paizo.com Favorited Posts by ekibuspaizo.com Favorited Posts by ekibus2023-12-29T17:42:50Z2023-12-29T17:42:50ZRe: Forums: Advice: zen archer/inquisitor PFS build - thoughts?ekibushttps://paizo.com/threads/rzs42lbk?zen-archerinquisitor-PFS-build-thoughts#372019-06-17T00:50:58Z2019-06-16T18:06:27Z<p>So damage is +2 str, +4 enh (bane + 2 from bow), +4 luck from divine favor, +6 deadly aim, +2 pheromone arrow and +3 studied. </p>
<p>To hit is +5 dex, +8 base, +4 divine favor +3 studied, +2 heroism, +1 coordinated shot, +4 enh, +2 pheromone and -5 rapid shot and deadly aim.</p>
<p>Kinda why I'm saying the multiclass is in the way. I have a +11 init and 11 rounds of bane per day. My velociraptor is +16 bite and +16 (2 claws) doing about 1d6+14 and 1d4+14 per hit</p>So damage is +2 str, +4 enh (bane + 2 from bow), +4 luck from divine favor, +6 deadly aim, +2 pheromone arrow and +3 studied.
To hit is +5 dex, +8 base, +4 divine favor +3 studied, +2 heroism, +1 coordinated shot, +4 enh, +2 pheromone and -5 rapid shot and deadly aim.
Kinda why I'm saying the multiclass is in the way. I have a +11 init and 11 rounds of bane per day. My velociraptor is +16 bite and +16 (2 claws) doing about 1d6+14 and 1d4+14 per hitekibus2019-06-16T18:06:27ZRe: Forums: Advice: Advice for building a melee shamanekibushttps://paizo.com/threads/rzs42k4s?Advice-for-building-a-melee-shaman#132019-05-12T22:07:11Z2019-05-12T19:18:37Z<p>Sigh when you start typing and realize you need to start over....</p>
<p>So I've tried the shaman a few times and it always fizzled for me, mainly because of stats. Since you are at 25 and then some you will have a advantage. The reach cleric guide is pretty awesome and can be applied to the shaman, the difference though, as you noticed, is instead of summons you will be a debuffer. So you cast on your turn and you pick up attacks of opp when you can. So unlike what Syries is saying, you ARE attempting to cast AND attack. (where is Magda when you need her :)</p>
<p>So funny enough improved init isn't critical for you..combat reflexes allows you to attack when flat footed..so you roll a 3 and they charge in...you still get that attack of opp. Big thing is avoid full round casting (aka enlarge person isn't great unless you pre-buff)</p>
<p>For your familiar I would probably go protector, at level 5 you split damage. So that will help with the hp issue. I would also consider what you will take for your wandering hex at 4, I'm not sold on mammoth but your call.</p>
<p>If you do a search in the forums for shaman reach, you will find a ton of my posts and a lot of good advice.</p>Sigh when you start typing and realize you need to start over....
So I've tried the shaman a few times and it always fizzled for me, mainly because of stats. Since you are at 25 and then some you will have a advantage. The reach cleric guide is pretty awesome and can be applied to the shaman, the difference though, as you noticed, is instead of summons you will be a debuffer. So you cast on your turn and you pick up attacks of opp when you can. So unlike what Syries is saying, you ARE...ekibus2019-05-12T19:18:37ZRe: Forums: Advice: Magus tanking with a dipekibushttps://paizo.com/threads/rzs42jht?Magus-tanking-with-a-dip#242019-04-26T06:02:31Z2019-04-24T23:27:20Z<p>I will have to disagree Slim, if this was so broken wouldn't the forums be crawling with builds. I mean seriously most posts you praise the savage technologist barbarian..there isn't a melee build (heck didn't you recommend it for a archer too?) When something is so great you cannot imagine a build without it...that is cheese, and that came out in 2014. That specific spiritualist is cheese no two ways about it.</p>
<p>Now as to why this isn't cheese: First Kurald posted on this...the expert in magus and occultist barely even bleeped for him.. he never even rated in for dips. That I think is pretty telling to me. (Not salty about that Kurald :) There is only so many times you can use it and you need to have a decent int...so most builds wouldn't really be able to use it. Heck you might even have to burn a feat to get 2 more uses and you can only do that once. As mentioned by others too, I have to spend a round to buff...magus usually dont pause long enough, instead they just spell combat things into oblivion.</p>
<p>Now why is it great? Well if you are dipping into a class..you are doing it for a reason..I mean that sort of cheese has been going on forever. Cleric has no armor? Take a level of fighter..oh noes that is broken! Sorry humor. So obviously my whole reason is legacy weapon...everybody is getting bane now, why not? Getting a free "belt" and my thought is to take conjuration so I can use a wand of cure without UMD...I know broken. </p>
<p>I've mentioned it before I have a nervous streak with blaster types I know it is a bit illogical but I'm always afraid of running out.Hence the hexcrafter and hexes. Then I will be able to utilize bane when I need to hurt things...on top of blasting things. I think it is pretty nice and always nice to have options.</p>I will have to disagree Slim, if this was so broken wouldn't the forums be crawling with builds. I mean seriously most posts you praise the savage technologist barbarian..there isn't a melee build (heck didn't you recommend it for a archer too?) When something is so great you cannot imagine a build without it...that is cheese, and that came out in 2014. That specific spiritualist is cheese no two ways about it.
