jacetms87's page

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At level 10 if you are a human the sword and board really starts to get going ( only missing shield master)

Level 1: Two-Weapon Fighting, Improved Shield Bash, power attack
Level 2: weapon focus scimatar
Level 3: improved bull rush
Level 4: weapon spcilzation scimatar
Level 5: combat reflexes
Level 6: Improved Two-Weapon Fighting
Level 7: Shield Slam
Level 8: improved critical scimatar
Level 9: greater bullrush
Level 10: critical focus

Wtih this build you would have a great deal of battle field control, pushing enimies all about getting them away from casters, you will crit a fair portion of the time, and give your allies AoO. You look to expand into bashing finish, ( make a shield bash when you confirm a crit).


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This is rogar my sword and board dwarf

STR 18
DEX 17
CON 14
INT 7
WIS 14
CHA 8

It was a 25 point buy he is currently lvl 4 ( increase went to wisdom to round it out)

This is my planned feat progression

Level 1: Two-Weapon Fighting, Improved Shield Bash
Level 2: weapon focus scimar
Level 3: Power attack
Level 4: weapon spcilization scimar
Level 5: double slice
Level 6: Improved Two-Weapon Fighting
Level 7: Shield Slam
Level 8: improved critical scimtar (+1 STR)
Level 9: weapon focus ( shield)
Level 10: weapon scilization ( shield)
Level 11: Shield Master
Level 12: iron will
Level 13: Two-Weapon Rend

I feel like I am missing something


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I know this request may be met with cries of munchkin but hear me out, my group does not belive that the summoner class is even worth playing ( thinking it very weak since you dont get normal spell progression,) none of them have plyed one and the idea seems cool to me, I want to totally optimize the sommonor however, the number of options are slightly over whelming. I am asking how do you totally optimise the synthesist summoner?

I would love a build out to about lvl 10, or just some ideas on how to do it, simply as a learning exersise for my group.


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I ahve read treanamonks guide to wizards, but I confess I am over whelmed with what feats to take, spells for spell slots preferd schools etc.

What I want to do is make a lvl 5 wizard conjeration school. It is a 25 pt buy with the following stats at lvl 1 plus level 4 ability increase in int.

STR 8
DEX 16
Con 12
INT 21
WIS 7
CHA 9

ELF familiar conjuration school.

This is the point where I start to get lost. Between how many spells I get a day, spells memorized v spells in spell book etc. Not to mention feats, traits ect.

Any hel with a sample build or a better way to tackle this would be greatly appriciated.

I definatly want the "god" caster build as the group I am playing with has only ever really played blasters, and I wanted to show them that there are other builds of wizards.

Any and all help is greatly appriciated.