Large Water Elemental

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Goblin Squad Member. RPG Superstar 6 Season Star Voter. Organized Play Member. 46 posts. No reviews. No lists. No wishlists. 4 Organized Play characters.


Liberty's Edge

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If this is anything like the other kickstarters they've done, it will be well worth it. The art should be amazing as well.

Liberty's Edge

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Trap-a-day is 3 years old today. This blog contains mostly Pathfinder compatible traps, although other systems are included. At last count, this includes 786 Pathfinder compatible traps!

Liberty's Edge

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And, don't forget that there are lots of add-ons and room for more material. Oh, there are also drow... which, of course, should be enough for *anyone*!

Liberty's Edge

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DM Under The Bridge wrote:
MendedWall12 wrote:

Does anyone else find the trap rules horribly difficult to wade through and apply to actual trap design? The last time I read through them and tried to design a simple mechanical trap I had flashbacks of high school trigonometry and my complete ineptitude to not only understand the words coming out of my teacher's mouth, but to discern any practical application thereof. Is there a guide somewhere, or a 3PP book that dumbs down the language or makes the formulas for CR determination actually make sense? Sort of a Trap Designing for Dummies book? If there isn't, to all 3PP out there, I would pay handsomely for such a book. Also, just so we're clear, I don't want a book full of traps someone else designed. I want a book that actually makes it easier for me to design traps and know that they are mechanically balanced to work within the Pathfinder system.

Thanks for listening.

You let paizo's trap rules tell you how to make traps?

The traps were inside you all along. Come, let me show you the world.

http://trapaday.wordpress.com/

Thanks for the mention! I am the owner/writer at trapaday.

I would say there is no hard/fast rule to making traps. Just think of an effect you want. It can be any effect at all, perhaps something you saw in a movie or on TV. Decide if it is magical or mechanical and go from there.

In my mind, there are 2 general types of traps (killers and nuisances) Nuisances are meant to be triggered. They have minor, but annoying effects, and can be used in conjunction with encounters to "level the playing field". An example of a nuisance would be a trap that turns everything into difficult terrain just before an encounter with flying monsters, or a trap that does a temporary stat penalty.

Killer traps probably really shouldn't be triggered, and in most cases, should be obvious. The real fun in these traps is that you give the players a sense of accomplishment when they defeat something so deadly and insidious.

Shameless plug: I also write about traps at http://adventureaweek.com where I sometimes discuss how to use traps with an example. I have written on how you can use traps to set tone or to prepare the players for unusual encounters.

Anyway, thanks again for the mention!

Liberty's Edge

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One a day, even!

http://www.trapaday.com

Every Thursday we will have exTRAPaganza - an over the top, Grimtooth style trap, and once a week, we should also have a trap that isn't 4E or Pathfinder.

Feedback welcome.