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Sean K Reynolds wrote:

Well, for one, it won't just be a reprint of the 3.5 MM. It almost certainly won't have all the 3.5 monsters (time to cut the chaff) and probably will have some classics that were rereleased as Open content by other publishers.

And for two, we'll need to update all the monsters to take into account the PFRPG rules--skills consolidated or changed, new feats, more feats, etc.

Sure, you could use your 3.5 or even your 3.0 MM with PFRPG, but if you like PFRPG you're going to want the monsters to have the same treatment as the PCs. That is, if you're a GM. ;)

Okay, I've already stated that I'm not sure BC is important, but at this point I'm not even sure what it IS supposed to accomplish.

As I understand it, BC refers to the desire to allow 3.x and d20 and OGL material be compatible with the new pathfinder rule chasis. This should allow things like old modules and splatbooks to be fully compatible with new system.

Am I wrong on this?

I as because as best as I can see it:
The classes are all different so any NPCs in previously published material won't be compatible and need a rewrite.;
Any old spells, feats, or magic items will likely need the same treatment as they will either be over or underpowered to the new power curve.
Now we are told (if we hadn't figured it out already) that the monsters of 3e will also need a rewrite to truly fit with pathfinder.

This basically says to me that nothing other than flavor text at this point is backwards compatible.

So, am I missing something about BC?


I realize this might be a lost cause but I don't think an ever expanding series of feats is something that will make fighters better or keep them simple. In fact the more feats you add (especially when they are geared towards the fighter) the more complicated the fighter becomes.

This is because the added feats makes it increasingly difficult of make good decisions regarding feat selection. You can end up with so many choices you have no idea what is good for your character. It might not be a problem for experienced players like most of us are but it definitely adds to the confusion of new players

For example: The last game I played we had 2 new players for whom we HAD to choose feats for them because when we showed them the stack of books to choose from the said we had to be kidding. Heck even from core they had a hard time knowing what was what.

Feat trees are also bad for the game because the theory of them seems to be that they replace other power scaling mechanics. Problem here is if you end up not taking one you are now behind the curve. Again experienced players will likely clue in but new ones will very likely miss it. The result is the character gets accidently nerfed by player error. It is only the illusion of choice when any other choice other than continuing up the feat tree would be foolish.

It also niches most fighters at early levels into one trick ponies. One of my last melee types was a charge machine. He did crazy damage on the charge but once he was in melee, he had to either disengage or do a fraction of the damage in foot to foot melee. Because we were relatively low level I had only enough feats to be really good at one thing, and when i couldn't do it I sucked. When I finally had the feats to expand into other areas, the entry feats just weren't that good for the level I was at. It was going to take several levels before my second trick was going to be level appropriate.

Instead of boatloads of fighter feats, could fighters get a series of fighting styles that scale automatically (based on BAB would be my suggestion). They could be attack style or weapon group specific; others opponent specific. Some could be restricted to higher fighter levels to prevent level dipping for the best ones. The main idea, in my mind, would be each one would allow the fighter to be good a something, no matter what the level, without having to keep on stacking the feats. you could even provide limited access to the other martial classes where appropriate.

With all the pages allotted to the sorceror's and wizard's and cleric's new toys, is it unreasonable to do the same for the much lamented figher?


Wtf happened to this thread? Al the posts have disapparated.


Accord to a post on the gaming den. Frank Trollman is no longer able to post. Is this really how people making thoughtful contributions to the system being treated or is it merely a miss understanding which could be cleared up?

Just a question because if people with his ability of analysis is going to be banned, I don't have much hope that this product will become something I'll end up wanting to invest in.