Ajibachana

Zova - Elinnea's page

91 posts. Alias of Elinnea.


Race

Deck

About Zova - Elinnea

Zova
Female
Human
Shifter

Skills
Strength...... d6 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Dexterity.... d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Stealth: Dexterity +1
Constitution d8 [ ]+1 [ ]+2
Fortitude: Constitution +1
Intelligence d6 [ ]+1
Wisdom...... d8 [X]+1 [X]+2 [ ]+3
Survival: Wisdom +3
Charisma.... d6 [ ]+1

Powers
Hand Size When you draw or reset your hand, choose a hand size of 3, 5, or 7 ([ ] or 1 or 9).
Proficient with Light Armors

When you would banish a spell that has the Animal trait for its power, you may instead
recharge it.

On your Strength, Dexterity, or Constitution check, you may discard ([X] or recharge) a card
that has the Animal trait to add your Survival skill. If it is a combat check and you did not
play a weapon, add ([ ] twice) that card's adventure deck number and the Animal trait.

You may discard a card to move after your exploration ([X] or to evade your encounter).

Cards List
Favored card type: Card that has the Animal trait

Weapon 1 [ ]2
Spell...... 2 [X]3 [X]4 [ ]5
Armor... 1 [ ]2
Item...... 3 [ ]4
Ally........ 5 [X]6 [ ]7
Blessing 3 [ ]4 [ ]5

******************

Current Deck:

Wendifisa Spear
Spoiler:

Weapon B
Spear, Melee, Piercing, Magic

For your combat check, reveal this card to use
your Strength, Melee, or Survival skill + 1d12+1;
you may additionally discard this card to add
another 1d12. If you fail this check, discard
the top card of your deck.


Aspect of the Hawk
Spoiler:

Spell B
Magic, Divine, Animal, Attack, Veteran, Owner: Zova

Display this card. While displayed, for your combat
check, you may use your Strength, Dexterity, or
Survival skill + 1d6 plus the scenario's adventure
deck number and add the Melee and Slashing traits;
you may additionally discard another card to add
another 1d6 and the Animal trait.

At the end of your turn, if you do not have the Divine
skill, banish this card; otherwise, discard it, or you
may attempt a Divine 7 check to recharge it instead.


Aspect of the Mouse
Spoiler:

Spell B
Magic, Divine, Animal, Basic

Display this card. While displayed, add 1d6 to your
Dexterity non-combat checks. While displayed,
you may recharge a card to evade a monster you
encounter.

At the end of your turn, if you do not have the
Divine skill, banish this card; otherwise, discard it,
or you may attempt a Divine 6 check to recharge it
instead.


Aspect of the Frog
Spoiler:

Spell 1
Magic, Divine, Animal

Display this card. While displayed, add 1d6 to your
Constitution checks. While displayed, you may
recharge a card to evade a barrier you encounter;
if it has the Obstacle or Trap trait, you may put
it on the bottom of its deck.

At the end of your turn, if you do not have the
Divine skill, banish this card; otherwise, discard it,
or you may attempt a Divine 8 check to recharge it
instead.


Charm Animal
Spoiler:

Spell 1
Magic, Arcane, Divine

Bury this card to draw a random ally that has the
Animal trait from the box.

After playing this card, if you do not have either the
Arcane or Divine skill, banish it.


Arboreal Armor
Spoiler:

Armor 2
Light Armor, Magic

Reveal this card to reduce Combat damage dealt to you
by 1, or by 2 if the check has the Swashbuckling trait.

Discard this card to reduce all damage except Fire
damage dealt to you to 0; if proficient with light
armors, recharge it instead.

If proficient with light armors, you may recharge this
card when you reset your hand.


Angelstep
Spoiler:

Item 2
Plant, Alchemical, Healing

Bury or banish this card to allow a character at your
location to shuffle 1d4+1 random cards from her
discard pile into her deck. After she does, you may
succeed at a Craft 8 or a Survival 9 check to recharge
this card instead.

While you reset your hand, reveal any number of
cards that have the Plant trait to treat your hand size
as 1 higher per card revealed.


Compass
Spoiler:

Item B
Object, Basic

Recharge this card to move, then you may examine
the top card of your location deck. You may not use
this power during an encounter.

Discard this card to explore your location.


