jeremiah dodson 812's page

Organized Play Member. 102 posts. 5 reviews. 1 list. No wishlists. 1 Organized Play character.



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I've always felt the Alchemist is broken and won't allow them in a game I run.


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The Fighter was fixed successfully awhile ago, it's called Path of War.


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BASIC
1. Half Elf/Human- so versatile!
2. Elf- just great for tons of builds
3. Dwarf- love playing the guy who wins by surviving!

Honorable mentions to Assimar, tiefling, and Dhampir for sub race options. More races should have these. SERIOUSLY no sub race stuff for elves or Dwarves!?


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Rogue easily! Step 1. Build your Rogue, step 2. Sit down and let the effective classes go to work. Lol!


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Inquisitor-all the way!


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Wraithguard wrote:

Grond, not sure if you have seen Spheres of Power, but I took a quick look through that to see if I could make a character close to that desired goal.

Mageknight is Full BAB with up to medium armor. This class is very customizable through the Mystic Combat and Combat Feat options. Other than that it is good at resisting magic and can Mark a target to be weaker to her own magic.

At level one you would start with 3 magic talents in total. First pick would be the Death Sphere, next would be Vampiric Strike and Cryptic Strike.

With this you could start making melee attacks that channel a small (1d6 at first level) bit of extra damage that heals you for the same amount. You could only use this particular combo a few times per day at first level, but depending on your particular Tradition you could use this very frequently by 5th level.

I literally have that EXACT build for a character I'm getting ready to play in a friend's homebrew.


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HeHateMe wrote:
Yeah, except you can't blame people for playing 2H weapon users when the other major melee styles (TWF & Sword n Board) are such unmitigated crapfests.

My point EXACTLY!


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I'm tired of how over powered (IMO) two handed STR builds are. All you need is a high STR a two handed weapon and Power Attack and your done. The two points of shield AC in a sword and board build doesn't make up to the noticeable dip in damage out put, and the feats needed for TWF in addition to excess money it costs and the 5' step game makes it not stack up, and finesse builds are a feat taxing joke!


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Force players to waste extra skill ranks and precious feats and traits just to "roleplay" language learning is just a bad idea. Your trying to encourage social role-playing by seriously changing possible build mechanics. Let the players learn by Fi do g books, tutors or talking with native speakers of said language. Roleplay it out! Monkeying with the mechanics is a lazy way out


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A. What are your players doing in the shackles game that's burning you out?
B. 4 games! Maybe your burnt out because your burning the candle at both ends as a GM and as a PC.
C. If your not enjoying the store your telling then it sounds like it's time to find a new game. If the GMs not happy, no one is happy.