Now as to why this isn't cheese: First Kurald posted on this...the expert in...ekibus2019-04-24T23:27:20ZRe: Forums: Advice: Help Me Arrange These Into a Coherent Adventureekibushttps://paizo.com/threads/rzs42j3s?Help-Me-Arrange-These-Into-a-Coherent-Adventure#52019-04-11T02:21:22Z2019-04-11T02:17:28Z<p>There is a soul bound doll. Honestly I would cheat and just use small zombies and flavor them as dolls. To diffuse the barrier maybe they find a creepy room that has a older lady who passed away. Maybe they need to bury the body or hand her a doll. Her spirit passes on and the barrier falls</p>There is a soul bound doll. Honestly I would cheat and just use small zombies and flavor them as dolls. To diffuse the barrier maybe they find a creepy room that has a older lady who passed away. Maybe they need to bury the body or hand her a doll. Her spirit passes on and the barrier fallsekibus2019-04-11T02:17:28ZRe: Forums: Advice: Help Me Arrange These Into a Coherent Adventureekibushttps://paizo.com/threads/rzs42j3s?Help-Me-Arrange-These-Into-a-Coherent-Adventure#22019-04-11T02:03:44Z2019-04-11T01:42:01Z<p>So follow the dredd movie and have it so all the exits are sealed either by magic or physical obstruction. Now they need to disarm that before they can leave. The "defense" kicks in and the beasties are let loose.</p>So follow the dredd movie and have it so all the exits are sealed either by magic or physical obstruction. Now they need to disarm that before they can leave. The "defense" kicks in and the beasties are let loose.ekibus2019-04-11T01:42:01ZRe: Forums: Advice: Dresden Files - Karin Murphyekibushttps://paizo.com/threads/rzs42i1k?Dresden-Files-Karin-Murphy#52019-03-11T22:06:35Z2019-03-11T15:01:01Z<p>The investigator is actually a bit more complicated then what it appears. How close is she trying to get to Murphy? If she is ok with more sword and less martial arts I would say go the level of inspired swash and Empiricist investigator from there. But I would probably explain the investigator to her as if Dresden took her down to the basement to show off his geek hobby of alchemy and she fell in love with it. Who knows maybe she will relate :) That said I would argue with the gm that her formula book needs to be a talking skull that has them memorized and helps her make the extracts in the morning (Yay Bob!)</p>
<p>So to explain where it might get complicated, perhaps it is my build but eh. I went half elf for the favored bonus and I took skill focus umd. At level 1 I took the inspired swash so now finesse, weapon focus and fencing grace. Now a swordsman and really what is nice is parry and riposte levels up with you. Mow with the investigator she will have to deal with extracts, her first talent really should be mutagen. At level 3 I had a 13 str (which Murphy is suppose to be surprisingly strong) so power attack..at level 5 I took extra investigator talent for quick study. Then we are almost to 2nd level extract and alchemical allocation...which means she can now use all potions without consuming (go for extend and enhance potion imo) Meanwhile the umd is catching up to near perfection..I have a lvl 7 and with heroism going umd is up to +19...so wands are guaranteed scrolls are pretty close. So not only will she be dealing with the basics but mechanics for parry/ riposte and basically knowledge of all low level spells..don't get me wrong I love the class but seems a lot for a new player</p>The investigator is actually a bit more complicated then what it appears. How close is she trying to get to Murphy? If she is ok with more sword and less martial arts I would say go the level of inspired swash and Empiricist investigator from there. But I would probably explain the investigator to her as if Dresden took her down to the basement to show off his geek hobby of alchemy and she fell in love with it. Who knows maybe she will relate :) That said I would argue with the gm that her...ekibus2019-03-11T15:01:01ZRe: Forums: Advice: Class optionsekibushttps://paizo.com/threads/rzs42hyt?Class-options#172019-03-10T06:11:01Z2019-03-09T15:31:22Z<p>"Also if you start with the what's wrong with a all dex based party I hope you stub your pinky toe every day for a month." •Ahem• that said I shall have to point out vanilla ice cream, yeah there is vanilla bean, slow churned, home made, sugar free etc etc..They even all have slightly different flavors...but they are still vanilla. That said go chocolate my friend! :)</p>
<p>Sorry couldn't help it and just came from grocery shopping :P</p>
<p>I think there are major gaps in the group and while the party is effective..it isn't balanced and that can come back on the party in the worse way. You guys are a bit light on heals, no real str and worse no caster. I feel that a cleric would be the strongest link for the party, a full caster that uses str and can swap out spells on demand for a heal. Also as other people mentioned having channel seems to be a strong thing.</p>"Also if you start with the what's wrong with a all dex based party I hope you stub your pinky toe every day for a month." *Ahem* that said I shall have to point out vanilla ice cream, yeah there is vanilla bean, slow churned, home made, sugar free etc etc..They even all have slightly different flavors...but they are still vanilla. That said go chocolate my friend! :)
Sorry couldn't help it and just came from grocery shopping :P
I think there are major gaps in the group and while the party...ekibus2019-03-09T15:31:22ZRe: Forums: Advice: Half orc fighter that thinks he a rogue adviceekibushttps://paizo.com/threads/rzs42hsa?Half-orc-fighter-that-thinks-he-a-rogue-advice#22019-03-05T05:39:15Z2019-03-05T02:58:00Z<p>Why not just go with a slayer? He would then have a lot of rogue toys and still be a fighter. Also a sword and shield slayer can be a lot of fun</p>Why not just go with a slayer? He would then have a lot of rogue toys and still be a fighter. Also a sword and shield slayer can be a lot of funekibus2019-03-05T02:58:00ZRe: Forums: Advice: At long last..ekibushttps://paizo.com/threads/rzs42hql?At-long-last#72019-03-05T21:28:04Z2019-03-04T02:05:24Z<p>Honestly by level 4 I would plan on a 14 cha. Mainly by level 5 I would have 3 3d6 channels and 5 1d6 channels, with fateful channel when I heal someone they can reroll 1 attack, skill or saving throw.</p>
<p>Also the cha is used to determine how many spells I can get from the wizard's list via arcane enlightenment. </p>
<p>Also I would probably have a couple other wandering spirits lined up in case we had a real wizard in the group. Battle would probably be one.</p>Honestly by level 4 I would plan on a 14 cha. Mainly by level 5 I would have 3 3d6 channels and 5 1d6 channels, with fateful channel when I heal someone they can reroll 1 attack, skill or saving throw.
Also the cha is used to determine how many spells I can get from the wizard's list via arcane enlightenment.
Also I would probably have a couple other wandering spirits lined up in case we had a real wizard in the group. Battle would probably be one.ekibus2019-03-04T02:05:24ZRe: Forums: Advice: At long last..ekibushttps://paizo.com/threads/rzs42hql?At-long-last#52019-03-04T20:42:49Z2019-03-03T22:09:15Z<p>Core idea is based off the reach cleric. So when It's not my turn I'm hoping to get a hit or two. I plan on my turn to get divine favor up and after that use spells as needed, by level 5 i can channel and give allies the option to roll twice. At level 6 I'll have access to 2 wizard spells from 1 to 3 thinking haste will be nice. I realized I can count on one hand how many times I've seen haste used. Also if i go bodyguard familiar the familiar by level 5 will be taking half damage. So I'm thinking maybe life link. So really I do see him doing a lot and decently. Downside is hitting level 5.</p>Core idea is based off the reach cleric. So when It's not my turn I'm hoping to get a hit or two. I plan on my turn to get divine favor up and after that use spells as needed, by level 5 i can channel and give allies the option to roll twice. At level 6 I'll have access to 2 wizard spells from 1 to 3 thinking haste will be nice. I realized I can count on one hand how many times I've seen haste used. Also if i go bodyguard familiar the familiar by level 5 will be taking half damage. So I'm...ekibus2019-03-03T22:09:15ZForums: Advice: At long last..ekibushttps://paizo.com/threads/rzs42hql?At-long-last#12019-03-04T20:42:03Z2019-03-03T18:56:54Z<p>So I admit I've been bashing over my head ideas to my new character for pfs. I have one that just hit level 2 so I needed to make up my mind before playing it again, even skipped going to prevent being locked into place. Also I chose the Dark archive faction so it kinda kills certain ideas.</p>
<p>So my decision at long last is a Shaman, thinking about a witch doctor archetype with life being my main and wandering pretty much at lore. Probably human and worshiper of Pharasma. Familiar will either be lore or bodyguard. Human with 14 str, 12 dex, 12 con, 13 int, 16 wis and 13 cha. Yeah I'm a bit stretched. At level one I'd take combat reflexes and selective channeling. At 3 Power attack and at 5 fateful channel. The idea is for him to be a reach build using hexes to debuff where I can, heal when needed and finally tweak people being able to hit stuff. By level 6 I would use my wandering hex for arcane enlightenment for haste and probably heroism..after that he would be in motion and not sure on feats maybe get some more hexes. </p>
<p>Any ideas?</p>So I admit I've been bashing over my head ideas to my new character for pfs. I have one that just hit level 2 so I needed to make up my mind before playing it again, even skipped going to prevent being locked into place. Also I chose the Dark archive faction so it kinda kills certain ideas.
