paizo.com Favorited Posts by ZenFox42paizo.com Favorited Posts by ZenFox422024-03-27T11:25:24Z2024-03-27T11:25:24ZRe: Forums: Recruitment: Savage Firefly – want some "space western" adventures (Savage Worlds)?GM_ZenFox42 (alias of ZenFox42)https://paizo.com/campaigns/v5748p75ivmp9/recruiting&page=4#1732024-03-19T23:35:37Z2024-03-18T15:43:08Z<p>Sorry to be the holdup, work's been slamming me lately...</p>
<p>Also sorry, I didn't realized this issue hadn't been fully resolved...</p>
<p>My inclination is to go with Gifted, since it starts the PC with lots of power, but limited "spells", and if you want to start with more, well, that's what Edges are for.</p>
<p>Any counter-arguments?</p>Sorry to be the holdup, work's been slamming me lately...
Also sorry, I didn't realized this issue hadn't been fully resolved...
My inclination is to go with Gifted, since it starts the PC with lots of power, but limited "spells", and if you want to start with more, well, that's what Edges are for.
Any counter-arguments?GM_ZenFox42 (alias of ZenFox42)2024-03-18T15:43:08ZRe: Forums: Recruitment: Savage Firefly – want some "space western" adventures (Savage Worlds)?GM_ZenFox42 (alias of ZenFox42)https://paizo.com/campaigns/v5748p75ivmp9/recruiting&page=4#1672024-03-01T21:06:45Z2024-03-01T12:03:03Z<p>P.S. - for 3•encumbrance and 4•Encumbrance, if you fail the Spirit roll you take a level of Fatigue. When I wrote it I thought that was implied, but I just wanted to explicit about it.</p>
<p>Also please note, you become Incapacitated on your •third• Fatigue point, as opposed to becoming Incapacitated on your •fourth• Wound. And the only Power that can remove points of Fatigue is Relief, which almost no one takes. Otherwise, in-game rest is the only thing that reverses Fatigue.</p>P.S. - for 3*encumbrance and 4*Encumbrance, if you fail the Spirit roll you take a level of Fatigue. When I wrote it I thought that was implied, but I just wanted to explicit about it.
Also please note, you become Incapacitated on your *third* Fatigue point, as opposed to becoming Incapacitated on your *fourth* Wound. And the only Power that can remove points of Fatigue is Relief, which almost no one takes. Otherwise, in-game rest is the only thing that reverses Fatigue.GM_ZenFox42 (alias of ZenFox42)2024-03-01T12:03:03ZRe: Forums: Recruitment: Savage Firefly – want some "space western" adventures (Savage Worlds)?GM_ZenFox42 (alias of ZenFox42)https://paizo.com/campaigns/v5748p75ivmp9/recruiting&page=4#1632024-03-01T08:55:07Z2024-02-29T12:28:51Z<p>Evindyll - I mentioned this before, but we'll have to work out some penalties for your TK when you try to lift more than its Encumbrance load based on which die you get when you use the Power. I'll stick to d6 for this discussion.</p>
<p>So, if you have a d6 Strength TK, you can lift up to 40 pounds with no problem. After that, your TK is "encumbered". At up to 2 times the base lift, if this was you carrying stuff, you'd be at -2 to Pace, Running, Agility and its linked skills, and Vigor rolls to avoid Fatigue.</p>
<p>At three times the base weight or more, you can move at a Pace of 1 for a number of rounds equal to your Vigor. Every round thereafter you must succeed at a Vigor roll or take a level of Fatigue.</p>
<p>The maximum weight a character can lift or carry is four times the listed weight, but the rules don't mention anything about movement limits or taking on Fatigue.</p>
<p>Most of this doesn't really apply to TK. What I'm thinking is something like "after N rounds, you must start making a Spirit roll to avoid Fatigue". So :</p>
<p>If you lift up to your base TK "encumbrance", no penalties.
<br />
Up to 2•encumbrance : once every 3 rounds, make a Spirit roll at -1 or take on a level of Fatigue.
<br />
Up to 3•encumbrance : once every 2 rounds, make a Spirit roll at -2.
<br />
Up to 4• encumbrance : every round, make a Spirit roll at -3.</p>
<p><b>ALL</b> - any thoughts on this? Balanced or unbalanced? Too fiddly?</p>Evindyll - I mentioned this before, but we'll have to work out some penalties for your TK when you try to lift more than its Encumbrance load based on which die you get when you use the Power. I'll stick to d6 for this discussion.
So, if you have a d6 Strength TK, you can lift up to 40 pounds with no problem. After that, your TK is "encumbered". At up to 2 times the base lift, if this was you carrying stuff, you'd be at -2 to Pace, Running, Agility and its linked skills, and Vigor rolls to...GM_ZenFox42 (alias of ZenFox42)2024-02-29T12:28:51ZRe: Forums: Recruitment: Savage Firefly – want some "space western" adventures (Savage Worlds)?ZenFox42https://paizo.com/campaigns/v5748p75ivmp9/recruiting&page=4#1622024-02-27T16:52:43Z2024-02-27T11:28:41Z<p>Daniel and Evindyll : you get 2 extra Advancements on your build to keep you even with the other PC's.</p>Daniel and Evindyll : you get 2 extra Advancements on your build to keep you even with the other PC's.ZenFox422024-02-27T11:28:41ZRe: Forums: Recruitment: Savage Firefly – want some "space western" adventures (Savage Worlds)?GM_ZenFox42 (alias of ZenFox42)https://paizo.com/campaigns/v5748p75ivmp9/recruiting&page=4#1532024-02-24T19:43:06Z2024-02-23T13:23:04Z<p><b>Evindyll and Daniel</b> - as psionics, you are prone to "Freaking Out". How would y'all feel about picking the precise way in which you freak out when it comes up? It should be attention-getting, and possibly dangerous (like when River absent-mindedly picked up a gun and started waving it around), and different each time. If you don't feel up to it, I can handle it, but I thought you might want to decide yourself.</p>Evindyll and Daniel - as psionics, you are prone to "Freaking Out". How would y'all feel about picking the precise way in which you freak out when it comes up? It should be attention-getting, and possibly dangerous (like when River absent-mindedly picked up a gun and started waving it around), and different each time. If you don't feel up to it, I can handle it, but I thought you might want to decide yourself.GM_ZenFox42 (alias of ZenFox42)2024-02-23T13:23:04ZRe: Forums: Recruitment: Savage Firefly – want some "space western" adventures (Savage Worlds)?GM_ZenFox42 (alias of ZenFox42)https://paizo.com/campaigns/v5748p75ivmp9/recruiting&page=4#1512024-02-24T19:43:08Z2024-02-23T12:51:58Z<p><b>Evindyll</b> - 6 out of the 10 Powers available are Novice, and most of those are pretty useful (Boost Trait, Stun, Healing). And the other 4 Powers are Seasoned, so you can get them at your first Rank increase. I think that's reasonable, but if you (<b>or Daniel</b>) want to propose more Novice Powers to be available to use, feel free to make a list (but remember, in the TV show, a Psionic has shown only so many abilities).</p>
<p>I get that you want to use TK (I always want to too), but it's a Seasoned Power, so I'm afraid you'll just have to wait. :(</p>
<p>I wanted a Psionic PC to be powerful, but limited, that's why I chose Gifted. Does <b>anyone</b> want to make an argument for Gifted or Psionics either way (and why)?</p>
<p>Psionics
<br />
Skill : Smarts-based
<br />
Spells : 3
<br />
Power : 10</p>
<p>Gifted
<br />
Skill : Spirit-based
<br />
Spells : 1
<br />
Power : 15</p>
<p>P.S. - you're free to do what you want with your PC, but I've never found •any• activates-when-you-get-a-Joker-on-initiative Edge to be very worthwhile, just because of the rarity of the trigger. Besides, in SWADE you can cash in a Benny and get 5 PP automatically, and as often as you want.</p>Evindyll - 6 out of the 10 Powers available are Novice, and most of those are pretty useful (Boost Trait, Stun, Healing). And the other 4 Powers are Seasoned, so you can get them at your first Rank increase. I think that's reasonable, but if you (or Daniel) want to propose more Novice Powers to be available to use, feel free to make a list (but remember, in the TV show, a Psionic has shown only so many abilities).
