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Goblin Squad Member. Organized Play Member. 74 posts. 1 review. No lists. No wishlists.


Shadow Lodge

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Vidmaster7 wrote:
Umbral Reaver wrote:
Equip your melee characters with personal teleporters and power armour and deep strike the enemy to shreds.
FOR THE EMPEROR!

I MEAN..... if this stuff works anything like the Sci-fi stuff from Pathfinder, you will have shield that will just eat up all the ranged fire, as you close the gap in to melee range

Shadow Lodge

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Vidmaster7 wrote:
The thought occurred to me with most classes being between either shooters casters or teks won't strength be a almost useless stat for everyone? aside from being able to carry stuff (heavy guns or something) maybe throw the occasional grenade otherwise what sort of space class would really need it?

For the last two years I have been running a wild west Pathfinder campaign, and ran in to a similar issue. Everyone was high dex, no one had str. They'd run in to problems that a strong character could handle, but every single PC had a str of 10...

One day, we invited a friend who had just moved back to NYC to play with us. He made a melee character and instantly started being a force to recon with. He's get in character's faces, sometimes disarming them, forcing them in to melee. NO ONE was built for melee so, he'd win the fights.

Plus, he'd make a great distraction while fighting monsters.

In summary I think it will become LESS important, but if you've play games like Mass Effect 3 and Destiny, you know that there are a lot of way to go sci-fi close combat.

Shadow Lodge

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Recently my roommates and I started a new campaign. Everyone came to me for advice on making their characters more powerful, because when I play, I use all the rules, and bend them to my whim!!

Of course I'm much nicer as a DM.

Anyways, the point is, it got me thinking about broken, or extremely powerful low level characters. And, while I have MANY ideas on the subject, I can't be the ONLY building IMBA characters for funzies?

So, let me know! It does have to be damage based, but that is the most obvious. Bonus points (which can be cashed in for imaginary fun-bux) if you can do it in 3 levels, but 4th max! No 3rd party stuff (except Dreamscarred Press' Psionic content)

Here's an example:

Pistolero Gunslinger 1/Sniper Rogue 2

First note, that this takes place in the "Gun Everywhere" rule active. Here, at level 3, you combine the The Rogue's ranged Sneak Attack with a revolver, the pistolero's Up Close and Deadly, and the Rogue Talents (via Ninja Trick): Ki Pool and Vanishing Trick (via Extra Rogue Talent feat).

This leads to the rogue being able to vanish mid combat, being able to put out 1d8+2d6+5. More reliably he's doing 1d8+1d6+5 almost every turn. You have to min/max you skills, but you can VANISH.... anyways... lemme know!

Shadow Lodge

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I LOVE IT! It could use ONE TINY feature IMO.... you can select attributes, like "Plant" and "CR 3" and "Name" and then hit Random and let do the rest!

Then it would be a tool I use every game.