So my decision at long last is a Shaman, thinking about a witch doctor archetype with life being my main and wandering pretty much at lore. Probably human and worshiper of Pharasma. Familiar will either...ekibus2019-03-03T18:56:54ZRe: Forums: Advice: Classes less usedekibushttps://paizo.com/threads/rzs42hc7?Classes-less-used#252019-02-25T23:09:28Z2019-02-24T12:52:54Z<p>At level 7 my "investigator" is at +16 to hit and 1d6+11+3(precision) with a 15-20 crit range. I wouldn't consider him the hardest hitter but reliable damage and a AC 28 he is usually helping. That isn't counting the nice skills 12+1d6+1 for all knowledge skills, 19 with UMD means he can pick up any wand and use it then of course +20 for perception and disable devices is never bad. I usually just sign him up as a generalist :)</p>At level 7 my "investigator" is at +16 to hit and 1d6+11+3(precision) with a 15-20 crit range. I wouldn't consider him the hardest hitter but reliable damage and a AC 28 he is usually helping. That isn't counting the nice skills 12+1d6+1 for all knowledge skills, 19 with UMD means he can pick up any wand and use it then of course +20 for perception and disable devices is never bad. I usually just sign him up as a generalist :)ekibus2019-02-24T12:52:54ZRe: Forums: Advice: Cleric Party Castingekibushttps://paizo.com/threads/rzs42hbe?Cleric-Party-Casting#252019-02-24T10:59:35Z2019-02-24T03:05:49Z<p>But then the OP was about spells and such no? There are some nice archetypes and ideas. The deity matters for possible variant channeling, possible feat options or domains.</p>
<p>Now when it comes to reach builds I tend to bow to Magda's knowledge. But I agree with Melkiador, giving up spontaneous cure sucks. Having one prepped is all well and good but sometimes you NEED the flexibility. Maybe because of a horrible session today with no healer and just wands.. but it can matter in a pinch. Avoiding said pinch is better, but it still happens.</p>
<p>Other gripe I have with reach clerics is typically they tank int and go for almost no skills. I take issue with it, partly because besides the wizard who typically sees the most education? (Sorry old rant :P)</p>But then the OP was about spells and such no? There are some nice archetypes and ideas. The deity matters for possible variant channeling, possible feat options or domains.
Now when it comes to reach builds I tend to bow to Magda's knowledge. But I agree with Melkiador, giving up spontaneous cure sucks. Having one prepped is all well and good but sometimes you NEED the flexibility. Maybe because of a horrible session today with no healer and just wands.. but it can matter in a pinch....ekibus2019-02-24T03:05:49ZRe: Forums: Advice: Slayer or Fighter for Sword and Board Buildekibushttps://paizo.com/threads/rzs42h3h?Slayer-or-Fighter-for-Sword-and-Board-Build#132019-02-16T06:12:52Z2019-02-16T02:24:25Z<p>@Magda Luckbender Other thing that can make a slayer a better TWF is the fact that study target gives the bonus to hit and damage on each attack AND they get sneak attack which applies to both hits if you are flanking. Honestly the best way to go sword and shield imo</p>@Magda Luckbender Other thing that can make a slayer a better TWF is the fact that study target gives the bonus to hit and damage on each attack AND they get sneak attack which applies to both hits if you are flanking. Honestly the best way to go sword and shield imoekibus2019-02-16T02:24:25ZRe: Forums: Advice: New Characterekibushttps://paizo.com/threads/rzs42h0y?New-Character#472019-02-14T10:44:40Z2019-02-14T10:13:29Z<p>Heh starting to feel like I'm talking to myself (as in someone with similar taste, sorry no caffeine yet) The reach cleric is really nice, but as you noticed skills are lacking. You can apply the concept to other classes. Heck my skald is a reach build, basically any caster type that is doing something as a standard action and hoping to get some attacks of opp. So yeah skald would check a lot of boxes for you (double check with your friends if they are ok raging) </p>
<p>A inquisitor archer might really be up your ally too. Whacking someone is great, but after playing a archer you will feel godly :) Both classes would allow you to play the knowledge card, which your party is shy in, while giving you the chance to hurt things. The skald would be tweaking the whole party while the inquisitor would be doing massive damage. </p>
<p>The witch is nice, but more a debuff/buffer. If you want more hitting a shaman or hexcrafter magus would be more your thing. If you are interested I can post my level 4 skald or my lvl 11 inquisitor later to give you a better idea, maybe I'm partial but beside them not being a full caster, I think they would help the party greatly.</p>Heh starting to feel like I'm talking to myself (as in someone with similar taste, sorry no caffeine yet) The reach cleric is really nice, but as you noticed skills are lacking. You can apply the concept to other classes. Heck my skald is a reach build, basically any caster type that is doing something as a standard action and hoping to get some attacks of opp. So yeah skald would check a lot of boxes for you (double check with your friends if they are ok raging)
A inquisitor archer might...ekibus2019-02-14T10:13:29ZRe: Forums: Advice: Archer Buildekibushttps://paizo.com/threads/rzs42ee2?Archer-Build#112018-12-11T22:09:26Z2018-12-11T17:46:54Z<p>I'm too paranoid for 1x per day. I do have some pre-buffs, mainly heroism, heightened awareness, bloodhound and magic weapon greater.</p>
<p>This character IS complicated and involves a bit of floating numbers.
