Varisian Barbarian

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Goblin Squad Member. Organized Play Member. 185 posts (186 including aliases). 7 reviews. 1 list. No wishlists. 18 Organized Play characters. 1 alias.


Liberty's Edge

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Thank you all for sharing and to helping our hobby be better than ever before!

Liberty's Edge

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Zethorn wrote:
Agathos wrote:
Zethorn wrote:

Clegg didn't make it either in the campaign that I ran for Second Darkness. We have one of the players running Return for us this round and we took a simpler method. We had Clegg have a brother who impersonated him on occasion and he was the one that was killed.

We did an introduction to Book 1 and Clegg had a bust of his brother in his place that was on display next to a plague that stated how he was killed by criminals (which was actually the party's heroes).

I thought it played homage to the original characters and players.

That's outstanding! I'm definitely going to use that in my campaign. Thanks for the excellent idea!!

Here are the details for my spin on Clegg and Craig Zincher:

https://paizo.com/community/blog/v5748dyo6sg8y?Revealing-Secrets#18

Liberty's Edge

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James Jacobs wrote:

As a quick spoiler/preview...

** spoiler omitted **

That's awesome and will make my campaign truly epic!

Liberty's Edge

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I added a Riddleport prelude to my game where 4 of the PCs were lifelong friends of the gladiator PC. Said gladiator fought in Clegg Zincher's arena during the "Freshmeat Fireday" tournament that opens each week for aspiring new gladiators.

In order to make the session more fun for the other players, I let each of 4 others play a 1st level pre-gen with PFS stats (barbarian, bloodrager, fighter, slayer). The final player (my fiancée) played a 5-headed hydra. Each of the gladiatorial contestants were given betting odds and the PCs were allowed to bet on them (or the monster) if they wished. The hydra had 2:1 odds. Amiri had 3:1 odds. Valeros had 4:1 odds, Crowe had 5:1 odds, and Zadim had 10:1 odds. The gladiator PC was given 3:1 odds.

The gladiators teamed up on the hydra and then turned on each other after it was dead. Valeros fell first (to a hydra pounce), then Amiri, followed by the gladiator PC, and finally Zadim. Crowe was the overall winner and earned the PC playing him 250 gp.

Cleric acolytes ran out at the end of the match and stabilized each of the dying contestants who had not already made the final trip to Pharasma's boneyard.

I started the PCs at 2nd level to allow for multi-classing from the start, if desired. Each started with 1,000 gp for wealth.

Clegg Zincher invited all of the PCs to sit with him (excluding the gladiator, of course) in his VIP box seats to enjoy the fights with all the free food and booze they wanted. He did so out of a favor to the gladiator PC, whom he fancied as a rising star of the arena. After all three of the matches were done (the other two were glossed over via brief narrative), Clegg invited them to a dinner celebrating the two winners of the three matches: Crowe and Maximus Adronicus (level 10 fighter/gladiator) afterwards. He introduced them to the elf treesinger PC who had graciously guided a caravan carrying arms and armor to Riddleport through the Churlwood.

Spoiler:

Then he presented them with an opportunity to make 100-300 more gold apiece. He wanted them to deliver a scrollcase bearing a letter to the daughter of his former employee, Jess Gildersleeves. The daughter's name was Jana and according to Clegg, she had taken some of his property that formerly was in the possession of her mother.

According to Clegg's informants, Jana was now in Rodric's Cove and he needed the PCs to deliver this message to her and report back to him in two weeks. They would receive 100 gp for delivering the letter and reporting on how Jana reacted. If the PCs returned Clegg's property, he would give them each another 200 gp for their trouble.

And so, that is what brings the characters to Rodric's Cove where we continue later tonight for week 2's session.

P.S. Those familiar with Clegg Zincher might be surprised that he is still alive. I changed the story so that he had a twin named Cliff who perished in the Second Darkness AP a year ago (in-character) along with his lover, Jess Gildersleeves. The PCs notice a well-sculpted bust of what looks to be Clegg standing in the corner of the VIP booth overlooking the arena, but it was actually commissioned by Clegg in Cliff's memory. The two-headed roc that served as the Zincher Brothers' crest represented each of them.

Liberty's Edge

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James Jacobs wrote:

Thanks, but if it does end up being a masterpiece, it's as much due to the efforts of the authors as well.

Agreed. You have an all-star lineup of great authors writing these, too.

I'm particularly looking forward to Runeplague by Richard Pett.

Liberty's Edge

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There were parts of The Hellfire Compact that I disagreed with, so I changed it. The rest of what I am about to discuss is spoilery, so here's your chance to turn away now if you're playing or plan to play Hell's Vengeance...

Spoiler:

So paladins might be annoying to folks who haven't seen them played well, but they are arguably the most heroic class you can play. Whatever else they may be, they aren't cowards and they don't hide in the woods letting others fight their battles for them. Especially paladins of Iomedae. And yet that is exactly what happens with Lencia Visserene.

My players had their characters punish Riley Kels the bard for singing praises to the Angel Knight by cutting out his tongue and then cauterizing the wound with a red-hot blade. So the execution scene could not proceed as written.

Instead, I made the execution scene into a mass combat encounter where Lencia led Rhona Staelish, the mute Riley Kels, two deputies, and a group of four rebels into the town square where Loran Allamar and Bo Ghent were being executed by burning at the stake.

I likewise wouldn't believe a mother who was also a cleric of a warrior goddess would stand by crying as one of her children was burned alive. I had Tileavia Allamar march out of the church of Iomedae to where the funeral pyres were constructed and try to rescue her son, alone, if need be.

I positioned Rhona Staelish, Riley Kels, and the two deputies on rooftops around the town square.

The scene opened with the PC Asmodean Advocate cleric named Ashur reading the crimes that Loran and Bo were guilty of and sentencing them to death in the name of Archbaron Darellus Fex and Her Infernal Majestrix Queen Abrogail Thrune II.

As the executioners moved to light the stakes on fire, Fifth Sword Knight Allamar exits the church and marches towards the raised structure where her son and Bo are tied to stakes. The cleric and mother casts Create Water on the stakes in an effort to try to prevent the wooden stacks from being lit, but her spell fizzles as Ashur attacks her for interfering.

At the same time, Lencia the Angel Knight gallops into the town square atop her heavy warhorse and tries to rally the townsfolk to stand against the Archbaron and his lackeys. As she does, her horse tramples the PC Conjurer and Thassilonian sin mage of sloth. The wizard is hurt, but not killed. Lencia's impassioned speech spurs four townsfolk to march against the PC authorities.

Next, Ashur shouts out that lawful justice is being served and intimidates the townsfolk to obey the laws of their country, Archbaron, and Queen. His words strike home and confuse rhe would-be rebels.

The rest of the session played out in 3.5 hours with the rebels and Lencia being killed or captured.
Considering how many NPCs were involved in the combat, I think it went quickly.

Liberty's Edge

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Here are the level 1, 3, and 4 versions of Bisbee and Smuz that I created for use in home games. Enjoy!

