Ravingdork wrote:
Over the last year or so, I've come to learn that whenever I play a fighter (or physical combatant) my fellow roleplayers HATE IT.
Why? Because I fight like a brawler in a movie.
In other words:
- I cut the chandelier line to crush enemies beneath it
- I flip a bar table end over end like a coin to cause it to crash into a group of enemies
- I use my rope and grappling hook to hook the peryton's antlers and rip it out of the air with brute strength
- I throw my longsword at a fleeing enemy
- I use my rope and grappling hook to create a tripwire to trip multiple enemies
- I reach up, grab the dragon's nose hairs, swing down and hook my feet under it's jaws so it can't open his mouth to breathe fire for all the intense pain I'm giving him (ever rip out a nose hair? it's smarts!)
- Stick a 10-foot pole in a purple worm's mouth in hopes of not being swallowed whole for one more round
- Ready an action to dive out of the way of a ranged attack so it continues on its trajectory to target an enemy standing behind me
...and so on and so on. I do whatever seems like fun and at all likely to work. Much of the time, the GM wings various checks and combat maneuvers and lets me "give it a shot."
The problem? The other players.
These tricks, although awesome, often don't work out. Even when they do, simply standing there trading blows like an idiot with full attacks is often the better mechanical option. As my fellow players might put it: "What good does tripping 5 enemies all at once when they are still alive and standing in the next round?"
As such, my fellow players HATE IT when I'm not playing a spellcaster.
How do I make a fighter interesting in a fight, while not losing any effectiveness? Is it even possible in the current system?
Damn. If you were local, I'd say drop your group and come over to mine. You're actually (role)playing your PC interestingly in combat!