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Fumarole wrote:
I suppose these are great examples of why improvisational skills are a very good thing for a GM to master.

Lol, nope. Generic discriptions would allow for improvisations. Giving a specific name is something intentional and should have meaning. It made me look the name up to see if it is in PF lore somewhere. Basically I'm chalking it up to poor editing. It was probably left over from a more extensive description that was cut to reduce word count. It was just a bit annoying to waste my time researching what I was certain was important details.


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Chapter 3: Red Pyramid. Who is Nausimenset (c5 priests chambers), and who is the man in the chariot all the gods are praising (C3 royal chambers)?? The author goes through the trouble of being very specific in a description of the rooms but provides absolutely ZERO information for me to provide my level 17 characters with Master and legendary skill checks.


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The home page shows the SE as the red version and it looks so premium, love everything about it. Then I clicked on the link and nope, still dark blue with the silly font. Is that font comic sans?


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Agree with above comments on color. We already went through a red color change between bestiary 1 and 2. Then a spine change with Guns and Gears or was it secrets of magic, whichever was first. Now, blue? Ugh. I will survive it, but it will be an itch I won't be able to scratch, lol.


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Page 11


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I kicked started these. A complete set of the limited editions for me and a complete set of the standard editions to give to my players. unfortunately my best note taker is a Ranger and it killed me to not be able to give her a book.

These books are amazing and absolutely beautiful. Absolutely worth it if you are playing a campaign and like to keep good notes and want a keepsake to put on the shelf for later reminiscing.

I would suggest you use a pencil just in case you die at level 1, lol.


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Thanks! Now I can stop rereading it over and over, lol.


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on page 43 it says:

"If survivors of a fight on a lower floor have fled here to raise an alarm, they and the thugs and the velstracs confront the PCs in area H3a after Barushak gives the PCs a choice (see below)."

I must be blind but I cant find a "choice" below. What am I missing?


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