I get that you want to use TK (I always want to too), but it's a Seasoned...GM_ZenFox42 (alias of ZenFox42)2024-02-23T12:51:58ZRe: Forums: Recruitment: Savage Firefly – want some "space western" adventures (Savage Worlds)?GM_ZenFox42 (alias of ZenFox42)https://paizo.com/campaigns/v5748p75ivmp9/recruiting&page=3#1422024-02-16T17:12:42Z2024-02-16T13:46:57Z<p>Daniel - I haven't cross-referenced your build with the rules in front of me, but I think your Attributes and Edges are fine, but there's no reason to put any Skill points into Language,and you only need Focus but not Psionics. Raising your Notice and Fighting (which increases your Parry) would be a good idea. You don't have any items?</p>
<p>Evindyl - welcome! Psionics is rare in the Firefly 'verse, but if you have your heart set on it, you can take it too, since I kind of requested Daniel to take it. Maybe y'all could be siblings or something?</p>Daniel - I haven't cross-referenced your build with the rules in front of me, but I think your Attributes and Edges are fine, but there's no reason to put any Skill points into Language,and you only need Focus but not Psionics. Raising your Notice and Fighting (which increases your Parry) would be a good idea. You don't have any items?
Evindyl - welcome! Psionics is rare in the Firefly 'verse, but if you have your heart set on it, you can take it too, since I kind of requested Daniel to take...GM_ZenFox42 (alias of ZenFox42)2024-02-16T13:46:57ZRe: Forums: Play-by-Post Discussion: The green room at the Rusty Dragon. Or a more savage Sandpoint discussion thread.Ceri Featherwing (alias of ZenFox42)https://paizo.com/campaigns/v5748p75hok4n/discussion&page=6#2702023-11-03T03:53:41Z2023-10-31T10:46:51Z<p>I'd never heard of Runelords, but I'll play anything that's offered in SW.</p>I'd never heard of Runelords, but I'll play anything that's offered in SW.Ceri Featherwing (alias of ZenFox42)2023-10-31T10:46:51ZRe: Forums: Play-by-Post: A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.Ceri Featherwing (alias of ZenFox42)https://paizo.com/campaigns/v5748p75hok4n/gameplay&page=7#3012023-10-30T21:11:22Z2023-10-29T10:37:49Z<p><span class=messageboard-ooc>I'm still checking every day...</span></p>I'm still checking every day...Ceri Featherwing (alias of ZenFox42)2023-10-29T10:37:49ZRe: Forums: Play-by-Post: A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.Ceri Featherwing (alias of ZenFox42)https://paizo.com/campaigns/v5748p75hok4n/gameplay&page=6#2962023-10-23T00:03:49Z2023-10-22T11:51:57Z<p><span class=messageboard-ooc>...PWGM?</span></p>...PWGM?Ceri Featherwing (alias of ZenFox42)2023-10-22T11:51:57ZRe: Forums: Play-by-Post: A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.Ceri Featherwing (alias of ZenFox42)https://paizo.com/campaigns/v5748p75hok4n/gameplay&page=6#2882023-10-16T01:27:04Z2023-10-15T13:13:46Z<p>Ceri will move as fast as she can, as long as Ceven keeps up with her. So 4 rounds after Jzero (unless he carries Mirri).</p>Ceri will move as fast as she can, as long as Ceven keeps up with her. So 4 rounds after Jzero (unless he carries Mirri).Ceri Featherwing (alias of ZenFox42)2023-10-15T13:13:46ZRe: Forums: Play-by-Post: A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.Ceri Featherwing (alias of ZenFox42)https://paizo.com/campaigns/v5748p75hok4n/gameplay&page=6#2782023-10-04T15:30:40Z2023-10-01T11:19:03Z<p><b>"Ok, let's get to the north gate and help Lord Foxglove. Who's with me?"</b></p>"Ok, let's get to the north gate and help Lord Foxglove. Who's with me?"Ceri Featherwing (alias of ZenFox42)2023-10-01T11:19:03ZRe: Forums: Play-by-Post Discussion: The green room at the Rusty Dragon. Or a more savage Sandpoint discussion thread.Ceri Featherwing (alias of ZenFox42)https://paizo.com/campaigns/v5748p75hok4n/discussion&page=4#1692023-08-26T21:06:31Z2023-08-26T10:50:55Z<p>I clicked on the link, and it told me I needed "access".</p>I clicked on the link, and it told me I needed "access".Ceri Featherwing (alias of ZenFox42)2023-08-26T10:50:55ZRe: Forums: Play-by-Post Discussion: The green room at the Rusty Dragon. Or a more savage Sandpoint discussion thread.Ceri Featherwing (alias of ZenFox42)https://paizo.com/campaigns/v5748p75hok4n/discussion&page=2#982023-08-06T08:20:44Z2023-08-05T11:11:15Z<p>I would be happier with theater of the mind as well, as it gets rid of all those pesky here's-my-future-path lines. OTOH, there's something to be said for knowing exactly where everyone is, for like, say, Smarts-based ranged attacks...(see below).</p>
<div class="messageboard-quotee">PWGM wrote:</div><blockquote><br />
<br />
<div class="messageboard-quotee">Ceri Featherwing wrote:</div><blockquote></p>
<p>Here's a thought that would negate the last two paragraphs : what about splitting posting into "all PC's who act before the enemy", then you post the enemies' actions, then "all PC's who act after the enemy" make their posts? That would resolve a lot of these nit-picking issues. Altho it wouldn't remove the need for us to draw our movements to prove that we avoided a Free Attack. </blockquote>I have seen that suggestion before in SW games and it has some merit. It is basically what I am doing now with the specific cards determining precise order when needed. </blockquote><p>What I'm suggesting is that you allow •only• players who act before the enemy to post first, then you post the enemy's actions, then you allow the remaining players to post. Right now, you're letting everyone post in any order and sorting it all out, which is giving rise to the need for path lines. I think this way removes most of the need for the lines. I would happily use the map under these conditions. And it doesn't have to slow the game down, as long as players check each day to see if they can post their action yet.
<p>Idea : take a screenshot of the map at the start of each turn and save the image file. Then as people move their icons, you can count the number of squares they moved, and see if they could get to where their icon is after they've moved, and verify that they could indeed have avoided passing by an enemy or not.</p>I would be happier with theater of the mind as well, as it gets rid of all those pesky here's-my-future-path lines. OTOH, there's something to be said for knowing exactly where everyone is, for like, say, Smarts-based ranged attacks...(see below).
PWGM wrote:Ceri Featherwing wrote:Here's a thought that would negate the last two paragraphs : what about splitting posting into "all PC's who act before the enemy", then you post the enemies' actions, then "all PC's who act after the enemy" make...Ceri Featherwing (alias of ZenFox42)2023-08-05T11:11:15ZRe: Forums: Play-by-Post: A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.Ceri Featherwing (alias of ZenFox42)https://paizo.com/campaigns/v5748p75hok4n/gameplay#242023-07-28T06:42:10Z2023-07-25T11:45:36Z<p>Ceri keeps to the fringes of the crowd, being surrounded by people makes her nervous. During the speeches, her mind wanders, and she plays a game with herself that she started as a child - looking at someone, and imagining what their life is like - what they do for a living, whether they're married, have kids, etc. Later on, she regrets stuffing herself with pie, since all the taverns' food looks so good - she had no idea that the lunch would be free.</p>
<p>When the panic starts, she takes to the air (3" up), and then she looks around trying to spot the disturbance : </p>
<p><span class="messageboard-dice"><b>Notice & Wild:</b></span> <span class="messageboard-dice">1d6 ⇒ 5</span><span class="messageboard-dice">1d6 ⇒ 6</span>
<br />
<span class="messageboard-dice"><b>Wild ACE!:</b></span> <span class="messageboard-dice">1d6 ⇒ 1</span> = 7, Success</p>
<p>And sees...???</p>Ceri keeps to the fringes of the crowd, being surrounded by people makes her nervous. During the speeches, her mind wanders, and she plays a game with herself that she started as a child - looking at someone, and imagining what their life is like - what they do for a living, whether they're married, have kids, etc. Later on, she regrets stuffing herself with pie, since all the taverns' food looks so good - she had no idea that the lunch would be free.
