paizo.com Recent Posts by dragonhunterqpaizo.com Recent Posts by dragonhunterq2023-01-29T21:44:06Z2023-01-29T21:44:06ZRe: Forums: Rules Questions: Ranged Touch Attacks on willing targetsdragonhunterqhttps://paizo.com/threads/rzs430ga?Ranged-Touch-Attacks-on-willing-targets#112020-04-19T23:19:42Z2020-04-19T23:17:48Z<p>If it's from a spell. SLA or supernatural ability no attack roll is required - it is automatic.. <div class="messageboard-quotee">touch spells in combat wrote:</div><blockquote><a href="https://www.d20pfsrd.com/Gamemastering/combat/#TOC-Cast-a-Spell" target="_blank" rel="nofollow">You can automatically touch one friend or use the spell on yourself, but to touch an opponent, you must succeed on an attack roll.</a></blockquote><p>The rules draw no distinction between melee touch and range touch in respect of this.
<p>It's a little hard to justify not extending the rule to other abilities where there are no rules..</p>If it's from a spell. SLA or supernatural ability no attack roll is required - it is automatic.. touch spells in combat wrote:You can automatically touch one friend or use the spell on yourself, but to touch an opponent, you must succeed on an attack roll.
The rules draw no distinction between melee touch and range touch in respect of this. It's a little hard to justify not extending the rule to other abilities where there are no rules..dragonhunterq2020-04-19T23:17:48ZRe: Forums: Advice: Pouncing Hunterdragonhunterqhttps://paizo.com/threads/rzs42yry?Pouncing-Hunter#62020-03-21T17:56:27Z2020-03-21T17:54:29Z<p>Seriously consider riding your big cat, it means your attacks all benefit from flanking too.</p>
<p>Either way I share avr's scepticism regarding distracting charge.</p>
<p>To be fair all you really need to be an amazing melee hunter is outflank, paired opportunist, pack flanking and combat reflexes - anything else is just gravy..</p>
<p>I'm a big fan of the one level dip of wild child brawler for all the brawler goodies and full animal companion and minimal downside..</p>Seriously consider riding your big cat, it means your attacks all benefit from flanking too.
Either way I share avr's scepticism regarding distracting charge.
To be fair all you really need to be an amazing melee hunter is outflank, paired opportunist, pack flanking and combat reflexes - anything else is just gravy..
I'm a big fan of the one level dip of wild child brawler for all the brawler goodies and full animal companion and minimal downside..dragonhunterq2020-03-21T17:54:29ZRe: Forums/Pathfinder First Edition: General Discussion: Housing for heroesdragonhunterqhttps://paizo.com/threads/rzs42zdf?Housing-for-heroes#202020-03-20T21:59:28Z2020-03-20T21:59:28Z<p>Mostly I assume that players have an appropriate home. It's rarely relevant, gives them a hook into the campaign and isn't punitive to the WBL if only one person wants to purchase a place.</p>Mostly I assume that players have an appropriate home. It's rarely relevant, gives them a hook into the campaign and isn't punitive to the WBL if only one person wants to purchase a place.dragonhunterq2020-03-20T21:59:28ZRe: Forums: Rules Questions: Use Magic Device +33?dragonhunterqhttps://paizo.com/threads/rzs42zd7?Use-Magic-Device-33#72020-03-17T23:11:50Z2020-03-17T23:11:50Z<p>DC40 for any scroll casting at 20th level - not all scrolls are at the minimum caster level.</p>
<p>Technically and somewhat less seriously,, as I can't think of any specific reason you'd need to, but DC 41+ if you ever need to emulate an ability score of 26 or higher..</p>DC40 for any scroll casting at 20th level - not all scrolls are at the minimum caster level.
Technically and somewhat less seriously,, as I can't think of any specific reason you'd need to, but DC 41+ if you ever need to emulate an ability score of 26 or higher..dragonhunterq2020-03-17T23:11:50ZRe: Forums: Rules Questions: Can you declare yourself as your own opponent?dragonhunterqhttps://paizo.com/threads/rzs42zd9?Can-you-declare-yourself-as-your-own-opponent#62020-03-17T22:17:53Z2020-03-17T22:17:53Z<p>Not in any game I run, excluding insanity and related situations, and it is self evident enough to me that I don't feel a need to justify it. I suspect that there are many who would disagree with me.
<br />
This is very much an 'ask you GM' issue.</p>Not in any game I run, excluding insanity and related situations, and it is self evident enough to me that I don't feel a need to justify it. I suspect that there are many who would disagree with me.
This is very much an 'ask you GM' issue.dragonhunterq2020-03-17T22:17:53ZRe: Forums: Rules Questions: Savage Critical Featdragonhunterqhttps://paizo.com/threads/rzs42z5k?Savage-Critical-Feat#72020-03-17T22:13:42Z2020-03-17T22:12:39Z<div class="messageboard-quotee">Nyerkh wrote:</div><blockquote><br />
<br />
The wording is a bit strange, so you might have to actually get an actual nat 20 on the attack roll but I don't think so.
<br />
</blockquote><p>I'm really not sure how you can find another way to read "If you roll a natural 20 on an attack roll" as anything other than ... uh ... needing a natural 20 on an attack roll.
<p>I'd be interested in how you would word it so it was clearer..</p>
<p>Also it is a third party feat so flagged to move to third party forum,,,</p>Nyerkh wrote:The wording is a bit strange, so you might have to actually get an actual nat 20 on the attack roll but I don't think so.
I'm really not sure how you can find another way to read "If you roll a natural 20 on an attack roll" as anything other than ... uh ... needing a natural 20 on an attack roll. I'd be interested in how you would word it so it was clearer..
Also it is a third party feat so flagged to move to third party forum,,,dragonhunterq2020-03-17T22:12:39ZRe: Forums: Rules Questions: Savage Critical Featdragonhunterqhttps://paizo.com/threads/rzs42z5k?Savage-Critical-Feat#32020-03-17T05:01:18Z2020-03-15T02:33:15Z<p>It clearly differentiates between the attack roll and the roll to confirm - I suspect you and your fellow players are conflating the two..</p>
<p>So the feat is in two stages.
<br />
First your initial attack roll has to be a natural 20
<br />
Then if you confirm that critical - by any means - you increase the multiplier by 1.</p>
<p>I imagine the bracketed bit is to make it clear that the second step doesn't require a roll if you can confirm a crit by another method, to distinguish it from the first ste which requires a natural 20.</p>It clearly differentiates between the attack roll and the roll to confirm - I suspect you and your fellow players are conflating the two..
So the feat is in two stages.
First your initial attack roll has to be a natural 20
Then if you confirm that critical - by any means - you increase the multiplier by 1.
I imagine the bracketed bit is to make it clear that the second step doesn't require a roll if you can confirm a crit by another method, to distinguish it from the first ste which...dragonhunterq2020-03-15T02:33:15ZRe: Forums: Rules Questions: Training weapon enhancement and shieldsdragonhunterqhttps://paizo.com/threads/rzs42ybs?Training-weapon-enhancement-and-shields#352020-04-28T08:18:39Z2020-02-27T00:37:03Z<div class="messageboard-quotee">WabbitHuntr wrote:</div><blockquote><p> My contention is that a Buckler can be enchanted as a weapon. If the character has the ability to use a Buckler as a weapon then he can do so w/o penalty otherwise it is an improvised weapon.</p>
<p>Upsetting Shield style and Rondelero Swashbuckler give the ability to use bucklers as weapon.</p>
<p>But if you want RAW, just add the Folding enchantment to a shield bashing shield and turn it into a buckler</p>
<p>•• spoiler omitted ••</p>
<p>And since that ability is undeniably RAW it seems a little ridiculous to simply not allow a Buckler to be enchanted as a weapon w/o having to jump through this hoop</p>
<p></blockquote><p>Once you turn iyour weapon-enchanted folding shield into a buckler it is no longer a weapon and therefore can't benefit from effects that only apply to weapons..WabbitHuntr wrote:My contention is that a Buckler can be enchanted as a weapon. If the character has the ability to use a Buckler as a weapon then he can do so w/o penalty otherwise it is an improvised weapon.
Upsetting Shield style and Rondelero Swashbuckler give the ability to use bucklers as weapon.
But if you want RAW, just add the Folding enchantment to a shield bashing shield and turn it into a buckler
** spoiler omitted **
And since that ability is undeniably RAW it seems a little...dragonhunterq2020-02-27T00:37:03ZRe: Forums: Rules Questions: Can abilities that "forgo" sneak attack damage stack?dragonhunterqhttps://paizo.com/threads/rzs42y6x?Can-abilities-that-forgo-sneak-attack-damage#152020-02-22T02:53:17Z2020-02-22T02:53:17Z<p>Forgo - "to go without or lose the right to".</p>
<p>When a term does not have an in-game definition you use the normal English definition. If you lose the right to something/or are without it it is no longer available - I really don't think you have a case at all. Plain English is simply not on your side.</p>Forgo - "to go without or lose the right to".
When a term does not have an in-game definition you use the normal English definition. If you lose the right to something/or are without it it is no longer available - I really don't think you have a case at all. Plain English is simply not on your side.dragonhunterq2020-02-22T02:53:17ZRe: Forums: Rules Questions: Benefits of casting on holy grounddragonhunterqhttps://paizo.com/threads/rzs42y41?Benefits-of-casting-on-holy-ground#82020-02-22T02:42:37Z2020-02-22T02:42:10Z<p>There are no rules that inherently grant you tangible benefits while in the presence of your god.or in a sacred space.</p>
<p>As noted there are several things you can add - be sure to keep an eye on how that affects the challenge of the encounter - for example unhallow imay count as a CR5 hazard (depending on how you read the trap/environment rules and potentially increases the encounter challenge by 1) and normally requires a level 9 caster..</p>
<p>I would probably keep it simple and liberally apply the +2/-2 "GMs friend" modifier for favourable circumstances and/or a timely cure moderate wounds or negation of an attack once or twice in the encounter - again keeping an eye on the challenge - as GM you don't need everything to be a formal effect .</p>There are no rules that inherently grant you tangible benefits while in the presence of your god.or in a sacred space.
As noted there are several things you can add - be sure to keep an eye on how that affects the challenge of the encounter - for example unhallow imay count as a CR5 hazard (depending on how you read the trap/environment rules and potentially increases the encounter challenge by 1) and normally requires a level 9 caster..
I would probably keep it simple and liberally apply...dragonhunterq2020-02-22T02:42:10ZRe: Forums: Advice: Leadership Multipliersdragonhunterqhttps://paizo.com/threads/rzs42x4c?Leadership-Multipliers#232021-11-19T21:55:28Z2020-02-01T00:35:05Z<div class="messageboard-quotee">leadership wrote:</div><blockquote><p>...and how many followers you can recruit. ...
</p>
...or follower you are trying to attract)...
<br />
.</blockquote><p>You don'y have to recruit 'em.
<p>Also worth noting that followers follow different rules to cohorts regarding death.
<br />
<div class="messageboard-quotee">leadership wrote:</div><blockquote><p>Followers have different priorities from cohorts. When you try to attract a follower, use the following modifiers.</p>
<p>...Caused the death of other followers -1...</blockquote><p>There is no cumulative clause like there is for cohorts. Doesn't matter how many die - still just a -1 penalty..leadership wrote:...and how many followers you can recruit. ...
...or follower you are trying to attract)...
.
You don'y have to recruit 'em. Also worth noting that followers follow different rules to cohorts regarding death.
leadership wrote:Followers have different priorities from cohorts. When you try to attract a follower, use the following modifiers.
...Caused the death of other followers -1...
There is no cumulative clause like there is for cohorts. Doesn't matter how many die -...dragonhunterq2020-02-01T00:35:05ZRe: Forums: Advice: Leadership Multipliersdragonhunterqhttps://paizo.com/threads/rzs42x4c?Leadership-Multipliers#42021-11-19T21:55:28Z2020-01-27T21:37:10Z<p>Multipliers don't follow normal maths in Pathfinder.
<br />
<div class="messageboard-quotee">CRB common terms wrote:</div><blockquote><a href="https://aonprd.com/Rules.aspx?Name=Common%20Terms&Category=Basics" target="_blank" rel="nofollow"><b>Multiplying:</b> When you are asked to apply more than one multiplier to a roll, the multipliers are not multiplied by one another. Instead, you combine them into a single multiplier, with each extra multiple adding 1 less than its value to the first multiple. For example, if you are asked to apply a ×2 multiplier twice, the result would be ×3, not ×4</a>.</blockquote><p>100• (10+9+1+1+1=)22 = 2,200
<p>Still a lot of bodies...</p>Multipliers don't follow normal maths in Pathfinder.
CRB common terms wrote:Multiplying: When you are asked to apply more than one multiplier to a roll, the multipliers are not multiplied by one another. Instead, you combine them into a single multiplier, with each extra multiple adding 1 less than its value to the first multiple. For example, if you are asked to apply a ×2 multiplier twice, the result would be ×3, not ×4.
100* (10+9+1+1+1=)22 = 2,200 Still a lot of bodies...dragonhunterq2020-01-27T21:37:10ZRe: Forums: Rules Questions: Can you make Ghost Touch walls?dragonhunterqhttps://paizo.com/threads/rzs42wti?Can-you-make-Ghost-Touch-walls#92020-01-20T21:51:34Z2020-01-20T21:51:34Z<p><a href="https://forgottenrealms.fandom.com/wiki/Gorgon" target="_blank" rel="nofollow">Gorgon blood mixed in mortar stops "magical travel" through walls (scroll to uses)</a> - again GM fiat whether that works at all or stops ghosts</p>Gorgon blood mixed in mortar stops "magical travel" through walls (scroll to uses) - again GM fiat whether that works at all or stops ghostsdragonhunterq2020-01-20T21:51:34ZRe: Forums: Rules Questions: Is Yellow Musk Creeper pollen spray a mind-affecting effect?dragonhunterqhttps://paizo.com/threads/rzs42w37?Is-Yellow-Musk-Creeper-pollen-spray-a#22019-12-29T01:05:09Z2019-12-29T01:05:09Z<p>I'm not convinced it is mind affecting. It seems more like a toxin/physical effect to me.
<br />
Are there any other mind affecting effects that require a con save?
<br />
Are poisons/diseases that affect the mind or mental attributes 'mind affecting'? I'm not aware of any being expressly so.</p>I'm not convinced it is mind affecting. It seems more like a toxin/physical effect to me.
Are there any other mind affecting effects that require a con save?
Are poisons/diseases that affect the mind or mental attributes 'mind affecting'? I'm not aware of any being expressly so.dragonhunterq2019-12-29T01:05:09ZRe: Forums: Rules Questions: Query on oddities with Cabal Devildragonhunterqhttps://paizo.com/threads/rzs42vzh?Query-on-oddities-with-Cabal-Devil#22019-12-28T02:02:29Z2019-12-25T18:27:48Z<p><a href="https://aonprd.com/MonsterDisplay.aspx?ItemName=Cabal%20Devil%20(Uniila)" target="_blank" rel="nofollow">link</a></p>
<div class="messageboard-quotee">incorporeal special quality wrote:</div><blockquote> It has no Strength score, so its Dexterity modifier applies to its melee attacks, ranged attacks, and CMB.</blockquote><p>.
<p>Yup, I'd take away it's strength score and replace weapon finesse with a another feat.</p>
<p>Only reason I can see for it to have a strength score is to interact with it's daggers and scrolls, but if you treat it's personal daggers and all scrolls (and writting based magic items - maybe) the same way a ghose treats "treasured items" - that'll cover that if you really need to cover the minutiae (i.e it just works and don't worry about it :)).</p>link
incorporeal special quality wrote:It has no Strength score, so its Dexterity modifier applies to its melee attacks, ranged attacks, and CMB.
