of lstyer)https://paizo.com/campaigns/JLeeBlysRiflemenAndFriendsPbP/gameplay&page=4#1962015-06-21T17:01:30Z2015-06-21T17:01:30Z<p><b>Chuffy concur. Too long have stingwing troubled Licktoads. Is time that stingwing trouble those who trouble Licktoads!</b></p>
<p>Chuffy take position to open door, slam shut once mudball thrown inside.</p>Chuffy concur. Too long have stingwing troubled Licktoads. Is time that stingwing trouble those who trouble Licktoads!
Chuffy take position to open door, slam shut once mudball thrown inside.Luke as Chuffy (alias of lstyer)2015-06-21T17:01:30ZRe: Forums: Play-by-Post: JLeeBly's Riflemen and Friends PbPLuke as Chuffy (alias of lstyer)https://paizo.com/campaigns/JLeeBlysRiflemenAndFriendsPbP/gameplay&page=4#1912015-06-19T22:34:42Z2015-06-19T22:34:42Z<p>When his turn finally rolls around, he will Acrobatic his way into flanking, and slice the dog.</p>When his turn finally rolls around, he will Acrobatic his way into flanking, and slice the dog.Luke as Chuffy (alias of lstyer)2015-06-19T22:34:42ZRe: Forums: Play-by-Post: JLeeBly's Riflemen and Friends PbPLuke as Chuffy (alias of lstyer)https://paizo.com/campaigns/JLeeBlysRiflemenAndFriendsPbP/gameplay&page=4#1862015-06-18T03:15:04Z2015-06-18T03:15:04Z<p>Chuffy remains stealthful. Three Goblins seen does not mean Chuffy seen. Besides, Chuffy doesn't see or hear these dogs Poog shouts about, so the dogs shouldn't see or hear Chuffy.</p>Chuffy remains stealthful. Three Goblins seen does not mean Chuffy seen. Besides, Chuffy doesn't see or hear these dogs Poog shouts about, so the dogs shouldn't see or hear Chuffy.Luke as Chuffy (alias of lstyer)2015-06-18T03:15:04ZRe: Forums: Play-by-Post: JLeeBly's Riflemen and Friends PbPLuke as Chuffy (alias of lstyer)https://paizo.com/campaigns/JLeeBlysRiflemenAndFriendsPbP/gameplay&page=4#1802015-06-15T18:19:37Z2015-06-15T18:19:37Z<p><span class="messageboard-dice"><b>Stealth:</b></span> <span class="messageboard-dice">1d20 + 16 ⇒ (8) + 16 = 24</span></p>[dice=Stealth]1d20 + 16[/dice]Luke as Chuffy (alias of lstyer)2015-06-15T18:19:37ZRe: Forums: Play-by-Post: JLeeBly's Riflemen and Friends PbPLuke as Chuffy (alias of lstyer)https://paizo.com/campaigns/JLeeBlysRiflemenAndFriendsPbP/gameplay&page=4#1782015-06-15T03:12:30Z2015-06-15T03:12:30Z<p>Chuffy perceives?</p>
<p><span class="messageboard-dice"><b>Perception:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (13) + 5 = 18</span></p>Chuffy perceives?
[dice=Perception]1d20 + 5[/dice]Luke as Chuffy (alias of lstyer)2015-06-15T03:12:30ZRe: Forums: Play-by-Post: JLeeBly's Riflemen and Friends PbPLuke as Chuffy (alias of lstyer)https://paizo.com/campaigns/JLeeBlysRiflemenAndFriendsPbP/gameplay&page=4#1732015-06-14T04:37:30Z2015-06-14T04:37:30Z<p>Chuffy climb very sneaky onto boat.</p>
<p><span class="messageboard-dice"><b>climb:</b></span> <span class="messageboard-dice">1d20 + 3 ⇒ (2) + 3 = 5</span>
<br />
<span class="messageboard-dice"><b>stealth:</b></span> <span class="messageboard-dice">1d20 + 16 ⇒ (8) + 16 = 24</span></p>Chuffy climb very sneaky onto boat.
[dice=climb]1d20 + 3[/dice]
[dice=stealth]1d20 + 16[/dice]Luke as Chuffy (alias of lstyer)2015-06-14T04:37:30ZRe: Forums: Play-by-Post: JLeeBly's Riflemen and Friends PbPLuke as Chuffy (alias of lstyer)https://paizo.com/campaigns/JLeeBlysRiflemenAndFriendsPbP/gameplay&page=4#1612015-06-10T15:07:35Z2015-06-10T15:07:35Z<p>Chuffy exasperatedly say "<b>Poog, Chuffy no can slice-chop wasper! They job for fire-tossers like Mogmurch.</b>"</p>Chuffy exasperatedly say "Poog, Chuffy no can slice-chop wasper! They job for fire-tossers like Mogmurch."Luke as Chuffy (alias of lstyer)2015-06-10T15:07:35ZRe: Forums: Play-by-Post: JLeeBly's Riflemen and Friends PbPLuke as Chuffy (alias of lstyer)https://paizo.com/campaigns/JLeeBlysRiflemenAndFriendsPbP/gameplay&page=4#1582015-06-10T01:55:40Z2015-06-10T01:55:40Z<p>Chuffy ask <b>Mogmurch blow up wasper nest? Chuffy Dogslicer no good for chopping wasper!</b></p>Chuffy ask Mogmurch blow up wasper nest? Chuffy Dogslicer no good for chopping wasper!Luke as Chuffy (alias of lstyer)2015-06-10T01:55:40ZRe: Forums: Play-by-Post: JLeeBly's Riflemen and Friends PbPLuke as Chuffy (alias of lstyer)https://paizo.com/campaigns/JLeeBlysRiflemenAndFriendsPbP/gameplay&page=4#1542015-06-09T13:04:51Z2015-06-09T13:04:51Z<p>Chuffy bravely sneak up on Horse Beast.</p>
<p>Sneaky Chuffy": 1d20 + 16 ⇒ (18) + 16 = 34</p>
<p>Chuffy slice!</p>
<p>Horse Bane Dog Slicer": 1d20 + 8 ⇒ (3) + 8 = 111d4 + 3 - 1 + 1d6 + 2d6 ⇒ (3) + 3 - 1 + (1) + (5, 1) = 12</p>
<p>As an aside, Chuffy goes as far as he is able so as to set up flanking with Reta when she reaches the Horse Beast.</p>
<p>[i]Sorry about the formatting. I thought I had double posted so I edited what I thought was my second post, but then realized I had been looking at the preview. So I went back in my browser history and just grabbed the actual text of the previous version of the post.</p>Chuffy bravely sneak up on Horse Beast.
Sneaky Chuffy": 1d20 + 16 ⇒ (18) + 16 = 34
Chuffy slice!
Horse Bane Dog Slicer": 1d20 + 8 ⇒ (3) + 8 = 111d4 + 3 - 1 + 1d6 + 2d6 ⇒ (3) + 3 - 1 + (1) + (5, 1) = 12
As an aside, Chuffy goes as far as he is able so as to set up flanking with Reta when she reaches the Horse Beast.
