Hi, this is going to be wordy, and I apologize.
--The Pitch--
So I'm trying to make one of my first PFS characters for a con next month. The con uses warhorn, almost none of the games had a skill monkey signed up, and I'd wanted to try the Psychic Detective Investigator archetype anyway. Race is up for grabs, but I'm leaning towards human.
The first three levels of investigator do not focus on combat. That said, I've heard that contributing to combat is absolutely necessary, so I'm here to seek advice on just how to do that.
--The Rules--
You'll have to play around my player quirks, though. The class and archetype are non-negotiable, and I greatly dislike class dips, even when they are optimal (though if you make a great case you can twist my arm). I am aware of swashigator and maneuver master monk, for example, but want to avoid relying on them if possible.
My character's concept is very important to me, and I didn't see him swinging large weapons around like a brute, meaning I'd like to avoid power attack if possible. I see him as more of a combination of lucky and clever, improvising his way through battle supplemented by his psychic abilities. I'll be trying to make creative use of mundane items, (powder to find invis, marbles, etc) for example.
I'll have access to spells like color spray and ill omen early on, but I'm limited to the spells per day of a bard. There are flavour/skill monkey feats I'd like to take, such as Deific Obedience (Irori), and Orator. Will my spells be enough of a contribution to combat to pursue these kinds of feats early on, or should I focus more on fighting? If I do spec more for battle, do I actually need to be dealing damage, or is battlefield control an acceptable contribution? I thought dirty tricks were a very appropriate option for this concept, but for the first few levels (when it matters most), they're not considered to be very good, and I won't have access to studied combat until 4th to up my chance of landing them.
I also considered an unarmed build (Irori is my god, after all) with snake/kirin style for defense/support, potentially with a reach weapon. My problem was that it was feat intensive, and I was unsure how the rules work when it comes to threatening with reach and unarmed strikes in society play. I don't want to be -that- guy, bringing sketchy characters to the table.
--Where you come in--
Thanks for sticking with me. My question is, what options do I have given the many confines I've put on myself? Bonus points for ideas with lots of flavour. My book list for reference (I can only make use of what I have, though fantastic ideas I'd be willing to acquire books for):
APG
ACG
OA
OO
OR
UC
ISG
WMH