Sajan Gadadvara

Zeriax's page

1,900 posts. Alias of Edeldhur.


RSS

1 to 50 of 1,900 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Guys, I am sharing with you the PM I sent to Variel last Tuesday, regarding our Reign of Winter and Wrath of the Righteous games:

'Hey Variel,

I wanted to drop you a line and say I am going to leave the games. My upfront apologies to you man - this is all on me, I am simply not feeling it.

Not much point in dissecting it, but I am not getting the thrill, or enthusiasm, or excitation of saving Golarion by fighting heroically in the Worldwound! Or of saving the World by searching for Baba Yaga across the dimensions!

I am not exactly sure why - if it is the nature of higher level gaming in Pathfinder, or even simply me and what I am looking for in the games. Maybe my expectations were too high, I don't know.

I want to apologize again - you have made an amazing effort with these two games over the years. It feels wrong to not follow them through, but this has been gnawing at me for a long time. If I go over my Campaigns page, see a post in these games, and skip them, then something is wrong and there is no point in dragging it.

So... Yeah. I will step aside, and leave room for someone perhaps more enthusiastic.

For what it is worth, there were some really amazing moments, and I hope the group carries on. Gigantic kudos to you as a GM - you already know how much I appreciate what you have done.

Honestly hope we see each other around the boards.

Best,
Helgash a.k.a. Zeriax'

There is really not much more to say, but I want to extend the words and gigantic kudos to all of you, older and newer arrivals at the game. Hope to see you guys around.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Morgrym, I think you are still dominated?


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

"What?! Stand fast friends, this is not over. And where is Morgrym?" - the monk urges his companions, and looks around for their dwarven warrior, while using the magical scale to recover some of his wounds.

Silver Scale healing: 2d8 + 10 ⇒ (3, 3) + 10 = 16


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Sorry for the delay guys... A lot of stuff going on at once with work and life... So:

First Reflex Save DC20: 1d20 + 13 ⇒ (19) + 13 = 32

I am not 100% clear what I need to roll - one Fort and one Reflex for each attack? Then 3x Reflex to shave off 12 points of damage each hit:

Reflex Save DC20: 1d20 + 13 ⇒ (15) + 13 = 28
Reflex Save DC20: 1d20 + 13 ⇒ (16) + 13 = 29
Reflex Save DC20: 1d20 + 13 + 1d8 ⇒ (5) + 13 + (5) = 23 < Surge used.

This means 27 - 12 - 5 + 35 - 12 - 5 + 28 - 12 = 44 damage.

Zeriax has Resist acid 5, cold 5, electricity 5

Fort Save DC20: 1d20 + 14 ⇒ (18) + 14 = 32
Fort Save DC20: 1d20 + 14 ⇒ (16) + 14 = 30
Fort Save DC20: 1d20 + 14 ⇒ (10) + 14 = 24

Not staggered, and taking 44 points of damage, is that it?

In a display of resilience and agility, Zeriax manages to avoid the brunt of the attack against him, and returns in kind - "This has lasted too long"

Ki Flurry and Perfect Strike

Whisperwind 1: 1d20 + 25 ⇒ (12) + 25 = 37 <- This is Shot 1.
Damage if it hits: 1d8 + 25 + 2 ⇒ (5) + 25 + 2 = 32
Whisperwind 1: 1d20 + 25 ⇒ (6) + 25 = 31
Damage if it hits: 1d8 + 25 + 2 ⇒ (5) + 25 + 2 = 32

Whisperwind 2: 1d20 + 25 ⇒ (17) + 25 = 42
Damage if it hits: 1d8 + 25 + 2 ⇒ (7) + 25 + 2 = 34

Whisperwind 3: 1d20 + 25 ⇒ (6) + 25 = 31
Damage if it hits: 1d8 + 25 + 2 ⇒ (8) + 25 + 2 = 35

Whisperwind 4: 1d20 + 20 ⇒ (20) + 20 = 40
Damage if it hits: 1d8 + 25 + 2 ⇒ (2) + 25 + 2 = 29

Whisperwind 4 crits?: 1d20 + 20 ⇒ (18) + 20 = 38
Additional damage if it is a crit: 2d8 + 50 + 2 ⇒ (4, 1) + 50 + 2 = 57


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

"Nasira!" - Zeriax shouts, unusually agitated - "You will regret that" - he promises Mustafa, unleashing a torrent of arrows.

Using Ki Flurry and Perfect Strike.

