paizo.com Recent Posts by coxey292paizo.com Recent Posts by coxey2922023-08-14T18:26:01Z2023-08-14T18:26:01ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Paizo Blog: Fighter Class Previewcoxey292https://paizo.com/community/blog/v5748dyo5lkm9&page=4?Fighter-Class-Preview#1702018-03-20T18:07:40Z2018-03-20T00:08:19Z<div class="messageboard-quotee">Strachan Fireblade wrote:</div><blockquote> <div class="messageboard-quotee">coxey292 wrote:</div><blockquote> <div class="messageboard-quotee">Arssanguinus wrote:</div><blockquote> Point of order; what in here says that fighters won’t be able to compete in skills? </blockquote>Everyone can compete in skills it seems. The proficiency spread is a +6 at best. That doesn't really make the game any more engaging though. If everyone is basically the same, why are there even numbers. The variance on a d20 will often out-way how much better one character is over the other. </blockquote><p>You keep making these statements and in essence you couldn’t be more incorrect. The proficiency spread is is only 5, but then you need to factor in attribute bonus which can be another 5, circumstances that could give you another 2 or so, magic items which could provide another 2 or 3, and finally the difference in level from your opponent (1 for each level).
<p>This means there can easily be a difference of 10 on prof and attributes alone. With a magic item and some luck, it could be another 3-5, and then add 1 more for every difference in level. </p>
<p>Wow, look at that. Suddenly you have some major differences in numbers. And we haven’t even talked about the percentages of the +/- 10 crit effects yet. </p>
<p>Your hyperbole on the d20 is a little off base methinks. </blockquote><p>Everyone can have those things. They have already said that magic items aren't going to be number bonuses, so that's out. The difference between a fighter who is good at a thing, and the wizard who is good at it, and all the other classes who are all good at it, is a bonus or penalty from -2 to +3. That's it. The lack of choice in the matter makes this even more obvious. Two dex based characters will almost always be the same at stealth because the difference is in the -2 to +5 since their stat is likely to be the same. No work needs to be done to be great at something, and systems like this make classes feel boring. It is the reason a majority of my friends don't play 5e. A monk and a wizard of equal level are pretty much the same in everything besides a couple of numbers.Strachan Fireblade wrote:coxey292 wrote: Arssanguinus wrote: Point of order; what in here says that fighters won’t be able to compete in skills?
Everyone can compete in skills it seems. The proficiency spread is a +6 at best. That doesn't really make the game any more engaging though. If everyone is basically the same, why are there even numbers. The variance on a d20 will often out-way how much better one character is over the other. You keep making these statements and in essence you...coxey2922018-03-20T00:08:19ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Paizo Blog: Fighter Class Previewcoxey292https://paizo.com/community/blog/v5748dyo5lkm9&page=4?Fighter-Class-Preview#1532018-03-20T17:26:42Z2018-03-19T23:28:52Z<div class="messageboard-quotee">Arssanguinus wrote:</div><blockquote> Point of order; what in here says that fighters won’t be able to compete in skills? </blockquote><p>Everyone can compete in skills it seems. The proficiency spread is a +6 at best. That doesn't really make the game any more engaging though. If everyone is basically the same, why are there even numbers. The variance on a d20 will often out-way how much better one character is over the other.Arssanguinus wrote:Point of order; what in here says that fighters won’t be able to compete in skills?