When the panic starts, she takes to the...Ceri Featherwing (alias of ZenFox42)2023-07-25T11:45:36ZRe: Forums: Play-by-Post: A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.Ceri Featherwing (alias of ZenFox42)https://paizo.com/campaigns/v5748p75hok4n/gameplay#102023-07-23T20:44:45Z2023-07-23T11:10:57Z<p><span class="messageboard-dice"><b>Card:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span></p>
<p>As Ceri wanders thru the town, she hears someone calling in the distance <b>"Pie eating contest! Pie eating contest! Who's hungry and wants some pie?"</b></p>
<p>Seeing as she hadn't had breakfast or lunch, and had eaten only a few light treats at the festival stands, she figures this would be a way to get a free meal. She wanders over to where the barker is, and sees two tables are set up in rows, the front one with enough space for the contestants to sit comfortably, and the second one behind it holds a stack of pies ready to be devoured.</p>
<p>She walks up and says <b>"I'm in!"</b> to which the barker replies <b>"Ya gotta pay a copper to enter, these pies ain't free!"</b> Seeing as that's cheaper than most tavern meals, she gladly pays the man.</p>
<p>Taking the last open seat at the table, she says with a bravado that she doesn't really feel <b>"The rest of you may as well leave, since I'll be winning this".</b></p>
<p>The barker says <b>"Here's the rules : you can eat until the sand in the hourglass runs out, about 5 minutes. You can't use your hands to eat, and you can't drink anything between bites. Everybody ready? Go!"</b></p>
<p>All the contestants, including Ceri, dig into their pies with great enthusiasm. The crowd cheers them on as they thrust their faces into the pies, immediately getting pie filling all over their faces. The atmosphere is filled with laughter and excitement as the participants try to outdo each other in pie consumption.</p>
<p>Sneaking peeks at her competition, she notices that some had developed unique strategies, taking smaller but faster bites, while others seemed to be going all out, stuffing their faces with enormous mouthfuls. </p>
<p>As the grains of sand dropped into the bottom of the hourglass, the barker called for a halt, and the participants sat up and wiped their faces with the towels provided. With the competition over, it was time for the judges to see how much pie was left in each plate and determine the winner.</p>
<p>While the judges conferred, the crowd engaged in friendly banter, discussing their favorite moments and making predictions about who might have emerged victorious. The anticipation built up as they eagerly awaited the final decision.</p>
<p>The judges waved their hands to get the crowd's attention and to quiet them down, and one of them stepped forward and said <b>"It was a close call, folks, between this fair lady</b> (gesturing towards Ceri) <b>and this colossus of a man</b> (gesturing towards a barrel-chested large bearded man, still trying to get pie out of his beard), <b>but the man wins!"</b> The crowd goes wild, cheering him for his victory. The judge hands him a small wooden medal on a string, with a carving of a slice of pie on it. He puts it around his neck with a big smile.</p>
<p>As Ceri left, she didn't feel like she had lost, because now her belly was full and she wouldn't need to eat anything else for the rest of the day.</p>[dice=Card]d4[/dice]
As Ceri wanders thru the town, she hears someone calling in the distance "Pie eating contest! Pie eating contest! Who's hungry and wants some pie?"
Seeing as she hadn't had breakfast or lunch, and had eaten only a few light treats at the festival stands, she figures this would be a way to get a free meal. She wanders over to where the barker is, and sees two tables are set up in rows, the front one with enough space for the contestants to sit comfortably, and the second...Ceri Featherwing (alias of ZenFox42)2023-07-23T11:10:57ZRe: Forums: Play-by-Post: A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.Ceri Featherwing (alias of ZenFox42)https://paizo.com/campaigns/v5748p75hok4n/gameplay#52023-07-24T08:38:29Z2023-07-22T11:02:52Z<p><span class=messageboard-ooc>I'm a little confused, did the events in the tavern in Discussion not happen? Or in this post are we on the way to the tavern, or what?</span></p>
<p>The bird flies on, and spots a thin blond young woman wearing a leather jacket and leggings but no visible weapons casually walking down the street. From her point of view, the street was an explosion of sights, sounds, and scents that engulfed her senses. The air was filled with laughter, chatter, and the occasional burst of music from live bands performing at street corners and stages.</p>
<p>Food vendors occupied every available space, enticing passersby with an array of mouthwatering delicacies from different cuisines around the world. The enticing aromas wafting through the air made her stomach grumble, and she sampled some of the delectable treats. </p>
<p>As she continued down the street, performers and artists showcased their talents at every turn. Dancers swayed gracefully to the rhythm of exotic music, acrobats wowed onlookers with daring stunts, and street magicians mystified with their sleight of hand. The various acts blended together, forming a mesmerizing mosaic of entertainment.</p>
<p><i>"I made a good choice coming here"</i>, she thought to herself. Having just recently been a part of a group of adventurers that had disbanded amicably, she had heard that Sandpoint was a good place to find like-minded people. The fact that the town was celebrating something was a lucky perk.</p>
<p><span class=messageboard-ooc>PWGM - the "RATN" in my stats list is "Ranged Attack Target Number", which is usually 4. Some Powers say that opponents' attacks subtract 2 from their ranged attack roll, but as a GM I found it easier to just say "RATN is 6".</span></p>I'm a little confused, did the events in the tavern in Discussion not happen? Or in this post are we on the way to the tavern, or what?
The bird flies on, and spots a thin blond young woman wearing a leather jacket and leggings but no visible weapons casually walking down the street. From her point of view, the street was an explosion of sights, sounds, and scents that engulfed her senses. The air was filled with laughter, chatter, and the occasional burst of music from live bands performing...Ceri Featherwing (alias of ZenFox42)2023-07-22T11:02:52ZRe: Forums: Recruitment: A more savage Sandpoint. Or a Pathfinder for Savage Worlds Rise of the Runelords.ZenFox42https://paizo.com/campaigns/v5748p75hok4n/recruiting#392023-07-17T04:34:03Z2023-07-15T10:52:50Z<div class="messageboard-quotee">PWGM wrote:</div><blockquote>Taking or not taking a AB edge does not restrict you from taking a class/prestige edge in any way. The game gives you a free Class, background or professional of your choice (that you qualify for) as part of character creation but there is nothing stopping you from say taking AB magic as your free edge and then taking a Class edge either right away as say your human free edge or at any point later.</blockquote><p>There's a terminology problem I've discovered in the system : "Class Edge" can refer to the Edge that gives you a particular class, and also to all the specific, higher-ranking Edges available only to that class.
<p>With that in mind, if I take the plain-vanilla AB Edge, I doubt that qualifies me to take any of the other higher-ranking Class Edges from any magic class I want, right? That's my issue. The higher-ranking Class Edges offer some pretty powerful perks, often more than a regular Edge would provide. Also, some classes like Sorcerer and Cleric offer perks in the form of Deities and Bloodlines. So if I decide to go the classless AB route, I'm losing a lot potential perks.</p>
<p>But this is all academic now, as I've decided to be a Sorcerer (but different enough from Clebsch's that there shouldn't be a problem).</p>PWGM wrote:Taking or not taking a AB edge does not restrict you from taking a class/prestige edge in any way. The game gives you a free Class, background or professional of your choice (that you qualify for) as part of character creation but there is nothing stopping you from say taking AB magic as your free edge and then taking a Class edge either right away as say your human free edge or at any point later.
There's a terminology problem I've discovered in the system : "Class Edge" can...ZenFox422023-07-15T10:52:50ZRe: Forums: Play-by-Post Discussion: Seeker's Deadlands: Blood Drive DiscussionFlying Eagle (alias of ZenFox42)https://paizo.com/campaigns/v5748p75ivlrq/discussion&page=9#4152023-06-05T02:47:14Z2023-05-30T12:27:39Z<p>The Attractive Edge gives +1 to Performance and Persuasion rolls against the opposite sex (if the target is attracted to the opposite sex).</p>
<p>Many Edges give +1 or +2 bonuses to certain rolls.</p>The Attractive Edge gives +1 to Performance and Persuasion rolls against the opposite sex (if the target is attracted to the opposite sex).
Many Edges give +1 or +2 bonuses to certain rolls.Flying Eagle (alias of ZenFox42)2023-05-30T12:27:39ZRe: Forums: Play-by-Post: Welcome to Star City, City of the FuturePsiclopsNE (alias of ZenFox42)https://paizo.com/campaigns/v5748p75ivmpu/gameplay&page=14#6692023-05-28T18:33:58Z2023-05-28T12:04:51Z<p><span class=messageboard-ooc>Sorry, I should have done the math myself. 70 mph is 103 feet per second, and since 1" equals 6 feet, that's 17". So the midpoint is 9" away from me. 30 mph is 44 feet per second, so 7". Worst case is 24", or 17" using the same ratio you concluded with.</span></p>
<p>Not knowing if Karma is inside the transport, Psiclops will blast the truck again : </p>
<p><span class="messageboard-dice"><b>Focus & Wild,+2 size:</b></span> <span class="messageboard-dice">1d12 + 1 + 2 ⇒ (10) + 1 + 2 = 13</span><span class="messageboard-dice">1d6 + 1 + 2 ⇒ (4) + 1 + 2 = 7</span> = Raise</p>
<p>Doing</p>
<p><span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">6d6 + 1d6 ⇒ (6, 1, 6, 1, 2, 6) + (1) = 23</span>
<br />
<span class="messageboard-dice"><b>Damage ACE! ACE! ACE!:</b></span> <span class="messageboard-dice">3d6 ⇒ (6, 1, 6) = 13</span>
<br />
<span class="messageboard-dice"><b>Damage ACE! ACE!:</b></span> <span class="messageboard-dice">2d6 ⇒ (3, 4) = 7</span> = 43</p>
<p><span class=messageboard-ooc>I think the truck needs some butter and jam, because it's toast...</span></p>
<p>With that much damage, would the truck explode (gas tank), harming those around it? Just curious...</p>Sorry, I should have done the math myself. 70 mph is 103 feet per second, and since 1" equals 6 feet, that's 17". So the midpoint is 9" away from me. 30 mph is 44 feet per second, so 7". Worst case is 24", or 17" using the same ratio you concluded with.