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So the breakdown of 24x2/24/19 and 1d8+19+2d6+1d6 acid: +7 bab +5 dex +2 enhancement (greater magic weapon) + 4 luck (divine favor) +2 morale (heroism) +4 untyped (coordinated shot will give +1 or +2 based on who is next to opponent..I assume +1. +3 of it is from studied target) -4 (rapid shot and deadly aim) +2 from bane +2 circumstance from pheromone arrow (scent from spell)</p>
<p>Damage: +2 str, + 4 enh (bane and weapon), + 9 untyped (deadly aim and studied and pheromone)+4 luck. 2d6 bane and 1d6 from deliquescent gloves.</p>
<p>Round 1 is a buff phase divine favor to myself and to the animal companion...she will attack first target and I study one opponent. If I really want to be silly I could cast greater invisibility to give me bonus hit and 3d6 sneak attack per arrow)</p>
<p>Feats Rapid shot and manyshot give you extra arrows and extra damage. Deadly aim is of course damage, clustered shot is GM tears when you tell her that all the arrows hit and you only apply the DR 10 once.</p>
<p>Gear...is a lot I am at level 10..Fear my mighty +1 composite (+2 str) seeking bow. (greater magic weapon overides it to +2) 2 efficient quivers with 50 pheromone arrows, 50 adamantine durable arrows and 100 normal arrows. Jaunt boots if in trouble, Ring of tactical precision on the animal companion (improved spell sharing) swarmbane clasp and silver nocking point</p>I'm too paranoid for 1x per day. I do have some pre-buffs, mainly heroism, heightened awareness, bloodhound and magic weapon greater.
This character IS complicated and involves a bit of floating numbers.
So the breakdown of 24x2/24/19 and 1d8+19+2d6+1d6 acid: +7 bab +5 dex +2 enhancement (greater magic weapon) + 4 luck (divine favor) +2 morale (heroism) +4 untyped (coordinated shot will give +1 or +2 based on who is next to opponent..I assume +1. +3 of it is from studied target) -4 (rapid...ekibus2018-12-11T17:46:54ZRe: Forums: Advice: 3 level U-Rogue dip worth it for twf Investigator?ekibushttps://paizo.com/threads/rzs42dmz?3-level-URogue-dip-worth-it-for-twf-Investigator#172018-11-28T00:25:21Z2018-11-27T16:06:19Z<p>Sorry to continue the off topic (although who knows maybe something will be interesting.)</p>
<p>My idea for the character started with the swashbuckler and developed around that...</p>
<p>I actually have 13 str for power attack and carrying things. I built him around a generalist idea.</p>
<p>Offense:+16 (+2 heroism, +2 mutagen, +2 studied, +4 dex, +2 reduce person, 4 base, +1 weapon focus, +1 weapon enchant and -2 power attack.)</p>
<p>Defense: 30 (Armor +5. +4 natural, +6 dex, +1 size and +4 shield)</p>
<p>I actually went with a keen weapon with plans to go inspiration later on for the weapon. </p>
<p>My knowledge is ok but I've only put 1 point in each. but disable device, perception, diplomacy and umd are ones I try to put in every level.</p>
<p>Wands: comprehend language, cure light, detect magic, shield and faerie fire</p>
<p>Potions (for alchemical allocation) barkskin, bull str, darkvision, fly and heroism. Currently have extend potion so I can double the duration.</p>
<p>Honestly I'm struggling as to what to take as a feat for 7th. Deific obedience for +4 to all knowledge or enhance potion so I can drink a pot with alchamical allocation..make it my level and double the duration</p>Sorry to continue the off topic (although who knows maybe something will be interesting.)
My idea for the character started with the swashbuckler and developed around that...
I actually have 13 str for power attack and carrying things. I built him around a generalist idea.
Offense:+16 (+2 heroism, +2 mutagen, +2 studied, +4 dex, +2 reduce person, 4 base, +1 weapon focus, +1 weapon enchant and -2 power attack.)
Defense: 30 (Armor +5. +4 natural, +6 dex, +1 size and +4 shield)
I actually...ekibus2018-11-27T16:06:19ZRe: Forums: Advice: Needing some help choosing an archetype for my archer Inquisitorekibushttps://paizo.com/threads/rzs2v2zh&page=2?Needing-some-help-choosing-an-archetype-for#982018-07-10T16:46:51Z2018-07-06T02:07:06Z<p>Honestly when you get higher I really dont think the 2d6 is as big of a deal</p>Honestly when you get higher I really dont think the 2d6 is as big of a dealekibus2018-07-06T02:07:06ZRe: Forums: Advice: Needing some help choosing an archetype for my archer Inquisitorekibushttps://paizo.com/threads/rzs2v2zh&page=2?Needing-some-help-choosing-an-archetype-for#842018-06-29T18:21:52Z2018-05-04T17:35:08Z<p>The Roc might be awesome for the simple fact it takes you out of melee. Then the whole equation doesn't matter. But that only applies if you aren't in a dungeon...
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I would go as high as you can with con and as decent of a ac as possible... basically the companion will get hit sooner or later... you dont want to drop in a hit or two...out of the 4 I would still go with the big cat.. worst case have the companion take light armor prof</p>The Roc might be awesome for the simple fact it takes you out of melee. Then the whole equation doesn't matter. But that only applies if you aren't in a dungeon...
I would go as high as you can with con and as decent of a ac as possible... basically the companion will get hit sooner or later... you dont want to drop in a hit or two...out of the 4 I would still go with the big cat.. worst case have the companion take light armor profekibus2018-05-04T17:35:08ZRe: Forums: Advice: Needing some help choosing an archetype for my archer Inquisitorekibushttps://paizo.com/threads/rzs2v2zh&page=2?Needing-some-help-choosing-an-archetype-for#582018-04-30T04:42:15Z2018-04-30T02:44:18Z<p>Cast stricken heart on it, if someone hits you, as a immediate action you can expend it and they are staggered.. so no full attack. Not sure what a snake can wear.. something to check on. Honestly i have a ton of magic stuff for a bunch of conditions. I kinda went with the monster hunter idea and ran with it</p>Cast stricken heart on it, if someone hits you, as a immediate action you can expend it and they are staggered.. so no full attack. Not sure what a snake can wear.. something to check on. Honestly i have a ton of magic stuff for a bunch of conditions. I kinda went with the monster hunter idea and ran with itekibus2018-04-30T02:44:18ZRe: Forums: Advice: Needing some help choosing an archetype for my archer Inquisitorekibushttps://paizo.com/threads/rzs2v2zh?Needing-some-help-choosing-an-archetype-for#452018-04-29T16:18:04Z2018-04-29T14:25:52Z<p>The monk dip is nice but honestly you might regret not getting bane at level 5 vs getting at level 8.