Whisperwind 1: 1d20 + 25 ⇒ (17) + 25 = 42 <- This is Shot 1.
Damage if it hits: 1d8 + 25 + 2 ⇒ (7) + 25 + 2 = 34
Whisperwind 1: 1d20 + 25 ⇒ (4) + 25 = 29
Damage if it hits: 1d8 + 25 + 2 ⇒ (6) + 25 + 2 = 33

Whisperwind 2: 1d20 + 25 ⇒ (15) + 25 = 40
Damage if it hits: 1d8 + 25 + 2 ⇒ (5) + 25 + 2 = 32

Whisperwind 3: 1d20 + 25 ⇒ (10) + 25 = 35
Damage if it hits: 1d8 + 25 + 2 ⇒ (8) + 25 + 2 = 35

Whisperwind 4: 1d20 + 20 ⇒ (8) + 20 = 28
Damage if it hits: 1d8 + 25 + 2 ⇒ (1) + 25 + 2 = 28


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

I am waiting on the melee guys :D


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

I wold really like a Dispel Magic on Mustafa :P


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

"Master Ironfist, do not chase our foes alone" - Zeriax urges - "Together we are stronger" - and unleashes on Mustafa.

Whisperwind 1: 1d20 + 25 ⇒ (16) + 25 = 41
Damage if it hits: 1d8 + 25 + 2 ⇒ (6) + 25 + 2 = 33

Whisperwind 2: 1d20 + 25 ⇒ (14) + 25 = 39
Damage if it hits: 1d8 + 25 + 2 ⇒ (8) + 25 + 2 = 35

Whisperwind 3: 1d20 + 25 ⇒ (12) + 25 = 37
Damage if it hits: 1d8 + 25 + 2 ⇒ (2) + 25 + 2 = 29

Whisperwind 4: 1d20 + 20 ⇒ (19) + 20 = 39
Damage if it hits: 1d8 + 25 + 2 ⇒ (2) + 25 + 2 = 29

Now THOSE are some decent rolls :D


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Apologies guys, I was also not reading the map correctly, and thought it was not updated :P

Zeriax casts a spell impossibly fast, due to his newly acquired rod, then after studying his opponent releases a single cold iron shot.

Quickened Divine Favor. Attacking the demon - Mustafa?

Vital strike: 1d20 + 25 + 2 ⇒ (5) + 25 + 2 = 32 +2 is from the Demon Hunter Feat.
Damage if it hits: 2d8 + 25 ⇒ (7, 5) + 25 = 37

I am rolling like a boss today...


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

I am not sure - do we have a map?


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Sense Motive: 1d20 + 16 ⇒ (2) + 16 = 18

zzzzZZzzzzZzZZZzzzzzz....


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Zeriax watches the exchange with intensity - "May I ask why does Mustafa not talk?" - he inquires.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18
Sir Garith Mordrand wrote:
can I snag the old +1cloak?

Of course ;)


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Guys, is it ok if I grab that Cloak of Resistance +2 to replace my +1?

Knowledge (Local): 1d20 + 11 ⇒ (7) + 11 = 18
Knowledge (Planes): 1d20 + 11 ⇒ (10) + 11 = 21

Sense Motive Yaniel and Mustafa's actions: 1d20 + 16 ⇒ (20) + 16 = 36

Zeriax remains silent - he believes the answer to Nasira's questions will be crucial.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Sorry for the delay guys, my laptop was still in the bag after the trip, and I don't think I can do the math for Zeriax's combat without Herolab :P

Taking a single step back, Zeriax unleashes a volley of arrows at their foe - "Avast!"

Whisperwind 1: 1d20 + 22 ⇒ (8) + 22 = 30
Damage if it hits: 1d8 + 22 ⇒ (3) + 22 = 25

Whisperwind 2: 1d20 + 22 ⇒ (19) + 22 = 41
Damage if it hits: 1d8 + 22 ⇒ (5) + 22 = 27

Whisperwind 3: 1d20 + 22 ⇒ (9) + 22 = 31
Damage if it hits: 1d8 + 22 ⇒ (7) + 22 = 29

Whisperwind 4: 1d20 + 17 ⇒ (7) + 17 = 24
Damage if it hits: 1d8 + 22 ⇒ (5) + 22 = 27


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Vacation time is upon us!

So I wanted to let you know I will be off on holidays from the 21st June until the 7th of July. I do check my games when possible, but it will obviously be hit and miss.

Feel free to bot me as needed.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Wait, why is she acting before us?


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

I will go after Nasira.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Hmmmm, feels a little cheesy - I think I'll pass :P


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

"I am not sure, friend Nasira"

I always thought the shield had to be 'wielded', does it not?


