krobrina's page

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Still broken for me.

I'm using

Feedly just says "unavailable" and the last post in Feedly is Oct 25th.

TheDoomBug wrote:
The situation is an Elven Cleric keeping a starving Halfling village alive

It's halflings. They like their second breakfast. Never a believe a halfling that says its starving.

You can fiddle the numbers a bit so it's all going to be OK in the end. They can probably find some food scraps somewhere so it doesn't matter if you come up a little short.

Trying to get back on topic and out of politics, how does this affect gnomes in pathfinder?

Just meditate or something? I'm not convinced, and even less so after my pandemic experience. I'm sure it's something else the prison is doing. Some prisons do a lot of bad stuff and pretend they don't.

I do not think it's OP but I don't see how it works. I look at 2 fuzzy pictures and I can't manually combine them to get sharpened details out of it. Some computer vision systems can approximate it but people can't.

SuperBidi wrote:
Now, if you speak of solitary confinement, I'll quote Wikipedia: "The United Nations considers solitary confinement exceeding 15 days to be torture." It's the same for humans and gnomes in that case, you don't survive long all alone.

I don't believe that is so true, after my pandemic experience and watching a TV show about solo round the world sailing.

It probably comes from omething about what is done to the people while they are confined based on some study of some bad place.

So you're saying that finding new ways to non-fatally stab them would work?

The unceasing light hungers.

Captain Zoom wrote:
krobrina wrote:

Canonically they would trigger the traps as they are compeletely loyal. Otherwise the spell is useless for combat for saving you.

I think the rule is there if the creature cannot understand the task like "dog, pick the lock". You would order the dog to open it and it would try to chew the box open instead, or push it so it falls and smashes open. Sometimes it might not hear properly because the sound is muffled, and them GM decides it hears "dog lick the lock".

I don't think they are completely loyal in the sense you say. The rule requires you (if you can communicate with the summoned creature) to "attempt" to command the summoned creature. This part of the rule has NOTHING to do with the creature's ability to understand your command... it has to do with whether you can get it to do what you want. ONLY THEN after you get it to do what you want, THEN the GM still gets to decide what the summoned creature does, such as your dog licking the lock example.

In summary,

1. There is nothing in the rules that say the caster has any inherent way to communicate with a summoned creature,

2. If you can communicate with the summoned creature you can command/compel it to undertake an action, and

3. If you succeed in commanding the summoned creature, then the GM decides if the creature understood what you wanted it to do or does something hilariously funny (or tragic).

I don't see what we disagree on?

You command it. If it heard and understood, it does it guaranteed.

The questions are relating to communication and understanding only.

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What considerations are required for the keeping of gnomes in long term captivity? I have heard that they do not survive long because of bleaching.

Asking purely out of intellectual curiosity, of course.

- High Magister Phar, Servants of the Unceasing Light, All Await The Coming Of The Last Ones.

Where does half move on the ethereal plane come from?

I don't see why an intelligent creature would use such terrible tactics on purpose - how did it survive so long? Even lions know to pick off 1 from a herd rather than fight them all. You're welcome to GM them however you want in your own games, of course.

I think the monster needs a very slight adjustment as all the ethereal combat stuff is generally higher than 5th.

Am I thinking of 1E or does force hit ethereal?

The only way I could read your post about "this is a beast" is to think you were assuming beasts weren't smart.

Cordell Kintner wrote:
Ether Spiders are still beasts, and I wouldn't expect them to pull those shenanigans.

This isn't an animal. They have an Intelligence of 6 and can speak Aklo.

The bestiary entry gives bite and fade as a tactic, claims they are not mindless and that prey "can bargain for their lives".

Pge 88: Snowshows of the Long Trek (5th level magic item) is 550 gold? They are indeed VERY good for a 5th level item but the item level and the price seem out of sync. Were they meant to be higher level?

Page 114: Mundane snowshoes are 10 gold. Highly specialised. Swim fins are 5 gold. Can we assume snowshoes are cheaper "up north"?

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Claxon wrote:
Heck, somewhere earlier in this thread someone was advocating that flying while touching a rope that was touching the ground and I think most of us can agree that's nonsense.

That was me.

I think it's OK.

It's consistent and will always be interpreted the same way.

This type of thing is common in Wuxia (the Chinese fantasy martial arts genre) as they have to work out how to beat someone's technique. It's no less cheesy than achilles and the leader of the nazgul?

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Claxon wrote:
To me, the requirement that you need to touch ground means yeah, you can't stand on a wooden floor and use it.

Press F for monks wearing shoes, monks walking on grass, monks who have dirty feet, monks who are walking on dusty stone, monks who have wet feet, and your GM who has to keep making rulings every turn.

1 action go material, 1 action attack, 1 action go ethereal

This is a 5th level monster. There's no super wizard to pull it out of intradimentional space.

If that is "working as intended" at 5th level, then this is rules issue, as the monster needs errata.

