Sorcerer

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The setup for Korvosa seems hard to get straight.

You have a generally LN city with people who enjoy law and order. And you simultaneously have hordes of imps running around the city in little gangs terrorizing people. You also have pseudodragons fighting the imps in the skies. You have a demon-summoning school smack in the middle of town and roving bands of evil Hellknights.

It doesn't seem to hang together quite right. What lawful city would put up with an infestation of imps? Those little buggers can slaughter an average 1st level commoner with ease. (Especially since they are typically presented as total pains in the neck.) I'm just very skeptical that this kind of thing would be tolerated, especially since the magic school is the entire source of these things.

For a LN city, it seems to have a marked propensity for rioting, gangs, etc. There just doesn't seem to be much social control, really. It's fine to have a city dissolving into anarchy, but there is no sense in which the city was ever particularly well-run.


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I have to chime in with a relatively underappreciated module, though it does show up occasionally in the posts above.

B10 Night's Dark Terror

It had everything and opened with a bang, forcing the characters to defend a homestead against invading goblins and even vampire bats. This is the only published module I know that did this, and it did it so well on the first try. Siege of Kratys Freehold is basically a total ripoff of this part of B10, and it's a great module too.

But that wasn't all - the PCs travel all across eastern and northern Karameikos, fighting slavers and discovering a lost civilization. And all of this in 64 pages. You can't can't beat the density and level of detail, and it could take you months to finish the module.

The maps were gorgeous, and this was all for low-level characters who really got to do important things.

It's the best module I have ever seen, bar none.