Everyone can compete in skills it seems. The proficiency spread is a +6 at best. That doesn't really make the game any more engaging though. If everyone is basically the same, why are there even numbers. The variance on a d20 will often out-way how much better one character is over the other.coxey2922018-03-19T23:28:52ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Paizo Blog: Fighter Class Previewcoxey292https://paizo.com/community/blog/v5748dyo5lkm9&page=3?Fighter-Class-Preview#1412018-03-19T23:18:41Z2018-03-19T23:18:41Z<div class="messageboard-quotee">Allirog wrote:</div><blockquote> Neat, I think. Not sure really. I just can't understand the classes and game at large until I see an actual class chart, any one of them really. It's my base frame of reference, until then it mostly reads as gobbledygook to me. I am excited for the action system though. </blockquote><p>There isn't a chart. Every character has things they are good or slightly better at. Everyone gets level to everything, and has anywhere from a -2 to +3 on things. Other than that there are feats that are locked behind classes, races, skills and some general feats. There isn't anything else really. It looks like class abilities will usually just increase your proficiency level, usually to the effect of +1.Allirog wrote:Neat, I think. Not sure really. I just can't understand the classes and game at large until I see an actual class chart, any one of them really. It's my base frame of reference, until then it mostly reads as gobbledygook to me. I am excited for the action system though.
There isn't a chart. Every character has things they are good or slightly better at. Everyone gets level to everything, and has anywhere from a -2 to +3 on things. Other than that there are feats that are locked...coxey2922018-03-19T23:18:41ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Paizo Blog: Fighter Class Previewcoxey292https://paizo.com/community/blog/v5748dyo5lkm9&page=2?Fighter-Class-Preview#1002018-03-19T22:32:37Z2018-03-19T22:32:37Z<div class="messageboard-quotee">Arachnofiend wrote:</div><blockquote> <div class="messageboard-quotee">coxey292 wrote:</div><blockquote> <div class="messageboard-quotee">Deranged Stabby-Man wrote:</div><blockquote> <div class="messageboard-quotee">coxey292 wrote:</div><blockquote> I don't understand how giving the fighter +1 to initiative to make him fast, when the variance on this is a d20 roll, helps that much. It doesn't even really feel that good. A cleric who is untrained will make up that spread if perception is still wisdom based. With the current maximum possible spread beyond attributes is 6, I'm not sure any of the numbers actually matter. </blockquote>He might not necessarily be FIRST, but now there's less chance of being dead last. Keep in mind, that's +1 on top of moving from Expert to Master, so +2. That's a 10% increase. And while Charisma and Intelligence might be a dump stat for Fighters, Wisdom isn't for the sole purpose of Perception. </blockquote>It is still a maximum spread of 6, meaning that no character is truly better than anybody else at anything. If the other guy just rolls 6 better than me, he too can be legendary. </blockquote>What if being Master at Perception means you can take a skill feat that ensures you always act before non-masters? </blockquote><p>No that would be interesting, and incredibly broken. I like the concept of the different levels, but when the differences are realistically 6 on a d20, the numbers no longer matter. Monsters will have ways of going first, even lower level ones, or they won't ever get a turn without getting rid of damage or giving them ludicrously high pools.
<p>That said, we know the different levels give you access to different things, but those need to be game changing for the levels to really matter at all, and game changing things are usually game breaking things too.</p>Arachnofiend wrote:coxey292 wrote: Deranged Stabby-Man wrote: coxey292 wrote: I don't understand how giving the fighter +1 to initiative to make him fast, when the variance on this is a d20 roll, helps that much. It doesn't even really feel that good. A cleric who is untrained will make up that spread if perception is still wisdom based. With the current maximum possible spread beyond attributes is 6, I'm not sure any of the numbers actually matter.
He might not necessarily be FIRST, but now...coxey2922018-03-19T22:32:37ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Paizo Blog: Fighter Class Previewcoxey292https://paizo.com/community/blog/v5748dyo5lkm9&page=2?Fighter-Class-Preview#902018-03-19T22:24:32Z2018-03-19T22:24:32Z<div class="messageboard-quotee">Deranged Stabby-Man wrote:</div><blockquote> <div class="messageboard-quotee">coxey292 wrote:</div><blockquote> I don't understand how giving the fighter +1 to initiative to make him fast, when the variance on this is a d20 roll, helps that much. It doesn't even really feel that good. A cleric who is untrained will make up that spread if perception is still wisdom based. With the current maximum possible spread beyond attributes is 6, I'm not sure any of the numbers actually matter. </blockquote>He might not necessarily be FIRST, but now there's less chance of being dead last. Keep in mind, that's +1 on top of moving from Expert to Master, so +2. That's a 10% increase. And while Charisma and Intelligence might be a dump stat for Fighters, Wisdom isn't for the sole purpose of Perception. </blockquote><p>It is still a maximum spread of 6, meaning that no character is truly better than anybody else at anything. If the other guy just rolls 6 better than me, he too can be legendary.Deranged Stabby-Man wrote:coxey292 wrote: I don't understand how giving the fighter +1 to initiative to make him fast, when the variance on this is a d20 roll, helps that much. It doesn't even really feel that good. A cleric who is untrained will make up that spread if perception is still wisdom based. With the current maximum possible spread beyond attributes is 6, I'm not sure any of the numbers actually matter.
