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Any recent news on a PF2e video game?

Just finished BG3 and while I enjoyed it, the combat was way too easy. Part of that was too many magic items, and part of it was just 5e.

I kept thinking how better this would be in PF2e.


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For those with full access, any opinions on the remaster Wizard? I considered it one of the weaker OPF2e classes. Has it been improved relative to other spellcasters/classes? How? Through feat support? Focus spells? Other?

I'm not as interested in whether people like or dislike the school changes, etc.

Thanks!


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IMO PF2e is best at these levels. Amoung other things, spellcasters are bit too weak for me at low levels and there are not enough/willingness to create Level -2, -1, 0 monsters to create varied enounters at the lowest levels.

I'd love for Pazio to have some three part APs that start at level 6 and go to 15.

Would others like this? I figure there would be at least as much interest as the 10-20 paths?


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PF2e does well with challenging a party at full strength and the 1-3 big encounters a day paradigmn (vs. say 5e), but haven't seen too many published adventures go there. Strength of Thousands has some of this, but it's more in the vein of a bunch of one off flavor enounters over a longer period of time (semester) rather than the key story encounters. SoT still puts in at least one per adventure, sometimes two 8-10 room "dungeon" of some sort usually as the key plot movers. The four APs I have all do so.

Is this what people want? Is it because people would feel cheated without a lot of combat enounters mapped out? Or at least one multi room 'dungeon'?

Granted, this has never really been the style of most published adventures, even in 4e where this also would have been a really good fit.

In fact, the only published adventures I know that do this is En World's Zeitgeist AP. There is almost always a ton of exploration, social, travel, clue following, etc. that leads to no more than 1 or 2 big set piece combat encounters per in game day that often have better win conditions than "kill everyone". Fight through a large gallon to prevent a sabatour, protect a mystic that is recieving a vision through a haunt filled night on top of a ancient hill, confront somone at their residence and face that person and all their staff at once instead of room by room, etc. There are some exceptions where you get a multi room conflict or actually dungeon but not the norm. In general that is a lot more moving and story in between each encounter, and these big encounters are plot moving.

Personally I'd love to see more of this for P2e which is a system that could handle everyone at "full strength" for every fight better than most.


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What do you think is the best 1st volume of any AP 1e or 2e, regardless of the quality of the rest of the AP?

Just 2e?

What about the best closing adventure, taking into account the entire AP?

Why?


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I'm new to adenture path subscriptions, and signed up to get Strenth of Thousands 3 and 4.

It looks like the pdfs are available now to buy, but says pdfs will be in my downloads once the paper version ships. But the paper version ships in 11 to 20 days!

This seems like a pretty bad deal for subscribers. Is this correct or is there a way to get the pdfs now?

Thanks.


I'm thinking about using pf2e for a new campaign, but I really don't like "gating feats" for skills.

For instance, Courtly Graces and Connections. I would rather Society be able to do these things, but Courtly Graces and Connections mean you get a big bonus.

The DCs can be set very high when it's a fictional big ask and the feats help you meet those at lower levels.

So I want everyone trained in Society to be able to try to get an audience with an important person, but:

Level 5 -- set DC so it is hard (but not impossible) to get a audience with a local Baron for someone trained and good ability, moderate to easy with the feat
Level 10 -- hard to get an audience with a duke or mayor of the largest city, moderate to easy with feat
Level 15 -- hard to get an audience with king/emporer, moderate to easy with feat
Level 20 -- hard to get an audience with a demon lord or demi god, moderate to east with feat

And perhaps the level 10 character with feat can get lucky and get an audience with the King (although they risk the critical fail which makes things interesting...).

I'm not familar enough with Pf2e average bonuses per level, expected magic items, etc. What would be a good bonus for these types of feats to model this? +5? +6?

So, we'd have feats like this:

Connections
You have social connections you can leverage to trade favors or meet important people. When you’re in an area with connections (typically a settlement where you’ve spent downtime building connections, or possibly another area in the same nation), you get a +5 bonus to Society checks to arrange a meeting with an important political figure or ask for a favor in exchange for a later favor of your contact’s choice.

Courtly Graces
You were raised among the nobility or have learned proper etiquette and bearing, allowing you to present yourself as a noble and play games of influence and politics. When you use Society to Make an Impression on a noble, as well as with Impersonate to pretend to be a noble if you aren’t one you get a +5 bonus. If you want to impersonate a specific noble, you still need to use Deception to Impersonate normally, and to Lie when necessary.

These are the easier ones I think. I'd also want to do this for things like Group Impression. Instead of the number of targets based on proficiency, the Will save DC gets bumped based on number you are trying to influence and the Group Impression removes this bump or gives a bonus.