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Pathfinder Battles Case Subscriber
Tonya Woldridge wrote:
Appreciate the update for those of us who didn't make the cut. The F5 key now can take a break... :) ![]()
Pathfinder Battles Case Subscriber
GM Wageslave wrote:
In the same boat... I'd like to know if my normal volunteer application was accepted (and if so, for what slots) before deciding whether or not to add afternoon tables. ![]()
Pathfinder Battles Case Subscriber
First off... And I'll post a review as well... But this was the most amazing, complicated, unique, and pure awesome scenario I've seen in PFS, outside of seeker content. Both the story and the mechanics were fabulous. I ran this last Monday, and will be running it again this coming Monday. Comments/Tips/Notes: Spoiler: * TIME MANAGEMENT - We had a six hour slot and barely finished, and had to fill out chronicles on the sidewalk in front of the store. This was a lower-tier four person run with experienced players that I constantly pushed to keep moving. Honestly this could easily go 8 hours, or even more if you wanted time to really role play the sages. * Mnesoset - The last room (on page 22) is the first time her name is mentioned... There's a ton of names for the PCs to keep track of in the scenario. I'm assuming her gem is brought by the other sages, is that correct? If so, it might be good to mention her at the beginning when the dwarf is summoned forth from his gem. Otherwise this is a, "Wait? Who the heck is this?" moment. * The number of persistent effects in the last fight is overwhelming between several different auras (cowardice, sacrilegious, despair, sickened), her gem powers, and duration based spells. I didn't do it last time, but I will have a chart next time of when an effect trigger for each entity in the initiative order. * There's a lot of treasure that can be found in the shelves of the last area, but it's separated by about 4 pages of text from the part that states the "If the PCs arrive in this area early, they can explore it or return to area" and gives the description of the shelves. * I ended up used the gem flashing suggestion above as my PCs did not make the association of her extraordinary powers with the gems. * I really wish 9-04 had been written as a 5-9 so more characters could move from 9-04 to 9-07 in short order. ![]()
Pathfinder Battles Case Subscriber
*Cast Resurrection* There are multiple questions here that could use some clarification... 1) Do "improvised weapon" feats/traits apply to the "Holy Book"? (e.g. Surprise Weapon) 2) Can you take Weapon Focus etc feats in "Holy Book"? I'm interested in more feedback as I head down this dark road... ![]()
Pathfinder Battles Case Subscriber
Yeah... In my experience the definition of "gaming store" changes wildly depending on the area of the country you live in and the relative wealth of the area. IMHO part of the draw for gaming store play is it forms a sense of community around a physical location. Sure, you could do this at a bar or coffee shop too, but at a gaming store the environment reeks of geekdom. (sometimes literally) When I lived in Indiana I played at a small gaming store in a strip mall. The owner put his heart and soul into that place and it was awesome despite shortcomings like leaky roofs, a single toilet, poor airflow, etc. When I moved to Seattle we're spoiled to have gaming stores like The Mox (https://www.moxboardinghouse.com/) with a bar, restaurant, wargaming room, Magic gaming room, private rooms, and a giant ballroom sized open gaming area. Spaces like this allow our lodge to fluctuate weekly attendance greatly... Enough players for 5-6 tables? No problem. This place offers something that would be hard to replicate at a coffee shop. ![]()
Pathfinder Battles Case Subscriber
Good golly... Everyone is so pedantic. I just mentioned I keep all mine on my bag... I'm not going to walk around with 7 pins on my shirt to show my flair ala Office Space. The pins are the annoying pin and pinchy clasp type that tends to get lost so they have to go somewhere, and my bag was as good as anything. I don't see anything that says you have to put it in your shirt. To receive the benefit, the guide and the post just say "wear" and "worn" respectively. So without further clarification from the campaign staff IMHO you could happily wear it on your socks, shoestrings, hat, lanyard, bracelet, necklace, clip on bow tie or anything else the word "wear" will work for :) I regret mentioning I use my bag as a pin holder and wish this thread didn't take a turn into the dumpster so quick. ![]()
Pathfinder Battles Case Subscriber
I ran a table of Ghosts last night. Questions if I run this again: 1) What happens if a possessed Jaohd is caught in a positive channel energy to damage undead accidentally or intentionally?
