paizo.com Recent Posts by archrocker3paizo.com Recent Posts by archrocker32024-03-27T18:19:49Z2024-03-27T18:19:49ZRe: Forums: Advice: Why no love for cambions?Gilliby Ban (alias of archrocker3)https://paizo.com/threads/rzs2ta4d?Why-no-love-for-cambions#112021-08-25T18:23:02Z2021-08-25T18:23:02Z<p>Perfect. Thanks you.
<br />
I think I missed this sentence</p>
<p>"...but if the cambion has at least 1 level in the class listed for his specific sin, the sinfrenzy grants an additional effect."</p>
<p>That makes more sense.</p>Perfect. Thanks you.
I think I missed this sentence
"...but if the cambion has at least 1 level in the class listed for his specific sin, the sinfrenzy grants an additional effect."
That makes more sense.Gilliby Ban (alias of archrocker3)2021-08-25T18:23:02ZRe: Forums: Advice: Why no love for cambions?Gilliby Ban (alias of archrocker3)https://paizo.com/threads/rzs2ta4d?Why-no-love-for-cambions#92021-08-25T17:51:01Z2021-08-25T17:51:01Z<p>I'm not sure I understand how to use them as an NPC. The Sinfrenzy Special Ability indicates an ability based on class, but I don't see a class for the standard Cambion. Do I need to add class levels to the standard CR2 cambion to gain the special ability? If so, can I even use the CR2 cambion as is, and would I just ignore that special ability in that case. Any advise would be great. Thanks.</p>I'm not sure I understand how to use them as an NPC. The Sinfrenzy Special Ability indicates an ability based on class, but I don't see a class for the standard Cambion. Do I need to add class levels to the standard CR2 cambion to gain the special ability? If so, can I even use the CR2 cambion as is, and would I just ignore that special ability in that case. Any advise would be great. Thanks.Gilliby Ban (alias of archrocker3)2021-08-25T17:51:01ZRe: Forums: Homebrew and House Rules: Hombrew Spell: Insubstantial FormGilliby Ban (alias of archrocker3)https://paizo.com/threads/rzs42wqo?Hombrew-Spell-Insubstantial-Form#62020-01-18T03:47:24Z2020-01-18T03:47:24Z<p>Great advice, thank you. Also, thank you for the dust form reference. I was looking around for similar spells and that’s a great example to compare to. I’ll take these suggestions and thoughts and do some reworking. Thanks again.</p>Great advice, thank you. Also, thank you for the dust form reference. I was looking around for similar spells and that’s a great example to compare to. I’ll take these suggestions and thoughts and do some reworking. Thanks again.Gilliby Ban (alias of archrocker3)2020-01-18T03:47:24ZRe: Forums: Homebrew and House Rules: Hombrew Spell: Insubstantial FormGilliby Ban (alias of archrocker3)https://paizo.com/threads/rzs42wqo?Hombrew-Spell-Insubstantial-Form#32020-01-17T22:12:31Z2020-01-17T22:12:31Z<p>Sounds like my verbiage needs clarification.</p>
<p>Incorporeal creatures can still attack corporeal creatures which I would like to avoid. I don't want to give them that functionality. I just want them to be able to pass through "physical" objects and creatures and the only in game similarity I could use as a reference was being incorporeal. In line with that thinking, I guess I should also add that they wouldn't be able to pass through force effects. Anyway, maybe the language needs to be adjusted, but that's what I'm asking for help with.</p>Sounds like my verbiage needs clarification.
Incorporeal creatures can still attack corporeal creatures which I would like to avoid. I don't want to give them that functionality. I just want them to be able to pass through "physical" objects and creatures and the only in game similarity I could use as a reference was being incorporeal. In line with that thinking, I guess I should also add that they wouldn't be able to pass through force effects. Anyway, maybe the language needs to be...Gilliby Ban (alias of archrocker3)2020-01-17T22:12:31ZForums: Homebrew and House Rules: Hombrew Spell: Insubstantial FormGilliby Ban (alias of archrocker3)https://paizo.com/threads/rzs42wqo?Hombrew-Spell-Insubstantial-Form#12020-01-18T02:51:18Z2020-01-17T16:51:39Z<p>I've played pathfinder for years, and love making custom races. I recently had an idea for a race that could on occasion reach through, or move through objects with a daily limit. That being said, I chose to make the ability a spell which they would have access to. I have never created a custom spell and would love some feedback as to if this is overpowered for a 4th level spell as I'd like to keep that as the spell level. Thanks in advance.</p>
<p>School transmutation; Level alchemist 4, arcanist 4, bard 4, investigator 4, medium 4, shaman 4, sorcerer/wizard 4, spiritualist 4, witch 4</p>
<p>CASTING
<br />
Casting Time 1 standard action
<br />
Components V, S
<br />
EFFECT
<br />
Range personal
<br />
Target you
<br />
Duration 1 round/level (D)
<br />
DESCRIPTION
<br />
You become insubstantial, but remain completely on the material plane and completely visible. As an insubstantial creature, you can move through solid objects of your choice, including living creatures.</p>
<p>Although you are not incorporeal, while in insubstantial form, you can only be harmed by incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities. In this form you are immune to all non-magical attack forms. Even when hit by spells or magic weapons, you take only half damage from a corporeal source. Corporeal spells and effects that do not cause damage only have a 50% chance of affecting you while in insubstantial form. Force spells and effects, such as from a magic missile, affect you normally.</p>
<p>Since your gear and equipment become insubstantial with you, your attacks can deal damage normally against incorporeal creatures as the ghost touch special ability. However, attacks against corporeal targets, find no purchase. In fact you cannot take any physical action that would move or manipulate a corporeal opponent or its equipment, nor are you subject to such actions.</p>
<p>If you end the spell and become material while inside a material object (such as a solid wall), you are shunted off to the nearest open space and take 1d6 points of damage per 5 feet that you so travel.</p>I've played pathfinder for years, and love making custom races. I recently had an idea for a race that could on occasion reach through, or move through objects with a daily limit. That being said, I chose to make the ability a spell which they would have access to. I have never created a custom spell and would love some feedback as to if this is overpowered for a 4th level spell as I'd like to keep that as the spell level. Thanks in advance.
