legolihkan's page

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I agree that hero points almost negate the risk of dying. Too powerful, even though I dont like death-heavy games (i get attached to my characters). I would never spend two hero points to reroll a die when i could save them to stave off death. I rarely end up spending mine for just that reason.


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I haven't seen dex to damage be overpowered. I think it should come packaged with finesse. You can have it free if you're using a rapier/dagger/etc. It's not going to outshine the str to damage characters who get bigger damage dice, especially since magic weapons multiply the damage dice. It would only let light armor characters and switch hitter builds be viable in melee.