paizo.com Recent Posts by alexperiencepaizo.com Recent Posts by alexperience2019-03-02T21:47:50Z2019-03-02T21:47:50ZForums: Advice: [Build Advice Request] My first Dwarf Druid Wildshapericantfallasleep (alias of alexperience)https://paizo.com/threads/rzs2uwhd?Build-Advice-Request-My-first-Dwarf-Druid#12018-02-23T19:40:02Z2018-02-23T19:40:02Z<p>I'm building my first Dwarf Druid from level 1 to 20. Here's what I have so far at level 20. I'm trying to go for an all-around melee wildshaper. I need a lot of help improving my damage output. I'm likely missing some
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things that are glaringly obvious. Also what are the quintessentials buffs for this type of build? And thank you for your help!</p>
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Dwarf Druid
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Male dwarf druid 20
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NG Large humanoid (dwarf)
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Init +3 (+5 while underground); Senses darkvision 60 ft.; Perception +28 (+26 to avoid being surprised, +30 to
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notice unusual stonework)
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Defense
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AC 29, touch 18, flat-footed 25 (+11 armor, +5 deflection, +3 Dex, +1 dodge, -1 size)
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hp 260 (20d8+100)
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Fort +22, Ref +15 (-2 to avoid traps or hazards), Will +22; +2 vs. poison, spells, and spell-like abilities, +4 vs.
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fey and plant-targeted effects, +1 trait bonus vs. spells, spell-like abilities, and poison
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Defensive Abilities defensive training; Immune poison
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Offense
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Speed 40 ft.
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Space 10 ft.; Reach 10 ft.
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Special Attacks hatred, wild shape at will
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Druid Spells Prepared (CL 20th; concentration +25)
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Statistics
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Str 29, Dex 16, Con 20, Int 18, Wis 20, Cha 16
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Base Atk +15; CMB +26 (+27 grapple); CMD 44 (48 vs. bull rush, 48 vs. trip)
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Feats Energized Wild Shape[UW], Evolved Companion[ACG], Improved Natural Attack (bite), Mutated
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Shape[UW], Natural Spell, Planar Wild Shape[UC], Powerful Shape[UM], Snapping Flank, Weapon Focus (bite),
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Wild Speech[UM]
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Traits glory of old, kraggodan castaway, tunnel fighter </p>
<p>Combat Gear anaconda's coils[UE], ring of the savage beast, strand of prayer beads; Other Gear +5 wild
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ironwood agile breastplate[APG], amulet of mighty fists +5, amulet of natural armor +5, armbands of the
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brawler[UE], belt of physical perfection +6, cloak of resistance +5, druid's vestment, headband of mental
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superiority +6, ring of protection +5, shifter's headband (+2 wis)[UE], 220,000 gp
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Companion looks something like this ...</p>
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Animal Companion CR –
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Grizzly bear (Ultimate Wilderness 179)
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N Huge animal
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Init +2; Senses low-light vision, scent; Perception +20
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Defense
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AC 29, touch 10, flat-footed 27 (+2 Dex, +19 natural, -2 size)
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hp 208 (16d8+80)
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Fort +15, Ref +12, Will +6 (+4 morale bonus vs. enchantment effects)
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Defensive Abilities evasion
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Offense
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Speed 40 ft.
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Melee bite +29 (4d6+19), 2 claws +29/+24 (2d6+19 plus grab)
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Space 15 ft.; Reach 10 ft.
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Statistics
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Str 38, Dex 15, Con 21, Int 3, Wis 13, Cha 6
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Base Atk +12; CMB +28 (+32 grapple); CMD 40 (44 vs. trip)
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Feats Improved Natural Attack (bite), Improved Natural Attack (claw), Improved Spell Sharing[ACG], Snapping
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Flank
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Other Gear amulet of mighty fists +5</p>I'm building my first Dwarf Druid from level 1 to 20. Here's what I have so far at level 20. I'm trying to go for an all-around melee wildshaper. I need a lot of help improving my damage output. I'm likely missing some
things that are glaringly obvious. Also what are the quintessentials buffs for this type of build? And thank you for your help!
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Dwarf Druid
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Male dwarf druid 20
NG Large humanoid (dwarf)
Init +3 (+5 while underground); Senses darkvision...icantfallasleep (alias of alexperience)2018-02-23T19:40:02ZForums: Rise of the Runelords: RotRL GMs: How should I beef up the Ghlorofaex encounter? Spoilersicantfallasleep (alias of alexperience)https://paizo.com/threads/rzs2ty22?RotRL-GMs-How-should-I-beef-up-the-Ghlorofaex#12016-10-07T12:11:58Z2016-10-07T12:11:58Z<p>Context: We are eager to end the campaign after 2 1/2 years on it :P . I have been treating Lower Xin-Shalast as a series of boss fights and by passing random encounters and exploration. Because of this, I have made the Hidden Beast and Ice Demon significantly tougher given that the party got to approach these fights at full strength with all their resources. </p>
<p>So they will be heading to Ghlorofaex next and I'd like to give him some allies that would compliment his abilities. Additionally, the party would arrive fully buffed and ready to fight a blue dragon.</p>
<p>Party:</p>
<p>Bard
<br />
Sorcerer (preferred tactic is a quickened persistent empowered dazing fireball of any energy type of his choosing)
<br />
Inquisitor
<br />
Slayer</p>
<p>They regularly have stone skin, bardic performance, good hope among their buffs activated. </p>
<p>Any help would be appreciated. I just want to make the encounter appropriately difficult since we are not doing random encounters leading up to these fights and the party is at their peak health.</p>
<p>Thanks for your help!</p>Context: We are eager to end the campaign after 2 1/2 years on it :P . I have been treating Lower Xin-Shalast as a series of boss fights and by passing random encounters and exploration. Because of this, I have made the Hidden Beast and Ice Demon significantly tougher given that the party got to approach these fights at full strength with all their resources.
So they will be heading to Ghlorofaex next and I'd like to give him some allies that would compliment his abilities. Additionally, the...icantfallasleep (alias of alexperience)2016-10-07T12:11:58ZRe: Forums: Advice: Spell Perfected Empowered Dazing Fireball getting old. Help please?icantfallasleep (alias of alexperience)https://paizo.com/threads/rzs2tv3r?Spell-Perfected-Empowered-Dazing-Fireball#312016-08-25T19:12:24Z2016-08-25T19:12:24Z<p>Thanks everyone for your feedback!</p>
<p>I love many of these ideas: </p>
<p><ul><li>Lesser globe of invulnerability<li>Protection from Energy<li>Padma's Blossom<li>Readied Wall of Force<li>Readied actions with Magic missiles to disrupt the sorcerer<li>...</ul></p>
<p>On a side note, I do think that Paizo should have considered including Dazing in all things that have immunity to stun, paralyze and so forth. Or grant the immunity to undead since it just makes sense.</p>Thanks everyone for your feedback!
I love many of these ideas:
Lesser globe of invulnerabilityProtection from EnergyPadma's BlossomReadied Wall of ForceReadied actions with Magic missiles to disrupt the sorcerer...
On a side note, I do think that Paizo should have considered including Dazing in all things that have immunity to stun, paralyze and so forth. Or grant the immunity to undead since it just makes sense.icantfallasleep (alias of alexperience)2016-08-25T19:12:24ZForums: Advice: Spell Perfected Empowered Dazing Fireball getting old. Help please?icantfallasleep (alias of alexperience)https://paizo.com/threads/rzs2tv3r?Spell-Perfected-Empowered-Dazing-Fireball#12016-10-11T02:30:12Z2016-08-24T15:30:15Z<p>Hi all, </p>
<p>the sorcerer in the party is built to exploit this mechanic. I'm down for supporting that if you built to optimize a spell, then it should work, and it should be glorious.</p>
<p>The sorcerer has feats to up the DC, feats to minimize the cost of meta magic, and so on, for Fireball. </p>
<p>The kicker is that it is almost always a Dazing Fireball, which ends most combats at little cost to the party. </p>
<p>Again I'm fine with this for filler encounters, and even the odd boss, but the party is creeping in on the villain who has scryed on them their whole adventure. <b>How does he and his troops prepare against being dazed?</b></p>Hi all,
the sorcerer in the party is built to exploit this mechanic. I'm down for supporting that if you built to optimize a spell, then it should work, and it should be glorious.
The sorcerer has feats to up the DC, feats to minimize the cost of meta magic, and so on, for Fireball.
The kicker is that it is almost always a Dazing Fireball, which ends most combats at little cost to the party.
Again I'm fine with this for filler encounters, and even the odd boss, but the party is creeping...icantfallasleep (alias of alexperience)2016-08-24T15:30:15ZForums/Pathfinder First Edition: General Discussion: My new favorite combo, hit the enemy 3 times before th eenemy hits me once: Unexpected Strike + Fortuitous + Taunting Stanceicantfallasleep (alias of alexperience)https://paizo.com/threads/rzs2tsri?My-new-favorite-combo-hit-the-enemy-3-times#12016-07-22T15:33:54Z2016-07-22T15:33:54Z<p>Hi everyone, I just wanted to share my new favorite combo. My unchained barbarian just hit level 12 and got access to taunting stance.</p>
<p>When someone charges him or arrives into a square he threatens, even if it would not provoke an attack of opportunity such as 5ft step, I get an AOO granted through <b>Unexpected Strike</b>.</p>
<p>Then my <b>Fortuitous</b> weapon triggers and I get an immediate extra AOO (which I believe does not count against my max AOO count) at a -5 penalty.</p>
<p>Then because the enemy attacks me, my <b>Taunting Stance</b> grants me another AOO before the enemie's attack resolves.</p>
<p><ul><li>So to recap, the enemy charges me,
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<li>I get an AOO for them arriving in a square I threaten,
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<li>a second extra free AOO because of my fortuitous weapon,
<br />
<li>and a third AOO before their attack resolves.</ul></p>
<p>All three are triggered from different sources, and only two count against my AOO per round limit!</p>
<p>Just thought I'd share. <i>Feel free to correct me if I'm wrong or if you have ways to exploit this even further</i> :)</p>Hi everyone, I just wanted to share my new favorite combo. My unchained barbarian just hit level 12 and got access to taunting stance.
When someone charges him or arrives into a square he threatens, even if it would not provoke an attack of opportunity such as 5ft step, I get an AOO granted through Unexpected Strike.
Then my Fortuitous weapon triggers and I get an immediate extra AOO (which I believe does not count against my max AOO count) at a -5 penalty.
Then because the enemy attacks...icantfallasleep (alias of alexperience)2016-07-22T15:33:54ZRe: Forums: Rules Questions: How does Steadfast Grapple work when used on a creature?icantfallasleep (alias of alexperience)https://paizo.com/threads/rzs2toad?How-does-Steadfast-Grapple-work-when-used-on#22016-05-24T12:00:17Z2016-05-24T12:00:17Z<p>Bump?</p>Bump?icantfallasleep (alias of alexperience)2016-05-24T12:00:17ZForums: Rules Questions: How does Steadfast Grapple work when used on a creature?icantfallasleep (alias of alexperience)https://paizo.com/threads/rzs2toad?How-does-Steadfast-Grapple-work-when-used-on#12016-05-20T20:44:54Z2016-05-20T17:01:39Z<p><a href="http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/r-z/steadfast-grapple" target="_blank" rel="nofollow">Steadfast Grapple</a></p>
<div class="messageboard-quotee">Steadfast Grapple wrote:</div><blockquote>This iron grappling hook is attached to a 50-foot length of silk rope. When a steadfast grapple is thrown, it automatically hits and attaches to any targeted object or structure within range of its rope. Against creatures, the wielder must make attack rolls as normal. Once attached, a steadfast grapple can only be removed with a DC 30 Strength check, the command word, or magic such as dispel magic.</blockquote><ul><li>When used against a creature, do they mean to attack and or to grapple?<li>If for attack, what is the damage? Is it based on the <a href="http://www.d20pfsrd.com/equipment—-final/weapons#exotic-ranged" target="_blank" rel="nofollow">Exotic Ranged Weapon Grappling Hook for 6gp</a> or the <a href="http://www.d20pfsrd.com/equipment—-final/goods-and-services/tools-kits#TOC-Hook-Grappling" target="_blank" rel="nofollow">Improvised Weapon Grapple Hook for 1gp</a><li>If for grappling, what are the details of the grapple check?<li>Does the creature gain the grappled condition?<li>Can someone please clarify this items use against creatures?</ul></p>Steadfast Grapple
Steadfast Grapple wrote:This iron grappling hook is attached to a 50-foot length of silk rope. When a steadfast grapple is thrown, it automatically hits and attaches to any targeted object or structure within range of its rope. Against creatures, the wielder must make attack rolls as normal. Once attached, a steadfast grapple can only be removed with a DC 30 Strength check, the command word, or magic such as dispel magic.
When used against a creature, do they mean to...icantfallasleep (alias of alexperience)2016-05-20T17:01:39ZRe: Forums/Pathfinder First Edition: General Discussion: Occult class PC in Rise of the Runelords.icantfallasleep (alias of alexperience)https://paizo.com/threads/rzs2to5m?Occult-class-PC-in-Rise-of-the-Runelords#132016-05-18T19:20:05Z2016-05-18T19:20:05Z<div class="messageboard-quotee">Squiggit wrote:</div><blockquote>They never suffer ASF like a divine caster ... Psychic casters don't care about ASF</blockquote><p>What is ASF?Squiggit wrote:They never suffer ASF like a divine caster ... Psychic casters don't care about ASF
What is ASF?icantfallasleep (alias of alexperience)2016-05-18T19:20:05ZRe: Forums/Pathfinder First Edition: General Discussion: Occult class PC in Rise of the Runelords.icantfallasleep (alias of alexperience)https://paizo.com/threads/rzs2to5m?Occult-class-PC-in-Rise-of-the-Runelords#112016-05-18T19:01:09Z2016-05-18T19:01:09Z<p>I believe it was Psychic.</p>I believe it was Psychic.icantfallasleep (alias of alexperience)2016-05-18T19:01:09ZRe: Forums/Pathfinder First Edition: General Discussion: Occult class PC in Rise of the Runelords.icantfallasleep (alias of alexperience)https://paizo.com/threads/rzs2to5m?Occult-class-PC-in-Rise-of-the-Runelords#72016-05-18T18:49:30Z2016-05-18T18:49:30Z<p>Mythic Adventures requires Mythic levels being handed out at various milestones, enemies with Mythic CRs, mythic items ... </p>
<p>Seeing the book labeled Occult Adventures, I immediately assumed it would require the same kind of campaign setting and format: Something specific to the Occult, with it's own items, levels, enemies with the abilities from the same book in order to challenge the players. And very quick impression of the classes shows spells without saves, which further drove home the idea that this type of stuff would not fit well in a "generic" Adventure Path.</p>
<p>Horror Adventures isn't out yet, but I would have assumed the same thing with it as well. </p>
<p><i>Does anyone have any tips for incorporating Occult Classes into their existing campaign setting (Change the setting a bit, hint at some new lore/elements, include some new items and make sure the enemies have them aswell, idk ...), or does it essentially just boil down to customize some encounters so that each PC feels like they have something to contribute and something to be challenged by and you're good to go?</i></p>Mythic Adventures requires Mythic levels being handed out at various milestones, enemies with Mythic CRs, mythic items ...
Seeing the book labeled Occult Adventures, I immediately assumed it would require the same kind of campaign setting and format: Something specific to the Occult, with it's own items, levels, enemies with the abilities from the same book in order to challenge the players. And very quick impression of the classes shows spells without saves, which further drove home the...icantfallasleep (alias of alexperience)2016-05-18T18:49:30ZForums/Pathfinder First Edition: General Discussion: Occult class PC in Rise of the Runelords.icantfallasleep (alias of alexperience)https://paizo.com/threads/rzs2to5m?Occult-class-PC-in-Rise-of-the-Runelords#12016-05-18T17:59:58Z2016-05-18T17:59:58Z<p>First off, please forgive my ignorance in regards to Occult adventures.</p>
<p>A player in my group would potentially like to build an Occult class for their PC in the Rise of the Runelords adventure path. My knowledge of Occult Adventures is extremely limited. </p>
<p><i>Are the classes in Occult Adventures meant to work out of the box with any campaign, or do they require campaign tweaking, such as Mythic Adventures requires Mythic Levels, Mythic Monsters and so on?</i></p>
<p>If these are just new classes like the Hybrids or Alternate classes, I'm fine with that. But if they require tweaking to the campaign because they are meant to be played in a campaign specifically built for that type of class, I'd rather know up front.</p>
<p><ul><li><i>Does the "Pathfinder Roleplaying Game x Adventure" books (Occult, Mythic, Horror) require campaign tweaking?</i><li><i>Are the classes in these books meant to work in any campaign out of the box?</i><li><i>Given my extremely low understanding of Occult Adventures, what main points should I be made aware of?</i></ul></p>
<p>Thanks for your insight.</p>First off, please forgive my ignorance in regards to Occult adventures.