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@ Alzhan you are missing some key things in your equation..spells and teamwork feats. Also I'm hoping JDawg is going sanctified slayer so breakdown is this:
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1: PBS,PS Divine favor +2 hit/damage, Studied +1 hit damage.
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3: Rapid shot, TW Friendly fire maneuver (allies no longer provide soft cover)
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5. Deadly aim, Divine favor is now up to +3 h/d and studied is +2 h/d..plus bane..also the spell bloodhound for scent with pheromone arrows..+2 h/d.... so +7 hit/damage on two hits not adding the +2 h/d +2d6
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7. Hmm tough call...extended bane, ranged disarm,ranged trip etcTw Coordinated shot (so +1 to hit if a ally is next it +2 if they are flanking) Lvl 3 spells Heroism (+2 to hit,+2 saves, +2 skills)
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8.Slayer talent:combat trick: Manyshot
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9. Clustered shot. Enfilading fire (another +2 to hit against a flanked opponent)
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11. Honestly we are getting silly but hey divine interference Divine favor would be +4 hit/damage, studied would be +3 h/d...plus you get level 4 spells...eh improved invisibility..now they lose dex so you add +3d6 sneak attack
<br />
12..improved bane </p>
<p>Not even close imo</p>The monk dip is nice but honestly you might regret not getting bane at level 5 vs getting at level 8.
@ Alzhan you are missing some key things in your equation..spells and teamwork feats. Also I'm hoping JDawg is going sanctified slayer so breakdown is this:
1: PBS,PS Divine favor +2 hit/damage, Studied +1 hit damage.
3: Rapid shot, TW Friendly fire maneuver (allies no longer provide soft cover)
5. Deadly aim, Divine favor is now up to +3 h/d and studied is +2 h/d..plus bane..also the spell...ekibus2018-04-29T14:25:52ZRe: Forums: Advice: Ultimate Occultistekibushttps://paizo.com/threads/rzs2v1t6?Ultimate-Occultist#42019-04-02T03:01:05Z2018-04-15T01:28:39Z<p>So this is for PFS and today I played my V1.0 which really for a level 1 a battle host is the way to go until level 2. A Ac 20 and sudden speed with a 20 str is hard to beat.
<br />
After looking at necromancy, it is good but the 10 min per level for the necromatic servant makes me want to move it back a little. I am debating on putting champion on abjuration...I know probably a gasp but the cloaks are relatively cheap and they is the one I could see putting points in as much as transmutation...but that is money saved so maybe not</p>So this is for PFS and today I played my V1.0 which really for a level 1 a battle host is the way to go until level 2. A Ac 20 and sudden speed with a 20 str is hard to beat.
After looking at necromancy, it is good but the 10 min per level for the necromatic servant makes me want to move it back a little. I am debating on putting champion on abjuration...I know probably a gasp but the cloaks are relatively cheap and they is the one I could see putting points in as much as transmutation...but...ekibus2018-04-15T01:28:39ZRe: Forums: Advice: Rogues, now with Hexesekibushttps://paizo.com/threads/rzs2ur7v?Rogues-now-with-Hexes#392017-12-02T21:04:47Z2017-12-02T17:31:29Z<p>Honestly I play a Dex based inquisitor archer at 10th level it never came up. Most groups i play with, the person with the most hp/ac is walking in first. Honestly I hope this class will work seems like out could be fun. If you are that scared of losing uncanny than pick up a wand of heightened awareness, improved initiative, reactionary and dex you could have +14 init</p>Honestly I play a Dex based inquisitor archer at 10th level it never came up. Most groups i play with, the person with the most hp/ac is walking in first. Honestly I hope this class will work seems like out could be fun. If you are that scared of losing uncanny than pick up a wand of heightened awareness, improved initiative, reactionary and dex you could have +14 initekibus2017-12-02T17:31:29ZRe: Forums: Advice: Shaman arcane enlightenmentekibushttps://paizo.com/threads/rzs2ur67?Shaman-arcane-enlightenment#22017-11-30T15:54:26Z2017-11-30T11:34:37Z<p>So this will not be a whole lot of help but first because it is a wandering Spirit you can change the spells every day. So if you can i would take scribe scroll and make yourself a contingency list of scrolls. I can't help a whole lot on debuff spells, other than to say I think the misfortune hex is all you need ;) for survival spells, blur (later displacement) could save you with a 20% miss and thus becoming immune to sneak attack. Most would say mirror image is probably the best defense. If nobody has it, even though it isn't a debuff, haste is a game changer. Last heroism is always nice.</p>So this will not be a whole lot of help but first because it is a wandering Spirit you can change the spells every day. So if you can i would take scribe scroll and make yourself a contingency list of scrolls. I can't help a whole lot on debuff spells, other than to say I think the misfortune hex is all you need ;) for survival spells, blur (later displacement) could save you with a 20% miss and thus becoming immune to sneak attack. Most would say mirror image is probably the best defense. If...ekibus2017-11-30T11:34:37ZRe: Forums: Advice: Shaman Healer: Animist or Witch Doctor?ekibushttps://paizo.com/threads/rzs2ur53?Shaman-Healer-Animist-or-Witch-Doctor#22017-11-30T14:47:18Z2017-11-30T03:21:55Z<p>So really for the witch doctor, while more channels are good it is more about what else it brings. Counter curse can be nice if nothing else to get spontaneous casting of remove curse and dispel. Honestly countering hex could be really fun. </p>
<p>Honestly the animist seems more fun and useful wis +1/2 level to try to get rid of common status effects seems more useful...with the added effect of the need to really pump up diplomacy which never hurts in pfs Cant remember if there is a perk to change diplomacy into a day job but I would aim for that, Take skill focus in diplomacy and tweak it as far as you can go. Personally I think exorcism is a great thing if the barbarian is suddenly possessed and trying to slaughter the party. </p>
<p>Either way if you are going high in wis and cha try to get a decent int and go lore all the way. Personally Misfortune is the best "heal" imo with chant. Nothing greater than seeing a gm roll a natural 20 and a 1 and see them have to take the 1.</p>So really for the witch doctor, while more channels are good it is more about what else it brings. Counter curse can be nice if nothing else to get spontaneous casting of remove curse and dispel. Honestly countering hex could be really fun.