Bisbee:

Bisbee - Level 1
Goblin bard (flame dancer) 1 (Pathfinder RPG Advanced Class Guide 81)
CE Small humanoid (goblinoid)
Init +1; Senses darkvision 60 ft.; Perception +1
--------------------
Defense
--------------------
AC 13, touch 12, flat-footed 12 (+1 armor, +1 Dex, +1 size)
hp 9 (1d8+1)
Fort +0, Ref +3, Will +3
--------------------
Offense
--------------------
Speed 30 ft.
Melee club +0 (1d4-1) or
scorpion whip +0 (1d3-1)
Ranged lucky throwing rock +2 (1d6-1)
Special Attacks bardic performance 4 rounds/day (distraction, fascinate [DC 10], fire dance, inspire courage +1)
Bard (Flame Dancer) Spells Known (CL 1st; concentration +1)
1st (1/day)—chord of shards[UM] (DC 11), flare burst[APG] (DC 11)
0 (at will)—dancing lights, detect magic, prestidigitation, spark[APG] (DC 10)
--------------------
Statistics
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Str 8, Dex 12, Con 11, Int 9, Wis 12, Cha 11
Base Atk +0; CMB -2; CMD 9
Feats Point-Blank Shot
Traits advantageous distraction, beast bond
Skills Handle Animal +5, Perform (sing) +4, Ride +7, Stealth +13, Swim +0; Racial Modifiers +4 Ride, +4 Stealth
Languages Goblin
SQ bardic knowledge +1
Other Gear padded armor, club, scorpion whip[UC], lucky throwing rock, bag of fly wings, blackrat whiskers (4), broken violin bow, dented tin cup, half a copper piece (she ate the other half, and is saving the rest for a special occasion), hornetnest rattle, sapcoated hair clog (functions as a tanglefoot bag), lucky toad ("Blorch")
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SPECIAL GOBLIN TRAIT
---------------------
Advantageous Distraction -
Like most goblins, you’re easily distracted. Unlike most goblins, though, you have a knack for being distracted at the right time, especially when it comes to avoiding pain. Once per day as a swift action, you can be momentarily distracted in combat—ducking an axe swing to inspect a toadstool, or stooping behind a tree to lick some bark and accidentally avoiding an arrow, and so on. When you activate this ability, you gain a +2 dodge bonus to your AC for 1 round.

Special Challenge Talent -
Bisbee has a special talent that provides an unexpected boon while attempting to win Licktoad badged. Her ability to notice distracting details and her love of creepycrawly things grants her a +2 bonus on Perception checks to notice worms in her mouth in the Squirmtongue challenge.
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Special Abilities
--------------------
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 4 rounds/day) Your performances can create magical effects.
Darkvision (60 feet) You can see in the dark (black and white only).
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.

Bisbee - Level 3
Goblin bard (flame dancer) 3 (Pathfinder RPG Advanced Class Guide 81)
CE Small humanoid (goblinoid)
Init +1; Senses darkvision 60 ft.; Perception +5
--------------------
Defense
--------------------
AC 14, touch 12, flat-footed 13 (+1 armor, +1 Dex, +1 natural, +1 size)
hp 21 (3d8+3)
Fort +1, Ref +4, Will +4; +4 vs. bardic performance, language-dependent, and sonic
--------------------
Offense
--------------------
Speed 30 ft.
Melee club +2 (1d4-1) or
scorpion whip +2 (1d3-1)
Ranged lucky throwing rock +4 (1d6-1)
Special Attacks bardic performance 8 rounds/day (distraction, fascinate [DC 11], fire dance, inspire courage +1, song of the fiery gaze)
Bard (Flame Dancer) Spells Known (CL 3rd; concentration +3)
1st (3/day)—chord of shards[UM] (DC 11), cure light wounds, flare burst[APG] (DC 11), sleep (DC 11)
0 (at will)—dancing lights, detect magic, lullaby (DC 10), mage hand, prestidigitation, spark[APG] (DC 10)
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Statistics
--------------------
Str 8, Dex 12, Con 11, Int 9, Wis 12, Cha 11
Base Atk +2; CMB +0; CMD 11
Feats Point-Blank Shot, Precise Shot
Traits advantageous distraction, beast bond
Skills Diplomacy +5, Handle Animal +6, Perception +5, Perform (sing) +6, Ride +7, Spellcraft +3, Stealth +13, Swim +0, Use Magic Device +6; Racial Modifiers +4 Ride, +4 Stealth
Languages Goblin
SQ bardic knowledge +1, versatile performance (sing)
Combat Gear wand of burning hands (12 charges), wand of cure light wounds (24 charges), alchemist's fire (4), tangleburn bag[UE]; Other Gear padded armor, club, light crossbow, scorpion whip[UC], amulet of natural armor +1, lucky throwing rock, bag of fly wings, blackrat whiskers (4), broken violin bow, dented tin cup, half a copper piece (she ate the other half, and is saving the rest for a special occasion), hornetnest rattle, sapcoated hair clog (functions as a tanglefoot bag), lucky toad ("Blorch"), 1 gp
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SPECIAL GOBLIN TRAIT
---------------------
Advantageous Distraction -
Like most goblins, you’re easily distracted. Unlike most goblins, though, you have a knack for being distracted at the right time, especially when it comes to avoiding pain. Once per day as a swift action, you can be momentarily distracted in combat—ducking an axe swing to inspect a toadstool, or stooping behind a tree to lick some bark and accidentally avoiding an arrow, and so on. When you activate this ability, you gain a +2 dodge bonus to your AC for 1 round.

Special Challenge Talent -
Bisbee has a special talent that provides an unexpected boon while attempting to win Licktoad badged. Her ability to notice distracting details and her love of creepycrawly things grants her a +2 bonus on Perception checks to notice worms in her mouth in the Squirmtongue challenge.
--------------------
Special Abilities
--------------------
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 8 rounds/day) Your performances can create magical effects.
Darkvision (60 feet) You can see in the dark (black and white only).
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Versatile Performance (Singing) +6 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks

Bisbee - Level 4
Goblin bard (flame dancer) 4 (Pathfinder RPG Advanced Class Guide 81)
CE Small humanoid (goblinoid)
Init +1; Senses darkvision 60 ft.; Perception +5
--------------------
Defense
--------------------
AC 14, touch 12, flat-footed 13 (+1 armor, +1 Dex, +1 natural, +1 size)
hp 27 (4d8+4)
Fort +2, Ref +6, Will +6; +4 vs. bardic performance, language-dependent, and sonic
--------------------
Offense
--------------------
Speed 30 ft.
Melee club +3 (1d4-1) or
scorpion whip +3 (1d3-1)
Ranged lucky throwing rock +5 (1d6-1)
Special Attacks bardic performance 11 rounds/day (distraction, fascinate [DC 13], fire dance, inspire courage +1, song of the fiery gaze)
Bard (Flame Dancer) Spells Known (CL 4th; concentration +5)
2nd (1/day)—animal trance (DC 13), blistering invective[UC] (DC 13)
1st (4/day)—chord of shards[UM] (DC 12), cure light wounds, flare burst[APG] (DC 12), sleep (DC 12)
0 (at will)—dancing lights, detect magic, lullaby (DC 11), mage hand, prestidigitation, spark[APG] (DC 11)
--------------------
Statistics
--------------------
Str 8, Dex 12, Con 11, Int 9, Wis 12, Cha 12
Base Atk +3; CMB +1; CMD 12
Feats Point-Blank Shot, Precise Shot
Traits advantageous distraction, beast bond
Skills Diplomacy +7, Handle Animal +7, Intimidate +6, Perception +5, Perform (sing) +7, Ride +7, Spellcraft +3, Stealth +14, Swim +0, Use Magic Device +8; Racial Modifiers +4 Ride, +4 Stealth
Languages Goblin
SQ bardic knowledge +2, versatile performance (sing)
Combat Gear wand of cure light wounds (4 charges), wand of fireball (3 charges), alchemist's fire (4), tangleburn bag[UE]; Other Gear padded armor, club, light crossbow, scorpion whip[UC], amulet of natural armor +1, cloak of resistance +1, lucky throwing rock, bag of fly wings, blackrat whiskers (4), broken violin bow, dented tin cup, half a copper piece (she ate the other half, and is saving the rest for a special occasion), hornetnest rattle, sapcoated hair clog (functions as a tanglefoot bag), lucky toad ("Blorch"), 5 gp
---------------------
SPECIAL GOBLIN TRAIT
---------------------
Advantageous Distraction -
Like most goblins, you’re easily distracted. Unlike most goblins, though, you have a knack for being distracted at the right time, especially when it comes to avoiding pain. Once per day as a swift action, you can be momentarily distracted in combat—ducking an axe swing to inspect a toadstool, or stooping behind a tree to lick some bark and accidentally avoiding an arrow, and so on. When you activate this ability, you gain a +2 dodge bonus to your AC for 1 round.