So how do you fight the ether spider which seems to be able to shift planes freely for 1 action?

The Night Hag and Xill have a daily limit on their uses.

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Claxon wrote:

Man this thread is a weird read.

I totally interpret the restriction to mean directly touching the ground, which is a bad one of saying "the planetoid you're residing on when on Golarion" and extrapolate that to the analogous description for when you're not on Golarion.

So no flying carpets. No boats. No putting soil in your shoes. No standing on a square of dirt held in a wooden box.

Touch the mother f@~@ing ground, in the most "normal" sense, of the description and don't try to make these arguments about RAW.

What is the difference between a monk on a boat, and a monk with wet feet on the land? Or worse, a monk on a boat vs a monk standing on ice covered land?

Both of them have a layer of water between them and the Earth, and that water is supporting their weight.

This is why the thread is weird.

Captain Zoom wrote:

I don't see anything in the rules that say you have some sort of psychic connection to your summoned creature such that you can speak to it. The rule says "If you can communicate with it, you can attempt to command it..."

Also, I find it interesting that you can "attempt" to command the summoned creature, and if successful, the GM still gets to decide what the summoned creature does. I'm guessing that probably means the summoned creature is not your meat puppet... Caster: "GO FORTH AND TRIGGER THOSE TRAPS FOR ME..." Summoned Creature: "Uh, no?"

I think that's what I said :) Was just using an example of somthing that would work if you can't see each other.

Canonically they would trigger the traps as they are compeletely loyal. Otherwise the spell is useless for combat for saving you.

I think the rule is there if the creature cannot understand the task like "dog, pick the lock". You would order the dog to open it and it would try to chew the box open instead, or push it so it falls and smashes open. Sometimes it might not hear properly because the sound is muffled, and them GM decides it hears "dog lick the lock".

TiwazBlackhand wrote:

If you don't go with the "Flat stable surface where you can use your land speed" definition you're setting up for different and more sever abuse.

I.E. "I cut two insole shaped pieces of Sod and put them in my boots, now as along as I'm wearing my boots I'm 'touching the ground' so I can use Mountain Stance."

That wouldn't work in the interpretation I used a few posts above.

Before I write this into an adventure, I thought I would check the rules.

What sees ethereal?

What can affect ethereal?

Ethereal Jaunt:

Standard rules for ethereal plane, or just this spell?

Set wrote:
The current paradigm is that summoned creatures aren't actually 'summoned' from somewhere and then returned there afterwards (possibly beaten up, poisoned, dead...), but actually created for a short time and uncreated after the spell ends.

Is this confimed for second edition?

I have problems with it, because they use the same language for summoning unique named outsiders, and Pact rituals exist.

You don't need to tell the player at the point of casting. Save it until the effect is actually used for the first time, or it's clear that the player is thinking about a contrary action.

Monk class? Trip monk? More like chipmonk. Increase cookery skill for cooking fried potato, because you were thinking of the wrong kind of chipmunk. Do not take unarmed bite attack with enlarged teeth. Instead party up with a fish friar and make fish and chips.

After some thought, here is my interpretation:

1) RAW the power says touching the ground with no requirement for being able to stand.

It works if you have a contingous chain of solid matter connecting you to the ground.

I wanted to say water was a different mystical thing to earth, but it isn't when it freezes. So water works as it is incompressible and is like a pit full of balls that stick to each other weakly.

Even if it's a bit zany, the rule is consistent and will usually come out the same way if different people resolve it.


Tightrope suspended from trees: Works, rope to tree to ground.

On an airplane wing in flight: Does not work.

On an airplane wing in flight but the plane is also trailing a cable to the ground: Works.

On a column of water that rises from the sea: Works.

On a column of water drops: Does not work because of air gap between droplets.

On a ship: Works, until you hit a huge wave and your ship is momentarily airborne.

If you get this working, you've found a way to calculate a separate armor value for a monster, and then you can bring touch AC and PF1 firearms back.

If it can hear you, you can command it. However it may be harder to instruct it specifically. You cannot point at a target and must describe it, such as "attack the red one". Now some animals are color blind or see colors differently.

It should work when prone or hanging on. The rules say "touching". There is no wording to require "standing on".

If the carpet is 10 feet long are you in a position to use your land speed to move about on the carpet?

The player needs to know, or the GM needs to take over a dominated character (Charm isn't full domination) - either works, see what's best for your table.

Players are supposed to keep player and character knowledge separate.

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Salamileg wrote:
I interpret it to mean "You are standing on a surface that allows you to have stable footing".

Actually standing? Not prone?

Djinn71 wrote:

In modern TTRPG games an Errata is expected to be a patch, yes. Patches in video games also include fixes for textual errors, typography, and missing text btw.

Errata for TTRPG (and wargames) is the equivalent to Patches for video games.

Patches can also include new content, which errata usually does not.

Patches are thing related to code, whereas errata relates to content.

