Every new announcement gets me more and more excited for the playtest! I'll worry myself over any issues turned up at the time and be sure to report it as my groups run into them during the playtest, but I can't say that Paizo's ever really disappointed me before, so I'm just rubbing my hands together in anticipation.
korinthmalar wrote: how do you know if you are tier 3 with a faction? i am a wayfinder and am level 5 almost 6 so dont know how to figerout my tier. and where are the race stats for the Morlamaw? You need 25+ Reputation with the Wayfinder faction; assuming you're level 5, nearly 6, just go back and add up the rep you've earned on your previous Chronicle sheets. If it's 25+, congratulations! If not, play a few more games, then congratulations!
Nefreet wrote:
You realize that you can bring the Salvation's End chronicle sheet even if it's not assigned to that Icon and garner the benefit from it, right? Says so right on the Chronicle sheet.
Ravingdork wrote:
Have not seen a military yet where the soldiers fight with a pair of M-16s duct-taped to one another, I've got to agree. I can't even imagine how messed up clip feeds would be with casings popping out between two guns, not to mention the recoil, or how front heavy or hard to reload they'd be. As far as hollow-points, dum-dums, incendiary rounds, etc, honestly, I can do without it, frankly! Having to wade through sixty books worth of equipment was what turned me off from Shadowrun, which is one of the closest analogues to Starfinder's 'feel'. My players are all still exploring the current equipment offerings between core and Alien Archive.
The only way you can technically 'buff' a spaceship weapon is via the Divert Engineer action in the Engineering phase of starship combat and certain Chronicle sheet. Considering the scale of these weapons and the application of character class abilities to them, it doesn't really make sense to allow Rune of the Eldritch Knight to be applied to, say, a light plasma cannon; is there DR that the weapon needs to ignore, or incorporeal targets? Is the amount of damage necessary to penetrate a starship hull made of incredibly advanced materials enhanced in any meaningful fashion by an ability meant to be used on a hand-held weapon that's at about a tenth of the scale? By that logic, my Starfinder group should be able to hijack an Oma and make it speed through space by casting Haste on it repeatedly and use Mystic Channelling to continually repair starship combat damage to it. Why is there no listing for adamantine shot for flak throwers, considering how useful it would theoretically be in breaching a starship hull? The idea that there's a 1:1 translation between augmenting an object that weighs 5-20 lbs and weapons that can potentially weigh hundreds or thousands of pounds is a REAL stretch. To put it another way, if even the most powerful spells don't have discernible effects on starships (and they don't), character class abilities certainly shouldn't. Considering starship weapons don't have levels, you shouldn't even technically be able to apply the effects of a fusion to them. As karlbadmannersv2 stated, if it doesn't say it can be used on it, it typically can't.
I've only been doing PFS GM'ing since October and have eaten quite a bit in the way of costs for scenarios, maps, markers, miniatures/pawns, etc, but I feel, 100%, it still is. If running games online is sort of harshing you out, maybe try contacting a local store and seeing if you can organize something in person? It's a totally different dynamic and feel; after wrapping up a non-PF game I'd been running with my wife for 8 years, I kind of felt bereft of gaming, but signing up to run PFS is the best move I've made in recent years as far as gaming goes. YMMV, of course, but a local store might also be able to help defray the costs, especially if they participate in the Regional Support Program or the like.
Personally? Provided you can approximate the relative distances and directions for players, possibly using weapon ranges, as well as what arc facings are and the like, you shouldn't really have to change all that much; of the spaceship combats I've run thus far, only one had anything else besides the enemy ship(s) on the map. I think starship combat might be the easiest thing to TotM in Starfinder, but I use a mix of map and ToTm normally anyhow when I run games.
Honestly, I kind of wish that they'd implement the same Infamy mechanic that they have going on for Starfinder Society in Pathfinder Society; it turns out, just from what I've seen from running games, that limiting someone's equipment purchases is a horribly potent way to make people reconsider whether or not they're playing like a sane/decent human being. A long-time friend of mine has some serious murder-hobo tendencies when he runs in games, but man, one Infamy point and he calmed right the heck on down. Warnings are good, but when there's no carry-over from GM to GM, the don't hold a lot of weight.
I'd selected the Use My Store Credit option for my subscription management because I still have five dollars in Paizo credit available, but my card was charged 3.99 instead. Is there any way to refund the money for the card charge and use my credit instead for SFS Scenario 01-08: Sanctuary of Drowned Delight? Thanks in advance for the assistance!
You certainly want to check out the reversible Basic Terrain map or other SF Flip-Mat options for Incident at Absalom Station and beyond, and also just because they're hecka cool af! I know some people have had issues with gridlines lining up, but nobody at my table has really been impacted by it and I've run it twice thus far, potentially running it a third time very soon. That said, I'm a pretty big fan of the flip-mats in general because I can fit them in a backpack and how easily they clean up. http://paizo.com/products/btpy9tmh?Starfinder-FlipMat-Basic-Terrain Seconded on the pawn collection as well, I've gotten some great mileage on the Alien Archive one and want to get the other set.
