Frost Troll

farewell2kings's page

Organized Play Member. 3,048 posts (3,527 including aliases). 32 reviews. No lists. No wishlists. 1 Organized Play character. 2 aliases.



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Peruhain of Brithondy wrote:
Basically, there's not much we ordinary people can do about it, except maybe go throw rocks at the next big anti-WTO demonstration. I don't really think even that will have much impact except for a little broken glass....

All those WTO protesters (especially all those guys in Seattle a few years ago)...please remember that the local cops you're throwing rocks at have nothing to do with the WTO and they have children and wives and husbands and gaming groups they want to come home to and not have their brains bashed in by a protester....so....please protest....but please protest in peace and don't take your anger out on some 24 year old beat cop with a plexiglass shield who has no clue what the heck you're so worked up about.


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Eisbrecher.....angry German techno-metal......


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C'mon Bright Eyes....turn around!!! LOL


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Elf needs food....badly! Anyone remember dropping quarters like crazy into that one? You know what I'm talking about, children of the 80's!

...okay...obviously not an RPG....but almost as cool as Defender, Joust and Missile Command.


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I'm currently reading two books:

The Triumph of the Sun by Wilbur Smith (Fall of Khartoum, 1885 in the Sudan, fictional heroic adventure novel set with the Mahdist-British war as a background)

Day of Infamy by Harry Turtledove, what if alternate history book about what would have happened had the Japanese followed up the Pearl Harbor attack with a seaborne invasion of Hawaii.


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What trips have you taken or what places have you visited that really got your creative thoughts flowing? What places in the real world made you think of how cool a place like this would be for D&D?

I'll start--

Schloss Windeck near my old hometown in Germany..it's a ruined castle that's not on most tourist maps. When I visited there with my family in 2000, there was no one else around and the castle was fog shrouded. We parked our car at the base of the hill that the castle sat on, in the town of Windeck near Eitorf/Siegburg about 35km from Cologne, Germany. My wife, daughter and I climbed up to the castle through the cold, clammy fog and spent over an hour climbing around the ruins, discovering medieval graffiti carvings, 500 year old scorch damage and thinking about D&D a lot!!!

From what I remember, the Archbishop of Cologne had a whole series of castles and strongholds that used to communicate via light flashes and could get messages around the whole region within a few minutes using that system.

Carlsbad Caverns in New Mexico. Probably the most awesome D&D inspirational location I have been to. Descend straight downwards via switchback trails...go when few other tourists are around and half-close your eyes and imagine drow peeking around the stalactites. Smell the bat guano and sit outside the main cavern entrance at dusk when the bats take flight. Think about what it would be like to have to climb down into the cavern with just a rope, a torch and your sword to keep you company....faint dripping of water, distant hollow voices, fantastic natural scenery...one of my favorite places in the world.

Four Corners area--Shiprock, Mesa Verde, San Juan Mountains--you go from a "Dark Sun" stark desert with monumental vistas and rock formations up into pine-forest mountains. Cliff-dwellings, primeval forests. The Durango-Silverton railroad trip made me think of the Misty Mountains and stone-hurling giants (maybe because it was thundering at the time.)

Tangier, Morocco--I didn't play D&D yet when I visited there with my family when I was a little kid, but the narrow streets, street vendors, stalls, white washed buildings, camels, throngs of humanity, the exotic smells, the yelling hagglers, the snake charmers and sword swallowers sent to entertain the gawking European visitors, the harbor...I still remember it clearly.

The "Hexenbaum" in the Nutscheid Forest on a ridge overlooking my old hometown of Waldbroel, Germany--an ancient oak tree rumored to have been used to hang witches back in the 17th century (probably not true, but scary enough for a 10 year old). My friends and I used to bicycle up there just around dusk...to stand there and touch the witch's tree as the sun disappeared and the dark forest got even darker...to ride home as fast as our legs could with only our little bicycle dynamo powered lights...the shadows playing tricks on your mind and imagining wart covered hags chasing us all the way back home.....


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One of my friends who plays in my current D&D game is a great off-the-cuff DM--he can make any NPC come to life, describe any town as if he had just been there yesterday and has wonderfully detailed cultures.

The only problem is that in 1st edition/2nd edition, he rarely bothered to consult the rules. He loved the cliffhanger ending to each game so much, he always forced the players into it.

His bad guy NPC's were unbeatable and always escaped, always. Every battle was a battle to the death and just when the last PC was about to drop dead--some bad-ass powerful patron NPC (he even had the "Q" from Star Trek in his campaign) woudl show up to make it all better.

We eventually figured out he had nothing prepared--he was just running the whole game off the top ofhis head and that we could "guilt" him into letting us eventually have our way. We knew that we just had to push "his" buttons and not his world's and if we whined enough, he'd ease up on us.

He also had the stupidest magic items in his game--most of them sexually oriented in some way. He gave my wife's character a "device" one time that was cursed...it would provide "entertainment" against her will if she failed her saving throw. My wife said "no it doesn't." He couldn't believe it. "I'm not going to play in this stupid game with some stupid magic dildo chasing me around the dungeon."

It pretty much ended right there for us. Several of us got together and gave him a long lecture about his DMing style and he was quite hurt by the whole ordeal, as he figured he was a great DM and had been at it since the mid 70's.

He's working up a 3rd edition campaign right now and says he's really paying attention to CR's and recommended wealth guidelines and such in order to keep his next campaign balanced. We're willing to give him another shot, because he does have a lot of redeeming qualities as a DM.