[i]Sorry about the formatting. I thought I had double posted so I edited what I thought was my second post, but then realized I had been looking at the preview. So I went[/i]...Luke as Chuffy (alias of lstyer)2015-06-09T13:04:51ZRe: Forums: Play-by-Post: JLeeBly's Riflemen and Friends PbPLuke as Chuffy (alias of lstyer)https://paizo.com/campaigns/JLeeBlysRiflemenAndFriendsPbP/gameplay&page=3#1502015-06-08T02:44:58Z2015-06-08T02:44:58Z<p>Chuffy wait for allies to outnumber horse.</p>Chuffy wait for allies to outnumber horse.Luke as Chuffy (alias of lstyer)2015-06-08T02:44:58ZRe: Forums: Play-by-Post: JLeeBly's Riflemen and Friends PbPLuke as Chuffy (alias of lstyer)https://paizo.com/campaigns/JLeeBlysRiflemenAndFriendsPbP/gameplay&page=3#1442015-06-06T01:33:17Z2015-06-06T01:33:17Z<p>Chuffy repeat plan. "<b>Chuffy sneak chop, Reta charge, Poog and Mogmurch throw fires!</b>"</p>Chuffy repeat plan. "Chuffy sneak chop, Reta charge, Poog and Mogmurch throw fires!"Luke as Chuffy (alias of lstyer)2015-06-06T01:33:17ZRe: Forums: Play-by-Post: JLeeBly's Riflemen and Friends PbPLuke as Chuffy (alias of lstyer)https://paizo.com/campaigns/JLeeBlysRiflemenAndFriendsPbP/gameplay&page=3#1352015-06-03T19:12:11Z2015-06-03T19:12:11Z<p>Chuffy find his petition quite successful as he snag a chewy.</p>
<p><b>YECH!!! This stuff work by making Chuffy so sick he can't stay sick!</b></p>
<p>Fortunately Chuffy remember his <i>nom de Gobbo</i>. Chuffy cleanse taste of nasty chewy by licking wound.</p>Chuffy find his petition quite successful as he snag a chewy.
YECH!!! This stuff work by making Chuffy so sick he can't stay sick!
Fortunately Chuffy remember his nom de Gobbo. Chuffy cleanse taste of nasty chewy by licking wound.Luke as Chuffy (alias of lstyer)2015-06-03T19:12:11ZRe: Forums: Play-by-Post: JLeeBly's Riflemen and Friends PbPLuke as Chuffy (alias of lstyer)https://paizo.com/campaigns/JLeeBlysRiflemenAndFriendsPbP/gameplay&page=3#1302015-06-03T00:15:19Z2015-06-03T00:15:19Z<p>Chuffy celebrate death of Lotslegs.</p>
<p><b>Now goblin babies . . . not safe, but less not safe than before.</b></p>
<p>Chuffy humbly petition Poog for chewy:</p>
<p><b>Give me chewy, Frog-Head!</b></p>Chuffy celebrate death of Lotslegs.
Now goblin babies . . . not safe, but less not safe than before.
Chuffy humbly petition Poog for chewy:
Give me chewy, Frog-Head!Luke as Chuffy (alias of lstyer)2015-06-03T00:15:19ZRe: Forums: Pathfinder Society: Is it common for GMs to disallow take 10/take 20?lstyerhttps://paizo.com/threads/rzs2sbhq&page=2?Is-it-common-for-GMs-to-disallow-take-10#862015-06-02T03:34:52Z2015-06-02T03:34:52Z<div class="messageboard-quotee">claudekennilol wrote:</div><blockquote>More often than not, the GM simply says no—without any apparent reason other than they dislike/misunderstand the rules.</blockquote><p>I don't know if I'd go as far as to say that issue arises more often than not, but take 10 and take 20 so seem to be very commonly misunderstood rules, even among GMs.
<div class="messageboard-quotee">Joe Ducey wrote:</div><blockquote>It depends on the check, locally most of us have adopted the stance that you are always taking 10 on perception unless you ask for a specific check or there are extenuating circumstances</blockquote><p>The fact that Dwarves are specifically called out as getting automatic Perception checks in certain circumstances sort of cuts against that position in my opinion, but I don't particularly like the notion that unless the player asks for a check the character never notices anything unusual no matter his or her Perception bonus. Automatically taking 10 may overcompensate a bit, but it's better than the alternative.
<div class="messageboard-quotee">Protoman wrote:</div><blockquote>I think a lot of GMs do it so players don't autosucceed DC 15 to 20 challenges.</blockquote><p>I'd say that falls under <i>claudeennilol</i>'s category of disliking the rule.
<div class="messageboard-quotee">Big Norse Wolf wrote:</div><blockquote>You have to admit its a might strange to be leaping over a 100 foot drop, over lava, with electrified magma sharks circling below and say "Nope.. no immediate danger there"... </blockquote><p>Perhaps the danger isn't immediate in your hypothetical because it exists only once the action in question takes place, i.e., until you try to jump over the hole the 100 foot drop, lava, and electrified magma sharks are no danger at all. Whereas if there were a giant boulder rolling toward you when it came time to make the jump, you'd be in danger regardless of how deep the hole or what lay at the bottom. That'd be my interpretation, anyway, so I'd allow a player to take 10.
<p>I don't think that jumping across a chasm is a good candidate for taking 20, though, because while not traveling as far through the air as you intended is the result of the failure, the fall into the hole
<br />
strikes me as a penalty for failure, particularly when there are magma sharks waiting below.</p>claudekennilol wrote:More often than not, the GM simply says no--without any apparent reason other than they dislike/misunderstand the rules.
I don't know if I'd go as far as to say that issue arises more often than not, but take 10 and take 20 so seem to be very commonly misunderstood rules, even among GMs. Joe Ducey wrote:It depends on the check, locally most of us have adopted the stance that you are always taking 10 on perception unless you ask for a specific check or there are...lstyer2015-06-02T03:34:52ZRe: Forums: Play-by-Post: JLeeBly's Riflemen and Friends PbPLuke as Chuffy (alias of lstyer)https://paizo.com/campaigns/JLeeBlysRiflemenAndFriendsPbP/gameplay&page=3#1212015-06-02T02:44:11Z2015-06-02T02:44:11Z<p>Chuffy know good thing when he see it, and he see good thing in flanking Lotsleg. This time Chuffy not have to sneak around Lotsleg, so instead devote his time to adding stylistic flourish to his swing!</p>
<p><span class="messageboard-dice"><b>Sneak Attack with Style:</b></span> <span class="messageboard-dice">1d20 + 6 + 2 - 2 ⇒ (14) + 6 + 2 - 2 = 20</span>
<br />
<span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">1d4 + 1 - 2 + 1d6 ⇒ (2) + 1 - 2 + (5) = 6</span></p>Chuffy know good thing when he see it, and he see good thing in flanking Lotsleg. This time Chuffy not have to sneak around Lotsleg, so instead devote his time to adding stylistic flourish to his swing!
[dice=Sneak Attack with Style]1d20 + 6 + 2 - 2[/dice]
[dice=Damage]1d4 + 1 - 2 + 1d6[/dice]Luke as Chuffy (alias of lstyer)2015-06-02T02:44:11ZRe: Forums: Play-by-Post: JLeeBly's Riflemen and Friends PbPLuke as Chuffy (alias of lstyer)https://paizo.com/campaigns/JLeeBlysRiflemenAndFriendsPbP/gameplay&page=3#1182015-06-01T10:07:00Z2015-06-01T10:07:00Z<p>Chuffy take up flanking position with Reta, using Acrobatics to do so safely if necessary, and then . . .</p>
<p><b>SNEAK ATTACK!!!</b></p>
<p><span class="messageboard-dice"><b>Magic Dogslicer Sneak Attack!:</b></span> <span class="messageboard-dice">1d20 + 6 + 2 - 2 ⇒ (15) + 6 + 2 - 2 = 21</span><span class="messageboard-dice">1d4 + 1 - 1 - 2 + 1d6 ⇒ (3) + 1 - 1 - 2 + (4) = 5</span></p>Chuffy take up flanking position with Reta, using Acrobatics to do so safely if necessary, and then . . .
SNEAK ATTACK!!!
