Ghoul

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StrayChowChow wrote:

Can anyone give me a rundown of Rot Warden (druid archetype)?

This might be the archetype I've been impatiently waiting for

Not great at summarizing things, and it's probably been posted before but:

Rot Warden:

Invoke Decay: replaces spontaneous casting, gives a list of rot/plague-esque spells (like decompose corpse, explosion of rot, swrm skin, etc)

Nature Bond: if choose a domain choose from this list: Destruction, Erosion, Repose, or Vermin.

Vermin Empathy: as the name suggests, works on swarms at -4 unless you have the same kind of vermin companion or are in that vermin wildshape

Swarmcaller: replaces trackless step & venom immunity, can Summon Swarm 1/day as a standard action, but only cockroach, locust or spiders, increasing to army ant, centipede, and wasp at lvl 9. If you use this ability in a surprise round, in the first round of combat flat footed creatures are shaken

Enduring Druid: replaces resist nature's lure, gets +4 vs vermin/vermin swarm abilities, aswell as things that would age or decay the rot warden or his stuff

Wildshape: gain at lvl 6, at lvl -2, can never be an elemental, gets vermin shape 1 at 8, 2 at 10, and 3 and 12


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Yeah, I just want to somehow build around throwing the book and Startoss Style, and obviously max ranks in Prof(Barrister).


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So, I'm not sure if it works like the way I read it, but does the Living Grimoire Inquisitor's "Holy Book" ability still have the book count as an improvised weapon?

Holy Book Says: When wielding the holy book as a weapon, it deals damage as a cold iron light mace. You are considered proficient, takes no improvised weapon penalty, and gains +1 on attack rolls with the book.

Now it says, "when wielding it as a weapon" and not as an improvised weapon, but it also brings up not taking the improvised weapon penalty. I can see it going either way saying it counts as a light mace for all purposes or it is an improvised weapon where you ignore the penalties just for it. Any thoughts? I mostly ask for traits like Surprise Weapon, or other things that build off that.