. Yup, I'd take away it's strength score and replace weapon finesse with a another feat.
Only reason I can see for it to have a strength score is to interact with it's daggers and scrolls, but if you treat it's personal daggers and all scrolls (and writting based magic items - maybe) the same way a ghose treats "treasured items" - that'll cover...dragonhunterq2019-12-25T18:27:48ZRe: Forums: Rules Questions: Monsters with PC class levels and PC-equivalent gear?dragonhunterqhttps://paizo.com/threads/rzs42vwg?Monsters-with-PC-class-levels-and#32019-12-21T23:28:01Z2019-12-21T23:28:01Z<p>Yes, you are the GM, and the rules on CR are more guidelines than hard and fast rules - mostly because depending on the equipment you choose you may well not make the encounter much more challenging, or if you get it right you can make it more challenging than the +1 indicated.</p>Yes, you are the GM, and the rules on CR are more guidelines than hard and fast rules - mostly because depending on the equipment you choose you may well not make the encounter much more challenging, or if you get it right you can make it more challenging than the +1 indicated.dragonhunterq2019-12-21T23:28:01ZRe: Forums: Rules Questions: Natural Attacks - A Comprehensive Look at RAWdragonhunterqhttps://paizo.com/threads/rzs42vc0?Natural-Attacks-A-Comprehensive-Look-at-RAW#32019-12-26T05:46:46Z2019-12-06T23:04:32Z<p>You have a lot of superfluous information there. Much of it is completely irrelevant..</p>
<p>First and most importantly, the rules do not distinguish between PCs and Monsters for how rules affect them (unless called out specifically) - the rules are exactly the same.for everything..</p>
<p>For DM1
<br />
<div class="messageboard-quotee">natural attacks wrote:</div><blockquote>You can make attacks with natural weapons in combination with attacks made with a melee weapon and unarmed strikes, </blockquote><p>seems pretty comprehensive to me - explicitly you can mix weapons and natural attacks - the "pathfinder 2talon attacks or 2 attacks" is largely bad rules interpretation - especially the second answer.
<p>For DM2
<br />
<div class="messageboard-quotee">unarmed attacks wrote:</div><blockquote>“Armed” Unarmed Attacks: Sometimes a character’s or creature’s unarmed attack counts as an armed attack. A monk, a character with the Improved Unarmed Strike feat, a spellcaster delivering a touch attack spell, <b>and a creature with natural physical weapons all count as being armed </b>(see natural attacks)</blockquote><p>.A natural attacks is an unarmed attack that counts as armed - it is unarmed as you are not wielding a weapon, but it is counted as armed - so you threaten with it, you do not provoke attacks of opportunity when you attack with it etc.
<p>For everyone
<br />
<div class="messageboard-quotee">multiple attacks wrote:</div><blockquote>A character who can make more than one attack per round must use the full-attack action (see Full-Round Actions) in order to get more than one attack.</blockquote><p>Unless you are taking the full attack action (or have another ability that explicitly permits it) Any character whether monster or PC can only make a single attack - even if it's entry lists (for example) 2 claws..You have a lot of superfluous information there. Much of it is completely irrelevant..
First and most importantly, the rules do not distinguish between PCs and Monsters for how rules affect them (unless called out specifically) - the rules are exactly the same.for everything..
For DM1
natural attacks wrote:You can make attacks with natural weapons in combination with attacks made with a melee weapon and unarmed strikes,
seems pretty comprehensive to me - explicitly you can mix weapons and...dragonhunterq2019-12-06T23:04:32ZRe: Forums: Rules Discussion: +Level Bonusesdragonhunterqhttps://paizo.com/threads/rzs42uam?Level-Bonuses#42019-11-22T06:57:32Z2019-11-11T20:26:57Z<div class="messageboard-quotee">Filthy Lucre wrote:</div><blockquote><p> it will also produce situations where low level monsters stay threatening for longer.
</p>
</blockquote><p>This is one reason, to avoid this. Low level critters shouldn't stay threatenng for longer.Filthy Lucre wrote:it will also produce situations where low level monsters stay threatening for longer.
This is one reason, to avoid this. Low level critters shouldn't stay threatenng for longer.dragonhunterq2019-11-11T20:26:57ZRe: Forums: Rules Questions: Masterwork & Mithral Armor Check Penaltydragonhunterqhttps://paizo.com/threads/rzs42tj5?Masterwork-Mithral-Armor-Check-Penalty#52019-11-03T16:50:46Z2019-11-03T16:50:46Z<div class="messageboard-quotee">MrCharisma wrote:</div><blockquote><p> No they don't stack.</p>
<div class="messageboard-quotee"><a href="https://www.d20pfsrd.com/equipmenT/special-materials/#Mithral" target="_blank" rel="nofollow">MITHRAL</a> wrote:</div><blockquote>Weapons or armors fashioned from mithral are always masterwork items as well; the masterwork cost is included in the prices given below.</blockquote>Or rather, the masterwork benefit is already included in the stats. </blockquote><p>That's not what it says though - nowhere does it say that the benefits of masterwork are included and costs are not the same thing as benefits.
<p>Any suggestion that they stack is vehemently opposed, but no-one has ever satisfactorily explained the rules support for it.</p>
<p>Elven chain is a unique item and not overwhelmingly compelling as it is treated as light armour including for proficiency - which normal mithral chain doesn't.</p>MrCharisma wrote:No they don't stack.
MITHRAL wrote:Weapons or armors fashioned from mithral are always masterwork items as well; the masterwork cost is included in the prices given below.
Or rather, the masterwork benefit is already included in the stats. That's not what it says though - nowhere does it say that the benefits of masterwork are included and costs are not the same thing as benefits. Any suggestion that they stack is vehemently opposed, but no-one has ever satisfactorily...dragonhunterq2019-11-03T16:50:46ZRe: Forums: Homebrew and House Rules: Custom Armour - Have I missed anything?dragonhunterqhttps://paizo.com/threads/rzs42tgw?Custom-Armour-Have-I-missed-anything#32019-10-26T09:23:59Z2019-10-26T09:23:59Z<div class="messageboard-quotee">Quixote wrote:</div><blockquote><p> You are correct; leather armor with no max Dex would be better than mithral breastplate if you had a Dex of 30+.</p>
<p>Really not sure what you're going for, though. So I can't weigh in much as far as the other things. I have ideas, but I can't be sure until I get a little more info. </blockquote><p>To be fair not 100% sure what I'm going for, just floating ideas and seeing if anything sticks for some badass or interesting leather armour. Something thematic considering the multi-eyed beast it originates from.Quixote wrote:You are correct; leather armor with no max Dex would be better than mithral breastplate if you had a Dex of 30+.
Really not sure what you're going for, though. So I can't weigh in much as far as the other things. I have ideas, but I can't be sure until I get a little more info.
To be fair not 100% sure what I'm going for, just floating ideas and seeing if anything sticks for some badass or interesting leather armour. Something thematic considering the multi-eyed beast it...dragonhunterq2019-10-26T09:23:59ZRe: Forums: Rules Questions: Ability to Determine DC for Stavesdragonhunterqhttps://paizo.com/threads/rzs42tfq?Ability-to-Determine-DC-for-Staves#92019-10-25T22:54:22Z2019-10-25T22:54:22Z<p>I agree with Dave, If you don't have a relevant casting ability score it reverts to the default for spell trigger items.- minimum ability score to cast the spell. Similarly if you don't have a caster level (or your caster level is lower) use the default caster level of the staff.</p>I agree with Dave, If you don't have a relevant casting ability score it reverts to the default for spell trigger items.- minimum ability score to cast the spell. Similarly if you don't have a caster level (or your caster level is lower) use the default caster level of the staff.dragonhunterq2019-10-25T22:54:22ZForums: Homebrew and House Rules: Custom Armour - Have I missed anything?dragonhunterqhttps://paizo.com/threads/rzs42tgw?Custom-Armour-Have-I-missed-anything#12019-10-25T22:43:41Z2019-10-25T22:43:41Z<p>So, I'm considering including leather armour made from a [protected intellectual property] that is naturally bouyant. If I make it so that it has no maximum dex am I right that you need +10 dex modifier to better Mithral Breast Plate (+6 AC +5 max dex)? Is there any other effect of no max dex that I'm overlooking?</p>
<p>I know I could just give it a +9 or +10 max dex, but no max dex sounds way more awesome...</p>
<p>I'm also thinking of adding a minor bonus to fly checks to hover/not fall. or maybe a boost to saves vs gaze and ray attacks? any better ideas out there?</p>
<p>Thanks</p>
<p>DHq</p>So, I'm considering including leather armour made from a [protected intellectual property] that is naturally bouyant. If I make it so that it has no maximum dex am I right that you need +10 dex modifier to better Mithral Breast Plate (+6 AC +5 max dex)? Is there any other effect of no max dex that I'm overlooking?
I know I could just give it a +9 or +10 max dex, but no max dex sounds way more awesome...
I'm also thinking of adding a minor bonus to fly checks to hover/not fall. or maybe a...dragonhunterq2019-10-25T22:43:41ZRe: Forums: Rules Questions: Stowing Weapons and Quick Draw featdragonhunterqhttps://paizo.com/threads/rzs42tan?Stowing-Weapons-and-Quick-Draw-feat#52019-10-22T23:21:56Z2019-10-22T23:21:56Z<p>If you are permitted 3rd party feats you also have <a href="https://www.d20pfsrd.com/alternative-rule-systems/path-of-war/feats/lightning-swap-combat/" target="_blank" rel="nofollow">Lightning Swap</a> from Dreamscarred Press' Path of War.</p>If you are permitted 3rd party feats you also have Lightning Swap from Dreamscarred Press' Path of War.dragonhunterq2019-10-22T23:21:56ZRe: Forums: Rules Questions: Combat Expertise - Movement Before and Attacks of Opportunitydragonhunterqhttps://paizo.com/threads/rzs2qss1?Combat-Expertise-Movement-Before-and-Attacks#322019-10-22T23:13:23Z2019-10-22T23:13:23Z<p>I'm more than happy to let someone declare their intention to attack to gain the benfit of CE to move prior to an attack. If they then decide not to/are unable to attack they lose that action. Simple. Effective.</p>I'm more than happy to let someone declare their intention to attack to gain the benfit of CE to move prior to an attack. If they then decide not to/are unable to attack they lose that action. Simple. Effective.dragonhunterq2019-10-22T23:13:23ZRe: Forums: Advice and Rules Questions: Path of War: Disruptive Wavedragonhunterqhttps://paizo.com/threads/rzs42sxd?Path-of-War-Disruptive-Wave#42020-02-05T22:35:07Z2019-10-20T18:44:52Z<div class="messageboard-quotee">OgreWarHulk wrote:</div><blockquote><p> Alright, I've about had it with this counter. I've never been able to use it because of my GM's ruling on it.</p>
<p>But if a spell like fireball (area effect) doesn't speciffically target me. Can I still use Disrupive Wave against it?
<br />
<div class="messageboard-quotee">pfsrd wrote:</div><blockquote><br />
<br />
Disruptive Wave
<br />
Discipline: Mithral Current (Counter); Level: 4
<br />
Prerequisites: One Mithral Current maneuver
<br />
Initiation Action: 1 immediate action
<br />
Range: Melee attack
<br />
Target: One creature
<br />
Duration: Instant</p>
<p>DESCRIPTION</p>
<p>By sensing the ripples in reality caused by powerful magic, you are able to anticipate and strike before a spell takes effect. You can initiate this counter in response <b>to being targeted by</b> a power, psi-like ability, spell, or spell-like ability. Make a charge attack against the originator of the effect, moving up to twice your speed towards them as normal. If it hits, it deals weapon damage as normal, possibly interrupting the effect and increasing the DC of the Concentration check to not lose the effect by +4.</blockquote>I need to know because it's been wasting a spot in my selection of maneuvers for a few years. </blockquote><p>Your GM is quite correct. Fireball does not target. This counter does not work against AOEs.OgreWarHulk wrote:Alright, I've about had it with this counter. I've never been able to use it because of my GM's ruling on it.
But if a spell like fireball (area effect) doesn't speciffically target me. Can I still use Disrupive Wave against it?
pfsrd wrote:
Disruptive Wave
Discipline: Mithral Current (Counter); Level: 4
Prerequisites: One Mithral Current maneuver
Initiation Action: 1 immediate action
Range: Melee attack
Target: One creature
Duration: Instant
DESCRIPTION
By sensing the...dragonhunterq2019-10-20T18:44:52ZRe: Forums: Rules Questions: Need Dev Clarification: Hexcrafter Magus and Hexes- Level 3 or 4?dragonhunterqhttps://paizo.com/threads/rzs42jpk?Need-Dev-Clarification-Hexcrafter-Magus-and#22019-04-29T19:27:17Z2019-04-29T19:27:17Z<div class="messageboard-quotee">hexcrafter magus wrote:</div><blockquote>Hex Magus (Su): At 4th level, the hexcrafter magus gains access to a small number of witch’s hexes.</blockquote><p>um! what is the argument that you get access to hexes at 3rd level again - because that seems particularly unambiguous. You may get an arcana at third level, but you don't have access to hexes to take one.
<p>It takes an extremely...optimistic....reading of the rules to think you can take one at third level.</p>hexcrafter magus wrote:Hex Magus (Su): At 4th level, the hexcrafter magus gains access to a small number of witch’s hexes.
um! what is the argument that you get access to hexes at 3rd level again - because that seems particularly unambiguous. You may get an arcana at third level, but you don't have access to hexes to take one. It takes an extremely...optimistic....reading of the rules to think you can take one at third level.dragonhunterq2019-04-29T19:27:17ZRe: Forums: Rules Questions: Icon of Aspects and the Animal domain/Inquisitionsdragonhunterqhttps://paizo.com/threads/rzs42jp4?Icon-of-Aspects-and-the-Animal-domain#32019-04-29T18:44:46Z2019-04-29T18:44:46Z<p>1) This depends on your GM, the rules on where ACs appear from are vague, the rules on replacing an AC kinda points to one not being immediately available. So, unless it's a core part of your character, where I would assume you've been developing it as part of the unspoken background that many characters require, you'd likely have to perform the ritual for replacing an animal companion in my campaigns - subject to anything you can point to (be it campaign events/background/rules) to persuade me otherwise.</p>
<p>2) IF you have persuaded me that you have a suitable beastie following you, then MAYBE it could be repeatedly infused with the power of an AC and reduced to normal animal otherwise - at least until it got annoyed at your fickleness/being used and abused and wandered off. Again though, largely up to your GM.</p>
<p>3) no, you have to have a domain power it can replace.</p>
<p>4) no, it only grants access to domain powers. . </p>
<p>Domain powers are a subset of your full domain, and while inquisitions are interchangeable (to an extent) with domains, they can;t be interchangeable with a part of a domain. The Icon causes you to retain part of your domain abilities, so you you don't ever have the full domain to swap out.</p>1) This depends on your GM, the rules on where ACs appear from are vague, the rules on replacing an AC kinda points to one not being immediately available. So, unless it's a core part of your character, where I would assume you've been developing it as part of the unspoken background that many characters require, you'd likely have to perform the ritual for replacing an animal companion in my campaigns - subject to anything you can point to (be it campaign events/background/rules) to persuade...dragonhunterq2019-04-29T18:44:46ZRe: Forums: Rules Questions: Need clarification on Animal Focus ability.dragonhunterqhttps://paizo.com/threads/rzs42jhj?Need-clarification-on-Animal-Focus-ability#22019-04-24T00:15:14Z2019-04-24T00:15:14Z<p>Each time you switch animal focus on yourself you start a new '1 minute' use. There is no wording that permits you to change your aspect once you have selected it - you select one type of animal to emulate when you activate it and that is your lot until you activate it again..</p>
<p>The only reason you can switch freely on your AC is you never run out of 'minutes' if you do so.</p>Each time you switch animal focus on yourself you start a new '1 minute' use. There is no wording that permits you to change your aspect once you have selected it - you select one type of animal to emulate when you activate it and that is your lot until you activate it again..
