Wraithguard wrote:
Grond, not sure if you have seen Spheres of Power, but I took a quick look through that to see if I could make a character close to that desired goal.
Mageknight is Full BAB with up to medium armor. This class is very customizable through the Mystic Combat and Combat Feat options. Other than that it is good at resisting magic and can Mark a target to be weaker to her own magic.
At level one you would start with 3 magic talents in total. First pick would be the Death Sphere, next would be Vampiric Strike and Cryptic Strike.
With this you could start making melee attacks that channel a small (1d6 at first level) bit of extra damage that heals you for the same amount. You could only use this particular combo a few times per day at first level, but depending on your particular Tradition you could use this very frequently by 5th level.
I literally have that EXACT build for a character I'm getting ready to play in a friend's homebrew.