Special Challenge Talent -
Bisbee has a special talent that provides an unexpected boon while attempting to win Licktoad badged. Her ability to notice distracting details and her love of creepycrawly things grants her a +2 bonus on Perception checks to notice worms in her mouth in the Squirmtongue challenge.
--------------------
Special Abilities
--------------------
Bardic Knowledge +2 (Ex) Add +2 to all knowledge skill checks.
Bardic Performance (standard action, 11 rounds/day) Your performances can create magical effects.
Darkvision (60 feet) You can see in the dark (black and white only).
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Versatile Performance (Singing) +7 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks

---

Smuz:

Smuz Whoistotallyagoblin - Level 1
"goblin" druid (blight druid) 1 (Pathfinder RPG Advanced Player's Guide 98, Pathfinder RPG Bestiary 207)
NE Small fey
Init +2; Senses darkvision 120 ft., low-light vision, scent; Perception +5
--------------------
Defense
--------------------
AC 14, touch 13, flat-footed 12 (+1 armor, +2 Dex, +1 size)
hp 12 (2 HD; 1d6+1d8+1)
Fort +2, Ref +4, Will +5
DR 2/cold iron
Weaknesses light sensitivity
--------------------
Offense
--------------------
Speed 20 ft., climb 20 ft.
Melee knitting needle +3 (1d3-1/19-20)
Ranged light crossbow +3 (1d6/19-20)
Special Attacks hatred
Spell-Like Abilities (CL 1st; concentration -1)
At will—prestidigitation
1/day—doom (DC 9)
Druid (Blight Druid) Spells Prepared (CL 1st; concentration +2)
1st—charm animal (DC 12), cloak of shade[APG] (DC 12)
0 (at will)—create water, detect magic, know direction
--------------------
Statistics
--------------------
Str 8, Dex 14, Con 10, Int 10, Wis 12, Cha 7
Base Atk +0; CMB -2; CMD 10
Feats Weapon Finesse
Traits Ugly Little Bugger
Skills Acrobatics +6 (+2 to jump), Bluff +2, Climb +11, Diplomacy +2, Handle Animal +2, Linguistics +1, Perception +5, Sleight of Hand +10, Stealth +14, Survival +3, Use Magic Device +2; Racial Modifiers +4 Sleight of Hand, +4 Stealth
Languages Druidic, Goblin, Undercommon
SQ nature bond (arcane familiar[APG]), nature sense, vermin empathy, vermin empathy
Other Gear padded armor, crossbow bolts (20), knitting needle, light crossbow, ragged cloak, lucky toad ("Grumbletypeg")
-----------------------
SPECIAL “GOBLIN” TRAITS
-----------------------
Vermin Empathy (Ex) -
You can influence bugs and spiders by talking to them, just like a druid’s wild empathy, save that you can only use this ability on vermin. You have a total +4 bonus on this check. Vermin are normally mindless, but this communication imparts a modicum of intelligence.

Ugly Little Bugger -
You’re ugly, even by goblin standards, and not the way the tribe finds cool (not like that handsome devil, Chuffy!). Your appearance elicits sympathy from even goblin hearts. Once per day as an immediate action, you can scream “Not in the face!” and force a goblin attacking you to roll twice for their attack roll and take the worse result. You must declare you are using this ability before the attacking goblin roles.

Special Challenge Talent -
Smuz doesn’t have any specific talents, but he does have a raging self-interest in proving himself to be a goblin—which he totally is—which helps spur him on when things look desperate. Up to three times during the challenges to earn Licktoad badges, Smuz may declare he is trying extra hard and gain a +1 luck bonus on his next roll.
--------------------
Special Abilities
--------------------
Climbing (20 feet) You have a Climb speed.
Damage Reduction (2/cold iron) You have Damage Reduction against all except Cold Iron attacks.
Darkvision (120 feet) You can see in the dark (black and white only).
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +2 to Fortitude saves You gain the Alertness feat while your familiar is within arm's reach.
Hatred +1 (Ex) Gain a bonus to attack vs. dwarves and gnomes.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Vermin Empathy -1 (Ex) Improve the attitude of a vermin, as if using Diplomacy.
Vermin Empathy +4 (Ex) Improve the attitude of vermin, as if using Diplomacy.

Smuz Whoistotallyagoblin - Level 3
"Goblin" druid (blight druid) 3 (Pathfinder RPG Advanced Player's Guide 98, Pathfinder RPG Bestiary 207)
NE Small fey
Init +6; Senses darkvision 120 ft., low-light vision, scent; Perception +7
--------------------
Defense
--------------------
AC 15, touch 14, flat-footed 13 (+1 armor, +1 deflection, +2 Dex, +1 size)
hp 24 (4 HD; 1d6+3d8+3)
Fort +3, Ref +5, Will +6
DR 2/cold iron
Weaknesses light sensitivity
--------------------
Offense
--------------------
Speed 20 ft., climb 20 ft.
Melee knitting needle +5 (1d3-1/19-20)
Ranged light crossbow +5 (1d6/19-20)
Special Attacks hatred
Spell-Like Abilities (CL 1st; concentration -1)
At will—prestidigitation
1/day—doom (DC 9)
Druid (Blight Druid) Spells Prepared (CL 3rd; concentration +4)
2nd—barkskin
1st—charm animal (DC 12), cloak of shade[APG] (DC 12), entangle (DC 12)
0 (at will)—create water, detect magic, guidance, know direction
--------------------
Statistics
--------------------
Str 8, Dex 14, Con 10, Int 10, Wis 12, Cha 7
Base Atk +2; CMB +0; CMD 13
Feats Improved Initiative, Weapon Finesse
Traits Ugly Little Bugger
Skills Acrobatics +6 (+2 to jump), Bluff +2, Climb +11, Diplomacy +2, Handle Animal +4, Linguistics +1, Perception +7, Sleight of Hand +10, Spellcraft +4, Stealth +14, Survival +9, Use Magic Device +2; Racial Modifiers +4 Sleight of Hand, +4 Stealth
Languages Druidic, Goblin, Undercommon
SQ nature bond (arcane familiar[APG]), nature sense, vermin empathy, vermin empathy, woodland stride
Combat Gear wand of barkskin (10 charges), alchemist's fire (2); Other Gear padded armor, crossbow bolts (20), knitting needle, light crossbow, ring of protection +1, ragged cloak, lucky toad ("Grumbletypeg"), 6 gp
-----------------------
SPECIAL “GOBLIN” TRAITS
-----------------------
Vermin Empathy (Ex) -
You can influence bugs and spiders by talking to them, just like a druid’s wild empathy, save that you can only use this ability on vermin. You have a total +4 bonus on this check. Vermin are normally mindless, but this communication imparts a modicum of intelligence.