The only reason you can switch freely on your AC is you never run out of 'minutes' if you do so.dragonhunterq2019-04-24T00:15:14ZRe: Forums: Rules Questions: "You can’t move diagonally past a corner" : I didn't understand thisdragonhunterqhttps://paizo.com/threads/rzs42jg6?You-can-t-move-diagonally-past-a-corner-I#42019-04-23T03:52:40Z2019-04-22T13:52:59Z<div class="messageboard-quotee">Artificial 20 wrote:</div><blockquote><p> Wall|'''|
</p>
Wall|'''|
<br />
Wall|'''|
<br />
———+C|
<br />
>>> AB|
<br />
—————+</p>
<p>Consider the above very crude ASCII.</p>
<p>You have walked along a hall, and stopped just before a corner. This spot is marked as A. The square above is a wall, the square to your right (B) is the junction of the corner.</p>
<p>You cannot move diagonally from A to C because of the corner. You can go A B C, but this is not diagonal movement. If an obstruction was occupying B, say for example, a hostile creature, you cannot simply diagonal past them. </blockquote><p>You can move diagonally past an enemy - explicitly.
<div class="messageboard-quotee">CRB measuring distance wrote:</div><blockquote>You can move diagonally past a creature, even an opponent.</blockquote><p>What you can't do is move diagonally past a solid object that runs along that border - such as a wall. Basically look at what is in your way. if you can step over it (such as a pit) or it doesn't fully fill the space (a small tree) then you can move past it diagonally.
<p>If, however, you are trying to step around a big impassable object that either fills the square or runs along that edge such as a really big tree or a building (or a 'designated exception' type creature that fills the entire space - such as a gelatinous cube) then that's a big no.</p>Artificial 20 wrote:Wall|'''|
Wall|'''|
Wall|'''|
------+C|
>>> AB|
----------+Consider the above very crude ASCII.
You have walked along a hall, and stopped just before a corner. This spot is marked as A. The square above is a wall, the square to your right (B) is the junction of the corner.
You cannot move diagonally from A to C because of the corner. You can go A B C, but this is not diagonal movement. If an obstruction was occupying B, say for example, a hostile creature, you cannot...dragonhunterq2019-04-22T13:52:59ZRe: Forums: Rules Questions: Action to Harbor a Phantomdragonhunterqhttps://paizo.com/threads/rzs42jei?Action-to-Harbor-a-Phantom#52019-04-21T16:02:25Z2019-04-21T16:02:25Z<p>Quite correct - I skim read and didn't get that far :)</p>Quite correct - I skim read and didn't get that far :)dragonhunterq2019-04-21T16:02:25ZRe: Forums: Rules Questions: Linnorm Hunter Styledragonhunterqhttps://paizo.com/threads/rzs42ja5?Linnorm-Hunter-Style#142019-04-21T15:35:30Z2019-04-21T15:35:30Z<div class="messageboard-quotee">OzzyKP wrote:</div><blockquote> Oh, I've thought of another question, is there a Handle Animal trick to getting your animal companion to enter a style stance? </blockquote><p><a href="https://paizo.com/organizedplay/faq#v5748eaic9vh2" target="_blank" rel="nofollow">PFS FAQ if that works for you (it should, it's a sensible ruling) - ACs know how to use their feats</a>OzzyKP wrote:Oh, I've thought of another question, is there a Handle Animal trick to getting your animal companion to enter a style stance?
PFS FAQ if that works for you (it should, it's a sensible ruling) - ACs know how to use their featsdragonhunterq2019-04-21T15:35:30ZRe: Forums: Rules Questions: Action to Harbor a Phantomdragonhunterqhttps://paizo.com/threads/rzs42jei?Action-to-Harbor-a-Phantom#32019-04-21T14:53:53Z2019-04-21T14:52:43Z<div class="messageboard-quotee">phantom ability wrote:</div><blockquote>The phantom stays fully manifested until it is either returned to the spiritualist’s consciousness (a standard action) ...</blockquote><p>There are no other restrictions in respect of distance or LoS/LoE.
<p>You can't harbour your phantom blade. You don't have either the phantom ability or the shared conciousness ability.</p>phantom ability wrote:The phantom stays fully manifested until it is either returned to the spiritualist’s consciousness (a standard action) ...
There are no other restrictions in respect of distance or LoS/LoE. You can't harbour your phantom blade. You don't have either the phantom ability or the shared conciousness ability.dragonhunterq2019-04-21T14:52:43ZRe: Forums: Rules Questions: weapon shift feat questiondragonhunterqhttps://paizo.com/threads/rzs42igh?weapon-shift-feat-question#162019-04-14T18:59:07Z2019-04-14T18:59:07Z<div class="messageboard-quotee">Derklord wrote:</div><blockquote> Ah, I think I misremembered something. Re-reading, you do indeed both can attack and threaten squares you occupy (when not using a reach weapon). My bad! </blockquote><p>pfft! there goes my new tactic for fighting gargantuan foes...
</p>
:)</p>Derklord wrote:Ah, I think I misremembered something. Re-reading, you do indeed both can attack and threaten squares you occupy (when not using a reach weapon). My bad!
pfft! there goes my new tactic for fighting gargantuan foes...
:)dragonhunterq2019-04-14T18:59:07ZRe: Forums: Rules Questions: weapon shift feat questiondragonhunterqhttps://paizo.com/threads/rzs42igh?weapon-shift-feat-question#142019-04-14T16:07:15Z2019-04-14T16:07:15Z<div class="messageboard-quotee">Derklord wrote:</div><blockquote> When <i>not</i> using a weapon with the reach property, you can attack every square in your reach except those you occupy. </blockquote><p>Where is the rule preventing you from attacking within a square you occupy?Derklord wrote:When not using a weapon with the reach property, you can attack every square in your reach except those you occupy.
Where is the rule preventing you from attacking within a square you occupy?dragonhunterq2019-04-14T16:07:15ZRe: Forums: Rules Questions: Skill Calculations for Monstersdragonhunterqhttps://paizo.com/threads/rzs42j5c?Skill-Calculations-for-Monsters#72019-04-14T11:33:48Z2019-04-14T11:32:18Z<p>-1 acp to stealth for the light shield - 3 ranks stealth</p>-1 acp to stealth for the light shield - 3 ranks stealthdragonhunterq2019-04-14T11:32:18ZRe: Forums: Monsters and Hazards: Difficulty Class - What makes narrative sense?dragonhunterqhttps://paizo.com/threads/rzs42eko?Difficulty-Class-What-makes-narrative-sense#62018-12-15T21:57:21Z2018-12-15T21:57:21Z<p>Table 10-2 is fine, it's well explained on how to use it and when it is appropriate to do so, and it is extremely useful at what it's designed for. It is still a tool though and as subject to misuse as any other tool.</p>
<p>As for the DCs in mirrored moon, they are not inappropriate to the task. It shouldn't be easy to half the time to search nearly 100 square miles.</p>Table 10-2 is fine, it's well explained on how to use it and when it is appropriate to do so, and it is extremely useful at what it's designed for. It is still a tool though and as subject to misuse as any other tool.
As for the DCs in mirrored moon, they are not inappropriate to the task. It shouldn't be easy to half the time to search nearly 100 square miles.dragonhunterq2018-12-15T21:57:21ZRe: Forums: Classes: Playing as a Wizard help coming from AD&Ddragonhunterqhttps://paizo.com/threads/rzs42egm?Playing-as-a-Wizard-help-coming-from-ADD#22018-12-12T01:48:46Z2018-12-12T01:48:46Z<p>You are missing nearly 20 years of history with 3rd edition and pathfinder that has lead to this point. It's kind of hard to be concise without that background.</p>
<p>A short answer to your specific question(maybe - there other opinions) is that they feel the need to curb some of the power of spellcasters in general and especially in regards to narrative impact as compared to non-spellcasting classes (look up caster/martial disparity if you are feeling particularly masochistic). While they could have made magic more unreliable or dangerous or any one of a number of things (most I can imagine would be very unsatisfactory in one way or another) they opted to reduce the overall number of spells available together with a reduction in the effects of spells (in very broad sweeps).</p>You are missing nearly 20 years of history with 3rd edition and pathfinder that has lead to this point. It's kind of hard to be concise without that background.
A short answer to your specific question(maybe - there other opinions) is that they feel the need to curb some of the power of spellcasters in general and especially in regards to narrative impact as compared to non-spellcasting classes (look up caster/martial disparity if you are feeling particularly masochistic). While they could...dragonhunterq2018-12-12T01:48:46ZRe: Forums: Pathfinder Playtest General Discussion: Divorcing Crafting from Normal Skillsdragonhunterqhttps://paizo.com/threads/rzs42e3b?Divorcing-Crafting-from-Normal-Skills#82018-12-04T20:21:02Z2018-12-04T20:21:02Z<p>Players should not get XP for crafting. It does not lend itself to exciting tales. NPCs get the level the level they need for the story I want to tell, the explanation for their level is entirely up to me. That an NPC got better at crafting by crafting is perfectly fine by me.</p>Players should not get XP for crafting. It does not lend itself to exciting tales. NPCs get the level the level they need for the story I want to tell, the explanation for their level is entirely up to me. That an NPC got better at crafting by crafting is perfectly fine by me.dragonhunterq2018-12-04T20:21:02ZRe: Forums: Monsters and Hazards: Any Indication of Whether Hazards Are Getting Conceptually Tightened Up?dragonhunterqhttps://paizo.com/threads/rzs42dk3?Any-Indication-of-Whether-Hazards-Are-Getting#82018-11-25T17:20:06Z2018-11-25T17:20:06Z<p>Well if you think about it a hole in the ground isn't a trap, it's only the thing hiding it that makes it a trap - get rid of that and it's just a terrain feature.</p>Well if you think about it a hole in the ground isn't a trap, it's only the thing hiding it that makes it a trap - get rid of that and it's just a terrain feature.dragonhunterq2018-11-25T17:20:06ZRe: Forums: Skills, Feats, Equipment & Spells: Nat 1 and 20 on skillsdragonhunterqhttps://paizo.com/threads/rzs42die?Nat-1-and-20-on-skills#192018-11-26T23:43:39Z2018-11-24T20:28:04Z<p>trivial is easy - if the DC is equal to, or less, than the DC in the leftmost column it is trivial.</p>
<p>I for one do not want them to remove all GM adjudication from the game, pathfinder can handle many types and flavours of games and what should be impossible for one game might just be legendarily difficult in another - I can decide what is impossible as appropriate for my game.</p>trivial is easy - if the DC is equal to, or less, than the DC in the leftmost column it is trivial.
I for one do not want them to remove all GM adjudication from the game, pathfinder can handle many types and flavours of games and what should be impossible for one game might just be legendarily difficult in another - I can decide what is impossible as appropriate for my game.dragonhunterq2018-11-24T20:28:04ZRe: Forums: Monsters and Hazards: Any Indication of Whether Hazards Are Getting Conceptually Tightened Up?dragonhunterqhttps://paizo.com/threads/rzs42dk3?Any-Indication-of-Whether-Hazards-Are-Getting#42018-11-26T17:04:51Z2018-11-24T00:47:43Z<div class="messageboard-quotee">deuxhero wrote:</div><blockquote><br />
<br />
<p>For the record, even if a character was tied up and unconscious their reflex save remained the same in 3E/PF1 </blockquote><p><a href="https://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9v29" target="_blank" rel="nofollow">For the record, no. Your reflex save dropped by the difference between your current dex mod and -5 (due to your dex being treated as 0).</a>
<p>And with regard to the pits as pointed out, everything gets a reflex save, even if immobilised - I assume that the stats take into account the 0 dex...
<br />
Also the damage is to the trapdoor - the pit never takes damage - as per the hardness description and the reset condition
<br />
<div class="messageboard-quotee">pit trap wrote:</div><blockquote><p><b>hardness</b> 4(trapdoor) ...
</p>
<b>Reset</b> The trap still causes falling damage if anyone falls in, but the trapdoor must be reset manually for the trap to become hidden again.</blockquote><p>deuxhero wrote:For the record, even if a character was tied up and unconscious their reflex save remained the same in 3E/PF1
For the record, no. Your reflex save dropped by the difference between your current dex mod and -5 (due to your dex being treated as 0). And with regard to the pits as pointed out, everything gets a reflex save, even if immobilised - I assume that the stats take into account the 0 dex...
Also the damage is to the trapdoor - the pit never takes damage - as per the...dragonhunterq2018-11-24T00:47:43ZRe: Forums: Skills, Feats, Equipment & Spells: Nat 1 and 20 on skillsdragonhunterqhttps://paizo.com/threads/rzs42die?Nat-1-and-20-on-skills#162018-11-26T23:43:39Z2018-11-24T00:14:31Z<p>The rules actually have you covered.</p>
<div class="messageboard-quotee">PTrulebook wrote:</div><blockquote><p>(p336] you can usually skip rolling and assume the characters succeed against trivial DCs.
</p>
(p337) Ordinary tasks become trivial at a certain level, listed in the final column so you have some idea when these tasks no longer present even a minor challenge for the characters. Some tasks are always trivial and have no need to be rolled, like climbing a ladder in ordinary circumstances. You can allow automatic successes at lower levels than listed if that makes your game run more smoothly.
<br />
</blockquote><p>If the DC is trivial, you shouldn't really be asking for rolls.
</p>
"You break that fortune cookie easily"</p>
<div class="messageboard-quotee">PTrulebook wrote:</div><blockquote>An extreme-difficulty skill DC defeats even the most skilled characters most of the time, but it’s just low enough that there’s some chance of success. Use these DCs if you want success to be unlikely but not impossible. </blockquote><p>There exist things that are flat out impossible, and you don't need a roll as you will auto-fail.
<p>"I'm afraid that lock is too difficult, no matter how lucky you get you will not be able to unlock it without the key".</p>The rules actually have you covered.
PTrulebook wrote:(p336] you can usually skip rolling and assume the characters succeed against trivial DCs.
(p337) Ordinary tasks become trivial at a certain level, listed in the final column so you have some idea when these tasks no longer present even a minor challenge for the characters. Some tasks are always trivial and have no need to be rolled, like climbing a ladder in ordinary circumstances. You can allow automatic successes at lower levels than...dragonhunterq2018-11-24T00:14:31ZRe: Forums: Pathfinder Playtest General Discussion: Paizo Friday Stream Notes November 16, 2018dragonhunterqhttps://paizo.com/threads/rzs42db3?Paizo-Friday-Stream-Notes-November-16-2018#252018-11-19T15:30:23Z2018-11-17T17:10:21Z<div class="messageboard-quotee">MER-c wrote:</div><blockquote> <div class="messageboard-quotee">Pramxnim wrote:</div><blockquote> <div class="messageboard-quotee">citricking wrote:</div><blockquote> They want magic weapons to be important, I think they would still be important if they just had cool abilities and property runes. Items giving number bonuses makes them necessary to have to not fall behind. </blockquote>This is how I'd prefer it as well. 5e made an attempt at this, but in the end they still deferred to a +1-3 hierarchy. If PF2 is bold enough to get rid of numerical bonuses from magic weapons and armour altogether and stuck to interesting powers / property runes, I'll be very happy. </blockquote>I think it would be alright if specific Properties gave numerical bonuses under circumstances. I.e. Holy weapons are guided to smite down evil and thus are magically better at helping their wielder kill evil things. Or if Fire weapons did better against foes weak to fire, and so on. </blockquote><p>Please no. Situational bonuses are not "interesting", nor are they fun.