A player in my group would potentially like to build an Occult class for their PC in the Rise of the Runelords adventure path. My knowledge of Occult Adventures is extremely limited.
Are the classes in Occult Adventures meant to work out of the box with any campaign, or do they require campaign tweaking, such as Mythic Adventures requires Mythic Levels, Mythic Monsters and so on?
If these are just new classes like the...icantfallasleep (alias of alexperience)2016-05-18T17:59:58ZRe: Forums: Rise of the Runelords: Sins of the Saviors (GM Reference)icantfallasleep (alias of alexperience)https://paizo.com/threads/rzs2hl5a&page=5?Sins-of-the-Saviors#2312016-03-02T16:20:25Z2016-03-02T16:20:25Z<div class="messageboard-quotee">Geralt_Bialy_Wilk wrote:</div><blockquote><p> Got a question about Runeforged Weapons. There's that part about "A wielder who is considered sinful or virtuous with the same type of sin/virtue as a runeforged weapon he wields[..]". </p>
<p>How should I connect the 7 runforged enchantments with 7 sins? There are two sin components to each weapons - so every weapon is actually two types of sin, or does the weapon gives a bonus to character that is sinful with a quality the weapon actually oppose (which would be silly...)? </blockquote><p>Can we please get an answer to this question?Geralt_Bialy_Wilk wrote:Got a question about Runeforged Weapons. There's that part about "A wielder who is considered sinful or virtuous with the same type of sin/virtue as a runeforged weapon he wields[..]".
How should I connect the 7 runforged enchantments with 7 sins? There are two sin components to each weapons - so every weapon is actually two types of sin, or does the weapon gives a bonus to character that is sinful with a quality the weapon actually oppose (which would be silly...)?
...icantfallasleep (alias of alexperience)2016-03-02T16:20:25ZForums: Advice: Arkrhyst the Ancient White Dragonicantfallasleep (alias of alexperience)https://paizo.com/threads/rzs2t6cu?Arkrhyst-the-Ancient-White-Dragon#12015-12-10T20:29:57Z2015-12-10T20:29:57Z<p>Hi, I need advice on running this creature and understanding all of it's abilities. I'd like to list a few of them and prompt you to clarify how it's used and why to use it and how to use it. Thanks!</p>
<p><ul><li>Blizzard (Su): Does this only hinder on the ground movement, or does this hinder flight as well? Does this make it more difficult to get struct with ranged ammunition? Does this hinder sight as per fog? Can you please clarify what this does?<li>Ice Shape (Su): This only shapes 31 cubic feet of ice. What combat uses would this have? Would you make use of this ability?<li>Is 41 AC (37AC + Shield (4AC)) unreasonable for a CR 15 creature?<li>Frightful Presence (Ex): How long does the shaken condition stick around for? Is it for the encounter and the PC has to reroll a save again for another encounter if it is within 24 hours of the first or is the same failed save appropriate for the following encounter if it's still within 24 hours of the first?</ul></p>
<p>Thank you everyone for your insight!</p>Hi, I need advice on running this creature and understanding all of it's abilities. I'd like to list a few of them and prompt you to clarify how it's used and why to use it and how to use it. Thanks!
Blizzard (Su): Does this only hinder on the ground movement, or does this hinder flight as well? Does this make it more difficult to get struct with ranged ammunition? Does this hinder sight as per fog? Can you please clarify what this does?Ice Shape (Su): This only shapes 31 cubic feet of ice....icantfallasleep (alias of alexperience)2015-12-10T20:29:57ZRe: Forums/Pathfinder First Edition: General Discussion: Pricing incremental upgrades to Belts and Headbandsicantfallasleep (alias of alexperience)https://paizo.com/threads/rzs2t5uo?Pricing-incremental-upgrades-to-Belts-and#62015-12-04T18:16:16Z2015-12-04T18:16:16Z<div class="messageboard-quotee">Rennaivx wrote:</div><blockquote> I actually put together some tables a little while back, since my gaming group was always doing the same sort of thing and I got tired of re-calculating cost every time. <a href="https://docs.google.com/document/d/1qORD3oiY292cNLtBcaX1lfJVb6ymFcaTm_xYnM-ymww/edit?usp=sharing" target="_blank" rel="nofollow">Here</a> is a link to the Google Doc I put together with my results. Hope it helps. </blockquote><p>The only thing I changed was the price of the 3rd stat increment to +6 from 40 000 to 30 000. This let us end up with the same price as the official item and was consistent with the 1st and 2nd stat jumps to +6 being the same price as their respective jumps to +4.
<p>Thanks again. This is awesome.</p>Rennaivx wrote:I actually put together some tables a little while back, since my gaming group was always doing the same sort of thing and I got tired of re-calculating cost every time. Here is a link to the Google Doc I put together with my results. Hope it helps.
The only thing I changed was the price of the 3rd stat increment to +6 from 40 000 to 30 000. This let us end up with the same price as the official item and was consistent with the 1st and 2nd stat jumps to +6 being the same price...icantfallasleep (alias of alexperience)2015-12-04T18:16:16ZRe: Forums/Pathfinder First Edition: General Discussion: Pricing incremental upgrades to Belts and Headbandsicantfallasleep (alias of alexperience)https://paizo.com/threads/rzs2t5uo?Pricing-incremental-upgrades-to-Belts-and#52015-12-04T14:01:38Z2015-12-04T14:01:38Z<p>Thanks Rennaivx and Java Man. I had done as you suggested Java, but I often ended up with a more powerful item for cheaper than a less powerful one. </p>
<p>I'm going to propose your table Rennaivx to our group. Thank you for sharing. It's very simple and easy to use.</p>Thanks Rennaivx and Java Man. I had done as you suggested Java, but I often ended up with a more powerful item for cheaper than a less powerful one.
I'm going to propose your table Rennaivx to our group. Thank you for sharing. It's very simple and easy to use.icantfallasleep (alias of alexperience)2015-12-04T14:01:38ZForums/Pathfinder First Edition: General Discussion: Pricing incremental upgrades to Belts and Headbandsicantfallasleep (alias of alexperience)https://paizo.com/threads/rzs2t5uo?Pricing-incremental-upgrades-to-Belts-and#12015-12-03T22:02:18Z2015-12-03T22:02:18Z<p>I've been trying to figure out if there is a mathematical way to price incremental Belt upgrades for Physical stats. In our group, we allow upgrades for items by paying the difference in cost.</p>
<p>Example: A Belt of Incredible Dex +2 to a Belt of Physical Might +2 is a 6000 upgrade cost. A Belt of Physical Might +2 to a Belt of Physical Perfection +2 is a 6000 upgrade cost.</p>
<p>What I am wondering is how can we figure out how to price a Belt with Dex +4 and Con +2, such as having a Belt of Physical Might +2 and adding another +2 to Dex. It doesn't matter if the rules don't allow this, I am strictly wondering how to price that.</p>
<p>Thanks</p>I've been trying to figure out if there is a mathematical way to price incremental Belt upgrades for Physical stats. In our group, we allow upgrades for items by paying the difference in cost.
Example: A Belt of Incredible Dex +2 to a Belt of Physical Might +2 is a 6000 upgrade cost. A Belt of Physical Might +2 to a Belt of Physical Perfection +2 is a 6000 upgrade cost.
What I am wondering is how can we figure out how to price a Belt with Dex +4 and Con +2, such as having a Belt of Physical...icantfallasleep (alias of alexperience)2015-12-03T22:02:18ZForums: Rules Questions: When do you get a will save against a Projected Image with Mirror Images on it?icantfallasleep (alias of alexperience)https://paizo.com/threads/rzs2t58m?When-do-you-get-a-will-save-against-a#12015-11-25T20:41:38Z2015-11-25T20:41:38Z<p>Full disclaimer, I added this question to my previous thread and it is getting skipped. I feel that it merits it's own thread since the context is different.</p>
<p>If you fight a Projected Image with the actual spell Mirror Image on top of it, do you only get a save when you avoid the mirror images and land a hit on the Projected Image? or do you get a save regardless just for being near it and fighting it even though you may not have landed hits?</p>
<p>Thanks!</p>Full disclaimer, I added this question to my previous thread and it is getting skipped. I feel that it merits it's own thread since the context is different.
If you fight a Projected Image with the actual spell Mirror Image on top of it, do you only get a save when you avoid the mirror images and land a hit on the Projected Image? or do you get a save regardless just for being near it and fighting it even though you may not have landed hits?
Thanks!icantfallasleep (alias of alexperience)2015-11-25T20:41:38ZForums: Rules Questions: How do you handle a Silent/Minor/Major/Permanent Image of a creature that is buffed with Mirror Image?icantfallasleep (alias of alexperience)https://paizo.com/threads/rzs2t58e?How-do-you-handle-a-SilentMinorMajorPermanent#12015-11-26T05:34:02Z2015-11-25T19:55:48Z<p><b>So context:</b> </p>
<p>Our group fought a spellcaster who created a Permanent Image of himself buffed with all the swirling magical effects he was actually buffed with. Among these was very obviously Mirror Image.</p>
<p><i>So here appears an Permanent Image of an NPC who is buffed with 8 Mirror Images.</i></p>
<p>When a PC interacts with the Permanent Image, does he immediately get a will save to determine that it is a Permanent Image, or does the PC just think "Oh shucks, my weapon didn't hit anything because I probably missed and hit an image instead"?</p>
<p><b>We played it as follows:</b> </p>
<p><ul><li>PC attacks, it's a hit against creature AC, roll percent to determine if the PC hit an image or the monster, the PC hits an image, Permanent Image modified to drop one fake Mirror Image as if the attack had missed.<li>PC attacks, it's a hit against creature AC, roll percent to determine if the PC hit an image or the monster, the PC hits the monster, roll a will save behind the DM screen, succeed "Now you know the whole thing is an illusion" or fail and the Permanent Image modified to drop one fake Mirror Image as if the attack had missed.</ul></p>
<p>I'm interested in RAW, but also RAI answers. How would you have played this, and if there is already a precedent for this, I'd like to know.</p>
<p><b>Amendment to my question: What if it was a Projected Image with the actual spell Mirror Image on top of it? Do you only get a save when you avoid the mirror images? or do you get a save regardless just for being near it and fighting it even though you may not have landed hits?</b></p>
<p>Thanks!</p>So context:
Our group fought a spellcaster who created a Permanent Image of himself buffed with all the swirling magical effects he was actually buffed with. Among these was very obviously Mirror Image.
So here appears an Permanent Image of an NPC who is buffed with 8 Mirror Images.
When a PC interacts with the Permanent Image, does he immediately get a will save to determine that it is a Permanent Image, or does the PC just think "Oh shucks, my weapon didn't hit anything because I...icantfallasleep (alias of alexperience)2015-11-25T19:55:48ZForums: Rules Questions: Inquisitors: Does changing a judgment as a swift/immediate use up another judgment per day?icantfallasleep (alias of alexperience)https://paizo.com/threads/rzs2t4uz?Inquisitors-Does-changing-a-judgment-as-a#12015-11-20T18:38:24Z2015-11-20T18:34:35Z<p>It seems that we are not agreeing on the interpretation of judgments.</p>
<p>Activating a judgment costs a judgment per day. It lasts for the entire encounter. </p>
<p>You can change your judgment as a swift.</p>
<p>Does swapping use up another charge of judgment? Or can you get the benefits of any judgment you desire on a per round basis?</p>
<p>Can this be clarified or re-worded so that it is less ambiguous if activating the judgment class ability on a per day, per encounter basis is different than swapping between individual judgments?</p>It seems that we are not agreeing on the interpretation of judgments.
Activating a judgment costs a judgment per day. It lasts for the entire encounter.
You can change your judgment as a swift.
Does swapping use up another charge of judgment? Or can you get the benefits of any judgment you desire on a per round basis?
Can this be clarified or re-worded so that it is less ambiguous if activating the judgment class ability on a per day, per encounter basis is different than swapping between...icantfallasleep (alias of alexperience)2015-11-20T18:34:35ZForums: Advice: 20 levels of Gunslinger vs only dipping into Gunslinger: is one clearly the better choice?icantfallasleep (alias of alexperience)https://paizo.com/threads/rzs2t4t6?20-levels-of-Gunslinger-vs-only-dipping-into#12015-11-20T02:09:42Z2015-11-20T02:09:42Z<p>Some people have told me that there is no significant benefit in having more than 5 or 7 levels of Gunslinger, arguing that the remaining levels of Gunslinger are better spent on multiclassing. </p>
<p>Is it worth sticking with Gunslinger for a full 20 levels?</p>Some people have told me that there is no significant benefit in having more than 5 or 7 levels of Gunslinger, arguing that the remaining levels of Gunslinger are better spent on multiclassing.
Is it worth sticking with Gunslinger for a full 20 levels?icantfallasleep (alias of alexperience)2015-11-20T02:09:42ZRe: Forums: Advice: What is the best way for a dragon to disguise itself as a human?icantfallasleep (alias of alexperience)https://paizo.com/threads/rzs2t1mc?What-is-the-best-way-for-a-dragon-to-disguise#72015-10-28T17:29:13Z2015-10-28T17:29:13Z<div class="messageboard-quotee">vorpaljesus wrote:</div><blockquote>A good number of dragons have the change shape supernatural ability.</blockquote><p>source?vorpaljesus wrote:A good number of dragons have the change shape supernatural ability.
source?icantfallasleep (alias of alexperience)2015-10-28T17:29:13ZRe: Forums: Advice: What is the best way for a dragon to disguise itself as a human?icantfallasleep (alias of alexperience)https://paizo.com/threads/rzs2t1mc?What-is-the-best-way-for-a-dragon-to-disguise#42015-10-28T17:12:47Z2015-10-28T17:12:47Z<p>Alter self is only minute per level too.</p>Alter self is only minute per level too.icantfallasleep (alias of alexperience)2015-10-28T17:12:47ZRe: Forums: Advice: What is the best way for a dragon to disguise itself as a human?icantfallasleep (alias of alexperience)https://paizo.com/threads/rzs2t1mc?What-is-the-best-way-for-a-dragon-to-disguise#32015-10-28T17:11:39Z2015-10-28T17:11:39Z<p>Does it still allow for an opposing perception check, or any other way to detect that it is a dragon? Detect Magic, Spellcraft?</p>
<p>Would the dragon somehow mask his magic, or use more spells to further guarantee his disguise is not discovered?</p>Does it still allow for an opposing perception check, or any other way to detect that it is a dragon? Detect Magic, Spellcraft?
Would the dragon somehow mask his magic, or use more spells to further guarantee his disguise is not discovered?icantfallasleep (alias of alexperience)2015-10-28T17:11:39ZForums: Advice: What is the best way for a dragon to disguise itself as a human?icantfallasleep (alias of alexperience)https://paizo.com/threads/rzs2t1mc?What-is-the-best-way-for-a-dragon-to-disguise#12015-10-28T16:54:01Z2015-10-28T16:54:01Z<p>As the title. </p>
<p>It's said a lot that dragons are masters of disguise, and it may be that anyone you know could be a dragon in disguise. </p>
<p>So I was wondering, if I were a dragon, what steps would I take to disguise myself as a human?</p>As the title.
It's said a lot that dragons are masters of disguise, and it may be that anyone you know could be a dragon in disguise.
So I was wondering, if I were a dragon, what steps would I take to disguise myself as a human?icantfallasleep (alias of alexperience)2015-10-28T16:54:01ZRe: Forums: Advice: Need helping making a Dragon Encounter Challenging/Terrifying. Please Help.icantfallasleep (alias of alexperience)https://paizo.com/threads/rzs2t1i8?Need-helping-making-a-Dragon-Encounter#82015-10-27T22:16:06Z2015-10-27T22:16:06Z<div class="messageboard-quotee">DM_Blake wrote:</div><blockquote>Then, after the PCs are sufficiently worn out and retreat to a safe place to rest, that's when the dragon hits them. The PCs are sleeping, out of spells, definitely not buffed up. But the dragon IS buffed up to the max.</blockquote><p>I like this a lot. It will catch them off guard. The PCs buff to the nines. Have the PCs approach the lair and the dragon is out. They can think what they want. There is some gold left behind (whatever the dragon cannot hold on his own) and the PCs think they've won some easy loot. Meanwhile, it is stalking them in revenge, using spells, scrying maybe. And one night as they are particularly low on spells, during their open world travels, he swoops in with a breath weapon surprise round.