Ugly Little Bugger -
You’re ugly, even by goblin standards, and not the way the tribe finds cool (not like that handsome devil, Chuffy!). Your appearance elicits sympathy from even goblin hearts. Once per day as an immediate action, you can scream “Not in the face!” and force a goblin attacking you to roll twice for their attack roll and take the worse result. You must declare you are using this ability before the attacking goblin roles.

Special Challenge Talent -
Smuz doesn’t have any specific talents, but he does have a raging self-interest in proving himself to be a goblin—which he totally is—which helps spur him on when things look desperate. Up to three times during the challenges to earn Licktoad badges, Smuz may declare he is trying extra hard and gain a +1 luck bonus on his next roll.
--------------------
Special Abilities
--------------------
Climbing (20 feet) You have a Climb speed.
Damage Reduction (2/cold iron) You have Damage Reduction against all except Cold Iron attacks.
Darkvision (120 feet) You can see in the dark (black and white only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +2 to Fortitude saves You gain the Alertness feat while your familiar is within arm's reach.
Hatred +1 (Ex) Gain a bonus to attack vs. dwarves and gnomes.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Vermin Empathy +1 (Ex) Improve the attitude of a vermin, as if using Diplomacy.
Vermin Empathy +6 (Ex) Improve the attitude of vermin, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.

Smuz Whoistotallyagoblin - Level 4
"Goblin" druid (blight druid) 4 (Pathfinder RPG Advanced Player's Guide 98, Pathfinder RPG Bestiary 207)
NE Small fey
Init +6; Senses darkvision 120 ft., low-light vision, scent; Perception +8
--------------------
Defense
--------------------
AC 15, touch 14, flat-footed 13 (+1 armor, +1 deflection, +2 Dex, +1 size)
hp 30 (5 HD; 1d6+4d8+4)
Fort +5, Ref +6, Will +8
DR 2/cold iron
Weaknesses light sensitivity
--------------------
Offense
--------------------
Speed 20 ft., climb 20 ft.
Melee knitting needle +6 (1d3-1/19-20)
Ranged light crossbow +6 (1d6/19-20)
Special Attacks hatred, wild shape 1/day
Spell-Like Abilities (CL 1st; concentration +0)
At will—prestidigitation
1/day—doom (DC 10)
Druid (Blight Druid) Spells Prepared (CL 4th; concentration +5)
2nd—binding earth[ARG] (DC 13), eagle eye[APG]
1st—charm animal (DC 12), cloak of shade[APG] (DC 12), entangle (2, DC 12)
0 (at will)—create water, detect magic, guidance, know direction
--------------------
Statistics
--------------------
Str 8, Dex 14, Con 10, Int 10, Wis 12, Cha 8
Base Atk +3; CMB +1; CMD 14
Feats Improved Initiative, Weapon Finesse
Traits Ugly Little Bugger
Skills Acrobatics +6 (+2 to jump), Bluff +3, Climb +11, Diplomacy +6, Handle Animal +5, Linguistics +1, Perception +8, Sleight of Hand +10, Spellcraft +4, Stealth +14, Survival +9, Use Magic Device +3; Racial Modifiers +4 Sleight of Hand, +4 Stealth
Languages Druidic, Goblin, Undercommon
SQ nature bond (arcane familiar[APG]), nature sense, vermin empathy, vermin empathy, woodland stride
Combat Gear wand of barkskin (10 charges), alchemist's fire (2); Other Gear padded armor, crossbow bolts (20), knitting needle, light crossbow, cloak of resistance +1, ring of protection +1, lucky toad ("Grumbletypeg"), 16 gp
-----------------------
SPECIAL “GOBLIN” TRAITS
-----------------------
Vermin Empathy (Ex) -
You can influence bugs and spiders by talking to them, just like a druid’s wild empathy, save that you can only use this ability on vermin. You have a total +4 bonus on this check. Vermin are normally mindless, but this communication imparts a modicum of intelligence.

Ugly Little Bugger -
You’re ugly, even by goblin standards, and not the way the tribe finds cool (not like that handsome devil, Chuffy!). Your appearance elicits sympathy from even goblin hearts. Once per day as an immediate action, you can scream “Not in the face!” and force a goblin attacking you to roll twice for their attack roll and take the worse result. You must declare you are using this ability before the attacking goblin roles.

Special Challenge Talent -
Smuz doesn’t have any specific talents, but he does have a raging self-interest in proving himself to be a goblin—which he totally is—which helps spur him on when things look desperate. Up to three times during the challenges to earn Licktoad badges, Smuz may declare he is trying extra hard and gain a +1 luck bonus on his next roll.
--------------------
Special Abilities
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Climbing (20 feet) You have a Climb speed.
Damage Reduction (2/cold iron) You have Damage Reduction against all except Cold Iron attacks.
Darkvision (120 feet) You can see in the dark (black and white only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +2 to Fortitude saves You gain the Alertness feat while your familiar is within arm's reach.
Hatred +1 (Ex) Gain a bonus to attack vs. dwarves and gnomes.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Vermin Empathy +3 (Ex) Improve the attitude of a vermin, as if using Diplomacy.
Vermin Empathy +8 (Ex) Improve the attitude of vermin, as if using Diplomacy.
Wild Shape (4 hours, 1/day) (Su) Shapeshift into a different creature one or more times per day.
Woodland Stride (Ex) Move through undergrowth at normal speed.

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Rycaut wrote:
sadness I wanted to see where Smuz goes for higher levels..... would be really fun (definitely going to take a shot at it for home games but would love to see PFS versions for the other modules as running them with more than 4 players is a pretty common occurrence and new options would make them fun to revisit for players and GM's alike.

From the sound of it, Smuz would advance nicely as a Blight Druid. I would make Bizbee a Bard with the Flame Dancer archetype.

I will post stats for them here tomorrow for use in home games.

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How does one get involved in the playtest if it's not open?

Would a "pretty please" help? :-)

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Will each of the Immortality chronicles be worth 1 XP?

I'm plotting a Road to Level 20 schedule and want to be sure there are no detours...

Eyes of the Ten (level 12 to 13.2)
Academy of Secrets (13.2 to 14.2)
All for Immortality (14.2 to 15.2)
Tomb of the Iron Medusa (15.2 to 16.2)
The Moonscar (16.2 to 17.2)
The Witchwar Legacy (17.2 to 18.2)

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This question is for John Compton, Tonya Woldridge, and the other PFS staff.

Are there plans to make Core more integrated with the standard system?

Core is wonderful to introduce new players to Pathfinder and PFS without overwhelming them with an entire library of character build options. However, it can be challenging to locate a Core table (at least in my area) that is playing within four levels of the new player-character's tier. For example, in my area there is only one regularly scheduled Core PFS table within a 30-mile radius. The Average Player Level for that game is now 6th level. This means that new players are excluded from any Core game within the same region.

What I would like to propose is to make things so that what constitutes Core is the player's character sheet. So long as the PC has been created with Core-rules only (and allowed supplements) for their build, they may participate in any game (Core or Standard) they like.

Some may feel that this puts the Core PC at a disadvantage since they lack the bells & whistles of their standard PC companions. Leave that decision up to the player. Yes, they might not be as powerful as some of the non-Core classes, but that should be the player's call. Doing it this way allows new players to quickly join any game in their tier. If said player later wants to take non-Core feats and equipment, then the PC becomes a standard character and can no longer participate in Core-only tables. Again, make that about the player's choice.

Thank you for your time and consideration.

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I made an online quiz that helps players new to Pathfinder Society select a class that best fits their character concept. All 38 classes are represented, including the Vigilante.