Not knowing if Karma is inside the transport, Psiclops will blast the truck again :
[dice=Focus & Wild,+2 size]1d12+1+2; 1d6+1+2[/dice] = Raise
Doing
[dice=Damage]6d6+d6[/dice]
[dice=Damage ACE! ACE! ACE!]3d6[/dice]
[dice=Damage ACE!...PsiclopsNE (alias of ZenFox42)2023-05-28T12:04:51ZRe: Forums: Recruitment: Looking for a few bad people: a Savage Worlds: Necessary Evil Recruiting thread.ZenFox42https://paizo.com/threads/rzs43pz0?Looking-for-a-few-bad-people-a-Savage-Worlds#192023-07-17T23:18:58Z2022-12-06T14:00:50Z<p>a) A human male who uses some form of telekinesis for just about everything he can do.</p>
<p>b) Average height, thin, blonde hair with blue eyes. Didn't/doesn't wear a costume. By changing his clothes for each job, he figures he won't stand out as much. He does have a signature knee-length black coat that he likes to wear sometimes, however.</p>
<p>c)His TK separates him from everyone - he was born with it, so he's known since he was a small child that he was different from everyone else. He can do almost anything with it, from flying to lifting things (including other people), throwing things, deflecting things coming at him, etc. [Details TBD by his build.]</p>
<p>d)Before the V'Sori, he was a successful sneak thief. He would use his TK to enter a place, open the vault / safe / whatever, and get the goods. He could crush any security cameras, so no one ever got a good look at him. He vividly remembers that his last job before the V'Sori wiped out the heroes was a high-end jewelry store.</p>
<p>e)In the last two years, he's really stepped up his game. He's been using his powers to nip at the heels of the V'Sori, decimating their patrols, attacking lesser-guarded facilities and wrecking them, destroying their smaller flying machines (while they're on the ground), doing whatever he can to weaken their coordinated efforts to control mankind. He was captured at a facility that was more heavily-guarded than he expected (in retrospect, he thinks that might have been due to he previous attacks, so in a sense he was his own reason he was captured).</p>
<p>f)The most interesting person he's ever met is Flying Fortress. He met her by accident, they both happened to attack the same V'Sori station at the same time. She wears complete-coverage armor that enhances her strength and allows her to fly, so together they made quick work of the place. Their banter during the attack led to their meeting up IRL, which eventually led to their hooking up to do jobs and...other things. She was just recently killed by the V'Sori while attacking a large research installation, and he still mourns her loss, and now his anger at the V'Sori is personal.</p>
<p>g)The greatest thing in his life •was• Flying Fortress. His current goal, the most important thing in his life, is to wipe every single V'Sori off the face of the earth.</p>
<p><span class=messageboard-ooc>PWGM - the Mind Control power was SUPER (pardon the pun) overpowered in SPC2. I haven't looked at the SPC3 version, but you'd better make sure it can't be abused.</span></p>a) A human male who uses some form of telekinesis for just about everything he can do.
b) Average height, thin, blonde hair with blue eyes. Didn't/doesn't wear a costume. By changing his clothes for each job, he figures he won't stand out as much. He does have a signature knee-length black coat that he likes to wear sometimes, however.
c)His TK separates him from everyone - he was born with it, so he's known since he was a small child that he was different from everyone else. He can do...ZenFox422022-12-06T14:00:50ZRe: Forums: Play-by-Post Discussion: Welcome to Savage Firefly!GM_ZenFox42 (alias of ZenFox42)https://paizo.com/campaigns/v5748p75ivmp9/discussion#282022-11-23T18:37:15Z2022-11-23T16:29:24Z<p>I know physics and astronomy very well, and when I first heard of how the 'verse was organized, my mind completely rebelled at it. There's no way 5 suns can be in that close an orbit without flinging planets (and themselves) away in less than 1000 years. I even toyed with the idea of making the 'verse a couple of dozen light-years across (a very small "open cluster" of stars), and having actual FTL drives, but I figured that players who were die-hard fans would object.</p>
<p>BTW, I use <b><a href="https://www.reddit.com/r/firefly/comments/1h41j1/complete_map_of_the_verse/" target="_blank" rel="nofollow">THIS MAP</a></b> of the 'verse, which has a scale in the upper right corner. According to this, the 'verse is about 8 times the diameter of our solar system, if you include Pluto. But stars have to be at least a couple of light years apart to not influence each other gravitationally. But that would mean in the 'verse as it is, that the orbits of the outer suns would be many hundreds of years, which doesn't fit well with the next paragraph.</p>
<p>Regarding travel times, I think the dice rolls in the setting are ok. There are 2 suns that are in the same orbit in the Border, and 2 in the Rim, so if the die roll is small, the suns happen to be near each other. If the die roll is big, the suns happen to be opposite each other at the time.</p>
<p>I can tell some of you are die-hard fans, so I hope you'll forgive me if I don't name the planets you're going to, just what region they're in, and the amount of Alliance presence on them.</p>I know physics and astronomy very well, and when I first heard of how the 'verse was organized, my mind completely rebelled at it. There's no way 5 suns can be in that close an orbit without flinging planets (and themselves) away in less than 1000 years. I even toyed with the idea of making the 'verse a couple of dozen light-years across (a very small "open cluster" of stars), and having actual FTL drives, but I figured that players who were die-hard fans would object.
BTW, I use THIS MAP of...GM_ZenFox42 (alias of ZenFox42)2022-11-23T16:29:24ZRe: Forums: Recruitment: Savage Firefly – want some "space western" adventures (Savage Worlds)?ZenFox42https://paizo.com/campaigns/v5748p75ivmp9/recruiting&page=3#1032022-11-21T16:49:29Z2022-11-21T12:23:07Z<p><b>Mokshai</b> - if you can just get your money back from that website, I'd suggest you to to PEG's (the company that created Savage Worlds) website. I've never had any problems with them, and once you've paid your $10, you can download updated versions for free forever! You can purchase the PDF
<br />
<b><a href="https://peginc.com/store/savage-worlds-adventure-edition-core-rules-pdf-swade/" target="_blank" rel="nofollow">HERE</a></b>. </p>
<p><b>ALL</b> - it sounds like we're getting into some roleplaying already, so go ahead and post how you came to be on the ship in Gameplay. You can banter with each other for the next couple of days while we're waiting for new PC's.</p>
<p>If you haven't posted a PC yet, don't worry, I will check Recruitment every day, and won't start the actual game for another couple of days.</p>Mokshai - if you can just get your money back from that website, I'd suggest you to to PEG's (the company that created Savage Worlds) website. I've never had any problems with them, and once you've paid your $10, you can download updated versions for free forever! You can purchase the PDF
HERE.
ALL - it sounds like we're getting into some roleplaying already, so go ahead and post how you came to be on the ship in Gameplay. You can banter with each other for the next couple of days while...ZenFox422022-11-21T12:23:07ZRe: Forums: Recruitment: Savage Firefly – want some "space western" adventures (Savage Worlds)?ZenFox42https://paizo.com/campaigns/v5748p75ivmp9/recruiting&page=3#1012023-09-28T17:35:09Z2022-11-21T12:09:14Z<p>So, to recap : </p>
<p>The Captain is the owner <b>of record</b> of the ship, and we don't need to say who exactly paid for the ship. The rest of what the Edge does is at the bottom of my last post, above.</p>
<p>The Nouveau Riche Edge gives you the starting money from Filthy Rich without any continuing income.</p>
<p>The +4 military armor is now $500.</p>
<p>We're taking 20% off the top of your profits for food, fuel, maintenance, insurance, taxes, and docking fees.</p>
<p>Please update your PC's accordingly. Sorry for the changes, but the setting will be better for them. Thanks for all your ideas and input!</p>So, to recap :
The Captain is the owner of record of the ship, and we don't need to say who exactly paid for the ship. The rest of what the Edge does is at the bottom of my last post, above.
The Nouveau Riche Edge gives you the starting money from Filthy Rich without any continuing income.
The +4 military armor is now $500.
We're taking 20% off the top of your profits for food, fuel, maintenance, insurance, taxes, and docking fees.