Honestly the animist seems more fun and useful wis +1/2 level to try to get rid of common status effects seems more useful...with the added effect of the need to really pump up diplomacy which never hurts in pfs Cant remember if there is a perk to change...ekibus2017-11-30T03:21:55ZForums: Advice: Gear advice for a archerekibushttps://paizo.com/threads/rzs2uh4u?Gear-advice-for-a-archer#12017-12-04T04:36:01Z2017-07-23T19:16:58Z<p>So my inquisitor archer level 9 in PFS and kinda lost where to go on gear (or maybe do some general upgrades) As it stands right now my gear is: +1 seeking composite longbow (+2str) +2 mithril chain shirt, +2 dex belt, cloak of resist +1, extend lesser rod, handy haversack, a clear spindle ioun stone in a wayfinder, a couple potions of darkvision, potions of enlarge person and mage armor, not to mention some scrolls of endure element, a swarmsbane clasp ,and a wand of cure on his person...on his cat he has a ring of tactical precision (improved spell sharing). a +1 mithril chain shirt and a +1 amulet of might fist +1. (yes the companion has the extra item feat for ring)</p>
<p>As it breaks down he usually has up heightened awareness on himself, greater magic weapon (at level 9 I believe the bow is upgraded to a +2 seeking longbow) extended heroism on himself and his pet. At the start of combat he casts divine favor on himself and the pet. So combat he is pretty nice but not sure where to go. </p>
<p>Stats are str 14, dex 20, con 10, int 12, wis 16 and cha8..his con is low and thinking about boosting it. Reason I went with the domain is the cat acts as a buffer to keep enemies off of me</p>So my inquisitor archer level 9 in PFS and kinda lost where to go on gear (or maybe do some general upgrades) As it stands right now my gear is: +1 seeking composite longbow (+2str) +2 mithril chain shirt, +2 dex belt, cloak of resist +1, extend lesser rod, handy haversack, a clear spindle ioun stone in a wayfinder, a couple potions of darkvision, potions of enlarge person and mage armor, not to mention some scrolls of endure element, a swarmsbane clasp ,and a wand of cure on his person...on...ekibus2017-07-23T19:16:58ZRe: Forums: Advice: Quick stat/skill adviceekibushttps://paizo.com/threads/rzs2uer8?Quick-statskill-advice#102017-06-18T13:27:58Z2017-06-18T13:24:44Z<p>Yeah I'm aiming for a decent striker, who can cover a decent range of skills. I would like to be able to buff the party too. I feel this character meets most of what I'm looking for, except skills. Maybe I'm spoiled from playing a inquisitor and a investigator</p>Yeah I'm aiming for a decent striker, who can cover a decent range of skills. I would like to be able to buff the party too. I feel this character meets most of what I'm looking for, except skills. Maybe I'm spoiled from playing a inquisitor and a investigatorekibus2017-06-18T13:24:44ZRe: Forums: Advice: Quick stat/skill adviceekibushttps://paizo.com/threads/rzs2uer8?Quick-statskill-advice#82017-06-18T13:27:54Z2017-06-18T10:29:49Z<p>Just a bump, maybe the title name isn't catchy enough. Really would like to hear what other skald did</p>Just a bump, maybe the title name isn't catchy enough. Really would like to hear what other skald didekibus2017-06-18T10:29:49ZRe: Forums: Advice: Quick stat/skill adviceekibushttps://paizo.com/threads/rzs2uer8?Quick-statskill-advice#72017-06-18T13:27:54Z2017-06-18T01:58:15Z<p>So played through and the skills really did grate on me, especially knowledge checks. So I could give up darkvision to gain another skill point (most likely a bad idea) With a dip in bloodrager and at level one taking amplified rage I will gain +8 str and con (so 24 str) So I could go a drastic route and instead of taking power attack at 3 take deific obedience for irori to gain +4 to all knowledge skills...then at 5 take power attack and 7 skald's vigor. That would free me up some for knowledge skills but set me back a ways in combat</p>So played through and the skills really did grate on me, especially knowledge checks. So I could give up darkvision to gain another skill point (most likely a bad idea) With a dip in bloodrager and at level one taking amplified rage I will gain +8 str and con (so 24 str) So I could go a drastic route and instead of taking power attack at 3 take deific obedience for irori to gain +4 to all knowledge skills...then at 5 take power attack and 7 skald's vigor. That would free me up some for...ekibus2017-06-18T01:58:15ZRe: Forums: Advice: Quick stat/skill adviceekibushttps://paizo.com/threads/rzs2uer8?Quick-statskill-advice#42017-06-18T13:26:53Z2017-06-17T03:05:18Z<p>Sadly it is for PFS Debating on putting the con to 13 and int to 12 and then for the favor class bonus add skill</p>Sadly it is for PFS Debating on putting the con to 13 and int to 12 and then for the favor class bonus add skillekibus2017-06-17T03:05:18ZForums: Advice: Quick stat/skill adviceekibushttps://paizo.com/threads/rzs2uer8?Quick-statskill-advice#12017-06-18T13:26:21Z2017-06-17T01:35:40Z<p>So I play again tomorrow and leaning towards the skald x/bloodrager 1 route I sat down to make the character and realized I REALLY need more skill points. Doing a half orc and stats are 16 str, 14 dex, Con 12, int 13, wis 10 and cha 14... So I get 5 skill points per level (favored going to hp. But when you add the perception, perform, spellcraft and UMD I'm left with maybe one point for knowledge skills (less when you figure i need to get at least one point to climb and swim) Feats are tied up until at least level 5 (amplified rage, power attack and skald vigor) any suggestions?</p>So I play again tomorrow and leaning towards the skald x/bloodrager 1 route I sat down to make the character and realized I REALLY need more skill points. Doing a half orc and stats are 16 str, 14 dex, Con 12, int 13, wis 10 and cha 14... So I get 5 skill points per level (favored going to hp. But when you add the perception, perform, spellcraft and UMD I'm left with maybe one point for knowledge skills (less when you figure i need to get at least one point to climb and swim) Feats are tied...ekibus2017-06-17T01:35:40ZForums: Advice: PFS Occultist or...ekibushttps://paizo.com/threads/rzs2ud28?PFS-Occultist-or#12017-05-30T01:04:25Z2017-05-21T19:09:51Z<p>I've been tinkering with making a new character for pfs and I keep going back to the occultist. Biggest problem I feel is there is no bonuses to hit or damage. I've tinkered with many ideas and was gonna go with the kineticist but the burn kinda scared me off. I've been kinda thinking about going to the Arsenal chaplain warpriest, Honestly when you add divine favor and weapon training (along with the gloves) seems really nasty...sadly I pay for it in skills which is a big downside which is why I'm not sure on it. Currently I have a investigator/swash and a Inquisitor archer...so trying to do something different.</p>I've been tinkering with making a new character for pfs and I keep going back to the occultist. Biggest problem I feel is there is no bonuses to hit or damage. I've tinkered with many ideas and was gonna go with the kineticist but the burn kinda scared me off. I've been kinda thinking about going to the Arsenal chaplain warpriest, Honestly when you add divine favor and weapon training (along with the gloves) seems really nasty...sadly I pay for it in skills which is a big downside which is...ekibus2017-05-21T19:09:51ZRe: Forums: Advice: Goblin Swashigatorekibushttps://paizo.com/threads/rzs2u9zd?Goblin-Swashigator#62017-04-08T18:42:24Z2017-04-08T17:57:17Z<p>Effortless lace would change your rapier to a light weapon allowing you to use piranha strike.</p>
<p>Studied strike is kinda last resort imo. But honestly I went a different route... I aimed for combat reflexes with the longarm extract added to lunge. Perhaps getting the fortuitous enchant for a extra attack at -5</p>Effortless lace would change your rapier to a light weapon allowing you to use piranha strike.