<p>If they are sleeping in a town, he is stalking them with his amazing disguise. And then rips one out of his room while he sleeps and flys off and drops him from a certain height.</p>
<p>I think this is more tactical and I appreciate the idea. they will not expect it. Especially since it is unlike me as a DM to do this. I'm unfortunately much more of a instance-encounter centric DM as opposed to an ongoing/stalking/event based DM. This will be refreshing.</p>DM_Blake wrote:Then, after the PCs are sufficiently worn out and retreat to a safe place to rest, that's when the dragon hits them. The PCs are sleeping, out of spells, definitely not buffed up. But the dragon IS buffed up to the max.
I like this a lot. It will catch them off guard. The PCs buff to the nines. Have the PCs approach the lair and the dragon is out. They can think what they want. There is some gold left behind (whatever the dragon cannot hold on his own) and the PCs think...icantfallasleep (alias of alexperience)2015-10-27T22:16:06ZForums: Advice: Need helping making a Dragon Encounter Challenging/Terrifying. Please Help.icantfallasleep (alias of alexperience)https://paizo.com/threads/rzs2t1i8?Need-helping-making-a-Dragon-Encounter#12015-10-27T21:37:52Z2015-10-27T21:37:52Z<p>I'm having trouble keeping things interesting for my group of experienced players.</p>
<p><b>Context:</b> Group will be preparing to attack a dragon whom is red-ish in color at quick glance. They know where it resides (in a cave on the side of a mountain), and will likely significantly buff in preparation. Fire resistance, Stoneskin, Mirror Image, Bane, Fly or Air Walk for everyone ... among other things.</p>
<p>This party fears nothing. They crushed a CR 16 encounter with the chapter end boss. They are a very well rounded party, mature experienced players, I am a learning DM still (2 years, but still learning, and still with flaws).</p>
<p><b>Party Composition (5 Characters, level 12 each):</b></p>
<p>- Halfling Bard
<br />
- Half Elf Inquisitor
<br />
- Halfling Slayer
<br />
- Elven Cleric
<br />
- Gnome Sorcerer</p>
<p><b>My thoughts:</b> They only saw the dragon at quick glance. I have flexibility over chromatic, metallic, outer, imperial, primal ... if need be, as long as it is vaguely the right colour. I initially thought I could use the mountain side terrain to other disadvantage ... but they will likely fly. I was also thinking not to allow the dragon a chance to sense that they are coming for him, so that they do not catch him off guard and cornered in his lair. I also thought maybe I can give it the Ravener Template.</p>
<p>I need help. As much as I think heroes should be heroic, and feel heroic, they've already laid waste to a dragon before this one with a well placed dazing spell and 2 full attacks. This new dragon is related to the one they slaughtered and is near the end of the chapter and should rightfully feel more difficult. Maybe I should have sibling dragons to the one they killed.</p>
<p><ul><li>Do you have any ideas what kind of encounter I can prepare? <li>How do I properly play a dragon so that it is appropriately terrifying? <li>Is action economy going to be an issue? <li>How do I use the air to the dragons advantage?</ul></p>
<p>Edit: I understand and appreciate the validity of being well prepared against something you are aware of. I think what I need help with most is a surprise element they have not considered (battlefield, additional enemies, maybe a gimmick if the dragon himself is prepared), and proper tactics for playing a dragon the way they were meant to be played.</p>I'm having trouble keeping things interesting for my group of experienced players.
Context: Group will be preparing to attack a dragon whom is red-ish in color at quick glance. They know where it resides (in a cave on the side of a mountain), and will likely significantly buff in preparation. Fire resistance, Stoneskin, Mirror Image, Bane, Fly or Air Walk for everyone ... among other things.
This party fears nothing. They crushed a CR 16 encounter with the chapter end boss. They are a very...icantfallasleep (alias of alexperience)2015-10-27T21:37:52ZRe: Forums: Off-Topic Discussions: Ask *James Jacobs* ALL your Questions Here!icantfallasleep (alias of alexperience)https://paizo.com/threads/rzs2l7ns&page=1161?Ask-James-Jacobs-ALL-your-Questions-Here#580322015-10-15T20:53:20Z2015-10-15T20:53:20Z<p>Hi James, are there any plans for a class that is dedicated to shapeshifting? or a druid archetype that sacrifices spells or an animal companion or both for added wildshapes and the ability to use Giant Form, Form of the Dragon and Undead Anatomy? </p>
<p>Seems to me like there is a gap here to fill for a dedicated shapeshifter class or at the very least an archetype. It would be an interesting class/archetype to play with a lot of versatility and depth.</p>
<p>Also, thanks again for answering all our questions.</p>Hi James, are there any plans for a class that is dedicated to shapeshifting? or a druid archetype that sacrifices spells or an animal companion or both for added wildshapes and the ability to use Giant Form, Form of the Dragon and Undead Anatomy?
Seems to me like there is a gap here to fill for a dedicated shapeshifter class or at the very least an archetype. It would be an interesting class/archetype to play with a lot of versatility and depth.
Also, thanks again for answering all our...icantfallasleep (alias of alexperience)2015-10-15T20:53:20ZRe: Forums: Homebrew and House Rules: How could you make the Evangelist, Exalted and Sentinel prestige classes more viableicantfallasleep (alias of alexperience)https://paizo.com/threads/rzs2sz85?How-could-you-make-the-Evangelist-Exalted-and#72015-10-01T16:55:45Z2015-10-01T16:55:45Z<p>EDIT: I just read Deific Obedience and that answers my concerns. </p>
<p>Sorry guys for the waste of time. DERP!</p>EDIT: I just read Deific Obedience and that answers my concerns.
Sorry guys for the waste of time. DERP!icantfallasleep (alias of alexperience)2015-10-01T16:55:45ZRe: Forums: Homebrew and House Rules: How could you make the Evangelist, Exalted and Sentinel prestige classes more viableicantfallasleep (alias of alexperience)https://paizo.com/threads/rzs2sz85?How-could-you-make-the-Evangelist-Exalted-and#62015-10-01T16:53:58Z2015-10-01T16:53:58Z<p>Yeah my bad everyone. I was treating them as regular prestige classes that override your original class abilities. Until Aligned Class was pointed out that is. </p>
<p>I had prematurely thought that these were flavor without much substance, but I concur, that because of Aligned Class, Evangelist is indeed a very viable option if you weight your losses and gains carefully. </p>
<p>That being said, I don't see prestige classes being used much, but I was very interested in the boons and the roleplay aspects of Evangelist, Exalted and Sentinel. I guess I was trying to see how to retrofit boons and obediences into existing classes without costing as much of the negatives you'd get from a prestige class (Evangelist excluded).</p>Yeah my bad everyone. I was treating them as regular prestige classes that override your original class abilities. Until Aligned Class was pointed out that is.
I had prematurely thought that these were flavor without much substance, but I concur, that because of Aligned Class, Evangelist is indeed a very viable option if you weight your losses and gains carefully.
That being said, I don't see prestige classes being used much, but I was very interested in the boons and the roleplay aspects...icantfallasleep (alias of alexperience)2015-10-01T16:53:58ZRe: Forums: Homebrew and House Rules: How could you make the Evangelist, Exalted and Sentinel prestige classes more viableicantfallasleep (alias of alexperience)https://paizo.com/threads/rzs2sz85?How-could-you-make-the-Evangelist-Exalted-and#32015-10-01T16:18:14Z2015-10-01T16:18:14Z<p>I never even noticed!!</p>
<p>I wish Exalted ans Sentinel did the same thing but at the very least for flavor, it's nice that anybody and any class can dive just a bit more into their faith.</p>I never even noticed!!
I wish Exalted ans Sentinel did the same thing but at the very least for flavor, it's nice that anybody and any class can dive just a bit more into their faith.icantfallasleep (alias of alexperience)2015-10-01T16:18:14ZForums: Homebrew and House Rules: How could you make the Evangelist, Exalted and Sentinel prestige classes more viableicantfallasleep (alias of alexperience)https://paizo.com/threads/rzs2sz85?How-could-you-make-the-Evangelist-Exalted-and#12015-10-01T16:04:35Z2015-10-01T16:04:35Z<p>The 3 prestige classes Evangelist, Exalted and Sentinel are packed full of flavor. Depending on your deity you get appropriate boons and the obediences you perform are great for roleplay. </p>
<p>However I don't see many people or anybody at all willing to give up class abilities for prestige class abilities. </p>
<p>These prestige classes cannot be made into archetypes unless someone went through the trouble of creating an archetype for every possible class since the archetype would have to replace class abilities in order to be appropriate. However Archetypes are widely used in many builds and this would fit well if it were possible. </p>
<p>Would there be another way to make these more viable options?</p>The 3 prestige classes Evangelist, Exalted and Sentinel are packed full of flavor. Depending on your deity you get appropriate boons and the obediences you perform are great for roleplay.
However I don't see many people or anybody at all willing to give up class abilities for prestige class abilities.
These prestige classes cannot be made into archetypes unless someone went through the trouble of creating an archetype for every possible class since the archetype would have to replace class...icantfallasleep (alias of alexperience)2015-10-01T16:04:35ZRe: Forums: Rules Questions: Can you take a 5ft step after using a move action to stand up?icantfallasleep (alias of alexperience)https://paizo.com/threads/rzs2sz12?Can-you-take-a-5ft-step-after-using-a-move#92015-09-29T15:57:07Z2015-09-29T15:57:07Z<p>Just seems odd. Yeah you're standing up there for you've physically moved. This isn't RAW, it's RAI.</p>
<p>It's more of a conflict with the word "distance", me thinks. </p>
<p>But I get it, I've obviously got the wrong interpretation as it seems to be common knowledge that this is a legal move.</p>
<p>My bad.</p>Just seems odd. Yeah you're standing up there for you've physically moved. This isn't RAW, it's RAI.
It's more of a conflict with the word "distance", me thinks.
But I get it, I've obviously got the wrong interpretation as it seems to be common knowledge that this is a legal move.
My bad.icantfallasleep (alias of alexperience)2015-09-29T15:57:07ZRe: Forums: Rules Questions: Can you take a 5ft step after using a move action to stand up?icantfallasleep (alias of alexperience)https://paizo.com/threads/rzs2sz12?Can-you-take-a-5ft-step-after-using-a-move#52015-09-29T15:43:47Z2015-09-29T15:43:47Z<p>Isn't moving to stand up "Moving"?</p>Isn't moving to stand up "Moving"?icantfallasleep (alias of alexperience)2015-09-29T15:43:47ZForums: Rules Questions: Can you take a 5ft step after using a move action to stand up?icantfallasleep (alias of alexperience)https://paizo.com/threads/rzs2sz12?Can-you-take-a-5ft-step-after-using-a-move#12015-09-29T15:34:36Z2015-09-29T15:34:36Z<p>It's all in the title. My party claims that you can stand up from prone with a move action and then take a 5ft step before using a standard action to attack.</p>
<p>I was under the impression that as soon as a move action was used to move, you would not be able to take a 5ft step.</p>
<p>Is there a ruling that validates what they are doing?</p>
<p>Thanks</p>It's all in the title. My party claims that you can stand up from prone with a move action and then take a 5ft step before using a standard action to attack.
I was under the impression that as soon as a move action was used to move, you would not be able to take a 5ft step.
Is there a ruling that validates what they are doing?
Thanksicantfallasleep (alias of alexperience)2015-09-29T15:34:36ZRe: Forums: Rules Questions: Does Damage Reduction (invulnerable rager) work with the Buffering Cap?icantfallasleep (alias of alexperience)https://paizo.com/threads/rzs2sy5j?Does-Damage-Reduction-work-with-the#22015-09-20T02:11:06Z2015-09-20T02:11:06Z<p>Bump. Anyone?</p>Bump. Anyone?icantfallasleep (alias of alexperience)2015-09-20T02:11:06ZForums: Rules Questions: Does Damage Reduction (invulnerable rager) work with the Buffering Cap?icantfallasleep (alias of alexperience)https://paizo.com/threads/rzs2sy5j?Does-Damage-Reduction-work-with-the#12015-09-18T21:01:53Z2015-09-18T21:01:53Z<div class="messageboard-quotee">Buffering Cap wrote:</div><blockquote>Once per day when struck by a critical hit, the wearer can spend an immediate action to convert the bonus damage of the critical hit into nonlethal damage. The cap has no effect if the wearer is immune to nonlethal damage.</blockquote><div class="messageboard-quotee">Invulnerability (Ex) wrote:</div><blockquote>At 2nd level, the invulnerable rager gains DR/— equal to half her barbarian level. This damage reduction is doubled against nonlethal damage.</blockquote><p>How do these work together?
<p>Assume a level 8 Barbarian, DR 4/- and DR 8/lethal. The buffering cap activates. Does the barbarian take 4 off the regular damage and 8 off the non-lethal damage?</p>
<p>Thanks for your help.</p>Buffering Cap wrote:Once per day when struck by a critical hit, the wearer can spend an immediate action to convert the bonus damage of the critical hit into nonlethal damage. The cap has no effect if the wearer is immune to nonlethal damage.
Invulnerability (Ex) wrote:At 2nd level, the invulnerable rager gains DR/— equal to half her barbarian level. This damage reduction is doubled against nonlethal damage.
How do these work together? Assume a level 8 Barbarian, DR 4/- and DR 8/lethal. The...icantfallasleep (alias of alexperience)2015-09-18T21:01:53ZRe: Forums: Rise of the Runelords: GMs of Paizo: Can you rez an NPC that had a Sihedron Rune burned in it?icantfallasleep (alias of alexperience)https://paizo.com/threads/rzs2sxt2?GMs-of-Paizo-Can-you-rez-an-NPC-that-had-a#32015-09-15T04:53:03Z2015-09-15T04:53:03Z<p>Oh perfect! I haven't read that far in. Thanks for pointing this out.</p>Oh perfect! I haven't read that far in. Thanks for pointing this out.icantfallasleep (alias of alexperience)2015-09-15T04:53:03ZForums: Rise of the Runelords: GMs of Paizo: Can you rez an NPC that had a Sihedron Rune burned in it?icantfallasleep (alias of alexperience)https://paizo.com/threads/rzs2sxt2?GMs-of-Paizo-Can-you-rez-an-NPC-that-had-a#12015-09-15T03:18:34Z2015-09-15T03:18:34Z<p>RotRL Chapter 4 potential spoilers:</p>
<p>[Spoiler omitted]</p>
<p>The PCs want to resurrect, reincarnate or raise dead an NPC who has been marked with a Sihedron Rune. Can they do this and if yes (I'd like to try and make this work somehow) does it work as intended? [Spoiler omitted]</p>
<p>One of the NPCs in question is very meaningful to one of the PCs, can I make this work somehow without playing down the seriousness of being marked by a Sihedron Rune and dying?</p>RotRL Chapter 4 potential spoilers:
[Spoiler omitted]
The PCs want to resurrect, reincarnate or raise dead an NPC who has been marked with a Sihedron Rune. Can they do this and if yes (I'd like to try and make this work somehow) does it work as intended? [Spoiler omitted]
One of the NPCs in question is very meaningful to one of the PCs, can I make this work somehow without playing down the seriousness of being marked by a Sihedron Rune and dying?icantfallasleep (alias of alexperience)2015-09-15T03:18:34ZForums: Rules Questions: Is it better to Feint or Create a Diversion?icantfallasleep (alias of alexperience)https://paizo.com/threads/rzs2sedw?Is-it-better-to-Feint-or-Create-a-Diversion#12015-06-29T19:16:09Z2015-06-29T19:16:09Z<p>There are two skill checks: Stealth Create a Diversion and Bluff Feint</p>
<p><a href="http://www.d20pfsrd.com/skills/stealth#TOC-Create-a-Diversion-to-Hide" target="_blank" rel="nofollow">Create a Diversion to Hide</a> and <a href="http://www.d20pfsrd.com/skills/bluff#TOC-Feint-in-Combat" target="_blank" rel="nofollow">Feint in Combat</a></p>
<div class="messageboard-quotee">Create a Diversion to Hide wrote:</div><blockquote>You can use Bluff to allow you to use Stealth. A successful Bluff check can give you the momentary diversion you need to attempt a Stealth check while people are aware of you.</blockquote><div class="messageboard-quotee">Feint in Combat wrote:</div><blockquote><p>You can also use Bluff to feint in combat, causing your opponent to be denied his Dexterity bonus to his AC against your next attack. The DC of this check is equal to 10 + your opponent’s base attack bonus + your opponent’s Wisdom modifier. If your opponent is trained in Sense Motive, the DC is instead equal to 10 + your opponent’s Sense Motive bonus, if higher. For more information on feinting in combat, see Combat.</p>
<p>Action: Feinting in combat is a standard action.</p>
<p>Retry? Yes. You can attempt to feint against someone again if you fail.</blockquote><p>Couldn't you just create a diversion as a free action (cause the skill doesn't state that it takes a move or a standard) and 5ft step and sneak attack cause the enemy doesn't know where you are anymore? Or you can feint which takes a standard action so you can't attack until next round. Both use Bluff. they seem very similar.