A new book for a TTRPG is an "Expansion pack" or "DLC", which would be distributed as a code patch.

Errata for a TTRPG is a "bug fix", which would be distributed as a code patch.

If you consider errata as patches, you might expect new content in an errata, which will not happen.

Mountain Stance says you must be touching the ground. We will ignore the ridiculous question of "If I wear shoes does it fail?" (even though it may explain why Shaolin monks were often barefoot). Instead, what happens at sea, or on a flying cloud?

I remember reading Elric. They had "Ship Which Sails over Land and Sea" (a flying ship) and Elric had to negotiate the permission of both the lords of the Earth and Water elementals in order to operate it.

edit: The physics says that the weight of a ship or aircraft is borne on a column (more like a cone) of water or air and from there into the ground, but I don't want to use physics in my fantasy game.

It's really small and I can't see what I am supposed to. This image gallery appears to be from the same hall of the same museum. I think this picture is the same warrior from a different angle. I can't see it there. The shadow from the first photo becomes a ridge that runs across the whole chest, and is probably a joint for flexing or from construction.

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Legendary. I get it. I’m sorry to be dismissive, but wandering into encounters and literally brow-beating opponents to death over and over as a commonplace method of overcoming challenges is not the stuff of legends. Not even the Irish sagas. Not on the daily. It’s...tabloid fodder.

Monsters having this power is the stuff of legends.

I am OK with the existence of this feat but I think it is not balanced correctly against spells.

I speak a different language to you so google gives different results. Do you have a link?

Link doesn't work. Sounds like jousting (tournament) armor some of which was set with parts of the right arm immobile to support the lance. Would not be used for battle for this reason and others.

I would be interested to see photos.

I could just about imagine spikes on tournament (exhibition) armor.

On battle armor it sounds like a very bad idea. They just get stuck in places and catch swords that should bounce off.

There is a flying sailing ship on the cover of one of the Pathfinder 2 books. Don't ask me what it would cost. It must be very expensive and rare or they would be everywhere.

shroudb wrote:

the chest is actually quite realistic.

A lot of combat full plate armors had a spike on the right breast, so that if the knight fell off his horse he could "death hug" enemies, with the spike piercing opponent's heart. (it used much less stamina than wielding a sword while in the plate mail and had the same effect, it killed)

I went to Royal Armouries Leeds Museum and never saw that. Isn't the wearer more likely to get stuck in the ground?

Does this thread exist because of a deity selection question, or his chest armor in the first link?

Should this have the auditory trait?

I remember something about outsiders slain on the material plane just vanishing.

These are all spells: Prestidigitation(*), Mage Hand, Animate Object, Animate Rope, Hand of the Apprentice. There are others.

I want to do mundane healing with bandages at range via magic telekinesis.

You can't do this because of (checkmark as applicable)

[ ] The Balance
[ ] The Lore
[ ] Those spells don't work like that

(*) This is an old wizard's joke. I bet I can spell something you can't, Mr Wizard. That's impossible I can cast every spell. OK then, spell Prestidigitation. Uhh... that's not what I meant ... uhh P-r-e-s-d ... uhh ... fireball! fireball! teleport!

James Jacobs wrote:
Kaiju are level 28 to level 30 creatures. They're pretty much equally capable of destroying a 20th level PC in one shot as they are a 1st level. A Kaiju-themed adventure (or adventure path) would not feature an actual fight against a kaiju.

Level 30? Why are Kaiju stronger than Tarrasque and Tree Razer?

Grankless wrote:
This may be apocryphal, but I believe someone at Paizo (?) said they will never, ever involve That One Everyone Hates in any content ever again.

d****t do'u***n ?

I am working on some prototype rules for armor functioning as damage resistance instead of to affecting hit rolls.

Before I go too far into it, I just wanted to collect peoples' thoughts especially if they've tried it before in this, or any other, edition. Are there any known 2E 3PP supplements for this?

The Gleeful Grognard wrote:
krobrina wrote:
The other thing I don't get: if you have flapping wings, you shouldn't need to roll to hover in still air. It would be like making people roll to sit down.

I would like to point you to the vast majority of creatures with wings that find it incredibly difficult to hover in place with still air.


I googled which birds can hover and there are quite a lot of them. But let me ask you. The ones that don't. How do we know they can't? After all they're just dumb birds and you can't easily ask them to try it.

Maybe someday we will be able to do this and I'll bet that if we made a bird of prey human intelligence it would beat any fighter pilot in understanding of aerial maneuvers because it's natural for it.

The other thing I don't get: if you have flapping wings, you shouldn't need to roll to hover in still air. It would be like making people roll to sit down.

I'd expect flying speed to be based on wind speed. Therefore if you are flying into a headwind you can hover just fine with respect to the ground. It would be like running on a treadmill.

If the result has to be pre-ordained, you don't need a rule system for it, and it's better to not have one so that you don't have to fudge it.

The players don't need to know this, of course. Just ask them to make some rolls now and again.

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