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

After the search of the area, Zeriax moves South again, to check the door to the southeast.

SE of A3

Take 10: 10 + 21 = 31


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Zeriax follows suit, checking the doors alongside Morgrym, but not without first using magical detection means.

Casting Detect Magic first.

Perception: 1d20 + 21 ⇒ (2) + 21 = 23

Aid Morgrym I guess :D


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Hey guys, apologies for the delays on my end - over the last two days got hit pretty hard by high fever and some other messed up symptoms.

In current times... It causes some apprehension on top of the sickness itself. Trying to get back at it, if I can.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

I think those are from Matt Groenig also right? The guy who did the Simpsons?


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Am I up?

Zeriax understands the time for words is at an end, and launches another volley.

Attacking Red, then Yellow - those two at the entrance.

Whisperwind 1: 1d20 + 22 - 2 ⇒ (18) + 22 - 2 = 38
Damage if it hits: 1d8 + 22 - 2 ⇒ (2) + 22 - 2 = 22

Whisperwind 2: 1d20 + 22 - 2 ⇒ (10) + 22 - 2 = 30
Damage if it hits: 1d8 + 22 - 2 ⇒ (4) + 22 - 2 = 24

Whisperwind 3: 1d20 + 22 - 2 ⇒ (7) + 22 - 2 = 27
Damage if it hits: 1d8 + 22 - 2 ⇒ (8) + 22 - 2 = 28

Whisperwind 4: 1d20 + 17 - 2 ⇒ (3) + 17 - 2 = 18
Damage if it hits: 1d8 + 22 - 2 ⇒ (4) + 22 - 2 = 24


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18
Javell DeLeon wrote:

Oh man! But you only missed ONE save, Zeriax! That is freaking impressive. And you only missed it because it was a stupid 1. Otherwise you would've made them all. Man that is so cool to be near perfect. That totally blows my mind that you were just a measly "2" from making a boatload of saves. So cool. :)

Because if that was me, I'd've already hit the road with a bunch of minuses to boot. :P

Hahaha, well Monks... You know :D

Funny as time goes by playing Pathfinder, I tend to invest more and more in my saves above everything else. I mean, 'save or suck' and 'save or die' are a thing, and they can just break a character.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Of course I will eventually miss a save - that is why I was asking Ansha about taking some proactive action :P

Will: 1d20 + 18 ⇒ (1) + 18 = 19
Will: 1d20 + 18 ⇒ (5) + 18 = 23
Will: 1d20 + 18 ⇒ (7) + 18 = 25
Will: 1d20 + 18 ⇒ (13) + 18 = 31

Will: 1d20 + 18 ⇒ (18) + 18 = 36
Will: 1d20 + 18 ⇒ (16) + 18 = 34
Will: 1d20 + 18 ⇒ (11) + 18 = 29

Missed a save vs. Crushing Despair so -2 to attack rolls, saving throws, ability checks, skill checks, and weapon damage.

"Do you not understand my language?" - the monk repeats, fighting against the feeling of being overwhelmed, and launching a volley at the next assailant.

Whisperwind 1: 1d20 + 22 - 2 ⇒ (2) + 22 - 2 = 22
Damage if it hits: 1d8 + 22 - 2 ⇒ (1) + 22 - 2 = 21

Whisperwind 2: 1d20 + 22 - 2 ⇒ (10) + 22 - 2 = 30
Damage if it hits: 1d8 + 22 - 2 ⇒ (7) + 22 - 2 = 27

Whisperwind 3: 1d20 + 22 - 2 ⇒ (6) + 22 - 2 = 26
Damage if it hits: 1d8 + 22 - 2 ⇒ (7) + 22 - 2 = 27

Whisperwind 4: 1d20 + 17 - 2 ⇒ (9) + 17 - 2 = 24
Damage if it hits: 1d8 + 22 - 2 ⇒ (7) + 22 - 2 = 27

I just keep rolling amazingly...


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

With Garith in such a precarious position, and Morgrym tied up with rescuing their friend, Zeriax understands there is no time for inaction.

As soon as their opponents sketch an aggressive move, he lets fly - "Very well"

Whisperwind 1: 1d20 + 22 ⇒ (16) + 22 = 38
Damage if it hits: 1d8 + 22 ⇒ (3) + 22 = 25

Whisperwind 2: 1d20 + 22 ⇒ (3) + 22 = 25
Damage if it hits: 1d8 + 22 ⇒ (6) + 22 = 28

Whisperwind 3: 1d20 + 22 ⇒ (10) + 22 = 32
Damage if it hits: 1d8 + 22 ⇒ (3) + 22 = 25

Whisperwind 4: 1d20 + 17 ⇒ (15) + 17 = 32
Damage if it hits: 1d8 + 22 ⇒ (1) + 22 = 23


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Gotcha!


