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Does furyborn enhancement bonus increase allow damage bypass as fixed bonus would? As it doesnt havent the same ruling out as as magic fang and magic weapon spell.


I´ve seen some say that Furyborn isn´t worth, as if you need more than 3 hits to take some enemy down you are doing something wrong, what do you guys think?


I once was attempting a grapple and triggered an AoO, the enemy hit me and my GM said I failed my attempt of grapple because of that, but I haven´t found anywhere what happens when you get hit by an AoO when attempting grapple, with magic it´s explicit.
Does anyone know where I can find the consequences for a whole array of AoO?


Hey guys, I am currently trying to buidl a functional blaster/melee Dragon Disciple and want some advice. The allowed sources are CRG,APG,UC,UM and bestiaries I,II,III and bonus. MY GM allows both crossblooded progression through DD, and does not allow starting traits thus additional traits as feat.
Stats rolled 15,14,13,12,13,17. Chosen race human (to offset crossblooded less known spells)
Str 15(+2 from human)
Dex 14
Con 13
Int 12
Wis 13
Cha 17
Sorcerer crossblooded (Green dragonic/Orc) 12 / Dragon Disciple 8
S1. Additional traits (Magical Knack, Reactionary) / Arcane Strike / Claws (Bloodline Power)
S2.
S3. Elemental Spell (Acid) / Burning Hands (Bloodline Spell) / Dragon Resistances (B.P)
S4. Str+1
S5. Intensified Spell / Resist energy (B.S)
DD1.
DD2. Toughness (Bloodline Feat) / Empower Spell / Fly (B.S)
DD3. Str+1
DD4. Strentgh of the beast (B.P) / Wall of fire (B.S) / Skill Focus (Diplomacy)
DD5. Quicken Spell (B.F)
DD6. Eldritch Heritage (Pit-touched)
DD7. Spell Resistance (B.S)
DD8. Power attack (B.F) / Improved Eldritch Heritage (Pit-touched)[Tough as hell]
S6. Transformation (B.S)
S7. Power of Giants (B.P) / Blind-fight (B.F) / Spell Perfection (dunno which one)
S8. Delayed blast fireball (B.S)
S9 . Feat
S10. Form of the dragon III (B.S)
S11. Feat
S12. Meteor swarm (B.S) / Power of Wyrms (B.P)

What do you gys think?
Thanks in advance.


Hum, I was wondering does the Magic Fang imbues one hand or other part, or does it imbues all monk´s unarmed attacks? Does anyone know for sure? A reference would be good as well.
Thanks in advance.


I couldn´t make sense of this witch hex, how does it work exactly, does it grant bane to an the closest ally with the highest iniciative against a will failed monster in range?


Hei there,
I am currently trying to play a ranger shapeshifter.
I´ve roled this stats:
Str 19 Dex 16 Con 14 Int 13 Wis 15 Cha 13
Below is my advancement plan, I would like suggestions and perhaps corrections:
1 Power attack Cleave
2 Aspect of the beast:claw
3 Endurance Feat 1
4 +1 Str
5 Additional Traits(Magical Knack/Toothy)
6 Rending Claw
7 Rending Fury
8 +1 Wis
9 Improved Rending Fury
10 Improved Vital Strike
11 Favored Defense: Outsider(Evil)
12 +1 Stat
13 Feat 2
14 Improved Natural Weapon(Claw)
15 Feat 3
16 +1 Stat
17 Feat 4
18 Weapon Focus/multiattack
19 Feat 5
20 +1 Stat
what do you guys think? (the feats 1,2,3,4,5 and +1 Stat I am currently figuring what to choose)
Thanks in advance