Cloud Puff
Spoiler:

Item B
Plant, Alchemical, Basic

Bury or banish this card to allow a character to
ignore a bane's powers that happen before and after
you act. After the encounter, you may succeed at
a Craft 4 or Survival 5 check to recharge this card
instead.

While you reset your hand, reveal any number of
cards that have the Plant trait to treat your hand size
as 1 higher per card revealed.


Thylacine
Spoiler:

Ally 2
Animal

Discard this card to evade a monster you encounter; if the
monster's adventure deck number is lower than the scenario's
adventure deck number, you may put the monster on the top
or bottom of its location deck.

Discard this card to explore your location. During this
exploration, add 1d6 to your first combat or Stealth check.


Snow Leopard
Spoiler:

Ally 1
Animal, Elite

Recharge this card to add 1d4 to any combat check.

Discard this card to explore your location.


Raven
Spoiler:

Ally 1
Animal

Recharge this card to add 1d10 to your check to
acquire a weapon, an armor, or an item.

Discard this card to explore your location.


Fox
Spoiler:

Ally B
Animal, Basic

Recharge this card to add 1d4 to any Intelligence or
Wisdom check.

Discard this card to explore your location.


Fire Gecko
Spoiler:

Ally 1
Animal, Elemental, Fire

Reveal this card to add 1d4 and the Fire trait to
your combat check. If you fail to defeat the bane,
discard this card before you take damage.

Discard this card to explore your location. During
this exploration, add 1d4 and the Fire trait to
your combat checks.


Wolverine
Spoiler:

Ally 1
Animal, Veteran

If you would fail a combat check by the scenario's
adventure deck number or less, you may bury this card
to reroll the dice; take the new result.

Discard this card to explore your location. During
this exploration, add 1d6 to your Stealth checks.


Blessing of Kelizandri
Spoiler:

Blessing B
Divine, Kelizandri

Discard this card to add 1 die to any check.

Discard this card to add 2 dice to any check
against a card that has the Aquatic trait.

Discard this card to explore your location.

After you play this card, if it matches the top
card of the blessings discard pile, recharge
this card instead of discarding it.


Blessing of the Green Faith
Spoiler:

Blessing B
Divine, Basic

Discard this card to add 1 die to any check.

Recharge this card to add 1 die to another character's
check.

Discard this card to explore your location.


Blessing of the Ancients
Spoiler:

Blessing B
Divine, Basic

Discard this card to add 1 die to any check.

Discard this card to examine the top card of your
location deck, then you may explore your location.

After you play this card, if the top card of the
blessings discard pile has the Basic trait, recharge
this card instead of discarding it.


Organized play details
270121-1007
Tier 3.0
Die bumps: 2

Season of Tapestry's Tides
Scenario 1: Skill feat (Wisdom +1), Deck upgrade (Ally 1)
Scenario 2: Power feat (or recharge), Deck upgrade (Weapon B)
Scenario 3: Deck upgrades (Spell 1, Blessing B)
Scenario 4: Card feat (Spell), Deck upgrade (Ally 1)
Scenario 5: Deck upgrade (Ally 1)
For the rest of the AP: add 1d4 vs. banes with Undead trait. Bury a boon to banish my displayed Pirate Shade Haunt. Bury a Swashbuckling boon to recharge 1d4 random cards from discard.

2.1: Skill feat (Wisdom +2), Deck upgrade (Ally 2), Loot item Totem Necklace and armor Shark Skin Armor
2.2: Power feat (or to evade your encounter), Deck upgrade (Item 2), Loot allies Rekkish and Rickety Hake.
2.3: Deck upgrade (Armor 2), Loot weapon Brine's Sting and item Farglass
2.4: Card feat (Ally), Deck upgrade (Ally 1), Loot item Svingli's Eye and armor Buccaneer's Breastplate
2.5: None
Adventure reward: Card feat (Spell, filled with a Spell 1)

Svingli's Eye:

Loot 2
Type: Item
Traits: Tool Magic
To Acquire:
Recharge this card to examine the top card of the location deck.
Discard this card to add 1d4+2 to any check attempted by a character on a ship; if the top card of the blessings discard pile is Blessing of the Gods, add 1d8+2 instead.
After you play this card, succeed at a Survival 9 check to recharge it instead of discarding it.