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TLDR: This scenario is really nice thematic dungeon crawl.
This simple concept is enhanced by
- flavourful but varied encounters,
- an interesting puzzle you can solve without the need to find all the clues (allowing you to fail skill checks),
- thematic npcs,
- detailed rooms (each and as a whole telling a story)
Still this scenario suffers from being the unclear presentation of the hazards, which are really threatening and it is easy to miss the parts which make it easier for the party.
Overall I really enjoy gming this scenario.
Really nice replayable scenario, definetely a step up from wounded wisp or confirmation for replayability. Not as much flavorful as the normal scenarios but the set-up for the gm is flavorful enough for the gm to create an rich experience.