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Ansha, you just heard Zeriax menacing 'something' inside the room, right?


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

"Stand still and you will be spared - otherwise your lives are forfeit"

Readied action to flurry if they start to attack us or leave the room.

Variel, I don´t think you described what the creatures are doing when the door opens, or what they look like, etc.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

"I do not think arrows, even from Whisperwind, will be able to do any significant damage to such a monstrous contraption" - Zeriax ponders, looking around for a way to simply disable the devilish machinery.

My UMD will not be enough, even with a natural 20 so don't really know what to do here... Ansha has +12 but I guess the issue is the same.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Waiting first to know if the giant is dead :D


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Geez, you are right Morgrym - what a string of rolls :P

Now in an advantageous position, Zeriax shoots a volley at the second giant.

Whisperwind: 1d20 + 19 ⇒ (5) + 19 = 24
Damage: 1d8 + 20 ⇒ (5) + 20 = 25

Whisperwind: 1d20 + 19 ⇒ (7) + 19 = 26
Damage: 1d8 + 20 ⇒ (1) + 20 = 21

Whisperwind: 1d20 + 19 ⇒ (6) + 19 = 25
Damage: 1d8 + 20 ⇒ (6) + 20 = 26

Whisperwind: 1d20 + 14 ⇒ (13) + 14 = 27
Damage: 1d8 + 20 ⇒ (1) + 20 = 21

Clearly the dicebot is learning to hate me also...


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Thx Variel, I did not read the map right.

If Retcon is needed:

Vital Strike: 1d20 + 19 ⇒ (15) + 19 = 34
Damage: 2d8 + 20 ⇒ (7, 2) + 20 = 29


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Zeriax takes a step forward and unleashes a volley of arrows on the wounded giant.

Burning a ki point.

Whisperwind 1: 1d20 + 19 ⇒ (18) + 19 = 37
Damage if it hits: 1d8 + 20 ⇒ (4) + 20 = 24

Whisperwind 2: 1d20 + 19 ⇒ (6) + 19 = 25
Damage if it hits: 1d8 + 20 ⇒ (3) + 20 = 23

Whisperwind 2: 1d20 + 19 ⇒ (13) + 19 = 32
Damage if it hits: 1d8 + 20 ⇒ (2) + 20 = 22

Whisperwind 1: 1d20 + 14 ⇒ (12) + 14 = 26
Damage if it hits: 1d8 + 20 ⇒ (7) + 20 = 27


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Zeriax releases a single shot at the closest giant then steps back.

Vital Strike: 1d20 + 19 ⇒ (20) + 19 = 39
Damage if it hits: 2d8 + 20 + 1d6 ⇒ (7, 1) + 20 + (3) = 31

The d6 is sneak attack damage so probably does not apply.

Crit?: 1d20 + 19 ⇒ (20) + 19 = 39
Additional damage if it crits: 2d8 + 20 + 20 ⇒ (2, 8) + 20 + 20 = 50


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

I will join my words to the others Variel - I can only offer my enormous 'thank you' for watching over all of us as the damned pandemic continues to spread.

So thank you Variel, to you and all those working with you.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

"I cannot quite place what it is, but I hear loud grinding from behind the door..."

Variel, nothing particular in the room itself?

The monk approaches the door carefully, to check for traps and what may lie beyond.

Perception at the door: 1d20 + 21 ⇒ (19) + 21 = 40


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Stay as safe as possible Variel.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

So the giants are defeated? Assuming yes:

The monk steps forward, casting a simple spell and peering inside the door.

Detect Magic.

Perception: 1d20 + 21 ⇒ (10) + 21 = 31

If he finds no immediate mundane or magical danger, he presses onwards, around the massive corpses, to investigate the room.

Stealth: 1d20 + 16 ⇒ (20) + 16 = 36
Perception: 1d20 + 21 ⇒ (6) + 21 = 27


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Taking a step back, Zeriax unleashes on the giant facing Morgrym - "Stand fast"

Whisperwind 1: 1d20 + 19 ⇒ (6) + 19 = 25
Damage if it hits: 1d8 + 20 ⇒ (5) + 20 = 25

Whisperwind 2: 1d20 + 19 ⇒ (16) + 19 = 35
Damage if it hits: 1d8 + 20 ⇒ (4) + 20 = 24

Whisperwind 3: 1d20 + 19 ⇒ (12) + 19 = 31
Damage if it hits: 1d8 + 20 ⇒ (8) + 20 = 28

Whisperwind 4: 1d20 + 14 ⇒ (19) + 14 = 33
Damage if it hits: 1d8 + 20 ⇒ (6) + 20 = 26


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Variel, is the golem wielding an actual weapon, or the weapon is a part of the construct?

