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I haven't been playing much PACG lately but here are my personal suggestions that mostly mirror what have already been said in this thread:
Adventure final rewards. Its hard to find a appropriate reward for completing the Adventure Path. The loot and rewards I get at the end makes me wish I could use them. Besides sending conquering heroes to WotR and other homebrews, I find the final rewards to be utterly useless and just flavour. My suggestion is making up with some sort of End Game mechanic. Maybe some sort of PVP? maybe a Bosses only Pack? Something to take your conquering heroes out of the AP to something else that's not another AP.
Side missions or Quests. I liked the idea suggested earlier about having side missions that are optional, either from the scenario itself , location, adventure, or even the character's story. Example: Mike's MM puzzle. Finding Sajan's sister.
Can be given out by encountered and acquired allies, which could mean filling the card with anything other than the generic discard/recharge power(s). Or it doesn't have to be an ally at all could be just a note or scroll whatever that wont be acquired, just a check to start the quest or not. It could be displayed next to scenario/adventure/AP
I think each location has its own mini side quest to close it maybe just presenting that to make it feel more like an actual mission rather than just a simple die roll.
More story. Pathfinder Society made it possible to have a lot more of this in PACG, but I meant within the AP itself. This is tied with more flavour texts.
Flavour texts. I think flavour texts add a lot to the immersion. I agree completely that because we have space issues adding flavour texts is not an easy feat. Which is why I think adding Icons or more keywords that would simplify things and just have a reference sheet if needed. Flavour texts could help put more story in the game. I get it, If we wanted more flavour and story just play the RPG. I don't have many solutions for this but I know having more story and flavour for PACG is definitely a common opinion amongst longterm fans.
More Interaction. One thing I really like is the dynamics of characters when they start to interact with one another. I like scenarios where you need to coordinate other than for closing locations. Helping out a party member in actions other than combat. Maybe a weapon or spell which require another character in your location? a dice roll with your party member.
Other objectives than corner villain scenarios. We have some scenarios now that are refreshing because they're not the simply find villain corner villain slay villain. I'd like to see more of those. I guess this is related to side missions and quests.
Better box insert, add on boxes, and storage solutions. Pretty much everyone who is invested in this game is using the Broken Token insert at this point. I'd also like to see a better storage solution for all the class decks we're starting to pile. I agree that the box design for the add on decks are a pain. Having two stacks side by side when packaged is okay, but once that is opened it isn't practical to use anymore.
B P C cards to 0. As mentioned before, having those letters put somewhere else and 0 in its stead would be better.
Less generic cards that you see in all 4 base sets like daggers and quarterstaves. I don't need 100 of these across all sets. More variety would be appreciated.
Less errata. This I don't think I need to mention because I'm sure the team is fully aware this is a problem, but I have to because it is a hassle.
Powers (images). In RPG format there is a lot left to our imaginations. However there is still art that help image the Pathfinder universe. I know this is not likely to happen but what I'd like to see are some images or art to help visualise the iconic heroes' powers. A lot of powers are straightforward like being able to use a weapon to assist in combat. Some powers need a little bit of translating to be able to visualise. Obsidian's app does help with this in a way with animation and sound. Some cards also already have art of the iconics doing their skill. I'd like to see more of the same for other Iconics in PACG. I know more text in cards is difficult to achieve but maybe even just the name of the ability or power would be a start. so that we can officially call it by what it is (heal) instead of "i'll shuffle x cards from your discard pile into your deck."
I know we don't like to have to refer to a booklet each time an ability is played or something, but if saving text by calling abilities by name, maybe it could translate into more stuff added into cards like flavour text or other things.
Some powers like heal are simple enough to identify and call it by their typical name, but some powers aren't. if we are talking presentation I think ability names or some sort of visualisation would help.
As for my opinion about removing closed locations, I think it works as a scenario-specific mechanic rather than default.
With regards to place holders for henchmen, I am actually for it. I understand why people are put off by it. But I don't see much of the difference between that and banes with summon skeleton henchman. don't want to reveal the henchman until it is drawn? put it face down and only allow it face up when encountered. I think it does take away of the experience a little bit, but it would depend on whats replacing it. If it means more variety of loot rewards, or to accommodate for side quests, I am for it. If doing so doesn't net any meaningful gain then no thank you.
I apologise if some of these do not make sense. I am a bit sleep deprived and rushing to type this. I will add more later if I think of anything else. Thank you, dev team, for giving us the platform for our opinions to be heard. Kudos.