School transmutation; Level alchemist 4, arcanist...Gilliby Ban (alias of archrocker3)2020-01-17T16:51:39ZRe: Forums: Play-by-Post Discussion: Tomb of the Iron Medusa DiscussionGilliby Ban (alias of archrocker3)https://paizo.com/campaigns/v5748p75ivjve/discussion&page=2#762019-05-22T04:43:55Z2019-05-22T04:43:55Z<p>Thanks for running this. Take care all.</p>Thanks for running this. Take care all.Gilliby Ban (alias of archrocker3)2019-05-22T04:43:55ZRe: Forums: Play-by-Post: Tomb of the Iron MedusaGilliby Ban (alias of archrocker3)https://paizo.com/campaigns/v5748p75ivjve/gameplay&page=14#6882019-05-18T02:34:37Z2019-05-18T02:34:37Z<p><b> Interesting...</b>, declaims the gnome. <b>Four chairs, ... four adventurers!</b></p>
<p>With a sudden whirl, the green haired man leaps into air and lands in a wild flop into the closest of the mahogany chairs.</p>
<p><b> Oh,... not as comfortable as they look, but </b> Gilliby gestures towards the other chairs, <b>shall we?</b></p>Interesting..., declaims the gnome. Four chairs, ... four adventurers!
With a sudden whirl, the green haired man leaps into air and lands in a wild flop into the closest of the mahogany chairs.
Oh,... not as comfortable as they look, but Gilliby gestures towards the other chairs, shall we?Gilliby Ban (alias of archrocker3)2019-05-18T02:34:37ZRe: Forums: Play-by-Post: Tomb of the Iron MedusaGilliby Ban (alias of archrocker3)https://paizo.com/campaigns/v5748p75ivjve/gameplay&page=14#6842019-05-16T04:01:51Z2019-05-16T04:01:51Z<p><b>Should we attempt to speak with Infensus Mucro,</b> says the gnome.</p>Should we attempt to speak with Infensus Mucro, says the gnome.Gilliby Ban (alias of archrocker3)2019-05-16T04:01:51ZRe: Forums: Play-by-Post: Tomb of the Iron MedusaGilliby Ban (alias of archrocker3)https://paizo.com/campaigns/v5748p75ivjve/gameplay&page=14#6702019-05-08T05:22:34Z2019-05-08T05:22:34Z<p>Gilliby immediately shuts his eyes as his heart begins to race. Memories of his own petrification begin to swirl in his mind.</p>
<p><b>”Breath Gilliby,”</b> the gnome coaches himself with a long deep exhale.</p>
<p>After a short moment the green haired man seems to have regained his composure. Intent on avoiding the mosaics, he focuses straight ahead on any exits in the room eager to move on from the current hazard.</p>Gilliby immediately shuts his eyes as his heart begins to race. Memories of his own petrification begin to swirl in his mind.
”Breath Gilliby,” the gnome coaches himself with a long deep exhale.
After a short moment the green haired man seems to have regained his composure. Intent on avoiding the mosaics, he focuses straight ahead on any exits in the room eager to move on from the current hazard.Gilliby Ban (alias of archrocker3)2019-05-08T05:22:34ZRe: Forums: Play-by-Post: Tomb of the Iron MedusaGilliby Ban (alias of archrocker3)https://paizo.com/campaigns/v5748p75ivjve/gameplay&page=14#6622019-05-03T04:20:00Z2019-05-03T04:20:00Z<p>Gilliby is ready when his companions are.</p>Gilliby is ready when his companions are.Gilliby Ban (alias of archrocker3)2019-05-03T04:20:00ZRe: Forums: Play-by-Post: Tomb of the Iron MedusaGilliby Ban (alias of archrocker3)https://paizo.com/campaigns/v5748p75ivjve/gameplay&page=14#6562019-04-24T04:44:38Z2019-04-24T04:44:38Z<p>If we believe we have explored everything, Gilliby will suggest that we return to the inn noted that it seems quite odd that their father did not mention their disappearance. Otherwise, if we have not swept the remaining areas, the gnome will second Delduwath’s suggestion to continue to the next unexplored area.</p>If we believe we have explored everything, Gilliby will suggest that we return to the inn noted that it seems quite odd that their father did not mention their disappearance. Otherwise, if we have not swept the remaining areas, the gnome will second Delduwath’s suggestion to continue to the next unexplored area.Gilliby Ban (alias of archrocker3)2019-04-24T04:44:38ZRe: Forums: Play-by-Post: Tomb of the Iron MedusaGilliby Ban (alias of archrocker3)https://paizo.com/campaigns/v5748p75ivjve/gameplay&page=14#6532019-04-20T04:46:33Z2019-04-20T04:46:33Z<p><b>Do you know who took you? Could you describe them to us?</b></p>
<p>The small man seems intent on understanding the twist in the current state of affairs.</p>Do you know who took you? Could you describe them to us?
The small man seems intent on understanding the twist in the current state of affairs.Gilliby Ban (alias of archrocker3)2019-04-20T04:46:33ZRe: Forums: Play-by-Post: Tomb of the Iron MedusaGilliby Ban (alias of archrocker3)https://paizo.com/campaigns/v5748p75ivjve/gameplay&page=13#6502019-04-16T06:53:56Z2019-04-16T06:53:56Z<p>Tired of the onslaught of undead, Gilliby’s eyes dart left to right. <b>Can we trust no one here!</b></p>Tired of the onslaught of undead, Gilliby’s eyes dart left to right. Can we trust no one here!Gilliby Ban (alias of archrocker3)2019-04-16T06:53:56ZRe: Forums: Play-by-Post: Tomb of the Iron MedusaGilliby Ban (alias of archrocker3)https://paizo.com/campaigns/v5748p75ivjve/gameplay&page=13#6322019-04-09T15:05:41Z2019-04-09T15:02:07Z<p><span class="messageboard-dice"><b> Fortitude Save:</b></span> <span class="messageboard-dice">1d20 + 12 ⇒ (12) + 12 = 24</span></p>
<p><span class="messageboard-dice"><b> Reflex Save:</b></span> <span class="messageboard-dice">1d20 + 14 ⇒ (7) + 14 = 21</span></p>
<p>With his fire resistance no longer active, the gnome is severly scorched by the hellfire. Peering through the flames licking his face, Gilliby sees Lucretia attack Xavier. Mustering his will as the burning tendrils die down around him the Andoran unleashes his pent up magical reserves to aid his allies in the fray.</p>
<p><span class="messageboard-dice"><b> Spellcraft to hopefully identify the spell/ability Lucretia used on Xavier:</b></span> <span class="messageboard-dice">1d20 + 10 ⇒ (18) + 10 = 28</span></p>
<p><span class=messageboard-ooc>If he can identify the Lucretia's dominate ability</span> The small green haired man delays until he can determine if Xavier has saved against Lucretia's attack. </p>
<p><span class=messageboard-ooc>If Gilliby identifies the ability and Xavier fails the save</span> The gnome attempts to dispel it before casting a quickened <i>magic missile</i> on the female apparition.</p>
<p><span class="messageboard-dice"><b> Dispel Magic:</b></span> <span class="messageboard-dice">1d20 + 14 ⇒ (19) + 14 = 33</span></p>
<p><span class="messageboard-dice"><b> Magic Missile:</b></span> <span class="messageboard-dice">1d4 + 5 ⇒ (4) + 5 = 9</span></p>
<p><span class=messageboard-ooc>If Gilliby identifies the ability and Xavier succeeds at the save</span> The gnome casts a quickened <i>spectral hand</i> before using it to deliver a casting of <i>greater heroism</i> to Xavier.</p>
<p><span class="messageboard-dice"><b> spectral hand hit points:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span></p>
<p><span class=messageboard-ooc>If the gnome cannot identify Lucertia's attack</span> Gilliby casts a persistant <i>slow</i> on Cadimus as he focuses again on inhibiting the ghost.</p>
<p><span class="messageboard-dice"><b> Spell Resistance if it applies:</b></span> <span class="messageboard-dice">1d20 + 14 ⇒ (4) + 14 = 18</span> <span class=messageboard-ooc>slow DC is 21</span></p>
<p>At the end of his turn, Gilliby takes a five foot step away from Cadimus.</p>
<p><span class=messageboard-ooc>I've addressed the fire damage in my stats, but will wait to address the spell adjustments based on the actions above and how they play out.</span></p>[dice = Fortitude Save] 1d20+12 [/dice]
[dice = Reflex Save] 1d20+14 [/dice]
With his fire resistance no longer active, the gnome is severly scorched by the hellfire. Peering through the flames licking his face, Gilliby sees Lucretia attack Xavier. Mustering his will as the burning tendrils die down around him the Andoran unleashes his pent up magical reserves to aid his allies in the fray.