<p>The bigger problem some of you have with them changing it is people like me who want magic weapons to be important. They should matter and they should matter in every fight.</p>MER-c wrote:Pramxnim wrote: citricking wrote: They want magic weapons to be important, I think they would still be important if they just had cool abilities and property runes. Items giving number bonuses makes them necessary to have to not fall behind.
This is how I'd prefer it as well. 5e made an attempt at this, but in the end they still deferred to a +1-3 hierarchy. If PF2 is bold enough to get rid of numerical bonuses from magic weapons and armour altogether and stuck to interesting...dragonhunterq2018-11-17T17:10:21ZRe: Forums: Pathfinder Playtest General Discussion: Blocking terrain, walking through walls, and attacking through walls: am I going crazy?dragonhunterqhttps://paizo.com/threads/rzs42a35&page=2?Blocking-terrain-walking-through-walls-and#542018-11-14T20:12:42Z2018-10-28T09:42:34Z<div class="messageboard-quotee">Colette Brunel wrote:</div><blockquote><br />
<br />
<div class="messageboard-quotee">dragonhunterq wrote:</div><blockquote>The rules should not need to tell you that you cannot walk through walls. Let me know of a game that feels the need to tell you this so I can avoid it.</blockquote>Well, I suppose you are <a href="http://www.aonprd.com/Rules.aspx?Name=Terrain%20and%20Obstacles&Category=Movement,%20Position,%20and%20Distance" target="_blank" rel="nofollow">avoiding Pathfinder 1e</a>, then: "On the other hand, some obstacles block movement entirely. A character can’t move through a blocking obstacle." </blockquote><p>Well, that's embarrassing... I have never noticed that :)Colette Brunel wrote:dragonhunterq wrote:The rules should not need to tell you that you cannot walk through walls. Let me know of a game that feels the need to tell you this so I can avoid it.
Well, I suppose you are avoiding Pathfinder 1e, then: "On the other hand, some obstacles block movement entirely. A character can’t move through a blocking obstacle." Well, that's embarrassing... I have never noticed that :)dragonhunterq2018-10-28T09:42:34ZRe: Forums: Pathfinder Playtest General Discussion: What about having "remove +1/level" as an optional rule, at least?dragonhunterqhttps://paizo.com/threads/rzs42cel?What-about-having-remove-1level-as-an#132018-10-28T21:44:44Z2018-10-28T09:13:18Z<div class="messageboard-quotee">Hythlodeus wrote:</div><blockquote> <div class="messageboard-quotee">MaxAstro wrote:</div><blockquote><p> In fact, if you pop over to the "top three positives/top three negatives" thread, you will see that more than one person has listed +1/level in their top three <i>positives</i> of PF2e.
</p>
</blockquote>how reliable is that thread to mirror the larger group of gamers? does it include people too frustrated with the PF2 playtest to post on a regular basis anymore? or those so frustrated that they dropped out completely? what about those that would love to post in the thread, but can't find three positive things to post? because I know I love maybe three for ideas of PF2 as iodeas, but find the implementations of those ideas lacking enough that I wouldn't exactly describe my current feeling towards them as 'positive' but as 'meh' at best. </blockquote><p>Well, it's reliable enough that you get people like me who love the +1/level and think that if you remove it I may as well go and play another game because it's just not the game I want to play. There is a lot I don't like about PF2, but the +1/level is not one of them.Hythlodeus wrote:MaxAstro wrote:In fact, if you pop over to the "top three positives/top three negatives" thread, you will see that more than one person has listed +1/level in their top three positives of PF2e.
how reliable is that thread to mirror the larger group of gamers? does it include people too frustrated with the PF2 playtest to post on a regular basis anymore? or those so frustrated that they dropped out completely? what about those that would love to post in the thread, but can't...dragonhunterq2018-10-28T09:13:18ZRe: Forums: Pathfinder Playtest General Discussion: Quality bonuses and potency bonusesdragonhunterqhttps://paizo.com/threads/rzs428vm?Quality-bonuses-and-potency-bonuses#62019-01-21T20:53:45Z2018-10-28T09:08:28Z<div class="messageboard-quotee">p291 on stacking bonuses wrote:</div><blockquote>If you gain multiple bonuses of the same type, only the highest bonus applies—you don’t add them together. </blockquote><div class="messageboard-quotee">p190 on quality bonuses wrote:</div><blockquote>Item Bonus: Weapons and skill-boosting items of expert, master, and legendary quality add the listed <b>item bonus</b> to attack rolls with the weapon or skill checks using the item </blockquote><div class="messageboard-quotee">p371 on potency runes wrote:</div><blockquote>A weapon potency rune grants two offensive benefits. The weapon’s wielder gains <b>an item bonus</b> to attack rolls with the weapon equal to the potency value. For instance, an expert dagger with a +2 weapon potency rune would grant a +2 item bonus to attack rolls with the dagger. </blockquote><p>p291 on stacking bonuses wrote:If you gain multiple bonuses of the same type, only the highest bonus applies—you don’t add them together.
p190 on quality bonuses wrote:Item Bonus: Weapons and skill-boosting items of expert, master, and legendary quality add the listed item bonus to attack rolls with the weapon or skill checks using the item
p371 on potency runes wrote:A weapon potency rune grants two offensive benefits. The weapon’s wielder gains an item bonus to attack rolls with the...dragonhunterq2018-10-28T09:08:28ZRe: Forums: Playing the Game: Prone/unconscious creatures and screening; also, movement through an "incapacitated" creature's spacedragonhunterqhttps://paizo.com/threads/rzs42ccc?Proneunconscious-creatures-and-screening-also#82018-10-27T20:52:40Z2018-10-27T20:52:40Z<p>Not really, Incapacitate means being unable to act or respond, if you can react violently you cannot be incapacitated.</p>Not really, Incapacitate means being unable to act or respond, if you can react violently you cannot be incapacitated.dragonhunterq2018-10-27T20:52:40ZRe: Forums: Playing the Game: Initiative order for multiple PCs being knocked out by the same creaturedragonhunterqhttps://paizo.com/threads/rzs42ccd?Initiative-order-for-multiple-PCs-being#82018-10-27T20:48:58Z2018-10-27T20:48:58Z<p>Why wouldn't you let the players decide? There is no good reason not to.</p>
<p>If that doesn't work for you then maintain initiative order.</p>
<p>Whatever way you go this is one decision that should not be left to the GM to decide.</p>Why wouldn't you let the players decide? There is no good reason not to.
If that doesn't work for you then maintain initiative order.
Whatever way you go this is one decision that should not be left to the GM to decide.dragonhunterq2018-10-27T20:48:58ZRe: Forums: Pathfinder Playtest General Discussion: Blocking terrain, walking through walls, and attacking through walls: am I going crazy?dragonhunterqhttps://paizo.com/threads/rzs42a35?Blocking-terrain-walking-through-walls-and#502018-10-27T20:31:39Z2018-10-27T20:26:14Z<p>The rules should not need to tell you that you cannot walk through walls. Let me know of a game that feels the need to tell you this so I can avoid it. I will not play a game that is so patronising that they think their readers need to be told this. </p>
<p>Kyra can attack the ogre because she can see it. You can draw a line from the top left corner of Kyras square to the top right square of the ogre. That should be sufficient for precise senses to work. The ogre would need to take an action to hide to become 'sensed' to Kyra.</p>
<p>I cannot see any reasonable argument that Kyra cannot see the ogre, Kyra can attack the Ogres top right square so she can attack the ogre. she cannot draw a line to the centre square so the ogre has cover.</p>
<p>It is that simple .</p>
<p>And if it's not defined, a term has it's usual English meaning. blocking terrain is terrain that blocks you - you cannot move or fire through it. If the book needs to define even basic stuff like this it will be too large to be practical.</p>The rules should not need to tell you that you cannot walk through walls. Let me know of a game that feels the need to tell you this so I can avoid it. I will not play a game that is so patronising that they think their readers need to be told this.
Kyra can attack the ogre because she can see it. You can draw a line from the top left corner of Kyras square to the top right square of the ogre. That should be sufficient for precise senses to work. The ogre would need to take an action to hide...dragonhunterq2018-10-27T20:26:14ZRe: Forums: Playing the Game: Prone/unconscious creatures and screening; also, movement through an "incapacitated" creature's spacedragonhunterqhttps://paizo.com/threads/rzs42ccc?Proneunconscious-creatures-and-screening-also#62018-10-27T19:58:39Z2018-10-27T19:58:39Z<p>incapacitated has it's normal english meaning if it isn't defined in game - they don't (and shouldn't) need to define every single word they use. Paralysed is about as incapacitated as you can get.</p>
<p>If two characters end up sharing a space one of them (GM decides) gets shunted or made prone. 'Accidentally' covers just this sort of situation.</p>
<p>IF you can move into a square and you can move out of a square then you can move through a square - this is self-evident and does not need further defining. </p>
<p>As for screening, that seems perfect to leave up to a GM's call. I can see some situations where some creatures would still provide screening and others where they shouldn't.</p>
<p>Gm's can and should make judgement calls. These are the sorts of situations that are varied enough that some GM discretion is desirable.</p>incapacitated has it's normal english meaning if it isn't defined in game - they don't (and shouldn't) need to define every single word they use. Paralysed is about as incapacitated as you can get.
If two characters end up sharing a space one of them (GM decides) gets shunted or made prone. 'Accidentally' covers just this sort of situation.
IF you can move into a square and you can move out of a square then you can move through a square - this is self-evident and does not need further...dragonhunterq2018-10-27T19:58:39ZRe: Forums: Rules Questions: Low-Level Wizards and Meta Magic FeatsFAQ finder (alias of dragonhunterq)https://paizo.com/threads/rzs2v8hz?LowLevel-Wizards-and-Meta-Magic-Feats#32018-07-10T22:00:58Z2018-07-10T22:00:58Z<p><a href="http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9o91" target="_blank" rel="nofollow">FAQ confirming Hedwicks post</a>. For clarity, the only way around HtWs example is by using ways to reduce/avoid the metamagic cost - there is no way that I am aware of of using those higher level spell slots</p>FAQ confirming Hedwicks post. For clarity, the only way around HtWs example is by using ways to reduce/avoid the metamagic cost - there is no way that I am aware of of using those higher level spell slotsFAQ finder (alias of dragonhunterq)2018-07-10T22:00:58ZRe: Forums: Rules Questions: Claws on your feet?FAQ finder (alias of dragonhunterq)https://paizo.com/threads/rzs2lpo1?Claws-on-your-feet#312018-07-10T20:06:33Z2018-07-09T23:55:57Z<p><a href="http://paizo.com/paizo/faq/v5748nruor1fo#v5748eaic9rdk" target="_blank" rel="nofollow">The aforementioned FAQ.</a> No claws on the feet of bipedal creatures. Quadrupeds get a pass.</p>The aforementioned FAQ. No claws on the feet of bipedal creatures. Quadrupeds get a pass.FAQ finder (alias of dragonhunterq)2018-07-09T23:55:57ZRe: Forums: Advice: PFS: Building for Level 1 then Rebuilding for Level 2?Joe Navar L'vel (alias of dragonhunterq)https://paizo.com/threads/rzs2v7fc?PFS-Building-for-Level-1-then-Rebuilding-for#72018-06-24T19:38:32Z2018-06-24T19:37:39Z<p>Absolutely legal. This is my stock first level character that I only use when I can't GM credit my way out of first level. I also lend him out to other people.</p>Absolutely legal. This is my stock first level character that I only use when I can't GM credit my way out of first level. I also lend him out to other people.Joe Navar L'vel (alias of dragonhunterq)2018-06-24T19:37:39ZRe: Forums: Rules Questions: Pugnacious Trait + Lead BladesFAQ finder (alias of dragonhunterq)https://paizo.com/threads/rzs2uuhy?Pugnacious-Trait-Lead-Blades#42018-01-29T08:06:05Z2018-01-29T08:06:05Z<p><a href="http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9t5u" target="_blank" rel="nofollow">blahpers source, for convenience.</a></p>blahpers source, for convenience.FAQ finder (alias of dragonhunterq)2018-01-29T08:06:05ZRe: Forums: Rules Questions: Natural Attacks and Unarmed Strikes in the Same Turn?FAQ finder (alias of dragonhunterq)https://paizo.com/threads/rzs2usrr?Natural-Attacks-and-Unarmed-Strikes-in-the#102017-12-31T08:26:47Z2017-12-28T19:45:17Z<p><a href="http://paizo.com/paizo/faq/v5748nruor1fo#v5748eaic9rdk" target="_blank" rel="nofollow">TrinitysEnd, it is an FAQ - Humanoids cannot put claws on feet.</a></p>
<p>One of the feats granting you claws would therefore be redundant.</p>TrinitysEnd, it is an FAQ - Humanoids cannot put claws on feet.
One of the feats granting you claws would therefore be redundant.FAQ finder (alias of dragonhunterq)2017-12-28T19:45:17ZRe: Forums: Rules Questions: Reach weapon and natural reach on enlarged creature.FAQ finder (alias of dragonhunterq)https://paizo.com/threads/rzs2urd6?Reach-weapon-and-natural-reach-on-enlarged#62017-12-03T17:23:38Z2017-12-03T14:29:02Z<p><a href="http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9uni" target="_blank" rel="nofollow">FAQ</a>. Double reach then add static and conditional increases.</p>FAQ. Double reach then add static and conditional increases.FAQ finder (alias of dragonhunterq)2017-12-03T14:29:02ZRe: Forums: Rules Questions: Clarification Request: Ability Score Increase (4th, 8th, 12th, 16th, 20th)FAQ finder (alias of dragonhunterq)https://paizo.com/threads/rzs2uq2k?Clarification-Request-Ability-Score-Increase#52017-11-14T01:20:56Z2017-11-14T01:19:48Z<p>Ooh! Good call Doc, I forgot about the faq...
<br />
<a href="http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9nd2" target="_blank" rel="nofollow">Linkified for convenience</a></p>Ooh! Good call Doc, I forgot about the faq...
Linkified for convenienceFAQ finder (alias of dragonhunterq)2017-11-14T01:19:48ZRe: Forums: Rules Questions: Can I touch the same target multiple times with a spell?FAQ finder (alias of dragonhunterq)https://paizo.com/threads/rzs2uo5f?Can-I-touch-the-same-target-multiple-times#42017-10-16T09:21:26Z2017-10-16T09:20:05Z<p><a href="http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9ve2" target="_blank" rel="nofollow">FAQ: a touch attack is a standard action.</a></p>FAQ: a touch attack is a standard action.FAQ finder (alias of dragonhunterq)2017-10-16T09:20:05ZRe: Forums: Advice: What are the 'must have' melee items/feats for higher levels?FAQ finder (alias of dragonhunterq)https://paizo.com/threads/rzs2uk7o?What-are-the-must-have-melee-itemsfeats-for#52017-08-28T12:36:16Z2017-08-28T12:36:16Z<p><a href="http://paizo.com/paizo/faq/v5748nruor1gg#v5748eaic9tf0" target="_blank" rel="nofollow">FAQ referred to by MrCharisma for reference.</a></p>
<p>I don't have a lot of general advice, so this is a really fancy dot in many respects. for some of your specifics though, maybe:</p>
<p>Lesser metamagic rod of reach spell - far less risk of the targets wandering out of range of your shield other.</p>
<p>Your vision mastery already reduces blink miss chance to 20% (but you can stock up on potions of see invisibility if you fear running out of uses), ghost touch will negate that remaining 20%. Probably not worth it though.</p>
<p>Dim door to beat reach? Teleportation Mastery or cape of the mountebank? Invisibility or displacement also greatly increase your chances of not being hit.</p>FAQ referred to by MrCharisma for reference.