As someone who is an organizer/GM/DM for local PFS, SFS, AND Adventurers League groups, I hate to break it to you ChaosTicket, but AL doesn't have any means of quicker leveling than PFS or SFS do; as others here have directed you, either start GM'ing PFS games if you want a means of acquiring xp/Chronicle sheets in addition to running in games, or maybe consider that non-organized play might be your cup of tea. Try to find someone running a non-PFS AP in your area or something! As a side note, I only GM/DM and therefore have xp and gold and Chronicle sheets etc that are piling up for PFS/SFS/5E characters that will never be played; were I to create an AL character at this point, they'd be at least 11th level with a small armory of magical items, and I only started running any organized play events in October of last year. All that could all be yours with a little effort and volunteerism!
I ran through Book One during Hurricane Irma, largely by head magnifier light, and it was received incredibly well by the players, less so the scared dogs and cats. I'm planning on running Fires sanctioned content tomorrow night for my PFS group and they're really pumped. With Starfinder now in my repertoire, all of the tie-ins just make me enjoy the AP more and more as I delve through it. I certainly plan on making use of the skeletons from the Alien Archive pawns and other elements, and since some of my PFS players are also SFS players, I imagine they're going to really enjoy all the interrelated stuff.
Expecting things like threshold doses and long-term addiction detailing would probably take up too much space in a book, frankly. Still haven't picked up PFS: Potions & Poisons to see if it's addressed there, but when all else fails, houserule it. A functional addict would definitely be deficient in whatever stat is affected, but a whole lot of people manage to sneak addiction under the radar for a while...
Hello everyone! I'm a DM/GM local to the Kissimmee area, and I'm working in conjunction with our biggest FLGS, Coliseum of Comics Kissimmee, to help bring back some fantasy roleplaying to the Kissimmee area! We'll be running Pathfinder adventures, especially for newer players, on every Tuesday from 6pm to 9pm, and D&D 5E adventures every Friday from 6pm to 9pm! We're really looking to grow the community in the area, so if you're interested in either of these, feel free to contact us, or join our Facebook group for more information! The group can be reached at https://www.facebook.com/groups/323858804746576/ Further information can be found on the Facebook group or feel free to PM/email me for additional details. Can't wait to hear from you!
Honestly, if I were to put up a list of 10 occultists who would make a more interesting background center than Crowley, it'd go like this (and this isn't a knock on anyone's bio or anything; I've read most of Crowley's works and think he's a genius re: the occult, but it goes without saying the man was a bigot, sexist, pederast, and a couple other things besides):
Edit: Added a pair because they'd make a hell of a basis for a Tremere
Shadow, hate to break it to you, but one of the ST's is a bit of an expert on Crowley, Thelema, Golden Dawn, etc, and wanted to let you know that Crowley had dissociated from the HOGD by the early 1900s after his 'magickal war' with H.R. MacGregor Mathers; if he studied directly under M. Therion post writing of the Book of the Law (April 1912, we believe, offhand), he'd have likely had Crowley's Thelemic system pushed very hard on him! Edit: Also, not sure if it was spelled out beforehand, but we're looking for characters coming into the city from outside or only having been there a year or two at most; the Chantry, at this point, is undergoing an extreme expansion precisely to accomodate what seems like well more than just an incoming group of Neonates. There also wouldn't be a reason to have two Regents at the same Chantry, and that title would've likely gone to DuSable anyhow... or so the Tremere think. Double Edit: Also, as far as our timeline is concerned, Crowley died in 1947, point-blank. Using heroin is bad... using heroin for fifty years is horrible. Other ST also said Crowley would likely have tried to bugger the boy, his words, not mine. Treble Edit: Book of the Law was written in 1904; Crowley was only a member of The Hermetic Order of the Golden Dawn between 1898-99. Far more famous associations between Crowley and occult orders are the A.A. (Argentium Astrum) and the Ordo Templi Orientis - ST John (the Crowley expert)
We only have one Tremere applied for so far, and I'm not going to lie: between the character's backstory and certain portions of their character sheet, they're already getting in. I can say that we're very highly interested in looking for people with fresh ideas about VTM characters and a bit of variety; If I had a nickel for every person who app'ed an 8th generation vampire already, I'd be able to go get a venti frappe at Starbucks if my body could process coffee without horrible stomach issues.
Starting Disciplines is 4, three must be from in-clan; the other can go into common non-Clan disciplines. As far as openings, anything is left. We're not capping clans at one player member per or trying to create a rainbow coalition of Kindred; at this point, the applications are making a fair enough spread for us not to warrant more requests for people to go one way or the other.
We can always help you adapt a character to the V20 rules; the differences are, at most, relatively small. As far as posting rate, I wouldn't expect daily, but probably every other day as far as ST things going on; we aim for a fairly active board but don't plan on penalizing people who, you know, work and everything! Most of us do it!
wanderer82 wrote:
I feel you. Have been sick today and busy working on the site stuff. Also, can anyone have enough Assamites, Gangrel, or Nosferatu?
Depends on the caste; Sorcerers end up showing as magically active, even if they don't know Thaumaturgy or Assamite Sorcery. Warriors show as active diablerists, even if they haven't even sipped the blood of another Kindred (besides their Sire), and Vizier castes gain an OCD-related (or similar) Derangement centering around their 'speciality' (crafting, negotiation, etc).
|