ZeroShift4's page

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Sorry for butting in on everyone's conversations, but I did want to list some suggestions in line with the thread's spirit. I apologize in advance if some of these were mentioned or addressed already.

Specific things:
1. Thundergauntlet slot # is possibly incorrect. Wielding two of them in order to use their ability would require 4 upper limb slots, which no upper limbs have.
2. As mentioned before, heavy biped and hoverpad legs are missing HP and HP progression.
3. I feel as though the laser rifle should be able to be wielded by the upper limbs. As of now, it can only occupy frame slots.
4. The "low" damage of the alloyed sword seems a little too low.
5. The Furyjumper frame's operator count seems to be a typo.

General ideas:
1. Unarmed strike for mechs?
2. Other long-range weapons (sniper rifles, etc.)?
3. Burrowing mechs?
4. Upgrade for increasing STR?
5. Transforming mechs (a la Macross)?
6. Combining mechs (a la Getter Robo)?
7. Living mechs (a la Evangelion)?
8. Rocket punch (a la Mazinger Z)?
9. Funnels/Drone weaponry (a la Gundam)?
10. Secondary arms/Sub arms (a la Gundam)?
11. System for piloting a mech with the operator's movements (a la Daimos/G Gundam)?
12. Something that allows certain class features (gear boosts, combat feats, etc.) to be used with a mech?
13. Possibly changing the operator count of Gargantuan mechs to something like 1-3 or 1-4? (Many Gargantuan mechs in fiction do not require more than one operator, but benefit from more)


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Reincarnate wrote:
The condition of the creature’s remains is not a factor. So long as some small portion of the creature’s body still exists, it can be reincarnated, but the portion receiving the spell must have been part of the creature’s body at the time of death.

I think the dust is viable.