jikl2001's page

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Sorry in advance, because I feel like this question just had to have been asked and answered already, but apparently my search-fu skills are weak. Anyway, I just recently got the Rogue Class Deck and I noticed that Merisiel is marked down as having 5 items by default, but I was only able to find 4 items with the Basic trait in the Class Deck. I was under the impression that you're supposed to create your character deck from just the Class Deck.

I've both counted the number of cards and compared them to the official card list, so I know I'm not missing a card. Are one of the other "B" cards supposed to have the Basic trait? Is there an errata or FAQ somewhere that already addressed this? Or am I just blind, and there really is 5 items with the Basic trait?


Sorry if this has already been discussed/answered, but I wasn't able to find a post addressing the question (my search-fu skill may just be weak).

I noticed in the blog that Seelah's card (http://static1.paizo.com/image/content/PathfinderACG/PZO6001-Seelah1.jpg) indicates Wisdom as her Divine skill attribute. In the RPG, Paladins cast using Charisma not Wisdom. So how come Seelah uses Wisdom for Divine? Seoni rightfully uses Charisma for her Arcane. I would think Seelah would likewise use Charisma for her Divine.

Is it a balance issue? I'm having a hard time seeing how having her use Charisma instead of Wisdom could be considered overpowered, seeing how she doesn't get to keep a lot of spell cards in her deck. Did the creators reference the original D&D3.x Paladin instead of Pathfinder's when they created her character card? Was this ever explained? Does Alahazra use Wisdom for her Divine as well?

It just seems incorrect to have her use Wisdom instead of Charisma for her Divine skill. Has anyone tried homebrew rules where they switch her Divine skill to using Charisma? If so, have you noticed any balance issues?


I had a concept in mind to play a kobold crossbow ranger, but it irks me that the crossbow is generally inferior to the bow. I was trying to come up with a solution to the issue, but simply creating a "mighty" version didn't appeal to me. It might be mechanically fine, but the flavor doesn't make much sense, since the power of a crossbow comes from it's mechanics, not human strength.

Now I apologize if this has already been asked elsewhere (I couldn't find anything on it when I searched, but admittedly, I didn't spend that much time searching). I was curious what the general consensus would on creating an enchantment that adds WIS mod to damage (in place of STR). It'd be a +1 enchantment like Agile, but for ranged weapons only (though, I'm not sure I see much problem with it being for melee as well). Let's call it Insightful.

Since the attack and damage stay in two separate stats, I can't see this being overpowered. The few features I saw that let you use WIS instead of DEX or STR all seem to let you switch out both attack and damage, so I don't think there's a danger in a specific build suddenly become overpowered because of this. But I'm just me, and I don't know everything within the game.

The main possible issue I see is that archer builds could benefit from completely dumping STR since WIS is the more desirable attribute anyway. I'm not sure a +1 enchantment cost would be enough of a deterrent to prevent WIS replacing STR for every archer build.

The other possibility I thought was making it into a feat instead. For the already feat-hungry builds this may likely be the bigger deterrent than the enchantment, but I'm not sure if that would really be the case. Nor am I sure that this would be enough of a deterrent either. I can definitely see it being undesirable at low and possibly mid levels, but at high levels, when you have the spare feats, I could see completely supplanting the STR 14 builds that's the mainstay.

I mainly just want a way to allow crossbow builds to be just as viable as archer builds. I'd like to hear your opinions on this. Once again, I apologize if this has been brought up previously, and my search-fu skills were just too weak to find it.