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Yes! Awesome! Playing Entombed with the Pharaos right now. Hurry up!


I still say snatch the guy up and fly of with him then pin him and breathe on him. Dragons are very powerful if they fight like dragons, flying around, using breath weapons, throw people around.

There is still a feat for snatching people up if you are bigger than they are I believe? Also flyby attack is a good one. That way you can fly/snatch/fly up/drop in the same round if you like and end the round out of close combat range. Dragons aren't terribly maneuverable though so you probably also have to spend some of your move maneuvering. Thats when it comes in handy to have a breath weapon.

All things considered though Robilars Gambit is pretty broken against other fighter types so if you are intending to use mostly big brute monsters i suggest banning it from that campaign. If you plan on using wizards, archers, goblins with firebombs, dragons, air elementals and whatnot it shouldn't be that much of a problem.


Well just have the dragon snatch him up and then fly of and finish the fight at grappling range somewhere else. The dragon doesn't even need to hit him. It can just breathe on him while pinning him if it's that much of a problem. Dragons have a higher fly speed than almost anything the group can come up with. I tend to try to use that if the characters seem tough. Normally dragons aren't that stupid after all.

In general I'm thinking you should use more spellcasting and different other ranged attacks. Preferably ones that are touch attack. Heck you can have lvl 1 warrior goblins with acid flasks if you like. Might not be very dangerous but at least they have a chance to hit him and hurt him a little.

If your party is tough as nails in close combat then their enemies will adopt other ranged tactics preferably with some entangling or webs etc to keep them pinned. That is if they know about the PCs. If they are very good at spellcasting then grappling is a good option. If they are good at ranged combat you can have wind walls etc. and charge in to close combat. I generally don't see a problem with challenging your players if you really want to.


Ooooh. Let me at it. You had me at sky city and mammoth. Paints vivid pictures of stone age primitives living in the frozen north in the shadow of a huge crash landed city. Bring forth the fur, Smilodons, Neanderthals and meteorite rock magic clubs. Don't forget the cave paintings. Possibly a hidden jungle valley in the middle of the snowy wastes.

Of course this is probably nowhere near what the final product will be like but here is for hoping.

P.S.: Two Words. Fur Bikini!
P.P.S.: And no that would be the land of the Linorm Kings I believe


If you like this one and want to run an Egypt flavored campaign I suggest checking out Necropolis by Gary Gygax released by Necromancer games a few years back. Of course you have to figure out what the characters will be doing between levels 8 and 10 and you have to change the the setting a bit to mesh a bit better as one is pure Pulp extravaganza and one is more of a subdued and somber setting.

Just a thought. If someone does mix them I would love to hear about how they did.