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Tangar Male Human (Ulfen) CG Barbarian 1 | HP: 16/16 (1d12 + 3 + 1 FC) | Init: +5 | Perc: +5, SM: +1 | AC: 19, Tch: 13, FF: 16 (Armor +4, Shld + 2, Dx. +3) | F: +5, R: +3, W: +1 | CMB: +5, CMD: +19/16Fl | Speed 40ft | Melee: MWBattleaxe +6 1d8+7 x3, Dagger +5 1d4+7 19-20 x2 | Ranged: Throwing Axe+4 1d6+5 x2
Stormstrider wrote:
Zero Zephyrus wrote:

I'm completely fine with starting Monday.

As for the crits, I personally enjoy the thrill and panic that comes from good hits, but I can see where the opposing side doesn't want to lose their character so soon. I'd say Mended's idea, but either way is cool.

So, if I'm hearing people correctly, a crit that does not confirm, does do max damage? Is that what you all are suggesting?

personally.. I said no to this, I don't like it. RAW is the best here, I think..

And to the Monday start, I don't care much when it happens.. The RP moves us along.. so I guess we get there when we get there.. Just like a table top game, we move at our own pace and things happen as they come up.. I know you're anxious to start, but the pace moves as it does..