Think up a character concept and give it a try. Then let me know what you think.

[Click]

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I'm GMing Way of the Wicked right now and my players are having a blast. I'm going to ask one of them to take a turn behind the screen so that I can play in Hell's Vengeance once we're done.

A huge heartfelt thank you to James and the rest of the Paizo staff for offering us an evil AP!

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Is there an ETA on when the PFS Chronicle Sheets will be added to the product page?

This module looks phenomenal!

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I just saw the art! KOBOLDS! I love it already!

Now we just need a "We Be Kobolds" intro module and all will be right with the world.

:)

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Thank you, and yes, I shall be at CincyCon helping Andy McDonald with GMing as many tables as possible. He will be handling HQ at that convention, although I will be happily helping him.

Thanks, Geoff! I think I played at the same table as you during a previous CincyCon. I distinctly recall your character riding a summoned shark to rid Golarion of some pesky kelpies.

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Curse of the Crimson Throne gets my vote.

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Thanks for the update, Mike!

I, too, hope that you don't retire some of the Season 0 scenarios. Silent Tide and Black Waters are two of my favorites to introduce to new players. Hopefully the revised replay rules will enable GMs to re-run level 1-5 scenarios, the Beginners Boxed Set Bash scenarios, and the Quests, and still receive XP and Prestige credit for doing so.

It's very cool that PFS will no longer be tied to the annual AP. Year of the Shadow Lodge was immensely fun and I look forward to more metaplot like that.

The news about factions is intriguing, but I hope we don't bring back faction missions as that would be one way to keep a scenario on-track for just 4 hours. It's good news that the VOs will be looking over the scenarios before they're published. Another thing to keep tabs on are encounters that run longer than an hour (i.e., the first one in Frostfur Captives, which is otherwise one of my favorite scenarios). I prefer that the actions of the players directly impact the future and season metaplot. It makes the world more dynamic and gives players a feeling that their character's actions truly matter. So, please keep the ABCD checkboxes on the reporting sheets.

Speaking of reporting sheets, is there an ETA on when the online reporting system will allow the new factions?

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This thread is 2 years old now.

Have the demographics changed enough to warrant another Level 12 retirement arc?

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Tarondor wrote:
How can I get the interior maps without the secret doors and other markings?

Use the Screen Capture feature in Adobe Acrobat Reader to take a screenshot of the map. Then paste that into either Photoshop or Word. It shouldn't copy the secret door markers as those are usually on a different layer of the graphic.

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Here are the stats for two more goblins in case you have a party of 6 players...

FARGA the FLATULENT

Spoiler:

Female Goblin Bard 3
NE Small Humanoid (goblinoid)
Init +3; Senses darkvision 60 ft.; Perception +6
--------------------
Defense
--------------------
AC 19, touch 14, flat-footed 16 (+5 armor, +3 Dex, +1 size)
hp 26 (3d8+8)
Fort +2, Ref +6, Will +3; +4 vs. bardic performance, sonic, and language-dependant effects
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Offense
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Speed 20 ft.
Melee Masterwork Dogslicer +7 (1d4-1/19-20/x2) and
Masterwork Whip +7 (1d2-1/x2)
Special Attacks bardic performance (standard action) (10 rounds/da, bardic performance: countersong, bardic performance: distraction, bardic performance: fascinate (1 targets) (dc 13), bardic performance: inspire competence +2, bardic performance: inspire courage +1
Bard Spells Known (CL 3):
1 (4/day) Vanish, Expeditious Retreat, Cure Light Wounds, Chord of Shards (DC 13)
0 (at will) Ghost Sound (DC 12), Mage Hand, Detect Magic, Dancing Lights, Prestidigitation (DC 12), Message
--------------------
Statistics
--------------------
Str 8, Dex 16, Con 13, Int 10, Wis 10, Cha 14
Base Atk +2; CMB +0; CMD 13
Feats Toughness +3, Weapon Finesse
Traits Foul Belch (1/day)
Skills Acrobatics +0 (-4 jump), Bluff +8, Climb -4, Diplomacy +8, Escape Artist +6, Fly +2, Intimidate +6, Linguistics +5, Perception +6, Perform (sing) +8, Ride +0, Sense Motive +6, Spellcraft +6, Stealth +8, Swim -4
Languages Common, Giant, Goblin
SQ bardic knowledge, versatile performance abilities (singing), well versed
Combat Gear Potion of cure light wounds (3), Potion of invisibility, Wand of Sleep (31 charges), Alchemist's fire (4), Tanglefoot bag (3); Other Gear +1 Chain shirt, Masterwork Dogslicer, Masterwork Whip, 1 GP
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Special Abilities
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Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action) (10 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (1 targets) (DC 13) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Competence +2 (Su) +2 competence bonus for one ally on a skill check.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Foul Belch (1/day) Once per day as a standard action, you can force a particularly odious belch at a single opponent within 5 feet. The character affected must make a DC 12 Fortitude save or be sickened for 1d6 rounds. The save DC is Constitution-based.
Versatile Performance (Singing) +3 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks
Well Versed (Ex) +4 save vs. bardic performance, sonic, and language-dependent effects.
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FARGA'S SONG:

Farga likes to belch and fart,

Disgusting things is her art.

Some sing sweet songs from the heart,

While Farga lifts a leg and sharts.
-------------------------------------

ZUBZUB GRISHNAKKLES

Spoiler:

Male Goblin Sorcerer 3
CE Small Humanoid (goblinoid)
Init +3; Senses darkvision 60 ft.; Perception +0
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Defense
--------------------
AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 20 (3d6+6)
Fort +2, Ref +4, Will +3
Resist fire 10
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Offense
--------------------
Speed 30 ft.
Melee Quarterstaff +0 (1d4-2/x2)
Special Attacks elemental ray (5/day)
Sorcerer Spells Known (CL 3):
1 (6/day) Magic Missile, Shield, Mage Armor, Burning Hands (bloodline energy type) (DC 14)
0 (at will) Spark (DC 13), Acid Splash, Ghost Sound (DC 12), Prestidigitation (DC 12), Jolt
--------------------
Statistics
--------------------
Str 6, Dex 16, Con 12, Int 13, Wis 10, Cha 14
Base Atk +1; CMB -2; CMD 11
Feats Eschew Materials, Spell Focus (Evocation), Spell Specialization (Burning Hands)
Traits Bouncy
Skills Bluff +8, Fly +5, Knowledge (arcana) +7, Ride +7, Spellcraft +7, Stealth +11; Racial Modifiers +4 Ride, +4 Stealth
Languages Common, Goblin
SQ bloodlines (elemental [fire])
Combat Gear Potion of cure light wounds (4), Wand of color spray (50 charges), Wand of Fireball (3 charges), Wand of Invisibility (6 charges), Alchemist's fire; Other Gear Quarterstaff, Flint and steel, Torch (3), 3 GP, 9 SP, 9 CP
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Special Abilities
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Bouncy - Your bones, flesh, and skin are a bit more elastic than those of most goblins - when you fall, you tend to bounce a little better as a result. Whenever you take falling damage, the first 1d6 points of lethal damage suffered in the fall are automatically converted to nonlethal damage. You also gain a +2 on all Reflex saves to avoid unexpected falls.
Damage Resistance, Fire (10) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Elemental (Fire) You may change any energy spell to use [Fire] energy.
Elemental Ray (5/day) (Sp) Ranged touch attack deals 1d6+1 Fire damage.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Spell Specialization (Burning Hands) Pick one spell and cast it as if you were 2 higher levels
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ZUBZUB'S SONG:

Zubzub casts and Zubzub blasts,

All his spells will kill you fast!