He might not necessarily be FIRST, but now there's less chance of being dead...coxey2922018-03-19T22:24:32ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Paizo Blog: Fighter Class Previewcoxey292https://paizo.com/community/blog/v5748dyo5lkm9&page=2?Fighter-Class-Preview#812018-03-19T22:13:57Z2018-03-19T22:13:57Z<p>I don't understand how giving the fighter +1 to initiative to make him fast, when the variance on this is a d20 roll, helps that much. It doesn't even really feel that good. A cleric who is untrained will make up that spread if perception is still wisdom based. With the current maximum possible spread beyond attributes is 6, I'm not sure any of the numbers actually matter.</p>I don't understand how giving the fighter +1 to initiative to make him fast, when the variance on this is a d20 roll, helps that much. It doesn't even really feel that good. A cleric who is untrained will make up that spread if perception is still wisdom based. With the current maximum possible spread beyond attributes is 6, I'm not sure any of the numbers actually matter.coxey2922018-03-19T22:13:57ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Paizo Blog: All About Actionscoxey292https://paizo.com/community/blog/v5748dyo5lklh?All-About-Actions#342018-03-08T21:44:33Z2018-03-07T21:42:42Z<div class="messageboard-quotee">Xenocrat wrote:</div><blockquote> <div class="messageboard-quotee">coxey292 wrote:</div><blockquote> I am increasingly concerned about the viability of shields in this edition. They already see little play, as getting that extra damage is usually the optimal way to play, but giving up an entire attack just to get a small bonus, especially when you already had to move to keep up with the retreating foe who s still casting at you every round, sounds tedious and like a restriction one martial characters. </blockquote>You're giving up a single attack with a -5 penalty to increase your AC by (at least) +2 against all attacks against you, and getting the option to have your shield soak one attack that hits you. That's not obviously bad, although it does suggest it's best for melee combatants who rush into groups and emphasize survivability over 1 vs. 1 DPS duels. But even in a 1 v 1 the AC plus optional DR might be better sometimes. </blockquote><p>You are also giving up a huge amount of damage per hit, if damage works like PF1. A two handed build currently outpaces 1 handed by extraordinary margins. So you give up an attack, massive damage, and get +2 to AC, which is not a significant amount in comparison to the losses.Xenocrat wrote:coxey292 wrote: I am increasingly concerned about the viability of shields in this edition. They already see little play, as getting that extra damage is usually the optimal way to play, but giving up an entire attack just to get a small bonus, especially when you already had to move to keep up with the retreating foe who s still casting at you every round, sounds tedious and like a restriction one martial characters.
You're giving up a single attack with a -5 penalty to...coxey2922018-03-07T21:42:42ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Paizo Blog: All About Actionscoxey292https://paizo.com/community/blog/v5748dyo5lklh?All-About-Actions#312018-03-10T20:59:01Z2018-03-07T21:39:05Z<div class="messageboard-quotee">Hythlodeus wrote:</div><blockquote><p> wait, the 'reaction' is class based and not, say, roleplay based? I can't really decide WHAT my reaction is but have to select from a list of reactions available for the class I play? Do I understand that correctly? (might be the language barrier, who knows?)