I don't have a lot of general advice, so this is a really fancy dot in many respects. for some of your specifics though, maybe:
Lesser metamagic rod of reach spell - far less risk of the targets wandering out of range of your shield other.
Your vision mastery already reduces blink miss chance to 20% (but you can stock up on potions of see invisibility if you fear running out of uses), ghost touch will negate that remaining 20%. Probably not...FAQ finder (alias of dragonhunterq)2017-08-28T12:36:16ZRe: Forums: Play-by-Post: WelcomeShohiraj DHq (alias of dragonhunterq)https://paizo.com/campaigns/GMErichs798SerpentsIreJanuaryStart/gameplay&page=8#3772017-05-29T19:24:24Z2017-05-29T19:22:10Z<p><span class=messageboard-ooc>last time I rerolled on a 2 I got a 1 - •braces and peers out of the corner of one eye•...</span></p>
<p><span class="messageboard-dice"><b>reroll:</b></span> <span class="messageboard-dice">1d20 + 18 + 2 ⇒ (19) + 18 + 2 = 39</span></p>
<p><span class=messageboard-ooc>oooh! I have improved critical:sleight of hand, right?</span></p>last time I rerolled on a 2 I got a 1 - *braces and peers out of the corner of one eye*...
[dice=reroll]d20+18+2[/dice]
oooh! I have improved critical:sleight of hand, right?Shohiraj DHq (alias of dragonhunterq)2017-05-29T19:22:10ZRe: Forums: Play-by-Post: WelcomeShohiraj DHq (alias of dragonhunterq)https://paizo.com/campaigns/GMErichs798SerpentsIreJanuaryStart/gameplay&page=8#3712017-05-27T21:18:09Z2017-05-27T21:18:09Z<p><span class="messageboard-dice"><b>sleight of hand:</b></span> <span class="messageboard-dice">1d20 + 18 ⇒ (2) + 18 = 20</span>
<br />
Shohiraj is not as deft as she would like to be...</p>[dice=sleight of hand]d20+18[/dice]
Shohiraj is not as deft as she would like to be...Shohiraj DHq (alias of dragonhunterq)2017-05-27T21:18:09ZRe: Forums: Play-by-Post: WelcomeShohiraj DHq (alias of dragonhunterq)https://paizo.com/campaigns/GMErichs798SerpentsIreJanuaryStart/gameplay&page=8#3672017-05-26T07:00:51Z2017-05-26T07:00:34Z<p>Shohiraj uses the chaos to move among the scientists and deftly palms anything interesting looking, carefully using the horses and people to hide her actions from both scientists and colleagues.</p>
<p><span class="messageboard-dice"><b>sleight of hand:</b></span> <span class="messageboard-dice">1d20 + 18 ⇒ (9) + 18 = 27</span></p>Shohiraj uses the chaos to move among the scientists and deftly palms anything interesting looking, carefully using the horses and people to hide her actions from both scientists and colleagues.
[dice=sleight of hand]d20+18[/dice]Shohiraj DHq (alias of dragonhunterq)2017-05-26T07:00:34ZRe: Forums: Play-by-Post: WelcomeShohiraj DHq (alias of dragonhunterq)https://paizo.com/campaigns/GMErichs798SerpentsIreJanuaryStart/gameplay&page=8#3602017-05-22T18:50:40Z2017-05-22T18:50:40Z<p>Shohiraj has a good look around the room, trying to avoid the unprofessional Faith and the simply monstrous Aogg-Shagga - shuddering with deep disgust when the beast devours Kar-Zaweeb.</p>
<p>When Faith starts targeting the structure of the room she calls out <b>"Are you insane? you didn't think it might be a good idea to wait for everyone to get out, or maybe warn them."</b> while heading for the exit.</p>
<p>As she leaves the room she snarls at Earamay <b>"I thought you had that demon under control!"</b></p>
<p><span class="messageboard-dice"><b>perception:</b></span> <span class="messageboard-dice">1d20 + 15 ⇒ (13) + 15 = 28</span></p>Shohiraj has a good look around the room, trying to avoid the unprofessional Faith and the simply monstrous Aogg-Shagga - shuddering with deep disgust when the beast devours Kar-Zaweeb.
When Faith starts targeting the structure of the room she calls out "Are you insane? you didn't think it might be a good idea to wait for everyone to get out, or maybe warn them." while heading for the exit.
As she leaves the room she snarls at Earamay "I thought you had that demon under control!"
...Shohiraj DHq (alias of dragonhunterq)2017-05-22T18:50:40ZRe: Forums: Play-by-Post: WelcomeShohiraj DHq (alias of dragonhunterq)https://paizo.com/campaigns/GMErichs798SerpentsIreJanuaryStart/gameplay&page=7#3492017-05-16T23:12:35Z2017-05-16T23:12:35Z<p>Shohiraj moves forward next to Kar Zaweeb and waits for it to let it's guard down.
<br />
<span class="messageboard-dice"><b>Stealth:</b></span> <span class="messageboard-dice">1d20 + 16 + 20 + 2 ⇒ (4) + 16 + 20 + 2 = 42</span></p>Shohiraj moves forward next to Kar Zaweeb and waits for it to let it's guard down.
[dice=Stealth]d20+16+20+2[/dice]Shohiraj DHq (alias of dragonhunterq)2017-05-16T23:12:35ZRe: Forums: Play-by-Post: WelcomeShohiraj DHq (alias of dragonhunterq)https://paizo.com/campaigns/GMErichs798SerpentsIreJanuaryStart/gameplay&page=7#3452017-05-15T19:01:21Z2017-05-15T19:01:21Z<p><span class=messageboard-ooc>GME, how do you feel about leaps during charges? and even if ok in principle is the railing in front of me too high to permit such a manoeuvre? always worth asking... :)</span></p>GME, how do you feel about leaps during charges? and even if ok in principle is the railing in front of me too high to permit such a manoeuvre? always worth asking... :)Shohiraj DHq (alias of dragonhunterq)2017-05-15T19:01:21ZRe: Forums: Play-by-Post: WelcomeShohiraj DHq (alias of dragonhunterq)https://paizo.com/campaigns/GMErichs798SerpentsIreJanuaryStart/gameplay&page=7#3412017-05-11T05:48:54Z2017-05-11T05:48:54Z<p>Shohiraj pauses, waiting for Kar Zaweebs reaction to being lowered.</p>
<p><span class=messageboard-ooc>delay</span></p>Shohiraj pauses, waiting for Kar Zaweebs reaction to being lowered.
delayShohiraj DHq (alias of dragonhunterq)2017-05-11T05:48:54ZRe: Forums: Advice: Building Yosemite Sam - Need help with progressionFAQ finder (alias of dragonhunterq)https://paizo.com/threads/rzs2ubi7?Building-Yosemite-Sam-Need-help-with#82017-04-30T16:46:26Z2017-04-30T16:46:26Z<p><a href="http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9sgk" target="_blank" rel="nofollow">The FAQ Taja is referring to</a></p>The FAQ Taja is referring toFAQ finder (alias of dragonhunterq)2017-04-30T16:46:26ZRe: Forums: Play-by-Post: WelcomeShohiraj DHq (alias of dragonhunterq)https://paizo.com/campaigns/GMErichs798SerpentsIreJanuaryStart/gameplay&page=7#3312017-04-29T22:25:31Z2017-04-29T22:24:50Z<p><span class="messageboard-dice"><b>reflex save:</b></span> <span class="messageboard-dice">1d20 + 12 + 2 ⇒ (14) + 12 + 2 = 28</span>
<br />
<span class=messageboard-ooc>evasion</span></p>
<p>Shohiraj sees the acid coming and her uncanny reflexes allow her to momentarily pause to let it splash harmlessly in front of her. She glances at the scar the acid leaves on the floor <i>ouch, that was close.</i></p>
<p><span class=messageboard-ooc>Interesting, I cannot fail that disable device check</span></p>
<p>Shohiraj takes a look at the control panel and quickly ascertains which lever affects which platform, then whispers to Rataji <b>"looks pretty standard right? let everyone know they can have any platform wherever they want - and maybe wave a hand at this panel like you magic'd it or something"</b>.</p>[dice=reflex save]d20+12+2[/dice]
evasion
Shohiraj sees the acid coming and her uncanny reflexes allow her to momentarily pause to let it splash harmlessly in front of her. She glances at the scar the acid leaves on the floor ouch, that was close.
Interesting, I cannot fail that disable device check
Shohiraj takes a look at the control panel and quickly ascertains which lever affects which platform, then whispers to Rataji "looks pretty standard right? let everyone know they can have any...Shohiraj DHq (alias of dragonhunterq)2017-04-29T22:24:50ZRe: Forums: Rules Questions: Magic and IterativesFAQ finder (alias of dragonhunterq)https://paizo.com/threads/rzs2ubg9?Magic-and-Iteratives#102017-04-29T15:48:53Z2017-04-29T15:44:48Z<p><a href="http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9ve2" target="_blank" rel="nofollow">your friendly neighbourhood FAQ finder</a></p>your friendly neighbourhood FAQ finderFAQ finder (alias of dragonhunterq)2017-04-29T15:44:48ZRe: Forums: Play-by-Post: WelcomeShohiraj DHq (alias of dragonhunterq)https://paizo.com/campaigns/GMErichs798SerpentsIreJanuaryStart/gameplay&page=7#3292017-04-28T22:45:25Z2017-04-28T22:45:25Z<p><b>"Oog-Shagga was it? I am not much use against a creature such as this, I trust you can keep it off our backs? I shall see if I can help next door"</b> Shohiraj mutters to the spider like beast before moving off into the next room and taking a good look at the platforms and controls, looking for the right lever to move them.</p>
<p><span class=messageboard-ooc>I think I can move up to the blue dot and survey the controls to see if I can find a way to mess with Zar-Kaweeb</span></p>"Oog-Shagga was it? I am not much use against a creature such as this, I trust you can keep it off our backs? I shall see if I can help next door" Shohiraj mutters to the spider like beast before moving off into the next room and taking a good look at the platforms and controls, looking for the right lever to move them.
I think I can move up to the blue dot and survey the controls to see if I can find a way to mess with Zar-KaweebShohiraj DHq (alias of dragonhunterq)2017-04-28T22:45:25ZRe: Forums: Play-by-Post: WelcomeShohiraj DHq (alias of dragonhunterq)https://paizo.com/campaigns/GMErichs798SerpentsIreJanuaryStart/gameplay&page=7#3152017-04-25T18:47:15Z2017-04-25T18:47:15Z<p><b>"Will do, last thing we want is to be flanked, I'll join you as soon as I can."</b> Shohiraj calls back while gingerly stepping around Aaog-Shagga, keeping a wary eye on it, to get to the next machine.</p>
<p><span class=messageboard-ooc>5'step and full round disarm</span>
<br />
<span class="messageboard-dice"><b>disable device:</b></span> <span class="messageboard-dice">1d20 + 24 + 2 ⇒ (16) + 24 + 2 = 42</span></p>"Will do, last thing we want is to be flanked, I'll join you as soon as I can." Shohiraj calls back while gingerly stepping around Aaog-Shagga, keeping a wary eye on it, to get to the next machine.
5'step and full round disarm
[dice=disable device]d20+24+2[/dice]Shohiraj DHq (alias of dragonhunterq)2017-04-25T18:47:15ZRe: Forums: Play-by-Post: WelcomeShohiraj DHq (alias of dragonhunterq)https://paizo.com/campaigns/GMErichs798SerpentsIreJanuaryStart/gameplay&page=7#3072017-04-20T01:14:27Z2017-04-20T01:12:48Z<p>Shohiraj quickly assesses the machines and steps to the closest one, pulling out tools and humming to herself as she engages in some um!...creative re-engineering.</p>
<p><span class="messageboard-dice"><b>disable device:</b></span> <span class="messageboard-dice">1d20 + 24 + 2 ⇒ (4) + 24 + 2 = 30</span>
<br />
<span class=messageboard-ooc>lets try this then, assuming I can reach the machinery from where I am :) 5'step and full round disable</span></p>Shohiraj quickly assesses the machines and steps to the closest one, pulling out tools and humming to herself as she engages in some um!...creative re-engineering.
[dice=disable device]d20+24+2[/dice]
lets try this then, assuming I can reach the machinery from where I am :) 5'step and full round disableShohiraj DHq (alias of dragonhunterq)2017-04-20T01:12:48ZRe: Forums: Play-by-Post: WelcomeShohiraj DHq (alias of dragonhunterq)https://paizo.com/campaigns/GMErichs798SerpentsIreJanuaryStart/gameplay&page=7#3052017-04-19T21:19:38Z2017-04-19T21:19:38Z<p><span class=messageboard-ooc>what kind of check do I need to determine if there is a link link between the vats and the people, and if so a way to break it?</span></p>what kind of check do I need to determine if there is a link link between the vats and the people, and if so a way to break it?Shohiraj DHq (alias of dragonhunterq)2017-04-19T21:19:38ZRe: Forums: Play-by-Post: WelcomeShohiraj DHq (alias of dragonhunterq)https://paizo.com/campaigns/GMErichs798SerpentsIreJanuaryStart/gameplay&page=6#2952017-04-12T21:46:31Z2017-04-12T21:46:31Z<p>Shohiraj sneaks forward unseen, readying her sap to strike any hostile foe.</p>
<p><span class="messageboard-dice"><b>stealth:</b></span> <span class="messageboard-dice">1d20 + 16 + 2 + 20 ⇒ (17) + 16 + 2 + 20 = 55</span></p>Shohiraj sneaks forward unseen, readying her sap to strike any hostile foe.
[dice=stealth]d20+16+2+20[/dice]Shohiraj DHq (alias of dragonhunterq)2017-04-12T21:46:31ZRe: Forums: Play-by-Post: WelcomeShohiraj DHq (alias of dragonhunterq)https://paizo.com/campaigns/GMErichs798SerpentsIreJanuaryStart/gameplay&page=6#2892017-04-09T19:37:14Z2017-04-09T19:36:44Z<p>Shohiraj shudders at the sight of the creature burrowing into Rataji,
<br />
and she takes a further step away, before shaking herself out of it.</p>
<p><b>"I never object to a little edge in combat"</b> Shohiraj says with a small smile and a nod of thanks at Faith and Rataji, while never getting closer to Rataji than absolutely necessary...</p>Shohiraj shudders at the sight of the creature burrowing into Rataji,
and she takes a further step away, before shaking herself out of it.
"I never object to a little edge in combat" Shohiraj says with a small smile and a nod of thanks at Faith and Rataji, while never getting closer to Rataji than absolutely necessary...Shohiraj DHq (alias of dragonhunterq)2017-04-09T19:36:44ZRe: Forums: Play-by-Post: WelcomeShohiraj DHq (alias of dragonhunterq)https://paizo.com/campaigns/GMErichs798SerpentsIreJanuaryStart/gameplay&page=6#2822017-04-06T22:44:38Z2017-04-06T22:44:07Z<p>Shohiraj pauses to watch Zurnzal, her hand on the catch that would free the worm like creature. On seeing Zurnzals fate she moves her hand and takes a very slow step away her hands raised. <b>"ah! maybe not...</b></p>Shohiraj pauses to watch Zurnzal, her hand on the catch that would free the worm like creature. On seeing Zurnzals fate she moves her hand and takes a very slow step away her hands raised. "ah! maybe not...Shohiraj DHq (alias of dragonhunterq)2017-04-06T22:44:07ZRe: Forums: Play-by-Post: WelcomeShohiraj DHq (alias of dragonhunterq)https://paizo.com/campaigns/GMErichs798SerpentsIreJanuaryStart/gameplay&page=6#2712017-04-03T21:43:01Z2017-04-03T21:43:01Z<p>Shohiraj looks at the flatworm and rolls her eyes <i>yeesh, psychic symbolism? again? really?</i> before calling the attention of everyone else <b>"Hey guys, once you've checked out Zurnzals critter, I have another one here, it's doing that weird dream thing that beastie upstairs pulled"</b></p>Shohiraj looks at the flatworm and rolls her eyes yeesh, psychic symbolism? again? really? before calling the attention of everyone else "Hey guys, once you've checked out Zurnzals critter, I have another one here, it's doing that weird dream thing that beastie upstairs pulled"Shohiraj DHq (alias of dragonhunterq)2017-04-03T21:43:01ZRe: Forums: Play-by-Post: WelcomeShohiraj DHq (alias of dragonhunterq)https://paizo.com/campaigns/GMErichs798SerpentsIreJanuaryStart/gameplay&page=6#2662017-04-01T21:37:14Z2017-04-01T21:37:14Z<p>Shohiraj looks bemusedly around still not sure what happened and why her nose hurts, before shaking her head to refocus.