Fire's in his blood--he's Genie caste--

Make a wish and it be your last!

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casiel wrote:

Thanks for opening up Aasimar, Tengu, and Tiefling.

In my opinion, anyone who dumpstats two or more ability scores kinda missed the point of playing a Pathfinder Society character in the first place. Pathfinders should strive for balance.

Good riddance to min-maxed characters and the all-too-numerous Munchkins who love playing them!

After re-reading my above post, I apologize for being antagonistic to Min-Maxers. Some people are competitive by nature and create the most competitive characters they can. That doesn't necessarily make them bad players. Sorry for the blanket assumption on my part. It was insensitive of me to be so harsh towards players who potentially lost their favorite characters due to this ban.

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Thanks for opening up Aasimar, Tengu, and Tiefling.

In my opinion, anyone who dumpstats two or more ability scores kinda missed the point of playing a Pathfinder Society character in the first place. Pathfinders should strive for balance.

Good riddance to min-maxed characters and the all-too-numerous Munchkins who love playing them!

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First of all, thank you to Mark Moreland, Mike Brock, and the rest of the PFS Team for doing double duty on the release of the final Season 3 scenarios!

I'm planning my Pathfinder Society GM calendar and would like to know if we can expect there to be another batch of four Season 4 scenarios available by October.

Thank you for creating an opening Season 4 scenario for every possible character level to 11th.

-Randy

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JohnF wrote:
Mike Brock wrote:
For the Kid's Track, we have set aside two tables for the morning and afternoon slots that are for children attending Gen Con, offering them a chance to play the Beginner Box Intro adventures with other children their age. These slots are 2 hours each and will be run four times each day at each of the two tables. A different adventure will be run each day of Gen Con, and any child who completes all four will receive a special certificate denoting his or her achievements. In addition, we will be providing pregenerated characters, as well as the corresponding miniature from the Beginner Box Heroes miniature pack, for the child to keep.

That's a really great thing to do. When we had a walk-in player at our FLGS recently we seated him at our table with a pregen. One of the things he got quite excited about was when I loaned him the miniature that matched the illustration on his character sheet. I was planning to mention this to Painlord (once he's unwound a little from PaizoCon) in case it gave him ideas for Pacificon.

Agreed. Thanks for doing something special for the kids. They're sometimes overlooked, and we have to remember to treat the next generation of gamers with respect. I wish there was something like this when I was growing up and new to the original D&D red boxed set.

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Can you recommend a suitable Golarion god for a Witch-Hunter Inquisitor?

One of my players is playing a witch. In his character's background, a group of religious zealots burned his family's village to the ground because of the large concentration of witches that lived there. He wants to have an enemy NPC responsible for the burnings. And so, I need a god whose followers could be so cruel as to resort to genocide in their narrow-mindedness.

I'm thinking the god would be Lawful Neutral and primarily worshiped by humans.

Thank you for your support!

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Congratulations, Mike!

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Hi Mark,

Is it possible to earn 3 Prestige Points in this scenario?

Spoiler:

Page 18, under Success Conditions, suggests a second PP for getting the Lizardfolk to ally with the Pathfinder Society. Combined with the PP for learning how the Aspis Consortium entered the demi-plane and the Faction Mission PP, this totals 3 PP possible.

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I created an introduction and faction missions for this module so that it can be easily run as a Pathfinder Society adventure. Enjoy!

Spoiler:

--INTRODUCTION--

Two weeks ago, Venture-Captain Alissa Moldreserva called you to the Pathfinder Lodge in Almas, the capital of Andoran, the democratic country located on the northern shore of the Inner Sea.
“One of our recently retired Pathfinders, Elyin Ursage, is getting married and has sent an open invitation to the Society. We ask that you represent us there in Bellis and deliver a wedding present on the Society’s behalf. The mission is really that simple. Just go to his party, be cordial to his bride, enjoy yourselves, and see to it that the image of the Pathfinders is untarnished. After all, not every mission involves danger and daring.”

--FACTION MISSIONS--

ANDORAN

Freedom’s Champion,
Welcome home and may your reveries at Elyin Ursage’s wedding party be worthy of your service to our beloved country. While in Bellis, I have a small task for you. Seek out the Eagle Knight, Dorin Mellonamin. He is close friends with Elyin and his former band of rangers known as The Nighthawks. I have an urgent mission for Dorin that he should set off for as soon as the wedding ends. Deliver to him the enclosed scroll case with my seal on it.
Please be discreet,
Major Colson Maldris

CHELIAX

Tender Lumpling,
How cruel fate is to send you to treacherous Andoran! As much as I hate to admit it, there are a few Andorens who have their uses. One such hypocrite is the gnome, Lumi Reasonknot, whose recipe for honeyed pumpkin bread is to die for. It’s rumored to be seasoned with a rare aphrodisiac that I simply must have. Acquire a loaf for me and I promise to share it with you when next we meet. Enclosed is a pouch with 30 gold for expenses.
Whatever it takes,
Paracountess Zarta Dralneen

GRAND LODGE

Greetings Pathfinder,
Your travels to Bellis afford you the rare opportunity to bring one of our own back into the fold. The groom of this wedding, Elyin Ursage, used to be one of the Society’s finest bounty hunters. He and his company of Nighthawks tracked and captured many of the Shadow Lodge rebels before finally retiring to that little bee farm of his. Peacefully see to it that he rethinks his decision and returns to work for us after his honeymoon.
Do not fail me,
Venture-Captain Ambrus Valsin

LANTERN LODGE

Honored One,
Perhaps you have heard of the Ruby Phoenix Tournament in my home city of Goka? The Pathfinder Society has a vested interest in winning this next competition and is searching for magical and mundane means of building the best warrior possible. Tales tell me that your wedding party will carry you near the Verduran Forest. Treants are common in that ancient wood. See if you can obtain a drought of their magical brew known as nodrim. Rumors say that it permanently makes the drinker larger and tougher. Such a concoction could give the Society’s champions the edge they need to win the tournament.
May the blessings of the east find you,
Venture-Captain Amara Li

OSIRION

Blessings of the Ruby Prince fall upon you,
The darkness of the woods of Bellis grows deep and it is of this darkness that the Ruby Prince has need of. Rumors have reached my ears of a shadowy mist that appears in ancient woods where the borders between the planes are weakest. I have enclosed a magical atomizer to collect a sample of this shadow-mist. Fill it and return it to me so that the court conjurers may examine it more closely. Do not let your companions witness you collect it.

