Soulbound Doll (Bear)

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Pathfinder Card Game Subscriber. 211 posts. No reviews. 1 list. 1 wishlist.



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I haven't been playing much PACG lately but here are my personal suggestions that mostly mirror what have already been said in this thread:

Adventure final rewards. Its hard to find a appropriate reward for completing the Adventure Path. The loot and rewards I get at the end makes me wish I could use them. Besides sending conquering heroes to WotR and other homebrews, I find the final rewards to be utterly useless and just flavour. My suggestion is making up with some sort of End Game mechanic. Maybe some sort of PVP? maybe a Bosses only Pack? Something to take your conquering heroes out of the AP to something else that's not another AP.

Side missions or Quests. I liked the idea suggested earlier about having side missions that are optional, either from the scenario itself , location, adventure, or even the character's story. Example: Mike's MM puzzle. Finding Sajan's sister.

Can be given out by encountered and acquired allies, which could mean filling the card with anything other than the generic discard/recharge power(s). Or it doesn't have to be an ally at all could be just a note or scroll whatever that wont be acquired, just a check to start the quest or not. It could be displayed next to scenario/adventure/AP

I think each location has its own mini side quest to close it maybe just presenting that to make it feel more like an actual mission rather than just a simple die roll.

More story. Pathfinder Society made it possible to have a lot more of this in PACG, but I meant within the AP itself. This is tied with more flavour texts.

Flavour texts. I think flavour texts add a lot to the immersion. I agree completely that because we have space issues adding flavour texts is not an easy feat. Which is why I think adding Icons or more keywords that would simplify things and just have a reference sheet if needed. Flavour texts could help put more story in the game. I get it, If we wanted more flavour and story just play the RPG. I don't have many solutions for this but I know having more story and flavour for PACG is definitely a common opinion amongst longterm fans.

More Interaction. One thing I really like is the dynamics of characters when they start to interact with one another. I like scenarios where you need to coordinate other than for closing locations. Helping out a party member in actions other than combat. Maybe a weapon or spell which require another character in your location? a dice roll with your party member.

Other objectives than corner villain scenarios. We have some scenarios now that are refreshing because they're not the simply find villain corner villain slay villain. I'd like to see more of those. I guess this is related to side missions and quests.

Better box insert, add on boxes, and storage solutions. Pretty much everyone who is invested in this game is using the Broken Token insert at this point. I'd also like to see a better storage solution for all the class decks we're starting to pile. I agree that the box design for the add on decks are a pain. Having two stacks side by side when packaged is okay, but once that is opened it isn't practical to use anymore.

B P C cards to 0. As mentioned before, having those letters put somewhere else and 0 in its stead would be better.

Less generic cards that you see in all 4 base sets like daggers and quarterstaves. I don't need 100 of these across all sets. More variety would be appreciated.

Less errata. This I don't think I need to mention because I'm sure the team is fully aware this is a problem, but I have to because it is a hassle.

Powers (images). In RPG format there is a lot left to our imaginations. However there is still art that help image the Pathfinder universe. I know this is not likely to happen but what I'd like to see are some images or art to help visualise the iconic heroes' powers. A lot of powers are straightforward like being able to use a weapon to assist in combat. Some powers need a little bit of translating to be able to visualise. Obsidian's app does help with this in a way with animation and sound. Some cards also already have art of the iconics doing their skill. I'd like to see more of the same for other Iconics in PACG. I know more text in cards is difficult to achieve but maybe even just the name of the ability or power would be a start. so that we can officially call it by what it is (heal) instead of "i'll shuffle x cards from your discard pile into your deck."

I know we don't like to have to refer to a booklet each time an ability is played or something, but if saving text by calling abilities by name, maybe it could translate into more stuff added into cards like flavour text or other things.

Some powers like heal are simple enough to identify and call it by their typical name, but some powers aren't. if we are talking presentation I think ability names or some sort of visualisation would help.

ETC:
As for my opinion about removing closed locations, I think it works as a scenario-specific mechanic rather than default.

With regards to place holders for henchmen, I am actually for it. I understand why people are put off by it. But I don't see much of the difference between that and banes with summon skeleton henchman. don't want to reveal the henchman until it is drawn? put it face down and only allow it face up when encountered. I think it does take away of the experience a little bit, but it would depend on whats replacing it. If it means more variety of loot rewards, or to accommodate for side quests, I am for it. If doing so doesn't net any meaningful gain then no thank you.