Studied strike is kinda last resort imo. But honestly I went a different route... I aimed for combat reflexes with the longarm extract added to lunge. Perhaps getting the fortuitous enchant for a extra attack at -5ekibus2017-04-08T17:57:17ZRe: Forums: Advice: (new to the game) Paladin x/bloodrager 1 build idea for PFS, any advice would be welcome :)ekibushttps://paizo.com/threads/rzs2u9v2#162017-04-06T05:34:04Z2017-04-05T14:32:26Z<p>Hmm so you took a oath of vengeance but filed with the power of kindness?</p>Hmm so you took a oath of vengeance but filed with the power of kindness?ekibus2017-04-05T14:32:26ZRe: Forums: Advice: Darkvision??ekibushttps://paizo.com/threads/rzs2u834?Darkvision#42017-03-08T15:34:31Z2017-03-08T15:31:29Z<p>Not a bad idea with the amulet. Have to check if I used it already on the companion.. heck even check on the character. The companion had low light and I have a seeking bow. Goggles would probably be better for a solo character but this will be better... need to make sure I have the book.</p>Not a bad idea with the amulet. Have to check if I used it already on the companion.. heck even check on the character. The companion had low light and I have a seeking bow. Goggles would probably be better for a solo character but this will be better... need to make sure I have the book.ekibus2017-03-08T15:31:29ZRe: Forums: Advice: PFS Shield Warrior build, please help quickly.ekibushttps://paizo.com/threads/rzs2tzmb?PFS-Shield-Warrior-build-please-help-quickly#22016-10-30T17:19:55Z2016-10-30T12:59:00Z<p>A variation of a good sword and shield build would be a daring champion or a swashbuckler. You could have a solid actually, do decent damage with the damage boost. A modest amount of skills and take a trait to get umd so you have some magic utility</p>A variation of a good sword and shield build would be a daring champion or a swashbuckler. You could have a solid actually, do decent damage with the damage boost. A modest amount of skills and take a trait to get umd so you have some magic utilityekibus2016-10-30T12:59:00ZRe: Forums: Advice: Artificer legal?ekibushttps://paizo.com/threads/rzs2tu3y&page=3?Artificer-legal#1372016-08-26T02:17:56Z2016-08-25T17:31:40Z<p>Didn't consider your response to be that impolite..I've known similar people like you and as your previous response shows I was dead on. Sadly you want advice but really only want it to a certain point and when the vast majority point out that your logic is flawed you will use the sacred roll-player vs role-player argument or just say "maybe this isnt the game for me." As a courtesy realize how much time and thought others have put into the responses to explain their logic. Your opening post specifically states you are new to pathfinder...hence everyone is explaining their experience in pathfinder and the very mechanics of the class. (since you are newer to rules) I think all the responses have been spent explaining it to you, at this point you are in a lock-down mode and there is no point to argue. I'm amazed that as a "role-player" you are locking your character down so much. Personally I have a concept pick the class to match and then play...after a session or two I realize the concept isnt matching the mechanics..luckily the developers realized the same thing. Keep your mind open is the big thing, otherwise you will be trying to force your concept to mechanics and wont be happy. </p>
<p>Now I've read your background multiple times mechanically that isnt your character. First and foremost you grew up in "Akorians Emporium of All Things Magical." you were surrounded by magical things at all times..it was your parent's lively hood...and you took skill focus: perception!? Seriously I understand from a power gaming perspective perception is king.. but that should be use magic devices hand down. With no interest in boys/girls or just flat out not realizing...that places cha down below average so 7-9. To note also for the fencing lessons..the core class includes the proficiency...taking finesse will seal the deal... no reason to take swashbuckler based on the story..unless you actually are putting a focus on the fencing in which case a master would just barely notice you at a 14 dex. </p>
<p>Now all these numbers really do mean something besides mechanics. Remember that 99.9% of people will have stats ranging from 10-11..that is the normal. Einstein would have had maybe a 18 int and he is considered to be by most one of the most brilliant minds of the 20th century...your character may be smart but is she of Einstein's level... A 14-15 would put you as very bright..not the wizard's int able to manipulate reality or physics-type smart.</p>Didn't consider your response to be that impolite..I've known similar people like you and as your previous response shows I was dead on. Sadly you want advice but really only want it to a certain point and when the vast majority point out that your logic is flawed you will use the sacred roll-player vs role-player argument or just say "maybe this isnt the game for me." As a courtesy realize how much time and thought others have put into the responses to explain their logic. Your opening post...ekibus2016-08-25T17:31:40ZRe: Forums: Advice: Jack-of-all-trades character possible?ekibushttps://paizo.com/threads/rzs2trs4&page=2?Jackofalltrades-character-possible#712016-07-12T04:03:10Z2016-07-12T03:06:05Z<p>I think many people have attempted to help you...you just keep getting in your own way. I agree with the above poster, you are quick to offer objections to ideas but you seem to ignore most of the options.</p>
<p>As previously noted a battle oracle would be pretty nasty with full casting and many extra feats. (believe you disagreed due to it being cha based...even though it met most of your requirements) </p>
<p>The lore warden is a very awesome jack of all trades (I was really looking at that route) Yeah you cant cast spells but you can use wands pretty reliably.</p>
<p>Heck even my suggestion of the swashbuckler/investigator was shrugged due to a level dip (forget that the one level actually keeps being useful and creates a unique route)</p>
<p>There are of course a lot more...so what IS your idea?</p>I think many people have attempted to help you...you just keep getting in your own way. I agree with the above poster, you are quick to offer objections to ideas but you seem to ignore most of the options.