<p>What are your thoughts?</p>There are two skill checks: Stealth Create a Diversion and Bluff Feint
Create a Diversion to Hide and Feint in Combat
Create a Diversion to Hide wrote:You can use Bluff to allow you to use Stealth. A successful Bluff check can give you the momentary diversion you need to attempt a Stealth check while people are aware of you.
Feint in Combat wrote:You can also use Bluff to feint in combat, causing your opponent to be denied his Dexterity bonus to his AC against your next attack. The DC of...icantfallasleep (alias of alexperience)2015-06-29T19:16:09ZForums: Rules Questions: Are Weapon Blanch rules fair?icantfallasleep (alias of alexperience)https://paizo.com/threads/rzs2sedl?Are-Weapon-Blanch-rules-fair#12015-06-29T22:16:54Z2015-06-29T18:17:56Z<p><a href="http://www.d20pfsrd.com/equipment—-final/goods-and-services/herbs-oils-other-substances#TOC-Weapon-Blanch" target="_blank" rel="nofollow">Weapon Blanch description</a></p>
<div class="messageboard-quotee">Weapon Blanch wrote:</div><blockquote>The blanching remains effective until the weapon makes a successful attack. Each dose of blanching can coat one weapon or up to 10 pieces of ammunition.</blockquote><p>Seems to me like you only get one attack with a melee weapon vs 10 with a ranged weapon. Is that fair? or am I missing something?Weapon Blanch description
Weapon Blanch wrote:The blanching remains effective until the weapon makes a successful attack. Each dose of blanching can coat one weapon or up to 10 pieces of ammunition.
Seems to me like you only get one attack with a melee weapon vs 10 with a ranged weapon. Is that fair? or am I missing something?icantfallasleep (alias of alexperience)2015-06-29T18:17:56ZRe: Forums: Rules Questions: Quick Question: Does Incorporeal Touch attacks from a Shadow creature resolve against Touch AC?icantfallasleep (alias of alexperience)https://paizo.com/threads/rzs2seca?Quick-Question-Does-Incorporeal-Touch-attacks#42015-06-29T15:17:43Z2015-06-29T14:46:01Z<p>Thanks. I knew that was the answer, but I just wanted to tripple check. Thank you.</p>Thanks. I knew that was the answer, but I just wanted to tripple check. Thank you.icantfallasleep (alias of alexperience)2015-06-29T14:46:01ZForums: Rules Questions: Quick Question: Does Incorporeal Touch attacks from a Shadow creature resolve against Touch AC?icantfallasleep (alias of alexperience)https://paizo.com/threads/rzs2seca?Quick-Question-Does-Incorporeal-Touch-attacks#12015-06-29T14:10:00Z2015-06-29T14:10:00Z<p>Question is in the title. Thanks for your help :)</p>Question is in the title. Thanks for your help :)icantfallasleep (alias of alexperience)2015-06-29T14:10:00ZRe: Forums/Pathfinder First Edition: General Discussion: Please convince me to play an Alchemist.icantfallasleep (alias of alexperience)https://paizo.com/threads/rzs2sdlk?Please-convince-me-to-play-an-Alchemist#312015-06-23T14:54:39Z2015-06-23T14:54:39Z<p>Thanks for all the replies everyone. </p>
<p>I had found Alchemists to be complicated. I read through their class information, but I didn't know what was so special about them, other than bombs.</p>
<p>Thanks for all the great information.</p>
<p>Extracts work like wizard spells: you can know as many as you want by adding them to your formula list, you prepare them in advance, and you drink them to use them. They also cannot be shared unless you have a specific discovery.</p>
<p>Mutagens are the same from level 1 to level 20 and they do not get better or worse unless you take a specific discovery. You can only have one a day.</p>
<p>Bombs are this classes primary focus. A clear majority of the classes discoveries are related to bombs. It seems the main reason you would want to play this class is to have access to bombs.</p>
<p>They seem like a lot of fun. </p>
<p>I guess my thread title should have been "Why do you like playing an Alchemist?" or "Why are Alchemists so much fun to play?" instead of Please convince me to play one :P</p>Thanks for all the replies everyone.
I had found Alchemists to be complicated. I read through their class information, but I didn't know what was so special about them, other than bombs.
Thanks for all the great information.
Extracts work like wizard spells: you can know as many as you want by adding them to your formula list, you prepare them in advance, and you drink them to use them. They also cannot be shared unless you have a specific discovery.
Mutagens are the same from level 1 to...icantfallasleep (alias of alexperience)2015-06-23T14:54:39ZForums/Pathfinder First Edition: General Discussion: Please convince me to play an Alchemist.icantfallasleep (alias of alexperience)https://paizo.com/threads/rzs2sdlk?Please-convince-me-to-play-an-Alchemist#12015-06-22T14:42:04Z2015-06-22T14:42:04Z<p>Alchemists look fun; they can throw bombs, they get something called mutagens which I'm not 100% sure what they do.</p>
<p>They seem overly complicated though.</p>
<p>What's so great about Alchemists?</p>Alchemists look fun; they can throw bombs, they get something called mutagens which I'm not 100% sure what they do.
They seem overly complicated though.
What's so great about Alchemists?icantfallasleep (alias of alexperience)2015-06-22T14:42:04ZRe: Forums: Homebrew and House Rules: Please critique my Custom Weapon.icantfallasleep (alias of alexperience)https://paizo.com/threads/rzs2sd41?Please-critique-my-Custom-Weapon#252015-06-17T22:04:28Z2015-06-17T22:04:28Z<div class="messageboard-quotee">Turin the Mad wrote:</div><blockquote><p> Erm, I'm surprised that isn't simply a (healing) spell-restricted variant of a <i>greater metamagic rod of reach</i> that can be used at will. Starts out as a <i>lesser</i> rod, jumps to a standard one at ~7th level, improved to <i>greater</i> at 13th level. Side benefits in that it transmutes the bow into a gorgeous work of mithral and engraving as is Shelyn's proclivity. </p>
<p>Building it from the metamagic rod of Reach is far less headache IMO. YMMV of course.</p>
<p>Cost-wise you simply add the rod's cost to those of the base bow, if such a thing is of concern. </blockquote><p>I like your thinking:
<p>So far we have a mechanic that is Spontaneous Casting inclined, and now two people have mentioned Reach based mechanics, mentioned by you (@Turin_the_Mad) and @Cyrad. It seems a reach based mechanic would certainly keep action economy in check, as my original draft would let them burst and use their spells more quickly, but also heal for more in a single turn. Both are very different approaches and I'll have to weigh them against each other and see what i prefer. </p>
<p>Thank you very much for your comment, you really got me thinking.</p>Turin the Mad wrote:Erm, I'm surprised that isn't simply a (healing) spell-restricted variant of a greater metamagic rod of reach that can be used at will. Starts out as a lesser rod, jumps to a standard one at ~7th level, improved to greater at 13th level. Side benefits in that it transmutes the bow into a gorgeous work of mithral and engraving as is Shelyn's proclivity.
Building it from the metamagic rod of Reach is far less headache IMO. YMMV of course.
Cost-wise you simply add the rod's...icantfallasleep (alias of alexperience)2015-06-17T22:04:28ZRe: Forums: Homebrew and House Rules: Please critique my Custom Weapon.icantfallasleep (alias of alexperience)https://paizo.com/threads/rzs2sd41?Please-critique-my-Custom-Weapon#232015-06-17T21:36:51Z2015-06-17T21:36:51Z<p>@Cyrad: Thank you for your comments.</p>
<p>1) If anyone wants to reuse the item, by all means, change the name. I'm probably not as smart as you. I didn't know the origin of the word, all I thought was "Hey that person is dying, let's bring them back to life with multiple healing arrows."</p>
<p>2) This is a reward from a side quest taken by a Cleric of Shelyn. It is also meant explicitly for this character and not for someone else. It's meant to feel special in their hands, hand crafted by the deity herself. You're right, she's not the goddess of healing, but her clerics can certainly heal. Why wouldn't she give her a bow of healing? Any suggestions for how I can make it so that it's their item, and they won't just suddenly spread the healing by giving it to another divine caster?</p>
<p>3)I disagree, and you are entitled to your opinion. It does in fact piggy back on the clerics spontaneous casting ability, but makes the spell a ranged touch attack using her bow. I did this to limit the number of times it can be used, limited by the spells per day. Metamagic feats were mentioned because people on reddit required clarification in order to prevent abuse of the ability. I do like your interpretation as well though. You disagree, but I thought it was a great way to enhance the clerics spontaneous casting ability. </p>
<p>4)Yup, you got it. It's meant for clerics of shelyn only. I don't want the inquisitor to use it, or the bard, I want the Cleric to use it. She earned it, and I want her to have more flexibility healing people, since she's our healer and has had some trouble doing so.</p>
<p>5)You can replace each of your arrows with spontaneously swapped Cure spells. Run out of spells, or attacks in a turn, and you can't do it. I think most people here understood this fundamental mechanic. I'm not sure it requires more rewording.</p>
<p>6)Metamagic was mentioned to prevent possible abuse, attacks of opportunity were mentioned because someone needed clarification if it was a spell like ability, if conjuring an arrow would provoke or not, etc. I agree though, your wording does not need this clarification. However your description has changed the mechanic pf the item.</p>
<p>7) Indeed, critical misses are houseruled in my home.</p>
<p>All that being said, I think you are onto something though, be it different than what I intended. In your version, does using that weapon ability provoke an attack of opportunity since you are casting the spell? Does your caster have to prepare cure spells in order to cast them ranged or can they spontaneously lose a spell slot to gain a cure spell and still cast it ranged touch with their longbow?</p>@Cyrad: Thank you for your comments.
1) If anyone wants to reuse the item, by all means, change the name. I'm probably not as smart as you. I didn't know the origin of the word, all I thought was "Hey that person is dying, let's bring them back to life with multiple healing arrows."
2) This is a reward from a side quest taken by a Cleric of Shelyn. It is also meant explicitly for this character and not for someone else. It's meant to feel special in their hands, hand crafted by the deity...icantfallasleep (alias of alexperience)2015-06-17T21:36:51ZRe: Forums: Homebrew and House Rules: Please critique my Custom Weapon.icantfallasleep (alias of alexperience)https://paizo.com/threads/rzs2sd41?Please-critique-my-Custom-Weapon#212015-06-17T18:50:45Z2015-06-17T18:50:45Z<div class="messageboard-quotee">Ciaran Barnes wrote:</div><blockquote><p> <b>Healing weapon enhancement</b>
</p>
A weapon with this enhancement can fire a stream of positive energy to allow healing spells to be delivered at range. When the wielder casts a Conjuration (healing) spell that would normally target one creature he touches, he can instead make a ranged touch attack with a range of "Close" (25 ft. + 5 ft./2 levels). This enhancement can only be placed on a projectile ranged weapon. This ability can be used a number of times per day equal to twice the weapon's enhancement bonus. </blockquote><p>I like the idea of working it as a Weapon Enhancement, but this seems to change the mechanics of this ability too much: Limited by weapon enhancement bonus times 2 instead of spells per day, restricted to Close Range instead of ranged touch attack rolls and weapon range increments, works on all the following spells instead of just "Cure" spells (which means a lot or opportunities for exploit or unaccounted variables):
<p>Cure Light Wounds (Lvl 1•)
<br />
Infernal Healing (Lvl 1)
<br />
Pick Your Poison (Lvl 1)
<br />
Cure Moderate Wounds (Lvl 2•)
<br />
Delay Disease (Lvl 2•)
<br />
Delay Poison (Lvl 2•)
<br />
Path Of Glory (Lvl 2)
<br />
Restoration, Lesser (Lvl 2•)
<br />
Accept Affliction (Lvl 3)
<br />
Cure Serious Wounds (Lvl 3•)
<br />
Delay Poison, Communal (Lvl 3)
<br />
Remove Blindness/Deafness (Lvl 3)
<br />
Remove Disease (Lvl 3)
<br />
Sacred Bond (Lvl 3•)
<br />
Cure Critical Wounds (Lvl 4•)
<br />
Infernal Healing, Greater (Lvl 4)
<br />
Neutralize Poison (Lvl 4•)
<br />
Path Of Glory, Greater (Lvl 4)
<br />
Remove Radioactivity (Lvl 4)
<br />
Replenish Ki (Lvl 4)
<br />
Replenish Ki (Lvl 4)
<br />
Restoration (Lvl 4)
<br />
Breath Of Life (Lvl 5)
<br />
Pillar Of Life (Lvl 5)
<br />
Raise Dead (Lvl 5•)
<br />
Heal (Lvl 6•)
<br />
Regenerate (Lvl 7•)
<br />
Restoration, Greater (Lvl 7)
<br />
Resurrection (Lvl 7•)
<br />
Remove Radioactivity, Greater (Lvl 8)
<br />
True Resurrection (Lvl 9)</p>Ciaran Barnes wrote:Healing weapon enhancement
A weapon with this enhancement can fire a stream of positive energy to allow healing spells to be delivered at range. When the wielder casts a Conjuration (healing) spell that would normally target one creature he touches, he can instead make a ranged touch attack with a range of "Close" (25 ft. + 5 ft./2 levels). This enhancement can only be placed on a projectile ranged weapon. This ability can be used a number of times per day equal to twice...icantfallasleep (alias of alexperience)2015-06-17T18:50:45ZRe: Forums: Homebrew and House Rules: Please critique my Custom Weapon.icantfallasleep (alias of alexperience)https://paizo.com/threads/rzs2sd41?Please-critique-my-Custom-Weapon#192015-06-17T18:01:34Z2015-06-17T18:01:34Z<p>Also I just changed the critical part of the item to read as follows: A critical hit while firing Healing Arrows doubles the spell dice, as per the Magic Touch Spell rules. A critical miss while shooting Healing Arrows has a chance of healing an adjacent enemy, subject to a confirming ranged touch attack roll on the enemy.</p>Also I just changed the critical part of the item to read as follows: A critical hit while firing Healing Arrows doubles the spell dice, as per the Magic Touch Spell rules. A critical miss while shooting Healing Arrows has a chance of healing an adjacent enemy, subject to a confirming ranged touch attack roll on the enemy.icantfallasleep (alias of alexperience)2015-06-17T18:01:34ZRe: Forums: Homebrew and House Rules: Please critique my Custom Weapon.icantfallasleep (alias of alexperience)https://paizo.com/threads/rzs2sd41?Please-critique-my-Custom-Weapon#182015-06-17T17:58:34Z2015-06-17T17:58:34Z<div class="messageboard-quotee">Ciaran Barnes wrote:</div><blockquote> What is a critical miss? </blockquote><p>Houserule: Attacks made with a natural 1 on a d20 die.
<p>We houserule that natural 20s are auto confirmed criticals, while anything else in the crit range needs to be confirmed. To balance that, natural 1s are auto confirmed fumbles/misses, and subject to a list of possible silly and varying effects.</p>Ciaran Barnes wrote:What is a critical miss?
Houserule: Attacks made with a natural 1 on a d20 die. We houserule that natural 20s are auto confirmed criticals, while anything else in the crit range needs to be confirmed. To balance that, natural 1s are auto confirmed fumbles/misses, and subject to a list of possible silly and varying effects.icantfallasleep (alias of alexperience)2015-06-17T17:58:34ZRe: Forums: Homebrew and House Rules: Please critique my Custom Weapon.icantfallasleep (alias of alexperience)https://paizo.com/threads/rzs2sd41?Please-critique-my-Custom-Weapon#152015-06-17T17:45:25Z2015-06-17T17:45:25Z<p>Alright here it is updated so far.</p>
<p><b>Shelyn's Defibrillator</b></p>
<p><b>Effect:</b> Arrows shot leave a short trail of green leaves and red petals which quickly dissipate into smoke and fade away</p>
<p>A new ability is added to the characters existing bow:</p>
<p><b>Healing Arrows:</b> <i>The wielder of Shelyn’s Defibrillator may use her Spontaneous Casting Cleric class ability and lose a prepared spell to conjure a shining arrow of healing energy imbued with a Cure spell, unaltered by metamagic feats, of equal level or lower for one round. As many Healing Arrows can be conjured as the wielder has attacks per round, each round, at the cost of a prepared spell for each Healing Arrow. Healing Arrows are resolved as ranged touch spells made with the bow. The act of conjuring a Healing Arrow does not provoke an attack of opportunity, but firing the arrow is subject to provoking an attack of opportunity. Healing Arrows inflict no damage, but instead apply healing from the Cure spell conjured, as well as a bonus to healing in the form of the weapon enhancement bonus. The spell slot lost must be declared prior to the attack being made. A critical hit while firing Healing Arrows doubles the spell dice, as per the Magic Touch Spell rules. A critical miss while shooting Healing Arrows has a chance of healing an adjacent enemy, subject to a confirming ranged touch attack roll on the enemy.</i></p>
<p><b>Houserule:</b> A character can choose to willingly deny their Dex bonus to AC for 1 full round, at the end of their turn.</p>Alright here it is updated so far.
