Armistril

Zeuxidamos's page

31 posts. Alias of Daniel Stewart.


About Zeuxidamos

ZEUXIDAMOS CR 8
Male Elf, Gray Argent Savant 2 Wizard 6
NG Medium Humanoid
Init +3; Senses Low-Light Vision; Listen +4, Spot +4
Languages Aerdi, Elven, Ferrond, Keoish, Suloise
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AC 21, touch 13, flat-footed 18
. . (+3 Dex, +8 armor)
hp 36 (8d4)
Fort +3, Ref +6, Will +9
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Speed 30ft.
Melee weapon Unarmed Strike +3 (1d3-1)
Space 5 ft.; Reach 5 ft.
Base Atk +4; Grp +3

Combat Gear (none)
Wizard Spells Prepared (CL 6, +3 melee touch, +7 ranged touch):
4 (DC 19, 2/day) - Magic Missile, Maxim, Magic Missile, Maxim, Sword of Deception
3 (DC 18, 3/day) - Fireball, Bigby's Disrupting Hand, Mage Armor, Greater, Phantom Steed
2 (DC 17, 4/day) - Bigby's Striking Fist, Blast of Force, Blast of Force, Blast of Force, Luminous Swarm
1 (DC 16, 10/day) - Mage Armor, Bigby's Tripping Hand, Bigby's Tripping Hand, Magic Missile, Magic Missile, Magic Missile, Magic Missile, Magic Missile, Shield, Unseen Servant, Unseen Servant
0 (DC 15, 4/day) - Light, Detect Magic, Mage Hand, Prestidigitation, Read Magic
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Abilities Str 8 Dex 16 Con 10 Int 20 Wis 10 Cha 9
SQ +2 to saves vs Enchantments, +3 to Hit Points while familiar is within 1 mile., Arcane Thesis: Magic Missile CL 9, Deliver Touch Spells Through Familiar (Su), Empathic Link (Su), Evocation, Force Armor (Ex), Force Specialization, Illusion, Maximize Spell, Necromancy, Racial Skill Bonus, Reserve Bonus (force), Share Spells, Speak With Familiar (Ex), Subtype - Elf, Type - Humanoid
Feats Arcane Thesis: Magic Missile CL 9, Blade of Force (Su), Elven Weapon Proficiencies, Improved Toughness, Maximize Spell, Scribe Scroll, Wizard Weapon Proficiencies
Skills Concentration +11, Decipher Script +8, Knowledge: Arcana +16, Knowledge: Dungeoneering +10, Knowledge: Geography +8, Knowledge: History +14, Knowledge: Local +7, Knowledge: Nature +7, Knowledge: Nobility & Royalty +7, Knowledge: Religion +7, Knowledge: The Planes +11, Listen +4, Search +7, Spellcraft +18, Spot +4
Possessions combat gear plus Bedroll, Cloak of Resistance, +1, Flint and steel, Handy Haversack (18 @ 67.26 lbs), Money, Pot, iron, Pouch, belt (1 @ 0 lbs), Rations, trail (per day), Ring of Sustenance, Ring of Wizardry I, Rope, Elven (20 ft.), Spell component pouch, Spellbook, wizard's (blank), Sunrod, Traveller's Outfit (Free), Waterskin
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+2 to saves vs Enchantments +2 save bonus vs Enchantments.
+3 to Hit Points while familiar is within 1 mile. This ability is active when your familiar is within one mile.
Arcane Thesis: Magic Missile CL 9 +2 CL for chosen spells, apply MM effects at -1 level change each.
Blade of Force (Su) Force spl 3rd+, swift, +spl lvl dam & ignore incorp on next weap att.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link (Su) You have an empathic link with your Arcane Familiar.
Evocation You are specialized in casting spells from the Evocation school.
Force Armor (Ex) Increase armor or shield bonus from force spells by +2.
Force Specialization Gain bonus to attack and damage rolls made with force spells.
Illusion You may not cast spells from the Illusion school.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Maximize Spell All variable effects of a spell are maximized. +3 Levels.
Necromancy You may not cast spells from the Necromancy school.
Racial Skill Bonus You gain a bonus to some skills (already counted).
Reserve Bonus (force) +1 competence bonus on caster level for force spells.
Share Spells Spells cast on you can also affect your familiar, if it's within 5 feet.
Speak With Familiar (Ex) You can communicate verbally with your familiar.
Subtype - Elf Subtype for a set of humanoids who share a common origin and language.
Type - Humanoid Unless otherwise noted humanoids have these features.

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MINOS CR 1/10
Male Animal, Toad (Animal, Toad +1)
TN Diminutive Humanoid
Init +1; Senses Low-Light Vision; Listen +6, Spot +6
Languages
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AC 18, touch 15, flat-footed 17
. . (+4 size, +1 Dex)
hp 18 (1d8)
Fort +2, Ref +3, Will +10
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Speed 5ft.
Melee weapon Unarmed Strike +3 (--5)
Space 1 ft.; Reach 0 ft.
Base Atk +8; Grp -13

Combat Gear (none)
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Abilities Str 1 Dex 12 Con 11 Int 10 Wis 14 Cha 4
SQ Amphibious, Improved Evasion (Ex), Racial Skill Bonus, Type - Animal
Feats Alertness
Skills Concentration +11, Decipher Script +3, Hide +21, Jump -17, Listen +6, Spellcraft +11, Spot +6
Possessions combat gear plus Money
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Amphibious Can breathe air
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Racial Skill Bonus You gain a bonus to some skills (already counted).
Type - Animal Unless otherwise noted animals have these features.