<br />
She shakes her head a little at Eramay <i>Disappointing, treasure won't help us if we die here, or fail in our mission. I'm not about to contradict out leader in public though</i>
<br />
Turning to Faith instead
<br />
<b>"Boring, maybe, but allies never hurt when you're outnumbered. Stay focused on the priorities"</b>. </p>
<p><span class=messageboard-ooc>Phase I - find evidence</span>
<br />
Shohiraj focuses first on the primary mission and starts rifling through the papers, looking for useful information.</p>
<p><span class="messageboard-dice"><b>perception:</b></span> <span class="messageboard-dice">1d20 + 15 ⇒ (16) + 15 = 31</span></p>
<p><span class=messageboard-ooc>Phase I - find allies</span>
<br />
When she is sure she has as much evidence as she can she turns to locating allies to aid our endeavour.
<br />
<span class="messageboard-dice"><b>perception:</b></span> <span class="messageboard-dice">1d20 + 15 ⇒ (13) + 15 = 28</span></p>Shohiraj looks bemusedly around still not sure what happened and why her nose hurts, before shaking her head to refocus.
She shakes her head a little at Eramay Disappointing, treasure won't help us if we die here, or fail in our mission. I'm not about to contradict out leader in public though
Turning to Faith instead
"Boring, maybe, but allies never hurt when you're outnumbered. Stay focused on the priorities".
Phase I - find evidence
Shohiraj focuses first on the primary mission and starts...Shohiraj DHq (alias of dragonhunterq)2017-04-01T21:37:14ZRe: Forums: Play-by-Post: WelcomeShohiraj DHq (alias of dragonhunterq)https://paizo.com/campaigns/GMErichs798SerpentsIreJanuaryStart/gameplay&page=6#2592017-03-28T17:55:41Z2017-03-28T17:55:41Z<p>Shohiraj starts to move towards the glass doors, their importance obvious, but her brief moment of clarity fades, and her attention is drawn to the Su's whelps. She calls out a warning to her colleagues <b>"Beware, There are more of them, they are multiplying and growing, they are everywhere. Help me!"</b> as she lays into the whelps.</p>
<p><span class="messageboard-dice"><b>sap 1:</b></span> <span class="messageboard-dice">1d20 + 12 ⇒ (4) + 12 = 16</span> <span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">1d6 + 6 ⇒ (5) + 6 = 11</span>
<br />
<span class="messageboard-dice"><b>sap 2:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (20) + 7 = 27</span> <span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">1d6 + 6 ⇒ (1) + 6 = 7</span></p>Shohiraj starts to move towards the glass doors, their importance obvious, but her brief moment of clarity fades, and her attention is drawn to the Su's whelps. She calls out a warning to her colleagues "Beware, There are more of them, they are multiplying and growing, they are everywhere. Help me!" as she lays into the whelps.
[dice=sap 1]d20+12[/dice] [dice=damage]1d6+6[/dice]
[dice=sap 2]d20+7[/dice] [dice=damage]1d6+6[/dice]Shohiraj DHq (alias of dragonhunterq)2017-03-28T17:55:41ZRe: Forums: Play-by-Post: WelcomeShohiraj DHq (alias of dragonhunterq)https://paizo.com/campaigns/GMErichs798SerpentsIreJanuaryStart/gameplay&page=6#2512017-03-25T23:07:15Z2017-03-25T23:07:15Z<p>Shohirajs gaze snaps abruptly back into focus, and unwilling to fall prey to such an effect again she tumbles past Thestil and the Su to position herself for an attack against the beast.</p>
<p><span class="messageboard-dice"><b>acrobatics to tumble:</b></span> <span class="messageboard-dice">1d20 + 16 ⇒ (14) + 16 = 30</span> <span class=messageboard-ooc>vs CMD, failure provokes an AoO</span>
<br />
<span class="messageboard-dice"><b>sap attack:</b></span> <span class="messageboard-dice">1d20 + 12 + 4 ⇒ (13) + 12 + 4 = 29</span> <span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">1d6 + 6 + 4d6 + 8 ⇒ (1) + 6 + (2, 1, 3, 2) + 8 = 23</span></p>Shohirajs gaze snaps abruptly back into focus, and unwilling to fall prey to such an effect again she tumbles past Thestil and the Su to position herself for an attack against the beast.
[dice=acrobatics to tumble]d20+16[/dice] vs CMD, failure provokes an AoO
[dice=sap attack]d20+12+4[/dice] [dice=damage]1d6+6+4d6+8[/dice]Shohiraj DHq (alias of dragonhunterq)2017-03-25T23:07:15ZRe: Forums: Play-by-Post: WelcomeShohiraj DHq (alias of dragonhunterq)https://paizo.com/campaigns/GMErichs798SerpentsIreJanuaryStart/gameplay&page=5#2492017-03-24T21:21:34Z2017-03-24T21:21:11Z<p><b>"hjur thys breuh? melli srop"</b> Shohiraj continues her apparently fascinating conversation with the wall - it appears to make some insightful comments from her reaction...</p>"hjur thys breuh? melli srop" Shohiraj continues her apparently fascinating conversation with the wall - it appears to make some insightful comments from her reaction...Shohiraj DHq (alias of dragonhunterq)2017-03-24T21:21:11ZRe: Forums: Play-by-Post: WelcomeShohiraj DHq (alias of dragonhunterq)https://paizo.com/campaigns/GMErichs798SerpentsIreJanuaryStart/gameplay&page=5#2402017-03-20T19:52:36Z2017-03-20T19:52:36Z<p><b>"jufes hgill fublehuj I gresah lomajhy hu fro "</b> shohiraj starts to move, before stopping and looking around, nothing making sense. Her attempt to ask others what happened coming out as nonsense...</p>"jufes hgill fublehuj I gresah lomajhy hu fro " shohiraj starts to move, before stopping and looking around, nothing making sense. Her attempt to ask others what happened coming out as nonsense...Shohiraj DHq (alias of dragonhunterq)2017-03-20T19:52:36ZRe: Forums: Play-by-Post: WelcomeShohiraj DHq (alias of dragonhunterq)https://paizo.com/campaigns/GMErichs798SerpentsIreJanuaryStart/gameplay&page=5#2372017-03-20T08:08:18Z2017-03-20T08:08:18Z<p><span class="messageboard-dice"><b>will vs howl:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (15) + 7 = 22</span>
<br />
<span class="messageboard-dice"><b>will vs psych:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (1) + 7 = 8</span></p>
<p>Shohiraj shrugs off the effect of the howl, but the effort leaves her vulnerable and she succumbs to the Sus psychic power.</p>[dice=will vs howl]d20+7[/dice]
[Dice=will vs psych]d20+7[/dice]
Shohiraj shrugs off the effect of the howl, but the effort leaves her vulnerable and she succumbs to the Sus psychic power.Shohiraj DHq (alias of dragonhunterq)2017-03-20T08:08:18ZRe: Forums: Play-by-Post: WelcomeShohiraj DHq (alias of dragonhunterq)https://paizo.com/campaigns/GMErichs798SerpentsIreJanuaryStart/gameplay&page=5#2272017-03-16T21:32:38Z2017-03-16T21:32:38Z<p><span class="messageboard-dice"><b>will save:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (12) + 7 = 19</span></p>
<p>Shohiraj darts forward using her enhanced speed to cover the distance, bouncing off of the wall to avoid an attack from the creature. Dropping into position she pauses as it focuses it's attention on her and waits until an ally moves up to distract it.</p>
<p><span class="messageboard-dice"><b>acrobatics to tumble:</b></span> <span class="messageboard-dice">1d20 + 16 ⇒ (18) + 16 = 34</span></p>
<p>[Spoiler omitted]</p>[dice=will save]d20+7[/dice]
Shohiraj darts forward using her enhanced speed to cover the distance, bouncing off of the wall to avoid an attack from the creature. Dropping into position she pauses as it focuses it's attention on her and waits until an ally moves up to distract it.
[dice=acrobatics to tumble]d20+16[/dice]
[Spoiler omitted]Shohiraj DHq (alias of dragonhunterq)2017-03-16T21:32:38ZRe: Forums: Play-by-Post: WelcomeShohiraj DHq (alias of dragonhunterq)https://paizo.com/campaigns/GMErichs798SerpentsIreJanuaryStart/gameplay&page=5#2252017-03-14T23:27:41Z2017-03-14T23:27:41Z<p>Shohiraj dashes forward, leaping across the corner and landing lightly. When she nears her teammates she falls into a defensive stance, suppressing the urge to roll her eyes at Faiths comment.</p>
<p><span class=messageboard-ooc>Move action, into total defence for +6AC.</span></p>Shohiraj dashes forward, leaping across the corner and landing lightly. When she nears her teammates she falls into a defensive stance, suppressing the urge to roll her eyes at Faiths comment.
Move action, into total defence for +6AC.Shohiraj DHq (alias of dragonhunterq)2017-03-14T23:27:41ZRe: Forums: Play-by-Post: WelcomeShohiraj DHq (alias of dragonhunterq)https://paizo.com/campaigns/GMErichs798SerpentsIreJanuaryStart/gameplay&page=5#2132017-03-11T21:05:12Z2017-03-11T21:05:12Z<p>Shohiraj looks over the documents blankly, not recognising any of the material, shrugging she puts some into her backpack.</p>
<p>She then moves out with the rest of the team, keeping an on Joliryn.</p>
<p>When they get to the door and Joliryn indicates trouble ahead, Shohiraj gives it the once over to ensure their are no nasty surprises.
<br />
<span class="messageboard-dice"><b>perception:</b></span> <span class="messageboard-dice">1d20 + 19 ⇒ (16) + 19 = 35</span></p>
<p>As soon as she is confident it is safe she turns to the team, <b>"I'm ready to go"</b>.</p>Shohiraj looks over the documents blankly, not recognising any of the material, shrugging she puts some into her backpack.
She then moves out with the rest of the team, keeping an on Joliryn.
When they get to the door and Joliryn indicates trouble ahead, Shohiraj gives it the once over to ensure their are no nasty surprises.
[dice=perception]d20+19[/dice]
As soon as she is confident it is safe she turns to the team, "I'm ready to go".Shohiraj DHq (alias of dragonhunterq)2017-03-11T21:05:12ZRe: Forums: Play-by-Post: WelcomeShohiraj DHq (alias of dragonhunterq)https://paizo.com/campaigns/GMErichs798SerpentsIreJanuaryStart/gameplay&page=5#2072017-03-09T07:35:38Z2017-03-09T07:35:38Z<p>Shohiraj watches Zurnzal and Rataji closely before mentioning <b>"Not a bad idea Rataji, maybe we should split those documents up, just as a precaution. Cover every eventuality, right?"</b> before swallowing deeply from a potion bottle, pulling a face <b>"Why does no-one look into making these things taste better?"</b>.</p>
<p><span class="messageboard-dice"><b>cure moderate:</b></span> <span class="messageboard-dice">2d8 + 3 ⇒ (8, 2) + 3 = 13</span>
<br />
<span class="messageboard-dice"><b>cure moderate:</b></span> <span class="messageboard-dice">2d8 + 3 ⇒ (8, 8) + 3 = 19</span></p>Shohiraj watches Zurnzal and Rataji closely before mentioning "Not a bad idea Rataji, maybe we should split those documents up, just as a precaution. Cover every eventuality, right?" before swallowing deeply from a potion bottle, pulling a face "Why does no-one look into making these things taste better?".
[dice=cure moderate]2d8+3[/dice]
[dice=cure moderate]2d8+3[/dice]Shohiraj DHq (alias of dragonhunterq)2017-03-09T07:35:38ZRe: Forums: Play-by-Post: WelcomeShohiraj DHq (alias of dragonhunterq)https://paizo.com/campaigns/GMErichs798SerpentsIreJanuaryStart/gameplay&page=4#2002017-03-08T00:37:27Z2017-03-08T00:37:27Z<p>Shohiraj takes the amulet proffered by Joliryn with a quick <b>"thanks"</b>, before heading out and stripping the bodies of anything useful - throwing an amulet from the first body back towards Eramay. <b>"This will go quicker with two, and I hope no-one minds if I drink a potion or two"</b> she says with a slight smile.</p>
<p>On her way back she eyes up the crystal, looking if there is any way to disable it <i>you never know if we need to head back this way in a hurry, we might not get amulets for everyone</i></p>Shohiraj takes the amulet proffered by Joliryn with a quick "thanks", before heading out and stripping the bodies of anything useful - throwing an amulet from the first body back towards Eramay. "This will go quicker with two, and I hope no-one minds if I drink a potion or two" she says with a slight smile.
On her way back she eyes up the crystal, looking if there is any way to disable it you never know if we need to head back this way in a hurry, we might not get amulets for everyoneShohiraj DHq (alias of dragonhunterq)2017-03-08T00:37:27ZRe: Forums: Play-by-Post: WelcomeShohiraj DHq (alias of dragonhunterq)https://paizo.com/campaigns/GMErichs798SerpentsIreJanuaryStart/gameplay&page=4#1962017-03-06T23:28:11Z2017-03-06T23:28:11Z<p>Shohiraj flips to her feet, nodding her thanks to Zurnzal, and then sprints over to Joliryn, deliberately moving so as to test the halflings relaxed demeanour. </p>
<p><span class=messageboard-ooc>I'll provoke an AoO</span></p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>Shohiraj flips to her feet, nodding her thanks to Zurnzal, and then sprints over to Joliryn, deliberately moving so as to test the halflings relaxed demeanour.