[dice=Magic Dogslicer Sneak Attack!]1d20 + 6 + 2 - 2; 1d4 + 1 - 1 - 2 + 1d6[/dice]Luke as Chuffy (alias of lstyer)2015-06-01T10:07:00ZRe: Forums: Play-by-Post: JLeeBly's Riflemen and Friends PbPLuke as Chuffy (alias of lstyer)https://paizo.com/campaigns/JLeeBlysRiflemenAndFriendsPbP/gameplay&page=3#1132015-06-01T00:30:14Z2015-06-01T00:30:14Z<p>Chuffy certain he more likely to slip the accursed web than break free with strength!</p>
<p><span class="messageboard-dice"><b>Escape Artist:</b></span> <span class="messageboard-dice">1d20 + 8 ⇒ (19) + 8 = 27</span></p>Chuffy certain he more likely to slip the accursed web than break free with strength!
[dice=Escape Artist]1d20 + 8[/dice]Luke as Chuffy (alias of lstyer)2015-06-01T00:30:14ZRe: Forums: Play-by-Post Discussion: JLeeBly's Riflemen and Friends PbP Discussionlstyerhttps://paizo.com/campaigns/JLeeBlysRiflemenAndFriendsPbP/discussion#392015-05-30T20:54:44Z2015-05-30T20:54:44Z<p>I'm new to the medium.</p>I'm new to the medium.lstyer2015-05-30T20:54:44ZRe: Forums: Play-by-Post Discussion: JLeeBly's Riflemen and Friends PbP Discussionlstyerhttps://paizo.com/campaigns/JLeeBlysRiflemenAndFriendsPbP/discussion#372015-05-30T15:02:42Z2015-05-30T15:02:42Z<div class="messageboard-quotee">Waaaghinator wrote:</div><blockquote> You a message board non-conformist, Chuffy? </blockquote><p>Maybe? Not really sure what that means.
<div class="messageboard-quotee">nightingaleviiiiviii wrote:</div><blockquote>wow....just....wow....</blockquote><p>Huh?Waaaghinator wrote:You a message board non-conformist, Chuffy?
Maybe? Not really sure what that means. nightingaleviiiiviii wrote:wow....just....wow....
Huh?lstyer2015-05-30T15:02:42ZRe: Forums: Play-by-Post: JLeeBly's Riflemen and Friends PbPLuke as Chuffy (alias of lstyer)https://paizo.com/campaigns/JLeeBlysRiflemenAndFriendsPbP/gameplay&page=2#972015-05-29T20:34:54Z2015-05-29T20:34:54Z<p>Chuffy braves the Earbiter</p>
<p>Escape Artist = 1d20+8-2 = (19)+8-2=<b>25</b>, (15)+8-2=<b>21</b>, (11)+8-2=<b>17</b>, (15)+8-2=<b>21</b>, (5)+8-2=<b>11</b>, (12)+8-2=<b>18</b>.</p>
<p>(These all include the -2 penalty for Sickened.)</p>Chuffy braves the Earbiter
Escape Artist = 1d20+8-2 = (19)+8-2=25, (15)+8-2=21, (11)+8-2=17, (15)+8-2=21, (5)+8-2=11, (12)+8-2=18.
(These all include the -2 penalty for Sickened.)Luke as Chuffy (alias of lstyer)2015-05-29T20:34:54ZRe: Forums: Play-by-Post Discussion: JLeeBly's Riflemen and Friends PbP Discussionlstyerhttps://paizo.com/campaigns/JLeeBlysRiflemenAndFriendsPbP/discussion#332015-05-29T20:23:02Z2015-05-29T20:23:02Z<p>Side note, oughtn't Chuffy's disgusting pustules have granted him a second save against the Slug stuff?</p>Side note, oughtn't Chuffy's disgusting pustules have granted him a second save against the Slug stuff?lstyer2015-05-29T20:23:02ZRe: Forums: Play-by-Post Discussion: JLeeBly's Riflemen and Friends PbP Discussionlstyerhttps://paizo.com/campaigns/JLeeBlysRiflemenAndFriendsPbP/discussion#262015-05-28T11:33:07Z2015-05-28T10:51:40Z<p>Is Chuffy proficient with the Dogslicer? I can never keep the Goblin weapon equivalents straight. I believe it's a short sword so he is proficient.</p>Is Chuffy proficient with the Dogslicer? I can never keep the Goblin weapon equivalents straight. I believe it's a short sword so he is proficient.lstyer2015-05-28T10:51:40ZRe: Forums: Play-by-Post Discussion: JLeeBly's Riflemen and Friends PbP Discussionlstyerhttps://paizo.com/campaigns/JLeeBlysRiflemenAndFriendsPbP/discussion#212015-05-26T00:16:52Z2015-05-26T00:16:52Z<p>At least some of my posts apparently didn't post over the weekend. I was up at Stonewall and between weird coverage and failure to bring a charger for my phone with me something wasn't connecting right. Please bear with me and I will attempt to catch up later this evening, preferably on a real computer with a real keyboard.</p>At least some of my posts apparently didn't post over the weekend. I was up at Stonewall and between weird coverage and failure to bring a charger for my phone with me something wasn't connecting right. Please bear with me and I will attempt to catch up later this evening, preferably on a real computer with a real keyboard.lstyer2015-05-26T00:16:52ZRe: Forums: Play-by-Post: JLeeBly's Riflemen and Friends PbPlstyerhttps://paizo.com/campaigns/JLeeBlysRiflemenAndFriendsPbP/gameplay#42015-05-23T15:25:27Z2015-05-23T15:25:27Z<p>"Chuffy be sneakiest Licktoad, therefore Chuffy be best Licktoad," you are assured by Chuffy. "Furthermore, Chuffy name be 'Lickwound,' and tribe name be 'Licktoad.' Chuffy thinks his case be made."</p>
<p>Chuffy's logic is unassailable.</p>"Chuffy be sneakiest Licktoad, therefore Chuffy be best Licktoad," you are assured by Chuffy. "Furthermore, Chuffy name be 'Lickwound,' and tribe name be 'Licktoad.' Chuffy thinks his case be made."
Chuffy's logic is unassailable.lstyer2015-05-23T15:25:27ZForums: Pathfinder Accessories: Iconic Face Cards?lstyerhttps://paizo.com/threads/rzs2saic?Iconic-Face-Cards#12015-05-22T12:51:18Z2015-05-22T12:51:18Z<p>Now that we've gotten a couple sets of Iconic Equipment, I think it's about time for a set of Iconic Face Cards. If the full run of Iconic characters wouldn't quite fill it a deck of 54, I'd be quite happy to see the remaining cards filled with new Class Deck characters from the Card Game.</p>Now that we've gotten a couple sets of Iconic Equipment, I think it's about time for a set of Iconic Face Cards. If the full run of Iconic characters wouldn't quite fill it a deck of 54, I'd be quite happy to see the remaining cards filled with new Class Deck characters from the Card Game.lstyer2015-05-22T12:51:18ZForums: Pathfinder Accessories: Print On Demand Item Cards and Face Cards?lstyerhttps://paizo.com/threads/rzs2saib?Print-On-Demand-Item-Cards-and-Face-Cards#12015-05-22T12:40:37Z2015-05-22T12:40:19Z<p>I am not a regular player of the PF card game, though I hope to try it out at some point, but the Print On Demand option for errataed cards and custom cards caught my eye through a blog post. Assuming this program is at least "paying for itself," has Paizo considered adapting this program for the unavailable Item Card and Face Card sets?</p>
<p>Even at 50 cents per card Urban NPCs and Friends & Foes would be cheaper to POD than they are to buy on the secondary market, as would the Rise of the Runelords Item Card deck, plus it's the nature of item cards that I'd love to order a few copies of each of the Goblin weapons exclusive to that deck.</p>
<p>There are a number of pieces of the user-supplied character art for which I'd happily spend a dollar to microlicense and print as a Face Card, and I have a feeling that, once I look, there will be items I want, too.</p>I am not a regular player of the PF card game, though I hope to try it out at some point, but the Print On Demand option for errataed cards and custom cards caught my eye through a blog post. Assuming this program is at least "paying for itself," has Paizo considered adapting this program for the unavailable Item Card and Face Card sets?
