Glowing Gourd

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Pathfinder Lost Omens, Rulebook Subscriber. Organized Play Member. 68 posts. No reviews. No lists. No wishlists. 3 Organized Play characters. 1 alias.



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Am I understanding correctly that the Dwarves religious quest for sky led to them assaulting every enclave of Orcs above them, forcing them to move at axe point until they were forced into the Surface world?


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If you are interested in Pathfinder: Level 20, the link from Aaron Shanks leads to a page you can purchase it at but has absolutely no information on the game. There's a link in the original Post which takes you to a website with actual information, once you go and find it.


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The links lead back to this article, which seems counterintuitive.


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Take care man. Thanks for everything.


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James Jacobs wrote:
Sleepy laReef wrote:
To my understanding, in Earthfall, the Veiled Masters called forth the Starstone and orbital struck at Azlant. In doing so, they shattered the continent of Azlant. If Azlant was the target, how did the Starstone end up thousands of miles to the east and create the Inner Sea? Big bounce?
Becasue gods intervened and blocked the shot that would have destroyed everything, causing the big rock to split into lots of little ones. Turning a cannonball strike into a shotgun strike. Azalant still took a direct hit, and nearby continents like Avistan and Garund and Arcadia took scatter spray damage, but the world recovered. It would not have if the gods didn't deflect most of the blow.

So, the Starstone itself presumably hit basically where Absalom is now? And there were larger pieces which shattered Azlant itself and made the big "holes" where the Inner Sea ended up?


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To my understanding, in Earthfall, the Veiled Masters called forth the Starstone and orbital struck at Azlant. In doing so, they shattered the continent of Azlant. If Azlant was the target, how did the Starstone end up thousands of miles to the east and create the Inner Sea? Big bounce?


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I'm glad I'm not the only one really confused by Ablative Plating. I feel like it should have a Reaction to activate or something. Otherwise, 10 minutes of work for 1 minute of use is basically useless.


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That dadgum dragon really has been in the art the entire time.


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Is there any sort of Lore explanation for the transition from Ioun Stones to Aeon Stones? I would have though all the Azlanti exploration of Ruins of Azlant would have been a great place to find out they actually called the stones something else (especially with the Aeon Empire in Starfinder), but we didn't see anything like that when we played through it. Is it just a change we're supposed to ignore as 1E becomes P2E? I liked the changes that had Lore updates to show they "weren't really" changes, just an updated understanding


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You have to adjust a bunch of the timeline references, as House on Hook Street is set like 8 years after CotCT. I'm running Hook Street concurrently with parts 2 and 3 of CotCT. I've found it works well so far. Just managing what happens where and when. I haven't significantly added or removed to either though, just meshed them together. My party just captured Greely (oops) and is about to get called to check out the Alleyway by the toy store. Then the House itself, then Carrowyn Manor. While they're in the Manor, the quarantine will go into effect, so the party won't know they didn't stop the disease until they get into Escape.


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If you're just looking for foreshadowing, maybe have some female members of the Guard end up being recruited. Then they break off the friendship.


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I stacked the deck for the first Harrowing, as I wanted it to all mean something. We actually did an In Game Harrow about someone's past which was entirely done on the spot, and it worked out pretty well. However, I still went through all the cards last night and currently have a stacked deck ready for the second module's Harrowing tonight. I like having a spiel pre-planned rather than trying to come up with it on the fly.


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I managed to massage my PCs into capturing Lamm and turning him over to the Guard. So we got an additional encounter wherein they assisted the Guard in a prisoner transfer, which included Lamm, Vancaskerkin, and some people they didn't know, from Volshyenek to The Longacre Building. There was an attack by Fast Zombies, a couple Pugwumpis, and a speedy little hard to see Fey which tried to break the prisoners out. A line from the fey after all his "buddies" were killed on his way out indicated that "Rolth underestimated them." That was my first foreshadowing of Rolth after the Dagger.

Given the information about the Longacre Building that came out in the updated hardcover CotCT, I used the Derro connection to have Gaedrenn become one of the unknown escapees. So the PCs found him in Rolth's bedroom, grousing at the zombie of Hookshanks Grueler. I didn't get much more foreshadowing here, as after doing the lawful thing earlier, my PCs went nuts and massacred Gaedrenn the second time.

I feel I've gotten a fair chunk of Rolth foreshadowing going.


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I made the anarchy last a lot longer. Food wasn't scarce on day one (though roving mobs kept most shops closed), but it became scarcer. My party captured Lamm, and it took most of a week for them to get from the Old Fishery to Citadel Volshyenek to turn him in.

Large roaming mobs to indicate the streets aren't safe forced them to take a circuitous route. Encounters along the way forced them to expend their resources. My anarchy lasted several weeks before things started to calm down again. The PCs were wise enough to spend most of the time closeted up in Zellara's or a shop owned by one of their father's. to play up the Anarchy, I rolled a random ecounter every time they went outside during the Anarchy, in addition to the scripted random encounters.

Heck, I still roll random encounters everytime someone goes off alone, to "foster" party unity.