I'll provoke an AoO
[Spoiler omitted]
[Spoiler omitted]Shohiraj DHq (alias of dragonhunterq)2017-03-06T23:28:11ZRe: Forums: Play-by-Post: WelcomeShohiraj DHq (alias of dragonhunterq)https://paizo.com/campaigns/GMErichs798SerpentsIreJanuaryStart/gameplay&page=4#1872017-03-02T23:48:01Z2017-03-02T23:48:01Z<p>Shohiraj scrambles to smack the downed guard whilst he is on her level, while protecting herself from further attack.</p>
<p><span class=messageboard-ooc>fighting defensively -4 to hit, +3AC</span></p>
<p><span class="messageboard-dice"><b>attack 1:</b></span> <span class="messageboard-dice">1d20 + 12 + 4 - 4 - 4 ⇒ (14) + 12 + 4 - 4 - 4 = 22</span>
<br />
<span class="messageboard-dice"><b>damage 1:</b></span> <span class="messageboard-dice">1d6 + 6 + 4d6 + 8 ⇒ (4) + 6 + (4, 1, 2, 4) + 8 = 29</span></p>
<p><span class="messageboard-dice"><b>attack 2:</b></span> <span class="messageboard-dice">1d20 + 7 + 4 - 4 - 4 ⇒ (9) + 7 + 4 - 4 - 4 = 12</span>
<br />
<span class="messageboard-dice"><b>damage 2:</b></span> <span class="messageboard-dice">1d6 + 6 + 4d6 + 8 ⇒ (5) + 6 + (5, 3, 1, 3) + 8 = 31</span></p>Shohiraj scrambles to smack the downed guard whilst he is on her level, while protecting herself from further attack.
fighting defensively -4 to hit, +3AC
[dice=attack 1]d20+12+4-4-4[/dice]
[dice=damage 1]1d6+6+4d6+8[/dice]
[dice=attack 2]d20+7+4-4-4[/dice]
[dice=damage 2]1d6+6+4d6+8[/dice]Shohiraj DHq (alias of dragonhunterq)2017-03-02T23:48:01ZRe: Forums: Play-by-Post: WelcomeShohiraj DHq (alias of dragonhunterq)https://paizo.com/campaigns/GMErichs798SerpentsIreJanuaryStart/gameplay&page=4#1782017-02-28T19:54:40Z2017-02-28T19:54:40Z<p>Shohiraj runs into the room, sliding across the table, setting Zurnzal up for his next strike, keenly aware she is exposing her back <i>Lets hope we finish this guy off before those other two move in</i></p>
<p><span class="messageboard-dice"><b>acrobatics if required to clear the table:</b></span> <span class="messageboard-dice">1d20 + 16 ⇒ (17) + 16 = 33</span></p>
<p><span class=messageboard-ooc>Don't forget if I threaten a foe flank bonus increases to +4, whether I am flanking or not</span></p>Shohiraj runs into the room, sliding across the table, setting Zurnzal up for his next strike, keenly aware she is exposing her back Lets hope we finish this guy off before those other two move in
[dice=acrobatics if required to clear the table]d20+16[/dice]
Don't forget if I threaten a foe flank bonus increases to +4, whether I am flanking or notShohiraj DHq (alias of dragonhunterq)2017-02-28T19:54:40ZRe: Forums: Play-by-Post: WelcomeShohiraj DHq (alias of dragonhunterq)https://paizo.com/campaigns/GMErichs798SerpentsIreJanuaryStart/gameplay&page=4#1702017-02-25T08:35:09Z2017-02-25T08:35:09Z<p>Shohiraj steps up next to Zurnzal by the door <b>"looks promising"</b> she whispers before scanning the door for hazards, and then listening intently to for anything beyond the door.</p>
<p><span class="messageboard-dice"><b>Perception vs traps:</b></span> <span class="messageboard-dice">1d20 + 19 ⇒ (17) + 19 = 36</span>
<br />
<span class="messageboard-dice"><b>Perception:</b></span> <span class="messageboard-dice">1d20 + 15 ⇒ (7) + 15 = 22</span></p>Shohiraj steps up next to Zurnzal by the door "looks promising" she whispers before scanning the door for hazards, and then listening intently to for anything beyond the door.
[dice=Perception vs traps]d20+19[/dice]
[dice=Perception]d20+15[/dice]Shohiraj DHq (alias of dragonhunterq)2017-02-25T08:35:09ZRe: Forums: Play-by-Post: WelcomeShohiraj DHq (alias of dragonhunterq)https://paizo.com/campaigns/GMErichs798SerpentsIreJanuaryStart/gameplay&page=4#1632017-02-23T00:46:25Z2017-02-23T00:46:25Z<p>Shohiraj nods to Rataji <b>"of course, let me see what I can do"</b> and steps up to the door, reaching for a sliver of metal that looks about the right size.</p>
<p><span class="messageboard-dice"><b>disable device:</b></span> <span class="messageboard-dice">1d20 + 24 ⇒ (5) + 24 = 29</span></p>Shohiraj nods to Rataji "of course, let me see what I can do" and steps up to the door, reaching for a sliver of metal that looks about the right size.
[dice=disable device]d20+24[/dice]Shohiraj DHq (alias of dragonhunterq)2017-02-23T00:46:25ZRe: Forums: Play-by-Post: WelcomeShohiraj DHq (alias of dragonhunterq)https://paizo.com/campaigns/GMErichs798SerpentsIreJanuaryStart/gameplay&page=4#1582017-02-21T23:13:56Z2017-02-21T23:13:56Z<p>Shohiraj steps back to allow Rataji to investigate the device <b>"Seems like your skills are better suited for this one"</b>.</p>
<p>She watches Rataji at work, and raises an eyebrow when Faith steps in, but remains silent.</p>Shohiraj steps back to allow Rataji to investigate the device "Seems like your skills are better suited for this one".
She watches Rataji at work, and raises an eyebrow when Faith steps in, but remains silent.Shohiraj DHq (alias of dragonhunterq)2017-02-21T23:13:56ZRe: Forums: Play-by-Post: WelcomeShohiraj DHq (alias of dragonhunterq)https://paizo.com/campaigns/GMErichs798SerpentsIreJanuaryStart/gameplay&page=4#1512017-02-20T07:43:58Z2017-02-20T07:43:58Z<p>Shohiraj quickly checks the rest of the floor has been searched, then double checks that tripping the catch in the fireplace won't take her hand off or fill the room with poison gas, and then if all is well trips the switch.
<br />
<span class="messageboard-dice"><b>perception vs traps:</b></span> <span class="messageboard-dice">1d20 + 19 ⇒ (19) + 19 = 38</span></p>Shohiraj quickly checks the rest of the floor has been searched, then double checks that tripping the catch in the fireplace won't take her hand off or fill the room with poison gas, and then if all is well trips the switch.
[dice=perception vs traps]d20+19[/dice]Shohiraj DHq (alias of dragonhunterq)2017-02-20T07:43:58ZRe: Forums: Play-by-Post: WelcomeShohiraj DHq (alias of dragonhunterq)https://paizo.com/campaigns/GMErichs798SerpentsIreJanuaryStart/gameplay&page=3#1462017-02-17T20:08:28Z2017-02-17T20:08:28Z<p><b>"Patience, there is more to explore"</b> Shohiraj looks around trying to spot anything missed by the others, darting a dirty look at the Aeon as she passes <i>stupid creature, symbols are only meaningful with a shared reference, without it they can mean anything and so mean nothing</i></p>
<p><span class="messageboard-dice"><b>perception:</b></span> <span class="messageboard-dice">1d20 + 15 ⇒ (18) + 15 = 33</span></p>"Patience, there is more to explore" Shohiraj looks around trying to spot anything missed by the others, darting a dirty look at the Aeon as she passes stupid creature, symbols are only meaningful with a shared reference, without it they can mean anything and so mean nothing
[dice=perception]d20+15[/dice]Shohiraj DHq (alias of dragonhunterq)2017-02-17T20:08:28ZRe: Forums: Play-by-Post: WelcomeShohiraj DHq (alias of dragonhunterq)https://paizo.com/campaigns/GMErichs798SerpentsIreJanuaryStart/gameplay&page=3#1272017-02-13T20:52:12Z2017-02-13T20:52:12Z<p><b>"Considering where we are, some kind of drug maybe?"</b> Shohiraj mentions diffidently, <b>"I may be reaching here".</b></p>"Considering where we are, some kind of drug maybe?" Shohiraj mentions diffidently, "I may be reaching here".Shohiraj DHq (alias of dragonhunterq)2017-02-13T20:52:12ZRe: Forums: Play-by-Post: WelcomeShohiraj DHq (alias of dragonhunterq)https://paizo.com/campaigns/GMErichs798SerpentsIreJanuaryStart/gameplay&page=3#1242017-02-11T21:48:09Z2017-02-11T21:48:09Z<p><b>"All of us saw something different initially, right?</b> Shohiraj looks around, nodding at those she mentions <b>"I saw a shadow, Zurnzal vines, Thestil those you have impersonated, Rataji a coin and so on. Was it trying to introduce itself with how it sees us? I'll admit, I'm a little bit too pragmatic to deal with symbolism. Is the manacle a symbol for a trap or slavery?</b>
<br />
She looks frustrated "<b>I have no ideas about the ants though.</b></p>"All of us saw something different initially, right? Shohiraj looks around, nodding at those she mentions "I saw a shadow, Zurnzal vines, Thestil those you have impersonated, Rataji a coin and so on. Was it trying to introduce itself with how it sees us? I'll admit, I'm a little bit too pragmatic to deal with symbolism. Is the manacle a symbol for a trap or slavery?
She looks frustrated "I have no ideas about the ants though.Shohiraj DHq (alias of dragonhunterq)2017-02-11T21:48:09ZRe: Forums: Play-by-Post: WelcomeShohiraj DHq (alias of dragonhunterq)https://paizo.com/campaigns/GMErichs798SerpentsIreJanuaryStart/gameplay&page=3#1162017-02-09T20:32:08Z2017-02-09T20:32:08Z<p>Shohiraj reacts to the strange imagery, moving toward the corner defensively drawing her sap. <b>"What is that thing? is it hostile?"</b></p>Shohiraj reacts to the strange imagery, moving toward the corner defensively drawing her sap. "What is that thing? is it hostile?"Shohiraj DHq (alias of dragonhunterq)2017-02-09T20:32:08ZRe: Forums: Play-by-Post: WelcomeShohiraj DHq (alias of dragonhunterq)https://paizo.com/campaigns/GMErichs798SerpentsIreJanuaryStart/gameplay&page=3#1072017-02-07T23:55:13Z2017-02-07T23:55:13Z<p><b>"I'm sure I heard you say 'avoid anyone we come across and kill only when we can't avoid them' right? nothing will makes things go to hell faster than bodies stacked in the hallways"</b> Shohiraj states to Zurnzal as she moves alongside him <b>"I'm sure the time to kill will come soon enough, let's at least try and reign in the bloodlust"</b> with a pointed glance at Faith.</p>
<p><span class="messageboard-dice"><b>perception:</b></span> <span class="messageboard-dice">1d20 + 15 ⇒ (17) + 15 = 32</span>
<br />
<span class="messageboard-dice"><b>stealth:</b></span> <span class="messageboard-dice">1d20 + 16 ⇒ (13) + 16 = 29</span></p>"I'm sure I heard you say 'avoid anyone we come across and kill only when we can't avoid them' right? nothing will makes things go to hell faster than bodies stacked in the hallways" Shohiraj states to Zurnzal as she moves alongside him "I'm sure the time to kill will come soon enough, let's at least try and reign in the bloodlust" with a pointed glance at Faith.
[dice=perception]d20+15[/dice]
[dice=stealth]d20+16[/dice]Shohiraj DHq (alias of dragonhunterq)2017-02-07T23:55:13ZRe: Forums: Play-by-Post: WelcomeShohiraj DHq (alias of dragonhunterq)https://paizo.com/campaigns/GMErichs798SerpentsIreJanuaryStart/gameplay&page=2#1002017-02-05T19:42:11Z2017-02-05T19:42:11Z<p><b>"Point me at a door and I can get us safely past it, boss, even the main door if you wish."</b> Shohiraj declares with quiet confidence. <b>"Do we want to clear the outbuilding first though?"</b> She asks Eramay, pointing at the smaller of the two structures.</p>"Point me at a door and I can get us safely past it, boss, even the main door if you wish." Shohiraj declares with quiet confidence. "Do we want to clear the outbuilding first though?" She asks Eramay, pointing at the smaller of the two structures.Shohiraj DHq (alias of dragonhunterq)2017-02-05T19:42:11ZRe: Forums: Play-by-Post: WelcomeShohiraj DHq (alias of dragonhunterq)https://paizo.com/campaigns/GMErichs798SerpentsIreJanuaryStart/gameplay&page=2#962017-02-04T22:57:14Z2017-02-04T22:57:14Z<p>Shohiraj efficiently goes from door to door and checks there are no traps visible.
<br />
<span class="messageboard-dice"><b>perception vs traps:</b></span> <span class="messageboard-dice">1d20 + 19 ⇒ (10) + 19 = 29</span>
<br />
<span class="messageboard-dice"><b>perception vs traps:</b></span> <span class="messageboard-dice">1d20 + 19 ⇒ (11) + 19 = 30</span>
<br />
<span class="messageboard-dice"><b>perception vs traps:</b></span> <span class="messageboard-dice">1d20 + 19 ⇒ (16) + 19 = 35</span>
<br />
<span class="messageboard-dice"><b>perception vs traps:</b></span> <span class="messageboard-dice">1d20 + 19 ⇒ (16) + 19 = 35</span></p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>Shohiraj efficiently goes from door to door and checks there are no traps visible.
[dice=perception vs traps]d20+19[/dice]
[dice=perception vs traps]d20+19[/dice]
[dice=perception vs traps]d20+19[/dice]
[dice=perception vs traps]d20+19[/dice]
[Spoiler omitted]
[Spoiler omitted]Shohiraj DHq (alias of dragonhunterq)2017-02-04T22:57:14ZRe: Forums: Play-by-Post: WelcomeShohiraj DHq (alias of dragonhunterq)https://paizo.com/campaigns/GMErichs798SerpentsIreJanuaryStart/gameplay&page=2#832017-02-03T14:15:43Z2017-02-03T14:15:43Z<p>Shohiraj looks disappointed that Joliryn has disappeared, and exchanges a brief glance with Zurnzal.
<br />
She turns to include Thestil <b>"As we are here lets have a sneaky look around the manor, maybe we will catch up with her"</b>. Shohiraj also looks around to see if she can spot any clues as to where Joliryn went.
<br />
She pauses to look at the strange crows as she heads past
<br />
<i>hmmm!</i>.
<br />
<span class="messageboard-dice"><b>sense motive the crows:</b></span> <span class="messageboard-dice">1d20 + 13 ⇒ (5) + 13 = 18</span>
<br />
<span class="messageboard-dice"><b>stealth the manor:</b></span> <span class="messageboard-dice">1d20 + 16 ⇒ (12) + 16 = 28</span>
<br />
<span class="messageboard-dice"><b>cheeky perception to track Joliryn?:</b></span> <span class="messageboard-dice">1d20 + 15 ⇒ (13) + 15 = 28</span></p>Shohiraj looks disappointed that Joliryn has disappeared, and exchanges a brief glance with Zurnzal.
She turns to include Thestil "As we are here lets have a sneaky look around the manor, maybe we will catch up with her". Shohiraj also looks around to see if she can spot any clues as to where Joliryn went.
She pauses to look at the strange crows as she heads past
hmmm!.
[dice=sense motive the crows]d20+13[/dice]
[dice=stealth the manor]d20+16[/dice]
[dice=cheeky perception to track...Shohiraj DHq (alias of dragonhunterq)2017-02-03T14:15:43ZRe: Forums: Play-by-Post: WelcomeShohiraj DHq (alias of dragonhunterq)https://paizo.com/campaigns/GMErichs798SerpentsIreJanuaryStart/gameplay&page=2#772017-02-01T23:13:12Z2017-02-01T23:13:12Z<p>With a nod of acknowledgement to Eramay Shohiraj follows Zurnzal back to where Joliryn sat.</p>
<p><span class="messageboard-dice"><b>stealth:</b></span> <span class="messageboard-dice">1d20 + 16 ⇒ (4) + 16 = 20</span></p>With a nod of acknowledgement to Eramay Shohiraj follows Zurnzal back to where Joliryn sat.
