Seltyiel

alabamasax's page

Organized Play Member. 11 posts (15 including aliases). No reviews. No lists. No wishlists. 12 Organized Play characters. 1 alias.


Liberty's Edge 4/5

1 person marked this as a favorite.
Isaac White wrote:
6. The assassin only goes for the merchant the PCs protect. Both times they were surprised that Temel Passad (they saved Metella) was still alive. People don't enjoy false choices. Jakti's motivation for the assassination and subsequent ignoring of the merchants seems underdeveloped.

I interpreted this a little differently.

Spoiler:
Upon seeing the foreign coins, the merchant storms out of the room to confront his or her rival, whom Jakti aided. The two loudly accuse one another of being responsible for the recent attack. Aaqir al’Hakam—perhaps with the PCs’ help—is able to calm the two.

To me, this meant that there was an assassin sent to each room with the other person's coins on them.

When I ran this, my party wanted to split up with part wanting to help Temel, part wanting to help Metella, and part wanting to protect Jakti (since that was what Jakti was originally requesting).

I had Aaqir lean out and yell at them because of

Spoiler:
Aaqir al’Hakam emerges from one of the upstairs hallways and calls to the PCs to “protect the guests,” though he stresses the last word as if to imply one of the other critical guests.

As they couldn't decide what to do, I had Aaqir tell them he was going to help the other merchant and Jakti tell them he could handle the zombies himself.

Based on what was in my first spoiler, the PC's knew that something was amiss and both merchant's were accusing the other for trying to be assassinated and had the evidence.

Dark Archive 4/5

2 people marked this as a favorite.

Just found it as well.
On a side note,

Spoiler:
my group managed to escape the dungeon with four evidence points, thus bypassing the maze. They took Valais back to the lodge getting their last two evidence points succeeding on the mission. My group only ended up fighting the imps in B10. I think they found the easiest way possible to completely succeed at this scenario.

Dark Archive

1 person marked this as a favorite.

I am prepping this scenario for my local PFS. Can someone explain the part in the spoiler to me?

Spoiler:
How exactly is the lock at the end meant to work? I understand the moving up and down of columns. Do you assume all colums are down in the beginning? Also, do the PC's become stuck in the pit once they failed three times? These are unclear to me. Thanks.