Shelyn's Defibrillator
Effect: Arrows shot leave a short trail of green leaves and red petals which quickly dissipate into smoke and fade away
A new ability is added to the characters existing bow:
Healing Arrows: The wielder of Shelyn’s Defibrillator may use her Spontaneous Casting Cleric class ability and lose a prepared spell to conjure a shining arrow of healing energy imbued with a Cure spell, unaltered by metamagic feats, of equal level or lower...icantfallasleep (alias of alexperience)2015-06-17T17:45:25ZForums: Rise of the Runelords: GMs, if you would run a RotRL campaign again, what would you do differently?alexperiencehttps://paizo.com/threads/rzs2s7tb?GMs-if-you-would-run-a-RotRL-campaign-again#12015-04-27T17:29:53Z2015-04-27T17:29:53Z<p>Self explanatory title. I am currently running RotRL and I am curious what you would have done differently if you ran through it a second or more times. Any regrets, any advice, what would you have done better, what would you do differently, what mistakes did you make?</p>Self explanatory title. I am currently running RotRL and I am curious what you would have done differently if you ran through it a second or more times. Any regrets, any advice, what would you have done better, what would you do differently, what mistakes did you make?alexperience2015-04-27T17:29:53ZRe: Forums: Advice: Performing a harrow reading: My own tipsalexperiencehttps://paizo.com/threads/rzs2s4i7?Performing-a-harrow-reading-My-own-tips#22020-09-05T22:06:04Z2015-04-04T12:48:50Z<p>In case the link doesn't work:</p>
<p><a href="https://drive.google.com/file/d/0B6BqXfAo5xnqeEQwdEltZXZjMVk/view?usp=sharing" target="_blank" rel="nofollow">Excel Sheet here</a></p>In case the link doesn't work:
Excel Sheet herealexperience2015-04-04T12:48:50ZForums: Advice: Performing a harrow reading: My own tipsalexperiencehttps://paizo.com/threads/rzs2s4i7?Performing-a-harrow-reading-My-own-tips#12018-04-24T04:19:54Z2015-04-02T15:39:58Z<p>Hi everyone, I am a person who favors structure and I have difficulty being creative and improvising on the fly, so I have made up these tips to help anyone else who is like me. Please feel free to offer me advice or your own tips from your own experience performing Harrow Readings and Harrowings. </p>
<p>For my, and possibly your convenience, I have made a spreadsheet with the card interpretations, as per the Deluxe Harrow Deck manual PDF available as a free download on the Deluxe Harrow Deck product page, and a Pathfinder Wiki page with summarized interpretations. If I have infringed on any copyrights, please let me know (via private message to make sure I get it) and I will remove the link below immediately, and please forgive my ignorance as I meant no harm and mean to gain no profit from this. </p>
<p>The spreadsheet is available here if you would like to use it: </p>
<p><a href="https://drive.google.com/file/d/0B6BqXfAo5xnqdkJQQ0o4Um05aDQ/view?usp=sharing" target="_blank" rel="nofollow">Google Drive shared Harrowing Spreadsheet</a></p>
<p>The spreadsheet highlights the cards revealed with a trump order of importance.</p>
<p><ul><li>First: Role Card Match<li>Second: True Alignment Match<li>Third: Opposed Alignment Match<li>Forth: Misaligned/Partial Match<li>Fifth: No Match</ul></p>
<p>For ease of readings, I interpret only the most important card of each column. If there is a tie, I interpret a card with the same attribute (Intelligence, Charisma, Strength, etc) as the Role Card of the character. If there is still a tie, I use the card with the closest alignment (1 Step away, 2 Steps away, etc) to the character getting the reading. Finally, if there is still a tie, I make an arbitrary call on what may be most relevant card to the question/harrow reading.</p>
<p>I also add a few more tweaks for flair: </p>
<p><ul><li>If while shuffling, cards fall out of the deck, I say that the Gods have rejected those fates and I keep them out of the deck.<li>I regularly alternate shuffling my cards face down and then face up to keep my cards from bending a certain way. When I do this in front of a character, I role play that it is to maintain balance of the fates. <li>I also like involving the characters deity in the reading, saying "Shelyn is telling you that ..." or "Pharasma wishes to warn you of ..."<li>When I reveal each column (past, present, future), I have gotten better at recognizing matches quickly, so when a card is a non-match, I flip face down to make it easier for me to read the correct cards, which are face up, back to the character.<li>Finally, when an entire column (past, present, future) reveals all non-matches, I flip them all face down, and continue to draw on top of them an entirely new column, until I have at least one match.</ul></p>
<p>Thanks for reading my little blurb. Hope to hear your feedback.</p>Hi everyone, I am a person who favors structure and I have difficulty being creative and improvising on the fly, so I have made up these tips to help anyone else who is like me. Please feel free to offer me advice or your own tips from your own experience performing Harrow Readings and Harrowings.
For my, and possibly your convenience, I have made a spreadsheet with the card interpretations, as per the Deluxe Harrow Deck manual PDF available as a free download on the Deluxe Harrow Deck...alexperience2015-04-02T15:39:58ZRe: Forums: Advice: What class should I multiclass into Harrower?alexperiencehttps://paizo.com/threads/rzs2s31j?What-class-should-I-multiclass-into-Harrower#52015-03-18T18:47:05Z2015-03-18T18:47:05Z<p>Thanks for the recommendation. Yes I have actually referenced the Harrow Handbook and the Inner Sea world guide, but not Varisia: Birthplace of Legends.</p>
<p>I have a short list of traits and Feats that I would make use of, including:</p>
<p>• Deadly Dealer,
<br />
• Arcane Strike,
<br />
• Fortune Teller,
<br />
• Harrow Chosen ...</p>
<p>I don't believe my trouble is lack of options or lack of knowing what my options are, rather, I cannot make a case for a class to be a more suitable choice over another. I need advice on which class to pick, either for flavor, or what is mechanically better, or just for fun. What would you choose and why?</p>Thanks for the recommendation. Yes I have actually referenced the Harrow Handbook and the Inner Sea world guide, but not Varisia: Birthplace of Legends.
I have a short list of traits and Feats that I would make use of, including:
* Deadly Dealer,
* Arcane Strike,
* Fortune Teller,
* Harrow Chosen ...
I don't believe my trouble is lack of options or lack of knowing what my options are, rather, I cannot make a case for a class to be a more suitable choice over another. I need advice on which...alexperience2015-03-18T18:47:05ZForums: Advice: What class should I multiclass into Harrower?alexperiencehttps://paizo.com/threads/rzs2s31j?What-class-should-I-multiclass-into-Harrower#12015-03-18T18:21:14Z2015-03-18T18:21:14Z<p><i>I have seen quite a few Harrower threads pop up recently. Either that or I'm just noticing them more because I am trying to build one. I am having trouble deciding what class to multiclass into Harrower, so I need help deciding. Here are some of the pros and cons I have for a few choices, but the more I read them the less I can make a choice. Help please!!</i></p>
<p><ul><li><b>Bard:</b> Charisma based like Harrower, 3/4 BAB, arcane magic, buffer, flavor of a performer works well with flavor of a fortune teller, no known archetype that goes with Harrower, Harrower at level 7<li><b>Magus:</b> Inteligence based unlike Harrower, 3/4 BAB, arcane magic, melee and spellcasting, flavor doesn't work extremely well with fortune telling and divination, card caster archetype is a pretty cool and unique mechanic, Harrower at level 7<li><b>Oracle:</b> Charisma based like Harrower, 3/4 BAB, divine magic, spellcasting class, flavor of oracle works very well with that of a fortune teller, no known archetype suitable for Harrower, Harrower at level 6<li><b>Sorcerer:</b> Charisma based like Harrower, 1/2 BAB, arcane magic, spellcasting class, flavor works well enough although a typical or generic choice IMHO, Harrow Bloodline available for transitioning to Harrower, Harrower at level 6<li><b>Witch:</b> Intelligence based unlike Harrower, 1/2 BAB, arcane magic, debuffer, flavor of quirky witch works well with that of a fortune teller, Cartomancer archetype available for throwing cards for ranged touch attacks, Harrower at level 5<li><b>Wizard:</b> Intelligence based unlike Harrower, 1/2 BAB, arcane magic, spellcasting class, flavor works well enough although a typical or generic choice IMHO, Divination school of magic closest available for something Harrowing related, Harrower at level 5</ul></p>
<p><b>there are of course other options not mentioned above ...</b></p>I have seen quite a few Harrower threads pop up recently. Either that or I'm just noticing them more because I am trying to build one. I am having trouble deciding what class to multiclass into Harrower, so I need help deciding. Here are some of the pros and cons I have for a few choices, but the more I read them the less I can make a choice. Help please!!
Bard: Charisma based like Harrower, 3/4 BAB, arcane magic, buffer, flavor of a performer works well with flavor of a fortune teller, no...alexperience2015-03-18T18:21:14ZForums: Rules Questions: Enchanting a deck of cards as ammunition.alexperiencehttps://paizo.com/threads/rzs2s2n4?Enchanting-a-deck-of-cards-as-ammunition#12015-03-14T20:26:40Z2015-03-14T20:26:40Z<p>So say you are a Harrower and you have the Deadly Dealer feat. You enchant a deck of cards with +2 magic for 8000gp.</p>
<p>Then you run through all of your cards and you have to buy a new deck ... Is it right that you have to pay another 8000gp to enchant it again? Meanwhile the ranger with the +2 longbow just has to buy regular ammunition and his attacks are still considered magical and +2.</p>
<p>Am I missing something?</p>So say you are a Harrower and you have the Deadly Dealer feat. You enchant a deck of cards with +2 magic for 8000gp.
Then you run through all of your cards and you have to buy a new deck ... Is it right that you have to pay another 8000gp to enchant it again? Meanwhile the ranger with the +2 longbow just has to buy regular ammunition and his attacks are still considered magical and +2.
Am I missing something?alexperience2015-03-14T20:26:40ZRe: Forums/Lost Omens Campaign Setting: General Discussion: Where can you find level 13 Named NPC Clerics in Varisia?alexperiencehttps://paizo.com/threads/rzs2s20v?Where-can-you-find-level-13-Named-NPC-Clerics#32015-12-28T08:38:52Z2015-03-09T17:19:09Z<p>For anyone wondering the same thing, I have found these one so far: </p>
<p><ul><li>Level 13 Cleric <a href="http://pathfinderwiki.com/wiki/Jyronn_Imikar" target="_blank" rel="nofollow">Jyronn Imikar - Cathedral of Abadar, Magnimar</a><li>Level 7 Cleric <a href="http://pathfinderwiki.com/wiki/Annamentus_Jivorus" target="_blank" rel="nofollow">Annamentus Jivorus - Church of Pharasma, Magnimar</a><li>Level 10 Cleric <a href="http://pathfinderwiki.com/wiki/Bevaluu_Zimantiu" target="_blank" rel="nofollow">Bevaluu Zimantiu - Cynosure Tower, Magnimar's temple to Desna</a><li>Level 5 Cleric <a href="http://pathfinderwiki.com/wiki/Lorgell_Fendus" target="_blank" rel="nofollow">Lorgell Fendus - Deadeye Lodge, Magnimar</a><li>Level 7 Cleric <a href="http://pathfinderwiki.com/wiki/Ayamyra" target="_blank" rel="nofollow">Mistress Ayamyra - Dome of the Savored Sting, Calistria's temple in Magnimar</a><li>Level 7 Cleric <a href="http://pathfinderwiki.com/wiki/Tira_Ronnova" target="_blank" rel="nofollow">Tira Ronnova - Temple of Iomedae, Magnimar</a></ul></p>
<p>I'll keep looking for any in Korvosa, Riddleport or Kaer Maga.</p>
<p>Just helpful to know if you require the services or such a divine caster. </p>
<p>(I always found it odd that the named heads of each church were level 7 almost everywhere but that the general rule of thumb was big cities had these services at your disposal. Something didn't add up if all big cities have this service, but the head priests were all too low of a level to perform it ...) </p>
<p>So so far only one named NPC in Varisia is capable of it.</p>For anyone wondering the same thing, I have found these one so far:
Level 13 Cleric Jyronn Imikar - Cathedral of Abadar, MagnimarLevel 7 Cleric Annamentus Jivorus - Church of Pharasma, MagnimarLevel 10 Cleric Bevaluu Zimantiu - Cynosure Tower, Magnimar's temple to DesnaLevel 5 Cleric Lorgell Fendus - Deadeye Lodge, MagnimarLevel 7 Cleric Mistress Ayamyra - Dome of the Savored Sting, Calistria's temple in MagnimarLevel 7 Cleric Tira Ronnova - Temple of Iomedae, Magnimar
I'll keep looking for...alexperience2015-03-09T17:19:09ZForums/Lost Omens Campaign Setting: General Discussion: Where can you find level 13 Named NPC Clerics in Varisia?alexperiencehttps://paizo.com/threads/rzs2s20v?Where-can-you-find-level-13-Named-NPC-Clerics#12015-03-09T14:51:43Z2015-03-09T14:51:43Z<p>Hi, </p>
<p>I'm not sure if this is the right forum for this question, but I figured it was a campaign setting question in general, not specifically related to any one module.</p>
<p>In Varisia, who are the Named NPCs capable of a lvl 7 Cleric Spell Resurrection?</p>Hi,
I'm not sure if this is the right forum for this question, but I figured it was a campaign setting question in general, not specifically related to any one module.
In Varisia, who are the Named NPCs capable of a lvl 7 Cleric Spell Resurrection?alexperience2015-03-09T14:51:43ZForums: Pathfinder Player Companion: Who was the artist?alexperiencehttps://paizo.com/threads/rzs2rzrv?Who-was-the-artist#12015-02-17T20:41:41Z2015-02-17T20:41:41Z<p>Who created the image of the Priestess of Pharasma that is in the Faiths of Balance, page 17?</p>
<p>The same image is shared by my avatar.</p>
<p>By power of deduction, looking at the artists credited in Faiths of Balance, it is either Michele Chang, Francesco Graziani or Allison Theus.</p>
<p>By further process of elimination, if I look at the credited artists on the NPC Codex Pawns box, which has the same image on pawn "261 Acolyte", only Michele Chang and Allison Theus are credited on the box.</p>
<p>Does anyone know with certainty which artist drew this artwork?</p>
<p>Thanks :)</p>Who created the image of the Priestess of Pharasma that is in the Faiths of Balance, page 17?
The same image is shared by my avatar.
By power of deduction, looking at the artists credited in Faiths of Balance, it is either Michele Chang, Francesco Graziani or Allison Theus.
By further process of elimination, if I look at the credited artists on the NPC Codex Pawns box, which has the same image on pawn "261 Acolyte", only Michele Chang and Allison Theus are credited on the box.
Does anyone...alexperience2015-02-17T20:41:41ZRe: Forums: Rules Questions: The Black Maggas Damage Reduction questionalexperiencehttps://paizo.com/threads/rzs2rzqn?The-Black-Maggas-Damage-Reduction-question#32015-02-17T16:02:13Z2015-02-17T16:02:13Z<p>Thanks @dave justus</p>Thanks @dave justusalexperience2015-02-17T16:02:13ZForums: Rules Questions: The Black Maggas Damage Reduction questionalexperiencehttps://paizo.com/threads/rzs2rzqn?The-Black-Maggas-Damage-Reduction-question#12015-02-17T15:47:23Z2015-02-17T15:47:23Z<p>Hi all, </p>
<p>The Black Magga has DR 15/cold iron and magic.</p>
<p>Does this mean you need both cold iron AND magic to overcome the DR, or does it mean you need cold iron OR magic to overcome it?</p>
<p>In the Damage Reduction rules, it says you need at least a +3 magical weapon to be considered appropriate for overcoming cold iron, so that leads me to believe it is you either need a +3 magical weapon OR you need cold iron AND either a +1 or a +2 magical weapon to overcome it's DR.</p>
<p>So I ask you all, can you please clarify?</p>
<p>Thanks.</p>Hi all,
The Black Magga has DR 15/cold iron and magic.
