hoosierhayeslpe's page

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I am starting a new Rulelords campaign in a few weeks and the DM has offered a challenge to the group to stick to core-only classes, feats, and races, so as to speed up play (i.e. no "I just read about this spell last night, you don't understand how it works, but it will run the table"). There are some nice perks available for playing core-only, like extra feats and periodic rerolls.

One of the characters that I was exploring was fighter 6 / duelist x that was built around the scimitar feat that gives you dex to damage, but now that is out.

The duelist guide (see below) is a great resource, but relies heavily on feats outside of the core rules. Any advice for sticking to core?

https://docs.google.com/document/d/1xRicfKx_3l0G6C84gn8O3PjeMnMq3QnMsJ5_eJx CccM/edit?pli=1


My group is going to start playing the Runelords adventure path in the next few weeks, and I notice that there is an order of Hellknights in the area. I have always wanted to stat out and play a Hellknight. Without spoilers, is this something worth doing for the game?

If so, has anyone ever made a Hellknight and played it? Fighter or Paladin look like obvious entry points, but would something like a Cleric 3 / Inquisitor 4 work?


I have seen a lot of references to how good the whip has become in Pathfinder, and seen some builds here, but I am having a hard time wrapping my head around it. The whip feats are interesting at low levels, but it always seems like the interesting builds get killed in levels 8+ when builds that are made for HP, damage, and saves go up against huge flying critters.

In looking at it again the only build that seemed to work was a vivisectionist who can deliver sneak attack and poison from '15 (or '20 with enlarge person). What am I missing?


I started a new character in Kingmaker a few weeks ago and came in as a gunslinger 5 / fighter 4 using the pistolero and weapon master archetypes. Through some detailed background work and the fact that I brought him in while the party was in another dimension I ended up bringing the guy in the following link into the game, complete with six +1 revolvers:

http://marvel.wikia.com/Harold_Kane_%28Earth-616%29

The goal is to make a gunslinging character that can turn out lots of fire every round. He's a kinda dumb, kinda shy cowpoke, that is pretty good in the wilderness and real fast on the draw (hence the min-max int & cha for dex & wis). What I hope for is some advice on what levels to add in from here to complete the build along with the characterization.

I've thought about two levels of Inquisitor (of Cayden Cailean, he like the idea of a god of drinking and poking) to add wisdom to initiative. I also like the idea of some levels in urban barbarian to rage into dex. The rage powers around drinking (liquid courage, good for what ails you, etc) would also fit the character. Of course, piling on the feats with more fighter levels for things like the snapshot tree and great weapon specialization also look nice. The best option that I've come up with so far is Fighter 12 / Gunslinger 5 / Inquisitor 2 / Barbarian 1.

Feats so far (going from memory so I may be missing a few) are weapon focus- pistols, weapon specialization- pistols, improved critical- pistols, quickdraw, point blank shot, precise shot, rapid shot, two weapon fighting, improved two weapon fighting, and deadly aim. Improved initiative, rapid reload, and great two weapon fighting are of course on the coming soon list.

Any thoughts?


I have been looking into gunslinger builds and one thing that I don't see is Paladin 2 / Mysterious Stranger X. It seems like taking two levels of paladin to compliment a charisma intensive gunslinger build would be a natural fit. Any ideas?

As some background, I have been playing a nature oracle in a Kingmaker campaign and just had my 6th or 7th death in 10 levels. We are in some kind of alternate dark dimension, and I am planning on convincing our DM that while the soul of the oracle may be lost forever, the party just happened to stray into the Two-Gun Kid, Marvel's frequently time traveling and dimension hopping gunslinger, in this dimension. That or the Rawhide Kid, hard to decide. Any advice for a hopeful gunslinger?