Even at 50 cents per card Urban NPCs and Friends & Foes would be cheaper to POD than they are to buy on the secondary market, as would the Rise of the...lstyer2015-05-22T12:40:19ZRe: Forums: Pathfinder Accessories: Some (nit-picky) thoughts on Item Card nameslstyerhttps://paizo.com/threads/rzs2o34x?Some-thoughts-on-Item-Card-names#62015-05-20T20:13:20Z2015-05-20T20:13:20Z<p>That logic makes sense, though I don't believe it was followed all that consistently in that I've seen some items categorized as both Mundane and Wondrous. I'd have preferred if Wondrous had been left over completely to magical items, but I wasn't even buying this line until about a year or so ago, so of course I wasn't consulted.</p>That logic makes sense, though I don't believe it was followed all that consistently in that I've seen some items categorized as both Mundane and Wondrous. I'd have preferred if Wondrous had been left over completely to magical items, but I wasn't even buying this line until about a year or so ago, so of course I wasn't consulted.lstyer2015-05-20T20:13:20ZRe: Forums: Pathfinder Accessories: Some (nit-picky) thoughts on Item Card nameslstyerhttps://paizo.com/threads/rzs2o34x?Some-thoughts-on-Item-Card-names#42015-05-04T20:28:30Z2015-05-04T20:28:30Z<div class="messageboard-quotee">Mosaic wrote:</div><blockquote><b>1) PLEASE try to be more consistent in naming items.</b></blockquote><p>I so, So, SO agree with you. I'm a newcomer, but bought a lot of decks during last year's Great Golem Sale, and have also bought a couple "pig pile of cards" style collections from eBay, so while new, I have enough cards that sorting is a must. And as I've sorted my cards the varying nomenclature has been an annoyance. Generally I just choose an alphabetization point and jam all the variants together, but you mentioned "Crossbow," and I had no idea whether a "Crossbow is Light or Heavy.
<div class="messageboard-quotee">Quote:</div><blockquote><b>2) Be more careful which sub-group you put items into.</b></blockquote><p>This annoys me even more than does the varying name issue. Often I can't even figure out <b>why</b> a given item is in the "wrong" category. I'm not sure I understand why the "wondrous item" category even exists. Almost everything in it could just as easily be in mundane, and then the GM could decide whether this or that item is magical.Mosaic wrote:1) PLEASE try to be more consistent in naming items.
I so, So, SO agree with you. I'm a newcomer, but bought a lot of decks during last year's Great Golem Sale, and have also bought a couple "pig pile of cards" style collections from eBay, so while new, I have enough cards that sorting is a must. And as I've sorted my cards the varying nomenclature has been an annoyance. Generally I just choose an alphabetization point and jam all the variants together, but you mentioned...lstyer2015-05-04T20:28:30ZForums: Pathfinder Accessories: Item Card Set Icons?lstyerhttps://paizo.com/threads/rzs2s8rl?Item-Card-Set-Icons#12015-05-04T19:11:24Z2015-05-04T19:11:24Z<p>Can anyone please point me to a reference showing the various set icons from the item cards? Between the "Iconic Equipment" set and the fact that "set" is such a generic term, my attempts to find such a document through Google haven't gotten anywhere. It's hard enough to see the tiny icons, but without some sort of reference as to what they mean, the icons are almost useless.</p>Can anyone please point me to a reference showing the various set icons from the item cards? Between the "Iconic Equipment" set and the fact that "set" is such a generic term, my attempts to find such a document through Google haven't gotten anywhere. It's hard enough to see the tiny icons, but without some sort of reference as to what they mean, the icons are almost useless.lstyer2015-05-04T19:11:24ZRe: Forums: Product Discussion: GameMastery Face Cards: Urban NPCslstyerhttps://paizo.com/products/btpy8x9l/discuss?GameMastery-Face-Cards-Urban-NPCs#62016-02-11T23:40:10Z2015-04-26T22:10:32Z<div class="messageboard-quotee">Brother Fen wrote:</div><blockquote> Reprint as a double pack ala the Essentials Items set. </blockquote><p>I'd love to see that. These generic NPC decks are great, and both this and <i>Friends and Foes</i> are unavailable at even two or three times retail, so as a double set even people who have one or the other set could buy and save a few dollars.Brother Fen wrote:Reprint as a double pack ala the Essentials Items set.
I'd love to see that. These generic NPC decks are great, and both this and Friends and Foes are unavailable at even two or three times retail, so as a double set even people who have one or the other set could buy and save a few dollars.lstyer2015-04-26T22:10:32ZRe: Forums: Miniatures: Paizo Blog: Short But Sweet!lstyerhttps://paizo.com/community/blog/v5748dyo5lh8t?Short-But-Sweet#162015-03-09T13:02:42Z2015-03-09T13:02:42Z<p>I absolutely love that Dwarf. I am already planning to snip the hammer off one copy and the axe off another so that I'll have three variants without even having to bust out my paints.</p>I absolutely love that Dwarf. I am already planning to snip the hammer off one copy and the axe off another so that I'll have three variants without even having to bust out my paints.lstyer2015-03-09T13:02:42ZRe: Forums/Pathfinder Adventure Card Game: General Discussion: Paizo Blog: Community Card Creator and Errata Deckslstyerhttps://paizo.com/community/blog/v5748dyo5lh6y&page=2?Community-Card-Creator-and-Errata-Decks#592015-02-27T14:53:58Z2015-02-27T14:53:58Z<p>I would be quite happy to see a similar service made available for Face Cards and Item Cards.</p>I would be quite happy to see a similar service made available for Face Cards and Item Cards.lstyer2015-02-27T14:53:58ZRe: Forums: Miniatures: Paizo Blog: Endless Chestlstyerhttps://paizo.com/community/blog/v5748dyo5lh2o?Endless-Chest#82015-02-06T21:56:37Z2015-02-06T21:56:37Z<div class="messageboard-quotee">zyzyx1701d wrote:</div><blockquote> Really looking forward to this! My days of using Lego chests in my games will soon be over. </blockquote><p>I had never really thought about it, but LEGO chests are not a bad fit for big chests. That said, I'm still really looking forward to this.zyzyx1701d wrote:Really looking forward to this! My days of using Lego chests in my games will soon be over.
I had never really thought about it, but LEGO chests are not a bad fit for big chests. That said, I'm still really looking forward to this.lstyer2015-02-06T21:56:37ZRe: Forums: Miniatures: Paizo Blog: Interregnumlstyerhttps://paizo.com/community/blog/v5748dyo5lgue&page=2?Interregnum#772015-01-02T03:35:56Z2015-01-02T03:35:56Z<p>Allow me to join in some of the awesome suggestions floating around:
<br />
<div class="messageboard-quotee">Cleanthes wrote:</div><blockquote><p>— Fey: little guys of various sorts (I know there are sculpting issues) and a fairy dragon
</p>
— Undead cyclops and Vordakai the cyclops lich
<br />
— Speaking of mantises, how can it possibly be that you have not yet done a Red Mantis Assassin? I honestly don't understand how that can be.
<br />
— Swarms: crows, piranha, leeches (a giant leech would be cool too), bats, wasps
<br />
— Oozes. They've got to be cheap, easy commons to sculpt and paint, right?