Please update your PC's accordingly. Sorry for the...ZenFox422022-11-21T12:09:14ZRe: Forums: Recruitment: Savage Firefly – want some "space western" adventures (Savage Worlds)?ZenFox42https://paizo.com/campaigns/v5748p75ivmp9/recruiting#442022-11-18T14:15:18Z2022-11-18T12:13:09Z<p><b>Therenger</b> - oops, I forgot my own rules. The Captain Edge does mean you own the ship, but you still don't make the major decisions. I just looked at my most recent version of the setting, and found the phrase "which means you get to call the shots", which I thought I had removed. I just think having all the players having a say in decisions is better than one player making all the major decisions.</p>
<p><b>Atlas</b> - no problem, I didn't see your objection as arguing, but as pointing out a potential imbalance in the setting, which I agreed with. Having said that, would you mind too much if I changed the d10 roll to freak out to a d8?</p>
<p>Also, I had totally forgotten about SWADE's Electronics skill! I'm still not fully up-to-date on all of SWADE's changes. So I'll remove the Repair/Electronics and Repair/Mechanic skills, and change all their references to SWADE's Electronics and Repair. Thanks!</p>
<p>And, thanks for taking up the repair skills, I was thinking of running an NPC crewman of my own that would be the repair guy. I can still do that if you want to put those points elsewhere.</p>
<p><b>ALL</b> : to everyone who's posted a PC - I haven't had time to review your PCs, will get to it soon.</p>Therenger - oops, I forgot my own rules. The Captain Edge does mean you own the ship, but you still don't make the major decisions. I just looked at my most recent version of the setting, and found the phrase "which means you get to call the shots", which I thought I had removed. I just think having all the players having a say in decisions is better than one player making all the major decisions.
Atlas - no problem, I didn't see your objection as arguing, but as pointing out a potential...ZenFox422022-11-18T12:13:09ZForums: Recruitment: Savage Firefly – want some "space western" adventures (Savage Worlds)?ZenFox42https://paizo.com/campaigns/v5748p75ivmp9/recruiting#12022-11-18T15:11:04Z2022-11-13T13:29:31Z<p>In case you’ve been living in a cave for the last decade, Firefly is about shipping goods and people across a very large and complex “solar system” (in a nutshell). The only weapons usually available to PCs are pistols and rifles, and the tech levels on the planets you’ll mostly deal with are often much <i>less</i> than what we have right now IRL, hence “space western”. But in this game you’ll do more than just ship goods…</p>
<p>I know in the past my games have been somewhat lackluster (due to health problems), but I have been doing a lot of web browsing, and have a ton of scenarios and plot twists for Firefly adventures (as well as an overarching goal that will become apparent over time)!</p>
<p>Please read <b><a href="https://drive.google.com/file/d/102_34zCkyOUm9ZECWCWw2Cd_hq4_4jYr/view?usp=share_link" target="_blank" rel="nofollow">this document</a></b>, at least from pages 2-8, for setting background information, character types, new Skills, Edges, and Hindrances, available equipment, and information your PC would know, before creating a character. You can read pages 8-10 for the game procedures and details about the ship if you want, but I will tell you what to do in-game when needed. <b>Please let me know if you find any typos, inconsistencies, or over- or under-powered game mechanics.</b></p>
<p><b>At least one PC must be at least adequate (d6/d8) in one or more of the following Skills :</b>
<br />
- Healing
<br />
- Piloting & Knowledge / Astrogation
<br />
- Knowledge / Planets (in order to make informed decisions about where to buy and sell cargo)
<br />
- Repair / Mechanic
<br />
- Repair / Electronic
<br />
- A relatively high Persuasion (d8+); SWADE or Firefly Edges (Streetwise, Merchant … etc.) that provide a bonus to Persuasion would be a good idea. Required for finding, buying, and selling goods, and practically essential if you don’t have a Companion to be able to even do business on some worlds. <b>On some missions, Persuasion will be rolled more than Shooting!</b></p>
<p>For these skills, it would be a good idea (but not necessary) for <b>another</b> PC to have at least a d4/d6 in them, in case the primary PC is out of commission.</p>
<p>Since these skills are so important, those who post early can pick whatever skills they want (you don’t have to post an entire PC, you can just say “my PC will have <this> skill”); latecomers will have to have PC’s with those skills not taken yet.</p>
<p>About Captains : if a player takes the Captain Edge, this does not mean they must make all the major decisions, everyone can talk out any decisions.</p>
<p>If more than one player wants to be Captain, the first one to post the request gets it.
<br />
If more than one player wants to be a psionic, the first one to post the request gets it.</p>
<p>Also, every PC’s description should include :
<br />
- What their short-term goals are
<br />
- What their long-term goals are
<br />
- Several NPC’s that the PC knows (these should not be useful contacts, just people the PC considers “close to” or “friends with”). Just a name and how/why you know them is enough.</p>In case you’ve been living in a cave for the last decade, Firefly is about shipping goods and people across a very large and complex “solar system” (in a nutshell). The only weapons usually available to PCs are pistols and rifles, and the tech levels on the planets you’ll mostly deal with are often much less than what we have right now IRL, hence “space western”. But in this game you’ll do more than just ship goods…
I know in the past my games have been somewhat lackluster (due to health...ZenFox422022-11-13T13:29:31ZRe: Forums: Play-by-Post Discussion: Council of Thieves/Savage Worlds DiscussionMoves With Grace (alias of ZenFox42)https://paizo.com/campaigns/v5748p75ivman/discussion&page=4#1722022-03-16T11:42:29Z2022-03-16T11:31:18Z<p>I'm taking Brawler for my Advancement. Finally, I'm better with my hands than with my sword!</p>I'm taking Brawler for my Advancement. Finally, I'm better with my hands than with my sword!Moves With Grace (alias of ZenFox42)2022-03-16T11:31:18ZRe: Forums: Play-by-Post Discussion: Council of Thieves/Savage Worlds DiscussionMoves With Grace (alias of ZenFox42)https://paizo.com/campaigns/v5748p75ivman/discussion&page=4#1672022-03-15T13:04:13Z2022-03-15T12:34:37Z<p>mikeawmids - no problem sacrificing rules for PbP smoothness. And I understand that changing an early roll sequence will mess up all the following ones.</p>
<p>I Googled the SW forums, and holding a ranged weapon does •not• make you an Unarmed Defender.</p>
<p>I always forget that Running is considered an "Action" (since regular Movement is Free), so the MAP applies, sorry.</p>mikeawmids - no problem sacrificing rules for PbP smoothness. And I understand that changing an early roll sequence will mess up all the following ones.
I Googled the SW forums, and holding a ranged weapon does *not* make you an Unarmed Defender.
I always forget that Running is considered an "Action" (since regular Movement is Free), so the MAP applies, sorry.Moves With Grace (alias of ZenFox42)2022-03-15T12:34:37ZRe: Forums: Play-by-Post Discussion: Council of Thieves/Savage Worlds DiscussionMoves With Grace (alias of ZenFox42)https://paizo.com/campaigns/v5748p75ivman/discussion&page=4#1632022-03-12T14:25:27Z2022-03-12T12:02:47Z<p>Dealing with Ranged attackers behind Cover :</p>
<p>Once we've gotten rid of the melee fighters, the best thing to do is to go on Hold when your Action comes up. Then when the crossbowmen come out of Cover to fire, interrupt them. This unfortunately requires an opposed Athletics roll, so you might not go first. But if you do, then they aren't in Cover when you attack them (presumably with a Ranged weapon).</p>
<p>It used to be an opposed Agility roll, which I much prefer to Athletics, since you might have a high Agility (for Parry, etc.), but if you didn't put any points into Athletics, you'll never succeed on the interrupt.</p>
<p>I have actually house-ruled out the opposed roll altogether, since going on Hold is a sacrifice, and the opposed roll means you might have made that sacrifice for nothing (especially now that it's Athletics).</p>Dealing with Ranged attackers behind Cover :
Once we've gotten rid of the melee fighters, the best thing to do is to go on Hold when your Action comes up. Then when the crossbowmen come out of Cover to fire, interrupt them. This unfortunately requires an opposed Athletics roll, so you might not go first. But if you do, then they aren't in Cover when you attack them (presumably with a Ranged weapon).
It used to be an opposed Agility roll, which I much prefer to Athletics, since you might...Moves With Grace (alias of ZenFox42)2022-03-12T12:02:47ZRe: Forums: Play-by-Post: Council of Thieves/Savage Worlds GameplayMoves With Grace (alias of ZenFox42)https://paizo.com/campaigns/v5748p75ivman/gameplay&page=6#2982022-03-01T16:48:17Z2022-03-01T12:26:27Z<p><b>"Sobok, stop! They're all dead!"</b></p>
<p>MWG pauses to gather the coins. <span class=messageboard-ooc>Just in case we switch to using real money, how much is there?</span></p>
<p><b>"Anybody have any idea where to go now, besides downstairs? And I would like to caution •everyone• about leaping into situations blindly..."</b></p>"Sobok, stop! They're all dead!"
MWG pauses to gather the coins. Just in case we switch to using real money, how much is there?
