Stag Lord

ibayboy's page

RPG Superstar 7 Season Dedicated Voter. 179 posts (206 including aliases). 9 reviews. No lists. No wishlists. 3 aliases.



4 people marked this as a favorite.
quibblemuch wrote:

Whoa! New Zealand is in the FUTURE?!

Quick, send me all the lottery numbers and stock picks you can get your hands on!!!

NARRATOR: And once again, Quibblemuch fails to understand the concept of time zones and will be disappointed...

Can't talk, our robot overlords are listening.


2 people marked this as a favorite.
Spastic Puma wrote:
I haven't gotten through all of this yet but it's pretty incredible

I concur


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Incognito wrote:
Awesome podcast. My group already finished Giantslayer and it is surprisingly entertaining to listen to another group as they go through the AP.

I've also run my group through Giantslayer. And i have just finished bingeing on GCP, to the detriment of all my regular TV. Congrats guys.


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This is awesome guys! I'm bingeing away, up to Ep81 so far. I've run this AP, so it's very interesting to hear your play.

Spoiler:
I also used an aurumvorax as a random, how are they CR9!, i mean godsdamned.


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Adam Smith wrote:

Well guys, you must have piqued some interest here, because I got a couple of emails from OAD members last night asking if SS is next. :)

Thematically, we've faced more than our share of evil outsiders over the years, while the "serpent/jungle campaign" has eluded us on several occasions. As GM, I have a real desire to see what we could do with mythic rules, especially with some data tracking in reference to the rocket tag that might result. For the players, they loved Cult of the Reptile God enough to play it a couple of times, and that module was the attempted launch of a serpent campaign that always led to TPK or petered out. Playing Serpent's Skull would give the players a chance to redeem themselves and at the same time see the serpent/jungle theme through. What's the general feeling about the difficulty of SS compared to other APs? Has anyone played both Serpent's Skull and SA?

I hope everyone will like the data we've compiled throughout Strange Aeons, it's probably twice as much as during The Giantslayer Endeavor, and will be released with the final blog report of The Strange Aeons Experiment.

We are just a few weeks away from finishing Strange Aeons and entering a short lull where we'll be able to complete Sins of the Saviors and move our RotR campaign to near-conclusion. There's been some stirring in the Order in regard to what will come after RotR in our "side campaign" slot, with the previous lead contender being Shattered Star.

I ran SS and have just started SA, we are 2 sessions in. I think Strange Aeons will be much harder, that might be a result of my GMing getting better. My feeling is that the AP's have been getting more challenging, but we've not played them all, or even really read the modules, untill we pick a GM. I have run CotCT, SS, RoW, GS, Emerald Spire,and SA. I've played in Savage Tide, Age of Worms, RotR, KM, S&S, WotW, and IG.


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Douglas Muir 406 wrote:
gustavo iglesias wrote:
I'd be more interested in SS than in Second Darkness or WotR, to be honest

Firm agreement. WoTR has an excellent opening and there's much to like in the first half. By the back half, though, the Mythic rules really turn it into rocket tag -- and if the players are competent, then it's rocket tag that they're always going to win.

Doug M.

Yeah WotR was a cake walk, my paladin was one-shotting nearly everything.


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Adam Smith wrote:
ibayboy wrote:
Aerick Lim wrote:

Hello all! Last weekend we took a break in the middle of Marathon 5 to do an interview with our friends from Nerd Podcast Radio. Please listen to the non-spoiler portion and/or the spoiler portion at your discretion.

Highlights from What Grows Within coming soon to the Paizo Blog!

Just listened to both, great stuff. I've been following your order for RoW and Emerald Spire, having run both, your notes have been a great help and inspiration, so thanks.

I started running Strange Aeons 2 sessions ago and we are loving it, I think In Search of Sanity is Paizo's best book since Souls for Smuggler's Shiv.

Thank you, and I'm glad our work has helped (and inspired)! That interview was a great time, and it was fun to finally tell the story of where the Amber Die came from--not that we really know. :)

It's interesting that you mention Souls for Smuggler's Shiv, since as GM I am constantly tearing through published material trying to figure out where we'll go next. I stopped immediately when I hit Jacobs's adventure, and read the entirety in one night. I've been considering Serpent's Skull as a fun throwback for a while now after being so inspired by PF37; you may have just helped me sell the group on it, since we all loved In Search of Sanity, as evidenced here. Thanks again!

No problem at all. My group really enjoyed Serpent's Skull, however book 3 needs a lot of work, its very hard to run as written. It is really just a sandbox framework, which might not suit your groups style of playing as written. In hindsight a campaign combining SS and Skull and Shackles could be awesome. Get rescued from the island by pirates, gain fame and fortune by finding the lost city, then take on the pirate hierarchy.