[dice = Spellcraft to hopefully identify the spell/ability Lucretia used on Xavier] 1d20+10 [/dice]
...Gilliby Ban (alias of archrocker3)2019-04-09T15:02:07ZRe: Forums: Play-by-Post: Tomb of the Iron MedusaGilliby Ban (alias of archrocker3)https://paizo.com/campaigns/v5748p75ivjve/gameplay&page=13#6282019-04-09T04:05:02Z2019-04-09T04:05:02Z<p><span class=messageboard-ooc>Sorry for the delay, it’s been crazy busy here.</span></p>
<p>Gilliby casts <i>slow</i> on the ghost in front of Obsidian. He then casts a quickened <i>magic missile</i> on him after.</p>
<p><span class="messageboard-dice"><b> spell resistance check for <i>slow</i>:</b></span> <span class="messageboard-dice">1d20 + 14 ⇒ (13) + 14 = 27</span></p>
<p><span class="messageboard-dice"><b> spell resistance check for <i>magic missile</i>:</b></span> <span class="messageboard-dice">1d20 + 14 ⇒ (20) + 14 = 34</span></p>
<p><span class="messageboard-dice"><b> magic missile damage:</b></span> <span class="messageboard-dice">5d4 + 5 ⇒ (3, 1, 1, 1, 4) + 5 = 15</span></p>Sorry for the delay, it’s been crazy busy here.
Gilliby casts slow on the ghost in front of Obsidian. He then casts a quickened magic missile on him after.
[dice = spell resistance check for slow] 1d20+14 [/dice]
[dice = spell resistance check for magic missile] 1d20+14 [/dice]
[dice = magic missile damage] 5d4+5 [/dice]Gilliby Ban (alias of archrocker3)2019-04-09T04:05:02ZRe: Forums: Play-by-Post: Tomb of the Iron MedusaGilliby Ban (alias of archrocker3)https://paizo.com/campaigns/v5748p75ivjve/gameplay&page=13#6202019-04-04T08:16:13Z2019-04-04T08:16:13Z<p>Growing tired of the round about ways of the delusional ghosts inhabiting the complex Gilliby attempts to gain the upper hand by rendering one of their foes helpless. In a flurry he casts a familiar spell bolstering his allies before shouting out to Xavier as he begins to cast yet another spell. The green haired main reminds the half-elf of the trans like state he may be in or the duration of the spell. Upon the completion of the second spell the gnome falls to the ground limp.</p>
<p><span class=messageboard-ooc>Swift action to cast a quickened <i>haste</i>.</span>
<br />
<span class=messageboard-ooc>Standard action to cast <i>possession</i> on Lucretia. Will save DC 23</span></p>
<p><span class=messageboard-ooc>In case of spell resistance <span class="messageboard-dice">1d20 + 14 ⇒ (9) + 14 = 23</span></span></p>Growing tired of the round about ways of the delusional ghosts inhabiting the complex Gilliby attempts to gain the upper hand by rendering one of their foes helpless. In a flurry he casts a familiar spell bolstering his allies before shouting out to Xavier as he begins to cast yet another spell. The green haired main reminds the half-elf of the trans like state he may be in or the duration of the spell. Upon the completion of the second spell the gnome falls to the ground limp.
Swift action...Gilliby Ban (alias of archrocker3)2019-04-04T08:16:13ZRe: Forums: Play-by-Post: Tomb of the Iron MedusaGilliby Ban (alias of archrocker3)https://paizo.com/campaigns/v5748p75ivjve/gameplay&page=13#6132019-04-02T04:03:11Z2019-04-02T04:02:52Z<p>Confused by the current events at play, the gnome follows his companions and the woman as she leads the quartet around the complex.</p>Confused by the current events at play, the gnome follows his companions and the woman as she leads the quartet around the complex.Gilliby Ban (alias of archrocker3)2019-04-02T04:02:52ZRe: Forums: Play-by-Post: Tomb of the Iron MedusaGilliby Ban (alias of archrocker3)https://paizo.com/campaigns/v5748p75ivjve/gameplay&page=13#6062019-03-27T06:18:39Z2019-03-27T06:18:39Z<p>Following suite, the small green haired man keeps the status quo to see how it plays out for the time being.</p>Following suite, the small green haired man keeps the status quo to see how it plays out for the time being.Gilliby Ban (alias of archrocker3)2019-03-27T06:18:39ZRe: Forums: Play-by-Post: Tomb of the Iron MedusaGilliby Ban (alias of archrocker3)https://paizo.com/campaigns/v5748p75ivjve/gameplay&page=12#5982019-03-23T18:03:58Z2019-03-23T18:03:58Z<p>About to make his introduction, Gilliby stops himself as Xavier beats him to the task. Now observing the situation the gnome waits and listens to the exchange.</p>About to make his introduction, Gilliby stops himself as Xavier beats him to the task. Now observing the situation the gnome waits and listens to the exchange.Gilliby Ban (alias of archrocker3)2019-03-23T18:03:58ZRe: Forums: Play-by-Post: Tomb of the Iron MedusaGilliby Ban (alias of archrocker3)https://paizo.com/campaigns/v5748p75ivjve/gameplay&page=12#5792019-03-19T05:09:06Z2019-03-19T05:09:06Z<p>Gilliby heals himself with 4 charges from his wand of <i>infernal healing</i> and 1 charge from his wand of <i>cure light wounds</i>. He is also ready to go.</p>
<p><span class=messageboard-ooc>As I also keep forgetting to expend my <i>heightened awareness</i>, I would like to use it on the next initiative role as well. :)</span></p>Gilliby heals himself with 4 charges from his wand of infernal healing and 1 charge from his wand of cure light wounds. He is also ready to go.