"Anybody have any idea where to go now, besides downstairs? And I would like to caution *everyone* about leaping into situations blindly..."Moves With Grace (alias of ZenFox42)2022-03-01T12:26:27ZRe: Forums: Play-by-Post Discussion: Council of Thieves/Savage Worlds DiscussionMoves With Grace (alias of ZenFox42)https://paizo.com/campaigns/v5748p75ivman/discussion&page=4#1542022-02-28T12:41:34Z2022-02-28T12:32:06Z<p>While I don't play 5e, I also very much dislike "auditioning" to be in a game (all that investment just to be turned down), so good for you!</p>While I don't play 5e, I also very much dislike "auditioning" to be in a game (all that investment just to be turned down), so good for you!Moves With Grace (alias of ZenFox42)2022-02-28T12:32:06ZRe: Forums: Play-by-Post: Council of Thieves/Savage Worlds GameplayMoves With Grace (alias of ZenFox42)https://paizo.com/campaigns/v5748p75ivman/gameplay&page=6#2892022-02-28T12:47:23Z2022-02-28T12:29:33Z<p>MWG, who's been guarding the doorway to the stairs, decides to take care of Tiefling-with-dagger before he reaches her, by throwing a shuriken :</p>
<p><span class="messageboard-dice"><b>Focus & Wild:</b></span> <span class="messageboard-dice">1d8 ⇒ 5</span><span class="messageboard-dice">1d6 ⇒ 2</span></p>
<p>Doing</p>
<p><span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">2d6 ⇒ (5, 6) = 11</span>
<br />
<span class="messageboard-dice"><b>Damage ACE!:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span>
<br />
<span class="messageboard-dice"><b>Damage ACE! ACE:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span> <span class=messageboard-ooc>Ok, now this is getting ridiculous...</span>
<br />
<span class="messageboard-dice"><b>Damage ACE! ACE! ACE!:</b></span> <span class="messageboard-dice">1d6 ⇒ 2</span> = 25</p>
<p><span class=messageboard-ooc>If I may narrate the results...</span></p>
<p>Which hits him in the head and •explodes•, leaving the headless body to slump to the floor.</p>
<p>She hisses to everyone <b>"Someone kill that d••n dog!"</b></p>
<p><span class=messageboard-ooc>14 PP</span></p>MWG, who's been guarding the doorway to the stairs, decides to take care of Tiefling-with-dagger before he reaches her, by throwing a shuriken :
[dice=Focus & Wild]d8; d6[/dice]
Doing
[dice=Damage]2d6[/dice]
[dice=Damage ACE!]d6[/dice]
[dice=Damage ACE! ACE]d6[/dice] Ok, now this is getting ridiculous...
[dice=Damage ACE! ACE! ACE!]d6[/dice] = 25
If I may narrate the results...
Which hits him in the head and *explodes*, leaving the headless body to slump to the floor.
She hisses to...Moves With Grace (alias of ZenFox42)2022-02-28T12:29:33ZRe: Forums: Play-by-Post Discussion: Council of Thieves/Savage Worlds DiscussionMoves With Grace (alias of ZenFox42)https://paizo.com/campaigns/v5748p75ivman/discussion&page=3#1462022-02-25T12:38:43Z2022-02-25T12:21:54Z<p>In SW, it's pretty much the same - you just declare it, and after the target receives enough Wounds to Incapacitate them, they're just knocked out instead of killed. There's one thing about if you're using a sharp weapon non-lethally, you're at -1 to your Fighting roll, but that's it.</p>In SW, it's pretty much the same - you just declare it, and after the target receives enough Wounds to Incapacitate them, they're just knocked out instead of killed. There's one thing about if you're using a sharp weapon non-lethally, you're at -1 to your Fighting roll, but that's it.Moves With Grace (alias of ZenFox42)2022-02-25T12:21:54ZRe: Forums: Play-by-Post Discussion: Council of Thieves/Savage Worlds DiscussionMoves With Grace (alias of ZenFox42)https://paizo.com/campaigns/v5748p75ivman/discussion&page=3#1222022-02-15T23:48:08Z2022-02-14T13:53:25Z<p>I'm bumping my Focus skill up to d8 with the Advancement.</p>I'm bumping my Focus skill up to d8 with the Advancement.Moves With Grace (alias of ZenFox42)2022-02-14T13:53:25ZRe: Forums: Play-by-Post Discussion: Council of Thieves/Savage Worlds DiscussionMoves With Grace (alias of ZenFox42)https://paizo.com/campaigns/v5748p75ivman/discussion&page=3#1202022-02-13T08:47:33Z2022-02-09T14:53:35Z<p>Some thoughts on dealing with Toughness 12 :</p>
<p>2d6 damage (what most of us can probably do), does an average of 8 points, and with Acing rolls a 12 •maybe• 15% of the time, just enough to Shaken him. With a Raise on the attack die (unknown probability) and no damage Acing, the average roll would be 12, just enough to Shaken him.</p>
<p>Bottom line : <b>2d6 isn't likely to inflict a Wound by itself.</b></p>
<p>2d8 damage (the mounted gun) does an average of 10 points (with AP 2 this can Shaken him), and does 12 points about 25% of the time (still only Shaken). With a Raise on the attack roll (unknown probability) and no damage Acing, the average roll would be 14, enough to Wound him.</p>
<p>But, I don't know how much longer we're going to have control of the mounted gun. And remember that "average" means "half the time", <b>so half the time the damage will be lower than what I said above</b>.</p>
<p>mikeawmids - I don't recall if you described this already, but is the Hellknight fully armored, head-to-toe?</p>
<p>If not : <b>we could use Called Shots to target the un-armored areas</b>, which have Toughness 8, but with a lower chance of beating his Parry (which at 7 is still possible).</p>
<p>If so : <b>use Wild Attack</b> (+2 attack, +2 damage, but you're Vulnerable (-2 to Parry and Ranged attacks) until the end of your next turn). <b>Or do a Called Shot to the head</b> (-4 to hit, +4 damage). Or <b>combine them both</b>, reducing the attack penalty to -2 and increasing the damage to +6.</p>
<p>If we <b>gang up on him</b> (two or more of us surrounding him), that increases the chances of a Raise on the attack roll, getting an extra d6 (average 4 points) on the damage.</p>
<p><b>Magic users : if you have a damage-dealing spell, spend an extra 2 PP Modifier on it to give it AP 4, bringing his Toughness down to 8.</b>
<br />
———————————————————————————————————-
<br />
<b>It seems like magic is the best way to go : the Target Number is 4 instead of his Parry, most damage-dealing spells can do 3d6 by spending an extra PP, and we can easily get his Toughness down to 8 with no penalties to our rolls (for as long as we have PP, which we can restore by spending a Benny).</b></p>
<p>P.S. - there's an unofficial SWADE version <a href="https://silentmaskrpg.files.wordpress.com/2019/05/combat-survival-guide-swade-v5.pdf" target="_blank" rel="nofollow">HERE</a> of an old official SWD document that describes different battle tactics depending on the situation.</p>Some thoughts on dealing with Toughness 12 :
2d6 damage (what most of us can probably do), does an average of 8 points, and with Acing rolls a 12 *maybe* 15% of the time, just enough to Shaken him. With a Raise on the attack die (unknown probability) and no damage Acing, the average roll would be 12, just enough to Shaken him.
Bottom line : 2d6 isn't likely to inflict a Wound by itself.
2d8 damage (the mounted gun) does an average of 10 points (with AP 2 this can Shaken him), and does 12...Moves With Grace (alias of ZenFox42)2022-02-09T14:53:35ZRe: Forums: Play-by-Post Discussion: Council of Thieves/Savage Worlds DiscussionMoves With Grace (alias of ZenFox42)https://paizo.com/campaigns/v5748p75ivman/discussion&page=3#1172022-02-09T14:17:21Z2022-02-09T13:52:25Z<p>Yes, I want to continue playing, this is an excellent game! Regarding this battle, even tho there are a •lot• of characters involved, most of them are yours, and we're going to have 2 fewer PC's in the future, so...maybe we're rolling low, and killing the bad guys more slowly? And with the Hellknight's Toughness of 12 it takes most of us at least one damage Ace just to Shake him, so that's going to take a while...</p>
<p>FWIW, you said in the game about being Shaken "you must make a Spirit roll at the start of your turn - or spend a benny to remove the condition". I think there's room for misunderstanding there. You •automatically• get a <i>Free</i> Spirit roll at the start of your turn, and a Success removes the Shaken. If you fail, and you really want/need to act on your turn, then you can spend a Benny and automatically remove the Shaken. But if nothing important's happening around you, you don't •have• to spend a Benny, and just remain Shaken for that round. Note that Shaken doesn't affect your Parry or Toughness, and you can Move and Run while Shaken.</p>Yes, I want to continue playing, this is an excellent game! Regarding this battle, even tho there are a *lot* of characters involved, most of them are yours, and we're going to have 2 fewer PC's in the future, so...maybe we're rolling low, and killing the bad guys more slowly? And with the Hellknight's Toughness of 12 it takes most of us at least one damage Ace just to Shake him, so that's going to take a while...