<br />
— Keep the familiars coming, they're awesome! I'm also pretty sure that more mounted/unmounted options like Alain in WotR would be popular. A pack mule and a warhorse would be welcome too, and I'm sure the market would support them.</blockquote><p>All great ideas. My only comment is that I prefer flat swarms to the lumpy ones.
<div class="messageboard-quotee"> Corax "the honest thief" wrote:</div><blockquote><p>A linnorm
</p>
Mythic versions of the iconics
<br />
Gillman</blockquote><p>The Mythic Iconics would be great, though I'd probably prefer if they just eventually showed up in the non-blind line.
<div class="messageboard-quotee">Glutton wrote:</div><blockquote>Commoners. More plain looking people that can double as any character or townsperson.</blockquote><p>I love non-combatant minis. In-town combats are so much more dynamic-looking when you can see who you are trying to save.
<div class="messageboard-quotee">danielc wrote:</div><blockquote>I will again say how nice it would be to have a Mule or Pack Horse with a full pack saddle. I would also like to have a real war mastiff with armor.</blockquote><p>Assuming that the new non-blind Iconic line will mean no more Iconics in the main line, I would love to see some Tales characters take their place.
<p>Also, I wouldn't be at all averse to Ostog, named or not, making a prepainted plastic appearance.</p>Allow me to join in some of the awesome suggestions floating around:
Cleanthes wrote:-- Fey: little guys of various sorts (I know there are sculpting issues) and a fairy dragon
-- Undead cyclops and Vordakai the cyclops lich
-- Speaking of mantises, how can it possibly be that you have not yet done a Red Mantis Assassin? I honestly don't understand how that can be.
-- Swarms: crows, piranha, leeches (a giant leech would be cool too), bats, wasps
-- Oozes. They've got to be cheap, easy...lstyer2015-01-02T03:35:56ZRe: Forums: Miniatures: Really Need This Minilstyerhttps://paizo.com/threads/rzs2rq9p?Really-Need-This-Mini#52015-01-01T17:51:51Z2015-01-01T17:51:51Z<p>That's a great call, Disciple. I'd be all over that miniature. But then, I'm of the opinion that the more goblin miniatures the better.</p>That's a great call, Disciple. I'd be all over that miniature. But then, I'm of the opinion that the more goblin miniatures the better.lstyer2015-01-01T17:51:51ZForums: Pathfinder Accessories: Map Pack Storagelstyerhttps://paizo.com/threads/rzs2rub0?Map-Pack-Storage#12014-12-31T20:00:54Z2014-12-31T20:00:54Z<p>This may be old news, but I only recently noticed it. The OUTER box that the Pathfinder Battles case incentive "big" miniatures come in (that is, the thick brown cardboard box with the product information, not the thin decorated cardboard box with art) are the perfect width and depth to store Pathfinder Map Packs, both the newer releases that come in little boxes and the older that just came stacked and shrink wrapped.</p>
<p>A fair number of sets fit in one case incentive box with sufficient space for you to lean the cards forward and back so that you can look though them easily without having to take them out of the box.</p>This may be old news, but I only recently noticed it. The OUTER box that the Pathfinder Battles case incentive "big" miniatures come in (that is, the thick brown cardboard box with the product information, not the thin decorated cardboard box with art) are the perfect width and depth to store Pathfinder Map Packs, both the newer releases that come in little boxes and the older that just came stacked and shrink wrapped.
A fair number of sets fit in one case incentive box with sufficient space...lstyer2014-12-31T20:00:54ZForums: Miniatures: Color Matching Konkrudlstyerhttps://paizo.com/threads/rzs2rq6b?Color-Matching-Konkrud#12014-11-24T13:23:54Z2014-11-24T13:23:54Z<p>I already have a lot of green goblins from the Pathfinder Battles line, so I think I will try to paint my Reaper Bones goblins to go with my Konkrud mini. Has anyone tried to match his fleshtone or have any suggestions on what color(s) to use, preferably from Reaper or GW?</p>I already have a lot of green goblins from the Pathfinder Battles line, so I think I will try to paint my Reaper Bones goblins to go with my Konkrud mini. Has anyone tried to match his fleshtone or have any suggestions on what color(s) to use, preferably from Reaper or GW?lstyer2014-11-24T13:23:54ZRe: Forums: Miniatures: [Tabletop Props] Covered wagon kickstarter is back!lstyerhttps://paizo.com/threads/rzs2rpbf?Tabletop-Props-Covered-wagon-kickstarter-is-back#42014-11-18T01:34:29Z2014-11-18T01:34:29Z<p>Thanks for posting this. I'm very interested. The PCs in my Kingmaker campaign travel by cart/wagon, so this has immediate applicability to my game, though I'm sure we'll be finished with that Adventure Path by the time this Kickstarter ships. Nevertheless, Wagons are the sort of thing that come up over and over.</p>Thanks for posting this. I'm very interested. The PCs in my Kingmaker campaign travel by cart/wagon, so this has immediate applicability to my game, though I'm sure we'll be finished with that Adventure Path by the time this Kickstarter ships. Nevertheless, Wagons are the sort of thing that come up over and over.lstyer2014-11-18T01:34:29ZForums: Rules Questions: Can ACG Hunters learn Druidic language?lstyerhttps://paizo.com/threads/rzs2rpej?Can-ACG-Hunters-learn-Druidic-language#12014-11-15T21:05:11Z2014-11-15T21:05:11Z<p>Can a character with only levels in the Hunter class from Advanced Class Guide select Druidic as a bonus language?</p>Can a character with only levels in the Hunter class from Advanced Class Guide select Druidic as a bonus language?lstyer2014-11-15T21:05:11ZRe: Forums: Pathfinder Tales: Kindle versions please...lstyerhttps://paizo.com/threads/rzs2l64g?Kindle-versions-please#82014-11-10T01:35:44Z2014-11-10T01:35:44Z<p>Huh. Maybe it's different for companies than for individuals self publishing, because it's my understanding that the self-publishing author can set his own prices.</p>
<p>Anyway, I went ahead and bought the Gross novels and short stories and converted them to mobi with Calibre. Instead of loading them from Calibre to the Kindle, though, I emailed them to my Paperwhite, which was free since I loaded them to the Kindle on Wi-Fi rather than WhisperNet. Since this also put the books into my Kindle Cloud Storage, so I could load them into the Kindle app on my phone. That opens up a lot more possibilities for me to read these when I don't have my Kindle handy, so I wanted to mention that for other people who both use a Kindle and Kindle apps on other devices. Also, the current pdf sale you are running is just too good to pass up, so I ended up buying a ton of Tales books and short stories.</p>
<p>As always, thanks for being so responsive!</p>Huh. Maybe it's different for companies than for individuals self publishing, because it's my understanding that the self-publishing author can set his own prices.