Until the ultimate triumph,
Amenopheus, the Sapphire Sage

QADIRA

May the Satrap’s shadow fall upon you,
Elyin Ursgae’s young bride-to-be, Kailah, is the same age as my daughter, Alinzia. I would like to acquaint the two of them so that our country’s interests can take root in a the town which lays only a river’s span away from hated Taldor. The enclosed gift of ancient Osiriani craftsmanship is for Kailah from my daughter. See to it that this is delivered personally along with my wishes for a fruitful marriage between our two lands.
You have my thanks and endless gratitude,
Trade Prince Aaqir al’Hakam

SCZARNI

My Kin,
The roads to Bellis are watched by the meddlesome Eagle Knights of Andoran. It is getting harder and harder to smuggle goods throughout that blasted country. If your journey takes you into the neighboring forest, make a detailed map of your travels and bring it back to me when you return to Absalom. My clientele will be pleased if we can get them and their merchandise safely out of Andoran without having to risk the main thoroughfares.
Trust your blood,
Guaril Karela

SHADOW LODGE

Fellow Pathfinder,
Your wedding host in Bellis is a ranger named Elyin Ursage. As you have been told, he used to be a Pathfinder. What you don’t know is that he worked for the Society as a bounty hunter who scoured the Andoren countryside for rebellious members of our faction who refused to rejoin the whole. I don’t hold that against him and neither should you. He’s a good man and a damn fine apiarist. If asked, he will probably tell you that he retired from the Society so that he could settle down and marry his love, Kailah Winmede. I suspect he had another reason, but is too ashamed to share it in public company. Gain his confidence and see to it that he tells you the real reason he left the Society.
In solidarity,
Grandmaster Torch

SILVER CRUSADE

Fellow Champion of Light,
In all things there are two halves: a light half and a dark half. The fey of the Verduran Forest near Bellis have twin courts. The light half are called Seelie, whereas the dark half are called Unseelie. We would like you to make contact with the Seelie court that resides in the forest and offer our allegiance to their cause. They would make powerful allies to help us fight the burgeoning darkness in the world.
Your fellow servant,
Ollysta Zadrian

TALDOR

Redeemer of the Empire,
Your journey to Bellis puts you in fortuitous circumstances. Enclosed is a formal invitation to be delivered to Viviana Albercroft, a Taldan priestess of the goddess Shelyn. The document invites her to the groundbreaking of a new temple to Shelyn in the neighboring town of Wispil—on Taldan soil. I would love to meet with her there as I’m sure we have much to discuss. Surely political differences can be set aside for a few hours in the name of promoting religion. See to it that she reads the invitation and inform me of her response.
Eternal regards,
Lady Gloriana Morilla

--FACTION MISSION NOTES—

ANDORAN: Dorin can be found in Part 1, area A3 (pp. 4-5).

CHELIAX: Lumi Reasonknot is auctioning a loaf of her bread in Part 1, area A2 (p. 4).

GRAND LODGE: Elyin Ursage is greeting guests in Part 1, area A3 (pp. 4-5) and may be spoken with there. A DC 30 Diplomacy check is required to convince him to rejoin the Pathfinder Society; although, he is unlikely to agree to this in public and the faction member(s) would be best suited to speak with him in private. If the player insists on coercing Elyin beside his wife and fellow Nighthawks, the entire wedding party becomes Unfriendly towards the offending PCs. As Elyin is surrounded by his fellow rangers at the Gazebo, Intimidation is not recommended.

LANTERN LODGE: a gourd-full of nodrim may be acquired from Vinroot the Treant in Part 2, area C (pp. 11-12), with either a DC 20 Diplomacy check, or a DC 20 Sleight of Hand check. If Vinroot spots the PC trying to steal his nodrim, he immediately becomes Hostile towards the offending PC.

OSIRION: the shadow-mist may be collected at the borders of Bellis at the end of Part 1 (p. 8), or seeping from the submerged wardstones in Part 2, area E3 (pp. 15-16). A Stealth check is required for the faction PC to avoid being seen by his/her fellow Pathfinders while s/he collects the mist with the atomizer.

QADIRA: the Trade Prince’s gift should be delivered to Kailah Winmede while she is receiving guests at the gazebo in Part 1, area A3 (pp. 4-5). Kailah will likely thank the faction PC and ask him/her to please bring the gift to the Chapel of Shelyn where all of the gifts are being kept for the wedding reception. A Diplomacy DC 20 can be made for Kailah to take a special interest in the Qadiran gift—enough for her to personally write a thank you letter to Alinzia al’Hakam following her honeymoon.

SCZARNI: the map of the surrounding wilderness can be started anytime the faction PC enters the Verduran Forest in Part 2 (p. 9). To fulfil the faction mission requirement, the PC should have mapped all areas encountered in Part 2.

SHADOW LODGE: Elyin Ursage is greeting guests in Part 1, area A3 (pp. 4-5) and may be spoken with there. However, if the topic of why he left the Pathfinder Society is brought up while at the Gazebo among the wedding party and his other guests, he will grow uncomfortable and hastily explain that he retired so that he could spend his remaining years with his lovely bride-to-be. If the faction PC pushes the matter while in public, Elyin and the rest of the wedding party will become Unfriendly to the offending character and refuse to speak about it further. If Elyin is addressed in private, a DC 25 Diplomacy check results in Elyin elaborating that he and his Nighthawks were bounty hunters working for the Pathfinder Society to capture rebellious Shadow Lodge operatives. A DC 30 Diplomacy check results in Elyin divulging that one of his best friends turned out to be one such operative and he was forced to kill him during the confrontation. After this admission, Elyin grows quiet and excuses himself to attend to other matters. Only a DC 25 is needed to fulfill the faction mission.

SILVER CRUSADE: the PC may address the local Seelie court at the end of Part 2 (p. 17). As detailed under “Addressing the Conclave,” the PC should help convince the various fey factions to unite against the threat of Queen Rhoswen’s army. To fulfill their faction mission, Silver Crusade PCs must obtain at least one successful DC 30 Diplomacy check during the negotiations. They are allowed to aid one another to accomplish this.

TALDOR: Prior to the wedding ceremony, Viviana Albercroft may be found in the Chapel of Shelyn (Part 1, area A6, p. 6). A DC 20 Diplomacy check is required to convince the cleric of Shelyn to attend the Wispil temple’s groundbreaking ceremony. She is understandably hesitant about making a presence on Taldan soil as she is still trying to convince the Bellis locals that she is trustworthy even though she is native to Taldor. Fulfillment of this faction mission only requires that the invitation be delivered.

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I wrote my own batch of these along with a new introduction, adding the five new factions to what Thod has written. I thought Thod's faction notes for Andoran were especially pertinent for the Silver Crusade. Ditto for the Osirion notes for the Grand Lodge.

Tell me what you think!

My Intro:

Venture Captain, Sheila Heidmarch, has dispatched you to Kaer Maga in northwest Varisia to aid a group of Pharasmin clerics. The specifics of the mission will be provided by Valanthe Nerissia, one of the Priestesses, when you arrive, but Heidmarch hopes that the quick aid of the Pathfinder Society will help to pave positive relations with the Pharasmins of the Godsmouth Cathedral as well as other, affiliated Kaer Magan organizations in the Bottoms district. There is presently no Pathfinder Society presence in Kaer Maga.

Upon arrival in Kaer Maga, you make your way through the labyrinth-like multi-storied streets to the southeast section of the city known to locals as The Bottoms. The gothic majesty of the Godsmouth Cathedral towers over you as you make your way down a gravel path to to the front doors of the church. To the north, thornless black roses, thought to bring good luck, are planted in a bed in the center of the path, while to the south, rowan trees provide homes to sacred whippoorwills, birds believed to guide departed souls to the Goddess Pharasma’s otherworldly sanctuary known as The Boneyard. The two knockers on the double-door to the Nave are carved into large silver spirals.

A priest wearing dark purple and midnight blue robes answers the door and leads you inside the cathedral. He asks you to wait while he notifies Cryptmistress Nerissia that you have arrived.

A few minutes pass and the priest returns, accompanied by a somber woman dressed in dark purple and black robes. Her gray hair is streaked with silver and is pulled back into a bun. She looks over you as she approaches and then gives a curt bow to each of you. “Welcome to Godsmouth Cathedral. I am Cryptmisstress Valanthe Nerissia. Your Venture Captain assured me that you could help us resolve our problem….”