2 people marked this as a favorite.
Aerick Lim wrote:

Hello all! Last weekend we took a break in the middle of Marathon 5 to do an interview with our friends from Nerd Podcast Radio. Please listen to the non-spoiler portion and/or the spoiler portion at your discretion.

Highlights from What Grows Within coming soon to the Paizo Blog!

Just listened to both, great stuff. I've been following your order for RoW and Emerald Spire, having run both, your notes have been a great help and inspiration, so thanks.

I started running Strange Aeons 2 sessions ago and we are loving it, I think In Search of Sanity is Paizo's best book since Souls for Smuggler's Shiv.


1 person marked this as a favorite.
lucky7 wrote:
You guys have flying cars yet?

The machines won't let us have them.


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Its that time again, Happy New Year 2016 from...New Zealand


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Kalindlara wrote:

The rogue's Favored Terrain talent and the Ultimate Combat talent Terrain Mastery seem very similar as well.

Were these intentional?

I was wondering about this too...


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Taumata-whaka-tangihanga-koauau-o-Tamatea-turi-pukaka-pikimaunga-horonuku-p okai-whenua-kitana-tahu, is the longest place name in the world. It is in Hawkes Bay, New Zealand, and means ‘The hilltop where Tamatea with big knees, conqueror of mountains, eater of land, traveller over land and sea, played his koauau to his beloved.’


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How bout Ironman and his armor, synthesist summoner maybe?


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DBH wrote:

I was running The Harrowing and a player told me he was preparing a Dwarf Paladin for it.

He arrived with a Human fighter/cleric, who had the 'Raised by another race' trait, and insisted, despite all evidence to the contrary that he he was A. a Paladin, and B. a Dwarf.

He wasn't running a scam, his character really believed he was a Dwarf Paladin, to the great concern of the rest of the party.

DBH

I called it Corporal Carrot syndrome!


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THE SHACKLES

and that's because I'm the Hurricane Queen!


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Played this all the way through as GM...

1) GM Ease of Play: 6 Needed a lot of work, especially book 3. Also, books 5 and 6 can get a bit 'samey' with extra work to liven them at times.

2) Synthesis of the Story: 8 Good clear story running right through, plenty of clues and hints to drive PC's on. Except book 2, total railroad!

3) Role-play Friendly: 10 Book 1 has built in roleplay and works well, as does book 3 with a lot of work.

4) Combat Design: 8 Encounters are well written. Shadow demon in book 2 is dangerous, and again book 3 needs work to tie areas together. Books 5 and 6 suffer from being a bit 'samey', but I used this to my advantage, running enemies as coordinated, militaristic and adaptive.

5) Fun factor: 7 Book 1 was fantastic. Books 5 and 6 dragged a little. On the whole, I think my players enjoyed the campaign.


1 person marked this as a favorite.

Nice, I like this one!

but...

an older student said wrote:
sympathetic to her fighting style, tipped her off to an underground fighting ring in a seedy part of the city.

The first rule of Fight Club is: you do not talk about Fight Club.


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DM says: You can't see the bottom of the pool from your hiding place by the door, there might be treasure...

DM means:

RoW spoiler:
Get in the damn room, so I can charge you with the shapechanging orca!


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I played a witch, with 2 bard levels early on, all the way through S&S. She became the Hurricane Queen, and was the most fun character I've played, except for my first ever character 25 odd years ago. Yes Slumber felt boring, and as a result I didn't use it much, but that was my choice. Never took Ice Tomb hex. Misfotrune/ill omen were great and didn't seem to ruin the game for us. The rest of the party/crew was more worried about her constant use of blood transcription.


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Good luck you crazy kids!


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I'll start this off... Happy New Year from Wellington, New Zealand.


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Welcome back Todd!

I'm halfway through making up the first set, I'll post a review with a photo soon. Any eta on the bestiary?


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Tuatara!!! Thanks from New Zealand. My next familiar has been chosen!


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20+ years too old and living in New Zealand! Do I win the Mr Unsuitable award?


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Gjorbjond wrote:
It's a standard action because it's a spell-like ability. All spell like abilities that aren't constant are standard actions to activate unless the description of the ability specifically states otherwise.

The summon(Sp) ability description says 'as though casting a summon monster spell' which I would take to be a 1 round casting time.


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Woo Hoo! Got these saved for purchase when we near the end of Skull & Shackles.

Hey Todd, did you see my photo's of the Serpents Skull Sets?

linky


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Having just finished running a Serpents Skull campaign, I wanted to show everyone a full set of paper minis. It was good having just the right minis for each encounter. They look great, and worked a treat, on a budget.

here is a look at all of them post game


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My new grandaughter can kick Cthulhu's a$$

here


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BLOOD PIIIIIG!!