Anyway, I went ahead and bought the Gross novels and short stories and converted them to mobi with Calibre. Instead of loading them from Calibre to the Kindle, though, I emailed them to my Paperwhite, which was free since I loaded them to the Kindle on Wi-Fi rather than WhisperNet. Since this also put the books into my Kindle...lstyer2014-11-10T01:35:44ZRe: Forums: Pathfinder Tales: Kindle versions please...lstyerhttps://paizo.com/threads/rzs2l64g?Kindle-versions-please#62014-11-07T19:09:05Z2014-11-07T19:09:05Z<p>I'm a Calibre user, but if I can buy the books from Amazon I can download them to the Kindle app on my phone and will be able to download them to the tablet I am hoping to get in the coming months and synch progress across all three devices. It's just so much more convenient than having to wrestle the books onto my Paperwhite and then deal with the PDF on my phone or (hypothetical) tablet. While I can understand the avoidance of Amazon a few years ago, with agency pricing and the 70/30 split I just don't understand inconveniencing the customer.</p>I'm a Calibre user, but if I can buy the books from Amazon I can download them to the Kindle app on my phone and will be able to download them to the tablet I am hoping to get in the coming months and synch progress across all three devices. It's just so much more convenient than having to wrestle the books onto my Paperwhite and then deal with the PDF on my phone or (hypothetical) tablet. While I can understand the avoidance of Amazon a few years ago, with agency pricing and the 70/30 split...lstyer2014-11-07T19:09:05ZRe: Forums: Pathfinder Tales: Kindle versions please...lstyerhttps://paizo.com/threads/rzs2l64g?Kindle-versions-please#32014-11-06T17:33:45Z2014-11-06T17:33:45Z<p>I'm very interested in Dave Gross's novels, but the lack of Kindle support is holding me back. That post by Mr. Mona talked about Amazon wanting too big a piece of the pie, but that seems likely a lesser issue under their new 70/30 pricing scheme.</p>I'm very interested in Dave Gross's novels, but the lack of Kindle support is holding me back. That post by Mr. Mona talked about Amazon wanting too big a piece of the pie, but that seems likely a lesser issue under their new 70/30 pricing scheme.lstyer2014-11-06T17:33:45ZRe: Forums: GM Discussion: Guide to Flightlstyerhttps://paizo.com/threads/rzs2rlzy?Guide-to-Flight#312014-10-21T01:12:43Z2014-10-21T01:12:43Z<div class="messageboard-quotee">Dhenn wrote:</div><blockquote>It sounds like summoning a dolphin would require it to appear on the deck of the ship, then someone has to roll it over into the water. I suspect the intention of the rule was to prevent dropping summoned monsters onto opponents. </blockquote><p>Isn't the "top" of a body of water generally referred to as its "surface"? If so the dolphin could appear at the water's surface and either dive or remain on the surface.
<p>In support of the premise that a body of water has a "surface" in <i>Pathfinder</i>, I'd point to the magic item <a href="http://paizo.com/pathfinderRPG/prd/magicItems/wondrousItems.html#horseshoes-of-a-zephyr" target="_blank" rel="nofollow">Horseshoes of a Zephyr</a>, which allows a horse to hover above "surfaces" and specifically calls out that:
<br />
<div class="messageboard-quotee">The PRD wrote:</div><blockquote> The horse must still run above (always around 4 inches above) a roughly horizontal surface. This means that non-solid or unstable surfaces can be crossed[.]</blockquote><p>Thus non-solids may have surfaces for rules purposes.Dhenn wrote:It sounds like summoning a dolphin would require it to appear on the deck of the ship, then someone has to roll it over into the water. I suspect the intention of the rule was to prevent dropping summoned monsters onto opponents.
Isn't the "top" of a body of water generally referred to as its "surface"? If so the dolphin could appear at the water's surface and either dive or remain on the surface. In support of the premise that a body of water has a "surface" in Pathfinder, I'd...lstyer2014-10-21T01:12:43ZForums: Rules Questions: ACG: Hunter, Nature Traininglstyerhttps://paizo.com/threads/rzs2rf9s?ACG-Hunter-Nature-Training#12014-08-25T21:44:47Z2014-08-25T21:44:47Z<p>The Hunter class in the new <i>Advanced Class Guide</i> has a class feature, Nature Training, that reads:</p>
<div class="messageboard-quotee">Nature Training wrote:</div><blockquote>A hunter counts her total hunter level as both druid levels and ranger levels for the purpose of qualifying for feats, traits, and options that modify or improve an animal companion.</blockquote><p>"Feats" is pretty self-explanatory, but what are "traits" and "options" in this context?
<p>What I'm specifically curious about is the Human favored class option for Ranger in the <i>Advanced Player's Guide</i> allows the character to give an Animal Companion either 1 hit point of 1 skill point per Ranger level. Is that an "option" that the Hunter can access through Nature Training, counting each Hunter level as a Ranger level?</p>The Hunter class in the new Advanced Class Guide has a class feature, Nature Training, that reads:
Nature Training wrote:A hunter counts her total hunter level as both druid levels and ranger levels for the purpose of qualifying for feats, traits, and options that modify or improve an animal companion.
"Feats" is pretty self-explanatory, but what are "traits" and "options" in this context? What I'm specifically curious about is the Human favored class option for Ranger in the Advanced...lstyer2014-08-25T21:44:47ZRe: Forums: Conversions: Arcana Evolved Conversions - What Would You Like to See?lstyerhttps://paizo.com/threads/rzs2r8tg?Arcana-Evolved-Conversions-What-Would-You#222014-08-06T18:53:47Z2014-08-06T18:53:47Z<div class="messageboard-quotee">Hawkins wrote:</div><blockquote>Or would you rather a quick conversion of the base racial traits (something I can easily bust out for next week's blog post) and following posts that flesh out each race with alternate traits, feats, et cetera? </blockquote><p>I'd rather see a basic, playable version of all the races than fully developed versions of just a few, but if, say, you get super into designing for Litorans, I wouldn't begrudge you really digging in on them.Hawkins wrote:Or would you rather a quick conversion of the base racial traits (something I can easily bust out for next week's blog post) and following posts that flesh out each race with alternate traits, feats, et cetera?
I'd rather see a basic, playable version of all the races than fully developed versions of just a few, but if, say, you get super into designing for Litorans, I wouldn't begrudge you really digging in on them.lstyer2014-08-06T18:53:47ZRe: Forums: Conversions: Arcana Evolved Conversions - What Would You Like to See?lstyerhttps://paizo.com/threads/rzs2r8tg?Arcana-Evolved-Conversions-What-Would-You#142014-11-28T22:40:34Z2014-08-05T21:18:19Z<div class="messageboard-quotee">Freedom16 wrote:</div><blockquote> I wouldn't mind seeing more of the races and race classes converted. Also love the Faen, got to ask my DM if I can play one.</blockquote><p>As a half-measure if the addition of Faen seems too much, since Gnomes have a fey-related flavor in <i>Pathfinder</i>, maybe the Spryte transformation could be ported over to Gnomes.Freedom16 wrote:I wouldn't mind seeing more of the races and race classes converted. Also love the Faen, got to ask my DM if I can play one.
As a half-measure if the addition of Faen seems too much, since Gnomes have a fey-related flavor in Pathfinder, maybe the Spryte transformation could be ported over to Gnomes.lstyer2014-08-05T21:18:19ZRe: Forums: Conversions: Arcana Evolved Conversions - What Would You Like to See?lstyerhttps://paizo.com/threads/rzs2r8tg?Arcana-Evolved-Conversions-What-Would-You#132014-08-05T20:59:10Z2014-08-05T20:59:10Z<div class="messageboard-quotee">Hawkins wrote:</div><blockquote>I thought that the Totem Warrior worked better as a Barbarian archetype with a focus on totem rage powers. Though I can look into converting the whole class, if you would like. </blockquote><p>That sounds like an awful lot of work, and you've probably given <i>Arcana Evolved</i> a lot more recent attention than I have, so if your instinct is that a Barbarian archetype would work better, then I'm inclined to defer to your judgment.Hawkins wrote:I thought that the Totem Warrior worked better as a Barbarian archetype with a focus on totem rage powers. Though I can look into converting the whole class, if you would like.