“Over the last month, bodies have gone missing from the lowest level of our Ossuary and we need adventuring sorts such as you to investigate and, if possible, put a stop to the disappearances. Many noble families invest their fortunes to see that their loved ones are kept safely at rest in the catacombs of our Ossuary. It would be an embarrassment, to say the least, if this information was leaked to the public, so your discretion is most appreciated…”

“To compensate you for your time, you will be rewarded with 500 gold to stop whomever—or whatever—is causing the disappearances. An additional 250 gold will be awarded for clearing the ossuary of any monsters that you encounter along the way. In addition, you are permitted to keep any valuables you find so long as they do not belong to the deceased entombed within. Any Pharasmin relics should be returned to me so that they can be given their proper reverence in our library and temple…”

“To aid you in your quest, you will each be provided with 2 curative potions and 2 vials of holy water. There is only one known entrance and exit into the lower level. To keep our priests safe, the door will be locked after you enter and will not be reopened by anyone not in possession of this Chime of Opening, which has five charges remaining. Save one charge so that you may exit the Ossuary. Are there any questions?”

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Alternate Faction Notes for all 10 Factions:

ANDORAN FACTION

Defender of Freedom,
The call to liberation is sometimes shadowed by the necessity of dealing with the dishonorable. A thief by the name of Skezza has been helping free Andorens enslaved in Kaer Maga's Downmarket district. Enclosed is a sealed letter of names of our countrymen who need to be freed, along with Skezza's payment for this service. My contacts in Kaer Maga have had trouble finding Skezza, but finally discovered that he is attempting to break into the Godsmouth Ossuary to fetch some Thassilonian artifacts for another of his patrons. Please deliver the enclosed letter when you find him.

In the name of freedom and democracy,
Major Colson Maldris

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CHELIAX FACTION

Delectable Plaything,
Your mission to assist the Pharasmins couldn’t come at a better time! I’ve decided to redecorate my boudoir and need your help. The Godsmouth Ossuary is built on an ancient Thassilonian graveyard dedicated to the seven Rewards of Rule: envy, gluttony, greed, lust, pride, sloth, and wrath. The theme of any respectable boudoir is lust and I have enclosed several scroll parchments and a stick of coal with this letter. Take rubbings of any engravings that you find that inspire the fourth Reward of Rule and your reward will be to celebrate lust with me when next we meet.

Until we meet again,
Paracountess Zarta Dralneen

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QADIRAN FACTION

Most Honored Pathfinder,
Rivers of gold flow through the dark streets of Kaer Maga at the helm of its Commerce League and we have been given an opportunity to set anchor in the thick of its harbor. Dakar, one of the League’s leaders, is a collector of antiquities and he has learned of our promise to aid the Pharasmins with their problem. The Godsmouth Ossuary is built on an ancient Thassilonian graveyard. The Thassilonian Rune Lords used the seven-pointed star known as the Sihedron as their symbol of power. I wish for you to acquire a Sihedron amulet for Dakar as a symbol of our good faith. If you are successful, our place in Kaer Maga is assured and you will be responsible for ushering in a new golden age in Qadiran foreign relations!

For profit,
Trade Prince Aaqir al’Hakam

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OSIRION FACTION

Seeker of Knowledge and Truth,
One of the Godsmouth Priests of Prophecy has brought a most disturbing tale to our attention. He was witness to the ecclesiastical tribunal of a Pharasmin cleric named Svilennius Tripe. A banned book was found in Tripe’s quarters that details how to create undead servants without the use of magic. The attending historians of the Ruby Prince believe this is but a small piece of the total compilations by a heretical Osirion cult known as The Chymists of Life in Death. I believe that more of these tomes may be hidden in the catacombs by the banished cleric. These works cannot fall into the wrong hands! If it were discovered that the group had Osirion roots, our faction would be forever unwelcome in the Bottoms district of Kaer Maga. You must discreetly acquire these pages as well as Tripe’s formulae book which may have been left behind in the catacombs when he was exiled several months ago.

In Service to Lore,
Amenopheus, the Sapphire Sage

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TALDORAN FACTION

Noble Pathfinder,
One of my former agents has gone missing with my property and I am hoping that you can help me track him down and eliminate him. He was last seen entering a side passage to the Godsmouth Ossuary. Since your service to the Pharasmins will take you safely inside, it’s likely that you will cross paths with him during your exploration. His name is Fisk and he’s a treacherous Tengu—one of those filthy raven-men. He should have on his person a gold signet ring bearing the crown crest of Taldor. I would be most obliged if you could return this to me. Oh, and please keep my name off your lips during your inquiries as this incident is most embarrassing.

To reclaimed destiny,
Lady Gloriana Morilla

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GRAND LODGE FACTION

Loyal Pathfinder,
Not all power and knowledge is ancient. The Decemvirate's diviners try in vain to connect to a Kaer Maga group of powerful wizards called the Council of Truth. So far, all attempts at scrying the group have been in vain. Bring back anything that might belong to a member of the Council of Truth to aid our diviners in their scrying attempts. You can identify the Council by their emblem: a stylized owl.

By the will of the Ten,
Venture-Captain Ambrus Valsin

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LANTERN LODGE FACTION

Most Esteemed Pathfinder,
Your mission to Kaer Maga comes at an opportune time as our faction needs your help to acquire a rather unique set of armor belonging to a group of men known as The Iridian Fold. The group is based out of northeastern Casmaron and its members are found chained together—one in a unique set of lacquered leather armor and the other in veils. We wish to use this sequestered suit of leather armor from the bodyguard part of the pair to gain entrance into one of their membership halls located in the Tarheel and Highside Stacks districts of Kaer Maga. However, you need only acquire the armor. My agents report that at least one such pairing entered the Godsmouth Ossuary years ago, but never emerged. Return the armor to me, but do not attempt to infiltrate their headquarters. Rumor has it that both men in such pairings are veteran warriors and it’s doubtful that you would survive such an encounter.

For the east and all it holds,
Venture-Captain Amara Li

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SILVER CRUSADE FACTION

Bastion of Good,
Loyalty is one of the virtues of our true followers. Seek out the Crypt of Wrath and Erdhikhan. For millennia he has served his master loyally and faithfully. Ensure his loyalty is rewarded by laying him to rest. If possible, do so in a fair duel. Anyone serving for so long deserves respect.

For love, peace, and goodness,
Ollysta Zadrian

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SCZARNI FACTION

Trusted Friend,
A long-time informant of mine is considering exchanging loyalties with those hypocritical Andorens. Please deliver the enclosed letter to him when you encounter him beneath the catacombs of the Godsmouth Ossuary. It’s a reminder that we can find him anywhere he hides, should he choose to switch sides. His name is Izzik and he’s one of the Tengu—the raven-people that roost in the abandoned aeries of Kaer Maga. You should find him in the company of two other Tengu—Skezza and Fisk.

To reciprocated favors,
Guaril Karela

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SHADOW LODGE FACTION

Servant of the Society,
One of our fellow Shadow Lodge Pathfinders has gone missing and I fear the worst has befallen her. Her name is Esme Verisi and she was last seen in the company of a Pharasmin acolyte named Svilennius Tripe. Word has reached my ears that Tripe was banished from the monastery for some reason or other, but no sign has been seen of Esme after that fact. I believe she may be hiding in the catacombs of the Godsmouth Ossuary, perhaps unaware that her lover has been banished. Please help her escape from the catacombs should you discover her. At the very least, return her remains to us so that she may receive a proper burial.

In the shadow of the masked ones,
Grandmaster Torch

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Thod gives good GM explanations as to where players find each item/character discussed in the faction notes, so please refer to his original post at the top of this thread for those.

Thanks,
Randy/casiel :)