Skull

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Xenocrat wrote:
If you're having issues with resistance so that your hits don't do any/much damage, increase the to hit of your friend who can pierce the resistance and/or up his crit chance.

But the whole point of aid another was to aid “the other”. Your basically “wasting” your action in the hope to win the fight. Distracting the enemy enough (AC 10) seemed logical for the fighter to see a window to hit or cause the enemy to miss.

I’m getting really sick of losing so much with the new system. It’s like make everything mediocre so we all can have fun? Wtf! In my last game I was a halfling swashbuckler with the feat that raised my aid another from +2 to +4. So when we fought the BBEG and needed him to drop I gave the barbarian the extra. It was a viable loss of my action to have a real chance at a big payoff.


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In the Bestiary under Clay Golem, “Harmed by Cold and Water: Any cold or water magic that targets the golem causes it to take 5d12 damage instead of the usual effect. “ So (3) Ray of Frosts to autokill ftw?


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Is there no way to use the arcane skill in combat to identify a just cast spell or is there a new spell lore skill that deals with this? Taking an hour to identify a spell effect is ok in exploration mode but what about encounter mode?