I apologise if some of these do not make sense. I am a bit sleep deprived and rushing to type this. I will add more later if I think of anything else. Thank you, dev team, for giving us the platform for our opinions to be heard. Kudos.


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Theryon Stormrune wrote:
I'm picking my the Dark Cherry Deluxe insert this week for my Wrath box.

Is that the one with the Exclusive Promo Card?


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How about a promo card for finding out bugs in the game?
How about we get a promo card for posting in response to this thread?
How about a promo card for READING this thread or the PAIZO blog?
How about a promo card every day of the week?
How about a promo card every minute of everyday?

Just a suggestion.

It does get a little repetitive that it's really getting on a lot of people's nerve in the messageboards. However we can't be mean because technically it's not wrong to do so. So am I at least allowed to be passive aggressive?

How about a downvote feature? to auto hide a comment if it reaches a certain downvote threshold. I don't want it to turn out like reddit, but somehow I am interested in figuring out how to mute/block someone.


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I think it was Merisiel. There isn't enough Merisiel so she showed up as a Pally.


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I'm sad to see the price hike, especially since I'll be finishing the APs by the time I get some characters. I'm not big on collecting or having to have it all, so at the moment it is already a stretch to dish out additional $30. Not to mention I'm only mainly after the Iconic Heroes cards, and the mini's are just a plus. With the price increase I'm thinking of just finding someone to sell me just the cards.

And if Ranzak or Ekkie won't be in this line then it's an incomplete set anyway. Not to mention all the class deck characters. Unless of course after all the iconic minis are out, they release a 'Not Iconic Heroes' miniature line with PACG cards then I'll double down.


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Is it possible to start up a new subsection in the forums just for MyFly's ideas?


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But Myfly wants it to be 5 and we all know what happens when Myfly wants.


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I normally just shrug these off, but for once I'll humour Myfly and just say one thing. If Paizo sold even just a simple box the same size as the base sets, with nothing in it and some generic PACG art on the outside, I'd buy it.

It's for me to store all the class decks, and other peripherals like all the minis and playmats. Just saying. If the time comes and there's enough class decks out to fill the box (will probably take over a year before it can be filled with only class decks), then I'd get another box to store all the peripherals. As of now, everything's just all over the place.


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SPAM SPAM SPAM SPAM SPAM SPAM Baked Beans SPAM SPAM and SPAM


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I could've sworn I already posted in this thread. But anyway, I highly prefer the monthly release as well.

I'd rather have an Adventure deck or two in backlog and knowing we have new scenarios to play when the group's schedule frees up more than usual, than stopping short of play because we have to wait 6 more weeks to progress to the next Adventure.

But even so, by my group's pace, monthly release is perfect. But then again we aren't participating in OP, so that could be it.


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I agree with all crasher said above. I know there is a better way to market these that will please both parties, and I hope they do improve it instead of keeping it as is. But for now, I am still content with how it is and still love the product and look forward to what else PACG has to offer.

I really do appreciate what Ron Lundeen creates and do look forward to a fan made adventure path that mixes RotR and S&S as well as WotR in the near future. Definitely worth trying out Mhar of Leng and Shield of Rannick if you just finished RotR.


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I wouldn't be surprised to see 7 new henchmen cards on the Card Creator with our names on it :p


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Vic Wertz wrote:
FYI, our recommendation is that you only add class decks for characters that you're actually playing.

I am aware and definitely considered. However, as of today there is no Paladin deck, so we instead added the Fighter deck. Our spellcasters wanted to have more spell variety so we added Sorcerer, Cleric, and Wizard decks. On top of the Rogue Deck, our Merisiel wanted to have more bows in the pool so we added the Ranger deck as well. We got the deck late, so we only added the Ranger deck starting Adventure 5 (only added adventure 5 boons and then 6 when we reached it).

I also understand that because of these homebrew additions, our conquering heroes may have been invalid, but I posted them anyway just incase it might still be useful.


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... or when you
Discard a $20 from your wallet to recharge your bus pass. If you do not have the job skill, banish the $20; otherwise, you may succeed at a career cheque to recharge the money back into the bottom of your bank account.


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Jonah G wrote:
Having the new base set classes and the 4 in the add on pack is more than enough to keep me busy with Wrath... :)

Same. Except maybe the 4th version Merisiel.


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Mike Selinker wrote:
See also "No way we're giving out any information about this."

As in... Whispering Way?

No way -> Trapped -> Prison...
Whispering Tyrant's Prison

Carrion Crown confirmed. ;)