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@Totus,
My group came up with a pretty ingenious work around...
After having looked an item (the boots I think), they wanted to try and swap the halflings boot's for the stored boots, but Factor 12 saw through this ruse.
The halfling then said, "Well I still want to put my boots in storage".
Through my eye-rolling, I decided this "storage facility" was like a coat check, so I had Factor 12 generate a claim slip for the halfling's boots.
They then proceeded to look at EVERY item Factor 12 had, one at a time, and based on the claim slip Factor 12 created, then proceeded to forge a claim slip for every item they had looked at.
I had to pause the game for a few minutes as I did some rule checks. But the gist of my 5 minutes of research is that a forgery can only be detected via Linguistics (something Factor 12 did not have), they got away with stealing everything Factor 12 had, and got the halfling's boots back as well.