2) What happens (if anything) if holy water is thrown or splashed on a possessed Jaohd? 3) Does the hazard that was previously clarified to only affect walls not floors, affect doors? 4) Does the allip's babble break fascinate on creatures currently fascinated by a different allip? For example, allip1 emerges from the silence area and some PCs are fascinated. Allip2 emerges, what happens:
Notes from my session: 1) This is a prep monster, do not underestimate it or you will fail your GM fort save against exhaustion. Looking back on the session with 20/20 hindsight I see I made a few mistakes both in favor of and against the party so at least the oops went both ways. But the short list of prep: Possessed NPC (potentially possessing a PC) and all the "what if"s that come with that, incorporeal monsters (note: the subtype and the ability grant different complementary effects), gaseous monsters, haunt and ecoplasmic monsters in the same encounter, hazards, environmental effects (unnatural fog), monsters that fascinate/age damage/energy drain/stat damage, multiple enemies with caster levels, etc. It was quite the mix. 2) This ran long... We finished at the max time for our gaming room at 5.5 hours. We could probably have used another 30 minutes to wrap things up properly, and even more as we went light on the role playing with the paladin trying to get through the encounters without running out of time. 3) Outdoor combat took a long time at high tier, the fog played a good part limiting visibility and the PCs focus was split with all the sailors. 4) The multiple allips could be deadly with the 60' babble range. With only two PC's and two minions free, they chose to engage the allips and paladin instead of freeing the other four PCs. This drew out this fight a lot longer then it could have been with most of the party active. IMPORTANT: In addition to tracking HOW LONG a PC is fascinated for you need to track WHICH allip has them under fascination. Per the fascinate condition, "...taking no actions other than to pay attention to the fascinating effect, for as long as the effect lasts." Therefore, I would assume the effect ends when the particular allip is dead as did a PC. When the first allip went down the question arose around the table of "Was that the one that fascinated me?" The PC's were all tracking their fascinate rounds ticking down a die, but I forgot to record or have them record which allip. Comments to Dev Team: 1) Stat Blocks - Looking past the one that was just left out noted earlier in the thread, there was a significant amount of page flipping necessary due to some stat blocks being published at the end, while others being published inline. I understand it saves pages if there are multiple encounters with creature X and the stats are just printed at the back. Is there a reason the custom ones get put in-line instead of at the end with the rest? Otherwise it's almost necessary to re-compile them like some kind soul does on pfsprep.com. 2) My high tier players lamented that while the wand had a boosted DC, but the scenario did not specify a boosted caster level too. This meant it was unlikely to be useful against high-tier Tzur-Vaal due to his high SR, even with the 50% incorporeal errata above in the thread. 3) The awesome wall hazard never came into play. None of my players voluntarily wanted to touch a wall after the description given in the text block starting the labyrinth. I had previously asked if it affected floors and the answer was no, but I forgot to ask about doors as each room on the map has one. 4) Atanda - Low tier she's basically another slightly special sailor, high tier she's a halfling druid who's tactic is to wildshape into a huge triceratops. I believe the general feel from the table was "Did that just happen?" This just felt completely random. 5) The map is AWESOME, but ONLY if you print it or have a way to show the players. Printing it provides an artistic way of showing that this is a huge maze, without having to go to the nitty gritty having a huge map and worked well with the travel mechanic. 6) Tactics - Some of the encounters in here were much more devious then I'm used to for PFS. The dancing haunt + ecoplasmic rogues who try to flank and have combat reflexes for AOOs... Whew... <insert evil grin here> ![]()
Pathfinder Battles Case Subscriber
Whew... It's getting hot in here. My 2c in case the powers that be are watching... 1) I use HeroLab and bring an iPad for gameplay use at the table.
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Pathfinder Battles Case Subscriber
Agree with the previous to posters... I find the change disappointing. By the time I actually get my subscription case in the mail (which will be 1-2 weeks from now depending on the Paizo and USPS goblins speed) the singles minis may not be available. I hope this policy is strongly reconsidered, otherwise the subscription value is diminishing. Without being able to purchase the singles we're missing at the discount the subscription provides, the value proposition of a subscription vs Pre-Order w/ third party is basically saving $30-40 to accept a 1-2 week delay in receiving the order. Edit: Just tried to order some of the new ones I know I want multiple copies of, and lo and behold the subscriber discount isn't applied to singles from Rusty Dragon Bar set yet... I'm assuming this is because the subscription case won't ship until the 11th according to the Jan shipping thread... *sigh* |