That sounds like an awful lot of work, and you've probably given Arcana Evolved a lot more recent attention than I have, so if your instinct is that a Barbarian archetype would work better, then I'm inclined to defer to your judgment.lstyer2014-08-05T20:59:10ZRe: Forums: Conversions: Arcana Evolved Conversions - What Would You Like to See?lstyerhttps://paizo.com/threads/rzs2r8tg?Arcana-Evolved-Conversions-What-Would-You#82014-08-05T18:22:05Z2014-08-05T18:22:05Z<p>The class that most interests me in terms of conversion is probably Totem Warrior. That just fascinated me in general back in my <i>Arcana Unearthed</i> / <i>Evolved</i> days.</p>The class that most interests me in terms of conversion is probably Totem Warrior. That just fascinated me in general back in my Arcana Unearthed / Evolved days.lstyer2014-08-05T18:22:05ZForums/Pathfinder First Edition: General Discussion: Pathfinder Design Diary?lstyerhttps://paizo.com/threads/rzs2r8qw?Pathfinder-Design-Diary#12014-07-08T13:56:48Z2014-07-08T13:56:48Z<p>I have tried Googling a few keywords without luck, so I thought I'd just throw my question to the board and see if anyone can point me in the right direction.</p>
<p>I was a fairly active D&D 3.X player and DM with pretty decent system mastery throughout the run of that edition, but basically fell completely away from D&D and its immediate derivatives with the release of 4E. In the past three months or so I've fallen pretty heavily into Pathfinder, and while I'm a bit rusty on my 3E knowledge, I'm still able to notice this or that rule that changed between 3.X and Pathfinder, and occasionally see things that I'm either surprised or disappointed didn't change.</p>
<p>So, the question. Does anyone know of a Design Diary or even an interview or extensive board post wherein Jason Bulmahn discusses his reasoning for specific changes made for Pathfinder, or even the decision to not change this or that?</p>I have tried Googling a few keywords without luck, so I thought I'd just throw my question to the board and see if anyone can point me in the right direction.
I was a fairly active D&D 3.X player and DM with pretty decent system mastery throughout the run of that edition, but basically fell completely away from D&D and its immediate derivatives with the release of 4E. In the past three months or so I've fallen pretty heavily into Pathfinder, and while I'm a bit rusty on my 3E knowledge, I'm...lstyer2014-07-08T13:56:48ZRe: Forums: Miniatures: Paizo Blog: Pathfinder Battles Preview: Player Proxieslstyerhttps://paizo.com/community/blog/v5748dyo5lfw8&page=2?Pathfinder-Battles-Preview-Player-Proxies#532014-02-28T21:56:54Z2014-02-28T21:56:54Z<p>I agree that they came too quickly. I am semi-planning to get into the D&D Minis, too, so I guess I'm thankful that Pathfinder Battles is slowing down, though the addition of DDM may wreck any advantage I gained.</p>I agree that they came too quickly. I am semi-planning to get into the D&D Minis, too, so I guess I'm thankful that Pathfinder Battles is slowing down, though the addition of DDM may wreck any advantage I gained.lstyer2014-02-28T21:56:54ZRe: Forums: Miniatures: Paizo Blog: Pathfinder Battles Preview: Player Proxieslstyerhttps://paizo.com/community/blog/v5748dyo5lfw8&page=2?Pathfinder-Battles-Preview-Player-Proxies#512014-02-28T21:23:00Z2014-02-28T21:23:00Z<div class="messageboard-quotee">Enlight_Bystand wrote:</div><blockquote>dragons are always nice ast that size</blockquote><p>Allow me to respectfully disagree. I'd much prefer to see more other kinds of monsters at the larger sizes.Enlight_Bystand wrote:dragons are always nice ast that size
Allow me to respectfully disagree. I'd much prefer to see more other kinds of monsters at the larger sizes.lstyer2014-02-28T21:23:00ZRe: Forums: Miniatures: Paizo Blog: Pathfinder Battles Preview: Player Proxieslstyerhttps://paizo.com/community/blog/v5748dyo5lfw8?Pathfinder-Battles-Preview-Player-Proxies#502014-02-28T21:09:02Z2014-02-28T21:09:02Z<div class="messageboard-quotee">Erik Mona wrote:</div><blockquote>Remember that releases are slowing down a little now, so the frequency will not be so fast. </blockquote><p>Is that because of the D&D Minis coming up from WizKids, or is it unrelated?Erik Mona wrote:Remember that releases are slowing down a little now, so the frequency will not be so fast.
Is that because of the D&D Minis coming up from WizKids, or is it unrelated?lstyer2014-02-28T21:09:02ZRe: Forums: Miniatures: WizKids is now making D&D miniatures -- How does this affect Pathfinder Battles?lstyerhttps://paizo.com/threads/rzs2qo4m&page=2?WizKids-is-now-making-DD-miniatures-How-does#602014-02-24T03:16:29Z2014-02-24T03:16:29Z<p>I'm glad some people spoke up for Miniature Market (assuming they deserve it) because I am semi-planning to preorder from them. I've placed several non-preorders from them and have always been happy with the service, but I am always a little gun shy about preorders anyway.</p>I'm glad some people spoke up for Miniature Market (assuming they deserve it) because I am semi-planning to preorder from them. I've placed several non-preorders from them and have always been happy with the service, but I am always a little gun shy about preorders anyway.lstyer2014-02-24T03:16:29ZRe: Forums: Miniatures: WizKids is now making D&D miniatures -- How does this affect Pathfinder Battles?lstyerhttps://paizo.com/threads/rzs2qo4m&page=2?WizKids-is-now-making-DD-miniatures-How-does#552014-02-20T03:31:25Z2014-02-19T19:51:52Z<div class="messageboard-quotee">Azmyth wrote:</div><blockquote> Let's hope they raise the bar on quality and lower it on price. Competition is good for the consumer. </blockquote><p>I agree that competition is good for the consumer, but I'm not sure that lines from competing licensors by the same licensee is exactly competition, though it's not exactly not competition either.Azmyth wrote:Let's hope they raise the bar on quality and lower it on price. Competition is good for the consumer.
I agree that competition is good for the consumer, but I'm not sure that lines from competing licensors by the same licensee is exactly competition, though it's not exactly not competition either.lstyer2014-02-19T19:51:52ZRe: Forums: Miniatures: Towns-folk proper setlstyerhttps://paizo.com/threads/rzs2qoph?Townsfolk-proper-set#162014-02-14T18:58:58Z2014-02-14T18:58:58Z<div class="messageboard-quotee">Everthefool wrote:</div><blockquote>I think his intent was misinterpreted. He's not hoping for a repaint, but that the new sculpt has the same paint scheme as the H & M guards so they don't look out of place when used together. </blockquote><p>Yeah, I wasn't super clear. I mean same color scheme, not reprints or repaints. It drives me nuts when a given miniature line returns to a given generic type of figure over and over, but redesigns to the extent that the new figures look weird next to the older figures.Everthefool wrote:I think his intent was misinterpreted. He's not hoping for a repaint, but that the new sculpt has the same paint scheme as the H & M guards so they don't look out of place when used together.