FWIW, you said in the game about being Shaken "you must make a Spirit roll at...Moves With Grace (alias of ZenFox42)2022-02-09T13:52:25ZRe: Forums: Play-by-Post Discussion: Council of Thieves/Savage Worlds DiscussionMoves With Grace (alias of ZenFox42)https://paizo.com/campaigns/v5748p75ivman/discussion&page=2#762022-01-24T15:03:45Z2022-01-24T14:41:34Z<p>mikeawmids - oh, don't read the entire gameplay! We've been thru so many PC changes and such that it would take a long time to read.</p>
<p>Just read the first 3 pages of Gameplay for the set-up (and especially the "A Brief History of the World" spoiler in my 2nd post), and the first page of Recruitement (especially the restrictions on character creation in my first post), and maybe the last 3 pages of Gameplay to see what kind of PC's are currently in the game, and what their current mission is.</p>
<p>Note that you will get some Advancements, but I'm not sure how many right now.</p>mikeawmids - oh, don't read the entire gameplay! We've been thru so many PC changes and such that it would take a long time to read.
Just read the first 3 pages of Gameplay for the set-up (and especially the "A Brief History of the World" spoiler in my 2nd post), and the first page of Recruitement (especially the restrictions on character creation in my first post), and maybe the last 3 pages of Gameplay to see what kind of PC's are currently in the game, and what their current mission is.
...Moves With Grace (alias of ZenFox42)2022-01-24T14:41:34ZRe: Forums: Play-by-Post Discussion: Council of Thieves/Savage Worlds DiscussionMoves With Grace (alias of ZenFox42)https://paizo.com/campaigns/v5748p75ivman/discussion&page=2#742022-01-24T18:10:30Z2022-01-23T13:06:00Z<p>Sanchia - first off, you've been hit. The slime's damage is higher than your Toughness, but not 4 or more higher, so you're only Shaken, which •basically• means you can do anything but attack.</p>
<p>At the beginning of your turn (which is now), roll Spirit to become un-Shaken - a 4 or higher means you succeed. If it's important that you attack that turn and fail the Spirit roll, you can spend a Benny to automatically become un-Shaken (but Bennies are a precious resource, so always try the roll first). Since you're only Running, it's not important right now to become un-Shaken, and you could try another Spirit roll next round. But if the guards catch up to us, you'd want to be un-Shaken so you could attack them.</p>
<p>Since you're getting in the water, you have to make a Vigor roll to handle the stench. A 4 or higher means you're un-affected, less than 4 means you apply a -1 from Fatigue to all future rolls until the GM says so. A -1 is a BIG deal in SW, so if you fail the Vigor roll you might want to consider spending a Benny so you can make another Vigor roll. Since you have 4 Bennies right now, that would probably be worth it.</p>
<p>To run, roll a d6 (this roll cannot Ace). Add that number to your normal Pace (probably 6), and that's how many inches (1" = 2 yards) you can move that round. The GM will then tell you how far you got.</p>
<p>Even if you still want the GM to make these decisions for you, I thought you'd want to know more about how the rules work.</p>Sanchia - first off, you've been hit. The slime's damage is higher than your Toughness, but not 4 or more higher, so you're only Shaken, which *basically* means you can do anything but attack.
At the beginning of your turn (which is now), roll Spirit to become un-Shaken - a 4 or higher means you succeed. If it's important that you attack that turn and fail the Spirit roll, you can spend a Benny to automatically become un-Shaken (but Bennies are a precious resource, so always try the roll...Moves With Grace (alias of ZenFox42)2022-01-23T13:06:00ZRe: Forums: Play-by-Post: Council of Thieves/Savage Worlds GameplayMoves With Grace (alias of ZenFox42)https://paizo.com/campaigns/v5748p75ivman/gameplay&page=2#712022-01-22T15:26:02Z2022-01-22T13:05:58Z<p><span class=messageboard-ooc>Man, I wish this game didn't move so fast. I would have made an argument to the group that the Wayfinder was more accurate, so we wouldn't have had to deal with the creatures, and Janiven wouldn't have screamed giving our location away. Also, MWG would be in the water by now, it was her idea. But I have to deal with what is, not what could be...</span></p>
<p><span class=messageboard-ooc>Spending a Benny to Soak the Wound :</span>
<br />
<span class="messageboard-dice"><b>Vigor & Wild:</b></span> <span class="messageboard-dice">1d8 ⇒ 6</span><span class="messageboard-dice">1d6 ⇒ 6</span>
<br />
<span class="messageboard-dice"><b>Wild ACE!:</b></span> <span class="messageboard-dice">1d6 ⇒ 4</span> = 10</p>
<p>Seeing that Sobok and Janiven are not being attacked, MWG jumps into the sewage water :
<br />
<span class="messageboard-dice"><b>Vigor & Wild:</b></span> <span class="messageboard-dice">1d8 ⇒ 6</span><span class="messageboard-dice">1d6 ⇒ 6</span>
<br />
<span class="messageboard-dice"><b>Wild ACE!:</b></span> <span class="messageboard-dice">1d6 ⇒ 2</span> = 8</p>
<p>And keeps her bile down.</p>
<p>She says to Sanchia and Eoin <b>"Get in the water! They seem to not like it!"</b></p>
<p><span class=messageboard-ooc>I'm assuming that the Stealth roll is moot at this point...
<br />
Bennies : 2</span></p>Man, I wish this game didn't move so fast. I would have made an argument to the group that the Wayfinder was more accurate, so we wouldn't have had to deal with the creatures, and Janiven wouldn't have screamed giving our location away. Also, MWG would be in the water by now, it was her idea. But I have to deal with what is, not what could be...
Spending a Benny to Soak the Wound :
[dice=Vigor & Wild]d8; d6[/dice]
[dice=Wild ACE!]d6[/dice] = 10
Seeing that Sobok and Janiven are not being...Moves With Grace (alias of ZenFox42)2022-01-22T13:05:58ZRe: Forums: Play-by-Post Discussion: Council of Thieves/Savage Worlds DiscussionMoves With Grace (alias of ZenFox42)https://paizo.com/campaigns/v5748p75ivman/discussion&page=2#622022-01-21T13:43:39Z2022-01-21T13:42:24Z<p>mikeawmids - wow, you're fast! Please note that I just changed my previous post significantly.</p>
<p>P.S. - I like the "Benny per page" idea, I might adopt that in my game!</p>mikeawmids - wow, you're fast! Please note that I just changed my previous post significantly.
P.S. - I like the "Benny per page" idea, I might adopt that in my game!Moves With Grace (alias of ZenFox42)2022-01-21T13:42:24ZRe: Forums: Play-by-Post Discussion: Council of Thieves/Savage Worlds DiscussionMoves With Grace (alias of ZenFox42)https://paizo.com/campaigns/v5748p75ivman/discussion&page=2#522022-01-19T13:28:39Z2022-01-19T13:19:33Z<p>Sobok : I think the difference is : if the GM asks one PC to make a roll because they are the only one who has a chance of <doing whatever>, other PC's can't roll if they fail. If the GM asks everyone to "make a Notice roll" because everyone has an equal chance of noticing <whatever>, then everyone's rolling anyway. Likewise, if we declare that we're all investigating a scene, we'd all roll.</p>
<p>mikeawmids : according to RAW, Support rolls must be declared and made before the primary roll. Otherwise, if the primary misses by 1 or 2, we can all join in with Support rolls to bump it up to a Success.</p>
<p>Also, you talked about both Group and Support rolls, but Group rolls are usually for Extras, and your example was for Support. Support is discussed on pages 106-107.</p>Sobok : I think the difference is : if the GM asks one PC to make a roll because they are the only one who has a chance of , other PC's can't roll if they fail. If the GM asks everyone to "make a Notice roll" because everyone has an equal chance of noticing , then everyone's rolling anyway. Likewise, if we declare that we're all investigating a scene, we'd all roll.
mikeawmids : according to RAW, Support rolls must be declared and made before the primary roll. Otherwise, if the primary...Moves With Grace (alias of ZenFox42)2022-01-19T13:19:33ZRe: Forums: Play-by-Post Discussion: Council of Thieves/Savage Worlds DiscussionZenFox42https://paizo.com/campaigns/v5748p75ivman/discussion#202022-01-14T15:52:14Z2022-01-14T14:02:03Z<div class="messageboard-quotee">mikeawmids wrote:</div><blockquote><p>EDIT: Have you already included the +1 TN from Brawler, maybe?</p>
<p>EDIT 2: Also, don't forget your free Campaign Trait.</blockquote><p>Yeah, in the old game that character got several of my "future advancements", one of which was Brawler. I removed the changes from the Strength and Focus advancements, but for some reason I didn't think about Brawler at all (I get distracted easily). Thanks for the catch! I also set her hand attack back to Str+d4.
