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Pathfinder Roleplaying Game Superscriber
![]() I've now been able to play this class twice now. First was in Wrath of the Righteous, and then again in Strange Aeons. Both times, it's been very fun, and it doesn't even really feel like I'm playing the same class, due to the spirits that I have with both (though, I do have an archetype on one). So much fun versatility. ![]()
Pathfinder Roleplaying Game Superscriber
![]() The Gold Sovereign wrote:
- Arshea - Will save or be overwhelmed with euphoria. Black Butterfly - No sound can pass it. Ragathiel - Allies can use two uses of his smite evil/4 uses of lay on hands to smite evil. - Arshea - 29 Black Butterfly - 28 Ragathiel 26 - Dark Tapestry Subdomain (Void), Dragon (scalykind), Entropy (Chaos), Fear (Evil), Judgment (Law), Revelry (Chaos), Scalykind, Stars (Void), Tyranny (Law), Venom (Scalykind), and Void ![]()
Pathfinder Roleplaying Game Superscriber
![]() Secret Wizard wrote: Not planning to get this one, but super excited about new style feats and would love more info. Blinded Blade Style lets you not take penalties to strength/dex-based skills due to blindness. You get bonuses to perception checks that don't involve sight. You also get limited scent and the ability to ignore perception prereqs for the blindfight feats (kinda). Blinded Competence lets you hit things without even making perception checks with your weapon. Blinded Master lets you pinpoint creatures while using the style like blindsight to 30 feet. And you get bonuses against feinting. Cloak and Dagger lets you use a dirty trick in the surprise round in addition to an attack with a weapon you pick out (light melee). And, if someone would try to remove a dirty trick condition, it provokes an attack of opportunity from you. Cloak and Dagger Subterfuge lets you make a free dirty trick against someone that you make an attack of opportunity against. Then, if you succeed on a dirty trick, you can make a free steal check against them. Cloak and Dagger Tactics lets you attempt dirty tricks for more things (vital strikes, flanked opponents, or denied dex), and if you succeed, they make a fort save (int based) or they take even more penalties. Base abilities. There are more to each of those, but those are the basics. ![]()
Pathfinder Roleplaying Game Superscriber
![]() Lord-of-Boggards wrote:
Spoiler:
-Con, +Wis, +Int
Medium and normal speed Scent/Telepathic senses (darkvision/total 'vision' range 60 feet) - to disease and inhaled poisons Don't eat or drink and abosrb food. Immune to ingested poisons. It's a really cool race. Already stat'd up one for the Giantslayer game I'm playing in!
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