As I also keep forgetting to expend my heightened awareness, I would like to use it on the next initiative role as well. :)Gilliby Ban (alias of archrocker3)2019-03-19T05:09:06ZRe: Forums: Play-by-Post: Tomb of the Iron MedusaGilliby Ban (alias of archrocker3)https://paizo.com/campaigns/v5748p75ivjve/gameplay&page=12#5712019-03-17T04:45:29Z2019-03-17T04:44:40Z<p><span class="messageboard-dice"><b>reflex save:</b></span> <span class="messageboard-dice">1d20 + 14 ⇒ (10) + 14 = 24</span></p>
<p>Gilliby relaxes not realizing the devils have regeneration. <b>Well, good work team. Let’s heal up and… wait, it looks like there wounds are closings.</b></p>
<p>Confused, the gnome delays.</p>
<p><span class=messageboard-ooc>Gilliby has nothing he can do to stop the regeneration. Sorry guys.</span></p>[dice=reflex save] 1d20 + 14[/dice]
Gilliby relaxes not realizing the devils have regeneration. Well, good work team. Let’s heal up and… wait, it looks like there wounds are closings.
Confused, the gnome delays.
Gilliby has nothing he can do to stop the regeneration. Sorry guys.Gilliby Ban (alias of archrocker3)2019-03-17T04:44:40ZRe: Forums: Play-by-Post: Tomb of the Iron MedusaGilliby Ban (alias of archrocker3)https://paizo.com/campaigns/v5748p75ivjve/gameplay&page=12#5642019-03-16T04:13:30Z2019-03-16T04:13:30Z<p>This round Gilliby casts a jet black ray from his hand at the closest ice devil to Xavier.</p>
<p><span class="messageboard-dice"><b>Caster Level Check:</b></span> <span class="messageboard-dice">1d20 + 14 ⇒ (4) + 14 = 18</span></p>
<p><span class="messageboard-dice"><b>Enervation Ranged Touch Attack:</b></span> <span class="messageboard-dice">1d20 + 14 ⇒ (19) + 14 = 33</span></p>
<p><span class="messageboard-dice"><b>Negative Levels:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span></p>This round Gilliby casts a jet black ray from his hand at the closest ice devil to Xavier.
[dice=Caster Level Check]1d20 +14[/dice]
[dice=Enervation Ranged Touch Attack]1d20 +14[/dice]
[dice=Negative Levels]1d4[/dice]Gilliby Ban (alias of archrocker3)2019-03-16T04:13:30ZRe: Forums: Play-by-Post: Tomb of the Iron MedusaGilliby Ban (alias of archrocker3)https://paizo.com/campaigns/v5748p75ivjve/gameplay&page=12#5632019-03-16T03:54:03Z2019-03-16T03:54:03Z<p>Thank you for the correction. He would have sent them all to the right devil.</p>
<p><span class="messageboard-dice"><b>Caster Level Check:</b></span> <span class="messageboard-dice">1d20 + 14 ⇒ (18) + 14 = 32</span></p>Thank you for the correction. He would have sent them all to the right devil.
[dice=Caster Level Check]1d20 +14[/dice]Gilliby Ban (alias of archrocker3)2019-03-16T03:54:03ZRe: Forums: Play-by-Post: Tomb of the Iron MedusaGilliby Ban (alias of archrocker3)https://paizo.com/campaigns/v5748p75ivjve/gameplay&page=11#5492019-03-15T06:23:00Z2019-03-15T06:23:00Z<p>Gilliby giggles a little, as he takes a second to stretch his finguers with a wry smile across his face. He then takes a full six seconds to cast a spell which launches five purple missiles into the air. As they leave his hands they shift in form taking on the appearance of glowing bolas. As the missiles raise above his allies they split and three head towards the right devil while the other two follow Delduwath’s arrows to the left devil. Upon impacting the creatures, the bolas seam to wrap around his icy foes in an attempt to tie up their feet and trip them.</p>
<p>Full round cast of a toppling <i>magic missile</i>.</p>
<p><ul><li><span class="messageboard-dice"><b>Magic Missiles vs right:</b></span> <span class="messageboard-dice">3d4 + 3 ⇒ (2, 3, 3) + 3 = 11</span><li><span class="messageboard-dice"><b>Trip vs right:</b></span> <span class="messageboard-dice">1d20 + 14 + 8 ⇒ (13) + 14 + 8 = 35</span><li><span class="messageboard-dice"><b>Magic Missiles vs left:</b></span> <span class="messageboard-dice">2d4 + 2 ⇒ (1, 2) + 2 = 5</span><li><span class="messageboard-dice"><b>Trip vs left:</b></span> <span class="messageboard-dice">1d20 + 14 + 8 ⇒ (12) + 14 + 8 = 34</span></ul></p>Gilliby giggles a little, as he takes a second to stretch his finguers with a wry smile across his face. He then takes a full six seconds to cast a spell which launches five purple missiles into the air. As they leave his hands they shift in form taking on the appearance of glowing bolas. As the missiles raise above his allies they split and three head towards the right devil while the other two follow Delduwath’s arrows to the left devil. Upon impacting the creatures, the bolas seam to wrap...Gilliby Ban (alias of archrocker3)2019-03-15T06:23:00ZRe: Forums: Play-by-Post: Tomb of the Iron MedusaGilliby Ban (alias of archrocker3)https://paizo.com/campaigns/v5748p75ivjve/gameplay&page=11#5412019-03-13T05:26:09Z2019-03-13T05:26:09Z<p>Gilliby follows behind his friends and taps himself with his wand of <i>heightened awareness</i>.</p>
<p><b>I agree. If those doors are iced shut, they likely won’t be opening behind us.</p>
<p>I’m ready when you all are.</b></p>
<p><span class=messageboard-ooc>If someone would please move Gilliby to the center of the red rug, that would be great, thanks.</span></p>Gilliby follows behind his friends and taps himself with his wand of heightened awareness.