As previously noted a battle oracle would be pretty nasty with full casting and many extra feats. (believe you disagreed due to it being cha based...even though it met most of your requirements)
The lore warden is a very awesome jack of all trades (I was really looking at that route) Yeah...ekibus2016-07-12T03:06:05ZRe: Forums: Advice: Jack-of-all-trades character possible?ekibushttps://paizo.com/threads/rzs2trs4?Jackofalltrades-character-possible#422016-07-10T17:15:52Z2016-07-10T00:48:05Z<p>Been following this since I love jack of all trades. I'm gonna agree with the investigator with a single dip in swashbuckler (currently building one for my backup) </p>
<p>The dip into a inspired swashbuckler means you will be dex based (can keep str down) and with a min 1 panache from cha and bonus to int you can have a decent start...you get buckler and all martial weapons...even though you are focused on rapier you could still pull out a bow and be pretty decent.</p>
<p>Then on to the empiricist investigator... being able to add 1D6 to any trained knowledge, spellcraft and linguistic to start is always nice not to mention trapfinding bonuses... at level two you can add int to many skills and you can pretty much be the face of the party with 0 cha (pick up student of philosophy) Personally I've tinkered with taking the feat for divine obedience to irori and get +4 to all knowledge skills since there is so much to take and only so many skill points. at level 3 pick up mutagen (seriously who would want +4 dex and +2 ac sadly -2 wis though) then get quick study for studied target.</p>
<p>So a character that would be pretty decent in melee...soso in range...able to compete with a bard and can pick a trap like a rogue... Sadly no spells just alchemy (chemical spells) but you can get a decent UMD pretty easy) For point buy mainly worry about dex and int maybe 12 in wis and a ok con but go to town from there</p>Been following this since I love jack of all trades. I'm gonna agree with the investigator with a single dip in swashbuckler (currently building one for my backup)
The dip into a inspired swashbuckler means you will be dex based (can keep str down) and with a min 1 panache from cha and bonus to int you can have a decent start...you get buckler and all martial weapons...even though you are focused on rapier you could still pull out a bow and be pretty decent.
Then on to the empiricist...ekibus2016-07-10T00:48:05ZRe: Forums: Advice: Roleplaying a Memorable Paladin, Not as a Restrictive/Troublesome Class but as a Great PC?ekibushttps://paizo.com/threads/rzs2s3q6&page=5?Roleplaying-a-Memorable-Paladin-Not-as-a#2062017-07-09T10:30:45Z2016-02-07T03:25:04Z<p>I played a atheist paladin. Oath of vengeance human, I played him very border line in alignment...played him pretty close to ghost rider...almost fell a few times. Then the new GM started and told me that a paladin could never be a atheist.. I ended up dropping the character since the concept was null and void. (Was going for a good man without a god needing to be there to tell him what to do)</p>I played a atheist paladin. Oath of vengeance human, I played him very border line in alignment...played him pretty close to ghost rider...almost fell a few times. Then the new GM started and told me that a paladin could never be a atheist.. I ended up dropping the character since the concept was null and void. (Was going for a good man without a god needing to be there to tell him what to do)ekibus2016-02-07T03:25:04ZForums: Advice: A Int based divine caster?ekibushttps://paizo.com/threads/rzs2t7zo?A-Int-based-divine-caster#12016-01-02T21:01:04Z2016-01-02T20:37:58Z<p>Hey all, I really want to do a spellcaster-ish divine caster... was wondering if there is such a thing as a int based caster instead of wis based?</p>Hey all, I really want to do a spellcaster-ish divine caster... was wondering if there is such a thing as a int based caster instead of wis based?ekibus2016-01-02T20:37:58ZRe: Forums: Advice: Advice how to keep my (roguish) character after party downsizingekibushttps://paizo.com/threads/rzs2ottm?Advice-how-to-keep-my-character-after-party#22012-09-08T17:29:39Z2012-09-08T12:41:15Z<p>Personally I would keep the str low (maybe a 12) and pick up the rogue finesse at lvl 2. TWF (at least the first one) will give you the most damage 2 hits=2 sneak attacks. Then you just need to flank (hopefully the sorcerer can summon some flank buddies) The archaeologist is a fun jack of all trades. Mine is a archer and does some respectable damage/heals when needed and finds those traps. But a rogue would do more damage. Really i think you can still play the rogue, your party just needs to work togeather</p>Personally I would keep the str low (maybe a 12) and pick up the rogue finesse at lvl 2. TWF (at least the first one) will give you the most damage 2 hits=2 sneak attacks. Then you just need to flank (hopefully the sorcerer can summon some flank buddies) The archaeologist is a fun jack of all trades. Mine is a archer and does some respectable damage/heals when needed and finds those traps. But a rogue would do more damage. Really i think you can still play the rogue, your party just needs to...ekibus2012-09-08T12:41:15ZRe: Forums: Conversions: Making Ironman for a playerekibushttps://paizo.com/threads/rzs2ojtv?Making-Ironman-for-a-player#272012-08-03T03:24:05Z2012-08-03T00:48:49Z<p>Actually someone posted about the warlock from 3.5, that would work the best hands down (flight at will and blasts at will) but you would need to talk to the gm</p>Actually someone posted about the warlock from 3.5, that would work the best hands down (flight at will and blasts at will) but you would need to talk to the gmekibus2012-08-03T00:48:49ZForums: Advice: Bard/Archaeologist adviceekibushttps://paizo.com/threads/rzs2nwh8?BardArchaeologist-advice#12012-11-21T18:16:14Z2012-04-07T00:00:37Z<p>Hey guys decided to try a bard for the first time, always liked the class but couldnt get over the singing when yesterday i saw the Archaeologist. So between that and looking at Treantmonk's guide (which sadly didnt cover the archaeologist) figured I would make one up and get any advice you guys might have. Character concept is mainly a jack of all trade (duh) he uses his magic for support spells (along with heals the only other "healer" in the party is a inquisitor) I plan to take every knowledge skill and rotate them. Planning to take the archery tree and planning to take arcane strike by third or fourth lvl and possibly arcane archer by 9th but not sure</p>
<p>Bard/Archaeologist</p>
<p>Str: 14
<br />
Dex: 18
<br />
Con: 10
<br />
Int: 12
<br />
Wis: 7
<br />
Cha: 15
<br />
hp 8
<br />
Weapon: shortbow
<br />
Feats: point blank and rapid shot</p>
<p>skills disable device 6, knowledge arcana/history/ local/nobles/religion +6 perception +2 spellcraft +5 and use magic devices +6
<br />
(next lvl will pick up knowledge dungeoneering/geography/ dungeoneering/ planes/ nature and engineering then rotate every other lvl)</p>Hey guys decided to try a bard for the first time, always liked the class but couldnt get over the singing when yesterday i saw the Archaeologist. So between that and looking at Treantmonk's guide (which sadly didnt cover the archaeologist) figured I would make one up and get any advice you guys might have. Character concept is mainly a jack of all trade (duh) he uses his magic for support spells (along with heals the only other "healer" in the party is a inquisitor) I plan to take every...ekibus2012-04-07T00:00:37Z