Does this mean you need both cold iron AND magic to overcome the DR, or does it mean you need cold iron OR magic to overcome it?
In the Damage Reduction rules, it says you need at least a +3 magical weapon to be considered appropriate for overcoming cold iron, so that leads me to believe it is you either need a +3 magical weapon OR you need cold iron AND either a +1 or a +2 magical weapon to overcome it's DR.
So I ask you all, can you...alexperience2015-02-17T15:47:23ZForums: Rise of the Runelords: Unexpected aid in the Hook Mountain Massacre [GM]?alexperiencehttps://paizo.com/threads/rzs2rznq?Unexpected-aid-in-the-Hook-Mountain-Massacre-GM#12015-02-16T22:03:59Z2015-02-16T22:03:59Z<p>In Rise of the Runelords Anniversary Edition, in the back where it details the area of Hook Mountain region, it hints at the potential of an unexpected ally called <b>Razmus, a CR 10 Hill Giant Fighter 2/Ranger 1.</b></p>
<p>I thought it would be a <i>neat idea at the very least to roleplay his encounter and see if the party convinces him to lend his earth breaker to their cause</i>, or if they would just fight him.</p>
<p><ul><li>Has anyone else dealt with an encounter with Razmus?<li>If so, how did it go?<li>And how did you plan for his dialog and attitude?</ul></p>
<p>:) Thanks.</p>In Rise of the Runelords Anniversary Edition, in the back where it details the area of Hook Mountain region, it hints at the potential of an unexpected ally called Razmus, a CR 10 Hill Giant Fighter 2/Ranger 1.
I thought it would be a neat idea at the very least to roleplay his encounter and see if the party convinces him to lend his earth breaker to their cause, or if they would just fight him.
Has anyone else dealt with an encounter with Razmus?If so, how did it go?And how did you plan...alexperience2015-02-16T22:03:59ZRe: Forums: Rules Questions: How many skill points does an Animal Companion get?alexperiencehttps://paizo.com/threads/rzs2rzdp?How-many-skill-points-does-an-Animal#42015-02-13T20:28:20Z2015-02-13T20:28:20Z<p>thanks @stabbbitydoom, that answered everything.</p>thanks @stabbbitydoom, that answered everything.alexperience2015-02-13T20:28:20ZForums: Rules Questions: How many skill points does an Animal Companion get?alexperiencehttps://paizo.com/threads/rzs2rzdp?How-many-skill-points-does-an-Animal#12015-02-13T20:10:12Z2015-02-13T20:10:12Z<p>I looked in the forums and the two posts I found said something different.
<br />
This one only covered specifically for a lvl 6 bear:
<br />
<a href="http://paizo.com/threads/rzs2ok2b?Animal-companion-skill-points" target="_blank" rel="nofollow">This Forum post</a>
<br />
While this one said it followed the monster template 2 + int dice roll method:
<br />
<a href="http://paizo.com/threads/rzs2ru21?Animal-Companions-and-Skill-Points" target="_blank" rel="nofollow">This other Forum post</a></p>
<p>The problem is, they are both conflicting answers, and neither one says what to do upon level up.
<br />
<b>So to make my question simple, how many skill points would a bear of level 1 and int 2 get at lvl 1, and then again how many more would it get at lvl 2, and then at lvl 3 again?</b></p>
<p><b>Also, does an animal companion take the class skill bonuses from the PC?</b></p>
<p>Thanks for your help, I promise I looked before I asked.</p>I looked in the forums and the two posts I found said something different.
This one only covered specifically for a lvl 6 bear:
This Forum post
While this one said it followed the monster template 2 + int dice roll method:
This other Forum post
The problem is, they are both conflicting answers, and neither one says what to do upon level up.
So to make my question simple, how many skill points would a bear of level 1 and int 2 get at lvl 1, and then again how many more would it get at lvl 2,...alexperience2015-02-13T20:10:12ZRe: Forums: Rules Questions: Share Spellsalexperiencehttps://paizo.com/threads/rzs2qek2?Share-Spells#72015-02-10T15:26:42Z2015-02-10T15:26:42Z<p>Sorry for the necromancered thread ... but to blahpers point, you could also use <i>Mending</i> <a href="http://www.d20pfsrd.com/magic/all-spells/m/mending" target="_blank" rel="nofollow">found here</a> as free healing on your cat or your owl or <i>Make Whole</i> <a href="http://www.d20pfsrd.com/magic/all-spells/m/make-whole" target="_blank" rel="nofollow">found here</a> to do up to 5d6 of healing.</p>
<p>It has to be the second interpretation.</p>Sorry for the necromancered thread ... but to blahpers point, you could also use Mending found here as free healing on your cat or your owl or Make Whole found here to do up to 5d6 of healing.
It has to be the second interpretation.alexperience2015-02-10T15:26:42ZRe: Forums: Product Discussion: Pathfinder Pawns: Inner Sea Pawn Boxalexperiencehttps://paizo.com/products/btpy99sc/discuss&page=2?Pathfinder-Pawns-Inner-Sea-Pawn-Box#822015-02-07T18:34:00Z2015-02-07T18:34:00Z<div class="messageboard-quotee">alexperience wrote:</div><blockquote><p>I'm Disappointed....... Don't get me wrong, I love that they were consistent (for the most part) with artwork I had seen from the books, I love that, that's what drove me to buy the box in the first place, but they dropped the ball on the pawn I actually needed. In the book Faiths of Balance, followers of Pharasma share a certain color theme. They were true to this theme with teh Priest of Pharasma, it matches perfectly with the artwork for teh priestess of Pharasma in the book, perfectly ...</p>
<p>But why didn't they use the artwork for the Priestess of Pharasma from the book too? They went completely off course there and introduced new artwork. Where the other Priests and Priestesses match each other, and are consistent with the books, they for some reason decided to go completely off base with this one and not provide a matching female pawn, and decided to not be consistent with the books like every other pawn in the box.</p>
<p>I know this is not as important to others, as it is to me, but seriously, why choose to be consistent with the books for 95% of the artwork and then by chance, with the one I need and grew to like from the books, choose not to be consistent?</blockquote><p>It appears I was too rash and hasty, as the artwork I had expected to see for the pharasman priestess is actually available in the previous NPC Codex Pawn Box, as number 261:Acolyte .
<p>So I am happy to say that I have found teh pawn I had hoped to see in this box, in a turn of serendipitous events, and in the form of a previously owned pawn.</p>alexperience wrote:I'm Disappointed....... Don't get me wrong, I love that they were consistent (for the most part) with artwork I had seen from the books, I love that, that's what drove me to buy the box in the first place, but they dropped the ball on the pawn I actually needed. In the book Faiths of Balance, followers of Pharasma share a certain color theme. They were true to this theme with teh Priest of Pharasma, it matches perfectly with the artwork for teh priestess of Pharasma in the...alexperience2015-02-07T18:34:00ZRe: Forums: Rules Questions: Multiple Attacks Questionalexperiencehttps://paizo.com/threads/rzs2ryjw?Multiple-Attacks-Question#62015-02-06T21:11:41Z2015-02-06T21:11:41Z<div class="messageboard-quotee">dragonhunterq wrote:</div><blockquote>Rise of the Runelords forums have suggested alternate feats for this guy I believe (If it' who I think it is). I'll see if I can find a link.</blockquote><p>It is the guy you think it is. Seems like there is a few mistakes with his stats. Thanks for the link and the clarifications.dragonhunterq wrote:Rise of the Runelords forums have suggested alternate feats for this guy I believe (If it' who I think it is). I'll see if I can find a link.
It is the guy you think it is. Seems like there is a few mistakes with his stats. Thanks for the link and the clarifications.alexperience2015-02-06T21:11:41ZForums: Rules Questions: Multiple Attacks Questionalexperiencehttps://paizo.com/threads/rzs2ryjw?Multiple-Attacks-Question#12015-02-06T20:31:36Z2015-02-06T20:31:36Z<p>I'm not usually bad with understanding how multiple attacks work ... but I just can't figure out how many attacks this character is supposed to get.</p>
<p>There is a character from Rise of the Runelords who's stats look as follows:</p>
<p>human fighter 4/ranger 2
<br />
NG Medium humanoid (human)
<br />
Init +1; Senses Perception +10</p>
<p>DEFENSE</p>
<p>AC 18, touch 12, flat-footed 16 (+6 armor, +1 Dex, +1 dodge)
<br />
HP 53 (6d10+16)
<br />
Fort +11, Ref +5, Will +2; +1 vs. fear
<br />
Defensive Abilities bravery +1</p>
<p>OFFENSE</p>
<p>Speed 30 ft.
<br />
Melee +1 battleaxe +10/+5 (1d8+7/x3), +1 handaxe +10/+5 (1d6+5/x3)
<br />
Ranged composite longbow +7/+2 (1d8+4/x3)
<br />
Space 5 ft., Reach 5 ft.
<br />
Special Attacks favored enemy (giants +2)</p>
<p>STATISTICS</p>
<p>Str 18, Dex 13, Con 14, Int 10, Wis 12, Cha 8
<br />
Base Atk +6; CMB 10; CMD 22
<br />
Feats Dodge, Double Slice, Great Fortitude, Power Attack, Two-Weapon Fighting, Weapon Focus (battleaxe), Weapon Focus (handaxe), Weapon Specialization (battleaxe)
<br />
Skills Climb +9, Craft (stonemasonry) +7, Knowledge (engineering) +5, Perception +10, Profession (siege engineer) +6, Survival +10
<br />
Languages Common, Osiriani
<br />
SQ armor training 1, track +1, wild empathy +1
<br />
Gear chainmail, +1 battleaxe, +1 handaxe, composite longbow with 20 arrows</p>
<p>Could you please explain to me how many attacks he gets when two weapon fighting?</p>
<p>Thanks.</p>I'm not usually bad with understanding how multiple attacks work ... but I just can't figure out how many attacks this character is supposed to get.
There is a character from Rise of the Runelords who's stats look as follows:
human fighter 4/ranger 2
NG Medium humanoid (human)
Init +1; Senses Perception +10
DEFENSE
AC 18, touch 12, flat-footed 16 (+6 armor, +1 Dex, +1 dodge)
HP 53 (6d10+16)
Fort +11, Ref +5, Will +2; +1 vs. fear
Defensive Abilities bravery +1
OFFENSE
Speed 30 ft.
Melee...alexperience2015-02-06T20:31:36ZRe: Forums: Product Discussion: Pathfinder Pawns: Inner Sea Pawn Boxalexperiencehttps://paizo.com/products/btpy99sc/discuss&page=2?Pathfinder-Pawns-Inner-Sea-Pawn-Box#802015-02-06T20:01:37Z2015-02-06T20:01:37Z<p>I'm Disappointed....... Don't get me wrong, I love that they were consistent (for the most part) with artwork I had seen from the books, I love that, that's what drove me to buy the box in the first place, but they dropped the ball on the pawn I actually needed. In the book Faiths of Balance, followers of Pharasma share a certain color theme. They were true to this theme with teh Priest of Pharasma, it matches perfectly with the artwork for teh priestess of Pharasma in the book, perfectly ...</p>
<p>But why didn't they use the artwork for the Priestess of Pharasma from the book too? They went completely off course there and introduced new artwork. Where the other Priests and Priestesses match each other, and are consistent with the books, they for some reason decided to go completely off base with this one and not provide a matching female pawn, and decided to not be consistent with the books like every other pawn in the box. </p>
<p>I know this is not as important to others, as it is to me, but seriously, why choose to be consistent with the books for 95% of the artwork and then by chance, with the one I need and grew to like from the books, choose not to be consistent?</p>I'm Disappointed....... Don't get me wrong, I love that they were consistent (for the most part) with artwork I had seen from the books, I love that, that's what drove me to buy the box in the first place, but they dropped the ball on the pawn I actually needed. In the book Faiths of Balance, followers of Pharasma share a certain color theme. They were true to this theme with teh Priest of Pharasma, it matches perfectly with the artwork for teh priestess of Pharasma in the book, perfectly
...alexperience2015-02-06T20:01:37ZForums: Rise of the Runelords: The Wealth Progression in Rise of the Runelords seems poor and lackingalexperiencehttps://paizo.com/threads/rzs2ruz8?The-Wealth-Progression-in-Rise-of-the#12015-01-07T20:36:29Z2015-01-07T20:36:29Z<p>edit: I started searching the forums for related posts about this adventure path and wealth, and most if not all go off on tangents and off course topics about spoilers and ideas to convince GMs to buy back loot at full cost. I'd like to continue to ask this question despite it being asked before, if only to get a straight answers about how other GMs have handled wealth in their Rise of the Runelords campaigns. </p>
<p><b>Disclaimer:</b> I am fully aware that each party and experience is different and where one game might have an abundance of wealth and items, another might get by just fine without flashy fancy treasure. I also concede that the DM is in charge of making the experience work regardless of treasure given.</p>
<p><b><i>••Disregarding••</i></b> these two facts, by the core book <a href="http://paizo.com/pathfinderRPG/prd/gamemastering.html#table-12-4-character-wealth-by-level" target="_blank" rel="nofollow">Character Wealth by Level</a>, players should get a certain number of wealth by each level, to purchase goods, upgrade gear, etc ... And it seems like Rise of the Runelords has been a bit behind on treasure.</p>
<p>For Rise of the Runelords:
<br />
<ul><li>Do you compensate by adding more treasure in your group?<li>Do you leave it as is?<li>Do you compensate if your group is composed of 5 or 6 players?<li>Have you found a need to provide loot/gold/treasure outside of what is detailed in each module?</ul></p>
<p><b>Context</b>: If it helps, my group has 5 players, each level 8, and they just started the Hook Mountain Massacre. I have calculated the total expected wealth gained, as per the module, at around 29000gp by the time they should hit level 9, short of the standard 4 man group amount of wealth expected of 52000gp and much shorter of the expected wealth of our 5 man group which would be 65000gp. <b><i>Up until now, the treasure has been pretty sparse as well, giving an overall impression that the campaign is stingy wealth wise. Intentional?</i></b></p>edit: I started searching the forums for related posts about this adventure path and wealth, and most if not all go off on tangents and off course topics about spoilers and ideas to convince GMs to buy back loot at full cost. I'd like to continue to ask this question despite it being asked before, if only to get a straight answers about how other GMs have handled wealth in their Rise of the Runelords campaigns.
Disclaimer: I am fully aware that each party and experience is different and...alexperience2015-01-07T20:36:29ZForums: Rules Questions: Do Supernatural and Spell Like abilities have V - S - M components?alexperiencehttps://paizo.com/threads/rzs2ruu8#12015-01-06T16:13:27Z2015-01-06T16:13:27Z<p>I'm pretty sure they don't but I wanted to confirm.</p>
<p>In the following example <a href="http://www.d20pfsrd.com/classes/core-classes/wizard/arcane-schools/paizo—-arcane-schools/classic-arcane-schools/conjuration/teleportation" target="_blank" rel="nofollow">Wizard Arcane School Conjuration Teleportation Supernatural Ability Shift</a>, </p>
<div class="messageboard-quotee">Shift (Su) wrote:</div><blockquote>... you can teleport to a nearby space as a swift action as if using dimension door.</blockquote><p>Dimension door has a V component.
</p>
If Supernatural Abilities such as shift do not have components, then you could Shift out of a magically Silenced area, but if it uses components as per the spells, then you cannot.</p>
<p>This is just one example.</p>
<p>Please advise.</p>I'm pretty sure they don't but I wanted to confirm.
In the following example Wizard Arcane School Conjuration Teleportation Supernatural Ability Shift,
Shift (Su) wrote:... you can teleport to a nearby space as a swift action as if using dimension door.
Dimension door has a V component.