I agree. If those doors are iced shut, they likely won’t be opening behind us.
I’m ready when you all are.
If someone would please move Gilliby to the center of the red rug, that would be great, thanks.Gilliby Ban (alias of archrocker3)2019-03-13T05:26:09ZRe: Forums: Play-by-Post: Tomb of the Iron MedusaGilliby Ban (alias of archrocker3)https://paizo.com/campaigns/v5748p75ivjve/gameplay&page=11#5312019-03-12T04:39:18Z2019-03-12T04:39:18Z<p><b>Oh dear! It is indeed. How tragic. I sure hope the children don’t respond like some of the other occupants here. I find the ghosts of children a bit creepy. Nevertheless,</b> the gnome begins casting a spell to detect the presence of any magical auras in the area <span class=messageboard-ooc><i>detect magic</i></span> <b>let’s learn what we can within this chamber before we continue through the door shall we.</p>
<p>Other than these infant tombs, anyone see anything of interest?</b></p>Oh dear! It is indeed. How tragic. I sure hope the children don’t respond like some of the other occupants here. I find the ghosts of children a bit creepy. Nevertheless, the gnome begins casting a spell to detect the presence of any magical auras in the area detect magic let’s learn what we can within this chamber before we continue through the door shall we.
Other than these infant tombs, anyone see anything of interest?Gilliby Ban (alias of archrocker3)2019-03-12T04:39:18ZRe: Forums: Play-by-Post: Tomb of the Iron MedusaGilliby Ban (alias of archrocker3)https://paizo.com/campaigns/v5748p75ivjve/gameplay&page=11#5222019-03-10T07:37:04Z2019-03-10T07:37:04Z<p><b>I’m ready. Let’s go.</b></p>I’m ready. Let’s go.Gilliby Ban (alias of archrocker3)2019-03-10T07:37:04ZRe: Forums: Play-by-Post: Tomb of the Iron MedusaGilliby Ban (alias of archrocker3)https://paizo.com/campaigns/v5748p75ivjve/gameplay&page=11#5092019-03-07T20:56:28Z2019-03-07T20:56:28Z<p><b>If I had lighting bolt, I would have been able to deactivate its regeneration. Unfortunately I do not. Does anyone have a way to subdue this creature permanently?</b></p>If I had lighting bolt, I would have been able to deactivate its regeneration. Unfortunately I do not. Does anyone have a way to subdue this creature permanently?Gilliby Ban (alias of archrocker3)2019-03-07T20:56:28ZRe: Forums: Play-by-Post: Tomb of the Iron MedusaGilliby Ban (alias of archrocker3)https://paizo.com/campaigns/v5748p75ivjve/gameplay&page=10#5002019-03-06T09:06:47Z2019-03-06T09:06:47Z<p>Springing into motion Gilliby casts a persistent baleful polymorph on the incorporeal woman in hopes of turning her into a much less threatening squirrel and ending the fray before it begins.</p>
<p><span class=messageboard-ooc>This is a full round action with Fort and Will saves at DC 23.</span></p>Springing into motion Gilliby casts a persistent baleful polymorph on the incorporeal woman in hopes of turning her into a much less threatening squirrel and ending the fray before it begins.
This is a full round action with Fort and Will saves at DC 23.Gilliby Ban (alias of archrocker3)2019-03-06T09:06:47ZRe: Forums: Play-by-Post: Tomb of the Iron MedusaGilliby Ban (alias of archrocker3)https://paizo.com/campaigns/v5748p75ivjve/gameplay&page=10#4922019-03-04T02:30:33Z2019-03-04T02:30:33Z<p>Looking on with interest, Gilliby seems to be short of words and uncharacteristically remains silent as he taps himself with his wand of <i>heightened awareness</i>.</p>Looking on with interest, Gilliby seems to be short of words and uncharacteristically remains silent as he taps himself with his wand of heightened awareness.Gilliby Ban (alias of archrocker3)2019-03-04T02:30:33ZRe: Forums: Play-by-Post: Tomb of the Iron MedusaGilliby Ban (alias of archrocker3)https://paizo.com/campaigns/v5748p75ivjve/gameplay&page=10#4852019-03-02T16:11:01Z2019-03-02T16:11:01Z<p>Sounds good.</p>Sounds good.Gilliby Ban (alias of archrocker3)2019-03-02T16:11:01ZRe: Forums: Play-by-Post: Tomb of the Iron MedusaGilliby Ban (alias of archrocker3)https://paizo.com/campaigns/v5748p75ivjve/gameplay&page=10#4822019-02-22T03:38:21Z2019-02-22T03:37:16Z<p>Gilliby offers suggestions and opinions as Xavier goes about his investigation.</p>
<p><span class=messageboard-ooc>I know I can’t aid another on spellcraft, so it’s my flavor since his check is high..</span></p>Gilliby offers suggestions and opinions as Xavier goes about his investigation.
I know I can’t aid another on spellcraft, so it’s my flavor since his check is high..Gilliby Ban (alias of archrocker3)2019-02-22T03:37:16ZRe: Forums: Play-by-Post: Tomb of the Iron MedusaGilliby Ban (alias of archrocker3)https://paizo.com/campaigns/v5748p75ivjve/gameplay&page=10#4772019-02-20T03:22:41Z2019-02-20T03:22:41Z<p>Gilliby agrees and urges Obsidian to lead the way.</p>Gilliby agrees and urges Obsidian to lead the way.Gilliby Ban (alias of archrocker3)2019-02-20T03:22:41ZRe: Forums: Play-by-Post: Tomb of the Iron MedusaGilliby Ban (alias of archrocker3)https://paizo.com/campaigns/v5748p75ivjve/gameplay&page=10#4682019-02-12T05:14:17Z2019-02-12T05:14:17Z<p><span class=messageboard-ooc>Sorry I didn’t post. I was waiting until things got moving again and meant to make a post yesterday, but fell asleep mid post. Anyway, yes Gilliby would be detecting magic and informing the party. I believe he also still has see invisibility up.</span></p>
<p><b>”Why, hello fine ladies. It’s a pleasure to meet your acquaintance. Venture-captain, Seeker, Lance Corporal, Gilliby Ban mesdames. My companions and I have been sent by your flesh and blood to clear your name. We have had the pleasure to meet several of your relatives throughout this complex and have been granted their permission to continue our work so long as we respect the grounds. We apologize for any inconvenience or intrusion and seek to only aid your ancestral line. If you don’t mind me asking, who’s name are you asking about?”</b></p>
<p><span class="messageboard-dice"><b>Diplomacy:</b></span> <span class="messageboard-dice">1d20 + 34 ⇒ (15) + 34 = 49</span></p>Sorry I didn’t post. I was waiting until things got moving again and meant to make a post yesterday, but fell asleep mid post. Anyway, yes Gilliby would be detecting magic and informing the party. I believe he also still has see invisibility up.