</p>
I'm sorry, but if that's the case, that is extremely limiting, I don't see much fun in that </blockquote><p>My concern is that you are exactly right, and it seems that way from the Podcast. Also, from the podcast, it appears only fighters get AoOs as of right now. This looks to be a very limiting factor right now.Hythlodeus wrote:wait, the 'reaction' is class based and not, say, roleplay based? I can't really decide WHAT my reaction is but have to select from a list of reactions available for the class I play? Do I understand that correctly? (might be the language barrier, who knows?)
I'm sorry, but if that's the case, that is extremely limiting, I don't see much fun in that
My concern is that you are exactly right, and it seems that way from the Podcast. Also, from the podcast, it appears only...coxey2922018-03-07T21:39:05ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Paizo Blog: All About Actionscoxey292https://paizo.com/community/blog/v5748dyo5lklh?All-About-Actions#292018-03-12T04:09:54Z2018-03-07T21:35:50Z<p>I am increasingly concerned about the viability of shields in this edition. They already see little play, as getting that extra damage is usually the optimal way to play, but giving up an entire attack just to get a small bonus, especially when you already had to move to keep up with the retreating foe who s still casting at you every round, sounds tedious and like a restriction one martial characters.</p>I am increasingly concerned about the viability of shields in this edition. They already see little play, as getting that extra damage is usually the optimal way to play, but giving up an entire attack just to get a small bonus, especially when you already had to move to keep up with the retreating foe who s still casting at you every round, sounds tedious and like a restriction one martial characters.coxey2922018-03-07T21:35:50ZRe: Forums: Rise of the Runelords: Rise of The Runelord Anniversary Edition for 4, 5 or 6 Players using The GM’s Guide to Creating Challenging Encounters (SPOILERS!!!!)coxey292https://paizo.com/threads/rzs2t8br&page=2?Rise-of-The-Runelord-Anniversary-Edition-for#582016-02-12T19:19:49Z2016-02-12T19:19:49Z<div class="messageboard-quotee">Joey Virtue wrote:</div><blockquote><p> I have taken it upon myself to redo my "classic" thread for 6 players, <a href="http://paizo.com/threads/rzs2iwfu?Changes-to-Rise-of-the-Runelords-for-6-PCs#42" target="_blank" rel="nofollow">Virtue's Original 6 Player Conversion</a>. I have made changes and choices with a lot of the encounters, the biggest choice I made was to use this source book as I create encounters <a href="https://docs.google.com/document/d/1nx-o8VAjhUwh3nnfzDQT-JA5eFLnN_BZJiBitGjBMDg/edit#heading=h.3y0mw47jqhvi" target="_blank" rel="nofollow">The GM's Guide to Creating Challenging Encounters PDF</a>, Here is the original Paizo thread about the Guide <a href="http://paizo.com/threads/rzs2pxiv?GMs-Guide-to-Creating-Challenging-Encounters#1" target="_blank" rel="nofollow">The GM's Guide to Creating Challenging Encounters Thread</a>. I am also a big believer in not wasting time with encounters the PCs will just walk through so most time I will make the minimum Encounter Level plus 1 on the charts from the PDF.</p>
<p>Some of you will not agree with my changes or the challenge I have made some of the encounters. That is ok take what you like don't take things you don't like. That's up to you but I enjoy feedback so please post any you have. </p>
<p>I also now use hero labs so I will be posting Hero Labs write ups for most things also.</p>
<p>I also have some of this is a word doc so you would like the word doc please let me know and ill email it to you.</p>
<p></blockquote><p>I would love to have a copy of that word doc. Your work is fantastic and I have a 6 person group I could use this for.