If Supernatural Abilities such as shift do not have components, then you could Shift out of a magically Silenced area, but if it uses components as per the spells, then you cannot.This is just one
...alexperience2015-01-06T16:13:27ZRe: Forums: Rise of the Runelords: Beginning the Hook Mountain Massacre (Spoilers: GM Question)alexperiencehttps://paizo.com/threads/rzs2rupe?Beginning-the-Hook-Mountain-Massacre#32015-01-05T20:52:33Z2015-01-05T20:52:33Z<div class="messageboard-quotee">Skeld wrote:</div><blockquote><br />
<br />
It's ok if your players are missing the clues that point to Lucretia. The adventure very clearly leads to her toward the end when her reveal takes place. If your players are unsuspecting, that will make for a bigger surprise and maybe lead to a few "so that's what that meant" realizations after the fact. With luck, it will cause them to pay more attention to the little details in the future (I've had several instances now of my players trying to connect the dots and coming to hilariously incorrect conclusions that are very entertaining for me). :D</p>
<p>-Skeld </blockquote><p>Thanks for clarifying. I was worried I forgot to give out clear evidence of her involvement, but if her reveal is later, then I am grateful for the red herrings they have created for themselves.Skeld wrote:It's ok if your players are missing the clues that point to Lucretia. The adventure very clearly leads to her toward the end when her reveal takes place. If your players are unsuspecting, that will make for a bigger surprise and maybe lead to a few "so that's what that meant" realizations after the fact. With luck, it will cause them to pay more attention to the little details in the future (I've had several instances now of my players trying to connect the dots and coming to...alexperience2015-01-05T20:52:33ZForums: Rise of the Runelords: Beginning the Hook Mountain Massacre (Spoilers: GM Question)alexperiencehttps://paizo.com/threads/rzs2rupe?Beginning-the-Hook-Mountain-Massacre#12015-01-05T13:41:57Z2015-01-05T13:41:57Z<p>My group is beginning the Hook Mountain Massacre and something seems odd: At the end of the Skinsaw Murders, the PCs found a letter to Xanesha from an anonymous source (not signed). It doesn't say who the letter is from, but it does call Xanesha a sister. The PCs have assumed they are looking for a brother because it is not specified.</p>
<p>My question: There are a lot of strong hints at the beginning of the Hook Mountain Massacre, that point to the Paradise and Lucrecia, but the PCs aren't picking up on them, </p>
<p><ul><li><b>How should I handle this?</b>
<br />
<li>and also, <b>did we miss something that would have been a more obvious hint that they should be looking for Lucrecia, or does that unfold later?</b></ul></p>
<p>Thanks for your help!</p>My group is beginning the Hook Mountain Massacre and something seems odd: At the end of the Skinsaw Murders, the PCs found a letter to Xanesha from an anonymous source (not signed). It doesn't say who the letter is from, but it does call Xanesha a sister. The PCs have assumed they are looking for a brother because it is not specified.
My question: There are a lot of strong hints at the beginning of the Hook Mountain Massacre, that point to the Paradise and Lucrecia, but the PCs aren't...alexperience2015-01-05T13:41:57ZRe: Forums: Advice: I don't want to tell you that you're doing it wrong, but...alexperiencehttps://paizo.com/threads/rzs2rt9p?I-dont-want-to-tell-you-that-youre-doing-it#92014-12-19T16:44:14Z2014-12-19T16:44:14Z<p>I don't think he will be outright out shined. I mean a fighter will never match the damage output of a ranger against their favored enemy, or a rogue with sequential sneak attacks, or a paladin against something evil ...</p>
<p>However, he will be consistently useful across the board. I will do damage to everything and land most if not all his hits with his amazing BAB and fighter only feats.</p>
<p>I mean sure he will take a back seat in certain fights when there is a specialized class in the party facing a specific enemy, but he will be by far the most consistent and useful damage dealer your party has.</p>
<p>•If he dives into fighter only feats.</p>
<p>••Fighters used to be bland in other editions, lacking flavor and fun factor that other more interesting classes had, but I find they really have their place in Pathfinder. They are by far the best suited at combat, period.</p>
<p>•••I apologize for my biased post. Just don't get why people choose to rag on a class because of it's history of being bland.</p>I don't think he will be outright out shined. I mean a fighter will never match the damage output of a ranger against their favored enemy, or a rogue with sequential sneak attacks, or a paladin against something evil ...
However, he will be consistently useful across the board. I will do damage to everything and land most if not all his hits with his amazing BAB and fighter only feats.
I mean sure he will take a back seat in certain fights when there is a specialized class in the party...alexperience2014-12-19T16:44:14ZForums: Advice: Overland Travel: Making it relevant, fun and appropriately time consuming but not tediousalexperiencehttps://paizo.com/threads/rzs2rsf3?Overland-Travel-Making-it-relevant-fun-and#12014-12-16T21:38:22Z2014-12-15T19:18:19Z<p>Hi all, </p>
<p>I have been DMing for about a year now and have tweaked my overland travel every so often to what it is now. </p>
<p>But I was wondering how other people do it: (I know lots of questions. These are mostly enumerated here to inspire answers and see what other people do for overland travel. Please feel free to answer as little or many of the questions as you want, or to just simply describe anything relevant to handling overland travel in your campaign.)</p>
<p><ul><li>How does your DM/GM handle overland travel?<li>If you are the DM, how do you make it appropriately time consuming (so it's not pointless and easy) but not take 4 sessions to travel 7 days?<li>Do you prepare encounters ahead of time, or do you roll from a chart?<li>Do you have multiple encounters a day?<li>What percentage do you roll for to see if an encounter is triggered?<li>If you do one encounter a day, how do you handle the fact that for each of those encounters, the part has their full list of spells and buffs and leads to the encounter being a cakewalk?<li>Do you have charts you can share that you use in your campaign?<li>What are some of the problems you have run into DMing travel time and how did you go about it to make it better or fix it?<li>Do you use Weather in your Campaign?</ul></p>
<p>Thanks!</p>Hi all,
I have been DMing for about a year now and have tweaked my overland travel every so often to what it is now.
But I was wondering how other people do it: (I know lots of questions. These are mostly enumerated here to inspire answers and see what other people do for overland travel. Please feel free to answer as little or many of the questions as you want, or to just simply describe anything relevant to handling overland travel in your campaign.)
How does your DM/GM handle overland...alexperience2014-12-15T19:18:19ZRe: Forums: Rules Questions: Negative Strength Modifiers and CMBalexperiencehttps://paizo.com/threads/rzs2rrt6?Negative-Strength-Modifiers-and-CMB#42014-12-11T16:18:36Z2014-12-11T16:18:36Z<p>Thanks! I knew it would be something like this, but I saw nowhere that it distinguished between "Modifier" and "Bonus". </p>
<div class="messageboard-quotee">Chemlak wrote:</div><blockquote>I can't think of anywhere off the top of my head to answer your bonus question, though the double slice feat might do it.</blockquote><p>I think you answered it anyway, by explaining the difference between Modifier and Bonus.
<p>Thank you.</p>Thanks! I knew it would be something like this, but I saw nowhere that it distinguished between "Modifier" and "Bonus".
Chemlak wrote:I can't think of anywhere off the top of my head to answer your bonus question, though the double slice feat might do it.
I think you answered it anyway, by explaining the difference between Modifier and Bonus. Thank you.alexperience2014-12-11T16:18:36ZForums: Rules Questions: Negative Strength Modifiers and CMBalexperiencehttps://paizo.com/threads/rzs2rrt6?Negative-Strength-Modifiers-and-CMB#12014-12-11T16:07:55Z2014-12-11T16:07:55Z<p>Hi all, </p>
<p>I promise you I have Googled and searched the forums. I believe this is a simple question since because I have not found any threads about this, I am assuming it's general knowledge that I just missed.</p>
<p><b>If your Strength Score is 8, and your modifier is -1, does -1 apply to your combat maneuver rolls and DC?</b></p>
<p>I already know that it applies to damage, to a minimum damage of 1, I just didn't know if it applied to combat maneuvers.</p>
<p><b><i>Bonus Question:</i> Are there any circumstances where negative strength modifiers are NOT considered but positive strength modifiers are?</b></p>
<p>Thanks!</p>Hi all,
I promise you I have Googled and searched the forums. I believe this is a simple question since because I have not found any threads about this, I am assuming it's general knowledge that I just missed.
If your Strength Score is 8, and your modifier is -1, does -1 apply to your combat maneuver rolls and DC?
I already know that it applies to damage, to a minimum damage of 1, I just didn't know if it applied to combat maneuvers.
Bonus Question: Are there any circumstances where...alexperience2014-12-11T16:07:55ZRe: Forums: Rules Questions: What kind of Undead can you create with Animate Dead?alexperiencehttps://paizo.com/threads/rzs2rq7d?What-kind-of-Undead-can-you-create-with#42014-11-24T19:25:36Z2014-11-24T19:25:36Z<p>Thanks for the clarifications.</p>Thanks for the clarifications.alexperience2014-11-24T19:25:36ZForums: Rules Questions: What kind of Undead can you create with Animate Dead?alexperiencehttps://paizo.com/threads/rzs2rq7d?What-kind-of-Undead-can-you-create-with#12014-11-24T18:25:03Z2014-11-24T18:25:03Z<p>I apologize in advance, I'm sure these have been asked before but I still can't find the answer to them.</p>
<p><ul><li>While using <a href="http://www.d20pfsrd.com/magic/all-spells/a/animate-dead" target="_blank" rel="nofollow">Animate Dead</a>, can you only create Skeletons and Zombies (and Beheaded), along with their respective variants, or can you also create ghouls, ghasts or other?<li>Also can you Animate whatever is nearby, if hypothetically a Gorgon died nearby, could you Animate Dead the Gorgon and create an Gorgon Skeleton so long as it is within your HD budget for the spell, using the <a href="http://www.d20pfsrd.com/bestiary/monster-listings/templates/skeleton" target="_blank" rel="nofollow">Skeleton template</a>?</ul></p>
<p>Final optional question: Purely for Semantics, can you only Animate Dead what is nearby? or in the middle of nowhere could you create an undead skeleton or other from the carbon in the materials nearby, etc, even if there are no bones nearby?</p>
<p>Thanks, </p>
<p>Alex</p>I apologize in advance, I'm sure these have been asked before but I still can't find the answer to them.
While using Animate Dead, can you only create Skeletons and Zombies (and Beheaded), along with their respective variants, or can you also create ghouls, ghasts or other?Also can you Animate whatever is nearby, if hypothetically a Gorgon died nearby, could you Animate Dead the Gorgon and create an Gorgon Skeleton so long as it is within your HD budget for the spell, using the Skeleton...alexperience2014-11-24T18:25:03ZForums/Pathfinder First Edition: General Discussion: Should the use of Evil aligned spells affect your alignment as a PC?alexperiencehttps://paizo.com/threads/rzs2rpr8?Should-the-use-of-Evil-aligned-spells-affect#12014-11-19T21:00:14Z2014-11-19T21:00:14Z<p>Certain spells have the tag "evil" (without quotes) right next to the school of magic.</p>
<p>Three examples are <a href="http://paizo.com/pathfinderRPG/prd/spells/animateDead.html" target="_blank" rel="nofollow">Animate Dead</a>, <a href="http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/bloodTranscription.html" target="_blank" rel="nofollow">Blood Transcription</a> and <a href="http://paizo.com/pathfinderRPG/prd/spells/nightmare.html" target="_blank" rel="nofollow">Nightmare</a>.</p>
<p>Please note not all Evil aligns spells are from the school of magic Necromancy, however, it seems the majority are, just not all of them. It has been ruled at our table that the consistent use of such spells will result in an alignment shift.</p>
<p>My question to you is, <b>should it?</b></p>
<p>Thanks for your time.</p>Certain spells have the tag "evil" (without quotes) right next to the school of magic.
Three examples are Animate Dead, Blood Transcription and Nightmare.
Please note not all Evil aligns spells are from the school of magic Necromancy, however, it seems the majority are, just not all of them. It has been ruled at our table that the consistent use of such spells will result in an alignment shift.
My question to you is, should it?
Thanks for your time.alexperience2014-11-19T21:00:14ZForums: Advice: Is there a way to boost a Wizards melee touch attack other than boosting his/her Strength ability score?alexperiencehttps://paizo.com/threads/rzs2rp66?Is-there-a-way-to-boost-a-Wizards-melee-touch#12014-11-13T18:01:45Z2014-11-13T18:01:45Z<p>Wizard BAB isn't great and Strength for wizards is typically a dump stat, how to successfully and consistently use spells requiring melee touch attacks? I have been avoiding them for the most part.</p>
<p>Are there ways to boost BAB? Are there ways to sub Strength with another ability score for melee touch attacks?</p>
<p>Thanks for your help!</p>Wizard BAB isn't great and Strength for wizards is typically a dump stat, how to successfully and consistently use spells requiring melee touch attacks? I have been avoiding them for the most part.
Are there ways to boost BAB? Are there ways to sub Strength with another ability score for melee touch attacks?
Thanks for your help!alexperience2014-11-13T18:01:45ZRe: Forums: Advice: DM question: What are some tips on running sea based overland travel?alexperiencehttps://paizo.com/threads/rzs2rkrd?DM-question-What-are-some-tips-on-running-sea#122014-10-09T20:42:34Z2014-10-09T20:42:34Z<div class="messageboard-quotee">Zedth wrote:</div><blockquote>Another tactic I've used against players is a thrill encounter that turns out to be harmless. Narrate that the crow's nest spots something large and flying, then moments later he calls out..."DRAGON!".... the sailors scramble, ballistas are loaded, etc. The party gets all scared. Then the dragon flies in out of the sun, (thus disguising that it is a metallic dragon until it gets close) divebombs RIGHT NEAR the ship and lifts a huge swordfish out of the sea, glistening in the sunlight, splashing some crew with seawater. The dragon flies away. (picture an eagle pulling a trout from a lake, but on a grander scale)</blockquote><p>Love this! Stealing this exact scene.
<p>Thanks.</p>Zedth wrote:Another tactic I've used against players is a thrill encounter that turns out to be harmless. Narrate that the crow's nest spots something large and flying, then moments later he calls out..."DRAGON!".... the sailors scramble, ballistas are loaded, etc. The party gets all scared. Then the dragon flies in out of the sun, (thus disguising that it is a metallic dragon until it gets close) divebombs RIGHT NEAR the ship and lifts a huge swordfish out of the sea, glistening in the...alexperience2014-10-09T20:42:34ZRe: Forums: Advice: DM question: What are some tips on running sea based overland travel?alexperiencehttps://paizo.com/threads/rzs2rkrd?DM-question-What-are-some-tips-on-running-sea#72014-10-08T17:16:37Z2014-10-08T17:16:37Z<div class="messageboard-quotee">Guardianlord wrote:</div><blockquote> I do an Oregon trail, table, a different one for every terrain. Each day a player rolls d100 (with bonuses or penalties depending on skills), and I set in motion the days encounter, 1/3 are bad (monsters, storms, rigging fails, leaks etc), 1/3 are good (school of fish, strong winds, resupply island, clear navigation points, etc), and 1/3 neutral (normal day, interesting sight, other ship on the horizon, shipwrecks, etc). </blockquote><p>That's awesome! I especially like the part about being stranded or big storms changing the course of the ship.
<p>Do you have your tables handy? Do you mind sharing them?</p>Guardianlord wrote:I do an Oregon trail, table, a different one for every terrain. Each day a player rolls d100 (with bonuses or penalties depending on skills), and I set in motion the days encounter, 1/3 are bad (monsters, storms, rigging fails, leaks etc), 1/3 are good (school of fish, strong winds, resupply island, clear navigation points, etc), and 1/3 neutral (normal day, interesting sight, other ship on the horizon, shipwrecks, etc).
That's awesome! I especially like the part about...alexperience2014-10-08T17:16:37ZForums: Advice: DM question: What are some tips on running sea based overland travel?alexperiencehttps://paizo.com/threads/rzs2rkrd?DM-question-What-are-some-tips-on-running-sea#12014-10-08T15:32:43Z2014-10-08T15:32:43Z<p>Hi, </p>
<p>my party has decided to use a ship to get to their next destination. I'm a big advocate of making sure the travel takes days, and making appropriate day to day events happen to give the time traveling some life and make it seem like it's not just a quick easy thing to get from point a to point b and for the players to not just arbitrarily choose to go 12 days away whenever they feel like it.</p>
<p>That being said, I have done this well on land, across multiple terrain types .. .but never by sea.</p>
<p>The APL is 7 and closing in on 8.</p>
<p>What types of monsters do you like for sea battles?
<br />
Are there any that you can think of that can hop out of the water and fight on deck or do they need the party to fight in the water with them?
<br />
Do you know any short length modules that happen on a ship? Maybe like a ghost on the ship or a mystery that needs to be solved along the way?
<br />
Any other tips in general to make the experience better?</p>
<p>Anything will help and is appreciated.</p>
<p>Thanks.</p>Hi,
my party has decided to use a ship to get to their next destination. I'm a big advocate of making sure the travel takes days, and making appropriate day to day events happen to give the time traveling some life and make it seem like it's not just a quick easy thing to get from point a to point b and for the players to not just arbitrarily choose to go 12 days away whenever they feel like it.
That being said, I have done this well on land, across multiple terrain types .. .but never by...alexperience2014-10-08T15:32:43ZForums/Pathfinder First Edition: General Discussion: Is there a way to reduce someones saves?alexperiencehttps://paizo.com/threads/rzs2riv8?Is-there-a-way-to-reduce-someones-saves#12014-09-23T18:25:25Z2014-09-23T14:01:30Z<p>is there a way to make someone take a penalty on saves so that they have a greater chance of failing saves?</p>
<p>•Other than Bestow Curse•</p>
<p>Thanks</p>is there a way to make someone take a penalty on saves so that they have a greater chance of failing saves?