”Why, hello fine ladies. It’s a pleasure to meet your acquaintance. Venture-captain, Seeker, Lance Corporal, Gilliby Ban mesdames. My companions and I have been sent by your flesh and blood to clear your name. We have had the pleasure to meet several...Gilliby Ban (alias of archrocker3)2019-02-12T05:14:17ZRe: Forums: Play-by-Post Discussion: Tomb of the Iron Medusa DiscussionGilliby Ban (alias of archrocker3)https://paizo.com/campaigns/v5748p75ivjve/discussion&page=2#522019-02-06T04:01:26Z2019-02-06T04:01:26Z<p>I’ll see the GM tomorrow and see if I can get some info.</p>I’ll see the GM tomorrow and see if I can get some info.Gilliby Ban (alias of archrocker3)2019-02-06T04:01:26ZRe: Forums: Play-by-Post: Tomb of the Iron MedusaGilliby Ban (alias of archrocker3)https://paizo.com/campaigns/v5748p75ivjve/gameplay&page=10#4512019-01-30T05:04:26Z2019-01-30T05:04:26Z<p>The green haired man looks around the room unsurprised at the latest spirit to make their acquaintance. Searching for a few clues to combine with the fragments of information the party may already have, he tries to piece anything he can together.</p>
<p><span class="messageboard-dice"><b>Perception:</b></span> <span class="messageboard-dice">1d20 + 12 + 4 ⇒ (1) + 12 + 4 = 17</span>
<br />
<span class="messageboard-dice"><b>Intelligence Check:</b></span> <span class="messageboard-dice">1d20 + 1 ⇒ (18) + 1 = 19</span></p>
<p>After a short glance around the room, the Andoran chimes in. <b>”Your initial judgment is incorrect as we are not thieves. We are in fact trying to right your family name. And might I ask who you might believe you are to think that you are the expert on the three questions you just posed? How do we know that you know the truth? You might just push us away regardless of our answers when all we are trying to do is help. Surely you see our dilemma kind sir.”</b></p>
<p><span class="messageboard-dice"><b>Diplomacy:</b></span> <span class="messageboard-dice">1d20 + 34 ⇒ (15) + 34 = 49</span></p>The green haired man looks around the room unsurprised at the latest spirit to make their acquaintance. Searching for a few clues to combine with the fragments of information the party may already have, he tries to piece anything he can together.
[dice=Perception]1d20 +12 + 4[/dice]
[dice=Intelligence Check]1d20 +1[/dice]
After a short glance around the room, the Andoran chimes in. ”Your initial judgment is incorrect as we are not thieves. We are in fact trying to right your family name....Gilliby Ban (alias of archrocker3)2019-01-30T05:04:26ZRe: Forums: Play-by-Post: Tomb of the Iron MedusaGilliby Ban (alias of archrocker3)https://paizo.com/campaigns/v5748p75ivjve/gameplay&page=9#4442019-01-29T06:51:38Z2019-01-29T06:51:38Z<p>Gilliby would have followed the group. Seeing Xavier cast <i>heightened awareness</i> he does the same as they look around the floor for any dangers or any objects that appear as though they may fit one of the slots.</p>
<p>The gnome scans the area for anything invisible while the spell remains active.</p>Gilliby would have followed the group. Seeing Xavier cast heightened awareness he does the same as they look around the floor for any dangers or any objects that appear as though they may fit one of the slots.
The gnome scans the area for anything invisible while the spell remains active.Gilliby Ban (alias of archrocker3)2019-01-29T06:51:38ZRe: Forums: Play-by-Post: Tomb of the Iron MedusaGilliby Ban (alias of archrocker3)https://paizo.com/campaigns/v5748p75ivjve/gameplay&page=9#4262019-01-25T06:28:34Z2019-01-25T06:23:33Z<p>Gilliby taps himself once with his wand of <i>cure light wounds</i> and once with his wand of <i>infernal healing</i> as he walks with the rest of his companions towards the octagonal structure.</p>
<p><span class=messageboard-ooc>Both <i>resist energy (fire)</i> and <i>see invisibility</i> are still activated on Gilliby.</span></p>Gilliby taps himself once with his wand of cure light wounds and once with his wand of infernal healing as he walks with the rest of his companions towards the octagonal structure.
Both resist energy (fire) and see invisibility are still activated on Gilliby.Gilliby Ban (alias of archrocker3)2019-01-25T06:23:33ZRe: Forums: Play-by-Post: Tomb of the Iron MedusaGilliby Ban (alias of archrocker3)https://paizo.com/campaigns/v5748p75ivjve/gameplay&page=9#4242019-01-24T06:58:20Z2019-01-24T06:58:20Z<p><b>”Sounds good to me.”</b></p>”Sounds good to me.”Gilliby Ban (alias of archrocker3)2019-01-24T06:58:20ZRe: Forums: Play-by-Post: Tomb of the Iron MedusaGilliby Ban (alias of archrocker3)https://paizo.com/campaigns/v5748p75ivjve/gameplay&page=9#4192019-01-23T15:20:03Z2019-01-23T15:20:03Z<p><span class="messageboard-dice"><b>Gilliby: Relfex:</b></span> <span class="messageboard-dice">1d20 + 14 ⇒ (10) + 14 = 24</span>
<br />
<span class="messageboard-dice"><b>Buttercup: Reflex:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (17) + 7 = 24</span></p>
<p>Gilliby five foot steps out of the aoe to his current map location and attempts to identify the creature he sees.</p>
<p><span class="messageboard-dice"><b>Knowledge (arcana):</b></span> <span class="messageboard-dice">1d20 + 26 ⇒ (15) + 26 = 41</span></p>
<p><span class=messageboard-ooc>If he thinks the creature is weaker of mind based on this information or if he can’t identify it, he will cast a persistent <i>possession</i> DC 23 Will Save.</span></p>
<p><span class=messageboard-ooc>If he instead thinks it is strong of mind, he will cast <i>enervation</i> on the creature.</p>
<p><span class="messageboard-dice"><b>Ranged Attack:</b></span> <span class="messageboard-dice">1d20 + 12 ⇒ (20) + 12 = 32</span>
<br />
<span class="messageboard-dice"><b>Negative Levels:</b></span> <span class="messageboard-dice">1d4 ⇒ 1</span></p>
<p><span class="messageboard-dice"><b>Ranged Attack Critical if you can Confirm with <i>enervation</i>:</b></span> <span class="messageboard-dice">1d20 + 12 ⇒ (13) + 12 = 25</span>
<br />
<span class="messageboard-dice"><b>Negative Levels:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span></span></p>[dice=Gilliby: Relfex]1d20 +14[/dice]
[dice=Buttercup: Reflex]1d20 +7[/dice]
Gilliby five foot steps out of the aoe to his current map location and attempts to identify the creature he sees.