<p>I'm taking the Shadow Child Trait.</p>mikeawmids wrote:EDIT: Have you already included the +1 TN from Brawler, maybe?
EDIT 2: Also, don't forget your free Campaign Trait.
Yeah, in the old game that character got several of my "future advancements", one of which was Brawler. I removed the changes from the Strength and Focus advancements, but for some reason I didn't think about Brawler at all (I get distracted easily). Thanks for the catch! I also set her hand attack back to Str+d4. I'm taking the Shadow Child Trait.ZenFox422022-01-14T14:02:03ZRe: Forums: Play-by-Post Discussion: Council of Thieves/Savage Worlds DiscussionZenFox42https://paizo.com/campaigns/v5748p75ivman/discussion#192022-01-14T15:52:08Z2022-01-14T13:38:10Z<p>Gifted is the old SWD "Super Powers" - you get 1 spell, and 15 PP. It essentially gives you one magic ability that you can use a lot.</p>
<p>There are actually quite a few changes between SWD and SWADE, such as the skill list has changed a lot, and you get a d4 in several skills for free now. Charisma as a bonus to rolls is gone, it now allows a re-roll on Persuasion. Magic in general has gotten a big boost (longer spell durations, quicker PP recharge, and several other things I can't think of off the top of my head).</p>
<p>It really might be worth investing the $10 or so in a SWADE PDF.</p>Gifted is the old SWD "Super Powers" - you get 1 spell, and 15 PP. It essentially gives you one magic ability that you can use a lot.
There are actually quite a few changes between SWD and SWADE, such as the skill list has changed a lot, and you get a d4 in several skills for free now. Charisma as a bonus to rolls is gone, it now allows a re-roll on Persuasion. Magic in general has gotten a big boost (longer spell durations, quicker PP recharge, and several other things I can't think of off...ZenFox422022-01-14T13:38:10ZRe: Forums: Recruitment: Gauging Interest for Council of Thieves/Savage WorldsZenFox42https://paizo.com/campaigns/v5748p75ivman/recruiting#162022-01-13T01:44:17Z2022-01-11T13:36:51Z<p>rdknight - some things to be aware of when creating SW characters, especially if you're coming from PF/D&D :</p>
<p>There really isn't a "dump stat" (Attribute). If you want to boost one Attribute really high, you're going to suck at something that's important in the game system. Vigor helps you from being killed (in a couple of ways), Spirit keeps you from being "Shaken" (unable to act in combat), Strength and Agility help you hurt your opponents, and Smarts allows you to pick many skills at creation for cheap, and if you're a spellcaster, determines how far away your targets can be and still affect them.</p>
<p>Keep in mind, a d6 is "average" for a starting PC.</p>
<p>One way to build a PC is to decide what Skills you want to be good at, then look at the Attributes they're linked to, and maybe make the most commonly-used Attribute a d8 and another one a d4 (but again, you'll suck at whatever that Attribute is good for). But, you can take some of your "Hindrance Points" and boost that d4 back up to a d6.</p>
<p>If you want a D&D Bard, you're going to have to take an Arcane Background Edge, and put some points into your particular casting Skill.</p>
<p>For a Rogue, you'd want a decent Fighting skill, as well as Thievery, and perhaps Persuasion, and maybe the Streetwise Edge.</p>
<p>For an Investigator, you'd want the Research skill and the Streetwise Edge.</p>
<p>The Summary on page 55 (of my version of the manual) presents a brief description of the order in which to create a PC.</p>rdknight - some things to be aware of when creating SW characters, especially if you're coming from PF/D&D :
There really isn't a "dump stat" (Attribute). If you want to boost one Attribute really high, you're going to suck at something that's important in the game system. Vigor helps you from being killed (in a couple of ways), Spirit keeps you from being "Shaken" (unable to act in combat), Strength and Agility help you hurt your opponents, and Smarts allows you to pick many skills at...ZenFox422022-01-11T13:36:51ZRe: Forums: Recruitment: Gauging Interest for Council of Thieves/Savage WorldsZenFox42https://paizo.com/campaigns/v5748p75ivman/recruiting#42022-01-10T14:10:09Z2022-01-10T13:53:58Z<p>I'm up for anything in Savage Worlds! I found it about 7 years ago, and haven't played any other system since.</p>
<p>So, standard SWADE core rules for character generation? Have you created any special Edges, Skills, or Powers for the CoT setting?</p>
<p>There's a more-or-less standard group of players that play SW on Paizo. If you want, I can make a check-this-out post on the three games I'm in, but you might get overwhelmed by the response (one game has like 8 or 9 players in it).</p>
<p>I really appreciate the first-come, first-in method, I can't tell you how many times I've created a character only to not be chosen in the end.</p>
<p>I'll be toying with various builds, but my first thought is a ninja-type who throws magical shurikens.</p>I'm up for anything in Savage Worlds! I found it about 7 years ago, and haven't played any other system since.
So, standard SWADE core rules for character generation? Have you created any special Edges, Skills, or Powers for the CoT setting?
There's a more-or-less standard group of players that play SW on Paizo. If you want, I can make a check-this-out post on the three games I'm in, but you might get overwhelmed by the response (one game has like 8 or 9 players in it).
I really appreciate...ZenFox422022-01-10T13:53:58ZRe: Forums: Recruitment: I'll run your campaign idea whatever it is, but in my rules system.ZenFox42https://paizo.com/threads/rzs43jd0?Ill-run-your-campaign-idea-whatever-it-is-but#462022-01-02T07:33:52Z2021-12-27T13:30:02Z<p>[Spoiler omitted]</p>[Spoiler omitted]ZenFox422021-12-27T13:30:02ZRe: Forums: Recruitment: I'll run your campaign idea whatever it is, but in my rules system.ZenFox42https://paizo.com/threads/rzs43jd0?Ill-run-your-campaign-idea-whatever-it-is-but#442022-01-02T07:33:49Z2021-12-26T13:44:49Z<p>[Spoiler omitted]</p>[Spoiler omitted]ZenFox422021-12-26T13:44:49ZRe: Forums: Recruitment: I'll run your campaign idea whatever it is, but in my rules system.ZenFox42https://paizo.com/threads/rzs43jd0?Ill-run-your-campaign-idea-whatever-it-is-but#392022-01-02T07:34:02Z2021-12-25T14:41:18Z<p>[Spoiler omitted]</p>[Spoiler omitted]ZenFox422021-12-25T14:41:18ZRe: Forums: Recruitment: I'll run your campaign idea whatever it is, but in my rules system.ZenFox42https://paizo.com/threads/rzs43jd0?Ill-run-your-campaign-idea-whatever-it-is-but#312021-12-25T13:45:12Z2021-12-23T14:54:13Z<p><i>GMDarkLightHitomi said : "SW is more like multiple chances to get a success which has no meaning at all beyond being a success."</i></p>
<p>That's incorrect. SW has Critical Failures, Failures, Successes, and "Raises", which is essentially a Critical Success - something extra good happens.</p>
<p>SW is a very streamlined system : one die type for any roll, and players roll an extra d6 for that "multiple chances of success" you mentioned.</p>GMDarkLightHitomi said : "SW is more like multiple chances to get a success which has no meaning at all beyond being a success."
That's incorrect. SW has Critical Failures, Failures, Successes, and "Raises", which is essentially a Critical Success - something extra good happens.
SW is a very streamlined system : one die type for any roll, and players roll an extra d6 for that "multiple chances of success" you mentioned.ZenFox422021-12-23T14:54:13ZRe: Forums: Play-by-Post Discussion: Seeker's Deadlands: Blood Drive DiscussionFlying Eagle (alias of ZenFox42)https://paizo.com/campaigns/v5748p75ivlrq/discussion&page=5#2012021-09-02T03:24:45Z2021-09-01T15:11:57Z<p>Just to be complete, with any form of Healing, on a Raise you heal 2 Wounds. One person can only try to heal another with the Healing <b>skill</b> once (for that set of Wounds), but with the Healing <b>Power</b> the caster can try as many times as he has Power for.</p>
<p>If the person doing the Healing has Wounds themselves, they subtract from their roll as usual. But the Wounds of the person they are Healing don't subtract.</p>Just to be complete, with any form of Healing, on a Raise you heal 2 Wounds. One person can only try to heal another with the Healing skill once (for that set of Wounds), but with the Healing Power the caster can try as many times as he has Power for.
If the person doing the Healing has Wounds themselves, they subtract from their roll as usual. But the Wounds of the person they are Healing don't subtract.Flying Eagle (alias of ZenFox42)2021-09-01T15:11:57Z