andyrhi's page

Goblin Squad Member. Organized Play Member. 14 posts. No reviews. No lists. No wishlists. 1 alias.




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Although a bit rough at times, it has been fun to Playtest. My players certainly seem to be enjoying it and like playing characters of different levels in a short span of time.

Thanks to the Paizo staff for making the effort of listening to our feedback during this time! I do feel that you guys are making an honest effort to incorporate it into your vision of the game and being transparent while you are at it.

I look forward to the evolution of the rules as time goes on.


I have a problem with a few of the PF2 rules.
1) What is the value of a craftsman's skill if an item can be made by providing its full value in material? If the problem is that it is too easy to craft magic items, the solution is to decrease the GP (or SP) value of a craftsman's daily work. In addition, scenarios should be designed such that the PCs don't have weeks to sit around and fabricate magic items.
2) I completely disagree with the use of Perception "Usually" for Initiative. Initiative is one's ability to get one's body to do what needs to be done. Therefore, it should be DEX based, not WIS based. Similarly, while Stealth may get a PC into position to attack and may prevent a foe from reacting to the PC, it does not determine when the PC will attack.
3) In the second installment of the playtest, there comes a point when the PCs need to cross a stream. Apparently, the rules require that a mounted PC must roll Handle Animal and then Command Animal each round. A distinction needs to be made between untamed and trained animals. An animal trained to carry passengers shouldn't need to be commanded every round. I can understand that in a situation like crossing a stream, Handle Animal checks would be needed every round as the PC guides the animal, but once given the command to advance,the animal shouldn't need to be re-commanded, just guided.
4) The Skill Feats and General Feats are way too limited. For instance, there are no Tumbling feats for Acrobatics and no throwing feats for Athletics. I'm not talking about throwing a weapon, but about tossing a grappling hook so that it lands where it is supposed to land and does so silently, of lassoing a tree branch or a post.


When I design a character, I start with an idea of where I want it to wind up. I try to envisage his path in life. What sort of skills will he need, what feats, etc. I plot out the class benefits and the feats he will take each level.
I dropped D&D when they went to 4th Ed. because I didn't like the mechanics of the system. In PF2, there is a wholesale change in character generation. I watched the video and agree with the response that resented being treated like 5 year olds. I also didn't like that absolutely no information of any use was given about character advancement.
Cutting out the "witty reparte", there was about 20 minutes devoted to making a first level character. Nothing was said about what happens when the character goes up a level.
I have heard that multiclassing and choosing archtypes requires taking feats. How many feats does one get and when? From the brief description I saw of gaining the ability to cast magic, it seemed like it would take at least four levels to be able to cast 1 first level spell.
One of my favorite class types is an unchained rogue scout/swashbuckler. In PF1, I can start with that configuration. How many levels would it take in PF2?
A lot of mention was made of changing the money system to silver pieces. How is that different from revaluing currency?
It seems to me that mechanics of the system should be available to potential playtesters even if the specific feats, etc. aren't.


I am running a group of players through the Shattered Star adventure path. We are about to start on the final module and I see that it calls for numerous Fame Checks. The party is assumed to start with a Fame of 60. How do you make a Fame Check and what is the DC?

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I haven't seen anything about character generation. Have these rules been established? Where can I find them?