[dice=Knowledge (arcana)]1d20 +26[/dice]
If he thinks the creature is weaker of mind based on this information or if he can’t identify it, he will cast a persistent possession DC 23 Will Save.
If he instead thinks it is strong of mind, he will cast enervation on the creature.
[dice=Ranged...Gilliby Ban (alias of archrocker3)2019-01-23T15:20:03ZRe: Forums: Play-by-Post: Tomb of the Iron MedusaGilliby Ban (alias of archrocker3)https://paizo.com/campaigns/v5748p75ivjve/gameplay&page=9#4132019-01-22T03:39:33Z2019-01-22T03:39:33Z<p>Seeing the attacks rain down on Delduwath and himself, Gilliby realizes the foe is on their side of the wall. Thinking as fast as he can he reaches into handy haversack and retrieves a scroll of <i>see invisibility</i>. He casts it on himself and searches his surroundings for the attacker. Once located, Gilliby quickly casts a cloud of <i>glitterdust</i> on the creatureto help his allies locate their enemy. He then 5 foot steps diagonally adjacent to Obsidian.</p>
<p><span class=messageboard-ooc>Move action to retrieve scroll, standard action to cast the scroll, swift action to cast a quickened <i>glitterdust</i>.</span></p>
<p><span class=messageboard-ooc>Gilliby did not get moved last turn. Can you please place him 25 feet diagonally the ward Obsidian so he is now adjacent, but still in the aaa area. Thank you.</span></p>Seeing the attacks rain down on Delduwath and himself, Gilliby realizes the foe is on their side of the wall. Thinking as fast as he can he reaches into handy haversack and retrieves a scroll of see invisibility. He casts it on himself and searches his surroundings for the attacker. Once located, Gilliby quickly casts a cloud of glitterdust on the creatureto help his allies locate their enemy. He then 5 foot steps diagonally adjacent to Obsidian.
Move action to retrieve scroll, standard...Gilliby Ban (alias of archrocker3)2019-01-22T03:39:33ZRe: Forums: Play-by-Post: Tomb of the Iron MedusaGilliby Ban (alias of archrocker3)https://paizo.com/campaigns/v5748p75ivjve/gameplay&page=9#4072019-01-18T06:54:57Z2019-01-18T06:54:57Z<p>Running diagonally 20 feet towards his friends, <span class=messageboard-ooc>move action</span> Gilliby stops next to Delduwath just as his head pops around the corner. Seeing the curtain of flames before him he can only assume it to be a spell. He casts <i>dispel magic</i> in hopes of removing the fiery blockade separating his allies from their ranged companions.</p>
<p><span class="messageboard-dice"><b>Dispel Magic on the Wall of Fire:</b></span> <span class="messageboard-dice">1d20 + 14 ⇒ (1) + 14 = 15</span></p>
<p>Cursing out loud as he pauses mid cast momentarily spacing the final somatic gesture, essentially botching the spell. <span class=messageboard-ooc>standard action</span></p>
<p>Frustrated, the small man is eager to make up for his lapse and casts it again twice as fast as before. </p>
<p><span class="messageboard-dice"><b>Dispel Magic on the Wall of Fire:</b></span> <span class="messageboard-dice">1d20 + 14 ⇒ (4) + 14 = 18</span></p>
<p>Just as the spell leaves his hands, Gilliby scream in anger knowing his casting to be far from perfect.<span class=messageboard-ooc>swift action to cast it quickened</span></p>
<p>Realizing he was of little help, the gnome yells out to his unseen friends, <b>”What’s going on over there? Should we <i>dimension door</i> to you?”</b></p>Running diagonally 20 feet towards his friends, move action Gilliby stops next to Delduwath just as his head pops around the corner. Seeing the curtain of flames before him he can only assume it to be a spell. He casts dispel magic in hopes of removing the fiery blockade separating his allies from their ranged companions.
[dice=Dispel Magic on the Wall of Fire] 1d20 +14[/dice]
Cursing out loud as he pauses mid cast momentarily spacing the final somatic gesture, essentially botching the...Gilliby Ban (alias of archrocker3)2019-01-18T06:54:57ZRe: Forums: Play-by-Post: Tomb of the Iron MedusaGilliby Ban (alias of archrocker3)https://paizo.com/campaigns/v5748p75ivjve/gameplay&page=8#4002019-01-16T07:07:12Z2019-01-16T07:07:12Z<p>Staying behind his allies, Gilliby moves up as well readying to cast <i>confusion</i> (DC 22) on the remaining creature should it act out in a hostile manner against anyone in the party.</p>Staying behind his allies, Gilliby moves up as well readying to cast confusion (DC 22) on the remaining creature should it act out in a hostile manner against anyone in the party.Gilliby Ban (alias of archrocker3)2019-01-16T07:07:12ZRe: Forums: Play-by-Post: Tomb of the Iron MedusaGilliby Ban (alias of archrocker3)https://paizo.com/campaigns/v5748p75ivjve/gameplay&page=8#3902019-01-11T05:45:10Z2019-01-11T05:45:10Z<p><span class=messageboard-ooc>Sorry for being a little behind. Catching up, Gilliby would have cast <i>mage armor</i> at the beginning of the day in addition to <i>message</i> on the party and <i>contingency</i> with <i>mirror image</i> to go off if targeted by an attack other than a trap or an area of effect. Also, here’s our saves for the beginning of the day.</span></p>
<p><span class="messageboard-dice"><b>Gilliby: Fort:</b></span> <span class="messageboard-dice">1d20 + 12 ⇒ (15) + 12 = 27</span>
<br />
<span class="messageboard-dice"><b>Buttercup: Fort:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (7) + 4 = 11</span></p>
<p><span class=messageboard-ooc>On to combat. Assuming someone yells out something basic about fire as they appear. (Let me know if you disagree.)</span></p>
<p>Gilliby acts quickly, first casting <i>resist energy (fire)</i> on himself with quicken. The following moment he casts <i>haste</i> on himself Delduwath and Brun. <span class=messageboard-ooc>I don’t think he can get Xavier based on the positioning.</span> He then runs 40 feet up behind Xavier. Lastly, he calls out in Ignan, <b>”We mean you no harm if you’re willing to speak before acting against us. Otherwise, WE WILL defend any attack you bring upon us. Please see reason!</b></p>
<p><span class="messageboard-dice"><b>Diplomacy if relevant:</b></span> <span class="messageboard-dice">1d20 + 34 ⇒ (3) + 34 = 37</span></p>Sorry for being a little behind. Catching up, Gilliby would have cast mage armor at the beginning of the day in addition to message on the party and contingency with mirror image to go off if targeted by an attack other than a trap or an area of effect. Also, here’s our saves for the beginning of the day.