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Wow that's detailed. I've got a physical note book where I'm listing out then encounters, then updating with arrows as a sort of flowchart of the adventure which I'm using to keep track of where they've been and what they've done in order. Also, I set up a Google Doc where either they or I will put up a session summary, a Google Doc for the list of Notable Characters they've met, and an individual sheet for their backstories and additional starting information I have each of them (based on their back stories and starting skills). The first two sheets are public to all of the players, while the last one is only between me and the individual player. Still, nothing this detailed, wow.

I did copy your list of additional modules to see if I can work them in. I was already planning on Hook Street, and we did The Harrowing as part of Carrion Crown, but I look forward to checking out the rest.


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Hey, this is my first time trying this, so let me know if I'm doing anything wrong. We just finished Wrath of the Righteous, one of my friends ordered the updated Curse of the Crimson Throne, and they asked me to run it. This is my first table top campaign. Previously I've run LARPs and the first 4E module, but this will be the longest, most in depth thing I've been responsible for (you know, other than work). I've been dropping in on this forum in order to steal ideas, and I figured what the heck, let me try. Here goes nothing.

I had some advance notice of us doing this, before the hard cover came out, so I went out and found the 3.5 Module online plus the Korvosa book, and I was able to read my way through them while we were finishing up the last adventure path. I hadn't quite finished the hardcover before we started, but I was pretty deep into it. Another friend picked up the Hook Street module, and I plan on interweaving that into the Adventure Path.

My players shouldn't be here. If you are, shoo. I don't want you reading my plans in advance.

Characters:
Komara Mormont - Half-Orc (Varisian) Sorceror (Ectoplasm Bloodline). His Varisian family left Ustalev for undisclosed reasons, heading west to Varisia for a better life. Alas, luck was not with them, and Belkszen raiding parties stole most of the family. Komara's grandfather escaped and was able to hire a group of adventurers to retrieve his missing family. Unfortunately, they were only able to rescue his daughter, who suffered the usual unpleasant orkin experiences leading to a childbirth eight months after her rescue. The three of them have lived in Korovosa ever since. When Komara was a young man, his mother committed suicide, no longer able to live with her memories. Komara joined Pharasma's Crows, those men and women hired to cart Magnimar's dead to the Grey District.

That was pretty much his backstory. He's a Goth wannabe (like Victorian Goth) who is kind of creepy. I decided that the Orcs who kidnapped his family were a strange group who believed that by sacrificing people to Scarwall, they could keep the Haunted Castle from expanding it's presence. Most of this group died when the adventurers rescued Komara's mom, while the rest of his dead family awaits him one room into Scarwall. When his mother died, her spirit was pulled by her grief and terrible past back to Scarwall, which he'll hopefully be able to free eventually. Komara's conception just outside Scarwall is the reason for the Ectoplasm bloodline. He also has a weapon the adventurers brought back with the rescued mother, a long sword with a strange fanged skull for a hilt. He keeps it in memory of his mother, and because it's a little creepy. Eventually he'll learn that symbol is from that of the Warlord Kazavon. Additionally, he lives in the same district where Hook Street it, and he's had a few strange dreams due to that module's artifact. He doesn't know most of this yet though.

He was framed for murder by Gaedrenn Lamm. I modified that bit so that the murder victim was the result of one of Rolth and Co's experiments, and that Lamm was just covering it up because he's terrified of Rolth.

Corvin Castus Imbrex - Chelish Noble Courtly Hunter Roof Runner with Giant Fossa Animal Companion. He's a Noble who left his family (the Imbrexes, with a more distant relation to Jeggare) because his uncle was in good with the Hellknights and had an enslaved animal menagerie. He rebelled by following Cayden Cailean and eventually freed the menagerie (earning his Animal Companion) in doing so, and left his family. His father died when he was a child, and his mom was killed a year later. He's recently found evidence linking his mom's murder to Gaedrenn Lamm.

Originally, he was gong to be an Arkona. I nixed that before the hardcover of the module came out, because the 3.5 module and Korvosa book said the Rakshasa took over so long ago, I assumed there were no more human Arkona, just the Rakshasa. The hardcover references brainwashed or ignorant humans, but I've killing that idea. My plan is to have House Arkona totally empty by the end of the story. I've also mucked around with the backstory a little. Gaedrenn Lamm was one of Corvin's mother's lovers. She'd left him after a few years, but she had been cheating on her husband with him, and she was the only woman he ever actually cared for. She was very active with the political houses and learned something dangerous (most likely the Arkona secret). She went to Lamm for help, due to his underworld connections, but she was murdered soon afterward. Lamm found the body and took her wedding ring as a momento, but he had nothing to do with the death itself. I'm going to introduce some questions into Corvin's parentage, where his father might not be the man he remembers, it could be Gaedrenn or even someone else. I'm hoping to keep this going until the Harrowed Deck of Many Things shows up, in which case I'm going to stack the deck and give him the "Get a Keep card" which will end with him being determined as the last surviving Arkona (thus putting him back in the family he originally wanted to be part of) and giving him Arkona Manor.

Edit - Fixed a minor error