[dice=stealth]d20+16[/dice]Shohiraj DHq (alias of dragonhunterq)2017-02-01T23:13:12ZRe: Forums: Play-by-Post: WelcomeShohiraj DHq (alias of dragonhunterq)https://paizo.com/campaigns/GMErichs798SerpentsIreJanuaryStart/gameplay&page=2#682017-01-31T09:11:44Z2017-01-31T09:11:44Z<p>Shohiraj quickly shares the information with the rest of the group. <b>"There is an opportunity to use our previous experience with Joliryn to gain more information, but it does increase the risk to all of us."</b> She looks around at all before settling on Eramay, <b>"ultimately it must be your decision."</b></p>
<p><span class=messageboard-ooc>GM, can I even head back to interact with Jo as my major action?</span></p>Shohiraj quickly shares the information with the rest of the group. "There is an opportunity to use our previous experience with Joliryn to gain more information, but it does increase the risk to all of us." She looks around at all before settling on Eramay, "ultimately it must be your decision."
GM, can I even head back to interact with Jo as my major action?Shohiraj DHq (alias of dragonhunterq)2017-01-31T09:11:44ZRe: Forums: Play-by-Post: WelcomeShohiraj DHq (alias of dragonhunterq)https://paizo.com/campaigns/GMErichs798SerpentsIreJanuaryStart/gameplay&page=2#582017-01-27T23:04:35Z2017-01-27T23:04:35Z<p>Shohiraj looks more troubled than confused as she looks at Zurnzal, keeping her voice low <b>"It certainly looks like she is working for them, if she is then she has made her choice, she must live with the consequences. Unless you strongly disagree, finding out the truth seems to endanger the mission to much, if she raises the alarm...."</b> she finishes with an unhappy shrug.</p>Shohiraj looks more troubled than confused as she looks at Zurnzal, keeping her voice low "It certainly looks like she is working for them, if she is then she has made her choice, she must live with the consequences. Unless you strongly disagree, finding out the truth seems to endanger the mission to much, if she raises the alarm...." she finishes with an unhappy shrug.Shohiraj DHq (alias of dragonhunterq)2017-01-27T23:04:35ZRe: Forums: Play-by-Post: WelcomeShohiraj DHq (alias of dragonhunterq)https://paizo.com/campaigns/GMErichs798SerpentsIreJanuaryStart/gameplay&page=2#522017-01-26T23:13:36Z2017-01-26T23:13:36Z<p>With no other promising options Shohiraj shadows Zurnzal, but distracted by the whistling she carefully makes her way towards the sound to investigate.</p>
<p><span class="messageboard-dice"><b>climb:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (18) + 7 = 25</span>
<br />
<span class="messageboard-dice"><b>stealth:</b></span> <span class="messageboard-dice">1d20 + 16 ⇒ (15) + 16 = 31</span></p>With no other promising options Shohiraj shadows Zurnzal, but distracted by the whistling she carefully makes her way towards the sound to investigate.
[dice=climb]d20+7[/dice]
[dice=stealth]d20+16[/dice]Shohiraj DHq (alias of dragonhunterq)2017-01-26T23:13:36ZRe: Forums: Play-by-Post: WelcomeShohiraj DHq (alias of dragonhunterq)https://paizo.com/campaigns/GMErichs798SerpentsIreJanuaryStart/gameplay#412017-01-23T21:45:21Z2017-01-23T21:45:21Z<p><span class=messageboard-ooc>while it depends on the specific stage 2 objectives, I think heading to the manor is the only clear route forward - without some clues as to the size and location of these concealed pipes</span></p>
<p><b>"Thestil headed towards the manor, she hasn't returned yet"</b> Shohiraj looks over the compound <b>"The manor does appear to be the logical infiltration point, but should we wait 5 more minutes to see if Thestil returns? we don't necessarily want to compromise her efforts"</b></p>while it depends on the specific stage 2 objectives, I think heading to the manor is the only clear route forward - without some clues as to the size and location of these concealed pipes
"Thestil headed towards the manor, she hasn't returned yet" Shohiraj looks over the compound "The manor does appear to be the logical infiltration point, but should we wait 5 more minutes to see if Thestil returns? we don't necessarily want to compromise her efforts"Shohiraj DHq (alias of dragonhunterq)2017-01-23T21:45:21ZRe: Forums: Recruitment: Star Wars--Old Republic Cold War--Special Operations Executive--RecruitmentTavin Gunn (alias of dragonhunterq)https://paizo.com/campaigns/StarWarsRepublicSOE/recruiting&page=6#2672017-01-20T00:32:11Z2017-01-20T00:32:11Z<p>Both are mistakes - amended! I think I just added the bonus feats when I multi-classed into noble instead of adding them to the list I could choose from. Added armour (light) as 3rd level feat and removed running attack :(
<br />
Mesh underlay is gone - reading fail on my part.</p>
<p>I believe my levels went: Scoundrel, noble, scout, scoundrel, noble, scoundrel, noble, ace pilot. His life hasn't been as erratic as that appears, if you imagine something closer to taking 6 levels of 50% scoundrel/50% noble to reflect the dual nature of his business. level 6 & 7 could be wrong way round, but I don't think it matters.</p>
<p>Probably doesn't matter much, but are there any widespread trade type languages I've missed?</p>Both are mistakes - amended! I think I just added the bonus feats when I multi-classed into noble instead of adding them to the list I could choose from. Added armour (light) as 3rd level feat and removed running attack :(
Mesh underlay is gone - reading fail on my part.
I believe my levels went: Scoundrel, noble, scout, scoundrel, noble, scoundrel, noble, ace pilot. His life hasn't been as erratic as that appears, if you imagine something closer to taking 6 levels of 50% scoundrel/50% noble...Tavin Gunn (alias of dragonhunterq)2017-01-20T00:32:11ZRe: Forums: Play-by-Post: WelcomeShohiraj DHq (alias of dragonhunterq)https://paizo.com/campaigns/GMErichs798SerpentsIreJanuaryStart/gameplay#322017-01-19T23:38:54Z2017-01-19T23:38:54Z<p>Shohiraj pauses to assess where the others are headed before moving off to investigate the smoke houses, intending to detour past the processing buildings and having a sneaky peak where she can. <i>They seem innocuous enough, but you never know what is hiding within, or what information can be gleaned</i> as she heads of with a shrug.</p>
<p><span class=messageboard-ooc>Major action - search smoke houses</span>
<br />
<span class="messageboard-dice"><b>stealth:</b></span> <span class="messageboard-dice">1d20 + 16 ⇒ (13) + 16 = 29</span>
<br />
<span class="messageboard-dice"><b>perception:</b></span> <span class="messageboard-dice">1d20 + 15 ⇒ (18) + 15 = 33</span></p>
<p><span class=messageboard-ooc>minor action - quick perception of 2 processing buildings</span>
<br />
<span class="messageboard-dice"><b>perception:</b></span> <span class="messageboard-dice">1d20 + 15 ⇒ (15) + 15 = 30</span></p>Shohiraj pauses to assess where the others are headed before moving off to investigate the smoke houses, intending to detour past the processing buildings and having a sneaky peak where she can. They seem innocuous enough, but you never know what is hiding within, or what information can be gleaned as she heads of with a shrug.
Major action - search smoke houses
[dice=stealth]d20+16[/dice]
[dice=perception]d20+15[/dice]
minor action - quick perception of 2 processing buildings...Shohiraj DHq (alias of dragonhunterq)2017-01-19T23:38:54ZRe: Forums: Play-by-Post: WelcomeShohiraj DHq (alias of dragonhunterq)https://paizo.com/campaigns/GMErichs798SerpentsIreJanuaryStart/gameplay#172017-01-16T20:24:46Z2017-01-16T20:24:46Z<p>The woman standing quietly almost entirely unnoticed at the back runs her eyes over the group. <i>The tiefling is going to be trouble</i> she thinks to herself <i>Rataji too, if he feels the need to prove himself</i> Her thoughts drift bitterly back to how she was herself deceived.
<br />
<i>Eramay seems to have a firmer grip than he ever did though. The pale one seems to have a good handle on the need for a plan though, might find a little patience useful though</i></p>
<p><i>Zurnzal looks touchy, but he lost less than Rataji, so let's hope he keeps it together</i> </p>
<p>As Ratarion winds down his briefing<i>It would be nice to have a briefing that contained a smidgeon of useful information, I wonder if the pathfinders have that problem. Probably not, probably get leatherbound binders with full maps and patrol timings and passwords and everything</i> - her thoughts still tending to the bitter.</p>
<p>Shohiraj manages her <b>Crystal clear</b> with a straight face.</p>The woman standing quietly almost entirely unnoticed at the back runs her eyes over the group. The tiefling is going to be trouble she thinks to herself Rataji too, if he feels the need to prove himself Her thoughts drift bitterly back to how she was herself deceived.
Eramay seems to have a firmer grip than he ever did though. The pale one seems to have a good handle on the need for a plan though, might find a little patience useful though
Zurnzal looks touchy, but he lost less than Rataji,...Shohiraj DHq (alias of dragonhunterq)2017-01-16T20:24:46ZRe: Forums: Recruitment: Star Wars--Old Republic Cold War--Special Operations Executive--RecruitmentTavin Gunn (alias of dragonhunterq)https://paizo.com/campaigns/StarWarsRepublicSOE/recruiting&page=3#1042017-01-06T00:03:50Z2017-01-06T00:03:50Z<p>I hope you all brought your anti-nausea meds. I am not the only pilot who knows how to tumble a ship so that it will fool a Kalvonex S23 "Heimdall" sensor web - you know, like the one surrounding Carratos - but there aren't many of us and most of the ones I know are ... um... not exactly sympathetic to lawful authority.</p>I hope you all brought your anti-nausea meds. I am not the only pilot who knows how to tumble a ship so that it will fool a Kalvonex S23 "Heimdall" sensor web - you know, like the one surrounding Carratos - but there aren't many of us and most of the ones I know are ... um... not exactly sympathetic to lawful authority.Tavin Gunn (alias of dragonhunterq)2017-01-06T00:03:50ZRe: Forums: Recruitment: Star Wars--Old Republic Cold War--Special Operations Executive--RecruitmentTavin Gunn (alias of dragonhunterq)https://paizo.com/campaigns/StarWarsRepublicSOE/recruiting&page=2#652017-01-04T00:24:38Z2017-01-04T00:24:38Z<p>DHq's submission
<br />
[Spoiler omitted]</p>DHq's submission
[Spoiler omitted]Tavin Gunn (alias of dragonhunterq)2017-01-04T00:24:38ZRe: Forums: Play-by-Post: WelcomeShohiraj DHq (alias of dragonhunterq)https://paizo.com/campaigns/GMErichs698SerpentsRiseForPbPGamedayV/gameplay&page=7#3112016-12-22T23:59:47Z2016-12-22T23:59:47Z<p>Shohiraj looks away from Zey's imminent and probably messy demise shaking her head slightly <i>to finish someone is just common sense but to take such joy is ... unprofessional</i> she takes a look at the Sky Key to find ways to secure it for transport.</p>Shohiraj looks away from Zey's imminent and probably messy demise shaking her head slightly to finish someone is just common sense but to take such joy is ... unprofessional she takes a look at the Sky Key to find ways to secure it for transport.Shohiraj DHq (alias of dragonhunterq)2016-12-22T23:59:47ZRe: Forums: Play-by-Post: Traveller TNERho Argent (alias of dragonhunterq)https://paizo.com/campaigns/TravellerTNE/gameplay&page=7#3362016-12-03T21:49:25Z2016-12-03T21:49:25Z<p><i>You know why this happened</i> Rho tells himself looking around, thinking hard about his recent choices. <i>Things were drying up in supply. New opportunities await, if you get yourself in on the ground floor.</i>
<br />
Plastering a genuinely warm smile on his face
<br />
<b>"Happy to volunteer, sir. Any small thing I can do to contribute I will"</b></p>You know why this happened Rho tells himself looking around, thinking hard about his recent choices. Things were drying up in supply. New opportunities await, if you get yourself in on the ground floor.
Plastering a genuinely warm smile on his face
"Happy to volunteer, sir. Any small thing I can do to contribute I will"Rho Argent (alias of dragonhunterq)2016-12-03T21:49:25ZRe: Forums: Play-by-Post: Traveller TNERho Argent (alias of dragonhunterq)https://paizo.com/campaigns/TravellerTNE/gameplay&page=7#3332016-11-30T23:13:14Z2016-11-30T23:13:14Z<p><span class=messageboard-ooc>I have taken the liberty of tweaking the background with Marcus - sorry Tarandor :) </span></p>
<p>An older shifty looking man lurks uncomfortably at the back of the room. He looks around sullenly.</p>
<p><i>How did this happen</i> he thinks to himself <i>a nice cushy job in supply and I get volunteered for this. I hope Cole can keep his trap shut</i>. his eyes flicker over Ephraim.
<br />
He nods slightly at Marcus with a friendly smile. <i>Gods, he still looks insufferably smug and full of himself, however did I survive basic with him.</i>
<br />
<b>"I'm Rho"</b> he introduces himself curtly.</p>I have taken the liberty of tweaking the background with Marcus - sorry Tarandor :)
An older shifty looking man lurks uncomfortably at the back of the room. He looks around sullenly.
How did this happen he thinks to himself a nice cushy job in supply and I get volunteered for this. I hope Cole can keep his trap shut. his eyes flicker over Ephraim.
He nods slightly at Marcus with a friendly smile. Gods, he still looks insufferably smug and full of himself, however did I survive basic with...Rho Argent (alias of dragonhunterq)2016-11-30T23:13:14ZRe: Forums: Play-by-Post Discussion: Traveller - TNE DiscussionRho Argent (alias of dragonhunterq)https://paizo.com/campaigns/TravellerTNE/discussion&page=3#1302016-11-23T23:50:00Z2016-11-23T23:50:00Z<div class="messageboard-quotee">Daniel Stewart wrote:</div><blockquote> So it looks like we have our party. The 5 of you will be reporting to the Commandant's office for a briefing. You each receive a +1 to a skill you already have, or you may open a new skill at 1. Get your characters finalized and post "FINAL" when you are all done so I know you have everything. I will open the Game Thread either later tonight or tomorrow. </blockquote><p>One last thing to check, as late comers do we get this bonus skill rank?Daniel Stewart wrote:So it looks like we have our party. The 5 of you will be reporting to the Commandant's office for a briefing. You each receive a +1 to a skill you already have, or you may open a new skill at 1. Get your characters finalized and post "FINAL" when you are all done so I know you have everything. I will open the Game Thread either later tonight or tomorrow.
One last thing to check, as late comers do we get this bonus skill rank?Rho Argent (alias of dragonhunterq)2016-11-23T23:50:00ZRe: Forums: Advice: First time doing Pathfinder SocietyJoe Navar L'vel (alias of dragonhunterq)https://paizo.com/threads/rzs2t39y?First-time-doing-Pathfinder-Society#52015-11-06T14:13:33Z2015-11-06T14:13:33Z<p>I despise 1st level, so if you enjoy the torture required to get those first three chronicles don't read on.</p>
<p>I would not recommend a pregen at 1st level unless you don't have time to build something. 1st level is really swingy already without the added difficulty of avoiding the handful of truly abominable pre-gens. Even the best of them are less than stellar. </p>
<p>I utilise the rebuild rules to get me through it when I can't rely on GM credit.</p>
<p>This is Joe, he is my go-to first level character build. He's a tough, old beat cop type who sees it as his duty to look after the young whippersnappers. He is deeply embittered though because someone else always get the credit. </p>
<p>He is built to not only survive 1st level, but help everyone else survive.</p>I despise 1st level, so if you enjoy the torture required to get those first three chronicles don't read on.
I would not recommend a pregen at 1st level unless you don't have time to build something. 1st level is really swingy already without the added difficulty of avoiding the handful of truly abominable pre-gens. Even the best of them are less than stellar.
I utilise the rebuild rules to get me through it when I can't rely on GM credit.
This is Joe, he is my go-to first level character...Joe Navar L'vel (alias of dragonhunterq)2015-11-06T14:13:33Z