Going to quote myself from a couple of posts from a while back, but the short version: You know how much damage.Quote:It's triggered when you 'would take damage from a physical attack', which is step four of damage, after applying resistances, immunities or the like (if an attack did 4 piercing damage and 6 fire damage to a skeleton, but the skeleton had Piercing Resistance 5, it would take no physical damage, for instance). Thus, you should know exactly how much damage is coming of what types, from how I read the book.Quote:...
Skeletal Champion has resistance 5 against piercing and slashing, as well as resistance 5 against several energy types. I'm going with fire to make to keep this simple. Next, I'm quoting all of Shield Block, and bolding for emphasis.Shield Block wrote:
Trigger While you have your shield raised, you would take
damage from a physical attack.
You snap your shield in place to ward off a blow. Your shield
prevents you from taking an amount of damage up to the
shield’s Hardness. You and the shield each take any remaining
damage, possibly breaking or destroying the shield.
Note that it isn't resistance. It says that it prevents you from taking damage equal to the shield's hardness. Minor but important distinction.
Now, since I'm trying to keep this simple, I have a wizard with a +1 flaming dagger attacks the skeletal champion. Said wizard has a Strength of 12. He hits, but doesn't crit. After rolling 1d4+1 + 1d6 fire, he rolls maximum damage and gets a whopping total of 5 physical damage and 6 fire damage. Steps 1 and 2 are complete, so we move on to step 3.
At this point we apply, in order, immunities, weaknesses, and resistances. None of the first two apply to the skeletal champion, so we apply resistance to piercing 5 (or slashing, as daggers can do both), as well as resistance to fire 5. The piercing damage is negated, and only 1 fire damage remains. We move to step 4.
1 fire damage remains. However, as page 452 states
Thanks for the quick and helpful answer!