[dice=Gilliby: Fort]1d20 +12[/dice]
[dice=Buttercup: Fort]1d20 +4[/dice]
On to combat. Assuming someone yells out something basic about fire as they appear. (Let me know if you disagree.)
...Gilliby Ban (alias of archrocker3)2019-01-11T05:45:10ZRe: Forums: Play-by-Post: Tomb of the Iron MedusaGilliby Ban (alias of archrocker3)https://paizo.com/campaigns/v5748p75ivjve/gameplay&page=8#3722019-01-09T06:48:04Z2019-01-09T06:38:56Z<p><span class=messageboard-ooc>Giliby also heals up with 5 charges from his wand of <i>infernal healing</i>.</span></p>Giliby also heals up with 5 charges from his wand of infernal healing.Gilliby Ban (alias of archrocker3)2019-01-09T06:38:56ZRe: Forums: Play-by-Post: Tomb of the Iron MedusaGilliby Ban (alias of archrocker3)https://paizo.com/campaigns/v5748p75ivjve/gameplay&page=8#3712019-01-09T04:30:45Z2019-01-09T04:30:45Z<p>Gilliby nods to Xavier before addressing the rest of the party.</p>
<p><b>Might I remind you all that we do have an apparition awaiting our return. Should we not question him before he decided his is tired of waiting for us. Maybe we can find another place to rest once we speak with him.</b></p>Gilliby nods to Xavier before addressing the rest of the party.
Might I remind you all that we do have an apparition awaiting our return. Should we not question him before he decided his is tired of waiting for us. Maybe we can find another place to rest once we speak with him.Gilliby Ban (alias of archrocker3)2019-01-09T04:30:45ZRe: Forums: Play-by-Post: Tomb of the Iron MedusaGilliby Ban (alias of archrocker3)https://paizo.com/campaigns/v5748p75ivjve/gameplay&page=8#3582019-01-04T04:23:26Z2019-01-04T04:23:26Z<p>Seeing the struggle of his companions trying to land a hit on the medusa, Gilliby considers a mental intrusion on the creature before reconsidering as Xavier shouts out. He instead decided that dispelling the effect on the creature may be more effective. He again casts <i>dispel magic</i> and a cloud of black particles shoots forth and clings to the wavering creature.</p>
<p><span class="messageboard-dice"><b>Dispel Magic on the Medusa’s Displacement:</b></span> <span class="messageboard-dice">1d20 + 14 ⇒ (5) + 14 = 19</span></p>
<p><span class=messageboard-ooc> If his spell seems to dissipate ineffective timely, the gnome reflexively casts it again as a swift action with quicken. </p>
<p><span class="messageboard-dice"><b>IF NEEDED Dispel Magic on the Medusa’s Displacement:</b></span> <span class="messageboard-dice">1d20 + 14 ⇒ (16) + 14 = 30</span></span></p>
<p>He then 5-foot steps just out of the opening for cover.</p>Seeing the struggle of his companions trying to land a hit on the medusa, Gilliby considers a mental intrusion on the creature before reconsidering as Xavier shouts out. He instead decided that dispelling the effect on the creature may be more effective. He again casts dispel magic and a cloud of black particles shoots forth and clings to the wavering creature.
[dice=Dispel Magic on the Medusa’s Displacement] 1d20 +14[/dice]
If his spell seems to dissipate ineffective timely, the gnome...Gilliby Ban (alias of archrocker3)2019-01-04T04:23:26ZRe: Forums: Play-by-Post: Tomb of the Iron MedusaGilliby Ban (alias of archrocker3)https://paizo.com/campaigns/v5748p75ivjve/gameplay&page=8#3532018-12-29T07:57:29Z2018-12-29T07:57:29Z<p>Seeing the spell cast, Gilliby begins to cast <i>dispel magic</i> just as Xavier yells out, <b>”Already on it! “</b></p>
<p><span class="messageboard-dice"><b>Dispel Magic on the Blade Barrier:</b></span> <span class="messageboard-dice">1d20 + 14 ⇒ (12) + 14 = 26</span></p>Seeing the spell cast, Gilliby begins to cast dispel magic just as Xavier yells out, ”Already on it! “
[dice=Dispel Magic on the Blade Barrier]1d20 +14[/dice]Gilliby Ban (alias of archrocker3)2018-12-29T07:57:29ZRe: Forums: Play-by-Post Discussion: Tomb of the Iron Medusa DiscussionGilliby Ban (alias of archrocker3)https://paizo.com/campaigns/v5748p75ivjve/discussion#402018-12-21T06:04:22Z2018-12-21T06:04:22Z<p>No worries.</p>No worries.Gilliby Ban (alias of archrocker3)2018-12-21T06:04:22ZRe: Forums: Play-by-Post: Tomb of the Iron MedusaGilliby Ban (alias of archrocker3)https://paizo.com/campaigns/v5748p75ivjve/gameplay&page=7#3382018-12-18T03:45:48Z2018-12-18T03:45:48Z<p>Gilliby moves 15 feet forward and pops his head around the corner. Focusing where Xavier is pointing, he cast another <i>glitterdust</i> in an attempt to reveal the Madusa’s position.</p>
<p><span class=messageboard-ooc>Will save DC 20 negates blindness.</span></p>Gilliby moves 15 feet forward and pops his head around the corner. Focusing where Xavier is pointing, he cast another glitterdust in an attempt to reveal the Madusa’s position.
Will save DC 20 negates blindness.Gilliby Ban (alias of archrocker3)2018-12-18T03:45:48Z