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Fumarole wrote: I suppose these are great examples of why improvisational skills are a very good thing for a GM to master. Lol, nope. Generic discriptions would allow for improvisations. Giving a specific name is something intentional and should have meaning. It made me look the name up to see if it is in PF lore somewhere. Basically I'm chalking it up to poor editing. It was probably left over from a more extensive description that was cut to reduce word count. It was just a bit annoying to waste my time researching what I was certain was important details. ![]()
Chapter 3: Red Pyramid. Who is Nausimenset (c5 priests chambers), and who is the man in the chariot all the gods are praising (C3 royal chambers)?? The author goes through the trouble of being very specific in a description of the rooms but provides absolutely ZERO information for me to provide my level 17 characters with Master and legendary skill checks. ![]()
I kicked started these. A complete set of the limited editions for me and a complete set of the standard editions to give to my players. unfortunately my best note taker is a Ranger and it killed me to not be able to give her a book. These books are amazing and absolutely beautiful. Absolutely worth it if you are playing a campaign and like to keep good notes and want a keepsake to put on the shelf for later reminiscing. I would suggest you use a pencil just in case you die at level 1, lol. |