Enforcer

falco1029's page

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I still want to know who decided Sorcerer isn't a core 1 class. I JUST WANT TO TALK.


necromental wrote:
I've put it on my DriveThru wishlist, but it's still a big list. I hope the final file won't be over 100 MB for 29 pages.

There's essentially a high def version and a smaller version which is a much smaller size. I may take the high def version through a halfway compression at some point, too.

ShadowcatX wrote:
Does your company have other publications and/or examples available?

Here. Admittedly it's still a small publisher and the other stuff there is indie, its own system. Though you can find a larger variety if you click the author to find other things I personally have credits on.


Falconian Productions' new pathfinder 1e class, The Necrogenesist, is now out, available at DrivethruRPG! The necrogenesist takes a different approach, compared to most necromancers. While many rely on spells and other magics to animate their creations in a comparatively simple manner, necrogenesists study the state of undeath on a fundamental level, learning to take hold of raw negative energy and build upon it. While they lack the true breadth of capability that most spellcasters have, their creations, by comparison, are forces to be reckoned with.

It also contains a full section for compatibility with Spheres of Power/Might by Drop Dead Studios, including several archetypes and other character options. Once Ultimate Engineering is out, it'll also get a free update with another archetype that utilizes it.

DrivethruRPG link, again.


Zaister wrote:
falco1029 wrote:
I saw in one of the streams that the Investigator got kicked down from 6 + int skills to 4 + Int. Do they still get a skill increase every level, and extra mental skill feats, though?
4 + Int Skills is correct, and a skill increase every level from 2nd onwards, as well as bonus skill feats that must me based on Skills with Int, Wis or Con modifier at 3rd level and every 2 levels after that.

Awesome. Less starting Trained skills for an int based class is nbd, so long as they're still otherwise skill-monkey'd in increases.

(I'm playing one in a dual class game right now, using playtest rules, wanted to be sure I'd not be entirely redoing my character when we switch to the final)


I saw in one of the streams that the Investigator got kicked down from 6 + int skills to 4 + Int. Do they still get a skill increase every level, and extra mental skill feats, though?


Ezekieru wrote:
falco1029 wrote:
Sad to see there's no Multiclass Dedications along with the classes. Would've loved to multiclass into one of them (investigator) in an ongoing game to test it that way.
I'm guessing they wanna make sure the class itself is good to go before allowing multi-classing to be tested out. Maybe they'll allow that in another phase of the playtest.

Yeah, I understand, but I'm still sad about it :P


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Sad to see there's no Multiclass Dedications along with the classes. Would've loved to multiclass into one of them (investigator) in an ongoing game to test it that way.


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Hasn't been much for Sorcerers (unless you count general spells) in recent companions. That makes me sad.


I dunno if any specifics have been given about what might be in there, but I am really hoping for a Sorcerer Archetype that gains an innate access to Sneak Attack. Or maybe that gets rogue talents instead of bloodline powers (perhaps from a restricted list). Or both.