Yeah, I wasn't super clear. I mean same color scheme, not reprints or repaints. It drives me nuts when a given miniature line returns to a given generic type of figure over and over, but redesigns to the extent that the new figures look weird next to the older figures.lstyer2014-02-14T18:58:58ZRe: Forums: Miniatures: Towns-folk proper setlstyerhttps://paizo.com/threads/rzs2qoph?Townsfolk-proper-set#102014-02-15T07:43:59Z2014-02-14T13:15:21Z<div class="messageboard-quotee">Erik Mona wrote:</div><blockquote>We've already done town guards in Heroes & Monsters (and there's another one coming shortly)</blockquote><p>I hope that the upcoming town guard "matches" those from <i>Heroes & Monsters</i>. I really enjoyed getting guardsman type minis, and I'd prefer to expand that "unit" rather than start another.Erik Mona wrote:We've already done town guards in Heroes & Monsters (and there's another one coming shortly)
I hope that the upcoming town guard "matches" those from Heroes & Monsters. I really enjoyed getting guardsman type minis, and I'd prefer to expand that "unit" rather than start another.lstyer2014-02-14T13:15:21ZRe: Forums: Miniatures: Non Human musketeers.lstyerhttps://paizo.com/threads/rzs2qngj?Non-Human-musketeers#52014-02-11T15:22:33Z2014-02-11T15:22:33Z<p>Here is a corrected link to the Dwarf Thunder Gunner:</p>
<p>http://www.stunties.com/wiki/index.php/File:WK-MageKnight-021.jpg</p>
<p>Also, there was a reprint with a more naturalistic paint job in the Nexus set.</p>Here is a corrected link to the Dwarf Thunder Gunner:
http://www.stunties.com/wiki/index.php/File:WK-MageKnight-021.jpg
Also, there was a reprint with a more naturalistic paint job in the Nexus set.lstyer2014-02-11T15:22:33ZRe: Forums: Miniatures: D&D minis are coming backlstyerhttps://paizo.com/threads/rzs2qo5r?DD-minis-are-coming-back#92014-02-10T05:46:32Z2014-02-10T05:46:32Z<div class="messageboard-quotee">DungeonCrawler_greyhaze wrote:</div><blockquote> @DonKeebals, you're comparing retailer prices to the publisher's price. Publisher's have to sell at MSRP so that they can sell through distribution. </blockquote><p>Is that accurate in the case of <i>Pathfinder Battles</i>, though? It is my understanding that WizKids is the publisher, which is why Paizo doesn't handle customer service for the product breakage in that line. As a Paizo employee recently explained , the minis line is to Paizo as a Coke clock is to the Coca Cola Company.DungeonCrawler_greyhaze wrote:@DonKeebals, you're comparing retailer prices to the publisher's price. Publisher's have to sell at MSRP so that they can sell through distribution.
Is that accurate in the case of Pathfinder Battles, though? It is my understanding that WizKids is the publisher, which is why Paizo doesn't handle customer service for the product breakage in that line. As a Paizo employee recently explained , the minis line is to Paizo as a Coke clock is to the Coca Cola Company.lstyer2014-02-10T05:46:32ZRe: Forums: Miniatures: Towns-folk Builder Series Setlstyerhttps://paizo.com/threads/rzs2qo7t?Townsfolk-Builder-Series-Set#32014-02-08T14:23:45Z2014-02-08T14:23:45Z<p>I'd love to see some non-adventurer minis, but I don't know that a Builder series like that is realistic. It's my understanding that Builder already hasn't been selling well and what you're proposing would largely consist of new sculpts to boot. It might be workable to mix one or two such minis into each "regular" set for a while, though.</p>I'd love to see some non-adventurer minis, but I don't know that a Builder series like that is realistic. It's my understanding that Builder already hasn't been selling well and what you're proposing would largely consist of new sculpts to boot. It might be workable to mix one or two such minis into each "regular" set for a while, though.lstyer2014-02-08T14:23:45ZRe: Forums: Miniatures: Non Human musketeers.lstyerhttps://paizo.com/threads/rzs2qngj?Non-Human-musketeers#32014-02-06T16:15:16Z2014-02-06T16:15:16Z<p>Here's one I ran across with a Google search:</p>
<p>http://www.totalwargamer.co.uk/blog/?p=592</p>
<p>There was a pretty decent looking Mage Knight Dwarf with a blunderbuss, too. It wasn't a rare, so it might not be too hard to track down.</p>
<p>Dwarf Thunder Gunner: http://940ee6dce6677fa01d25-0f55c9129972ac85d6b1f4e703468e6b.r99.cf2.rackcd n.com/products/pictures/107149.jpg</p>
<p>This isn't the one I meant, but it turned up on my search: http://www.mageknight.at/gallery2/pics/re/re092_WK_01.jpg</p>Here's one I ran across with a Google search:
http://www.totalwargamer.co.uk/blog/?p=592
There was a pretty decent looking Mage Knight Dwarf with a blunderbuss, too. It wasn't a rare, so it might not be too hard to track down.
Dwarf Thunder Gunner: http://940ee6dce6677fa01d25-0f55c9129972ac85d6b1f4e703468e6b.r99.cf2.rackcd n.com/products/pictures/107149.jpg
This isn't the one I meant, but it turned up on my search: http://www.mageknight.at/gallery2/pics/re/re092_WK_01.jpglstyer2014-02-06T16:15:16ZRe: Forums: Miniatures: Suggestions to improve Pathfinder Battleslstyerhttps://paizo.com/threads/rzs2qmas?Suggestions-to-improve-Pathfinder-Battles#102014-02-06T15:42:30Z2014-02-06T15:42:30Z<div class="messageboard-quotee">Vic Wertz wrote:</div><blockquote>Sorry, man—licensing doesn't work that way. When your Coke lamp doesn't work, who's the responsible party: Coca-Cola, or the company that actually made the lamp? Do you expect Lucasfilm to replace your Star Wars gummy fruit snacks if they taste funny? When you have a problem with your World of Warcraft credit card, do you take it up with Blizzard?</blockquote><p>I realize and agree that that's not how licensing works, but I also don't think your analogies are quite analogous. Coca-Cola visibly isn't in the lamp-making business; Lucasfilm visibly isn't in the fruit snack business, and Blizzard visibly isn't in the credit card business. Paizo visibly is in the game product business, so while it's not reasonable to expect Paizo to replace the broken minis, Paizo's Pathfinder brand is going to suffer a greater negative impact from customer dissatisfaction than those other companies in your scenarios. A better analogy might be if Coca-Cola licensed Pepsi to manufacture Coke in cans, and the cans were all flat and the flavor was off. That's going to damage the Coke brand.
<div class="messageboard-quotee">Quote:</div><blockquote>We don't <i>want</i> them to replicate that. The more rigid plastic is a •big• part of the reason why we think most Pathfinder Battles minis look better than most D&D minis, and we think that most customers will decide that any reasonable additional care required on their part will be worth it.</blockquote><p>I certainly do not want them to replicate that. I'd prefer the occasional (so long as it remains occasional) broken mini in a line that looks great to only very rare broken minis in a line that looks all blobby.
<div class="messageboard-quotee">Quote:</div><blockquote>That said, we also want to make sure that minis are not so fragile that they're broken in transit—we want WizKids to find a happy balance there. </blockquote><p>My instinct is that the happy balance lies in the packaging.Vic Wertz wrote:Sorry, man—licensing doesn't work that way. When your Coke lamp doesn't work, who's the responsible party: Coca-Cola, or the company that actually made the lamp? Do you expect Lucasfilm to replace your Star Wars gummy fruit snacks if they taste funny? When you have a problem with your World of Warcraft credit card, do you take it up with Blizzard?
I realize and agree that that's not how licensing works, but I also don't think your analogies are quite analogous. Coca-Cola...lstyer2014-02-06T15:42:30ZRe: Forums: Miniatures: Next Evolution or Builders Serieslstyerhttps://paizo.com/threads/rzs2qngn?Next-Evolution-or-Builders-Series#32014-02-06T15:31:55Z2014-02-06T15:31:55Z<p>Orcs would be my choice for a builder set. I feel you can never have too many Orc minis.</p>
<p>We Be Goblins definitely served as my gateway. I got a display box for my birthday and as soon as I had opened and sorted those awesome Goblin minis I knew I had to have the rest of this line.</p>Orcs would be my choice for a builder set. I feel you can never have too many Orc minis.
We Be Goblins definitely served as my gateway. I got a display box for my birthday and as soon as I had opened and sorted those awesome Goblin minis I knew I had to have the rest of this line.lstyer2014-02-06T15:31:55Z