"Most impressive master Ironfist" - Zeriax nods at his dwarf companion, heading to the door.

Had I checked it before? Take 10 on Percetion for +31


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18
Sir Garith Mordrand wrote:
so...babys take a lot of energy and mental capacity...

You think..? :D


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

As the cloud clears, Zeriax smiles, and unleashes another volley at the creature.

One ki point spent for Flurry of Arrows + 1 MP spent for Mythic Ki: As a free action, you can expend one use of mythic power to regain 2 points in your ki pool (up to your maximum). For the rest of your turn, your successful attacks with unarmed strikes or monk weapons bypass all damage reduction.

WhisperWind 1: 1d20 + 19 ⇒ (1) + 19 = 20
Damage if it hits: 1d8 + 20 ⇒ (4) + 20 = 24

WhisperWind 2: 1d20 + 19 ⇒ (4) + 19 = 23
Damage if it hits: 1d8 + 20 ⇒ (4) + 20 = 24

WhisperWind 3: 1d20 + 19 ⇒ (5) + 19 = 24
Damage if it hits: 1d8 + 20 ⇒ (8) + 20 = 28

WhisperWind 4: 1d20 + 14 ⇒ (2) + 14 = 16
Damage if it hits: 1d8 + 20 ⇒ (1) + 20 = 21

Amazing rolls....


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Zeriax will delay to see if the cloud is dealt with.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Variel, any chance to link the map up top? And apologies for the delay, was travelling the whole of last week :P

Taking a bead, Zeriax unleashes his attacks with methodical precision.

One ki point spent for Flurry of Arrows + 1 MP spent for Mythic Ki: As a free action, you can expend one use of mythic power to regain 2 points in your ki pool (up to your maximum). For the rest of your turn, your successful attacks with unarmed strikes or monk weapons bypass all damage reduction.

WhisperWind 1: 1d20 + 19 ⇒ (7) + 19 = 26
Damage if it hits: 1d8 + 20 ⇒ (4) + 20 = 24

WhisperWind 2: 1d20 + 19 ⇒ (15) + 19 = 34
Damage if it hits: 1d8 + 20 ⇒ (3) + 20 = 23

WhisperWind 3: 1d20 + 19 ⇒ (17) + 19 = 36
Damage if it hits: 1d8 + 20 ⇒ (3) + 20 = 23

WhisperWind 4: 1d20 + 14 ⇒ (17) + 14 = 31
Damage if it hits: 1d8 + 20 ⇒ (6) + 20 = 26


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Zeriax moves well away - "Nasira and Ansha, you should stay back"


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

"I cannot fathom what exactly, but I believe there is more to this statue than we may think. I am convinced opening the door will trigger something..." - Zeriax nods at his companions, then turns to Ansha - "I believe so, though Nasira would be the one most versed of us in such matters"


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Guys, please remember to update your positions on the map - I have updated Morgrym and myself :P

Zeriax moves ahead, first examining the statue, then the door for traps or sounds.

Perception (Statue): 1d20 + 25 ⇒ (1) + 25 = 26
Perception (Door): 1d20 + 25 ⇒ (11) + 25 = 36

Full Name

Mr. Chompy

Race

Compsognathus

Classes/Levels

HP 5| AC 16| T 14| FF13| CMD 9| F+4| Ref+2|W+3 | Init+6 | Per+4 |

Gender

M

Size

Tiny

Languages

Chompy Speak

Strength 8
Dexterity 15
Constitution 14
Intelligence 6
Wisdom 11
Charisma 5

About Mr Chompy

Mr Chompy is an ill-tempered dinosaur that has adopted Vara as his human. They live scrappily together.

Mr Chompy's Secret:

Mr Chompy isn't a dinosaur. Well, not exactly. He's an elemental spirit sent by Vara's celestial father. As her father cannot overtly interfere in mortal matters(as it would interfere with free will), he sent Mr Chompy to protect Vara. Unfortunately the journey between planes has locked him into the form of a dinosaur, diminished most of his powers and mental faculties. He still remembers his purpose and what he used to be, which is why he's grumpy most of the time.