*Other than Bestow Curse*
Thanksalexperience2014-09-23T14:01:30ZRe: Forums: Rise of the Runelords: The Skinsaw Murders (GM Reference)alexperiencehttps://paizo.com/threads/rzs2hl57&page=8?The-Skinsaw-Murders#3972014-09-10T17:13:52Z2014-09-10T17:13:52Z<p>How have others handled the Falling Bell CR4 trap in the Shadow Clock near the end of the Skinsaw Murders?</p>How have others handled the Falling Bell CR4 trap in the Shadow Clock near the end of the Skinsaw Murders?alexperience2014-09-10T17:13:52ZRe: Forums: Rise of the Runelords: The Skinsaw Murders (GM Reference)alexperiencehttps://paizo.com/threads/rzs2hl57&page=8?The-Skinsaw-Murders#3842014-07-29T12:07:48Z2014-07-29T12:07:48Z<p>Quick (hopefully easy) question about the Haunts in Foxglove Manor (RotRL Anniversary Edition) ...</p>
<p>It says that I should select specific haunts for specific characters based on which characters are more violent, seek revenge, obsessed with burning or fire, etc ... </p>
<p>But How can I guarantee that that specific character is the one that will trigger the respective haunts by being the closest, or picking up an item, etc?</p>Quick (hopefully easy) question about the Haunts in Foxglove Manor (RotRL Anniversary Edition) ...
It says that I should select specific haunts for specific characters based on which characters are more violent, seek revenge, obsessed with burning or fire, etc ...
But How can I guarantee that that specific character is the one that will trigger the respective haunts by being the closest, or picking up an item, etc?alexperience2014-07-29T12:07:48ZRe: Forums: Pathfinder Accessories: Red Mantis Pawnsalexperiencehttps://paizo.com/threads/rzs2r4kw?Red-Mantis-Pawns#32014-07-23T15:23:30Z2014-07-23T15:23:30Z<div class="messageboard-quotee">Eric Clingenpeel wrote:</div><blockquote><p> I've seen all the pawns, and I have not seen any red mantis pawns. sorry.</p>
<p>If they ever come out with a pawn set for Serpent's Skull they will most likely be in it since they're one of the factions in that AP </blockquote><p>That's good to know. Thanks.Eric Clingenpeel wrote:I've seen all the pawns, and I have not seen any red mantis pawns. sorry.
If they ever come out with a pawn set for Serpent's Skull they will most likely be in it since they're one of the factions in that AP
That's good to know. Thanks.alexperience2014-07-23T15:23:30ZRe: Forums/Lost Omens Campaign Setting: General Discussion: Sandpoint Devil questalexperiencehttps://paizo.com/threads/rzs2ra99?Sandpoint-Devil-quest#72014-07-23T15:17:30Z2014-07-23T15:17:30Z<div class="messageboard-quotee">RuyanVe wrote:</div><blockquote><p> Yeah, <s>can't find it either;</s> HA!</p>
<p><a href="http://paizo.com/threads/rzs2pdfn?List-of-appropriate-side-adventures-for-the#6" target="_blank" rel="nofollow">The Pit by Daviot</a></p>
<p>Ruyan. </blockquote><p>Thanks! That's perfect.RuyanVe wrote:Yeah, can't find it either; HA!
The Pit by Daviot
Ruyan.
Thanks! That's perfect.alexperience2014-07-23T15:17:30ZRe: Forums/Lost Omens Campaign Setting: General Discussion: Sandpoint Devil questalexperiencehttps://paizo.com/threads/rzs2ra99?Sandpoint-Devil-quest#52014-07-21T14:19:01Z2014-07-21T14:19:01Z<p>Thanks @everyone!</p>
<p>Thanks @RuyanVe! I'm looking but I can't find it. I'll keep looking though. It sounds like it would work great!</p>
<p>- Alex</p>Thanks @everyone!
Thanks @RuyanVe! I'm looking but I can't find it. I'll keep looking though. It sounds like it would work great!
- Alexalexperience2014-07-21T14:19:01ZForums/Lost Omens Campaign Setting: General Discussion: Sandpoint Devil questalexperiencehttps://paizo.com/threads/rzs2ra99?Sandpoint-Devil-quest#12014-07-19T11:55:05Z2014-07-19T11:55:05Z<p>Hi, does anyone know of a quest leading to the Sandpoint Devil?</p>
<p>The Rise of the Runelords campaign book gives information that it lives in "The Pit" atop "The Devil's Platter" and that The Pit if this sinkhole, etc etc etc.</p>
<p>Is there a module or adventure that leads here or uses this information to ultimately end with a confrontation with the sandpoint devil?</p>
<p>Thanks,</p>
<p>Alex</p>Hi, does anyone know of a quest leading to the Sandpoint Devil?
The Rise of the Runelords campaign book gives information that it lives in "The Pit" atop "The Devil's Platter" and that The Pit if this sinkhole, etc etc etc.
Is there a module or adventure that leads here or uses this information to ultimately end with a confrontation with the sandpoint devil?
Thanks,
Alexalexperience2014-07-19T11:55:05ZForums: Rise of the Runelords: Burnt Offerings Alternate Ending *Spoilers in Main question*alexperiencehttps://paizo.com/threads/rzs2r59e?Burnt-Offerings-Alternate-Ending-Spoilers-in#12014-06-09T14:05:51Z2014-06-09T14:05:51Z<p>So my players have just about ended Chapter 1: Burnt Offerings. </p>
<p>Upon killing Nualia (which is a whole story on it's own), they opened the door to the Barghest. They were outmatched since they are still level 3 and the Barghest is a CR 7. They got extremely lucky with some illusions and rolls and managed to escape through a narrow hallway in which the Barghest could not fit or continue to pursue them. </p>
<p>Having not gone through the door with the shadows and having not found the treasure, they decided to camp up, refresh and buff and get a second chance at taking on the Barghest ... except ... I decided that it had escaped through the shadow room and the treasure room through the pool of water and out. </p>
<p>This has made for an interesting turn of events for Sandpoint:</p>
<p>- A Barghest is on the loose, Father Zantus is freaking out
<br />
- The town guard is worried since it has DR unless you have magic weapons and the guards just can't all afford magic weapons
<br />
- The skinsaw murders have started and the party has no clue if it's the Barghest or something else (which has made an intersting Red Herring)
<br />
- And the stage is set for an epic showdown, in the rain, at night, with Ameiko, Shalelu, Hemlock and the party to face the Barghest when it comes in to attack the town again.
<br />
- The party is luring the Barghest by making use of the minor runewell of wrath</p>
<p>I'd like to extend to you: What are your thoughts? Have you had alternate endings to the Chapter of your own? Have you had something similar with Nualia or the Barghest getting free and harrassing the party throughout the Campaign?</p>
<p>P.S. Lyrie and Orik escaped Thistletop. Any ideas how I can use them as well as recurring pests?</p>
<p>Thanks, </p>
<p>Alex</p>So my players have just about ended Chapter 1: Burnt Offerings.
Upon killing Nualia (which is a whole story on it's own), they opened the door to the Barghest. They were outmatched since they are still level 3 and the Barghest is a CR 7. They got extremely lucky with some illusions and rolls and managed to escape through a narrow hallway in which the Barghest could not fit or continue to pursue them.
Having not gone through the door with the shadows and having not found the treasure, they...alexperience2014-06-09T14:05:51ZForums: Pathfinder Accessories: Red Mantis Pawnsalexperiencehttps://paizo.com/threads/rzs2r4kw?Red-Mantis-Pawns#12014-06-03T18:35:06Z2014-06-03T18:35:06Z<p>Hi everyone, </p>
<p>I'm a big fan of collection all the pawns, at least I have started to be, and I would really like to find Red Mantis pawns. I know the Inner Sea guide has two pictures, one of a Red Mantis man with the Mantis Mask on and another of a Woman with a cloak and no Mask on. </p>
<p>I'd love know what product has these pawns in it, but I would settle for any Red Mantis pawns regardless.</p>
<p><b>Do you know what Product would have Red Mantis Pawns?</b></p>
<p>To specify, I do mean the cardboard pawns, not full fledged 3D miniatures.</p>
<p>Thank you for your time, </p>
<p>Alex</p>Hi everyone,
I'm a big fan of collection all the pawns, at least I have started to be, and I would really like to find Red Mantis pawns. I know the Inner Sea guide has two pictures, one of a Red Mantis man with the Mantis Mask on and another of a Woman with a cloak and no Mask on.
I'd love know what product has these pawns in it, but I would settle for any Red Mantis pawns regardless.
Do you know what Product would have Red Mantis Pawns?
To specify, I do mean the cardboard pawns, not full...alexperience2014-06-03T18:35:06ZRe: Forums/Lost Omens Campaign Setting: General Discussion: Can Halflings be found in small, primarily Halfling settlements?alexperiencehttps://paizo.com/threads/rzs2r4jt?Can-Halflings-be-found-in-small-primarily#62014-06-03T15:41:06Z2014-06-03T15:41:06Z<div class="messageboard-quotee">thejeff wrote:</div><blockquote>No reason you can't make up your own. Founded as a refuge for escaping halflinfg slaves as Cheliax lost it's hold on the area?</blockquote><p>Thanks @thejeff, I ended up going with something similar.
<p>Thank you everyone for your input and for clarifying the campaign setting for Halflings in Golarion.</p>
<p>Alex</p>thejeff wrote:No reason you can't make up your own. Founded as a refuge for escaping halflinfg slaves as Cheliax lost it's hold on the area?
Thanks @thejeff, I ended up going with something similar. Thank you everyone for your input and for clarifying the campaign setting for Halflings in Golarion.
Alexalexperience2014-06-03T15:41:06ZForums/Lost Omens Campaign Setting: General Discussion: Can Halflings be found in small, primarily Halfling settlements?alexperiencehttps://paizo.com/threads/rzs2r4jt?Can-Halflings-be-found-in-small-primarily#12014-06-03T12:53:26Z2014-06-03T12:53:26Z<p>This is actually 2 question, if you would be so kind, could you please answer both:</p>
<p>- All the material I have read seems to indicate that Halflings are found in major cities or with Varisian Nomadics. However, I cannot find anything that would set Halflings in their own secluded and sheltered community/settlement. Can they be found in such a setting?</p>
<p>- Specifically, is there such a small and secluded settlement in Varisia where they can be found? Even if it's not just Halflings in the settlement, but as long as it's primarily Halflings.</p>
<p>Thank you for your time :)</p>
<p>Alex</p>This is actually 2 question, if you would be so kind, could you please answer both:
- All the material I have read seems to indicate that Halflings are found in major cities or with Varisian Nomadics. However, I cannot find anything that would set Halflings in their own secluded and sheltered community/settlement. Can they be found in such a setting?
- Specifically, is there such a small and secluded settlement in Varisia where they can be found? Even if it's not just Halflings in the...alexperience2014-06-03T12:53:26ZForums: Rules Questions: Is there any incentive to sleep with a bedroll?alexperiencehttps://paizo.com/threads/rzs2qun4?Is-there-any-incentive-to-sleep-with-a-bedroll#12014-04-01T14:19:44Z2014-04-01T14:19:44Z<p>I'm surprised I can't find a core rulebook answer on this, or in the forums.</p>
<p>While adventuring in a dungeon, or setting up camp outside, is there any benefit to lugging around the extra weight of a bedroll and using that to rest versus not carrying the extra weight and just sleeping on the ground?</p>
<p>Thank you for reading my question.</p>
<p>Alex</p>I'm surprised I can't find a core rulebook answer on this, or in the forums.
While adventuring in a dungeon, or setting up camp outside, is there any benefit to lugging around the extra weight of a bedroll and using that to rest versus not carrying the extra weight and just sleeping on the ground?
Thank you for reading my question.
Alexalexperience2014-04-01T14:19:44ZRe: Forums: Rules Questions: How does Long Term Care work exactly?alexperiencehttps://paizo.com/threads/rzs2qt1v?How-does-Long-Term-Care-work-exactly#32014-03-20T01:28:41Z2014-03-19T13:51:00Z<div class="messageboard-quotee">SlimGauge wrote:</div><blockquote><p> From the core rule book heal skill (bolding mine):</p>
<p>Action: Providing first aid, treating a wound, or treating poison is a standard action. Treating a disease or tending a creature wounded by a spike growth or spike stones spell takes 10 minutes of work. Treating deadly wounds takes 1 hour of work. <b>Providing long-term care requires 8 hours of light activity.</b> </blockquote><p>Why didn't any of us see that? Thanks for your clarification!
<p>Do you happen to know about the second question too?</p>SlimGauge wrote:From the core rule book heal skill (bolding mine):
Action: Providing first aid, treating a wound, or treating poison is a standard action. Treating a disease or tending a creature wounded by a spike growth or spike stones spell takes 10 minutes of work. Treating deadly wounds takes 1 hour of work. Providing long-term care requires 8 hours of light activity.
Why didn't any of us see that? Thanks for your clarification! Do you happen to know about the second question too?alexperience2014-03-19T13:51:00ZForums: Rules Questions: How does Long Term Care work exactly?alexperiencehttps://paizo.com/threads/rzs2qt1v?How-does-Long-Term-Care-work-exactly#12014-03-19T13:42:25Z2014-03-19T13:42:25Z<p>Hi everyone, </p>
<p>One of my PCs suffers from STR dmg and has been slowly healing back his ability points each night while resting. I know Long Term Care can accelerate the process. </p>
<p><b>However it doesn't say if the person providing Long Term Care does one Heal Check and then is done and can leave the other while he rests, or if that person has to stay awake and provide that care while the other rests, doing nothing else?</b></p>
<p><b>Side Question: Does Ray of Enfeeblement provide lasting STR dmg which has to be healed with resting, or does the dmg leave (restoring the ability score to it's full score) as soon as the duration is over?</b></p>
<p>Thanks!</p>Hi everyone,
One of my PCs suffers from STR dmg and has been slowly healing back his ability points each night while resting. I know Long Term Care can accelerate the process.
However it doesn't say if the person providing Long Term Care does one Heal Check and then is done and can leave the other while he rests, or if that person has to stay awake and provide that care while the other rests, doing nothing else?
Side Question: Does Ray of Enfeeblement provide lasting STR dmg which has to...alexperience2014-03-19T13:42:25ZRe: Forums: Rules Questions: Wizard and Fatigue questions (2 questions)alexperiencehttps://paizo.com/threads/rzs2qsi1?Wizard-and-Fatigue-questions#32014-03-14T15:16:40Z2014-03-14T15:16:40Z<p>Thank you for your reply!</p>
<p>Would you happen to also know the answer to my second question?</p>Thank you for your reply!
Would you happen to also know the answer to my second question?alexperience2014-03-14T15:16:40ZForums: Rules Questions: Wizard and Fatigue questions (2 questions)alexperiencehttps://paizo.com/threads/rzs2qsi1?Wizard-and-Fatigue-questions#12014-03-14T13:48:53Z2014-03-14T13:48:53Z<p>Hi everyone, </p>
<p>I have the following feat: <a href="http://www.d20pfsrd.com/feats/local-feats/acadamae-graduate-local-1" target="_blank" rel="nofollow">Acadamae Graduate from the Curse of the Crimson Throne Campaign</a></p>
<div class="messageboard-quotee">Acadamae Graduate wrote:</div><blockquote>Whenever you cast a prepared arcane spell from the conjuration (summoning) school that takes longer than a standard action to cast, reduce the casting time by one round (to a minimum casting time of one standard action). Casting a spell in this way is taxing and requires a Fortitude save (DC 15 + spell level) to resist becoming fatigued.</blockquote><p>My two questions:
<p>1 - <b>Does using this twice and failing twice cause exhaustion?</b> I read somewhere that magical fatigue doesn't stack, but this might not be considered magical fatigue.</p>
<p>2 - <b>If you continue to cast Summons while exhausted, do you get any worse conditions applied to you for failing the saving throw for this feat?</b></p>
<p>Thank you for your help.</p>Hi everyone,
I have the following feat: Acadamae Graduate from the Curse of the Crimson Throne Campaign
Acadamae Graduate wrote:Whenever you cast a prepared arcane spell from the conjuration (summoning) school that takes longer than a standard action to cast, reduce the casting time by one round (to a minimum casting time of one standard action). Casting a spell in this way is taxing and requires a Fortitude save (DC 15 + spell level) to resist becoming fatigued.
My two questions: 1 - Does...alexperience2014-03-14T13:48:53Z