<p>Thanks!</p>Joey Virtue wrote:I have taken it upon myself to redo my "classic" thread for 6 players, Virtue's Original 6 Player Conversion. I have made changes and choices with a lot of the encounters, the biggest choice I made was to use this source book as I create encounters The GM's Guide to Creating Challenging Encounters PDF, Here is the original Paizo thread about the Guide The GM's Guide to Creating Challenging Encounters Thread. I am also a big believer in not wasting time with encounters the...coxey2922016-02-12T19:19:49ZRe: Forums: Rules Questions: Brawler Nonsensecoxey292https://paizo.com/threads/rzs2t4pt?Brawler-Nonsense#112015-11-19T03:38:08Z2015-11-19T03:38:08Z<p>Okay, so let's say I have no apples, and somebody gives me 4 apples, how many apples do I have? I think 4, you think that I don't get them, because I didn't have any apples in the first place. </p>
<p>None = 0 in all of mathematics. If they have clarified this, please link it to me. I really would like to know because I think this brawler thing is b$%%~•#+, but it does work, rules as written. </p>
<p>I also have never seen a rule saying that magic items cannot give you class abilities, and following the logically nature of nothing + 4 = 4, this does indeed give you the armor training and bravery of a 4th level fighter.</p>
<p>Again, if I am wrong, I will gladly admit it, but you have to show me the rules.</p>
<p>EDIT: Even if I have no levels in something and something gives me 4 levels, no matter what(no prereqs for those levels in the Sash), then I have 4 levels.</p>Okay, so let's say I have no apples, and somebody gives me 4 apples, how many apples do I have? I think 4, you think that I don't get them, because I didn't have any apples in the first place.
None = 0 in all of mathematics. If they have clarified this, please link it to me. I really would like to know because I think this brawler thing is b!*~%&%~, but it does work, rules as written.
I also have never seen a rule saying that magic items cannot give you class abilities, and following the...coxey2922015-11-19T03:38:08ZRe: Forums: Rules Questions: Brawler Nonsensecoxey292https://paizo.com/threads/rzs2t4pt?Brawler-Nonsense#92015-11-19T03:23:36Z2015-11-19T03:23:36Z<p>As far as I know, there has never been a rules clarification for no levels vs being level 0. If there has, please link it to me so I can sit here corrected like an idiot.</p>
<p>The Monk's Robes only need the statement about what happens to non-monks because the robe specifically calls out monks. It says "If the wearer has levels in monk," while the Sash of the War Champion says, "The wearer treats his fighter level as 4 higher than normal for the purpose of the armor training and bravery class features." There is nothing else there. If I am level 0 (again, no clarification there) and I am wearing the sash then gaining 4 levels gives me level 4 for the purposes of Armor Training and Bravery, which means I have those abilities. As written, no fighter levels are required for this item.</p>
<p>Another example is the Robe of Arcane Heritage. This item again calls out a specific class, "When a sorcerer dons a robe of arcane heritage, the stitching pulls itself apart and reweaves to match her particular sorcerer bloodline." </p>
<p>If the Sash said something like this, I would agree. It does not though. It says to treat it as 4 levels higher than normal. A character with no fighter levels normally has 0 levels. </p>
<p>I have also not found any other rules that say that items like this cannot give you the abilities.</p>As far as I know, there has never been a rules clarification for no levels vs being level 0. If there has, please link it to me so I can sit here corrected like an idiot.
The Monk's Robes only need the statement about what happens to non-monks because the robe specifically calls out monks. It says "If the wearer has levels in monk," while the Sash of the War Champion says, "The wearer treats his fighter level as 4 higher than normal for the purpose of the armor training and bravery class...coxey2922015-11-19T03:23:36ZRe: Forums: Off-Topic Discussions: Ask *Adam Daigle* ALL your questions here!!coxey292https://paizo.com/threads/rzs2ppr9&page=2?Ask-Adam-Daigle-ALL-your-questions-here#712013-06-12T22:35:30Z2013-06-12T22:35:30Z<p>I have a development question for you. When developing rules and descriptions of the weapons and armor, did the team have an expert come in? Was there a research team put together? How did that process work? I have been playing for years and always wondered how that happened and how somebody gets into the field of RPG development at all.</p>I have a development question for you. When developing rules and descriptions of the weapons and armor, did the team have an expert come in? Was there a research team put together? How did that process work? I have been playing for years and always wondered how that happened and how somebody gets into the field of RPG development at all.coxey2922013-06-12T22:35:30Z